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                                          ##xxxxxxxxxxxxxxxxxxxx##
        _________________________         ######xxxxxxxxxxxx######
       |The Magic of Scheherazade|    ######    xxxx~~~~xxxx    ######
       |                         |    ####        ~~~~~~~~        ####
       |     FAQ/Walkthrough     |    ##      xxxx~~~~~~~~xxxx      ##
       |                         |    ##      xx  xx~~~~xx  xx      ##
       |   Written by RockMFR    |    ####    xxxx~~    ~~xxxx    ####
       |                         |    ##~~~~    ~~~~~~~~~~~~    ~~~~##
       |      Version 1.05       |      ~~##~~~~~~~~~~~~~~~~~~~~##~~
       |_________________________|    ~~~~~~####################~~~~~~
                                      ##~~~~~~######xxxx######~~~~~~##
                                      ######~~~~~~xxxxxxxx~~~~~~######
                                      ############~~~~~~~~############
                                      ##############~~~~##############

  This guide is for The Magic of Scheherazade for the Nintendo Entertainment
System. Everything in the guide is laid out pretty straightforward in the
table of contents. As of right now, the prices listed in the FAQ are for the
Fighter class (I will eventually add the prices for the Magician and Saint
classes). If you have any questions, go check out my e-mail address in
the "Contact Me" section. And without further ado, I present to you my first
ever FAQ. Let's start now!!!

***********************
*  Table of Contents  *
***********************

1) The Story
2) Characters
    A. Isfa
    B. Coronya
    C. Faruk
    D. Kebabu
    E. Gun Meca
    F. Supica
    G. Epin
    H. Pukin
    I. Mustafa
    J. Gubibi
    K. Rainy
    L. Hassan
3) Controls
4) Walkthrough
    A. Chapter 1: Water World Mooroon
    B. Chapter 2: Desert World Alalart
    C. Chapter 3: Forest World Samalkand
    D. Chapter 4: Flower World Celestern
    E. Chapter 5: Evil Magician Sabaron
5) Enemies and Formations
6) Items and Spells
7) Magic Field and Magic Star Locations
8) Level-Up Chart
9) Secret Passwords
10) Contact Me
11) Special Thanks
12) Version History
13) Copyright

******************
*  1. The Story  *
******************

  Here's some of the text from the opening sequence of the game. It is a
surprisingly good translation for a game made in 1990 that came from a
virtually unknown Japanese game studio that rarely made games for us North
American gamers (and yes, that was a great run-on sentence):

  "One day peaceful Arabia was attacked by the demons. The evil magician
Sabaron summoned them from the dark world for his evil desire. One brave
magician attempted to fight him. But he failed, and his sweetheart was taken
and all his memories erased. He was even thrown into a different time period.
Do you remember this? The young magician is you. Only you can save Arabia.
Please fight Sabaron again!"

  So basically, you (Isfa) tried to kill Sabaron, but you got majorly pwned
and Sabaron gave you a bad case of amnesia. You wake up on the other side of
Arabia (the side with lots of grass, in case you are wondering) with a pocket
full of change and a couple of extra lives. Coronya the fairy comes over to
you and says that you must rescue your girlfriend Scheherazade, her three hot
princess sisters, her father, and then you have to save the world. Of course,
she doesn't tell you that will have to fight through five monster-filled
worlds just to get your woman back. Luckily, you will have plenty of allies
join you on your quest, including a pair of genies, a wooden pumpkin doll, a
talking robot, a drum-playing rain god, and a monkey thief. Oh joy!

*******************
*  2. Characters  *
*******************

A. ISFA - The main hero. You can name him at the start of the game.

B. CORONYA - Your guide for this quest. She's with you at the very beginning
of the game, so don't worry about having to find her. Her attacks are Rod,
Defenee, and Mymy.

C. FARUK - Joins your party in Chapter 1. He can be found in the town of
Horen in the past. His attacks are Fight and Gilzade. When he uses Fight, he
will attack twice in one turn.

D. KEBABU - Joins your party in Chapter 1. She can be found in the underwater
town of Horen in the present. Her attacks are Arrow, Bolttor1, and Seal.

E. GUN MECA - Joins your party in Chapter 2. You'll meet up with him in
Copanes in the present after you talk to Lah in the town of Alart in the
past. His attacks are Fight, Bolttor2, and Silleit.

F. SUPICA - Joins your party in Chapter 2. He is found in the Alalart Maze.
You have to talk to Lah after getting Gun Meca before he will to join you.
His attacks are Arrow and Seal.

G. EPIN - Joins your party in Chapter 2. He is found in the Dark Palace. His
attacks are Fight, Defenee, and Whistle.

H. PUKIN - Joins your party in Chapter 3. Supapa makes him for you after you
get the Cimaron fruit from the Cimaron tree. His attacks are Arrow, Gilzade,
and Velver.

I. MUSTAFA - Joins your party in Chapter 3. He is in the town of Passora in
the present. You have to give him 100 Rupias for him to come with you. His
attacks are Fight, Mymy, and Bolttor2.

J. GUBIBI - Joins your party in Chapter 4. He is in the Yufla Palace in the
present. His attacks are Rod, Defenee, and Resealo.

K. RAINY - Joins your party in Chapter 4. He is in the underwater town of
Lava in the past. His attacks are Rod, Perius, and Matato.

L. HASSAN - Joins your party in Chapter 5. He is found in the town of Yufla
in the present. His attacks are Fight, Flamol3, and Caraba.

******************
*  3. Controls   *
******************

         |A|
                 -Select options on the menus and subscreens.
                 -Use whatever item you set to the A button.
    OPRIN        -Allows you to make a staircase appear in some screens.
    JUMP         -Makes you jump!
         |B|
                 -Exit hotels, shops, mosques, etc.
                 -Cancel a selection during a menu-based battle.
                 -Use whatever item you set to the B button.
    ROD          -A magical rod that you can use to shoot at enemies.
    SWORD        -A sword to attack enemies with.
    SPEAK        -Allows you to talk to the townspeople.
    JUMP         -Makes you jump!
       |START|
                 -Choose an option on the title screen.
                 -Pause the game and bring up the subscreen menu.
       |SELECT|
                 -Change between "Start" and "Continue" on the title screen.
                 -Move between some options in menu-based battles.
                 -Pause the game and bring up a status/map subscreen.
       |D-PAD|
                 -Move your character.
                 -Move the cursor in most of the menus.

********************
*  4. Walkthrough  *
********************

  When you turn on the game, you will have the choice of changing the text
speed (Slow, Normal, Fast). Always put the speed on Fast unless you want to
waste your time waiting for the text to crawl onto the screen. To start a new
game, choose "START". To enter a password from the last time you played,
chooose "CONTINUE". After you begin, you will be asked to enter a name with
one to four letters. After that, the story will begin to unfold. When Coronya
asks for your help, answer "YES" (duh!). You will then be able to select your
Arabian class (don't worry- you can change your class in the game anytime you
want). I recommend that you choose the Fighter class to begin with.

    FIGHTER: Your sword is the strongest weapon. Useful for regular fighting.
    SAINT: Your sword and rod are weak. Lets you obtain Pukin in Chapter 3.
    MAGICIAN: Your rod is the strongest weapon. Mostly used for bosses.

  You begin the game with 50 Rupias and 2 extra lives. After you choose your
class, you will take your first trip through the time door and Chapter 1 will
begin.....

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=  A. Chapter 1: Water World Mooroon  =
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               _______________
                    <---------{               }--------->
                    <---------{  The Present  }--------->
                    <---------{_______________}--------->

  "Oh, you are the great magician Isfa's descendant. Welcome back to Arabia!
You will depart to defeat Sabaron, won't you?" [Answer "YES"] "Sabaron took
away the great Arabian King Feisal and his four princesses. Yes, your
sweetheart Princess Scheherazade, too. Isfa, find Sabaron and defeat him.
You're the only hope for Arabia. You can do it! First talk to the
townspeople. Press the Start Button. Then, select 'SPEAK' and talk to people
with the B Button. Now, go. Good luck!"

                    [ ]-[N]
                     |
                    [ ]     [P]-[1]-[2]-[3]-[H]
                     |
            [ ]-[P]-[ ]
             |   |
            [ ]-[ ]
             |   |
            [ ]-[ ]
             |   |
    [R]-[F]-[ ] [T]
     |   |   |
    [ ]-[ ]-[ ]
     |
    [ ]-[ ]
     |   |
    [ ]-[ ]-[ ]-[ ]-[ ]
     |   |   |   |   |
    [ ]-[ ]-[ ]-[ ]-[ ]
                     |
            [ ]-[ ]-[ ]
             |
            [ ]-[ ]-[ ]
                     |
                [M]-[ ]

M: Town of Meshudo
R: Town of Rudoria
F: Magic Field [use OPRIN]
P: Town of Poponoll
T: Time Door [use OPRIN]
N: North Cape: Jump into the water to warp to "1"
1: Water
2: Water
3: Water
H: Town of Horen
P: Aqua Palace

  After listening to the priest's rantings, you'll begin in the town of
Meshudo. There is not much to do here, but you should at least visit the shop
before you leave. Pick up two or three bread loaves and two or three magic
carpets (the first listed price is the normal price, and the second one is
the discounted price; always ask for the discount if more than one price is
listed in the guide. Be careful- if you ask for too many discounts on one
item, the shopkeeper will take 10 Rupias and throw you out of the store.) You
can also borrow and repay money at the shop, but you don't need to do this.
Just ignore this function. You might also want to get acquainted with the how
hotels and mosques work. Staying the night at a hotel refills your HP and MP.
At a mosque, you can pay 20 Rupias to bring an ally back to life, you can ask
for a password, or you can change your class to any of the following:

    Changing your class...
                to SAINT:     40 Rupias
                to FIGHTER:   60 Rupias
                to MAGICIAN: 100 Rupias

         +++++++++++++++++
         +TOWN OF MESHUDO+
         +++++++++++++++++
     ______   ______   ______
    | Shop |-|Mosque|-|      |
    |__  __|-|__  __|-|______|
       ||       ||
     __||__   __||__   ______
    |      |-|      |-|Hotel |
    |______|-|__  __|-|______|
                ||

Hotel: 10 Rupias/night
Shop:
    Bread-        20/10 Rupias
    Mashroob-     20/10 Rupias
    Carpet-       20/10 Rupias
    R. Seed-     100/50 Rupias

  Done in Meshudo? Good. Now leave town and head north to Rudoria. On the
way, you'll encounter some monsters for the first time. Keep some distance
between yourself and them and fight them off with your sword or rod. Try to
get up to at least level 3 before you get to Rudoria. Once you get there, use
the magic of OPRIN in the first screen and collect the money she gives you.
Now head over to Jad's place and he'll tell you about the time door. After
you are done, pick up a Rupia seed from the shop and whatever else you might
need. Now head off to Poponoll.

         +++++++++++++++++++++++++++
         +TOWN OF RUDORIA (Present)+
         +++++++++++++++++++++++++++
     ______   ______
    | Jad  |-|Hotel |
    |__  __|-|______|
       ||
     __||__   ______
    |Woman |-| Shop |
    |__  __|-|______|
       ||

Woman: Gives you 50 Rupias [use OPRIN]
Hotel: 20 Rupias/night
Shop:
    Bread-        60/30 Rupias
    Mashroob-     60/30 Rupias
    Carpet-       60/30 Rupias
    R. Seed-     100/50 Rupias

  The game tells you to go to the time door, but instead, we will be taking
a brief detour to Poponoll. Go talk to Dogos the crazy lady, and then if you
want to, you can go play the roulette game at the casino. The game itself is
pretty simple, so you should be able to figure it out. I always have the most
luck with the penguin or the fox. If you have the ability to use save states
(heh heh), then this would be a great place to exploit their powers. Also
note that playing during a solar eclipse greatly increases your chance of
winning. After you have enough Rupias to satisfy yourself, go south to the
time door on the dock.

         ++++++++++++++++++
         +TOWN OF POPONOLL+
         ++++++++++++++++++
     ______   ______
    |Dogos |-|Casino|
    |__  __|-|______|
       ||
     __||__   ______
    |      |-|Hotel |
    |______|-|__  __|
                ||

Hotel: 20 Rupias/night

  You should be on the dock now. Use OPRIN and open up the passage to the
time door. Coronya will tell you some useful information, and then you will
be taking your first real trip through time. After you arrive, head towards
Rudoria. If there happens to be a solar eclipse at the moment, go ahead and
plant a seed at the magic field (use OPRIN and talk to the nice lady) before
you go into town. If not, use a magic carpet to come back to this spot when
there is a solar eclipse. Planting Rupia seeds will get you a lot of money.
                          ________________________
               <---------{                        }--------->
               <---------{  50 Years in the Past  }--------->
               <---------{________________________}--------->

            [ ]-[ ]
             |   |
    [R]-[F]-[ ] [T]     [ ]-[H]
     |   |   |           |   |
    [ ]-[ ]-[ ]         [ ]-[ ]
     |                   |   |
    [ ]                 [ ]-[ ]
     |                   |   |
    [ ]-[ ]-[ ]-[ ]     [ ]-[ ]
     |   |   |   |       |   |
    [ ]-[ ]-[ ]-[ ]     [M]-[ ]
                 |           |
                [ ]-[ ]-[ ]-[ ]

T: Time Door [use OPRIN]
F: Magic Field [use OPRIN]
R: Town of Rudoria
H: Town of Horen
M: Mooroon Maze

  You will find the first Magic University in Rudoria. Go there first and
pass all the classes and collect the upgrades for the sword and the rod. If
you fail the guy's exam (which is impossible if you have any basic reading
ability), you can pay 10 Rupias to take it again. If you fail twice (which
really is impossible unless you purposefully try to do it), you can bribe the
pirate dude with 20 Rupias and he'll automatically pass you. Wheee! Once you
are done at the university, you might want to stop by the shop if you are
running low on carpets or bread. Now you can begin the long trek to the town
of Horen.

         ++++++++++++++++++++++++
         +TOWN OF RUDORIA (Past)+
         ++++++++++++++++++++++++
     ______   ______
    |Mosque|-| Shop |
    |__  __|-|______|
       ||
     __||__   ______
    |      |-|  MU  |
    |__  __|-|______|
       ||

MU (Magic University):
    Admission Fee-  20 Rupias
    Cygnus Course-  10 Rupias
    Monecom Course- 10 Rupias *Reward is the FLAME [Replaces ROD]*
    Alalart Course- 10 Rupias *Reward is the SIMITAR [Replaces SWORD]*
Shop:
    Bread-        60/30 Rupias
    Mashroob-     60/30 Rupias
    Carpet-       60/30 Rupias
    R. Seed-     100/50 Rupias

  This is the first place you can buy troopers. I don't recommend buying
them unless you have plenty of money to burn. Every trooper shop in the game
sells them for the same price (100 Rupias for 4 of them). In the menu-based
battles, as many as four troopers will fight for you at the start of the
battle. They will automatically attack the enemies unless you use a group
magic attack. They have weak defense, so you'll probably lose a few of them
in some of the tougher battles. You can carry a maximum of 99 troopers at a
time. After you've done what you need to do, go to the shop and pick up a map
(and a carpet if you don't have any). Then go talk to Faruk and he'll join
your party. With your new, much stronger team, head to the Mooroon Maze.

         ++++++++++++++++++++++
         +TOWN OF HOREN (Past)+
         ++++++++++++++++++++++
     ______   ______
    | Shop |-|FARUK |
    |__  __|-|______|
       ||
     __||__   ______   ______
    |      |-|Troops|-|Hotel |
    |______|-|__  __|-|______|
                ||

FARUK: Faruk joins your party here.
Hotel: 10 Rupias/night
Shop:
    Bread-        20 Rupias
    Mashroob-     20 Rupias
    Carpet-       20 Rupias
    Map-          40 Rupias

  This maze is very simple, so this will be easy. Go down, then take the
left path down again. Now go left, up, up, and up again. Get the magic of
Monecom from the old man and then use a magic carpet to fly back to Rudoria.
Plant a Rupia seed if there is a solar eclipse, then head back to the time
door and travel forward in time.

         ##############
         #MOOROON MAZE#
         ##############

     M
     |
    [ ] [E]
     |   |
    [ ] [ ]
     |   |
    [ ]-[ ]

E: Entrance and Exit
M: Great Magic of Monecom
                               _______________
                    <---------{               }--------->
                    <---------{  The Present  }--------->
                    <---------{_______________}--------->

  Once you are back in the present, go harvest the Rupia tree, and then fly
to Meshudo and stock up on items. Fly back to Poponoll, then head to the
North Cape. Jump into the water (Faruk apparently allows you to breathe
underwater) and go to Horen. Buy some keys and horns from the shop, and get
some troopers if you have any money leftover. Point and laugh at Beckal, then
go meet Kebabu. She'll ask you a question about hamburger shops or something.
If you answer "YES", she will give you the Mirror Shield and join your party.
She also gives you the Ring. Now use the stairs in town to go back to the
North Cape. Jump back into the water and enter the Aqua Palace.

         +++++++++++++++++++++++++
         +TOWN OF HOREN (Present)+
         +++++++++++++++++++++++++
     ______   ______
    | Shop |-|KEBABU|
    |__  __|-|______|
       ||
     __||__   ______   ______
    |Stairs|-|Troops|-|      |
    |______|-|__  __|-|______|
                ||

KEBABU: Kebabu joins your party here.
Stairs: Warps you back to the North Cape.
Shop:
    Bread-        20/10 Rupias
    Mashroob-     20/10 Rupias
    Key-          40/20 Rupias
    Horn-         40/20 Rupias

         #############
         #AQUA PALACE#
         #############

Boss: Water Demon Gilga
Prisoner: Princess Ashelato

    [ ]-[ ]-[ ]
         |   |
    [ ] [ ] [ ]          B
     |   |   |           |
    [ ]-[ ] [L] [ ]-[ ] [ ]
         |   |   |   |   |
         E  [ ]-[ ] [W] [ ]
                     |   |
                    [L] [H]
                     |   |
                    [ ]-[ ]

E: Entrance
W: There is a water trap right when you enter the room. Don't fall in.
L: The northern door of this room will lock once you leave the room. If you
want to go back, you will need a key.
H: Use a horn against one of the two statues.
B: Boss

  This first palace is extremely easy. Follow the path on the map to get to
the boss. Near the beginning, you'll encounter an enemy that continuously
spawns from a little "house" in a narrow room. You can destroy its house with
your sword. Be careful not to fall in the water traps that lie around and
about. When you get to the room with the two statues, you can either hit one
of them with a horn to open the door, or you can kill them with your sword.
  When you enter the boss room, 8 eyes will appear. They will slowly open
and close. To kill them, shoot each one twice with your rod while they are
wide open. Be careful- the eyes will occasionally use a thunder attack that
takes away 10 HP per hit. After you defeat the eyes, you will be transported
to another room. In this room, there are 3 big eyes. They shoot fireballs at
you. Each eye takes about 10 hits from your rod. Get up close and kill one
eye at a time. Gilga also uses something called "Stone Magic", but apparently
this is blocked by that Mirror Shield Kebabu gave to you. After you kill all
those stupid eyes, Chapter 1 is over ~_~

  "I'm the Princess Ashelato. Thank you very much, Isfa. Please save my
father and my little sisters, too." [Lightning flashes]
  "Ha,ha,ha- I am the great magician Sabaron. You defeated Gilga. I admire
you, kid. But you still have to fight many demons before me. You can
challenge me, but you will die. If you don't stay alert, your sweetheart the
Princess Scheherazade will fall victim to the demon. Ha,ha,ha..."

  KEBABU: Where are we going next?
  FARUK: Many fearful enemies are waiting for us.
  CORONYA: There it is! The Desert World Alalart.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=  B. Chapter 2: Desert World Alalart  -
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               _______________
                    <---------{               }--------->
                    <---------{  The Present  }--------->
                    <---------{_______________}--------->

    [P]
     |
    [ ]-[ ]
         |
        [W]                 [ ]-[ ]-[X]-[ ]-[ ]-[C]
         |                   |   |   |   |   |   |
        [ ]-[S]             [ ]-[R]-[ ]-[ ]-[ ] [ ]-[ ]
             |               |   |   |   |   |   |   |
            [3]             [ ]-[ ]-[ ]-[ ]-[ ] [ ]-[ ]
                             |   |   |   |   |   |   |
            [2]             [X]-[ ]-[ ]-[ ]-[F] [ ]-[ ]
             |               |   |   |   |   |   |   |
            [1]-[ ]-[ ]-[M]-[ ]-[X]-[ ]-[ ]-[ ] [ ]-[X]
                                                 |   |
                                                [ ]-[X]
                                                 |   |
                                                [ ]-[ ]
                                                 |   |
                                                [ ]-[T]

M: Town of Malart
X: Watch out for falling rocks!
R: Great Magic of Raincom
F: Magic Field [use OPRIN]
C: Town of Copanes
T: Time Door [use OPRIN]
1: Supica tells you to follow him here.
2: The Maze Desert. Follow Supica to get to "3" (Right, Up, Up, Left, Left).
3: End of the Maze Desert
S: Town of Sudari
W: Woman gives you 50 Rupias [use OPRIN]
P: Dark Palace

  The town of Malart is your starting location in this world. Go into town,
stock up on items, and talk to everyone. This would also be a good time to
get a password if you are playing on the NES. Your next stop will be the town
of Copanes, but you need to make a stop at the old man's place first and get
the magic of Raincom. You'll take damage in the desert, so use PAMPOO once in
a while. This is a good place to level up a few times, but don't waste your
time attacking the jumping scorpions- they take too long to kill (you have to
hit them multiple times before they go back underground). Focus on attacking
the other enemies you find around and about. Get to around level 7 before you
enter Copanes.

         ++++++++++++++++
         +TOWN OF MALART+
         ++++++++++++++++
     ______   ______
    |      |-|Mosque|
    |______|-|__  __|
                ||
     ______   __||__
    | Shop |-|      |
    |__  __|-|______|
       ||

Shop:
    Bread-        20 Rupias
    Mashroob-     20 Rupias
    Carpet-       20 Rupias
    R. Seed-     100 Rupias

  Enter Copanes, heal at the hotel, briefly speak to Gun Meca (you cannot
get him to join you yet), talk to Zainab (she is near the shop), and then
head out. Quickly go south to the time door and travel back in time 500 years.

         +++++++++++++++++
         +TOWN OF COPANES+
         +++++++++++++++++
     ______   ______
    |G.MECA|-| Shop |
    |__  __|-|______|
       ||
     __||__   ______
    |      |-|Hotel |
    |______|-|__  __|
                ||

G.MECA: Gun Meca joins your party here.
Hotel: 20 Rupias/night
Shop:
    Bread-        60/30 Rupias
    Mashroob-     60/30 Rupias
    Carpet-       60/30 Rupias
    R. Seed-     100/50 Rupias
                          _________________________
               <---------{                         }--------->
               <---------{  500 Years in the Past  }--------->
               <---------{_________________________}--------->

                    [S]
                     |
        [ ]-[A] [T]-[ ]
         |   |   |
        [ ] [ ] [ ]-[ ]
         |   |       |
        [ ] [ ]-[ ]-[ ]
         |   |   |
        [ ] [ ]-[ ]-[ ]
         |   |       |
    [M]-[ ] [ ] [ ]-[ ]
     |   |   |   |
    [ ]-[F] [ ]-[ ]

T: Time Door [use OPRIN]
S: Magic Star
A: Town of Alart
F: Magic Field [use OPRIN]
M: Alalart Maze [use OPRIN]

  Go north to the magic star and fill up your MP, then follow the map to get
to the magic field. It would be good to try to make it there before the solar
eclipse is over so you don't have to come back here later on. Plant a seed
and then backtrack to Alart. Buy a map at the shop, attend the classes at the
university, and then go to Lah's place. Coronya will mention something about
a translator. Talk to Lah (you obviously won't understand him), and then
leave town. Go back to the time door and travel forward through time.

         +++++++++++++++
         +TOWN OF ALART+
         +++++++++++++++
     ______   ______   ______
    | Lah  |-|Hotel |-|Mosque|
    |__  __|-|______|-|__  __|
       ||                ||
     __||__   ______   __||__
    |      |-| Shop |-|  MU  |
    |______|-|__  __|-|______|
                ||

Lah: You can not understand Lah until you get Gun Meca.
MU (Magic University) [use OPRIN]:
    Admission Fee-  50 Rupias
    Libra Course-   20 Rupias *Reward is the DRAGOON [Replaces SIMITAR]*
    Raincom Course- 20 Rupias *Reward is the STARDUST [Replaces FLAME]*
Hotel: 20 Rupias/night
Shop:
    Bread-        20 Rupias
    Mashroob-     20 Rupias
    Carpet-       20 Rupias
    Map-          40 Rupias
                               _______________
                    <---------{               }--------->
                    <---------{  The Present  }--------->
                    <---------{_______________}--------->

  Use a carpet to fly to Copanes and talk to Gun Meca. He'll join your party
now. While you're in the area, head down to the magic field and harvest the
Rupia tree. Again, max out your items, and then head back to the time door to
travel back in time once again. It's like you're walking with the dinosaurs!
                          _________________________
               <---------{                         }--------->
               <---------{  500 Years in the Past  }--------->
               <---------{_________________________}--------->

  Now that you have Gun Meca, go back to Lah in Alart. Answer "NO" and he
will give you the Magic Boots and then tell you that Supica is locked up in
the maze. Go south and use OPRIN to enter the Alalart Maze. Go up one screen.
From here, follow the path until you get to the lower area of the "1" screen.
There will be a big path heading up. This path is filled with many invisible
holes. Get on the right side of the path, walk up, and stop when you are
about two-thirds of the way up the screen (you should be lined up with the
paths on the left and right side of the screen). Now walk over to the left
wall and walk up to screen "2". This screen has holes in the exact same
places, so do the same thing as before. Hug the right wall, walk up to where
the second set of paths leave the screen, walk over to the left wall, and go
up. Once you get past these two screens, follow the path on the map to
Supica. Fly back to Alart and then head back to the present.

         ##############
         #ALALART MAZE#
         ##############

                 S
                 |
        [ ]-[ ]-[ ]
         |   |   |
    [ ]-[E]-[2]-[ ]
         |   |   |
        [ ]-[1]-[ ]
                 |
            [X] [ ]

E: Entrance and Exit
1: Invisible holes
2: Invisible holes
X: Exit if you fall in a hole
S: Supica joins your party here.
                               _______________
                    <---------{               }--------->
                    <---------{  The Present  }--------->
                    <---------{_______________}--------->

  Take a magic carpet ride to Malart, change your class to Magician at the
mosque, and then head west. Supica will lead you through the Maze Desert.
Follow him until you reach the town of Sudari. Yes, this is a huge city-
every RPG always has one of these. Buy lots troopers and go shopping, and
then stay a night at the hotel before you leave. It is time to go to the Dark
Palace.

         ++++++++++++++++
         +TOWN OF SUDARI+
         ++++++++++++++++
     ______   ______
    |Shop#2|-|Casino|
    |______|-|__  __|
                ||
     ______   __||__
    |______|=|Stair2|
    |__  __| |______|
       ||
     __||__   ______
    |Stair1|-|Hotel |
    |__  __|-|__  __|
       ||       ||
     __||__   __||__
    |Troops|-|Shop#1|
    |__  __|-|______|
       ||

Troops: [use OPRIN]
Stair1: To "Stair2" [use OPRIN]
Stair2: To "Stair1"
Hotel: 30 Rupias/night
Shop#1 [use OPRIN]:
    Bread-        60/30 Rupias
    Mashroob-     60/30 Rupias
    Carpet-       60/30 Rupias
    R. Seed-     100/50 Rupias
Shop#2:
    Bread-        20/10 Rupias
    Mashroob-     20/10 Rupias
    Key-          40/20 Rupias
    Horn-         40/20 Rupias

         #############
         #DARK PALACE#
         #############

Boss: Curly
Prisoner: Princess Ishutal

    [ ]-[ ]-[ ]  B
     |       |   |
     E  [ ]-[ ] [ ] [P]
         |       |   |
        [ ]-[ ] [H] [ ]-[ ]
             |   |       |
            [ ] [1]-[ ]-[ ]
             |   |
            [ ]-[ ]

E: Entrance
H: Use a horn against one of the three statues.
P: Epin joins your party here. You need him to beat Curly. [use OPRIN]
B: Boss

  You'll notice some lava on the floor when you enter the palace. This will
hurt you- jump over it. Follow the path until you get to "1". Turn right here
and go to "P". Use OPRIN and get Epin. Now go back to "1" and take the path
up. At "H", there are three statues. Hit one of them with a horn. If they
wake up, kill them with your sword.
  When you enter Curly's room, there will be a red statue in front of you.
Use FLAMOL1 about 8 times and she will die. Curly might use Star Magic in
between your attacks, but it just hurts you a little bit. When this part is
over, Epin will summon Curly's second form with his whistle. There are 6 arms
and you must shoot each one about 5 times with your rod to kill it. Curly
will occasionally use Restoration to heal her arms, so you need to be quick.
This part is very hard if you aren't a Magician because your rod is very slow
and Curly moves very fast. If you have plenty of Mashroob, you could use
FLAMOL1 to kill her arms. When you finally beat those damn arms (or you go
insane), Chapter 2 is over >_<

  "I'm the Princess Ishutal. Thank you very much, Isfa. Please save my
father and my little sisters."

  GUN MECA: Hey! Let's hurry up!
  SUPICA: Hah, hah! I'm faster.
  KEBABU: Could you be a little more quiet?
  FARUK: Well, don't say so.
  EPIN: Take it easy. It's a little rest before the fight.
  CORONYA: Isfa, the next place is Samalkand.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=  C. Chapter 3: Forest World Samalkand  -
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               _______________
                    <---------{               }--------->
                    <---------{  The Present  }--------->
                    <---------{_______________}--------->

                [ ]-[ ]-[ ]-[ ]-[K]
                 |   |   |   |   |
        [ ]-[C]-[ ]-[ ] [ ] [ ]-[ ]
         |   |           |       |
    [M]-[ ] [X]-[ ]-[ ] [ ]-[ ]-[ ]
                 |   |       |
    [L]     [P] [ ]-[T]     [ ]
     |       |               |
    [ ]-[F]-[ ] [S] [ ]-[ ]-[ ]
         |       |   |
        [Z]     [ ]-[ ]
                 |
                [ ]     [ ]-[ ]
                 |       |   |
                [ ]-[ ]-[ ] [ ]
                             |
                [W]     [ ]-[ ]
                 |       |   |
                [ ]-[ ]-[ ]-[ ]
                 |
                [ ]-[N]

N: Town of Nubia
W: Woman gives you 50 Rupias [use OPRIN]
S: Magic Star
K: Town of Kasimeel
C: Cimaron tree [use OPRIN]
X: Watch out for falling logs!
T: Time Door [use OPRIN]
M: Maze Entrance [use OPRIN]
Z: Maze Exit [use OPRIN]
F: Magic Field [use OPRIN]
P: Town of Passora
L: Frozen Palace

  Oh boy, another useless town. Talk to everyone in Nubia and then leave.
Don't bother going to the shop- the prices are way too high. And you already
have full health, right?

         +++++++++++++++++++++++++
         +TOWN OF NUBIA (Present)+
         +++++++++++++++++++++++++
     ______   ______
    | Shop |-|      |
    |__  __|-|______|
       ||
     __||__   ______
    |      |-|Hotel |
    |__  __|-|______|
       ||

Hotel: 25 Rupias/night
Shop:
    Bread-        60 Rupias
    Mashroob-     60 Rupias
    Carpet-       60 Rupias
    R. Seed-     100 Rupias

  Journey northward to Kasimeel (pick up the 50 Rupias on the way). Take all
the university courses and get the Red Armor. This doubles your defense! Heal
at the hotel and talk to the man who calls himself Mohammed. Max out your
items at the shop and then go to the mosque and change your class to Saint.
This is important. Now leave town and visit the Cimaron Tree. He'll tell you
some stuff, but don't worry- I've got it covered. Once you are done here,
make your way to the time door.

         ++++++++++++++++++++++++++++
         +TOWN OF KASIMEEL (Present)+
         ++++++++++++++++++++++++++++
     ______   ______
    | Shop |-|Mosque|
    |__  __|-|______|
       ||
     __||__   ______
    |  MU  |-|Hotel |
    |__  __|-|______|
       ||

MU (Magic University) [use OPRIN]:
    Admission Fee-  80 Rupias
    Aries Course-   30 Rupias
    Sirius Course-  30 Rupias
    Spricom Course- 20 Rupias *Reward is the R.ARMOR*
Hotel: 25 Rupias/night
Shop:
    Bread-        20 Rupias
    Mashroob-     20 Rupias
    Carpet-       20 Rupias
    R. Seed-     100 Rupias
                         __________________________
              <---------{                          }--------->
              <---------{  30 Years in the Future  }--------->
              <---------{__________________________}--------->

    [ ]-[ ]-[ ]-[F]-[K]
     |   |   |   |   |
    [C]-[ ] [ ] [ ]-[ ]
     |       |       |
    [ ]-[ ] [ ]-[ ]-[ ]
     |   |       |
    [ ]-[T]     [ ]
                 |
    [ ] [ ]-[ ]-[ ]
     |   |
    [ ]-[ ]
     |
    [ ]     [ ]-[ ]
     |       |   |
    [ ]-[ ]-[ ] [ ]
                 |
    [S]     [ ]-[ ]
     |       |   |
    [ ]-[ ]-[ ]-[ ]
     |
    [ ]-[N]

T: Time Door [use OPRIN]
C: Cimaron tree [use OPRIN]
F: Magic Field [use OPRIN]
K: Town of Kasimeel
S: Great Magic of Spricom [use OPRIN]
N: Town of Nubia

  Ahh yes, Samalkand is now a winter wonderland. Unfortunately, staying out
in the snow causes you to lose HP, just like the desert. Go talk to the
Cimaron tree and answer "NO" to his first question. Enter the
password "CHOCOLA". The Cimaron tree will then give you the CIMARON [Replaces
STARDUST] and he'll also give you the Cimaron fruit. Go over to Kasimeel and
change your class back to Magician.

         +++++++++++++++++++++++++++
         +TOWN OF KASIMEEL (Future)+
         +++++++++++++++++++++++++++
     ______   ______
    | Shop |-|Mosque|
    |__  __|-|______|
       ||
     __||__   ______
    |      |-|Hotel |
    |__  __|-|______|
       ||

Hotel: 25 Rupias/night
Shop:
    Bread-        20/10 Rupias
    Mashroob-     20/10 Rupias
    Carpet-       20/10 Rupias
    R. Seed-     100/50 Rupias

  Leave Kasimeel and head south to Nubia. On the way, get the magic of
Spricom from the old man. In Nubia, buy a map and some troopers if you have
any money. Go talk to Supapa and he'll exchange the Cimaron fruit for your
new ally, Pukin. We're done here. Fly back to Kasimeel and head back in time
through the time door.

         ++++++++++++++++++++++++
         +TOWN OF NUBIA (Future)+
         ++++++++++++++++++++++++
     ______   ______
    |Supapa|-|Casino|
    |__  __|-|______|
       ||
     __||__   ______
    |Troops|-| Shop |
    |______|-|__  __|
                ||

Shop:
    Bread-        20 Rupias
    Mashroob-     20 Rupias
    Carpet-       20 Rupias
    Map-          40 Rupias
                               _______________
                    <---------{               }--------->
                    <---------{  The Present  }--------->
                    <---------{_______________}--------->

  Make your way to the entrance of the Samalkand Maze and open it with
OPRIN. At the entrance, take the path to the right. Follow this path until
you get to "H". Stay on the left side of the path to avoid falling in the
holes and keep going up. Continue following this path until you get to "K".
This is where you get the KASHIM. Now go back to "H" and take the path to the
right. Follow this path until you get to the exit.

         ################
         #SAMALKAND MAZE#
         ################

            [X] [ ]-[Z]
                 |   |
     K      [ ]-[H]-[ ]-[ ]
     |       |   |   |
    [ ] [ ]-[ ]-[ ] [ ]
     |   |   |
    [ ]-[ ] [E]

E: Entrance from Kasimeel side of maze
H: Invisible holes
X: Exit if you fall in a hole
Z: Exit to Passora side of maze
K: KASHIM [Replaces DRAGOON]

  Before you buy anything in Passora, go to Mustafa and pay him 100 Rupias
to join your party. Now go spend whatever money you have left at the shop and
hotel. It's time to go to the Frozen Palace.

         +++++++++++++++++
         +TOWN OF PASSORA+
         +++++++++++++++++
     ______   ______
    |MUSTAF|-|Hotel |
    |__  __|-|______|
       ||
     __||__   ______
    |      |-| Shop |
    |______|-|__  __|
                ||

MUSTAF: Mustafa joins your party here.
Hotel: 40 Rupias/night
Shop:
    Carpet-       20/10 Rupias
    Key-          40/20 Rupias
    Horn-         40/20 Rupias
    Amulet-       40/20 Rupias

         ###############
         #FROZEN PALACE#
         ###############

Boss: Winter Demon Troll
Prisoner: Princess Roxanne

    [ ]-[ ] [1]
     |   |   |
    [H] [ ]-[D]
     |       |
    [ ]-[ ] [D]-[ ]     [ ]-[M]-[ ]
         |       |       |       |
        [ ]-[C]-[D]     [D]  B  [ ]
         |       |       |   |   |
        [ ] [S]-[ ]     [2] [ ]-[W]
         |
         E

E: Entrance
H: Use a horn against one of the four statues.
C: Changarl (Going left to right)
D: Dragon enemy
S: Shop [use OPRIN]:
    Bread-        60/30 Rupias
    Mashroob-     60/30 Rupias
    Carpet-       60/30 Rupias
    R.Seed-      100/50 Rupias
1: Stairs to "2"
2: Stairs to "1"
M: Mardul (Going left to right)
W: There is a water trap right when you enter the room. Don't fall in.
B: Boss

  I recommend that you change your class to Magician (fly back to Kasimeel)
before you enter this palace. The floor in this palace is very slippery. Be
careful not to slide into the water. Also, you will meet the first mini-
bosses, Changarl and Mardul, in this palace. If they transform you, stay away
from the other enemies in the room, or you will be eaten and lose a life.
Yum! When you are in a "dragon" room, you must kill the dragon to unlock the
door. Choose a path (either one is good) and work your way over to "1". The
second half of the palace is fairly straightforward, so just keep going until
you get to the boss.
  When you get to the boss room, Mustafa will make the Demon Troll appear.
Stand in front of the middle troll and keep shooting. Each time you hit him,
the Troll will use Thunder and you will lose 10 HP. After about 8 hits, you
will fight the next form of the Troll. Quickly shoot him with your rod. If he
uses Shrink and you don't have any amulets, you must attack him with magic.
If you don't have any Mashroob and you run out of magic, you must use the
Ring to escape (or just reset the game). After you kill this relatively easy
boss, Chapter 3 is over o_O

  "I'm the Princess Roxanne. Isfa, please find my father and Scheherazade
and save them. Remember, Scheherazade is waiting for you all the time."

  PUKIN: Oh, this is the beginning of a new adventure.
  MUSTAFA: I need 100 more Rupias.
  KEBABU: Oh, boy! You always talk about money. Stop it!
  SUPICA: You always make a big deal out of everything.
  GUN MECA: Maybe she can talk Sabaron to death.
  FARUK: They say Sabaron is in the next world.
  EPIN: Yes.
  CORONYA: Brace yourself!

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=  D. Chapter 4: Flower World Celestern  -
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               _______________
                    <---------{               }--------->
                    <---------{  The Present  }--------->
                    <---------{_______________}--------->

            [ ]-[ ]-[ ]-[ ]-[ ]-[ ]
             |                   |
            [ ]             [ ]-[ ]
             |               |
            [D]         [P] [ ]-[ ]-[ ]
             |           |           |
    [ ]-[ ]-[ ]-[ ] [ ]-[ ]         [ ]-[Y]
     |           |   |
    [ ] [ ]-[ ] [ ] [ ]-[ ]
     |   |   |   |       |
    [ ] [W]-[ ]-[ ]-[F]-[ ]
     |           |
    [ ]-[ ]-[ ]-[ ]-[ ]-[ ]
             |
            [ ]-[D]-[C]-[X]-[ ]-[X]-[X]
                                 |   |
                            [T]-[ ]-[ ]
                                     |
                                [L]-[ ]

Y: Town of Yufla
D: Beginning of the Desert
W: Woman gives you 50 Rupias [use OPRIN]
F: Magic Field (also the beginning of the Desert)
P: Town of Pao
C: Town of Chigris
X: Watch out for falling rocks!
L: Yufla Palace
T: Time Door [use OPRIN]

  You're still a Magician, right? Good, you should stay that way for a
while. It is the best class for what you will be encountering. Enter Yufla
and do what you need to do, then leave and head for the desert. Go east at
the first fork and then west at the crossroads. Go around the north side of
the water and get the 50 Rupias from the woman. Head east from here and take
the path to the town of Pao. On the way, I recommend that you gain a couple
of levels by killing the trees around this area.

         +++++++++++++++
         +TOWN OF YUFLA+
         +++++++++++++++
     ______   ______
    |Casino|-|Hotel |
    |______|-|__  __|
                ||
     ______   __||__
    | Shop |-|Troops|
    |__  __|-|______|
       ||

Troops: [use OPRIN]
Hotel: 30 Rupias/night
Shop:
    Bread-        60/30 Rupias
    Mashroob-     60/30 Rupias
    Carpet-       60/30 Rupias
    R. Seed-     100/50 Rupias

  Your first stop in Pao should be the university (the rod upgrade here is
awesome). If you have any money left, go shopping. This shop has got some
stuff that you will rarely find in most shops. Once you're done, look at the
map and find your way to Chigris.

         +++++++++++++
         +TOWN OF PAO+
         +++++++++++++
     ______   ______
    |  MU  |-| Shop |
    |______|-|__  __|
                ||

MU (Magic University):
    Admission Fee- 100 Rupias
    Kaitos Course-  40 Rupias
    Moscom Course-  20 Rupias *Reward is the CRYSTAL [Replaces CIMARON]*
Shop:
    Carpet-       20 Rupias
    Key-          40 Rupias
    Horn-         40 Rupias
    Amulet-       40 Rupias

  Get used to the lava- you'll be seeing more of it later on. Get the map at
the shop in Chigris. Talk to the people here and you will find out that
Gubibi has been taken to the palace. This should be your next stop.

         +++++++++++++++++
         +TOWN OF CHIGRIS+
         +++++++++++++++++
     ______   ______
    |Mosque|-| Shop |
    |__  __|-|______|
       ||
     __||__   ______
    |      |-|Hotel |
    |______|-|__  __|
                ||

Hotel: 40 Rupias/night
Shop:
    Bread-        20 Rupias
    Mashroob-     20 Rupias
    Carpet-       20 Rupias
    Map-          40 Rupias

  You have one thing to do in this palace- get Gubibi. Go up one screen from
the entrance, use OPRIN, get Gubibi (he gives you the Holy Robe- this lets
you get to the Town of Lava later in this world), and get out. Don't worry
about the Fire Field- you don't need to go there. Once you are out of the
palace, head up and around to the time door. Be careful not to fall in the
lava.

         ########################
         #YUFLA PALACE (Present)#
         ########################

         F
         |
        [ ]
         |
    [G] [H]
     |   |
    [ ]-[ ]
     |   |
     E  [ ]

E: Entrance
G: Gubibi joins your party here. [use OPRIN]
F: The Fire Field. If you enter it, you have to use the Ring to escape.
H: Use a horn against one of the five statues.
                         __________________________
              <---------{                          }--------->
              <---------{  3000 Years in the Past  }--------->
              <---------{__________________________}--------->

        [ ]-[ ]-[ ]     [S]
         |   |   |       |
    [A] [ ] [ ]-[ ]-[ ]-[ ]     [P]
     |   |   |   |   |   |       |
    [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
             |   |   |
    [O]-[ ]-[ ]-[ ]-[ ]-[ ]
             |   |   |   |
    [C]     [ ]-[ ]-[ ]-[ ]
                 |   |   |
    [1]-[2]-[L] [M]-[ ]-[ ]
                     |   |
            [ ]-[ ]-[ ]-[ ]
             |
            [ ]
             |
            [ ]-[X]-[ ]-[F]

F: Town of Farvil
F: Time Door [use OPRIN]
X: Watch out for falling logs!
M: Magic Field [use OPRIN]
O: No one is here... [use OPRIN]
A: Go 1E to get to "C".
C: Lava Cape: Jump into the lava to warp to "1". Go 1W to get to "A".
1: Lava
2: Lava
L: Town of Lava
S: Magic Star
P: Yufla Palace

  Heh heh. The people in this town are fairies! But don't worry- you can
still understand them. Talk to all the fairies (notice that one of them says
a line that is later repeated by Navi the fairy in The Legend of Zelda:
Ocarina of Time- I like to believe that this was not a coincidence). Before
you leave, make sure you change your class to Fighter. This is important!

         ++++++++++++++++
         +TOWN OF FARVIL+
         ++++++++++++++++
     ______   ______
    |Mosque|-|      |
    |__  __|-|__  __|
       ||       ||
     __||__   __||__
    |      | |      |
    |__  __| |______|
       ||
     __||__   ______
    |      |-| Shop |
    |______|-|__  __|
                ||

Shop:
    Bread-        20/10 Rupias
    Mashroob-     20/10 Rupias
    Carpet-       20/10 Rupias
    R.Seed-      100/50 Rupias

  Our next stop is the Town of Lava. From Farvil, go 3W, 2N, 2E, 2N, 2W, 2N,
2W, 1N, and 1E. Now since you have the Holy Robe, you can jump in the lava.
Swim over to the town and head to Rainy's house. You must be a Fighter. He'll
ask you two questions, and you must answer "NO" to both of them. If you
answer "YES", the game ends. Now Rainy will join you. Do not use Rainy in any
battles- he needs as much MP as possible to defeat Salamander.

         ++++++++++++++
         +TOWN OF LAVA+
         ++++++++++++++
     ______   ______   ______
    |      |-|      |-|RAINY |
    |__  __|-|__  __|-|______|
       ||       ||
              __||__   ______
             |Stairs|-|      |
             |______|-|______|

RAINY: Rainy joins your party here.
Stairs: Warps you back to the Lava Cape.

  Fly back to Farvil and change you class back to Magician. While you are
here, max out your bread and mashroob supply. Fly back to Lava and take the
stairs to the Lava Cape. Go 1W, 1S, 1E, and 1N. Cross the bridge and follow
the path to Yufla Palace. Before you go in, you should at least be to level
18.

         #####################
         #YUFLA PALACE (Past)#
         #####################

Boss: Fire Demon Salamander
Prisoner: King Feisal

                    [ ]-[ ]  M   B
                         |   |   |
                    [ ]-[D] [L] [ ]
                     |   |   |   |
                    [ ] [ ]-[D] [I]
                     |   |       |
    [ ]-[ ]-[1]     [4] [ ]-[Z]-[D]
     |   |   |
    [W] [ ]-[ ]
     |   |   |
    [ ] [H] [ ]     [R]-[ ]-[2]
     |   |           |   |   |
    [ ]-[ ]         [ ]-[S]-[ ]
     |               |   |   |
    [ ]             [3]-[ ]-[ ]
     |
     E

E: Entrance
W: Warhammer (Going bottom to top)
H: Use a horn against one of the five statues.
R: ROSTAM [Replaces KASHIM] [use OPRIN]
S: Shop [use OPRIN]:
    Bread-        60 Rupias
    Mashroob-     60 Rupias
    Carpet-       60 Rupias
    R.Seed-      100 Rupias
D: Dragon enemy
Z: Barzil (Going left to right)
I: Barzil (Going bottom to top)
L: The northern door of this room is locked. You need a key to pass.
M: Great Magic of Moscom
1: Stairs to "2"
2: Stairs to "1"
3: Stairs to "4"
4: Stairs to "3"
B: Boss

  There are two paths you can choose when you enter the palace- just like in
Chapter 3- so pick either one you want. Take the stairs at "1" to get to "2".
There is a shop in this area, but please be very careful when you exit the
shop- the game places you right next to the lava. Go 2S, 2W, and 2N. Use
OPRIN and get the sword upgrade. Now go 2E, 2S, 2W, and take the stairs
at "3" to get to "4". Follow the path on the map and pick up the magic of
Moscom, then backtrack and head to the boss. If you are using an emulator,
save state before you go in. If you are playing on the NES, cross your
fingers and do your best.
  Reach level 19 before you even attempt to fight the boss (and you
absolutely must be a Magician). Make sure you have full bread, mashroobs,
etc. Once you get to Salamander, stand in the center and mash the B button
like crazy. If he slows down, move over to the area he is at and shoot his
nose. After a certain period of time, he will go back into the fire to
partially heal, so Rainy will have to draw him out again. Now repeat this
whole process a couple more times. Unfortunately, Rainy will eventually run
out of MP, so he can only draw Salamander out of the fire field a limited
number of times. After you (hopefully) beat Salamander, who is by far the
hardest boss in the game, Chapter 4 is over @_@

  "I am the King Feisal. Isfa, how can I thank you. I've been locked up by
Sabaron in such a place. Let's go back to the present time. Your sweetheart
the Princess Scheherazade must be with Sabaron. This will be the last battle."

  FARUK: Now, let's return to the present Celestern!
  MUSTAFA: Hey, I should have gotten 100 more Rupias.
  KEBABU: Mustafa! I said stop it!
  SUPICA: Whoopee!
  EPIN: Hey! Don't fool around.
  GUN MECA: That's right. This will be the decisive battle.
  PUKIN: I'm trembling with excitement, sir.
  RAINY: I'm not afraid. I'm not afraid.
  GUBIBI: It's all right, Rainy.
  CORONYA: This will be the last battle, Isfa!!

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=  E. Chapter 5: Evil Magician Sabaron  =
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               _______________
                    <---------{               }--------->
                    <---------{  The Present  }--------->
                    <---------{_______________}--------->

        [ ]-[ ]-[ ]
         |       |
        [ ]     [ ]-[ ]-[Y]
         |
        [ ]         [P]
         |           |
    [ ]-[ ]-[ ] [ ]-[ ]
     |   |       |
    [ ]-[ ]-[ ]-[ ]
     |   |   |
    [ ]-[T]-[ ]
     |
    [ ]-[ ]
         |
        [ ]-[C]-[ ]-[ ]-[ ]-[ ]
                         |   |
                    [L]-[ ]-[ ]
                             |
                        [F]-[ ]

Y: Town of Yufla
P: Town of Pao
T: Troopers [use OPRIN]
C: Town of Chigris
L: Great Magic of Libcom [use OPRIN]
F: Fire Palace

  It's déjà vu all over again- this is the land of Celestern without the
effects of Salamander. And, it is the last and final world of the game. Enter
Yufla and fill up your bread supply at the shop. Go to the casino and make
some money, and then talk to the mayor (he is standing outside Hassan's
place). Now go into the door and Hassan will join your party. He is the last
ally you will find in the game. Leave Yufla and head to Pao.

         +++++++++++++++
         +TOWN OF YUFLA+
         +++++++++++++++
     ______   ______
    |HASSAN|-|Hotel |
    |______|-|__  __|
                ||
     ______   __||__
    | Shop |-|Casino|
    |__  __|-|______|
       ||

HASSAN: Hassan joins your party here.
Casino: [use OPRIN]
Hotel: 30 Rupias/night
Shop:
    Bread-        20/10 Rupias
    Mashroob-     20/10 Rupias
    Carpet-       20/10 Rupias
    R. Seed-     100/50 Rupias

  You should have used a key or two in Yufla Palace, so pick up some at the
shop in Pao. Go talk to Kaji and he'll tell you to bring him the LEGEND
sword, and he'll give you the Armor of Light. The Armor of Light is needed to
defeat Sabaron, so you'll have to agree to his demands. The next town is
Chigris, but on your way there, buy plenty of troopers (located at "T" on the
map).

         +++++++++++++
         +TOWN OF PAO+
         +++++++++++++
     ______   ______
    | Kaji |-| Shop |
    |______|-|__  __|
                ||

Shop:
    Carpet-       20/10 Rupias
    Key-          40/20 Rupias
    Horn-         40/20 Rupias
    Amulet-       40/20 Rupias

  This is the last town in the game. So sad, isn't it? There are tons of
people here, so talk to everybody. Buy a map at the shop and stay a night at
the hotel, and then you can leave. Travel east and get the magic of Libcom
from the old man, and then go to the Fire Palace.

         +++++++++++++++++
         +TOWN OF CHIGRIS+
         +++++++++++++++++
     ______   ______
    |Mosque|-| Shop |
    |__  __|-|______|
       ||
     __||__   ______
    |      |-|Hotel |
    |______|-|__  __|
                ||
     ______   __||__
    |      |-|      |
    |______|-|__  __|
                ||

Hotel: 40 Rupias/night
Shop:
    Bread-        20 Rupias
    Mashroob-     20 Rupias
    Carpet-       20 Rupias
    Map-          40 Rupias

  There isn't much to do in the Fire Palace. Oh well. Fight through the
three dragons and enter the Fire Maze by using OPRIN.

         #############
         #FIRE PALACE#
         #############

        [M]
         |
        [D]
         |
    [ ] [D]
     |   |
    [ ]-[D]
     |   |
     E  [ ]

E: Entrance
D: Dragon enemy
M: Maze [use OPRIN]

  From the entrance of the maze, go 2E and 2N and take the stairs at "2" to
get to "6". Go down one screen and take the stairs at "5" to get to "1". Go
down one screen and take the path on the right (it goes up). Continue on this
path and you will eventually get to the Magic University, the locked Sabaron
door, and the time door. Enter the time door and go back in time 3000 years
to the Light Palace.

         ###########
         #FIRE MAZE#
         ###########

        [7]-[6]
         |   |
        [8] [5]

                 P   M
                 |   |
        [T]     [ ] [ ]
         |       |   |
    [3]-[H]-[ ]-[2]-[1]-[ ]
         |       |   |
    [S]-[ ] [ ]-[ ]-[ ]
     |   |   |   |
    [4] [E]-[ ]-[ ] [X]

E: Entrance
1: Stairs to "5"
2: Stairs to "6"
3: Stairs to "7"
4: Stairs to "8"
5: Stairs to "1"
6: Stairs to "2"
7: Stairs to "3"
8: Stairs to "4"
M: Magic University:
    Admission Fee- 100 Rupias
    Dragon Course-  50 Rupias
    Libcom Course-  20 Rupias
T: Time Door [use OPRIN]
S: Shop [northern exit of room]:
    Bread-        60 Rupias
    Mashroob-     60 Rupias
    Carpet-       60 Rupias
    R. Seed-     100 Rupias
H: Invisible holes
X: Exit if you fall in a hole
P: Sabaron's Palace (you must have the Light Armor to enter)
                         __________________________
              <---------{                          }--------->
              <---------{  3000 Years in the Past  }--------->
              <---------{__________________________}--------->

  This palace looks very complex, but it is quite simple if you have a map
in front of you (which you do). Explore the area and level up a few times if
you want to. Gradually make your way over to "J". When you get to this
screen, you can walk through part of the wall on the bottom-left side of the
barrier. Once you pass through the wall, you can explore the rest of the
palace. Get down to "L", unlock the door, and then go north two screens and
get the LEGEND sword from Isfa. Go back to the time door and travel forward
in time.

         ##############
         #LIGHT PALACE#
         ##############

        [ ]-[ ]
         |   |
    [ ]-[ ]-[ ]-[ ]
     |   |   |   |
    [D]-[ ]-[ ]-[J]-[ ]-[ ]-[ ]
     |   |   |   |   |       |
    [ ]-[ ] [ ]-[ ]-[ ] [I] [D]
     |   |       |   |   |   |
    [T] [ ]-[M]-[ ] [ ]-[L]-[ ]

T: Time Door [use OPRIN]
D: Dragon enemy
M: Old man says, "There is only one jar that you can go through." [use OPRIN]
J: You can walk through one of the jars here.
L: The northern door of this room is locked. You need a key to pass.
I: Enter the north door of this room to get the LEGEND [Replaces ROSTAM]
                               _______________
                    <---------{               }--------->
                    <---------{  The Present  }--------->
                    <---------{_______________}--------->

  Fly or walk back to Pao and talk to Kaji again. Leave the town and go one
screen south. Stand between the two trees and a bridge will appear. Cross the
bridge, use OPRIN, and get the Light Armor. Before you continue, you should
max out all of your items, buy plenty of troopers, and level up to 24 or 25.
The best level-up spot is just a bit northwest of Chigris. A blue demon
almost always spawns here, and with a few shots from the rod, he can be taken
out. Repeat this a couple hundred times until you are satisfied with your
level. Now head back to the Fire Maze and follow the same directions as
before, but this time, you will be stopping at the door to Sabaron's Palace.
When you are ready, go inside.

         ##################
         #SABARON'S PALACE#
         ##################

Boss: Goragora
Prisoner: Princess Scheherazade

         I
         |
        [L] [ ]-[M]-[ ]
         |   |       |
        [D]-[ ]-[R]-[D]  W
         |   |       |   |
    [G]-[ ]-[ ]-[C]-[ ]-[L]
         |   |       |   |
        [ ] [ ]-[ ]-[ ]-[ ]
         |   |   |   |   |
     B  [D] [S]-[ ] [D] [ ]
     |   |       |   |   |
    [ ]-[ ]-[ ]-[ ]-[ ]-[ ]
         |   |   |   |
        [ ] [ ]-[ ]-[ ]
         |       |   |
        [ ]-[Z]-[ ] [D]
                     |
                     E

E: Entrance
D: Dragon enemy
S: Shop [use OPRIN]:
    Bread-        20/10 Rupias
    Mashroob-     20/10 Rupias
    Carpet-       20/10 Rupias
    R.Seed-      100/50 Rupias
C: Changarl (Going right to left)
L: The northern door of this room is locked. You need a key to pass.
W: Woman gives you 50 Rupias
M: Mardul (Going right to left)
I: Sabaron gives you the ISFA [Replaces CRYSTAL]
G: Magic Star
R: Warhammer (left to right)
Z: Barzil (Going right to left)
B: Boss

  From the first dragon room, go 2N, 1E, and 3N. Unlock the door and get the
50 Rupias. Go 1W, 2N, and 1W. Fight Mardul and then go 1W. From here, go 1S,
1W, 1N, unlock the door, and talk to Sabaron. Enter the name "CORONYA" and he
will give you the ISFA rod. Go 2S, 1W, and fill up your MP and HP at the
magic star. Go 1E, 1N, 1E, 1N, 1E, 1S, 1W, 1S, 1W, 3S, 1E, 1S, 1E, 1S, 1W,
and fight Barzil. You're almost there. Go 1W, 2N, 1W, and enter the door.
  This part of the boss room is a maze.  Go up, right, up, left, and then
keep going up until you get to the pillar room. Listen to Scheherazade's
message, and then stand on the red moon. Shoot the pillar wall with your rod
(listen for a beep), and then stand on the white sun. Shoot the pillar wall
again (and again, listen for a beep). Now go stand on the star that appears
in the center of the room and shoot the wall when the star turns blue. The
room will blow up, and then you'll be in a fire field for a few seconds.
While you're here, make sure you equip ISFA and BOLTTOR3.
  When Goragora appears, immediately use BOLTTOR3 and keep using it until
he "dies" (it will take about 5 hits of the magic). Now two things will start
spinning around the room. Shoot the dark one with your rod. Goragora will
reappear after some time has passed, so you'll need to do the BOLTTOR3 thing
again. Keep attacking the dark spinning thing until it dies. Congratulations!
You have finally beaten The Magic of Scheherazade ^_^

  SCHEHERAZADE: Thank you, Isfa. You have defeated the great demon Goragora,
the pure evil. Arabia will be a dream world again. Now, let's go and see the
King Feisal.
  ASHELATO: Thank you, Isfa.
  ISHUTAL: You have saved Arabia.
  ROXANNE: Thanks to you, we are all in this palace together.
  SCHEHERAZADE: Isfa, thank you so much.
  FEISAL: The pure evil Goragora has been destroyed and the power of the
justice Airosche has recovered. I thank you very much on behalf of the
Arabian people. By the way, Isfa, what will you do from now?
  ISFA: As long as the mysterious world calls me, I continue my journey.
  FEISAL: I see. You don't stay in a same place long.
  ASHELATO: You are leaving, Isfa.
  ISHUTAL: We will miss you.
  ROXANNE: Sob.......
  SCHEHERAZADE: I, I'll... Ah..., Isfa, always remember there will be
someone waiting for you.
  KEBABU: Let's go, Isfa.
  FARUK: I'll go with you, too.
  GUN MECA: Yes, you were born for the adventure.
  SUPICA: Let's go, Isfa.
  EPIN: Scheherazade, don't worry about Isfa. He always has us!
  PUKIN: Let's go, Isfa.
  MUSTAFA: Let's go, Isfa.
  GUBIBI: Scheherazade, don't worry about Isfa. He always has us!
  RAINY: If we work together, there's nothing to be scared of.
  HASSAN: Let's go, Isfa.
  FEISAL: Everyone, stay at Isfa's side.
  SCHEHERAZADE: Take care of yourself. Good bye for now, Isfa.
  ISFA: Scheherazade, I'll be back for you someday!

  "Your journey will be halted for a while. But, somewhere, in some era,
someone is waiting for your help. With your courage against evil and your
love to long for peace, you will continue to fight. Well, the time door will
open again soon......"

*******************************
*  5. Enemies and Formations  *
*******************************

  Here's a list of all the various ally formations that can be used during
the menu-based battles and a list of all the enemies that appear in menu-
based battles. Some of these would be great names for Pokémon, eh? Just
kidding...

    ALLY FORMATIONS:

CYGNUS - Coronya & Faruk.
      - Use against Amaries & Corsa's Basido Squad.
      - Magic attack is GYGATORN. Uses 10 MP per person in your party.
LIBRA  - Gun Meca & Kebabu.
      - Use against Pandarm & Corsa's Air Squad.
      - Magic attack is MONIBURN. Uses 10 MP per person in your party.
ARIES  - Epin & Supica.
      - Use against Cytron & Megarl's Fire Squad.
      - Magic attack is TORNADOR. Uses 15 MP per person in your party.
SIRIUS - Pukin & Mustafa.
      - Use against Pandarm & Megarl's Gilas Regiment.
      - Magic attack is STARDON. Uses 25 MP per person in your party.
KAITOS - Gubibi & Rainy.
      - Use against Gazeil & Romsarb's Magma Regiment.
      - Magic attack is THUNDERN. Uses 20 MP per person in your party.
DRAGON - Faruk & Hassan.
      - Use against Wazarn & Razaleo's Zodor Division.
      - Magic attack is FIREBOLT. Uses 15 MP per person in your party.

    ENEMIES:

Amaries - 12 HP. Gives 4 EP & 21 Rupias.
Berlah - 12 HP.
Blimro - 3 HP. Gives 2 EP & 1 Rupia.
Corsa - 16 HP. Gives 10 EP & 10 Rupias.
Curgot - 10 HP. Gives 5 EP & 20 Rupias.
Cytron - 24 HP. Gives 8 EP & 10 Rupias.
Dalzark - 32 HP. Gives 15 EP & 30 Rupias.
Derol - 12 HP.
Gangar - 54 HP. Gives 16 EP & 40 Rupias.
Gazeil - 36 HP. Gives 12 EP & 16 Rupias.
Gigadan - 72 HP.
Gorgon - 88 HP. Gives 34 EP & 34 Rupias.
GorgonX - 122 HP.
Kakkara - 12 HP. Gives 4 EP & 3 Rupias.
Medusa - 24 HP. Gives 20 EP & 4 Rupias.
Megarl - 42 HP. Gives 15 EP & 15 Rupias.
Meldo - 4 HP. Gives 3 EP & 10 Rupias.
Miniyad - 12 HP. Gives 10 EP & 1 Rupia.
Pandarm - 16 HP. Gives 7 EP & 5 Rupias.
Pharyad - 54 HP. Gives 16 EP & 10 Rupias.
Razaleo - 111 HP. Gives 30 EP & 34 Rupias.
Romsarb - 54 HP. Gives 18 EP & 22 Rupias.
Samrima - 3 HP. Gives 2 EP & 5 Rupias.
Wazarn - 54 HP. Gives 16 EP & 10 Rupias.
Zahhark - 76 HP. Gives 20 EP & 29 Rupias.

    ENEMY FORMATIONS:

Air Division - 4 Pharyad & 2 Zahhark.
Air Regiment - 2 Pandarm & 2 Megarl.
Air Squad - 1 Pandarm & 1 Corsa.
Basido Division - 4 Wazarn & 2 Zahhark.
Basido Squad - 1 Amaries & 1 Corsa.
Fire Party - 2 Gigadan & 4 Derol. Gives 68 EP & 28 Rupias.
Fire Regiment - 2 Gazeil & 2 Megarl.
Fire Squad - 2 Cytron & 2 Megarl.
Gilas Regiment - 4 Pandarm & 2 Megarl.
Gilas Regiment - 4 Pandarm & 2 Romsarb.
Gilas Clan - 6 Miniyad & 1 Pharyad.
Magic Squad - 6 Blimro & 1 Medusa.
Magic Squad - 6 Berlah & 1 GorgonX. Gives 198 EP & 1 Rupia.
Magma Division - 4 Gangar & 2 Razaleo.
Magma Regiment - 2 Gazeil & 2 Romsarb.
Zodor Division - 4 Wazarn & 2 Razaleo.

*************************
*  6. Items and Spells  *
*************************

  The number next to each item represents how many you can hold, while the
number next to each spell tells how much MP it takes to use that form of
magic.

    ITEMS:

->BREAD (10): Automatically restores 50 HP when you lose all of your HP.
->MASHROOB (10): Automatically restores 50 MP when you lose all of your MP.
->CARPET (15): Lets you warp to other cities and escape from palaces and
mazes. Magic carpets cannot be used in during boss battles.
->R.SEED (5): Abbreviation for Rupia seed. You can plant this in a magic
field during an Alalart Solar Eclipse, or you can eat it. If you plant it, a
Rupia Tree will grow and you'll get lots of money. If you eat it, you will
become invisible for a short period of time.
->MAP (1): A map for the palaces and mazes of a world. You can view it by
pressing Select. There is one to be found in every world.
->KEY (9): Lets you open locked doors in palaces. It is used automatically.
->HORN (5): A Kibra's Horn. Shoot it at the stone statues in palaces.
->HAMMER (5): Causes stars to fall from the sky. It's HammerTime!
->RING (1): You automatically get this when Kebabu joins your party. It can
be used during boss battles only. When you use it, Kebabu will carry you to
the previous room of the palace.
->AMULET (9): When a boss or mini-boss uses a transformation magic, the
Amulet makes you change back to your normal form faster. It is used
automatically.

    SPELLS:

->OPRIN (5 MP): Causes a secret stairway to appear on some screens.
->PAMPOO (2 MP): Restores 10 HP.
->BOLTTOR1 (4 MP): A lightning bolt hits one enemy on-screen.
->BOLTTOR2 (15 MP): [Replaces BOLTTOR1]
->BOLTTOR3 (20 MP): [Replaces BOLTTOR2]
->DEFENEE (2 MP): Raises your defense temporarily.
->FLAMOL1 (20 MP): A wave of fire hits all enemies on-screen.
->FLAMOL2 (25 MP): [Replaces FLAMOL1]
->FLAMOL3 (30 MP): [Replaces FLAMOL2]
->CORBOCK (2 MP): Temporarily changes all enemies on-screen into tiny people.
->SHRINK (2 MP): [Replaces CORBOCK]
->CARABA (20 MP): [Replaces SHRINK]
->RAMIPAS (10 MP): You won't encounter enemies for a while.
->MARITA (4 MP): Restores 50 HP.
->MONECOM: Monecom can be used in any world during an Alalart Solar Eclipse,
but you can only use it once in the game. It gives you 999 Rupias and the
maximum amount of each item.
->RAINCOM: Raincom can be used in world 2 or 4 during an Alalart Solar
Eclipse, but once you use it you can never use it again. It stops you from
taking damage caused by the desert and makes grass grow over the sand. It
also fills up your HP and ends the current solar eclipse. Plus, it stops
random on-screen enemy encounters (but there are still random RPG battles).
->SPRICOM: Spricom can only be used in the future of world 3 during an
Alalart Solar Eclipse, and it can only be used once. It stops you from taking
damage in the snow and causes winter to change into spring. It also fills up
your HP and ends the current solar eclipse. Plus, it stops random on-screen
enemy encounters (but there are still random RPG battles).
->MOSCOM: Moscom can be used in world 4 or 5 during an Alalart Solar Eclipse.
It allows one-time instant access to a mosque, but this mosque can only be
used to change your class. But, this service is free. This is very useful if
you need to change your class before you fight Salamander.
->LIBCOM: Libcom can only be used in world 5 during an Alalart Solar Eclipse.
It brings all your allies back to life and fills everyone's HP and MP.

*********************************************
*  7. Magic Field and Magic Star Locations  *
*********************************************

MAGIC FIELDS:
  In The Magic of Scheherazade, there are secret areas called magic fields.
They are usually accessed by using the magic spell, OPRIN (not to be confused
with Oprah- Oprah! Oprah! Come in, Oprah!). During an Alalart Solar Eclipse,
you can plant a Rupia seed at these places. When you go back to the area in
the future, you can harvest the Rupias from the Rupia tree. Here are the
planting and harvesting magic field locations:

  CHAPTER 1: Planting area is 1E of Rudoria (past).
             Harvest area is 1E of Rudoria (present).
  CHAPTER 2: Planting area is 1W and 5S of Alart (past).
             Harvest area is 1W and 3S of Copanes (present).
  CHAPTER 3: Planting area is 1S and 1W of Passora (present).
             Harvest area is 1W of Kasimeel (future).
  CHAPTER 4: Planting area is 3W, 2N, 2E, 1N, and 1W of Farvil (past).
             Harvest area is 2W, 1N, 1E, 1N, and 1E of Chigris (present).
  CHAPTER 5: --None--

MAGIC STARS:
  In this game, there are mysterious gold screens that have a picture of a
star in the center. I believe they are hexagrams. I will call these "Magic
Stars" (ohh, I'm getting imaginative now). If you stand on the star, your MP
is completely refilled. This is an excellent way to refill HP, too. Just use
PAMPOO or MARITA to fill up your HP, and then fill up your MP by stepping on
the star. You can fill your MP as many times as you want- just leave the
screen and go back to star.

  CHAPTER 1: --None--
  CHAPTER 2: In the past, go 1E and 1N of the time door.
  CHAPTER 3: In the present, go 2S, 1W, 2S, 2W, 1S, 1W, and 1N of Kasimeel.
  CHAPTER 4: In the past, go 1S, 2W, and 2N of Yufla Palace.
  CHAPTER 5: In the present, you can find it in Sabaron's Palace.

***********************
*  8. Level-Up Chart  *
***********************

  Throughout the game, whenever you kill an enemy in the overworld or in the
menu-based battles, you get experience points (EP). When you reach a certain
number, you level up. When you level up, your maximum health points (HP) and
maximum magic points (MP) go up, and you sometimes might learn a new magic
spell. Also, the power of your rod or sword may go up depending on what level
you are at. In each Chapter, there is a maximum level that you can reach.
Also, if you do not reach that maximum level before the end of the Chapter,
you will automatically level up after you beat the boss of that Chapter. Here
is a table that shows what you get when you level up:

  LEVEL   EP      HP    MP    SPELL             WEAPON INCREASE   CHAPTER

  1       0       50    16    OPRIN                                  1
  2       20      58    20    PAMPOO                                 1
  3       80      66    52    BOLTTOR1               SWORD           1
  4       240     74    68    DEFENEE                 ROD            1
  5       560     82    78                           SWORD           1
  6       640     90    84                                           2
  7       780     98    94    FLAMOL1                 ROD            2
  8       980     116   100                          SWORD           2
  9       1280    124   108   CORBOCK              SWORD/ROD         2
  10      1800    132   115                                          2
  11      2000    140   148   BOLTTOR1->BOLTTOR2      ROD            3
  12      2400    148   155                          SWORD           3
  13      3000    156   165   CORBOCK->SHRINK      SWORD/ROD         3
  14      3800    164   180   FLAMOL1->FLAMOL2       SWORD           3
  15      4800    172   185   RAMIPAS                 ROD            3
  16      5200    180   190                                          4
  17      6000    188   200   BOLTTOR2->BOLTTOR3   SWORD/ROD         4
  18      7200    196   204                                          4
  19      8800    204   208                        SWORD/ROD         4
  20      10800   212   218   SHRINK->CARABA         SWORD           4
  21      11300   220   220   MARITA               SWORD/ROD         5
  22      12550   228   228                          SWORD           5
  23      14550   236   236   FLAMOL2->FLAMOL3     SWORD/ROD         5
  24      17300   244   245                                          5
  25      20800   255   255                                          5

*************************
*  9. Secret Passwords  *
*************************

  PASSWORD:  RESULT:

  W1         Starts Chapter 1 with minimum items. Must enter it four times.
  W2         Starts Chapter 2 with minimum items. Must enter it four times.
  W3         Starts Chapter 3 with minimum items. Must enter it four times.
  W4         Starts Chapter 4 with minimum items. Must enter it four times.
  W5         Starts Chapter 5 with minimum items. Must enter it four times.
  1W         Starts Chapter 1 with maximum items.
  2W         Starts Chapter 2 with maximum items.
  3W         Starts Chapter 3 with maximum items.
  4W         Starts Chapter 4 with maximum items.
  5W         Starts Chapter 5 with maximum items.
  END        Lets you view the ending sequence.
  SOUND      A sound test that includes 32 sounds from the game. Use up and
             down to choose a sound and press Start to listen to it.

********************
*  10. Contact Me  *
********************

  You can contact me at "[email protected]" or you can talk to me on the
GameFAQs message boards. My username is "RockMFR 5". Feel free to send me
questions, comments, and corrections. But, make sure you have the
word "GameFAQs" in the subject title or I might mistake it for spam.

************************
*  11. Special Thanks  *
************************

AstroBlue - For taking the time to critique yucky Version 1.01.
CJayC - For letting me put this on his _wonderful_ site, www.GameFAQs.com.
Polas - For giving me the motivation (or lack thereof) to write this FAQ.
JDavis (Vaustein) - For creating the first TMOS FAQ.
vdogamer - Thanks for the instruction booklet scans!
Madam Luna - Thanks for the great fanart!
Andy - For letting me borrow/steal this game indefinitely.
IGN - For their nifty line-break adding script. Very cool.
Everyone on the TMOS message board - For being the only fans of Scheherazade.
Culture Brain - For making the greatest NES game ever.
Nintendo - Umm... I think they did something, didn't they???

*************************
*  12. Version History  *
*************************

Version 1.05 - 08/08/04 - Walkthrough for Chapters 3, 4, and 5 finished!

Version 1.04 - 08/02/04 - Walkthrough for Chapters 1 and 2 finished!

Version 1.03 - 06/16/04 - Removed some non-ASCII characters and updated a
whole bunch of stuff.

Version 1.02 - 05/27/02 - Chapter 5 partly done. Chapter 4 finished except
for the palace. Chapter 3 completed. Added Enemy Formation section. Cut out
some pointless spaces. Put some stuff in alphabetical order. Very big update.

Version 1.01 - 04/28/02 - Chapter 3 started. Chapter 2 completed and
overworld maps made for Chapter 1 and 2. Got rid of all the tabs and replaced
them with spaces. Fixed some spelling mistakes. Added a few sections. Fixed
title picture.

Version 1.00 - 04/23/02 - Chapter 1 completed and many city maps completed.

*******************
*  13. Copyright  *
*******************

  This FAQ was written exclusively for www.GameFAQs.com. This document may
not be reproduced in any way without my permission (e-mail me if you want to
post it on your site). This guide is in no way affiliated with Culture Brain
USA or Nintendo of America. All trademarks and copyrights contained in this
document are owned by their respective trademark and copyright holders.

         The Magic of Scheherazade(tm)
         TM and Copyright 1989 Culture Brain USA, Inc.
         Licensed by Nintendo of America Inc.

Copyright 2002-2004 RockMFR