===============================================================================
____ T A I T O _ ____ _
/ ___|_ __ __ _ _ __ __| | | _ \ _ __(_)_ __
| | _| '__/ _` | '_ \ / _` | | |_) | '__| \ \/ /
| |_| | | | (_| | | | | (_| | | __/| | | |> <
\____|_| \__,_|_| |_|\__,_| |_| |_| |_/_/\_\
===============================================================================
This FAQ was made for the NES FAQ Completion Project. You could contribute to
this yourself! Just check out Devin Morgan's web site about it:
http://faqs.retronintendo.com
===============================================================================
T A B L E O F C O N T E N T S
===============================================================================
1. - Controls
2. - Strategies
3. - Tracks
4. - Disclaimer
===============================================================================
1. - C O N T R O L S
===============================================================================
D-Pad
Up - Shift Up
Down - Shift Down
Left - Steer Left
Right - Steer Right
A -
B -
Start -
Select -
===============================================================================
2. - S T R A T E G I E S
===============================================================================
Game Modes
There's two modes to this game, Normal or Free. Normal mode will send you
through each track one by one until you reach the very end. Free mode will
allow you to practice each track one at a time. There are three types of
cars, the Mini, the BB512 and the F1. The Mini and BB512 are slow and just
randomized tracks. The F1 is the big leagues and are the tracks below.
Transmission
Each car has a manual transmission which forces you to shift up and down
yourself. To shift up, just press up, and vice versa for down. Below is when
you should shift up and down for each car:
Mini:
1st-2nd Gear - 90Kph
2nd-3rd Gear - 165Kph
BB512:
1st-2nd Gear - 140Kph
2nd-3rd Gear - 230Kph
F1:
1st-2nd Gear - 120Kph
2nd-3rd Gear - 240Kph
Traffic
Each race will have other cars you have to avoid. You could tell where they
are from a distance. When you see them, automatically get to the other side
of the track. Crashing into other cars will slow you down a lot. Try your
best to avoid them at all cost, however don't drive yourself off the road.
Turning
Turning is fairly difficult in this game and requires a bit of practice.
For the most efficient turning, you should practice racing "the line." What
this is, is the fastest line around a turn. This requires you to start on
the outside of a turn, for example start on the left hand side for a right
turn. While in the middle of the turn, you should be on the inside. While
exiting the turn, you should be on the outside again. That line will allow
you to take the turn at a faster speed which will also give you a greater
corner exit speed.
===============================================================================
3. - T R A C K S
===============================================================================
========================================
Track 1
========================================
rMMMMMM
@M iMM
M MMX
M2 MM
iMMMMMMMMM M2 MM
MM M8 M2 WM
MM M M2 MM
BM@ M M2 M
MM M M2 M
MM aM M2 M
MM2 MM M2 M
;MM MM M2 M
MM MM8 M2 M
XM .MM M2 8M
M7 MM Ma aMB
Mi MM; M MM;
Mi 7MM MM MM
Mi MM XMMMM0. iMM
Mi .M aMMMMM MMZ
Mi MZ XMMMMM. MM
Mi M SMMMMM MM
Mi Mr <--- XMMM M
MS MM M M
ZMMMMMMMMMMMM 7MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMS M
M M.
0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
========================================
Track 2
========================================
MMMMMMM
WMM MMa
MMMMMMM MM MM
78MMMMMMM0 MX 7M aMM
MMMMMMMMMMM2. MM@7 :M: MMMMMMMMMMMMMMMMM
MMMMMMM iMMM :M: aMMMMMMMMMMMMMMMM
MM MM M7 MM
MM7 iMMMM2 MM 8MMMMMMMM
.MMM: SMMMM MMM MMMM;
WMMMW MMMMMM 2MMMM
:MMMM MMMM2
WMMMM 7MMMM
:MMr ---> MMMM2
MM ZMM
MMMM MMMMM MM
MMMMi MMZ
BMMM@ MMM
.MMMM: XMM
8MMMMMM
========================================
Track 3
========================================
;r
7MMMMMMMB
MMa SMMMM
;MM MMMMM
MM ;MM
0MMi ZMi a
:MMMMW MM. MMMMMM
MMM MM 8MMMM Mi
MM MM ---> MMMMa MM
MM MM ZMMMM MMa
MM MM ... , MMMMZ MMM
MMi .MM ;MMMMMMMMM MMM BMM
aMMM aMM MMMM ;MM,
MMMMM MMMMMMMM MMa
iMM, 777; MM
,MM 8MB
MMMMMMS MM WMMMMMMMMM
MM. aMM ,iMMMMMM :MMMMr
MM2 MMMMMMMMMMM ;7MMMMMM
MMM iW .aMMMMMMMMMX
MMW BMMMMMMMM8
;MMMMMMi WMMMMMMMMXi
MM aMMMMMMMM7;
MMMMMMMMMMMMMMZ
X;r2aaar
========================================
Track 4
========================================
;MMMMM
___ MMMi;7MMM
/| MMM MMMM ,,,,,,,,,,,,,
/ | ;MM MMMMX MMMMMMMMMMMMMMMMM
/ MM: 2MMMM XM MM
M;8 MMMMM :MMMM :M, BM;
7MM 7MMr MMMMX MMMMa :M: MMr
MM: MM 2MMMM XMMMM :M: MMM .MMMM
MMM MM :MMMM MMMM, Mi MW rMMMMMMi
rMM MM MMMM7 @MMMa 8M; MM :MM; M
M2 MM ZMMMMMMMM XMMM@ aMMMMM MM
;M MMM MMMM .MMM
:M MM MMMM2M8 aMMMMMM
:M MM 8M @MM. MMM 8M
XM MM ,MMS XMMMMMMMMM2 7MMS
MM MM .MMM WMM:
MMB MM0 :;;;;;;;i
MM MM
BMM 8M
MMM@WMM
r08
========================================
Track 5
========================================
0W@MMMMMMX
WMi .MMMMX
: 0Mi BMMM8 .,
7MMMMMMMMMMMMMMMMMMMMMMMM8 SMMMMMMMMMMMMMM
M0 :M8
.WMMMMMMMMMMMMMMMMMM@MMM 2M8
rMM@MMMMMMMMMMMMMMMMMMMMM SM0
BM 2M@
MMMMMM 7MMMM
7M@ BMMMB
iMW .MMMMX
7MW MMMMMMMMMM:
rMW WM.
SMM WMr
7MM WM7
iMM rS888888888SX WM
MMMMMMMM MaMMMMMMMMMM2 MMMMMMMMMMMMMMMMMMMMMMMMM
i,:ii:MWMMMMMMMMM0Mr;iiiiii:.MMB iX . .. M8
MM rMMMMX @Z
ZMMMMMMMMa XMMMMMMMMMMMMMMMMMMMMMMXrMMMMMMMWa
---->
========================================
Track 6
========================================
BMMMMX
WM 7MM2
0M 0MM
BM MMM --->
BM .MMS
BM 2MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMM2
MM, XXXXXXX7r;;r7XXXXXXXXXXXXXXXX2; 8XXXXXXXXXXXXXXXXXXXXXXXXXXXrBMZ
MMMM2 M8
8MMMB MMMMMM. MZ
7MMMM; aMMX :MMMMX MZ
@MMMa7MMMS 0MMMB 77X MZ
2MMM2 7MMMM; MMMMMMM MZ
@MMMa 8MM SM@ MZ
ZMMMM. ,WMMMMMMMMMS aM8 MZ
;MMMM7 7MM2ZZZZZZ. ZM8 MZ
0MMM0 MM. ZM8 MZ
XMMMMB ZM8 MZ
SMW MZ
MM MZ
MM MZ
MMr MZ
BMa MZ
7M8 MZ
MM M0
WMMMMMMMW
========================================
Track 7
========================================
i0MMWi
XMMW. 2MMMM:
MM@ iMMMMa
MMM 0MMMM
aMMi rMMMM2
iMMZ BMMMBrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr,
MMM SMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMX
WMM MM
MMr MM8@X
ZM MMMMMM
8M M2
,MMM8 iM7
;aMMMMi | iM7
:MMMM2 | 2M0
8MMMM. |
rMMMMX V SM0
@MMMB ;M7
XMMMM7 iM7
iMMMMZ MX
ZMMMMi rrrrrrrrrrrrrrrrrrrrrrrrrr;MM;
;MMMMS MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMS
BMMM: 8MM,
MMM rMM2
.MMWMMM
,W8
========================================
Track 8
========================================
ZMMMMMMMMMMMMMMMMM. ,BMMMMMMWi
8MMM8 XMM WMMMa XMMMM.
:MMMM7 @MMMMMMM: MMMMX
2MMMW X88 2MMMW
SMM2 iMMMM;
,MW BMMMZ
SM XMMM7
8^ XMMB XMM
M| MMBBMMM MMM
7M| SMr MM MM
iM| 7MZ MM MM
iM 7MZ MM ,M;
iM 7MZ ,MM MS
iM ;MZ ZM7 MX
iM ZM8 BMM, M2
8MMMMM MMMMMMMMMMM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
.MMM XMM;
MMa MMS
.MMMMS
===============================================================================
4. - D I S C L A I M E R
===============================================================================
This FAQ/Walkthrough is copyrighted © 2007 to Frank Grochowski. International
Copyright laws protect this FAQ/Walkthrough. You cannot sell this
FAQ/Walkthrough for a profit of any kind. You cannot reproduce this
FAQ/Walkthrough in any way with out my written consent. You are however allowed
to download this FAQ/Walkthrough for personal use. You can also post it on your
web site as long as you give me full credit, don't change it in any way, and it
is free. The latest version will always be found at:
http://www.GameFAQs.com