*Formatted for a fixed space font without word wrapping. Characters per line:84.
S w o r d s a n d S e r p e n t s
<<Walkthrough, Guide, and FAQ>>
for the NES
Acclaim Inc. and Interplay Productions c.1990
------------------------------------------------------------------------------------
0. Table of Contents
I. Introduction
A. Walkthrough/FAQ Introduction
B. The Quest
II. Characters
A. Magician
B. Warrior
C. Thief
D. Pre-made Party
E. Attributes
F. Experience Requirements per Level
III. Weapons
IV. Armor
V. Items
VI. Spells
VII. Beastiary
VIII. Walkthrough
A. Destiny Awaits
B. Who's Zoomin' Who?
C. The Threshold
D. Secret Square
E. The Haven
F. Shocking Truth!
G. Death
H. Rebirth
I. End of the Beginning
J. Beginning of the End
K. The Sword
L. Black Crystal
M. The Secret Level
N. Over
O. Under
P. Behemoth is Here!
IX. Secrets/Hints/Tactics
X. FAQ
XI. Credits
A. Walkthrough Credits
B. Walkthrough History
C. Game Credits
------------------------------------------------------------------------------------
I. Introduction
I.A. Walkthrough/FAQ Introduction
As I was replaying Swords and Serpents one day, I came to a point in the
game that I had forgotten how to get past. So I did what many gamers do today
and looked online for a walkthrough. Much to my annoyance I found only one,
and that one was only 25% complete! So I did what any hardcore gamer would
do and set about righting this wrong.
This walkthrough in its current form will take you through the game step-
by-step. This guide is not complete (although close), however, as there is
much information which I would like to have added but lack the vigor. Such
additions entail a more detailed beastiary, specific spell damage, hit
percentage determination, etc. etc.
If you have any information not found here and would like to add to this
guide, I do accept contributions. All you have to do is go to section
XI.A. to see how!
I.B. The Quest
Your objective is clear, your friends are gathered, and a dungeon lies
before you. You must travel far underground to slay the dragon! Whether your
party can survive and triumph or fail and perish will take luck, skill, and
knowledge. Collect the Ruby treasures of the fallen Ruby warrior and complete
your destiny!
------------------------------------------------------------------------------------
II. Characters
II.A. Magician
Starting Equipment: Staff, Leather
Primary Attribute: Intelligence
Summary: Although physically weak, this class is one of the most useful as
they possess the ability to cast spells. The game is argueably
impossible to complete without at least one magician in the party.
Level Up Bonuses: +1 to either Str, Int, or Agl; +1-2 HP; +1-3 MP
II.B. Warrior
Starting Equipment: Sword, Leather
Primary Attribute: Strength
Summary: This brute force class combines the ability to inflict a large
amount of damage with having a high HP maximum.
Level Up Bonuses: +1 to either Str, Int, or Agl; +2-4 HP
II.C. Thief
Starting Equipment: Dagger, Leather
Primary Attribute: Agility
Summary: A nimble class which has a medium HP range. The thief has an
unusual propensity to inflict a death blow on an enemy.
Level Up Bonuses: +1 to either Str, Int, or Agl; +1-3 HP
II.D. Pre-made Party
This is the party created if you select "Use Existing Party" when starting
a new game. It is a well-rounded, medium-strength party. A custom party can
have much better stats though.
Class Str Int Agl HP MP
Iago Magician 9 13 12 10 13
Mask Thief 11 9 13 10 -
Ajax Warrior 14 10 11 10 -
Erin Magician 8 14 11 10 15
II.E. Attributes
Strength (Str): The ability to inflict a greater amount of physical damage.
(Max Value: 20)
Intelligence (Int): Determines magicians initial max MP. Allows the character
to act wisely in battle thus determines efficiency (how
many turns to act before enemies and how quickly when
combined with Agility). (Max Value: 20)
Agility (Agl): Determines queue of attack when combined with Intelligence and
likelyhood of hitting enemy. (Max Value: 20)
Hit Points (HP): The amount of damage that one can take before dying.
(Max Value: 31)
Magic Points (MP): The amount of energy available to cast spells. (Max
Value: 31)
II.F. Experience Requirements per Level
Level 1 to 2: 100 exp
Level 2 to 3: 200 exp
Level 3 to 4: 400 exp
Level 4 to 5: 800 exp
Level 5 to 6: 1,600 exp
Level 6 to 7: 3,200 exp
Level 7 to 8 thru 15 to 16: 6,400 exp
Note: When you gain a level your experience points return to 0. Using a
password to restore a game also resets your experience to 0.
Level 16 is the max.
------------------------------------------------------------------------------------
III. Weapons
NAME CLASS EFF DMG HIT AC COST ARMORY/LOCATION
------------------------------------------------------------------------------
Dagger M,W,T 11 4 1 0 10 Lv1,5,10
Blood Dagger T 21 16 1 1 320 na
Death Dagger T 21 12 1 1 220 na
Staff M,W,T 11 4 1 0 15 Lv1,5,10
Wizards Wand M 14 4 2 2 100 Lv5,10
Red Staff M 19 6 1 2 114 na
Mage Staff M 17 6 2 2 300 Lv13
Spell Staff M 10 10 1 3 500 na
Axe W,T 10 4 1 0 20 Lv1,5,10
Great Axe W,T 14 8 1 0 70 na
Crush Mace W,T 19 12 1 2 400 na
Halberd W,T 8 6 1 0 40 Lv1,5,10
Sword W,T 10 4 1 0 20 Lv1,5,10
Broadsword W,T 10 6 1 0 40 Lv1,5,10
Long Sword W,T 15 8 1 0 70 na
Great Sword W 11 8 1 0 80 na
Plus 1 Sword W,T 14 8 1 1 400 Lv2
Plus 2 Sword W,T 17 8 1 2 750 Lv1,5,10
Quickblade W 6 8 3 0 500 Lv10
Plus 3 Sword W,T 17 10 3 2 320 Lv10
Silver Sword W,T 20 12 1 1 200 na
Glow Sword W,T 20 12 2 0 200 na
Fire Sword W,T 14 14 1 2 600 Lv10
Ruby Sword W 15 16 4 2 na Lv11
------------------------------------------------------------------------------------
IV. Armor
NAME CLASS AC COST ARMORY/LOCATION
-----------------------------------------------------------------
Leather M,W,T 2 30 Lv1,5,10
Scale W,T 4 100 Lv5,10
Chain W,T 5 240 na
Mithril Chn. W,T 6 320 Lv7
Plate W,T 6 320 na
Magic Plate W,T 7 400 na
Shield W,T 1 40 Lv1,5,10
Mithril Shld W,T 3 300 Lv10
Mirror Shld W,T 3 1000 Lv3
Ruby Shield W,T 4 na Lv6
Fire Shield W,T 5 na Lv10
Helmet M,W,T 2 100 Lv5,10
Silver Helm M,W,T 3 240 na
Ruby Helm M,W,T 4 na Lv7
Glow Cloak M 6 300 Lv5
Mage Cloak M 6 130 na
Mage Ring M 3 200 na
Ruby Ring M 4 na Lv6
------------------------------------------------------------------------------------
V. Items
NAME DESCRIPTION
---------------------------------------------------------------------------
Jewel An item for selling. Brings 25 gold at the armory.
Gold Key Found on Lv3 to unlock a Lv2 door.
Brass Key Found on Lv6 to unlock Lv8 doors.
Horseshoe Lucky if kept until Lv8.
Blk Crystal Found in Lv12 to gain access to Lv13.
RUBY TREASURES:
Ruby Shield Equipable Lv6:M14
Ruby Helm Equipable Lv7:G14
Ruby Sword Equipable Lv11:H2
Ruby Ring Equipable Lv6:K16
Ruby Crown Misc. Lv7:O6
Ruby Glasses Misc. Lv2:P16
Ruby Amulet Misc. Lv13:O14
------------------------------------------------------------------------------------
VI. Spells
Spells are arranged in the order that they are listed in the spell book.
NAME MP EFFECT AFFECT LOCATION
-------------------------------------------------------------------------------
Heal 1 Restore HP (small) 1 Ally Start
Flash Fire 1 Damage target 1 Enemy Start
Sting 2 Damage target 1 Enemy Lv1
Shield 1 Increase AC by 1 Ally Party Lv2
Deadeye 1 Increase accuracy 1 Ally Lv3
Death Mist 2 Damage target 1 Enemy Lv4
Strength 2 Increase damage 1 Ally Lv4
Passwall 1 Move through normal walls Ally Party Lv5
Thunder 3 Damage target 1-2 Enemies Lv6
Viper 3 Damage target 1 Enemy Lv12
Phalanx 4 Damage target 3 Enemies Lv14
Stun 4 Damage target 1-3 Enemies Lv7
Major Heal 2 Restore HP (small) Ally Party Lv6,8
Flight 1 Levitation to avoid traps Ally Party Lv5
Regenerate 2 Restore HP to full 1 Ally Lv12
Crystallize 6 Pause targets Enemy Party Lv15
------------------------------------------------------------------------------------
VII. Beastiary
NAME & LV COLOR 1 COLOR 2 ATK EXP ITEM CLASS¹
Guard Lv1 Brown Grey 1 8 A
Zombie Lv1 Lt Blue Orange 1 8 A
Bat Lv1 Brown Grey 1 5 A
Spider Lv1 Dk Green Dkr Green 1 5 A
Guard Lv2 Brown Grey 1 18 A,B
Zombie Lv2 Cream White 1 16 A,B
Bat Lv2 Blue Dk Blue 1 15 A,B
Spider Lv2 Green Dk Green 1 15 A,B
Goblin Lv2 Lt Green Brown 2 14 A,B
Zombie Lv3 Cream Green 1 20 A,B
Goblin Lv3 Blue Brown 2 20 A,B
Guard Lv3 Blue Grey 1 25 A,B
Bat Lv3 Green Brown 1 20 A,B
Mage Lv3 Pink Grey 1,4 50 A,B
Phantom Lv3 Teal Lt Green 1 25 A,B
Zombie Lv4,5 Green White 1 65 B,C
Zombie Lv4,5 Cream Green 1 22 B,C
Bat Lv4,5 Green Dkr Green 1 25 B,C
Spider Lv4,5 Green Dk Green 1 25 B,C
Goblin Lv4,5 Blue Brown 2 25 B,C
Snake Lv4,5 Green Dk Green 1 30 B,C
Phantom Lv6,7 White Lt Blue 2 30 C,D
Mage Lv6,7 Green Grey 2,4 35 C,D
Mage Lv6,7 Pink Orange 2,4 35 C,D
Guard Lv6,7 Brown Grey 1 35 C,D
Zombie Lv6 Green White 1 30 C,D
Goblin Lv8,9 Red Brown 2 45 C,D
GoblinBl Lv8,9 Blue Brown 1 45 C,D
Spider Lv8,9 Lt Blue Dk Blue 1 45 C,D
Mage Lv8,9 Pink Orange 2,4 50 C,D
Axeman Lv8,9 Brown Grey 1 80 C,D
Snake Lv10,11 Blue Lt Blue 1 60 D,G
Zombie Lv10,11 Green White 1 60 D,G
Wizard Lv10,11 Green Brown 1,4 100 D,G
Goblin Lv10,11 Lt Green Brown 2 55 D,G
Phantom Lv10,11 Lt Brown Brown 1 65 D,G
Skeleton Lv12,13 Lt Green Green 1 100 G,H
Bat Lv12,13 Green Dkr Green 1 75 G,H
Snake Lv12,13 Red Dk Red 2 70 G,H
Wizard Lv12,13 Yellow Brown 1,4 75 G,H
Axeman Lv12,13 Green Brown 1 80 G,H
Goblin Lv14-16 Red Brown 1 100 G,H
Gollum Lv14-16 Red Dk Red 2,4 90 G,H
Spider Lv14-16 Green Dk Green 1,2 85 G,H
Skeleton Lv14-16 Blue Red 1 85 G,H
Dragon Lv16 Green Yellow 4 5000 5000 gold
¹ITEM CLASS LIST
CLASS POTENTIAL ITEMS
A Halberd, Jewel, Shield, Dagger, Broadsword, Staff, Axe, Leather, Sword
B Long Sword, Helmet, Wizards Wand, Great Axe, Scale, Great Sword
C Silver Helm, Death Dagger, Chain, Silver Sword
D Red Staff, Mage Staff, Mage Cloak, Glow Sword
G Plus 3 Sword, Mage Ring, Plate, Spell Staff, Crush Mace, Quickblade,
Blood Dagger
H Magic Plate
*Beastiary notes: Name is arbitrary and used only for reference. Gold is
randomly determined usually between 1 and level gold max after battle
without considering number of enemies.
------------------------------------------------------------------------------------
VIII. Walkthrough
Map Legend
SYMBOL MEANING
1. || ___ Walls
|| ¯¯¯
2. /\ _/\ Doors
\/ ¯\/
3. :: ... Secret passages
::
VIII.A. Destiny Awaits
MAP Lv1
A B C D E F G H I J K L M N O P
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
1|¯p¯||¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯||¯¯¯ ¯¯¯/\¯q¯|
|___||___________________ ||____ \/___| 1
2|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯|| n ¯¯¯¯|
| || | 2
3| || || m |
| || ||____ | 3
4| l || ¯¯¯¯|| |
| _______________ || || | 4
5| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ || |
| || | 5
6| || || |
|____________________________||___||___________________ | 6
7|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\¯i¯||¯¯¯¯ |
| _______________________________________\/...||____ | 7
8| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ||¯¯¯¯ |
|______________ || | 8
9|¯¯¯¯¯¯¯¯¯¯¯¯¯¯ || || |
| || ___||_________ _____ | 9
10| || ¯h¯/\¯ ¯¯¯¯¯¯|| ||¯¯¯|| |
|________________________ || ___\/ || || || |10
11|¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|| ¯¯¯|| || || || |
| a ||______________ ||_______________________|| || || || |11
12| ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ || k || || |
|_/\||_____________________________ __________ ||___|| || |12
13|¯\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯f¯/\ ||¯¯¯¯¯¯¯¯|| /\¯¯¯¯ |
|_b______________c__ ||________\/ || || \/ |13
14|e¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯|| d ¯¯¯¯¯¯¯¯¯¯ || || || |
|_/\|| _____ || ______________|| || || _________|14
15|¯\/|| ||¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|| g || || ||¯j¯¯¯¯¯¯|
| || ||___________________ ||_/\_____|| || ||____ |15
16| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|| ¯¯\/¯¯¯¯¯¯ || ¯¯¯¯¯ |
|___ ___ ___ ___ ___ ___||___ ___ ___ ___ ___ ___||___ ___ ___ ___|16
¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
A B C D E F G H I J K L M N O P
Key:
a. Start location
b. "Adventure is your destiny!"
c. "Welcome to... Destiny!"
d. "Your destiny is to slay the dragon...
You must collect the seven ruby treasures!"
e. "Bring me the Black Crystal!"
f. "The ways of magic are scattered through the maze."
g. Armory
h. "Temples are on the first, fifth, and tenth levels!"
i. Temple
j. Spell - Sting
k. "When the time comes... prepare for victory!"
l. "...written on the floor... 'The Ruby Sword lays at the point of the
sword.'"
m. "Several men ahead are standing guard."
n. Enemy - 6 Bandits
p. Teleporter to Lv6:
q. Stairs down to Lv2
§1. Your party will mysteriously be plopped down in A11. Your first objective
is very simple - reach the temple without dying. If the party dies,
either your party stinks, you have bad luck, or you over-extended
yourself.
§2. Stick around the temple to heal after a few battles. When you are strong
enough (confidence or level) visit the armory.
§3. Save up and buy better weapons first so that battles are finished more
quickly - remember that the best defense is a good offense.
§4. Pick up Sting at O15.
§5. Once you are equipped, head for the stairs. You will have to defeat
several guards before you can go down to level 2. Be sure to save the
game especially if you are below level 3.
§6. The enemies on level 2 are harder but the experience is much better. If
you only need gold, you can stay on level 1 as they give the same amount.
VIII.B. Who's Zoomin' Who?
MAP Lv2
A B C D E F G H I J K L M N O P
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
1|¯g¯/\¯¯¯||¯¯¯/\¯¯¯||¯¯¯/\¯¯¯/\¯¯¯||¯¯¯/\¯¯¯||¯¯¯/\¯¯¯||¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯||¯¯¯|
|/\_\/_/\||___\/_/\||_/\\/___\/_/\||_/\\/_/\||_/\\/_/\|| _____ ____|| a | 1
2|\/¯/\¯\/||¯¯¯/\¯\//\¯\/||¯¯¯||¯\/||¯\/||¯\//\¯\/||¯\/|| ¯¯¯¯|| ¯b¯¯¯ |
|___\//\_||___\/___\//\_||/\_||/\_||/\_||___\/___||/\_||____ || _________| 2
3|¯¯¯/\\/¯||¯¯¯/\¯¯¯||\/¯||\/¯||\/¯/\\/¯||¯¯¯/\¯¯¯||\/¯/\¯f¯|| || ¯¯¯¯¯¯¯¯¯|
|/\_\/___||/\_\/___||_/\||_/\||_/\\/_/\||_/\\/___||___\/___|| ||_________ | 3
4|\/¯/\¯¯¯/\\/¯/\¯¯¯/\¯\/||¯\/||¯\/||¯\//\¯\//\¯¯¯||¯¯¯¯¯¯¯¯¯ ||¯¯¯¯¯¯¯¯|| |
|___\/___\/___\/___\//\_||/\_||/\_||___\/___\/_/\|| ||________|| | 4
5|¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯||\/¯||\/¯/\\/¯/\¯¯¯/\¯¯¯||¯\/|| ||¯¯¯¯¯¯¯¯¯ |
| d __________ ||___||_/\\/___\/___\/___||___|| _____ || _____ | 5
6| ||¯¯¯¯¯¯¯¯|| /\ /\ \/||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|| c ||¯¯¯|| || ||¯¯¯|| |
| || ____|| \/___\/___|| __________ || || || || || || | 6
7| || ¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ||¯¯¯¯¯¯¯¯¯ || || || || || || |
| || _____ _____ || _____ || || || || || || | 7
8| || ||¯¯¯|| ||¯¯¯|| || ||¯¯¯¯ || || || || || || |
| || || || || e || || ||____ || || || || || || | 8
9| || || || || ¯¯¯¯|| || || || || || |
| ||________||____ || ||_____________|| || || ||________|| || | 9
10| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|| ¯¯¯¯¯¯¯¯¯||¯¯¯¯ || || ¯¯¯¯¯¯¯¯¯¯ |
| ||_________ ____|| ____|| ||_______________________|10
11| ¯¯¯¯||¯¯¯¯ ||¯¯¯|| ¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯|
|_________ || ____|| ||________________________ || |11
12|¯¯¯¯¯¯¯¯|| || ¯¯¯¯|| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯ || |
| ____|| ||____ || _________|| _________|| |12
13| ¯¯¯¯¯ ||¯¯¯¯ || || || ||¯¯¯¯¯¯¯¯¯ ||¯¯¯¯¯¯¯¯¯ |
| __________ || ____|| || ||___|| _____ || _________|13
14| ||¯¯¯¯¯¯¯¯|| || ¯¯¯¯|| || ¯¯¯¯¯ ||¯¯¯|| || ¯¯¯¯¯¯¯¯¯|
| || ||________||____ || ||_____________|| ||___|| _________|14
15| || m || ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ || ¯¯¯¯¯¯¯¯¯||¯¯¯¯ ¯¯¯¯¯ h/\¯p¯¯¯¯p¯|
|___|| ||_______________________|| _________|| __________ \/ |15
16|¯n¯¯ ||¯l¯¯¯¯k¯¯¯¯j¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯i¯|| || p q |
|___ ___||___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___||___||___ ___|16
¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
A B C D E F G H I J K L M N O P
Key:
a. Stairs up to Lv1
b. "Welcome to...Zoom Tube!"
c. "Ride zoom tubes to ride up many levels at once!"
d. "Beware hidden teleporters!"
e. Teleporter to Lv2:O6
f. Plus 2
g. Spell - Shield
h. Gold Key locked door
i. "For Victory you must pass through walls!"
j. "Up ahead..."
k. "..it's a..."
l. Zoom Tube to Lv1:N10
m. Enemy - 4 Goblins Lv2
n. Stairs down to Lv3
p. Enemy - 1
q. Ruby Glasses
§1. As always, stay close to the stairs to get a feel for the monster
difficulty. There are no refilling places in the level so keep an eye
on your magic points.
§2. Head to L3 to get a Plus 1 Sword. While it may not be as good as the
best sword
you can buy at the armory, you won't have to save up 750 gold.
§3. Get up to A1 to get Shield. If you can spare the MP, always cast it to
avoid being damaged. It only costs 1 MP and most likely will save you MP
in not having to cast as many Heals.
§4. If you do need to get back to level 1 quickly, take either the zoom tube
(C16) or teleporter (F8).
§5. Head to the stairs. You will have to fight 5 Goblins, so again be prepared
and save it. By this time you're party should probably be level 5.
VIII.C. The Threshold
MAP Lv3
A B C D E F G H I J K L M N O P
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
1|¯j¯ ¯¯¯ ¯¯¯||¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯||¯s¯||¯¯¯ ¯¯¯ ¯¯¯||¯q¯||¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯|
|____ || _____ ||___|| ||...|| | 1
2|¯¯¯¯ || ¯¯¯¯¯ ||¯¯¯|| p || |
| || || || n || n n | 2
3| || || || || r || |
|____ || || || n ||___|| n n | 3
4|¯¯¯¯ || _____ || ¯¯¯¯¯ |
| || ¯¯¯¯¯ ____|| n n n | 4
5| k || || || ¯¯¯¯|| |
|___||_________ || || _____ || n n n n n n | 5
6|¯¯¯¯¯¯¯¯||¯¯¯¯ ¯¯¯¯¯ || |
|_/\_ || _____ __/\||_/\_ n n n n n | 6
7|¯\/|| || ¯¯¯¯¯ ||¯\/¯¯¯\/|| |
| || ||_______________________|| ||_________________________________| 7
8| || ¯¯c¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\ ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| ||____________________________\/_/\___/\|| _________________________ | 8
9| ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/||¯\/|| ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|| |
| || __________ __________ || || || ______________ || | 9
10| || ||¯¯¯¯¯¯¯¯|| /\¯¯¯¯¯¯¯¯|| || || || ||¯¯¯¯¯¯¯¯¯¯¯¯¯|| || |
| || || || \/ || || || || || _____ || || |10
11| b || || || f || || || || || || || ||¯m¯|| || || |
| || ||_/\||___|| ||________|| || || || || || || || || |11
12| || ¯¯\/¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ || || || || || l || || || |
| || __________ __________ || || || || ||...|| || || |12
13| || ||¯¯¯¯¯¯d¯|| /\¯¯¯¯¯¯¯¯|| || || || || || || || |
| || || || \/ || || || || ||________|| || || |13
14| || /\ || || e || || || || ¯¯¯¯¯¯¯¯¯¯ || || |
| || \/________|| ||________|| || || ||__________________|| || |14
15| || ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ || || ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ || |
| || _____________________________|| ||____________________________|| |15
16| a || ¯¯¯¯¯¯¯g¯¯¯¯¯¯¯¯¯h¯¯¯¯¯¯¯¯¯i¯|| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |
|___||___ ___ ___ ___ ___ ___ ___||___ ___ ___ ___ ___ ___ ___ ___|16
¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
A B C D E F G H I J K L M N O P
Key:
a. Stairs up to Lv2
b. "Welcome to...Threshold!"
c. "Locked doors have remote triggers."
d. "To avoid the traps to the northeast, stay near the walls."
e. Trigger for door H7-H6
f. Horseshoe
g. "Here comes...
h. "...one of those..."
i. Zoom Tube to Lv1:N10
j. Spell - Deadeye
k. Trigger for door I8-I9
l. "Ahh...That was a secret door."
m. Trigger for door I7-I6
n. Trap
p. Magic Fountain
q. Gold Key
r. Stairs down to Lv4
s. Mirror Shield
§1. As you travel beware the Mages. There is a Magic Fountain but only after
traveling through the entire level. Use the zoom tube to get back to the
temple quickly. Don't worry, any switches activated will remain activated
when you leave the level.
§2. Follow the hall to the H8-H9 door. This is the only unlocked door in the
room. The rest shall be opened by switches.
§3. Head to the northwest room, pick up the spell, and unlock door I8-I9.
§4. Now go to the southeast room. It is a long spiral hall so be prepared
before trying to get to the switch.
§5. When you come to the deadend, pass through the secret wall to the north
for the switch. Now head back through the halls and go to the northeast
room.
§6. Travel north along the wall for a safe, short path to the stairs. Heal
your party to max HP because you will have to walk past the fountain to
reach the stairs.
§7. Before going down, pass into the secret room just north of the fountain.
When you later find yourself back in the area of level 2, use the Gold
Key on the locked door (Lv2:N15-O15) to obtain the Ruby Glasses. You can
then discard the Gold Key.
VIII.D. Secret Square
MAP Lv4
A B C D E F G H I J K L M N O P
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
1|¯h¯/\¯¯¯ ¯¯¯||¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯||¯¯¯ ¯¯¯||¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯||¯¯¯ ¯¯¯||¯h¯|
|___\/ || __/\______ || || __________ || || | 1
2|¯e¯|| /\ ||¯\/¯¯¯¯¯|| /\ c || b /\¯¯¯¯¯¯¯¯|| || /\ |
| ||________\/ || || \/________|| \/ || ||________\/ | 2
3| ¯¯¯¯¯¯¯¯¯¯ || d || ¯¯¯¯¯¯¯¯¯¯ || a || ¯¯¯¯¯¯¯¯¯¯ |
| _______/\_____||________||__________________||________||...___________ | 3
4| ||¯¯¯¯¯¯\/||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|| ¯¯¯¯¯¯¯¯¯¯¯ |
| || || ___________________________________ || ______________| 4
5| || || ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|| || ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| ||________|| || t _________________________ t || ||...___________ | 5
6| ¯¯¯¯¯¯¯¯¯|| || ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|| || || ¯¯¯¯¯¯¯¯¯¯¯ |
|_/\______ || || || || || || ______________| 6
7|¯\/¯¯¯¯¯|| || || || || || || ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| || || || || || || ||...___________ | 7
8| f || || || || u || || || ¯¯¯¯¯¯¯¯¯¯¯ |
|________|| || || || || || || ______________| 8
9|¯¯¯¯¯¯¯¯¯ || || || i || || || ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| _______/\|| || || || || ||...___________ | 9
10| ||¯¯¯¯¯¯\/|| || || || || || ¯¯¯¯¯¯¯¯¯¯¯ |
| || || || ||______/\_______________|| || || ______________|10
11| || g || || t ¯¯¯¯¯¯¯\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ t || || ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| ||________|| ||_________ r ___________________|| ||...___________ |11
12| ¯¯¯¯¯¯¯¯¯|| ¯¯s¯¯¯¯¯¯|| ::¯q¯/\¯¯¯¯¯¯¯¯¯¯¯¯¯¯ || ¯¯¯¯¯¯¯¯¯¯¯ |
|_/\______ ||__________...||___::_/\\/__________________|| ______________|12
13|¯\/¯¯¯¯¯|| ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯\/||¯¯¯¯¯¯¯¯ || ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| || || __________ || || __________ ||...___________ |13
14| || ¯¯¯¯¯¯¯¯¯|| || || ||¯¯¯¯¯¯¯¯|| ¯¯¯¯¯¯¯¯¯¯¯ |
|........||______/\_ ____|| || || || p ||_____..._______________|14
15| ::¯¯¯¯¯¯\/|| ||¯\/|| || || || ¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| :: || ||_i_|| ||...|| ||________________________ |15
16| h :: || ||¯¯¯|| ||¯¯¯¯¯¯n¯¯¯¯m¯¯¯¯l¯¯¯¯k¯¯ h |
|___ ___::___ ___||___||_j_||___ ___ ___||___ ___ ___ ___ ___ ___ ___|16
¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
A B C D E F G H I J K L M N O P
Key:
a. Stairs up to Lv3
b. "Welcome to...Secret Square!"
c. "When you sense Victory, face north!"
d. "The four locks must opened in the mark of the 'z'."
e. Spell - Strength
f. "Use zoom tubes to return to safety."
g. "Some locked doors must be opened."
h. Trigger for door H13-H12
i. Magic Fountain
j. Teleporter to Lv9
k. "You've come this far..."
l. "...are you sure..."
m. "...you want to enter..."
n. Zoom Tube to Lv1:N10
p. Spell - Death Mist
q. "Never do anything right!"
r. "Remember...never do anything right!"
s. "That's what you get for doing something right!"
t. Trigger for door G11-G10
u. Stairs down to Lv5
§1. If you ever need to get back to the temple, head for the zoom tube at K16.
§2. From the stairs head out westward and pick up the Strength spell before
unlocking the door.
§3. Go back around and activate the northwest trigger (A1).
§4. Travel east and activate the northeast trigger (P1).
§5. Go south by using the secret doors and then west to quickly get to the
southwest trigger (A16).
§6. Finally, get the last trigger (P16) by passing through M14-M15.
§7. While in the southeast room, get the spell.
§8. Head to H16 and go north to the now opened door.
§9. In H12 if you do not go left, you will have to take the long way back
around to try again.
§10. At G11 they will again tell you to go left. Going left here only triggers
the switches in the correct order (E11,E5,K5,K11). Now you can pass
through door G11-G10.
§11. Refill all HP, get the fountain, and head to level 5.
VIII.E. The Haven
MAP Lv5
A B C D E F G H I J K L M N O P
... ___ ___ ___ ___ ___ ___ ... ___ ___ ___ ___ ___ ___ ___|| |_
1 ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ e
_..._____________/\_____________/\_____________________________________..._ _1
2| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|| || |
| ___________________________________ || _____ _____ || || | 2
3| ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|| || ||¯¯¯¯ b ¯¯¯¯|| || || |
| || __________ || || || _____ || || || | 3
4| || ||¯¯¯¯¯¯¯¯|| || || || ||¯¯¯|| || || || |
| || __________ || i || || || || || a || || || || | 4
5| /| ||¯¯¯¯¯¯¯¯|| g || || || || || || || || |
| \| || || ||________|| || || ||_____________|| || || | 5
6| || || h || f ¯¯¯¯¯¯¯¯¯¯ || || ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ || || |
| || ||________|| || ||_________ _________|| || | 6
7| || ¯¯¯¯¯¯¯¯¯¯ |\ ¯¯¯¯¯¯¯¯¯|| ||¯¯¯¯¯¯¯¯¯ || |
| ||_________________________________|/ _____ || || _______/\|| | 7
8| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ||¯j¯|| || || ||¯¯¯¯¯¯\/|| |
|...________________________________..._ ||___|| || || || || | 8
9: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ :: ¯¯¯¯¯ c || k || :
: ______________________________ :: __________ ||________|| : 9
10| ||¯¯¯¯¯¯l¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|| || /\¯¯¯¯¯¯¯¯|| ¯¯¯¯¯¯¯¯¯/\ |
| || __/\_ _____ || || \/ || __/\______ \/ |10
11| || ||¯\/|| ||¯q¯|| || || || || ||¯\/¯¯¯¯¯|| || |
| || ||_m_||_____/\_||___|| || || ||________|| || || || |11
12| || ¯¯¯¯||¯¯¯||\/¯||¯¯¯¯ || || ¯¯¯¯¯¯¯¯¯¯ || || || |
| || ||_r_||_r_|| || || ||________|| || |12
13| || ||¯¯¯||¯¯¯|| || || ||¯¯¯¯¯¯¯¯|| || |
| || __/\||_r_||_r_||____ || || __________ || || || |13
14| || ||¯\/||¯¯¯ ¯¯¯||¯p¯|| || || ||¯¯¯¯¯¯¯¯|| || || || |
| || ||_n_|| ||_/\|| || || || d || ||______/\||___|| |14
15| || ¯¯¯¯ ¯¯\/¯ || || || || ¯¯¯¯||¯\/¯¯¯¯¯|| |
| ||____________________________|| || ||_/\_____|| || || |15
16: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ :: ¯¯\/¯¯¯¯¯¯ || || :
:... ___ ___ ___ ___ ___ ___ ...::___ ___ ___ ___ ___||___ ___|| :16
¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
A B C D E F G H I J K L M N O P
Key:
a. Stairs up to Lv4
b. "Welcome to...Haven!"
c. "Beware the endless corridors!"
d. "Seven turns and the sword will appear!"
e. "Haven hides in all directions!"
f. Spell - Passwall
g. Magic Fountain
h. Glow Cloak
i. 400 gold
j. Spell - Flight
k. "After sensing Victory, walk straight...walls must be no barrier!"
l. "Beware zoom tube inside."
m. Zoom Tube to Lv1:I7
n. Temple
p. Armory
q. Enemy - 8 snakes Lv4
r. Stairs down to Lv6
§1. Make your way to I7 and take the one-way door into the northwest room.
§2. Pick up Passwall. If you are low on MP, get the fountain otherwise save it.
§3. Use Passwall to pick up the 400 gold, Glow Cloak, and Flight.
§4. Go to the southwest room by using Passwall. Here is the armory and temple.
Now you can use this area as a base.
§5. You may want to backtrack to Lv3 now that you have Passwall. Now you can
get the Mirror Shield at Lv3:H1 by Passwall G1-H1. Other accessible areas
are teleporters that push you up several levels and only useful later.
§6. Once properly outfitted and experienced, go down the stairs.
VIII.F. Shocking Truth!
MAP Lv6
A B C D E F G H I J K L M N O P
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
1|¯g¯||¯¯¯ ¯¯¯||¯¯¯ ¯¯¯||¯¯¯::¯i¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯ |
|_/\|| || || ::______/\________/\________/\________/\______ | 1
2|¯\/¯ || || ||¯¯¯¯¯¯\/¯¯¯¯¯¯¯¯\/¯¯¯¯¯¯¯¯\/¯¯¯¯¯¯¯¯\/¯¯¯¯¯|| |
| ____||________||_/\_____|| || | 2
3| ||¯¯¯¯¯¯\/¯¯¯¯¯||¯\/¯¯¯¯¯|| h h h h h h h h h || |
| || || e || || | 3
4| || h || || h h h h h h h h h || |
| || ||_____/\_|| || | 4
5| || ||¯¯¯¯¯\/¯|| h h h h h h h h h || |
| ||______/\_____|| e || __/\_ || | 5
6| ||¯¯¯¯¯¯\/¯¯¯¯¯|| || h h h h /\j\//\ h h h h || |
| || ||_/\_____|| \//\_\/ || | 6
7| || h ||¯\/¯¯¯¯¯|| h h h h ¯\/¯¯ h h h h || |
| || || e || h || | 7
8| || || || h h h h h h h h h || |
| ||_____/\______||_____/\_|| ||...| 8
9| ||¯¯¯¯¯\/¯¯¯¯¯¯||¯¯¯¯¯\/¯|| h h h h h h h h h || k |
| || || e || ||___| 9
10| || h || || h h h h h h h h ||\/¯|
| || || ||____________________...____________________||_/\|10
11| || || d ¯¯¯¯¯¯¯¯¯/\¯¯¯||¯¯¯|| ¯¯¯¯¯||¯¯¯¯¯¯¯¯/\¯e¯¯¯¯\/|
| ||_____/\______||_/\_ \/ || || p || \/ |11
12| ||¯¯¯¯¯\/¯¯¯¯¯¯|\f¯¯|\ c || || || || e || |
| || |/_/\|/_____________|| || ||_/\_____||______/\||________|12
13| /\ ¯¯¯¯||¯¯¯¯¯¯¯¯||¯¯¯¯ || ||¯\/¯¯¯¯¯/\¯e¯¯¯¯\/||¯q¯¯¯¯q¯|
|___\/_________ || || ____|| || e \/ || |13
14|¯¯¯|\¯¯¯¯¯¯¯¯|| /\ || || ||¯¯¯¯ || || r || q q |
|...|/ || \/_/\|| || || ____||________||..._____||________|14
15| b || ||¯\/|| || || ||¯¯¯¯¯¯¯¯/\¯¯¯¯¯ ||¯¯¯¯¯¯¯¯/\¯¯¯|
| _/\_||_/\_____|| || || || ||____ \/ i || m \/...|15
16| a ||\/¯¯¯¯\//\¯¯¯¯ || ||¯l¯:: n || /\ e || l |
|___ ___||___ ___\/___ ___||___ ___ ___||___::___||___ ___\/___ ___||___|16
¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
A B C D E F G H I J K L M N O P
Key:
a. Stairs up to Lv5
b. "Welcome to...Shocker!"
c. "When walls become barriers on the path to Victory, turn left!"
d. "To fly as a bird would leave low concerns behind."
e. Enemy - 3
f. Brass Key
g. Teleporter to Lv6:A14
h. Trap
i. Magic Fountain
j. Spell - Thunder
k. Stairs down to Lv7
l. Teleporter to Lv1:G6
m. "You've found secret level Alpha!"
n. Ruby Ring
p. "You've found secret level Beta!"
q. Spell - Major Heal
r. Ruby Shield
§1. You can either get to this level from Lv5 stairs or a Lv1 teleporter
(Lv1:A1) after you have Passwall.
§2. Go get the Brass Key at E12. You will need it for Lv8.
§3. Work your way north to F1 and go east through the secret door after you
heal the party.
§4. Visit the room immediately to the south. Cast Flight to avoid the traps and
get Thunder.
§5. To get the Ruby treasures, either go to the Lv1 teleporter or go through
K10-K11 followed by M14-M15.
§6. While in the Alpha/Beta levels, Passwall into the O13 P14 block to get
Major Heal.
§7. Head to the stairs.
VIII.G. Death
MAP Lv7
A B C D E F G H I J K L M N O P
| ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ |
1 m /\¯¯¯ ¯¯¯ ¯¯¯ ¯\/ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯\/ ¯¯¯ ¯¯¯ ¯¯¯/\ m
__/\\/______/\______ _______/\_____________/\______ _______/\_____\/_/\__1
2|¯\/||¯¯¯¯¯¯\/¯¯¯¯¯|| ||¯¯¯¯¯¯\/¯¯¯¯¯||¯¯¯¯¯¯\/¯¯¯¯¯|| ||¯¯¯¯¯¯\/¯¯¯¯¯||¯\/|
| || || || || || || || | 2
3| || || || || d || || || |
| || || || || || || || | 3
4| || || || || || || || |
| ||_____________|| ||_____________||_____________|| ||_____________|| | 4
5| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯b¯¯¯¯a¯¯¯¯b¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |
| _______________ ______________________________ _______________ | 5
6| ||¯g¯¯¯¯¯¯¯¯¯¯¯|| ||¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯|| ||¯¯¯¯¯¯¯¯||¯i¯|| |
| ||__________ f || || || || || ||___|| | 6
7| /\¯¯¯¯¯¯e¯¯¯ || /\ c /\ || /\ ¯¯¯¯|| |
| \/_____________|| \/ \/ || \/ || | 7
8| ||¯¯¯¯¯¯¯¯¯¯¯¯¯|| || || || || h || |
| ||_____________|| ||_____________||_____________|| ||_____________|| | 8
9| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |
| _______________ ______________________________ _______________ | 9
10| ||¯¯¯¯¯¯¯¯¯¯¯¯¯|| ||¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯|| ||¯¯¯¯¯¯¯¯¯¯¯¯¯|| |
| || || || k || || || || |10
11| || || || || || || || |
| || || || || || || || |11
12| || || || || || || || |
| ||______/\_____|| ||_______/\____||______/\_____|| ||______/\_____|| |12
13| ||¯¯¯¯¯¯\/¯¯¯¯¯|| ||¯¯¯¯¯¯¯\/¯¯¯¯||¯¯¯¯¯¯\/¯¯¯¯¯|| ||¯¯¯¯¯¯\/¯¯¯¯¯|| |
| || || || || || || || |13
14| || /\ || j /\ /\ || l /\ |
| || \/ || \/ \/ || \/ |14
15| || || || || || || || |
|_/\||_____________|| ||_____________||_____________|| ||_____________||_/\|15
16¯¯\//\¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\¯\/¯
m \/___ ___ ___ _/\ ___ ___ ___ ___ ___ ___ _/\ ___ ___ ___\/ m 16
| ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ |
A B C D E F G H I J K L M N O P
Key:
a. Stairs up to Lv6
b. "Welcome to...Death!"
c. Spell - Stun
d. Mithril Chn.
e. "Bet you didn't know..."
f. "...you could turn a corner in a..."
g. Zoom Tube to Lv5:B14
h. Magic Fountain
i. Ruby Crown
j. Ruby Helmet
k. "When you turn left to Victory, two steps forward one step backward!"
l. 500 Gold
m. Stairs down to Lv8
§1. This level is very straight-forward. Just be sure to collect the items.
§2. Use Passwall to get the Ruby Crown.
§3. There are four sets of stairs but they all go to the same place in Lv8.
VIII.H. Rebirth
MAP Lv8
A B C D E F G H I J K L M N O P
| ___ ___ ___ ___ ___ ___ ___ ___
1| ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯||¯¯¯|| ||¯¯¯ ¯¯¯|| ||¯¯¯|
_| || || ____|| || ||___| 1
2 f g f || ¯¯¯¯|| || ¯¯¯¯
_ _______________ || ||________|| ____ 2
3| f f || ||¯¯¯¯¯¯¯¯¯¯¯¯¯|| || ¯¯¯¯¯¯¯¯¯|| ¯¯¯¯|
_| || || || ||____ _________||________| 3
4 f h f || j || ¯¯¯¯¯ ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_ || || ||____ _________ 4
5| f c f || || ||¯¯¯|| ¯¯¯¯¯¯¯¯¯|
| _____ ||_____________|| || ||____ ____| 5
6| f i f ¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ || ||¯¯¯|| ||¯¯¯|
|... || ||___||___||___| 6
7|¯¯¯¯ f f f || ¯¯¯¯¯¯¯¯¯¯¯¯e¯|
_| _________ ___________________||__________________| 7
8 ||¯¯¯¯¯¯¯¯|| ||¯l¯¯¯¯l¯¯¯l¯¯||¯¯l¯¯¯l¯¯¯l¯¯||¯¯¯¯¯¯¯¯
_ || || || || || ____ 8
9| || || || k/\ l m l || l m l /\k ||¯¯¯|
_| || ||________|| \/ || \/ ||___| 9
10 || ¯¯¯¯¯¯¯¯¯¯ || l l l || l l l || ¯¯¯¯
|| ||_____________||_____________|| 10
11 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||
_____________________________ _____ || 11
12|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|| || ||¯c¯|| |¯
| || || ||___|| |12
13 b || || ¯¯¯¯
_ __/\______ || ______________||____ _____ _________ 13
14| ||¯\/¯¯¯¯¯|| || ¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯ ||¯d¯|| ||¯¯¯¯¯¯¯¯|
| || a a || || || ||___|| ||________|14
15| || || || || ¯¯¯¯¯ ¯¯¯¯¯¯¯¯|
| ||_a____a_|| || || |15
16| ¯¯¯¯¯¯¯¯¯ || |
| ___ ___ ___ ___ ___ || ___ ___ ___|16
¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ || |¯¯¯ ¯¯¯| |¯¯¯
A B C D E F G H I J K L M N O P
Key:
a. Stairs up to Lv7
b. "Welcome to...Rebirth!"
c. Magic Fountain
d. "When you step back onto the path of Victory... walk straight until your
spell fails!"
e. Spell - Major Heal
f. Teleporter to Lv8:B-D11
g. "You needn't be in a corridor..."
h. "...to find yourself in a..."
i. Zoom Tube to Lv5:O14
j. "There's a short pole in the sand here!" *Special*
k. Bronze Key locked door
l. Enemy - 4
m. Stairs down to Lv9
§1. In this level 90% of the walls are invisible. This makes it difficult to
get around unless you count your steps. Once the level is mapped out, it
is very simple to get through.
§2. If you have the Horseshoe, go to H4 and use it to gain 5000 exp. This
will usually give you a level up. Be sure to check your experience points
to make sure you don't waste it. Remember that experience points don't
roll over after a level up!
§3. On the last level you got Major Heal so you won't have to hunt it down
this time.
§4. Use the Brass Key to unlock both doors. Afterwards, feel free to get rid
of the key.
§5. Fight a few monsters and head on down the stairs.
VIII.I. End of the Beginning
MAP Lv9
A B C D E F G H I J K L M N O P
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
1|¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯|
| ______________________________________________________________________ | 1
2| ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯h¯||¯m¯¯¯¯m¯¯¯¯m¯||¯q¯¯¯¯r¯¯¯¯¯¯¯¯¯s¯¯¯¯¯¯¯¯¯t¯|| |
| || i __________ || || ________________________|| | 2
3| || ||¯f¯¯¯¯f¯|| h || m n m || ¯¯r¯¯¯¯¯¯¯¯¯s¯¯¯¯¯¯¯¯¯u¯|| |
| || || || || || ________________________|| | 3
4| || || f f || h || m m m || ¯¯r¯¯¯¯¯¯¯¯¯s¯¯¯¯¯¯¯¯¯v¯|| |
| || ||________|| ||_____________|| ________________________|| | 4
5| || ¯¯¯¯¯¯¯¯¯¯ ¯¯h¯¯¯¯h¯¯¯¯h¯|| ¯¯r¯¯¯¯¯¯¯¯¯s¯¯¯¯¯¯¯¯¯w¯|| |
| ||________________________ ____|| ________________________|| | 5
6| ||¯¯¯||¯¯¯||¯k¯||¯¯¯||¯¯¯|| /\¯g¯|| k ¯¯r¯¯¯¯¯¯¯¯¯s¯¯¯¯¯¯¯¯¯x¯|| |
| ||___||___||___||___||___|| ____\/___|| ________________________|| | 6
7| ||¯¯¯||¯¯¯||¯l¯||¯k¯||¯¯¯|| /\¯g¯||¯j¯|| p ¯¯¯¯¯¯¯¯y¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|| |
| ||___||___||___||___||___||___\/___||___||____________________________|| | 7
8| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯||¯¯¯¯¯¯\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |
|_________________________________||___||______________________________________| 8
9|¯f¯¯¯¯f¯¯¯¯f¯¯¯¯f¯¯¯¯f¯¯¯¯f¯¯¯¯f¯¯¯¯\/¯¯¯f¯¯¯¯f¯¯¯¯f¯¯¯¯f¯¯¯¯f¯¯¯¯f¯¯¯¯f¯¯¯¯f¯|
| ______________________________ ___________________________________ | 9
10| f ||¯d¯||¯¯¯¯¯¯¯¯||¯¯¯¯¯¯e¯||¯¯¯|| f ||¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯||¯¯¯¯¯¯e¯||¯¯¯|| f |
| || || || || || || || || || || |10
11| f || c || c c || c c || c || f || c c || c c || c c || c || f |
| ||_/\||_/\___/\||_/\___/\||_/\|| ||_/\___/\||_/\___/\||_/\___/\||_/\|| |11
12| f ||¯\/¯¯¯\/¯¯¯\/¯¯¯\/¯¯¯\/¯¯¯\/:: f ::¯\/¯¯¯\/¯¯¯\/¯¯¯\/¯¯¯\/¯¯¯\/¯¯¯\/|| f |
| || :: :: || |12
13| f || || f || || f |
| ||_/\___/\___/\___/\___/\___/\|| ||_/\___/\___/\___/\___/\___/\___/\|| |13
14| f ||¯\/||¯\/¯¯¯\/||¯\/¯¯¯\/||¯\/|| f ||¯\/¯¯¯\/||¯\/¯¯¯\/||¯\/¯¯¯\/||¯\/|| f |
| || b || c c || c c || c || || c c || c c || c c || b || |14
15| f || a || || || || f || || || || a || f |
| ||___||________||________||___|| ||________||________||________||___|| |15
16| f ¯¯f¯¯¯¯f¯¯¯¯f¯¯¯¯f¯¯¯¯f¯¯¯¯f¯¯ f ¯¯f¯¯¯¯f¯¯¯¯f¯¯¯¯f¯¯¯¯f¯¯¯¯f¯¯¯¯f¯¯ f |
|___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___|16
¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
A B C D E F G H I J K L M N O P
Key:
a. Stairs up to Lv8
b. "Welcome to...End of the Beginning!"
c. Enemy - 5
d. "Some zoom tubes can be entered backwards!"
e. "When your spell fails on the path to Victory, turn right!"
f. Trap
g. Teleporter to Lv9:I6
h. "Fair warning! There is no escape from what lays behind this wall!"
i. "This is the teleporter level"
j. 200 Gold
k. Magic Fountain
l. Teleporter to Lv9:J7
m. Teleporter to Lv9:H3
n. "Welcome to my launch pad!" *Special*
p. "This chamber is filled with zoom tubes!"
q. "This is the zoom tube level"
r. "Theres no telling..."
s. "...what's at the end of..."
t. Zoom Tube to Lv1:A11
u. Zoom Tube to Lv6:P9 (Lv10:H15)
v. Zoom Tube to Lv8:H4
w. Zoom Tube to Lv13:D3
x. Zoom Tube to Lv9:A7
y. "Hey! You're not supposed to be in here!"
§1. Depending upon which stair you take, you will end up on either the east
or west side of the level.
§2. If you're feeling adventurous, you can clear the rooms of monsters,
however, there is no real prize for it.
§3. Either way you come down, make your way to the center of the level casting
Flight before going through the secret door to avoid the traps.
§4. Head north into the small room and Passwall north.
§5. Passwall into the room guarded by warnings. The man will give you 1000
experience and then teleport you back out to Lv9:L12 when you visit him
a second time. Each time you go back now, he will subtract a 1000
experience.
§6. You can get the 200 gold by Passwall I6-I7.
§7. If you need a fountain, you must use one after you use the teleporter so
you might as well save the two in the teleporter section. Simply Passwall
to teleporter l (D7).
§8. This is the zoom tube section of the level. There are four zoom tubes but
one of them can be entered backward to go onward. You'll want to go down
only one level as that is where another Temple and Armory are located.
§9. Go backward into zoom tube v (O3) to reach level 10 starting in the south.
§10. For the more difficult but shorter path to the level 10 Temple you can
take zoom tube w (O5) to level 13 followed by taking any zoom tube in
Lv13 to Lv10.
VIII.J. Beginning of the End
MAP Lv10
A B C D E F G H I J K L M N O P
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
1|¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯|
| | 1
2| r r |
| __________ _____ _______________ _____ | 2
3| ||¯¯¯¯¯¯l¯|| ||¯¯¯|| ||¯¯¯¯¯¯¯¯¯¯¯m¯|| ||¯p¯|| n |
| || || || || || || || || | 3
4| || || || /\ /\ || || /\ |
| ||_/\_____|| ||___\/ \/_____________|| ||___\/ | 4
5| \/ ¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯ |
| _____ __________ _________________________ | 5
6| /\¯¯¯|| ||¯¯¯¯¯¯k¯|| ¯¯¯¯¯¯¯¯¯|\¯¯¯/|¯¯¯¯¯¯¯¯¯ |
| \/___|| ||_/\_____|| _________|/___\|_________ | 6
7| ¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯q¯¯¯¯¯¯¯¯¯¯¯¯ |
| | 7
8| |
|____________________________________/\________________________________________| 8
9|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| _____________________________||...||__________________________________ | 9
10| ||¯e¯||¯¯¯¯¯¯¯¯||¯c¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯d¯||¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯|| |
| ||___||____ ||____ ___|| ____||________|| |10
11| ||¯f¯||¯e¯|| ¯¯¯¯¯ ¯¯¯¯ ||¯e¯||¯f¯¯¯¯f¯|| |
| || ||___||____ _____ _____ ____||___||________|| |11
12| || f ¯¯f¯||¯e¯|| ¯¯¯¯¯ b ¯¯¯¯¯ ||¯e¯||¯e¯¯¯¯e¯¯¯¯e¯|| |
| ||________||___||____ _______________ ____||___|| || |12
13| ||¯e¯¯¯¯e¯||¯f¯||¯e¯|| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ||¯e¯||¯f¯|| || |
| || || ||___||____ ____||___|| || || |13
14| || g g || f ¯¯f¯||¯e¯|| a ||¯e¯||¯f¯¯ f || g g || |
| || || ||___||______/\_____||___|| || || |14
15| || h g || f f ¯¯f¯||¯¯¯||¯\/||¯¯¯||¯f¯¯ f f || g i || |
| ||________||_____________||_/\||_j_||_/\||_____________||_____________|| |15
16| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/¯¯¯¯¯¯¯¯\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |
|___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___|16
¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
A B C D E F G H I J K L M N O P
Key:
a. "Welcome to...The Beginning of the End!"
b. "Back and Forth, Forth and Back."
c. "Back!"
d. "Forth!"
e. Enemy - 5
f. Trap
g. "In the fires of the forge you find..."
h. Fire Sword
i. Fire Shield
j. "What is this strange place?"
k. Temple
l. Armory
m. "Return when you have all the Ruby Treasures."
n. "Zoom tube inside!"
p. Zoom Tube to Lv9:J7
q. "The great sword has hidden jewels in its hilt."
r. Stairs down to Lv11
§1. Once mapped it will be easy to get the fire items. Using Flight will
make it much easier. It is possible to not fight any enemies to get
the items by Passwall G14-G15 and then west or Passwall I14-I15 and
then east.
§2. To get to the northern room, activate the tiles as suggested (c,d,d,c).
This will teleport you to H8.
§3. Here is your new, and last, base from which to operate.
§4. As always, buy and sell to optimize the party.
§5. Take either stairs down.
VIII.K. The Sword
MAP Lv11
A B C D E F G H I J K L M N O P
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
1|¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯||¯¯¯ ¯¯¯ ¯¯¯||¯d¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯|
| ________________________|| ||___________________ _____ | 1
2| ||¯a¯¯¯¯b¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ||¯¯¯|| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯e¯/\ c ||¯a¯¯ b |
| ||____ || || j || ||_/\\/___||____ | 2
3| ¯¯¯¯¯ || || || ||e\/||¯¯¯¯¯¯¯¯¯ |
|_________ || || || ||/\_|| _________| 3
4|¯¯¯¯¯¯¯¯¯ || || || ||\/e|| ¯¯¯¯¯¯¯¯¯|
| _________|| || || ||_/\||_________ | 4
5| ¯¯¯¯¯¯¯¯¯|| i || || ||e\/||¯¯¯¯¯¯¯¯¯ |
|_________ || || || ||/\_|| _________| 5
6|¯¯¯¯¯¯¯¯¯ || || || ||\/e|| ¯¯¯¯¯¯¯¯¯|
| _________|| || || ||_/\||_________ | 6
7| ¯¯¯¯¯¯¯¯¯|| || || ||e\/||¯¯¯¯¯¯¯¯¯ |
|_________ || || || ||/\_|| _________| 7
8|¯¯¯¯¯¯¯¯¯ || || c || ||\/e|| ¯¯¯¯¯¯¯¯¯|
| _________|| ______________||...||______________ ||_/\||_________ | 8
9| ¯¯¯¯¯¯¯¯¯|| ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|| ||e\/||¯¯¯¯¯¯¯¯¯ |
|_________ || || || ||/\_|| _________| 9
10|¯¯¯¯¯¯¯¯¯ || || h || || || || || ||\/e|| ¯¯¯¯¯¯¯¯¯|
| _________|| ||________|| || || ||________|| ||_/\||_________ |10
11| ¯¯¯¯¯¯¯¯¯|| ¯¯¯¯¯¯¯¯¯¯ || || ¯¯¯¯¯¯¯¯¯¯ ||e\/¯¯e¯¯||¯¯¯¯ |
|_________ || ____||_/\||____ ||______/\|| ____|11
12|¯¯¯¯¯¯¯¯¯ || ||¯¯¯¯¯¯\/¯¯¯¯¯|| ||¯e¯/\e\/|| ¯¯¯¯|
| _________|| || k k k || ||_/\\/___||____ |12
13| ¯¯¯¯||¯¯¯|| || || ||¯\/||¯¯¯||¯¯¯¯ |
|________|| ||_________ ||_k____k____k_|| _________|| || || ____|13
14|¯¯¯¯¯¯¯¯/\ /\¯¯¯¯¯¯¯¯|| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ /\¯¯¯¯¯¯¯¯¯ || || ¯¯¯¯|
| ____\/_/\\/____ || \/___________/\|| ||____ |14
15| ||¯d¯¯¯¯\/||¯¯¯¯ || f f f f f ||¯g¯¯¯¯¯¯¯¯¯\/¯ ::¯¯¯|| |
| ||____ ||____ ||_______________________||__________/\______::___|| |15
16| l ¯¯¯¯|| ¯¯d¯|| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |
|___ ___||___ ___||___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___|16
¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
A B C D E F G H I J K L M N O P
Key:
a. Stairs up to Lv10
b. "Welcome to...Sword!"
c. Magic Fountain
d. Teleporter to Lv11:F1
e. Enemy - 6
f. Teleporter to Lv10:H1
g. "When you turn right to Victory, walk straight into a wall, turn right
and repeat!"
j. "Thirteen ways to the dark crystal, but only the lowest one is safe."
i. 200 gold
j. Ruby Sword
k. 500 gold
l. Stairs down to Lv12
§1. From either side go to the north walls and Passwall into the center room.
§2. You can just Passwall into the tip of the sword (H2).
§3. Turn left and/or right seven times to reveal the Ruby Sword. This will
also unlock the treasure room.
§4. Get the gold (3000) from the hilt room and Passwall D13-C13.
§5. Take the stairs down.
VIII.L. Black Crystal
MAP Lv12
A B C D E F G H I J K L M N O P
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
1|¯¯¯||¯¯¯ ¯¯¯||¯¯¯ ¯¯¯||¯¯¯ ¯¯¯||¯¯¯ ¯¯¯||¯¯¯ ¯¯¯||¯¯¯ ¯¯¯||¯¯¯ ¯¯¯||¯¯¯|
|___|| c || || || || || || d | 1
2|¯¯¯|| || || || || || || || || e |
| || ||________||____ || ____||________||________||________|| ||___| 2
3| ||¯f¯¯¯¯¯¯¯¯¯¯¯|| || ¯¯¯¯::¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯:: ¯¯¯¯|
|____ ||____ ||___||____ ::____ || ||___:: ____| 3
4|¯¯¯¯ ¯¯¯¯|| ||¯¯¯¯¯¯¯¯¯ ||¯¯¯|| || ¯¯¯¯|| ¯¯¯¯|
| _________||________|| _________||_/\||...||_________ ||____ | 4
5| ¯¯¯¯¯¯¯¯¯||¯¯¯||¯¯¯:: ¯¯¯¯¯¯¯¯¯¯¯¯\/¯¯ ¯¯¯¯¯¯¯¯¯¯|| ||¯¯¯¯ |
|_________ || ||___::_____________________________ || || ____| 5
6|¯¯¯¯¯¯¯¯¯ || ¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ || || ¯¯¯¯|
| _________|| || _____________________________||... ||____ | 6
7| ¯¯¯¯¯¯¯¯¯|| /\ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯::¯¯¯|| ||¯¯¯¯ |
|_________ ||____ \/___________________ _________::_g_|| || ____| 7
8|¯¯¯¯¯¯¯¯¯ ::¯¯¯|| ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯ || ¯¯¯¯|
| _________::___||___|| ___________________|| ||____ | 8
9| ¯¯¯¯¯¯¯¯¯||¯¯¯||¯g¯:: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|| ||¯¯¯¯ |
|_________ || ||___::___________________ ||______/\_ ____|| ____| 9
10|¯¯¯¯¯¯¯¯¯ || ¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯\/|| ||¯¯¯:: ¯¯¯¯|
| _________|| || _____________________________|| ||___::____ |10
11| ¯¯¯¯¯¯¯¯¯|| || ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|| ¯¯¯¯||¯¯¯¯ |
|_________ ||________||_____________________________ ||____ || ____|11
12|¯¯¯¯¯¯¯¯¯ ||¯g¯¯¯¯g¯::¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ::¯¯¯|| || ¯¯¯¯|
| _________||________::____ || ___________________::___|| ||____ |12
13| ¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|| || ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ||¯¯¯¯ |
|____ || h || || || _____ || ____|13
14|¯¯¯¯ || || || || ||¯g¯|| || ¯¯¯¯|
| ____||__________________|| || ||________||...||_____________||____ |14
15| b ||¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯||¯¯¯¯ || ¯¯¯¯||¯¯¯¯¯ ||¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯|| |
| || || || || || || || || |15
16| a b || || || || || || || |
|___ ___||___ ___||___ ___||___ ___||___ ___||___ ___||___ ___||___ ___|16
¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
A B C D E F G H I J K L M N O P
Key:
a. Stairs up to Lv11
b. "Welcome to...Black Crystal!"
c. Spell - Viper
d. Spell - Regenerate
e. Magic Fountain
f. "After repeating steps on the path to Victory, two steps forward and turn
west!"
g. Enemy -
h. Blk Crystal
§1. There are two objectives for this level - get the crystal and the spells.
§2. There is no easy was about it. The spells are in the northwest and
northeast corners of the level with no straight path (allbeit many a
Passwall).
§3. To get the crystal simply Passwall C15-C14.
§4. With the crystal travel all the way down to Lv1:A14 where the old man
wanted you to bring him the Black Crystal. He won't take it; just
teleport you to Lv13:H8.
§5. Don't drop the crystal until you have the Ruby Necklace in hand!
VIII.M. The Secret Level
MAP Lv13
A B C D E F G H I J K L M N O P
||___ ___|| ||___ ___ ___ ___ ___ ___ ___ ___||
1 e ¯¯¯ ¯¯¯ e ¯g¯ ¯h¯ ¯¯¯ ¯i¯||¯i¯ ¯¯¯ ¯h¯ ¯g¯
__________ ___________________||___________________ 1
2 ||¯¯¯¯¯¯¯¯|| ||¯¯¯¯¯¯¯¯||¯k¯¯¯¯k¯||¯k¯¯¯¯k¯||¯j¯¯¯¯j¯||
_ ____|| a a ||____ ____|| || || || ||____ 2
3\ ||¯a¯¯ ¯¯a¯|| ||¯¯¯|| || k k || k k || j j ||¯¯¯/
/ || || || || || || || || \ 3
4\ || a a || /\ || || k k || k k || j j || /
_/ ||____ ____|| \/___|| || || || ||___\ 4
5 ¯¯¯¯|| a a ||¯¯¯¯ ¯¯¯¯|| || k k || k k || j j ||¯¯¯¯
||________|| ||________||________||________||________|| 5
6 e ¯¯¯¯¯¯¯¯¯¯ e ¯¯g¯¯¯h¯¯¯¯¯¯¯¯¯¯i¯||¯i¯¯¯¯¯¯¯¯¯h¯¯¯¯g¯¯
__________ ___________________||___________________ 6
7 /\¯¯¯¯¯¯¯¯/\ ||¯b¯¯¯a¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||
_ ____\/________\/____ ____|| _/\___________________________ ||____ 7
8| g ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|| g ||¯b¯¯ a ||\/¯||¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯/\¯¯¯/\ |
| || __________ || || ____||_/\|| || \/___\/____ | 8
9| h || ¯¯¯¯¯¯¯¯¯¯ || h || a ||¯¯¯¯¯¯\/|| /\ /\¯¯¯||¯e¯|| |
| ||...____________...|| || || ||________\/________\/___||___|| | 9
10| || ¯¯¯¯¯¯¯¯¯¯¯¯ || || || ||¯c¯||¯e¯||¯e¯||¯e¯||¯e¯||¯e¯|| |
| || __________ || || ||______/\||___||___||___||___||___||___|| |10
11| i || ¯¯¯¯¯¯¯¯¯¯ || i || ||¯¯¯¯¯¯\/||¯e¯||¯i¯¯¯¯h¯¯¯¯g¯||¯e¯||¯e¯|| |
|___||...____________...||___|| || ||___|| _____ ||___||___|| |11
12|¯¯¯|| ¯¯¯¯¯¯¯¯¯¯¯¯ ||¯¯¯|| || ||¯e¯|| h ||¯d¯/\ ||¯e¯||¯e¯|| |
| i || __________ || i || ||______/\||___|| ||___\/ ||___||___|| |12
13| || ¯¯¯¯¯¯¯¯¯¯ || || ||¯¯¯¯¯¯\/||¯e¯|| g ¯¯¯¯¯ ¯¯¯¯||¯e¯|| |
| ||...____________...|| || || ||___||__________________||___|| |13
14| h || ¯¯¯¯¯¯¯¯¯¯¯¯ || h || || ||¯e¯||¯¯¯/\¯¯¯||¯e¯||¯e¯||¯f¯|| |
| || __________ || || ||_____/\_||___||___\/___||___||___||___|| |14
15| g || ¯¯¯¯¯¯¯¯¯¯ || g || ¯¯¯¯||\/¯||¯¯¯/\¯¯¯||¯¯¯/\¯¯¯||¯¯¯/\¯¯¯¯ |
_| ||__________________|| ||____ ||_/\||___\/___||___\/___||___\/ ____|15
16 ¯¯¯¯/\¯¯¯¯¯¯¯¯/\¯¯¯¯ ¯¯¯¯|| ¯¯\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ||¯¯¯¯
\/___ ___\/ ||___ ___ ___ ___ ___ ___ ___ ___|| 16
¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
A B C D E F G H I J K L M N O P
Key:
a. "Welcome to...The Secret Level!"
b. "The Ruby Necklace is near!"
c. Mage Staff
d. Magic Fountain
e. Enemy - 7
f. Ruby Amulet
g. "Just ahead..."
h. "...is a..."
i. Zoom Tube to Lv10:L6
j. Trap
k. 200 gold
§1. This is the most difficult level thus far. You must get the Ruby Necklace
by fighting at least 6 groups of 7 enemies. Make sure you conserve MP.
§2. First, go to N9 and Passwall east.
§3. Fight the enemies and then Passwall south. Repeat this several times until
you get to the amulet.
§4. If you get winded, the only easy way out of this section is by Passwall
G8-F8. It is a one-way Passwall, so only do this if you're spent.
§5. Always keep an eye on your MP so you don't have to Last Resort.
§6. Once you get the amulet, a few of the enemies will have come back to
block your way out.
§7. There are actually two ways out of this section but the second is very
difficult to reach, but on your way you'll pick up a Mage Staff.
§8. Passwall north from J16 to J10, east to N10, and then south for a total
of 10 battles with 7 enemies each.
§9. Now you have to make your way to Lv10 assuming you have all the Ruby
treasures by taking a zoom tube.
§10. Talk with the man at Lv10:L3 and he will transport you to Lv14:A1.
VIII.N. Over
MAP Lv14
A B C D E F G H I J K L M N O P
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
1|¯¯¯ ¯a¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯||¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯|
|________________________ || | 1
2|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ /\ |
| ________________________\/ _____ | 2
3| ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯i¯||¯¯¯¯ ||¯i¯|| |
| ||__________________||_________________________________|| ||____ | 3
4| i ||¯¯¯¯¯¯¯¯||¯e¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯||¯¯¯¯¯¯¯¯|| ||¯¯¯|| |
|___|| || || || || || || || | 4
5|¯¯¯|| i || e || i || c || || || || || |
| ||___||________||___|| ||___|| || || || | 5
6| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\ || ||¯i¯|| || || || |
|_______________________\/____ || ____|| || || || || | 6
7|¯e¯¯¯¯¯¯||¯¯¯¯¯¯¯¯/\¯¯¯¯¯¯e¯|| || g ¯¯¯¯|| || || || || |
| || \/ ||...||____ || ||________|| || ||________| 7
8| h /\ e || || i ||¯¯¯|| || ¯¯¯¯¯¯¯¯¯¯ || |:¯¯¯:|¯i¯|
|________\/________||________||___|| || ||_/\_____________/\||___|:___:|___| 8
9|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ || ||¯\/||¯e¯/\¯e¯||¯\/||¯¯¯¯¯¯¯¯¯¯¯¯¯|
| || ||/\_||_/\\/_/\||_/\|| _________| 9
10| || ||\/¯/\¯\/||¯\//\¯\/|| ¯¯¯¯¯¯¯¯¯|
| || ||_d_\/___||___\/_b_||_________ |10
11| || ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |
| _____ ______________||____________________________________/\|11
12| ||¯f¯|| ||¯e¯¯¯¯¯¯¯¯¯e¯||¯¯¯¯¯¯¯¯¯¯¯¯¯||¯e¯¯¯¯¯¯¯¯¯e¯||¯¯¯¯¯¯\/|
| ||___|| || ||____ || || |12
13| ¯¯¯¯¯ || i e ¯¯i¯|| || i e || |
|_________ || ____|| || ||____ |13
14|¯¯¯||¯¯¯|| || e e ||¯¯¯¯ || e e ¯¯i¯|| |
| || i ||_____________||_____________||___________/\||__________________|| |14
15| || ¯¯¯¯¯¯¯¯¯¯¯¯i¯||¯¯¯¯¯¯¯¯¯¯¯¯¯||¯i¯¯¯¯¯¯¯¯¯\/¯¯¯¯¯¯¯¯i¯||¯¯¯¯¯¯¯¯¯ |
| ||__________________||_____________||________________/\_____||_____________|15
16| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯i¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯i¯||¯¯¯¯¯¯\/¯¯¯¯¯||¯i¯¯¯¯¯¯¯¯¯¯¯|
|___ ___ ___ ___ ___||___ ___ ___ ___ ___||___ ___ ___||___ ___ ___|16
¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
A B C D E F G H I J K L M N O P
Key:
a. "Welcome to...Over!"
b. "Seek the magic staff in the secret level."
c. "The dragon is near."
d. "The old man cannot help you defeat the dragon."
e. Enemy - 7
f. 200 gold
g. Magic Fountain
h. Spell - Phalanx
i. Stairs down to Lv15
§1. The enemies on levels 14-16 are all very powerful and should not be taken
lightly. Try to avoid fights at this point in the game.
§2. Level 14 and level 15 are somewhat combined as there are many stairs
connecting the two. It is easiest to ignore most of the stairs and Passwall
where you need to go.
§3. Note there is only one relief on 14 and that is the Magic Foutain at H7.
§4. To get the Phalanx spell, go to A4, don't take the stairs, and Passwall
south. Now just Passwall B6-B7 to get into the spell room.
§5. If you need to get back to Lv10, take stairs A4 down and Passwall Lv15:
A5-B5 or get to Lv15:O15 for a zoom tube.
§6. If you want to keep going, go down the stairs at M3.
VIII.O. Under
MAP Lv15
A B C D E F G H I J K L M N O P
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
1|¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯||¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯e¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯|
| || ___________________________________ | 1
2| || ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|| || |
| _________||__________________________________ || || | 2
3| ||¯b¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯c¯¯¯¯¯¯¯¯¯b¯/\ || || |
|____ ||_________________________...________/\_____\/ || || | 3
4|¯b¯|| || ||¯d¯||¯\/||¯¯¯|| :: f || f |
| ||____ _____ || ||/\_||/\_|| || :: || | 4
5| a ||¯i¯|| ||¯b¯|| || ||\/e||\/e|| || || g || g |
| ||___||______/\|| || || ||_/\||_/\|| || || || | 5
6| ¯¯¯¯¯¯¯e¯¯¯¯\/¯ || || b ||¯\/||¯\/|| || || i || h |
|_______________________|| ||___||/\_||/\_|| || ||___||___| 6
7|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯||\/¯/\\/¯|| || ::¯¯¯¯¯¯b¯|
| __________ ||___\/___|| ||___::________| 7
8| ||¯b¯¯¯¯¯¯|| ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|____________________________||____ || | 8
9|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ || |
| __________________________________|| | 9
10| ¯¯¯¯¯¯¯¯¯¯¯¯e¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|| |
|__________________________________ || |10
11|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ || |
| __________________________________||______________ _________|11
12| ||¯b¯||¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯|| ||¯¯¯¯¯¯¯¯|
| ||___|| ||____ || ||____ || |12
13| ¯¯¯¯¯ e ||¯b¯/\ || b e ¯¯b¯|| || || |
|_________ ||___\/ || ____|| || || |13
14|¯¯¯¯¯¯b¯|| ||¯¯¯¯ || ||¯¯¯¯ || b || |
| ____||_/\__________||_____________||_____________|| _________||___|| |14
15| ||¯¯¯¯¯¯\/¯¯¯¯¯||¯b¯¯¯¯¯¯¯¯¯e¯¯¯¯¯¯¯¯¯b¯||¯¯¯¯¯¯¯¯¯ ||¯b¯¯¯¯¯¯¯¯¯e¯¯ j |
| ||_____________||________________/\_____||_____________||__________________|15
16| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯b¯||¯¯¯¯¯¯\/¯¯¯¯¯||¯b¯¯¯¯¯¯¯¯¯e¯¯¯¯¯¯¯¯¯b¯||¯k¯¯¯¯l¯|
|___ ___ ___ ___ ___ ___||___ ___ ___||___ ___ ___ ___ ___||___ ___|16
¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
A B C D E F G H I J K L M N O P
Key:
a. "Welcome to...Under!"
b. Stairs up to Lv14
c. Teleporter to L15:F3
d. Spell - Crystallize
e. Enemy - 8
f. "It could be..."
g. "It might be..."
h. Teleporter to L13:D3
i. Zoom Tube to L10:L6
j. "Facing west on the final path to Victory, cast your last Passwall!"
k. Magic Fountain
l. Stairs down to Lv16
§1. From M3, go to the room at L4 and Passwall west. This will get you the
last spell.
§2. Passwall east to M4 and travel south until you hit another wall.
§3. Passwall the next two walls south.
§4. Go east, don't take the stairs, and heal your party.
§5. Passwall east (N16-O16) to land in a fountain.
§6. Go down the stairs for the last level.
VIII.P. Behemoth is Here!
MAP Lv16
A B C D E F G H I J K L M N O P
|| ||
1 a b c || f f f f f f f f f f || c b a
|| ________________________________________ || 1
2 b b c || f | | f || c b b
____|| | | ||____ 2
3 c c ||¯f¯¯ f ||¯e¯||¯f¯||¯e¯||¯f¯||¯e¯||¯f¯||¯¯¯| | f ¯¯f¯|| c c
_________|| ____||___||___||___||___||___||___||___| |____ ||_________ 3
4¯¯f¯¯¯¯f¯¯ f | | ||¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯||¯¯¯| | f ¯¯f¯¯¯¯f¯¯
_________| |___||________||________||________|| | |_________ 4
5 f ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|| ¯¯¯¯||¯e¯||¯¯¯|| f
|| ...________________________________________|| || || || 5
6 f || :|¯e¯||¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯e¯:|¯¯¯||¯f¯|| f
|| :|___|| || ____________________ || :|___||___|| 6
7 f || ||¯¯¯|| || ||¯¯¯¯¯¯¯¯¯¯¯g¯¯¯¯¯¯|| || ||¯¯¯||¯¯¯|| f
|| ||___||________|| || _____________|| ||________||___||___|| 7
8 f || ||```||¯¯¯¯¯¯¯¯|| || ||¯¯¯¯¯¯k¯/\¯j¯|| ||¯f¯¯¯¯¯¯||¯¯¯||¯e¯|| f
|| || || || || || \/ || || ||___||___|| 8
9 f || || || || || || || || || ||¯e¯||¯¯¯|| f
|| ||___||________|| || ||________|| || || ||___||___|| 9
10 f || ||¯¯¯||¯¯¯¯¯¯¯¯|| || ¯¯h¯/\¯i¯¯ || ||¯¯¯¯¯¯¯¯||¯¯¯||¯f¯|| f
|| || || || ||________\/________|| || ||___||___|| 10
11 f || || || || ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ || ||¯¯¯||¯¯¯|| f
|| ||___||________||____________________________||________||___||___|| 11
12 f || ||¯¯¯||¯¯¯¯¯¯e¯||¯¯¯¯¯¯¯¯||¯e¯¯¯¯¯¯||¯¯¯¯¯¯¯¯||¯e¯¯¯¯¯¯||¯f¯||¯¯¯|| f
||___||___||____ || || || || ____||___||___|| 12
13 ¯¯f¯¯¯¯f¯|| e || || || || f || ||¯¯¯||¯f¯¯¯¯f¯¯ f
__________ ||___||___||_____...||________||________||___||___|| __________13
14¯¯c¯¯¯¯d¯|| f ¯¯f¯||¯¯¯||¯e¯||¯¯¯||¯f¯||¯¯¯||¯¯¯||¯f¯||¯¯¯||¯f¯¯ f ||¯c¯¯¯¯c¯¯
||____ ||___||___||___||___||___||___||___||___|| ____|| 14
15 b b ¯¯c¯|| f ||¯e¯||¯f¯||¯e¯||¯e¯||¯e¯||¯¯¯||¯¯¯||¯f¯|| f ||¯c¯¯ b b
|| ||___||___||___||___||___||___||___||___|| || 15
16 a b c || f ¯¯f¯¯¯¯f¯¯¯¯f¯¯¯¯f¯¯¯¯f¯¯¯¯f¯¯¯¯f¯¯¯¯f¯¯ f || c b a
|| || 16
|| ||
A B C D E F G H I J K L M N O P
Key:
a. Stairs up to Lv15
b. "Welcome to...Dragon!"
c. "Prepare to die!"
d. "The path to Victory lies here."
e. Enemy - 8
f. Trap
g. "Now comes the tought part."
h. "Is this it?"
i. "Sorry. Just a tease."
j. "Goodbye, and good luck."
k. Enemy - 1 Dragon
§1. If you have collected all the green Victory clues and place them in the
order in which level they are, you should have a map to get to the dragon.
§2. Otherwise, there is nothing to do in the level except get killed.
§3. The following is the summary of these directions.
§4. It is best at this point in the game to just run away from the wandering
monsters to save magic for the dragon.
§5. Go to B14 where you will be told that Victory lies here. To avoid two
traps cast Flight before continuing.
§6. Passwall north and turn west.
§7. Take two steps west and backup one space to activate the teleporter at A13.
You will end up at E12.
§8. Going west, Passwall twice and turn north.
§9. Go north and east to K5. Turn south.
§10. Passwall, go south one step, and turn west.
§11. Passwall again and take the corridor to the center of the level.
§12. Defeat the dragon. This is actually quite easy as it is only one enemy.
I have defeated the dragon as low as level 12 so a better equipped party
should have no problem.
§13. If you do need help, simply cast Deadeye, Strength, and Major Heal with
magicians while whacking away with the rest of the crew.
§14. The screen will shake and you get the credits upon the dragon's defeat.
Congratulations!
------------------------------------------------------------------------------------
IX. Secrets/Hints/Tactics
*From the instruction book:
*Your first goal should be to get better arms and armor, while
increasing your experience levels.
*It gets harder to go up an experience level as your characters get
stronger, so you will have to go deeper into the dungeon, as the
monsters on lower levels give you more experience points if you vanquish
them.
*If faced by too strong a foe, don't be afraid to run. Discretion is a
better part of valor.
*If you find yourself low on health or spell points, don't hesitate to
head for a temple, before its too late.
*Magician: Heal Thyself.
*Once you make it to level five, you can use the shop and temple there
as a base for deeper exploration.
*Try to explore a level completely. By looking at the map display, you
can get an idea of where secret doors and rooms may be.
*If you're totally stuck and 100% sure that there's absolutely no way
out, select LAST RESORT from the ATTRIBUTES/INVENTORIES menu.
*The most balanced team is a warrior, thief, and two magicians.
§Tapping the attack button will often let you attack between monster attacks. If
you simply wait for your turn, they get more attacks!
§Experiment with attacking different parts of enemies. For example, Zombies
are very weak to head attacks.
§Keep at least one space open in each character's inventory in case an enemy
would have an item. You won't get anything if you have no room!
------------------------------------------------------------------------------------
X. FAQ
Q1. How do I find ... or get to ...?
A1. This is a walkthrough. Either read up until the point where you're stuck
or do a word find.
Q2. Why does my party keep dying?
A2. You should try leveling up. Even though the bonuses are small, they do make
a difference. Also, the more monsters you fight, the better the chance to
get better weapons/armor. And simply know your limits in your distance from
base.
Q3. I have a high AC so why are the enemies still taking a ton off me?
A3. Your AC is best described by your ability to avoid an attack. It really
doesn't reflect how much damage is dealt. Damage is simply a "roll" after
it is determined that you were hit. You might notice that even with an AC
of 16, Lv1 monsters can still hit you for the same 4 HP as when you had
an AC of 2. They just won't hit as often.
Q4. Can I e-mail you with questions/help/ideas?
A4. I will not lie and say that every e-mail will be replied to. This may be
that you asked a stupid question that has been answered or I have deemed
the current version the last and therefore history. Of course, any great
and unique contribution will be added and credited whether be it an FAQ
or game data.
------------------------------------------------------------------------------------
XI. Credits & History
XI.A. Walkthrough Credits
SUBMITTING
Got information not included here? Want to add it and get listed in the
credits? You only need to do three simple things!
1. Make sure that you have the latest version of the walkthrough by checking
http://www.gamefaqs.com!
2. Make sure that I don't already have or cover the info you're thinking of
submitting!
3. Send an e-mail to
[email protected] with either a TXT attachment or
the info in the message along with how you want to be credited!
Now there are some things I should tell you... Just because you send me info
doesn't mean that its going to get included. One such example includes Game
Genie codes! Its not that I have anything against Game Genie, its just that
there are already a hundred places out there that already have those (but no
walkthrough)! Also, I simply cannot reply to all e-mails, however, if you are
included I WILL tell you and in which version.
CREDITS
AveriZen - Creator and main contributer
Includes - Maps, main walkthrough, basic beastiary, spell list, item
lists.
XI.B. Walkthrough History
Version 1.0 - 1//3 Completed walkthrough complete with maps, monsters, and
guide.
TBC: More detailed monster info (i.e. HP, Atk, Def), fight system
explanation, FAQ updates, Lv16 fully mapped.
XI.C. Game Credits:
Graphics by: Todd Camasta and Scott Bieser
Program by: Jim Sproul
Produced by: Brian Fargo
Associate Producer: Bruce Schlickbernd
Traditional Disclaimer: This guide was written without the express knowledge or
permission of the game creators, production company, or any known copyright holders
and thus is not an "official" or "officially recognized" guide to the game. It was
created by AverieZen and remains under his control for appending and publication.
This guide is free for distributing so long as the original text file remains
unaltered. Otherwise, hope you have fun!
AverieZen
~Fin (88.5kb)