SQUARE NO TOM SAWYER
FAQ/Walkthrough
by: Binta
email address:
[email protected]
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What is this about?
This is an FAQ for Square no Tom Sawyer. It's contains a walkthrough, lists of
characters and items, basics of the game, and maps.
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Copyright
I, Binta, have made this FAQ. You can print it, use it freely, or ask me if you
want to use it on your own site. Do NOT, however, plagiarize my stuff, sell it,
or ruin it in some way. In short: don't steal my work in any way.
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Thanks to:
-Squaresoft, for creating great games like this
-GameFAQs, for accepting this FAQ
-Myself, for my hard work
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Version History
Beta - (April 23, 2006) Beta version. Everything is far from complete. Basics of
the game, a few crude maps, and an early walkthrough is there. Also, I
couldn't translate one of the items (I'm trying to learn Japanese).
Beta.2 - (December 9, 2006) Fixed some errors and added on much more to the
items, characters, and - most importantly - the walkthrough. Also
noticed the battle system uses Final Fantasy's "ineffective attacks"
system, and also noticed that stats do cap. However, I haven't bothered
with much translation.
1.0 (September 8, 2007) - The walkthrough is complete from start to finish. I've
also fixed some more errors, and added on more maps and items. I've
also found an additional playable character. However, I've been lazy
and didn't translate what I needed to earlier, nor did I organize the
maps better. I added in a Q&A section as well.
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TABLE OF CONTENTS
1. Story
2. Basics of the game
3. Characters
4. Items
5. Walkthrough
6. Questions and Answers
7. Maps
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THE STORY
The place: Missouri
The time: 1855
Tom and his friends, Amy, and Jim want to down south, via the mighty Mississip.
However, pirates have been around recently. Tom's best friend Huck has managed
to get a hold of three tickets for a boat to go across safely. Unfortunately,
that isn't good enough.
But will that stop Tom?
This game is loosely based off of Mark Twain's famous novel, "The Adventure of
Tom Sawyer". Although some things are changed, added, or omitted, there are a
few things directly from the novel.
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BASICS OF THE GAME
Controls are
T-pad: Moves your character or the cursor on menus.
A: Confirms
B: Cancels. If there's nothing to cancel, you'll bring up a menu. Here's how it
works: Left=Take
Right=Dig (can't be used until you get the shovel)
Up=Search
Down=Items
Select: Brings up a different menu if you're not doing anything.
Left=Removes a follower from your party. (They CAN be retrieved)
Right=View the messages pieced together from your tiles
Up=View which Hissatsus you have
Down=Fool around with Hissatsus (naming them and such)
Also, this menu shows your character stats. They are:
HP: Current amount of HP that character has.
AP: Attack power. Lets you hit harder.
DP: Defense power. Lessens impacts of attacks against you.
QP: Quickness points. Increases probability of going earlier in battle.
You're probably wondering, what are hissatsus? Hissatsu is roughly translated
into specialty. In battle, you can use these to take a gamble. If it works, you
will do extra damage to the enemy. If it doesn't work, you'll only take damage
yourself. Not much is known about hissatsus so far.
After the rather boring title screen, you're given three options.
Continue: from the last point you saved
Start: from the beginning
Speed: of the messages. 1 is the slowest, 8 is the fastest, 5 is default. I
recommend using a speed of 8. Use left to decrease the number, right to
increase the number, and up/down to select your command. Press A to go on.
In battle, you have four choices, listed from top to bottom
Attack: Your standard attack.
Hissatsu: Read the above paragraph to find out some of how this works.
Item: Use one of the items that character has.
Fourth command: Varies with each character. See the characters for details.
There's also something like those "ineffective" attacks from the first Final
Fantasy. If multiple party members target one enemy and one of them kills that
enemy, the others will waste their attacks on the enemy you just killed.
How to use items. From top to bottom, the commands are:
-Use the selected item
-Use or give an item on nearby characters
-Trade the item to another character in your team
-Show an item to nearby characters
To pool items, trade a duplicate item to a party member who already has that
item. Choose the item you want to trade, then choose an empty slot.
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These are the characters who will make up your team.
.......................................Tom.....................................
The main character of the game, he must be in your party at all times. Unlike
the other characters who can only carry 4 items, Tom can carry up to 8. In
battle, Tom is strong and durable, his HP is definately the highest, but early
on he is very slow, so chances are he will go last in battle unless you train
him. He has the Run command, which, if successful, will end the battle. However,
if you can't get away, you've just let the enemies get in some free hits.
...............................................................................
.......................................Jim.....................................
An African American boy who escaped his master. His HP is low, but he is
incredibly fast (that might explain how he was able to escape to freedom). If
his fourth command is successful, it will make the enemy run away. However, once
stats stop growing, he is not very useful at all.
...............................................................................
.......................................Amy.....................................
Tom's girl until he meets Becky in the real Tom Sawyer story. Ironically, she's
your hardest hitter early on in the game (that breaks the female stereotype in
RPGs, but it doesn't matter), but slightly more fragile than Tom or Jim, and
eventually her stats will fall behind some of the others. Either way, her speed
isn't bad early on and her HP is decent. Her fourth command will randomly make
enemies disappear. However, she cannot be controlled manually for awhile.
...............................................................................
.......................................Huck....................................
One of Tom's best friends, he's pretty much the second main character in Tom
Sawyer. He's a little weak at first, but he'll catch up quickly and become
almost as good as Tom. Huck's Pass command keeps him safe from the battle.
Although he can't be injured this way, he can't do anything while in this state,
which lasts for a few turns.
...............................................................................
.......................................Dick....................................
God, how am I going to refer to this guy without having a Freudian slip? I don't
remember this guy from the book; he's probably a new character, but then again,
it's been years since I read the real Adventures of Tom Sawyer. His starting
stats are a little bit behind the others by the time you get him, but if you
stick with him, he'll become strong (and one of the better characters) very
quickly. A very good character, if a little slow. His unique ability is to
remove all of your party members except Tom for the remainder of the battle!
This has its pros and cons; it keeps everyone else safe, but it seriously
endangers Tom.
...............................................................................
......................................Billy....................................
Some random fat kid. Billy sucks; his beginning stats are overwhelmingly weak,
they rise very slowly, and his stats max out at low values. His technique is
somewhat the opposite of Dick's; instead of hiding everyone but Tom, it hides
everyone but Billy. This may conserve the others' energy, but he'll get geeked
for sure by doing this.
...............................................................................
.......................................Joe.....................................
Another of Tom's best friends. His stats aren't too bad and he is the fastest
character in the game, although his HP's cap is somewhat low. He is able to hide
himself completely from the battle with his fourth command.
...............................................................................
.....................................Johnny....................................
Some weird kid who wears a metal bucket on his head. Johnny's only purpose is to
jack his starting items and maybe give him items you don't need to free up
inventory space. His stats are low and show almost no room for improvement. Not
sure what his fourth command does.
...............................................................................
........................................Bob....................................
Another black kid. This guy's stats start out pitiful, but they rise VERY
quickly. I'm unsure of what his fourth command does, but he is neccessary for
one part of the story.
...............................................................................
........................................Al.....................................
His real name is Alfred, but in battles/menus he's just Al. Anyways, Alfred is
the local rich boy. His stats blow really badly, and his fourth command just
randomly scares enemies away, but it isn't overly useful. His only good point
is that he makes all of your other characters look much better; this guy is by
FAR the worst character in the game.
...............................................................................
.......................................Indy....................................
A Native American. He doesn't join until later in the game, but he's quite good.
His starting stats aren't too bad; although he won't do much damage early on,
he can survive battles without too much problem, so powering him up shouldn't be
too hard. Once he is powered up, he is quite good in every area, and getting
there isn't that hard for him. His fourth command is similar to Huck's Pass
command.
...............................................................................
Here's a list of the character's starting stats. How to build up stats? Fight
several battles and rest someplace (such as Tom's house, but not by tent. Using
the Lunch or Bread also works). Depending on how powerful the enemies you fought
before the last time you rested, your stats will increase after resting up.
*--Name--*-HP-*-AP-*-DP-*-QP-*---------------------Items-----------------------*
|Tom | 51 | 31 | 36 | 1 |Tent, Glass Ball |
|Jim | 47 | 27 | 34 | 39 |Rope, Blue/Green Card, Doorknob |
|Amy | 42 | 32 | 34 | 31 |Red Card, Bread (2) |
|Huck | 59 | 36 | 36 | 2 |Tile, Kanshakudama |
|Dick |239 |133 |141 | 53 |Tile, Cross, Yellow Card |
|Billy |120 | 79 | 69 | 39 |Hone, Blue/Green Card (2) |
|Joe |135 | 88 | 87 | 53 |Pirate's Medal, Blue/Green Card |
|Johnny |149 | 93 |104 | 68 |Tile, Blue/Green Card |
|Bob | 99 | 69 | 66 | 77 |Furuikinka (2), Blue/Green Card |
|Al | 76 | 49 | 46 | 36 |Furuikinka, Red Card |
|Indy |327 |136 |139 | 99 |Tile, Ichinokorinoha, Joker |
*--------*----*----*----*----*-------------------------------------------------*
Stats do max out. The left half of the below chart is the maximum stats for each
character, and the right half is how many points can be gained before the stats
max out; basically how much room there is for improvement.
*-----------------------**-----------------------*
| Maximum Stats || Room for improvement |
*--Character--*--HP-*-AP--*-DP--*-QP--**-HP--*-AP--*-DP--*-QP--*
|Tom | 999 | 365 | 257 | 224 || 948 | 334 | 221 | 223 |
|Jim | 162 | 145 | 148 | 177 || 115 | 127 | 114 | 138 |
|Amy | 333 | 112 | 133 | 145 || 291 | 80 | 99 | 114 |
|Huck | 444 | 327 | 248 | 222 || 285 | 291 | 212 | 220 |
|Dick | 486 | 300 | 222 | 108 || 247 | 167 | 81 | 55 |
|Billy | 175 | 152 | 139 | 147 || 55 | 73 | 70 | 108 |
|Joe | 281 | 222 | 187 | 327 || 146 | 166 | 100 | 274 |
|Johnny | 175 | 140 | 169 | 100 || 26 | 47 | 65 | 32 |
|Bob | 269 | 189 | 193 | 211 || 70 | 140 | 127 | 134 |
|Al | 115 | 97 | 93 | 91 || 34 | 48 | 47 | 55 |
|Indy | 555 | 333 | 237 | 200 || 228 | 197 | 98 | 101 |
*-------------*-----*-----*-----*-----**-----*-----*-----*-----*
Character rankings:
1st) Tom - He's the ultimate tank, hardest hitter, can carry twice the
amount of items the others can, and he has the Run command. What's not to
like?
2nd) Indy - The second most powerful character, also has the second highest
HP.
3rd) Huck - A tad weaker than Indy in terms of HP and attack power, but not
by much. His defense and agility are a bit better, though.
4th) Dick - Strong character, if a bit slow.
5th) Joe - His speed is unmatched and he hits harder than the others ranked
below him.
6th) Bob - Okay stats in every area, but nothing to brag about.
7th) Amy - Not really powerful, but her HP is fairly high.
8th) Jim - Great early on, when his agility skyrockets past the others, but
later on he seriously lacks power and HP.
9th) Billy - Now we're starting to get into the really crappy characters. He
doesn't do anything great.
10th) Johnny - Better than Al, but that's about it. Overall, a very poor
character who should rarely be used.
11th) Al - In my opinion, he is the most useless RPG character I've ever
seen. If it wasn't for using him to store items you don't need anymore, I'd
rank this guy 12th and empty character slot 11th. Heck, even Cinna from
Final Fantasy 9 is better!
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ITEMS
There are no weapons or armor in this RPG, but you'll come across a huge array
of items throughout your adventure. Items marked with an asterix before their
names means I have yet to translate their names or am unsure of how to spell it.
Carrying multiple of the same item will be represented with a number.
Tent (Tom starts with it) - Lets you save the game. Note that this doesn't
restore lost HP or restore any fallen party members. This is almost
essential if you want to beat the game.
Lunch (various sources) - You can carry only one at a time, but it fully
restores everyone in your team, even fallen members. You can usually obtain
these when you rest at someone's house.
Bread (various sources) - Feeds other characters for various reasons. One reason
is to get Huck to help you. Also works like the Lunch. You are allowed to
carry a total of 4 amongst every character, regardless if they're in your
party or not. So don't think you can give 4 to one character, get rid of
him/her, then stock up on 4 more.
Tile (various sources) - Reveals part of a message. Obviously, you'll find
several of these.
Glass Ball (Tom starts with it) - Give this to Tracy and she'll give you a tile.
Rope (Jim starts with it) - Give it to Richard in the first golden forest.
Blue Card (various sources) - Trading cards.
Doorknob (Jim starts with it) - Show this to Bob to get him to join your team.
Red Card (various sources) - More cards.
Letter (given to you by Laura) - Give this to old man Haze.
*Kanshakudama (Huck starts with it) - Used to wake up Watson.
Pendant (defeat the twins the first time to get it) - Show this to Becky several
times to get the Licence.
Yellow Card (various sources) - More of those cards. (no, this item isn't
that rock band!)
Saw (found somewhere in a forest) - Another item Richard wants.
Heart 3 (obtained in the city) -
Cross (Dick starts with it) - Damages all enemies when used in battle. Can be
about equal to a regular attack against some enemies, twice as powerful
against others, and really weak against others. Can be used as many times
as you want. This is a very useful item.
*Wana (given to you by Nicholas) -
*Hone (Billy starts with it) -
Medicine (given to you by White) - Give this to Silver.
Pirate's Medal (Joe starts with it) - Seals Franklin's magic when fighting him
Shovel (found in house in the fourth town) - Enables the dig command.
Joker (located somewhere in the city) -
Dolittle's Diary (found in house in town 5) -
John (gotten from defeating John in town 5) -
*Mitch (gotten from defeating Morgan in town 5) -
Seishou (give Walters 3 yellow cards to earn this) - Show this to Indy in the
city and he will join you. This also uncovers the demon's labyrinth.
*Nezumi no Shippo (forgot how I got it) - Give this to Ben and he'll help you
get Hannibal to help you.
Magic Cape (wake Watson up to get it) - Increases your movement speed on the
map! Also enables you to beat Jack in a race.
Magic *Kutsu (beat Jack in a race to earn it) -
Furuikinka (various sources) -
Licence (gotten from Becky) - You're not required to get this item, but you can
use this to get the man blocking the bridge to go away forever. However,
you can only do this approaching him from the front.
*Shirube (beat Morgan a second time to get it) - Teleports you to the house
across the broken bridge, near Margaret's tomb.
*Ichinokorinoha (various sources) - Used in battle, this brings all of your
party members down to 1 HP. Ridiculous. Why even bother?
Key (find Henry a second time to get it) -
Kunshou* (answer Watkins' questions correctly to earn it) -
Lamp (given to you by Becky's father after rescuing her) - Lets you enter the
last level, the cave.
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WALKTHROUGH
Obviously, you know the two golden rules in an RPG: 1) talk to everyone, and -
most importantly - 2) SAVE FREQUENTLY!!! You never know if you'll screw up, and
above that, sometimes the game will glitch up where you're positioned somewhere
where you can't move; ever. Chances are it won't happen, but if it does you're
screwed (unless you saved before it happened). And if common sense didn't tell
you, do NOT use the tent when the glitch happens. Also, 3) be sure to recharge
your characters' HP regularly.
Refer to the maps included in this FAQ to use this walkthrough.
Maps used: Haze's Forest and Tom's hometown.
From starting point
-Enter the house you're standing in front of. This is Tom's house. You can rest
here by talking to your aunt. She'll also give you a lunch if you don't have
one. Talk to your cousin Sid to get a tile.
-Recruit Jim and Amy (doesn't matter which order).
-Talk to Laura and answer 'Yes' to her question. She'll give you a letter
-Go to Haze's house (located in the secluded house with the question mark in the
far righthand corner on the map) and give him Laura's letter.
-Go to point C on the map of Tom's hometown, near Bill.
-When the forest branches out, go right and down the first path you come across.
-Keep going right to find Huck. He wants bread, so give some to him. You now can
recruit him.
With Huck in your team, go to the second town. Find the twins and fight them for
the pendant. Also, in this town Ben will inform you of a man named Silver.
Go to the green forest and enter the cabin you immediately see. If Jim is in
your team, he's in the cabin. Answer yes to his question and from now on you'll
be able to run twice as fast! This will definately help you. Go to the golden
forest and look for Richard. He wants a rope; give it to him. Also, you can go
inside his house, and if you search in there you'll find some bread. You can
only carry a total of four, but if you use them up you can always get more if
Amy is in your team.
Talk to everyone in the towns; after inquiring about Becky, go to her house,
located near Jamie in Tom's hometown. Show her the Pendant and she'll give you
a Blue card. Leave the house and go left and you'll be asked a question
about Amy and Becky. I forget what it was, as I wasn't paying attention much.
Now what to do with your cards? Pool them all to Tom. From point B on the
forests south of Tom's hometown, keep going until it branches out into three
directions. Enter the first house you see on your left. Give your Blue cards
for Red Cards, and Red Cards for Yellow Cards. Return to this guy whenever you
can give him more cards.
Green forest 1:
-Go to the green forest and find the saw.
-Give the saw to Richard. Keep talking to him until he starts saying the same
thing over and over again. Now you have a canoe for use in the rivers.
Now for the next part: the rivers.
-Look for the bottle. By picking it up, you'll find one of the tiles.
-Do not, I repeat, DO NOT GO TO WHAT I LABELED AS DANGEROUS TERRITORY IS!!! If
you do, you'll fight enemies which will royally kick your butt.
Go to the pink forest and talk to Ace. If you say no to what he says, he'll
challenge you to a fight, with Indy and Mark helping him. Although Indy can hit
all of your members at the same time, these guys aren't hard to defeat at all
because they lack any power.
Now, we'll tackle the part of the rivers I warned you having extremely powerful
enemies. Seriously, you'll want to train your characters so they have at least
300 HP, 200 DP, and 230 AP for Tom and Huck. That may sound excessive, but
without the extra resilience, you'll die very quickly, and without that extra
attack power, battles will take forever. Jim and Amy's stats cap too low to
reach that quota, but power them up to maximize their stats, if you like to
complete everything in an RPG. At this point in the game, Jim and Amy don't
do much except take very few hits for you and hold your inventory.
Eventually, you'll come across a dock, which leads to another short, linear
forest. The trees should appear blue and yellow. Go forward and you'll enter a
city. Just because there's civilization here doesn't mean you're safe. In fact,
this city is extremely dangerous. You'll still fight monsters in the city, and
the people will attack you if you enter some of their houses.
North of the city is a dark forest with really cool colors and music! Tom will
even appear all blue and green to match the screen's tint. Here are some things
to do while in this forest:
-Locate Dick and talk to him. You'll have to ditch one of your party members to
recruit him. I suggest getting rid of either Amy or Jim, but not Huck, because
you'll need him and he's much better than those two.
Here's what happens in the second green forest:
-About halfway through the first corridor, you'll see something suspicious in
the trees. It's just a sign saying South End is just ahead.
-If you want, you can talk to Watkins. He'll offer to quiz you. If you get the
right answer, he'll heal you. But if you get the wrong answer, you'll have to
fight him. He is easily beaten, but by fighting him, you are deprived forever
of an opportunity to have Watkins heal you.
-Find the house with the exclaimation mark and fight the two pirates inside.
-Now go to town 3.
-To your left are those twins again! Geez, what's with these guys following you
everywhere you go!? Talk to them and you'll have to fight them again.
-It's pointless to challenge Jack to a race for now. For now, he's simply too
fast to beat; no matter how good you are at the button mash he'll win every
time...until later. So don't mess with him for now.
Blue/yellow forest 2:
-Find Nicholas, he'll ask you a question and you'll get a Wana (translation to
be done). I don't remember whether I said yes or no for this part.
Go to town 4, via the field from town 3. Here are few things to do there:
-Find Billy. Discard Jim or Amy (whichever is still with you) and recruit Billy.
-Get the shovel.
-Get the medicine from White.
Backtrack all the way to Silver's area. When you're walking along the path to
his house, you'll get attacked by a couple enemies. You'll notice that Tom is
alone in this battle, only with *Senchou helping him, who is automatically
controlled. You'll easily defeat the enemies. Now proceed and talk to Silver.
Give him the medicine you got from White and he'll give you three hats.
Go back all the way through the rivers, the city, second green forest, third
town, second blue/yellow forest, and in town 5. Here are few things to do.
-Only one of the houses in the same area Pochi's in can be entered. Go inside
and take Dolittle's diary from the table.
-Fight John in a weird battle. He doesn't do much damage, but he is immune to
all of your attacks. I forgot how to beat him.
-Fight Morgan in another intersting battle. It's basically rock-paper-scissors.
You're given 4 commands. Up is retreat, left is rock, down is scissors, and
right is paper. To win, you'll hear a three beeps and a fourth beep. As soon as
the fourth beep is heard, quickly choose what will beat Morgan's choice (if
there actually is anybody who's never played rock-paper-scissors before, rock
beats scissors, scissors beats paper, paper beats rock). If you go too early or
you choose the wrong attack, you'll get hit. If you do it right, you'll score
a hit. It should take about 2 or 3 hits to take Morgan down. This part of the
game takes a bit of luck, so don't be surprised if you get hit quite often.
-Recruit Joe and Johnny. This may be a tough decision who to get rid of. Unless
you want to max everyone's stats out, I suggest getting rid of Billy. Get rid
of Huck and/or Dick as well. Chances are they've maxed out their stats.
Once you get the *Nezumi no Shipo (translation to come), return to the second
town and give it to Ben. I forgot how I got this item. Anyways, talk to Walters
and exchange your cards. Trade in 3 yellow cards for a Seishou.
Return to Watson in town 3. Use the *Kanshakudama to wake him up, as he's asleep
right now. He'll give you the Magic Cape. Use it and from now on you'll be able
to run even faster on the map! This speed-up also applies to the race against
Jack. Go to Jack and challenge him to a race. Press A and B as fast as possible.
The button-mashing involved is pretty intense, so you might have to repeat this
several times before you can beat Jack.
Backtrack all the way back to Tom's hometown. Go to Becky's house, show her the
pendant one more time, leave then re-enter. You'll see some guy in there. Talk
to him. His name is Alfred. Now what's he doing at your girl's house? Anyway,
you'll have to fight him. He's easily beaten with just one hit. Leave, return,
and show Becky the Pendant again. She'll give you the Licence. This item will
help create a shortcut by removing the man blocking the bridge in the third
blue/yellow forest level.
Back in town 2, you can go to Alfred's house, which is located between Peter and
Ben. Go inside and you can rest up. Then by talking to Alfred, he'll ask you if
you're still mad at him. Say no and you can now recruit him.
Check the maps for the city and the white forest. Go to what's labeled 'unknown
location'. You'll end up in an open field, with only one tree in the background.
There's a hidden passage to the right of the tree.
Return to the White forest near the city, where Indy, Mark and Ace are. Talk to
Ace and he and Mark will disappear. Approach Indy, and show him the Seishou.
Indy can now join you.
Before starting your next objective, make sure you've powered everyone up
completely. After completing the next quest, you'll no longer get into battles,
and in the labyrinth, you'll fight tons of hard enemies.
I suggest taking Huck, Dick, and Indy as your allies. Unless the others who are
not in your team have items you'll need, you should stick with this team for
the rest of the game.
Go to Barkland's house, from the city, through the white forest, past the sign,
and all the way to the house. Show him the Seisho (be sure you're standing
right next to him), and he'll transform. As you might have guessed, you have to
fight him. By now, he is no problem, and when you've trashed him, his house will
transform into a strange labyrinth! It's a complete maze; refer to the maps to
find your way through it. A bit of advice: don't run from battles. Even if you
get away, it's almost guaranteed another battle will ensue, so it's not worth
wasting anything. Use map "THE LABYRINTH" for details.
Do not fight the Demon hiding in the treasure chest. He is simply far too
powerful to beat. I've even had Tom, Huck, Dick, and Indy all at their strongest
and I've tried every approach, to no avail. Ignore the chest; you're only going
to kill yourself.
Locate Franklin. Before entering the room he's in, make sure you give the
Pirate's Medal to one person and the Seisho* to another character in your team.
When you enter his room, you'll see a giant person, which honestly looks like a
giant blue Klansman to me. You'll fight Franklin (and in battle, he now looks
like a giant purple Klansman). Use the Pirate's Medal to seal his magic and the
Seisho to weaken him. If you don't, he'll be too strong to beat. When he's done,
Barkland's house will revert to normal and everything is normal again.
From now on, you'll no longer get into any more random battles. You'll only
fight when specified.
Leave and start heading back toward the white forest. You'll notice Henry, a
strange looking guy you've never seen before. Talk to him and you'll fight.
Leave, return, and talk to him again.
Look for him again outside of Foster's house. Talk to him and he'll offer you a
key. Take it. You'll use this to help Becky in a cabin, located in the green
forest just outside the city, where Watkins is. Find the cabin, use the key,
enter, and talk to Becky. Strangely, she becomes an item in your inventory.
If you want, you can take a quiz from Watkins. If you're right, you're given a
chance to heal, and sometimes you can get items. Unfortunately, the questions
are completely random, so I cannot help you if you cannot read Japanese.
When you've rescued Becky, you'll be attacked by pirates outside. Fight them off
and go along. Take Becky back to her house. Talk to her and her father. They'll
be grateful and give you a lamp. Now you're ready to take on the final level.
The cave is located through the white forest, past the tombstones, and into the
open field. Find a hidden path beside one of the trees and keep moving forward.
You'll eventually enter a cave. Before tackling the final level of the game, you
MUST have Huck in your team. If he isn't, go all the way back to his treehouse
and get him.
A map is essential here. It's much larger than the labyrinth, and there are two
points that loop.
Huck helps you cross the gap. It's pretty funny, because you can still use the
Dig command while he uses himself as a bridge and you stand over him. Nothing
happens that way, but go on.
Your goal in the cave is to find Injun Joe's treasure. When you find it (point D
on the Cave map), he'll appear and challenge you to the final fight. Cool music,
but he isn't hard to beat at all; just keep attacking until he's gone.
Congratulations! You've beaten a strage, yet very fun and interesting - game!
================================================================================
QUESTIONS AND ANSWERS
Q: Overall, how would you rate this game?
A: This is a good game, but it can be very confusing and incoherent at times,
especially without an FAQ or some other knowledge. But if you map maps or use
this FAQ, I think you'll have a lot of fun. It's like Quest of the Avatar;
the game's quest isn't very long, but you do have to take your time to
succeed.
Q: You played this game via emulator/rom, didn't you?
A: Nope! In fact, I have the cartridge, but I don't have the box or manual.
Q: What's up with Jim's status portrait?
A: If you're familiar with black stereotypes, this is an exagerated joke on
blacks having big lips.
Q: Why do enemies sometimes inflict 1.7 damage or something with a decimal?
A: I don't know why exactly, but I do know the tenths decimal digit in this game
is basically units, so 100 HP in this game would be 1000 HP in a common RPG.
Q: Are there any secrets or different endings in this game?
A: I've found several items I've never found a use for and there are certain
things I've never found out (such as Margaret's tomb), so it's VERY likely
there could be secrets in this game. I also have yet to find the last tile.
Q: What happens if you enter the cave before getting the lamp?
A: As you move more inside the cave, everything gets darker. Eventually, Tom
will say it's too dark to move forward, and you have no choice but to go
back.
================================================================================
MAPS
This game is a huge maze. Unless you have a wonderful, dedicated memory or maps
of your own, you won't make it through this game. Here are some maps.
Key
(S): Starting points. The one on the first map is where the game beings, others
mean where you start on that map (if maps connect to others)
The dotted lines are the pathways. Above them are characters you talk to. An
exclaimation point means you must talk to them. Expect fights with those
having double exclaimation marks. Characters you can recruit aren't
labeled; just recognize their names to find them.
[ ]: House you can enter. Like people, refer to the locations above the line. A
question mark means it's significant.
R: Healing locations.
*: Junctions/intersections.
+: Bridges. Not neccessary to map those, but it makes it easier to determine if
you're going the right (or wrong) way.
~: Gravestones.
/: Broken bridge. Choose a different path.
#: Docks. You can't do anything about them until you get something to ride on.
Colon: Instead of vertical dotted lines, you may see these. These are ways to
different areas.
^ > < V: One way paths.
Characters may be in different areas because they walk left and right.
The maps are in order of appearance.
Some houses or people you must interact with might not immediately be availible.
Refer to the walkthrough for details.
Haze's Forest and Tom's hometown
*--------+------*
| |
*-----------* *-----*
| [?] |
-------*-------* ----------*
[ ]Ace : Amy
*-------------*-----------------------*
| man Jim [R](S) | Mary
*----------*------------*------------------------*-----*
| Jamie [!] |Laura![ ]man[ ]man[ ][ ]| : Bill
*----------*- *-------------------*----* *---------*
| man [ ]Janet girl | man |
*----------------*---------------*-----* C
: :
: man :
*-------*---------------------*-----*
| |
*------* *----*
: :
A It's pretty much linear Immediately B
if you choose this path. puts you in
You'll end up in a part the same
of town with the twins. town as A.
Forests south of Tom's hometown, from point C on the above map (this area can
also be refered to as "Huck's Area")
(S)
|
*-------*
[ ] |
*-/--------*------*---------------*
| | | Huck!
*-----------------*-----*---------*----- #
| |
*--------------------*-+---*
|
*--------------------*
|
town--------*
The second town, River West
(from point A on the map above the map above) (above map's point B)
: Twins!! :
*------* *----*
| boy[ ]Lucy |
*-----*------- *----*
| oldman[?] |richman[ ]
* *---------*---------leads to
| Jeff man[ ][ ][ ]|[ ]Grace man Huck's area
* *----------------*------*
|Peter [A] Ben! | [ ]man[ ] | [ ] |
*---------------*-----*----------*------*-----*
| |
*---*-----------------------*---------*
| [ ] oldman | sign
*-------* *-----*
: :
To golden forest 1 To green forest 1
House of interest
A: Alfred's house. He will not be here until you defeat him, and after you do,
you can recruit him here (for your first time, after you use him once, to use
him again you must go to the fisrt golden forest. and rest up here.
Green forest 1
To town
: [?] man
*------*-+----*------
| |
*------* *
| |
*------* *
| |
*------* *
| | To the middle of the first river
map
*--+---* * #
| | ~ man |
*------* *--------------*
| ~ man ^
*------* *-------*-----*
Saw | ^ | From point A on the first map of
rivers
*---------+----* *--+------* #
| | |
*---------+---------------------*--/------*
Golden forest 1
To town
:
*----------*------*
| Alfred |
------*-+---* ------*
[?]Richard! |
----------------*
NOTE: Alfred will only appear here until after you've recruited him for the
first time and dismissed him.
Different key for the rivers. Pluses are where you can switch screens.
Rivers 1
DANGEROUS TERRITORY!!
This dock: to Silver's house +++++++---------
V |||||||
V ---++++++++++---------+++++++
to blue/yellow forest 3 V |||||||||| #
where a man blocks #----++++--V----++++++++++++++++++ To pink forest 1
the way |||| # |||||| #A
+++++-++++-------++++++-- To green forest 1, near the broken
||||| # bridge (don't bother going here).
+++++-----+++++ To green forest 1
||||| #To Huck's area
++++++++++---
|||||
-----+++++--Bottle
From Dangerous Territory:
+++++++--------
||||||| #^to Blue/Yellow forest 1
+++++++------+++++++++-----------(dead end; doesn't
||||||||| look like it is,
+++++++---------+++++++++ but it is.)
|||||||
+++++++-----------------+++++++
|||||||
To safety
The path to Silver's house is very short and completely linear, so I didn't
bother making a map. However, the color scheme is blue and yellow.
Pink forest 1
-*-
[?] |
-----*
|
*------*
|
*
|
*
|
#Rivers1 *
:Mark,Ace,Indy!!|
*---------------*
Blue/Yellow forest 1
To Dangerous Territory of rivers 1 to city
: :
*-----+-------------------+-----------*
City
Houses with an "f" in them indicate people who will attack you
to dark forest 1
[B]man: man man [ ] men [ ]
*------*--*----------------------------------*
|[ ]man[f]|man Horrace [f]man[ ]man[f]|[ ]man [ ]
*---------*---------------------*----*-------*---------*-----*
| [f] | [A]| [!]|[ ]man[ ]woman[ ]| :
*----* * -----*----------------------* to green forest 2
| |[f]Charlie[ ]Janet[ ]| |
*-------* *----------*----------* *----*
: | [ ] [R]| man|
To blue/yellow forest 1 *----------------------------*----*
|
To white forest
Houses of interest:
A: Foster's house (enter via stairs on left half of door)
B: Get Heart 3 here.
White Forest
*-----*
| [A]|Man?
*-----* * *-------*
| sign | |
*-------* *---------*
| [R]
*-----*
Mark,Ace,Indy! |
to city *-----* *-----* *-----*-----*-----*
..(anything above this line is the city, anything below is the white forest)...
| | | | | | | |
*------* *-----* *-----* *----/*
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ |
*-------------------------------*
|
*----------------unknown location
A: Barkland's house. Show him the Seishou and he and his house will transform.
Dark forest 1
~~~
*-----+------*-----+-----*----------*---+--(dead end)
| to city>>: Dick| |
*-----*---A A---*-----*----------*-----*
| | [ ] |
*-----*------*---/-*-----*-----*----*-----*
| | | $ |
(dead end)---*------------* *-----*----------*
Note: The two points marked with "A" meet with each other. I had to do this so
the map doesn't intersect with the part of this area that leads back to the
city.
Also, if you go south into the dollar sign (pass two junctions going right
from the broken bridge), you'll teleport into Dark Forest 2.
Green forest 2
to town 3
: pirate
*------------------*
|
*----------*-----*
| |
*-----------* *-----*
| |
*----------*/----*-----*
| Watkins|
*------------------------* ------*
| [A] |
*------------------------* *-----*
[ ] | |
*----------------------------------------* *-----*
| |
*---------+-----*------------------------------*-----*
| |
*----*--------------*----------*
| |
to city *----*---------*
: sign |
*-----------------------------------*
A: Pirate battle
Town 3
to blue/yellow forest 2
:
to field *-----*-----
[ ][ ] :[ ]man[A] Twins!! |
*------*---------*---------------*-----*
[ ]boy[ ][ ][ ]|[ ][ ] [ ][ ][ ]| :
*--------------*----------------* To green forest 2
cow |[r]man[ ] | people
*---------*--------------*
continued; follow dotted line to see where.
................................................
|
*-----* Jack and the race track
| :
*-----*----------*
boy|
goes to a different ----------*
pink forest. Linear;
has one house, then
leads to dark forest 2
Houses of interest:
A: Watson's house.
Blue/yellow forest 2
[ ]
to town 5 *---------------*--------
: | Nicholas! |
*----*-------* * -----* *-------*
| | | | |
* *------*----*---+-*----*-------*--------*
| | | Palmer |
*----------*--------*----------*----------*-----*
| |
--* *---/-*-----*------------------*
| | |
*----------*---/-*------this is a really, really long
linear path back to town 3
field (from town 3)
An extremely linear part, starting from when it stops being linear.
|
---*--------------*-----
|
*------------------*-----
:
to golden forest 2
Golden forest 2
to town 4
:
to town 4 *-----*-----*
:pirate | |
*----------------* *-----* from field
| :
*-----+---------*------*
|
-----*
Dark forest 2
*-----+-----*-----+-----*----------*-----
| (S)^ | |
*-----*-----------*-----*----------*-----*
| | |
*-----*-----*---+-*----*-----*-----*-----*
| | | ~|~ |
--+-----*-----------* *-----*-----------*
Two important notes involving the tombstones:
1) If you go north, past these two tombstones, you'll teleport back to the
first dark forest.
2) If the tombstones aren't there, return and try again.
Town 4
to blue/yellow forest 3
: :Willy![A]Sally!
*-----*-----*-----*-----------*
Billy|Janet[ ][ ]|[B]man | twins!
-----*-----------*-----*-----*----------*
| |Bob |[ ]people |
*-----------*-----*-----*-----* *-----*
|cow |Beth |[ ] | :golden forest 2
-----*-----*-----*-----*
:
golden forest 2
Houses of interest:
A: This house has a shovel on the table. Pick it up.
B: This is White's house. Pick up medicine here, and you can also rest here.
Town 5
Morgan!
*----*
| |[!]Pochi
*--* *----*
| | Johnny
*--* *-------*
[ ] Ace| [ ]Joe|
---*---*--* *-----*
: | |John!!
To golden *-----*-----*----*
forest 3 |Tracy! man|
*----*-----*-----*
| :
*-----* To blue/yellow forest 2
:
To golden forest 3
Golden forest 3/open field 2
To town 5
:
*----+-- *-------*
| |
*------*------*
:
*------*------* To town 5
| | :
-----*-----* *-----* *-----*
| | :
*-----*-------------*-----*-----*
| :
*-----* *---------*
# man! | |
*----+---*-----*---*
: :
both lead to town 4
THE LABYRINTH
1st floor 2nd floor
2
|
*-* [ | ]
| : : F3(A)
*-* *-*-*-*-*-* |
| | | *-*
*-*-*-* *-* |
| | *-*-*
*-* [ ]*-* [ ] |
| : | F3(B) *-*-*-*-*-*-*
[]*-* *-*-*-* | | _ | | |
| | *-* *-*-*-*-*-*-*
*-* *-* | |
: | *-* *-*-*
*-*-*-*-*-* | [ [ [R]: |
| *-*-*-*-*-*-*-*
(S)
3rd floor (from point A) (from point B)
[3]
*-*-*
| |
[ ] [2]--*-*-* [1]
*-*-*-*-*-* *-*-*-*-*
| | | _ |
[]-*-*-*-*-*-* []-*-*-*-*-*
| | |
*-*-*-*-*
| _ |
[]-*-*-*-*-*
1: If you enter this room, you'll find a treasure chest. It's a trap; you'll
fight a Demon which you won't stand a chance against. He has too much HP to
beat, he inflicts a shitload of damage, and to all characters per attack.
2: This is a strange room in which you'll find a hidden door to the right.
3: This room contains the statue of Franklin. It will come to life and attack
you in a difficult battle. See walkthrough for help.
The final level, the Cave
A B
| |
*-*-*-* D *
| | |
* * *-*
| | |
* * *
| | |
*-*-*-* * *
| | |
* *-* *
| | |
*-* *-* *
| | |
* 3 * *
| | | |
* * * *
| | | |
*-* *-* *-*-*-C-* *
| | | |
* *-*-* *
| | |
*-* *-* *
| | |
4 1-*-*-*-* *
| | |
* *-*-*-*-*-*-*-*-*-*-*
| |
*-*-*-*-*-* *-* *-*
| | | | | |
* *-* *-* *-* *-*-* *
| | | | | |
* * *-*-* * *-*
| | | | |
A* *-* 2-* 1-*-*
| | |
B *-* * *
| | | |
*-* * 1-*-*-*
| | |
*-*-* *-*
| |
* *-*-* *-*
| | |
*-*-*-* *
| |
*-*-*-*
|
*-*
|
*
|
*
|
Exit*-*-*-*
(NOTE: Characters in locations 1 and 2 only appear if you enter the screen from
the right)
1: Injun. Say no and you'll fight him. Say yes, give him the tiles, and he
disappears.
2: Potter. Say yes, he disappears and your tiles are gone.
3: This room is blue for some reason.
4: Earthquake room. Not sure what the point of it is.
A and B loop to the corresponding point on the map.
C: There's a gap here. You need Huck in your team in order to cross it.
D: Injun Joe. Dig against the wall, search the treasure chest, don't take it.
(it doesn't work, you'll have to search it) This is the final battle!
===============================================================================