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                                SonSon FAQ
                            For the NES/Famicom
                      Version 1.0 (Created 3/28/2006)
                              By Devin Morgan

   This file is Copyright (c)2006-2007 Devin Morgan. All rights reserved.

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Table of Contents

1. What's New
2. Introduction
3. Controls
4. Overview
5. Credits
6. Copyright Notice
7. Contact Information

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-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.0 (3/28/06): The first complete version of this FAQ.

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-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

SonSon is a side-scrolling platformer game which originated from the arcade.
Basically, a bunch of people have been kidnapped by a weird creature floating
in a cloud, and it is up to you as SonSon (or TonTon if you're the second
player) to rescue them. The screen constantly scrolls to the right, which
leaves you to move in all four directions through the area, blasting enemies
and picking up food items for points. Every now and then the scrolling will
stop and you'll have a short battle scene with many enemies at once, but it's
nothing too major. Apart from the inevitable slowdown you may experience when
a lot is going on, this game is rather addictive and worth a playthrough if
you want to try something fun and new (well, not new, but you know).

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-=  3. Controls -=
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Start: Pause/resume the game

Select: Moves cursor on the title screen

Control Pad: Moves the character, jumps up/down ledges (press Up/Down)

A/B: Shoot a bullet straight ahead (up to 3 on the screen at once)

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-=  4. Overview -=
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===========
Extra Lives
===========

As you would expect, extra lives are rewarded based on the amount of points
you have accumulated. As such, you gain an extra life after passing the 20000
and 80000 point thresholds, then every 100000 points from that point onward
(180000, 280000, etc.).


==========
Game Clear
==========

In the final area (designated by the rock with the number 1), collect the
floating staff and you will have completed the game! From here, you can start
a new game from the beginning. The difference in this continued play is that
there are more enemies, but there are also more opportunities to earn lots of
points!


=================
Mini-Boss Battles
=================

After every few "areas", designated by the decreasing rock numbers, you will
encounter an area where the music changes. Often times there will be
dragonflies that will appear at this point, too. Up ahead you will see Skull
Blocks on each level, and behind them a doorway where Bombers come out (one
per level). In order to progress, you need to shoot through the blocks and
the bombs, and kill the Bombers. It is not necessary to kill every enemy on
the screen, but it does help to rack up your points. When the music changes,
the "mini-boss" section is over.


=========
POW Block
=========

Every so often you will come across a flashing "Pow" icon. If you pass over
it, all the enemies currently on the screen will disappear. They all will be
replaced by large food items, most frequently Large Carrots and Noodle Boxes.
Later in the game they may also turn into Eggs as well. Try to time your
usage of this for when a new wave of enemies first appears on the screen to
the far right. That way you can take full advantage of its enemy-clearing
ability for a brief period.


=======
Scoring
=======

Food Items
----------

Item          Points
----          ------
Radish        10
White Flower  10
Cherry        20
Shish Kebab   20
Carrot        30
Red Flower    30
Mushroom      40
Strawberry    40
Potato        50
Tomato        50
Blue Pepper   60
Lemon         60
Blueberry     70
Watermelon    70
White Carrot  80
Yellow Berry  90
Banana        100
Blue Plum     100


Special Items
-------------

Note: Special items refer to those which appear in front of wooden signs. The
     dirt lumps appear at random out of the ground, so keep an eye out for
     them. It should also be noted that the point values for these special
     items appear to increase in value late in the game, based on my own
     observations.

Item               Points
----               ------
Dirt Lump          1000
Large Carrot       1000
Noodle Box         2000
Egg                3000
Pinwheel           4000
Large Lemon        4000
Cake               5000
Corn Dog           6000
Squash             7000
Large Watermelon   8000
Pineapple          9000
Large Strawberry   10000


Enemies
-------

Name            Single/Group    Appears
----            ------------    -------
Axe             30              Thrown by Cloud Man enemy
Bat             50/500          After Rock 19
Bomb            30              Thrown by Bomber enemy
Bomber          50              Rock 16 Mini-Boss
Cloud Man       4000 (Red)      After Rock 16 (point values rise later)
               5000 (Purple)
               6000 (Green)
Dragonfly       50/500          After Rock 16
Fish            50/500          After Rock 19
Fly             150             After Rock 15
Skull Block     500             Mini-Boss Sections
Skull Coin      500             After Rock 17
Spear           30              Thrown by Spear Thrower enemy
Spear Thrower   150/1000        After Rock 17
Stone Warrior   150/1000        After Rock 19

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-=  5. Credits  -=
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CoolDeramon: I referenced his FAQ for the Arcade version when I was unsure of
what to call certain food items.

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-=  6. Copyright Notice -=
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This file is Copyright (c)2006-2007 Devin Morgan. All rights reserved. Please
view the following URL to see the list of sites that are allowed to post my
work:

http://www.freewebs.com/dbmfaqs/allowlist.html

This list is comprised of sites I know and trust well. If your site is not on
the aforementioned list, you are currently not allowed to post any of my
files on your site. If you wish to acquire permission, feel free to email me
(see the section below); permission may or may not granted at my discretion.
Please respect my work and do not steal it or post it without my permission.
I only want my most recent work to be available and I do not feel that can be
achieved if others take from me without my knowledge or permission.

If you are writing a FAQ for this game as well, and would like to use some
information, contact me and we'll talk. Please do not rip me off, as that is
blatant plagiarism and such will not be tolerated.

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-=  7. Contact Information  -=
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As of this version, the file contains all the information I know to date. If
it is a work in progress, give me time before bombarding me with emails about
things being missing. All I ask is that you READ THE FAQ before emailing me,
since that's what it's here for! Don't waste my time (and yours) by asking me
for information obviously covered in the guide. If it's in reference to a
side quest or item, chances are they can be found in another section besides
the walkthrough, so check the appendices as well.

If you have any questions, comments, or things to add that are not already in
this FAQ, feel free to email me. I usually do post submissions, credit given
of course, so long as I feel they are relevant to the game in question. My
email address is: dbmfaqs(at)gmail.com. Thanks for reading, and be sure to
check out the rest of my work at this URL:

http://www.gamefaqs.com/features/recognition/3579.html

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