Game: Monster in my Pocket
System: Nintendo
Genre: Action
Author: Seraph 0
E-Mail:
[email protected]
Date: July 17, 2006
-----------------
Table of Contents
-----------------
1. Copyright
2. Introduction
3. Story
4. Controls/Tips
5. Item List
6. Enemy List
7. Boss List
8. Walkthrough
Stage 1 - "Monsters in my House"
Stage 2 - "Big Trouble in the Kitchen"
Stage 3 - "Crisis from Underground"
Stage 4 - "Towering Catastrophe"
Stage 5 - "Oriental Illusion"
Stage 6 - "Last Battle at Monster Mountain"
Stage 7 - "Home Sweet Home"
9. Review
------------
1. Copyright
------------
Copyright 2005 - 2006 Andrew Almeida
This document cannot be used for profit, such as printing it in magazines.
This document cannot be posted on any website without my permission.
You cannot reproduce this document and alter it to make it looked like
your own. In short, nothing can be done with any of my documents without my
consent. The following are the only websites currently allowed to host my
documents.
Website List:
www.GameFAQS.com
www.Neoseeker.com
Please email me if any of my documents are found on any other site that is not
in the above list.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
---------------
2. Introduction
---------------
Monster in my Pocket was a series of miniature one-inch toys depicting some of
the classic monsters like the Frankenstein Monster, monsters of myth like the
Griffon, and many other monsters. When Nintendo was on its final days, Konami
develop the Monster in my Pocket videogame, which is based on the comic book
story.
--------
3. Story
--------
Background
Sources from Wikipedia have informed me that the story from the comic book goes
a follows:
The Warlock wants to control the monsters and would cast a spell to shrink any
monster who did not join him. However, the spell was botched by Ogre and all
monsters were shrunk. All the good monsters, which were lead by the Vampire,
ended up at a kid's house.
Now for the story of the game:
The Vampire and Monster were sitting down watching TV, when the Warlock
appeared on it.
"Ha! Ha! Ha! Ha!!...... I sent out my henchman while you were watching TV!
They will defeat you."
The TV turns to static.
"Come on, Warlock!! We will beat you!!.
"Yeah..."
The Vampire and Monster run off to battle the Warlock and his henchman.
----------------
4. Controls/Tips
----------------
D-Pad - Move Vampire/The Monster
Start Button - Pause
B Button - Attack
A Button - Jump
- Your attack sends out an energy arc in front of you.
- Press Down on the D-Pad to Crouch.
- Double Jump by pressing the A Button again while in the air.
- Press Down on the D-Pad and the B Button to Pick Up a Key or Screw.
- Press Down on the D-Pad and the A Button to jump down one elevation level.
- Once you pick up a Key or Screw, throw it by pressing the B Button.
- Your attack can destroy most projectile attacks from enemies.
- When you run down steep inclines, you will increase in speed and when you
reach Maximum Velocity, you will glow and become invincible. You can also
destroy any enemy that comes in contact with you.
- You will get a 1-Up when your score reaches 500. Afterwards, you will need to
get an additional 2000 points each time to get another 1-Up.
------------
5. Item List
------------
Heart Bottle - Appears as a small bottle with a red heart on the side. Restores
one health point.
Key/Bolt - The Key and Bolt look like any other Key and Bolt. You can pick
these up and throw them at your enemies, including bosses. Key/Bolts
can kill all enemies in one hit, but for bosses, they usually do a
little more or the same amount of damage as a regular attack.
-------------
6. Enemy List
-------------
The Enemy List is ordered alphabetically. Thanks to Wikipedia and their
sources, these are the official names of the monsters.
Baba Yaga
HP - 1
Points - 15
Baba Yaga are strange humanoids that fly around in pots, with pale blue skin,
blood red hair and wear a blood red shirt. They fly across the screen, make a
u-turn at the edge and continue to fly in the other direction. They continue
this until destroyed. Just attack them when they come in your direction.
Behemoth
HP - 1
Points - 25
Behemoths are muscular, blood red furred creatures. They move back and forth at
moderate speeds until they spot you in front of them. Then when they get close,
they will jump and try to belly flop on top of you. It is best to wait for them
to come to you and attack, then attack yourself.
Beast, The
HP - 1
Points - 5
The Beast is a humanoid creature with a lion's head. Its skin is blood red,
wears armor, a cape and carries a short sword. The Beast moves in one direction
and continue to move until destroyed or moves off the screen. The Beast is
quite fast and nearly matches your speed. Just attack it when it gets close.
Catoblepas
HP - 1
Points - 15
Catoblepas are four legged creatures, with a human face, bat like wings and
have blood red skin. They slowly fly around until they spot you. They will then
attack by swooping down onto you, then they will fly off screen. It is best to
keep pressing the attack button, so the Catoblepas flies into the energy arc.
Cerberus
HP - 1
Points - 10
Cerberus is a three-headed canine with apple green skin. It runs about the
screen jumping and pouncing to various heights, even though you may not be the
target. It may be best to avoid them, because of their random jumping. Other
then that, try your best to anticipate their movement and attack.
Charon
HP - 2
Points - 5
Charons are humanoid creatures who wears a blood red hat and kilt, and carry a
red row paddle. They move across the screen until the disappear off the screen
or destroyed. Either wait for them to come to you to attack, or take the
intuitive and run them through.
Chimera
HP - 1
Points - 10
Chimeras are magical beasts with the body and head of a lion, a snake for a
tail and a goats head on the back of the beast. The Chimera will stand still
until you come into view. Then they will spew out a cone of fire projectile,
and after a few seconds, they will gallop towards you and off the screen, if
you do not destroy it when it passes by. Note that their cone of fire
projectile cannot be destroyed.
Coatlicue
HP - 2
Points - 15
Coatlicues are yellow skinned humanoids with a blocky body, two heads and a
skirt of snakes. Its movement is unique, because if you face the creature, it
will walk slowly away from you. However, if you do not face the creature,
Coatlicue will run right at you. The best tactic is to let it run up to you,
then quickly turn around and attack.
Cockatrice
HP - 1
Points - 20
Cockatrices are flying creatures with a snake body, wings of a bat, and head
and talons of a rooster. They slowly fly back and forth around your head, while
firing a piercing projectile beam at an angle. It is best to wait/dodge their
first projectile, then quickly jump up to it and attack.
Cyclops
HP - 1
Points - 20
Cyclops' are muscular, pale blue skinned humanoids with one eye, blood red
kilt, wristbands and shoulder covers. They jump out of the wall and run towards
you, until they are either destroyed or off the screen. Either kill them when
they jump out of the wall or run up to you, or just avoid them by jumping over
them.
Ghost
HP - 1
Points - 10
The Ghosts appearance is similar to the famous "The Scream" painting with sky
blue coloring. It poses little threat as it flies slowly towards you, homing in
on your every move. Just wait for it to get close and attack.
Ghoul
HP - 1
Points - 10
Ghouls are short, chubby humanoids with pale blue skin, wear a blood red kilt
and carry a small double bladed axe. They run across the screen with speed
nearly equivalent to yours, and throw the axes in arcs. However, the axes will
not vary in range, so you may figure out their range and easily dodge their
attacks. Other then that, attack when they get close.
Goblin
HP - 1
Points - 10
Goblins are sky blue in color and seem to be wearing a blue kilt. They are
stationary creatures who will hop upwards every three seconds and throw a
cubicle object in an arc. Keep moving to avoid the cubes and attack when it has
paused.
Great Beast, The
HP - 3
Points - 25
The Great Beasts are muscular, green skinned humanoids with bat wings and four
snake-like heads. They flies back and forth on the screen and when they get
close to you, it fires an arc of energy from its lower head. The trouble with
these monsters is that it is the only flying monster with three HP and having a
projectile attack does not help. It is best to stay at the left side of the
screen and let them come to you. Then when it attacks, quickly dodge the arc
and wait for it to turn around. Now just run after it and jump attack it. It is
also a good idea to stay under it, so it does not unleash its energy arc.
Haniver
HP - 2
Points - 15
Hanivers are large dragon like heads with no body, one large stubby horn, large
ears and sky blue skin. They pop out of the ground and after a second, they
open their mouth and spews a fireball three times. It will then return to the
ground and repeat the tactic. Wait for Haniver to pop up and dodge its attack,
then wait near the ground it disappears into and quickly attack it twice as it
pops up.
Harpy
HP - 1
Points - 15
Harpies are flying creatures with the body of a snake, wings of an insect,
talons of an eagle and a head of a women. They have two skin colors, green or
brown Usually in groups of three, they slowly fly until they spot you, then
they swoop down on you and fly off screen. Attack when they swoop down.
Hobgoblin
HP - 1
Points - 15
Hobgoblins are small, muscular humanoids with blood red skin, wear pale blue
wristbands and strangely shaped pale blue horns protruding from either side of
the nose. They move in one direction until they disappear off screen or are
destroyed. Kill them when they get close.
Hunchback
HP - 1
Points - 5
The Hunchbacks are humanoids with a large hump on their backs, hence the name.
Their skin is pale blue in color and wear blood red pants and shirt. The
Hunchbacks have great agility, allowing themselves to jump great distances and
height. They will continue to chase you with jumps, and if they get close
enough, they will punch you twice. Its best to play possum and allow them to
get near you, so you may attack.
Hydra
HP - 1
Points - 25
Hydras are flying monsters with three heads, bat like wings and light violet
skin. They slowly fly around until they spot you. They will then swoop down,
but stop right in front of you. They will then spew out a sky blue projectile,
and then fly off the screen. It is best to wait for them to swoop down and
pause, allowing your attack to reach them.
Kali
HP - 3
Points - 15
Kalis are muscular humanoids with four arms, sky blue skin, spiky hair and
wear a blue skirt and shirt. They are stationary monsters that will launch a
hook chain every two seconds or so. It is best to dodge their attack and
quickly attack them three times.
Karnack
HP - 2
Points - 15
Karnacks are pale blue skinned humanoids with the head of a jackal, wears a
blood red jump suit, a belt of beads, and a blood red pharaoh headdress. The
Karnacks move slowly in one direction and jump if they need to reach a higher
elevation. They are not difficult to defeat, so attack at your own leisure.
Manticore
HP - 2
Points - 15
Manticores are pale yellow skinned creatures with the body of a lion, head of a
human male and a tail of a scorpion. It across the screen and either stops
behind you or in front of you. Then it chucks bones twice in an arc, then runs
off screen. It is best to avoid or jump over it first and wait for it to stop.
Then quickly attack it before it runs again.
Minotaur
HP - 1
Points - 20
Minotaurs are muscular, sky blue skinned humanoids with the body of a male and
the head of a bull. They slowly walk on screen until they spot you in front of
them, then they charge a full speed. Wait for them to run at you, then attack.
Ogre
HP - 1
Points - 10
These muscular, bearded humanoids are pale blue in color, wear a blood red toga
like shirt and carry a club with a single spike. They move across the screen
until they disappear or are destroyed, and they move nearly as fast as you. If
they reach the end of the path, they will turn around. Just attack it when it
gets close.
Red Cap
HP - 2
Points - 10
Redcaps are humanoids who have pointy ears, blood red shoes and shirt, like the
name says a blood red cap. They are stationary creatures until you get to
close. Then they slide kick across the floor until they vanish of the screen.
Attack them quickly when they get close, or just jump over them.
Roc
HP - 1
Points - 10
Points (Egg) - 5
The Rocs is a large green bird that carries an egg in its talons. The Roc will
slowly fly in one direction until it disappears or is destroyed. If you are
under the Roc when it flies over you, it will drop its large egg onto you. Try
to attack it before it passes you, or just run quickly under it.
Skeleton
HP - 1
Points - 5
The reanimated creatures are pale blue in color, with highlights of blood red.
They move back and forth in a small area, until you come into their line of
sight. Then they will roll a skull towards you when they reach the end of their
path. Its best to get in the path that they move in and Crouch, they wait for
them to come to you. Also, you have to Crouch to destroy the rolling skulls.
Tengu
HP - 1
Points - 20
Tengus are green skinned humanoids with a strange beast face, has feathered
wings, and wears a yellow tunic and anklets. They fly slowly until they spot
you. Then they swoop down to land and punch you. They will continue to follow
you and attack, until destroyed. Just wait for them to land in front of you and
attack.
Triton
HP - 1
Points - 20
Tritons are creatures with the upper torso and head of a human, and the lower
torso of a fish. They lunge out of the water to attack and then disappear back
in the water. You will see splashing in the water before they jump out of the
water. Either avoid them or attack when they jump out of the water.
Tyrannosaurus Rex
HP - 3
Points - 25
The T-Rex is a green skinned, bipedal reptile. It moves at a moderate speed
until it spots you in front of it. It then moves forward three steps, pauses,
then breathes a cone of fire from its mouth. The length of the cone is limited
to only a short distance away from the mouth. The best way to fight is attack
it as it moves, then when it pauses, quickly crouch and continue the assault.
Windigo
HP - 3
Points - 15
Windigos are muscular, blood red skinned creatures with a man-like head and
horns of a ram. They move in one direction until they are off the screen or are
destroyed. It is best to attack them, move away from them a bit, then turn
around and attack.
Winged Panther
HP - 1
Points - 5
This winged feline is golden yellow in color. At first, the creature will seem
non-threatening as it flies high in a wave formation, but when it spots you, it
will air dive with lightning speed and continue to do so until killed. Its best
to keep pressing the attack button so the energy wave you create will destroy
it.
Witch
HP - 1
Points - 5
The Witch has sky blue skin, wears a blue robe and rides a broom. She will
disappear and reappear around you. When she appears, she fires an pulsating
energy ring from her fingertip, before disappearing again. She usually appears
and disappears in only two places, so stay near one of the teleportation spots
and wait for her to appear to attack.
Zombie
HP - 1
Points - 10
These undead creatures have sky blue skin, blue hair, ragged blue pants and
ragged blue shirt. They walk from one side of the screen to the next, until
you destroy them or they walk off the screen. Despite being undead, their speed
of which they move is nearly as fast as you can move. Just attack it when it
gets close.
------------
7. Boss List
------------
The Boss List is ordered by appearance. Thanks to Wikipedia and their sources,
these are the official names of the monsters.
Spring Heeled Jack
HP - 17
HP (Key) - 14
Points - 5
This humanoid has pale blue skin, wears dark teal pants, dark teal coat and a
yellow/orange mask. He moves about the screen in great leaps in the air, and
launches three daggers in a spread shot pattern at you. He does this three
times, before he takes a break for two seconds. It is best to run under him,
while dodging his daggers and attack him when he lands. Of course, it is also a
good idea to attack him when he takes a break from his leaping. The other way
requires the Key. Use the Key to attack him when he is jumping about, then when
he pauses, attacking him regularly until he jumps around again.
Bigfoot
HP - 17
HP (Key) - 17
Points - 15
Bigfoot has sky blue fur and blue skin. It will slowly walk back and forth
until you attack it. When attacked, it will do three actions. The first thing
it does is pause for about a second. The second action is it will run towards
you, turn around when it hits the wall and stop near you. Lastly, is will blow
icy mist, which will freeze you for about five seconds. It will then return to
its slow moving state until it is attacked again. There is two ways to do this,
unless you forgot the Key from the last area. One way to defeat it is to throw
the Key at it, quickly jump over it and grab the Key, attack it when it gets
close again and repeat the tactic. The second way is to attack it twice, jump
over it and wait for it to get near you after it hits the wall, then jump over
it again, attacked its back twice and repeat the tactic.
Kraken
HP - 32
Points - 20
The Kraken is a large octopus monster with a monstrous humanoid face. The
creature will announce itself by splashing about in two spots. The Krakens head
will then pop up, and the splashing spots will then erect large tentacles and
thrash about. Wait near the side of the screen until you see splashing. Get as
close to the splashing and wait for the tentacles to pop out of the ground then
rescind. Now quickly attack the Krakens head twice and jump away from the
tentacles. Finally, once the tentacles withdraw again, attack the head twice
and repeat.
Gremlin
HP - 25
Points - 10
The Gremlin appears as a humanoid with green skin, large pointy teeth, orange
lips and orange pointy ears. The Gremlin will be using a crane hook for
movement and if you come in contact with it as it moves, you will get hurt. The
Gremlin will always move to the center of the screen, attack, then move off
screen. The Gremlin moves in five patterns; down-up, right-right, left-left,
down-right, right-up. The Gremlin attacks by throwing four blue orbs upwards in
a arc spread. The best tactic to fight, is to wait for the Gremlin to come on
screen and reach the center. Jump over the hook if you need to, then attack
it twice. Quickly run under the space between the blue orbs as they fall to
avoid them, and jump if necessary to avoid the Hook. They only time you should
have trouble avoiding getting hurt is the left-left pattern.
Medusa
HP - 13
HP (Bolt) - 13
Points - 10
Medusa is a sky blue skinned female monster, with snakes for hair and wears a
purple gown. Medusa flies on screen with four mock Medusas, so you have to
figure which one is the real one. The Medusas appear on the left, upper left,
up, upper right and right side of the screen. When they enter the screen, they
will pause for a second or two. Then the Medusas will flash and the real Medusa
will fire three pulsating energy rings from her eyes, then fly straight towards
you. These energy rings will turn you to stone for about five seconds. The best
tactic I find, assuming you do not have the Bolt, is to run back and forth in
the middle of the screen while waiting for the real Medusa to fire her
petrifying stare. When she does, avoid the rings and attack her as she gets
close to you, then dodge her. If you have the Bolt, Double Jump and throw from
the center of the screen, so that it travels and hits at least three of the
Medusas. This way you can either hit the real Medusa or rule out that those
three were not the real ones.
Warlock
HP - 25
Points - 50
The Warlock is a humanoid who wears a brown magician tuxedo, yellow pants and
shoes, and carries a scepter in his left hand. He appears in the middle of the
screen first, then hovers upwards and unleashes his attack. He will then
disappear and reappear in different areas of the screen. The Warlock fires
large, sky blue arcs of energy from his right hand that home in on your
position, so you will have to keep moving to avoid these beams. The best tactic
is to attack him twice when he appears, then run away from him. Other then
that, just keep sticking and moving until you destroy him.
Warlock, Uber
HP - 17
Points - 50
Warlock is know just a large, human head on the TV screen. His will flash
and he will fire a spherical projectile of energy from each of his eyes, before
disappearing and reappearing again. He tracks your last position, before he
fires the projectiles, so it is a good idea to move around. If the spherical
projectiles hit the ground, they will form Windigos. There is two strategies
that work well to defeat Uber Warlock. The first is to wait at one of the side
of the screen, until he fires his projectiles. Then when they form Windigos,
quickly jump over them and now wait near the TV. When the Uber Warlock appears,
attack him twice and then quickly run to the side again to repeat the process.
The second tactic is slightly trickery, but you can defeat him faster this way.
Wait near the TV for Uber Warlock to appear. Then quickly attack him twice
while Double Jumping. The goal is to make Uber Warlock fire up in the air so
you may continue to attack him, with no Windigos two worry about. Either way,
he should not be to much trouble.
--------------
8. Walkthrough
--------------
Before you begin, you can either choose the Vampire or the Monster. They have
both the same skills, but the Monster is slightly taller and I believe his
energy arc has slightly longer length from its body.
Stage 1 - "Monsters in my House"
Enemies - Beast, The
Hunchback
Skeleton
Winged Panther
Witch
Zombie
This stage is pretty straight forward and you should have little trouble with
it. You will begin in the bedroom, then move down the stairs and then face the
boss.
Area 1 - Bedroom
Begin moving forward and after a few Zombies, you will reach a stereo with two
Skeletons around it. You can take the high road by jumping on the stereo and
onto the window, and continue forwards. The high road has less enemies and a
Heart Bottle. If you take the low road, you will encounter more enemies. Either
way, grab the Key on top of the stereo and continue forward. After you pass the
desk, you will reach the bed were Witchs will pop up. If you took the low road,
you will also encounter Hunchbacks. A little ways after the bed and you will
reach the door to the next area.
Area 2 - Stairs
Continue forward and you will reach an end table with a Heart Bottle on its
leg. Once again you can take the high road where there is less enemies and one
of the few places where you can reach Maximum Velocity by running down the rail.
If you go down the stairs, you will encounter more enemies. Either way, be
careful of the Winged Panthers and watch your back for other enemies. When you
reach the bottom, continue forwards and you will exit the area and face the
boss.
Area 3 - Crawlspace
Spring Heeled Jack
HP - 17
HP (Key) - 14
Points - 5
This humanoid has pale blue skin, wears dark teal pants, dark teal coat and a
yellow/orange mask. He moves about the screen in great leaps in the air, and
launches three daggers in a spread shot pattern at you. He does this three
times, before he takes a break for two seconds. It is best to run under him,
while dodging his daggers and attack him when he lands. Of course, it is also a
good idea to attack him when he takes a break from his leaping. The other way
requires the Key. Use the Key to attack him when he is jumping about, then when
he pauses, attacking him regularly until he jumps around again.
-------------------------------------------------------------------------------
Stage 2 - "Big Trouble in the Kitchen"
Enemies - Cerberus
Ghost
Ghoul
Goblin
Ogre
Roc
The stage should pose little problem. The only dangers is that both areas have
quite a few enemies, and the second area has stoves, but are easily avoided.
The first area will require you to do a u-turn to progress.
Area 1 - Dining Room
As soon as you begin, Ogres will come pouring in. Begin moving forward, and if
you wish, grab the Key from the first chair. Continue forward and the second
chair will have a Heart Bottle near the leg. When you reach the third chair,
you have to jump up until you reach the table. Then you have to move to the
left to continue through the level. The table top will be slightly difficult,
due to the Goblins and Cerberus'. If you still have the Key, it will help you
through gauntlet. Keep an eye from behind and continue through the gauntlet
until you reach the next area.
Area 2 - Kitchen
Continue forward and after a few Ogres, you will encounter the Ghouls and Rocs.
After a few Ghouls and Rocs, the Ogres will appear again with some Ghosts. When
you reach the stove, make sure to watch your back and Double Jump over the
flames. When you reach the end of the stove, drop straight down and you can
grab a Key. The Key will help it the boss battle, but is not necessary. Slowly
move forward so you do not get overrun with Rocs and Ghouls, then you will reach
the next area.
Area 3 - Fridge
Bigfoot
HP - 17
HP (Key) - 17
Points - 15
Bigfoot has sky blue fur and blue skin. It will slowly walk back and forth
until you attack it. When attacked, it will do three actions. The first thing
it does is pause for about a second. The second action is it will run towards
you, turn around when it hits the wall and stop near you. Lastly, is will blow
icy mist, which will freeze you for about five seconds. It will then return to
its slow moving state until it is attacked again. There is two ways to do this,
unless you forgot the Key from the last area. One way to defeat it is to throw
the Key at it, quickly jump over it and grab the Key, attack it when it gets
close again and repeat the tactic. The second way is to attack it twice, jump
over it and wait for it to get near you after it hits the wall, then jump over
it again, attacked its back twice and repeat the tactic.
-------------------------------------------------------------------------------
Stage 3 - "Crisis from Underground"
Enemies - Catoblepas
Charon
Haniver
Hydra
Triton
These level is slightly more difficult. The first area is swarming with
annoying Catoblepas', Hydras and there is rolling golf balls. The second area
has Charons, which continually respawn, and Tritons that fly up from the sewer
water.
Area 1 - Street
As soon as you start, beware of the Catoblepas from the right. Begin jumping
down the steps watch out for a Catoblepas from the right and one from the left.
When your reach the street, there will be two Hanivers. Continue down the
street, watching for more Catoblepas' and Hanivers. After you pass a pole with
two Heart Bottles at its base, two golf balls will roll from the left. When you
reach a fire hydrant, another golf ball will roll from the left and Hydras will
make their first appearance from the right. Continue forward and after the
fire hydrant is off the screen, another two golf balls will roll down from the
left. Continue forward and when you see another Heart Bottle, you will have
reach the end of this area.
Area 2 - Sewer
After landing from the fall, begin moving forward and Charons will keep popping
out of the sewer drains. It is best to get through this as quickly as
possible, but watch out for the sewer water as well. After you pass three
Charon pipes, you will reach an open area where Tritons will pop out of the
sewer water. Take it slow and watch for splashing in this area, until you can
no longer go anywhere except move onto a floating platform in the sewer water.
The platform will move automatically, and if you jump, the platform will stop.
Use this to your advantage to attack the Tritons. Once you reach the end, grab
the Heart Bottle and you will enter the last area.
Area 3 - Underground
Kraken
HP - 32
Points - 20
The Kraken is a large octopus monster with a monstrous humanoid face. The
creature will announce itself by splashing about in two spots. The Krakens head
will then pop up, and the splashing spots will then erect large tentacles and
thrash about. Wait near the side of the screen until you see splashing. Get as
close to the splashing and wait for the tentacles to pop out of the ground then
rescind. Now quickly attack the Krakens head twice and jump away from the
tentacles. Finally, once the tentacles withdraw again, attack the head twice
and repeat.
-------------------------------------------------------------------------------
Stage 4 - "Towering Catastrophe"
Enemies - Baba Yaga
Chimera
Harpy
Hobgoblin
Kali
Red Cap
This level is more difficult then last. The Harpies can be annoying and
there are a few hazards like pits.
Area 1 - Construction Site
As soon as you begin, take out the Hobgoblin that comes your way. Now you have
a choice of either going left, or going up. Going left will have more monsters,
but you can get Heart Bottle. Going up will only get you a few enemies. Either
way, you have to get on top of the fence and continue left. Once on top of the
fence, continue left and jump over a pair of spiked floors. When you reach the
hook, jump on it and it will automatically move. As you move, Baba Yagas will
swoops around you and unlike the last automatic moving platform, jumping will
not stop the crane. Soon or later you will see a Heart Bottle, but I would not
bother unless you really need it. The crane will stop only if you touch the
spiked or bare floor. Once you reach the end, you will have to jump from
platform to platform, while quickly killing the Kalis. Make sure to dodge their
chains so you do not get knocked off the platform and loose a life. Slowly jump
from platform to platform and after five Kalis, you will reach the next area.
Area 2 - Crane Tower
Continue moving forward and watch out for two Chimeras. After you deal with
them, you will have to continually jump up the tower. The tower is swarming
with Red Caps, and increase in number as you get higher. Take it slow, so you
only have to deal with one Red Cap at a time. After seven floors of Red Caps,
you will reach the top. Continue forward and after five or six Chimeras, you
will reach a elevator that will bring you up. As you ascend, you will be
attacked by Harpies. They will first attack with two groups of three from the
left, then from the right and continue this until you reach the top. Continue
forward, grab the two Heart Bottles and you will reach the next area.
Area 3 - Top of the Crane Tower
Gremlin
HP - 25
Points - 10
The Gremlin appears as a humanoid with green skin, large pointy teeth, orange
lips and orange pointy ears. The Gremlin will be using a crane hook for
movement and if you come in contact with it as it moves, you will get hurt. The
Gremlin will always move to the center of the screen, attack, then move off
screen. The Gremlin moves in five patterns; down-up, right-right, left-left,
down-right, right-up. The Gremlin attacks by throwing four blue orbs upwards in
a arc spread. The best tactic to fight, is to wait for the Gremlin to come on
screen and reach the center. Jump over the hook if you need to, then attack
it twice. Quickly run under the space between the blue orbs as they fall to
avoid them, and jump if necessary to avoid the Hook. They only time you should
have trouble avoiding getting hurt is the left-left pattern.
-------------------------------------------------------------------------------
Stage 5 - "Oriental Illusion"
Enemies - Coatlicue
Cockatrice
Cyclops
Karnack
Manticore
Tengu
This level is not to difficult. The first area has a few hazards, like waiter
pits, but they are not too annoying. The second area has nothing worth worrying
about.
Area 1 - Bamboo Garden
Begin moving forward and you will be attack be Karnacks and Tengus. Take it
slow and make sure you let the Tengus come to you to attack. Continue past the
bridge and you will reach some water pits. Carefully Double Jump to land and
watch for a Tengu. Once you reach the fence, be careful of the barbed wire and
watch out for Cockatrices. You can choose to go up the fence, where there is
less enemies, a Bolt and two Heart Bottles, or you can take the low road where
you will encounter more enemies. Either way, you will soon encounter the
Coatlicues. Take it slow, because the Coatlicues can pester you quite a bit and
the Cockatrice do make matters easier. Continue past the stone lanterns and
bamboo, and soon you will reach the next area.
Area 2 - Oriental Home
You will begin near a fence, which has three elevation levels. The bottom level
has a few enemies and one Heart Bottle. The second level has a few enemies,
two Heart Bottles and a Bolt. The third level has the most enemies and has no
items. Either way, after you pass the fence you will reach the hallway into the
house, which has Manticores prowling about. Take it slow and be careful, because
the Manticores can be hiding behind the pillars. Continue through the hall of
Manticores and you will reach the end when you enter a yellow room. Grab the
Heart Bottle and continue through a paper wall hall. Cyclopses will jump out of
the walls, so take it slow. After the hall of Cyclopses, a few more Manticores
will pop up, and then you will reach the end of the area.
Area 3 - Oriental Room
Medusa
HP - 13
HP (Bolt) - 13
Points - 10
Medusa is a sky blue skinned female monster, with snakes for hair and wears a
purple gown. Medusa flies on screen with four mock Medusas, so you have to
figure which one is the real one. The Medusas appear on the left, upper left,
up, upper right and right side of the screen. When they enter the screen, they
will pause for a second or two. Then the Medusas will flash and the real Medusa
will fire three pulsating energy rings from her eyes, then fly straight towards
you. These energy rings will turn you to stone for about five seconds. The best
tactic I find, assuming you do not have the Bolt, is to run back and forth in
the middle of the screen while waiting for the real Medusa to fire her
petrifying stare. When she does, avoid the rings and attack her as she gets
close to you, then dodge her. If you have the Bolt, Double Jump and throw from
the center of the screen, so that it travels and hits at least three of the
Medusas. This way you can either hit the real Medusa or rule out that those
three were not the real ones.
-------------------------------------------------------------------------------
Stage 6 - "Last Battle at Monster Mountain"
Enemies - Behemoth
Great Beast, The
Minotaur
Tyrannosaurus Rex
This is of course, the most difficult of the levels, due to strong monsters and
the fact that the second area is a gauntlet of the past bosses.
Area 1 - The Great Halls of Monster Mountain
As soon as you land, a T-Rex will come from the right. Quickly attack or dodge
the T-Rex and continue forward. After the second T-Rex, you will enter a narrow
tunnel with stalactites that drip harmful water. After a few more T-Rexes, the
tunnel will widen and you will face Minotaurs. Continue forward and when you
see pointy stalactites, you will enter a tunnel where the floor will rise and
fall, trying to squish you. Take it slow, crouch when you are getting to close
to the ceiling, and note that the stalactites will kill the Minotaurs. Continue
forward and when the floor and ceiling stop shaking, you will soon encounter
The Great Beasts. Take it slow when fighting with these monsters and continue
forward. When you reach a hall of pillars, you will soon reach two Heart
Bottles and an elevator. The elevator will bring you down, and pass four sets
of three windows in the background. A Behemoth will fall from each window and
attack you. It is best to wait at the left window, attack the Behemoth that
comes down and wait for the rest to come to you. When the elevator stops,
continue forward and after three T-Rexes, you will reach the end of the area.
Area 2 - Monster Mountain
Like I explained before, the second area is devoted to fighting all the
previous bosses and then the final boss. You will travel on elevators and when
they reach the bottom, the boss will appear on the right side near the pillar.
The battles are essentially the same, however there are a few things you can
do to make it easier. The rest I will just copy and past the previous
descriptions. Begin moving forward and run to the right side of the screen. Now
move to the left a little so that your back faces the pillar and you are not to
far away from it. Spring Heeled Jack will appear right beside you so you can
get in a few shots, before you use the regular tactic.
Spring Heeled Jack
HP - 17
HP (Key) - 14
Points - 5
This humanoid has pale blue skin, wears dark teal pants, dark teal coat and a
yellow/orange mask. He moves about the screen in great leaps in the air, and
launches three daggers in a spread shot pattern at you. He does this three
times, before he takes a break for two seconds. It is best to run under him,
while dodging his daggers and attack him when he lands. Of course, it is also a
good idea to attack him when he takes a break from his leaping. The other way
requires the Key. Use the Key to attack him when he is jumping about, then when
he pauses, attacking him regularly until he jumps around again.
Continue forward and Bigfoot will appear in the exact same spot Spring Heeled
Jack was. However, because of Bigfoots temperament, you will not be able to get
in more then two shots.
Bigfoot
HP - 17
HP (Key) - 17
Points - 15
Bigfoot has sky blue fur and blue skin. It will slowly walk back and forth
until you attack it. When attacked, it will do three actions. The first thing
it does is pause for about a second. The second action is it will run towards
you, turn around when it hits the wall and stop near you. Lastly, is will blow
icy mist, which will freeze you for about five seconds. It will then return to
its slow moving state until it is attacked again. There is two ways to do this,
unless you forgot the Key from the last area. One way to defeat it is to throw
the Key at it, quickly jump over it and grab the Key, attack it when it gets
close again and repeat the tactic. The second way is to attack it twice, jump
over it and wait for it to get near you after it hits the wall, then jump over
it again, attacked its back twice and repeat the tactic.
Once again, continue forward and fight the Kraken as you did before.
Kraken
HP - 32
Points - 20
The Kraken is a large octopus monster with a monstrous humanoid face. The
creature will announce itself by splashing about in two spots. The Krakens head
will then pop up, and the splashing spots will then erect large tentacles and
thrash about. Wait near the side of the screen until you see splashing. Get as
close to the splashing and wait for the tentacles to pop out of the ground then
rescind. Now quickly attack the Krakens head twice and jump away from the
tentacles. Finally, once the tentacles withdraw again, attack the head twice
and repeat.
Once again, continue forward and fight the Gremlin as you did before.
Gremlin
HP - 25
Points - 10
The Gremlin appears as a humanoid with green skin, large pointy teeth, orange
lips and orange pointy ears. The Gremlin will be using a crane hook for
movement and if you come in contact with it as it moves, you will get hurt. The
Gremlin will always move to the center of the screen, attack, then move off
screen. The Gremlin moves in five patterns; down-up, right-right, left-left,
down-right, right-up. The Gremlin attacks by throwing four blue orbs upwards in
a arc spread. The best tactic to fight, is to wait for the Gremlin to come on
screen and reach the center. Jump over the hook if you need to, then attack
it twice. Quickly run under the space between the blue orbs as they fall to
avoid them, and jump if necessary to avoid the Hook. They only time you should
have trouble avoiding getting hurt is the left-left pattern.
For the last time, continue forward and fight the Medusa as you did before.
Medusa
HP - 13
HP (Bolt) - 13
Points - 10
Medusa is a sky blue skinned female monster, with snakes for hair and wears a
purple gown. Medusa flies on screen with four mock Medusas, so you have to
figure which one is the real one. The Medusas appear on the left, upper left,
up, upper right and right side of the screen. When they enter the screen, they
will pause for a second or two. Then the Medusas will flash and the real Medusa
will fire three pulsating energy rings from her eyes, then fly straight towards
you. These energy rings will turn you to stone for about five seconds. The best
tactic I find, assuming you do not have the Bolt, is to run back and forth in
the middle of the screen while waiting for the real Medusa to fire her
petrifying stare. When she does, avoid the rings and attack her as she gets
close to you, then dodge her. If you have the Bolt, Double Jump and throw from
the center of the screen, so that it travels and hits at least three of the
Medusas. This way you can either hit the real Medusa or rule out that those
three were not the real ones.
Now move forward, grab the two Heart Bottles and soon you will enter the final
battle with the Warlock.
Warlock
HP - 25
Points - 50
The Warlock is a humanoid who wears a brown magician tuxedo, yellow pants and
shoes, and carries a scepter in his left hand. He appears in the middle of the
screen first, then hovers upwards and unleashes his attack. He will then
disappear and reappear in different areas of the screen. The Warlock fires
large, sky blue arcs of energy from his right hand that home in on your
position, so you will have to keep moving to avoid these beams. The best tactic
is to attack him twice when he appears, then run away from him. Other then
that, just keep sticking and moving until you destroy him.
-------------------------------------------------------------------------------
Stage 7 - "Home Sweet Home"
Enemies - Windigo
"You defeated you arch rival, the sinister Warlock. Peaceful days will now
return to Vampires and Monsters."
The Vampire and the Monster are watching TV again when the Warlock appears.
"Ha! Ha! Ha!... I have returned!"
"...Warlock!..."
"You thought you defeated me. I'm much stronger than you expected. Now I will
destroy you!!"
"...What!..."
Warlock, Uber
HP - 17
Points - 50
Warlock is know just a large, human head on the TV screen. His will flash
and he will fire a spherical projectile of energy from each of his eyes, before
disappearing and reappearing again. He tracks your last position, before he
fires the projectiles, so it is a good idea to move around. If the spherical
projectiles hit the ground, they will form Windigos. There is two strategies
that work well to defeat Uber Warlock. The first is to wait at one of the side
of the screen, until he fires his projectiles. Then when they form Windigos,
quickly jump over them and now wait near the TV. When the Uber Warlock appears,
attack him twice and then quickly run to the side again to repeat the process.
The second tactic is slightly trickery, but you can defeat him faster this way.
Wait near the TV for Uber Warlock to appear. Then quickly attack him twice
while Double Jumping. The goal is to make Uber Warlock fire up in the air so
you may continue to attack him, with no Windigos two worry about. Either way,
he should not be to much trouble.
-------------------------------------------------------------------------------
Ending
The Warlock cries in agony and disappears in the static screen and then the TV
goes black.
"I sure hope that was the final battle."
The Vampire and/or Monster then sit down and watch the credits on the TV, then
run off when it is done.
Final Score: 8355
---------
9. Review
---------
Graphics = 5/5
Music/Sound = 3.5/5
Gameplay = 3.5/5
Overall = 4/5
Graphics = 5
-------------
Graphically, this is probably one of the best there is to offer for the classic
Nintendo. The colors are used well and there a great amount of attention was
paid for in the detail of the monsters. There was only one monster that I had
trouble at first recognizing from the list of monsters, but soon realized it was
the Goblin. The backgrounds are also quite astonishing. Seeing though the eyes
of a one inch monster in a street where golf balls can be your undoing. My only
small complaint is that I wished the colors for the monsters were a little bit
better. For instance, Coatlicue is supposed to be a snake green color, not a
pale yellow. Another example is that Cerberus is supposed to be a wolf
gray/black color, not green. Other then that though, spectacular.
Music/Sound = 3.5
-------------
Somewhat of a mixed bag for the Music/Sound department. Each level has its own
sound track and most are quite memorable. Of course, there is only one boss
track, but that is just classic 8-bit era. The Sound FX however, is not exactly
great. There is nothing really wrong with it, but there are not that many and
some are from other games, {Castlevania}. Other then that, Music/Sound is quite
good overall.
Gameplay = 3.5
-------------
The most important part of the game, Gameplay. They did a good jump in turning
a toy series into a fun action/platform game. It is a simple yet fun formula
where allow you do is run around, avoiding hazards while fighting monsters.
Thankfully, there where able to get most of the series 1 toys in there. The
game can be beaten within two to three hours, but even though its short, it
still a fun game to pick up and play and is probably more fun with a second
player. However, there are flaws in this game. For one, I wish there was at
least two more monsters to choose from like the Werewolf and that each monster
had different abilities. Another flaw is that it is easy, and it would have
been better if there was a difficult setting. Other then that, it is a solid
fun game to play.
Overall = 4/5
-------------
Despite its flaws, Overall I find this to be a simple yet fun game to play and
I can see myself playing and beating this game more then once.