Save State Hacking FAQ for Megaman NES
by: PKT_Paladin

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Table of Contents
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I. Introduction
II. Revision History
III. Basic Modifiers
IV. Weapon Modifiers
V. Credits
VI. Contact Information

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I. Introduction
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       My alias is PKT_Paladin, but that is not my name.  For this FAQ you
don't need to know my real name =).  Please don't steal anything from this
FAQ for your site or for your own FAQ unless you provide some sort of credit.
I wrote everything in this FAQ.  These offsets are specifically for the emulator
Nesticle and the game these offsets for is Megaman for NES.

       If you are new to Save State Hacking, this is how it is done:
Download Hex Workshop from download.com.  Install it, run it, and
open up the save state file.  On the left you will see addresses on the
left and 16 columns on the right.  There are actually 16 bytes each in
groups of two.  Observe:

   0 0000 0000 0000 0000 0000 0000 0000 0000
  10 0000 0000 0000 00FF 0000 0000 0000 0000

       The location of the byte FF is actually 17.  In hex, as opposed to
the regular number system we are used to that goes from 0-10, the numbers
go from 0-F (0-10 and then A,B,C,D,E,F).  That means FF is the highest value
and 00 is the lowest (FF is 255 in decimal and 00 is 0).  Find the location
that I have listed in the savestate editting section and modify the bytes
to as high or as low as you desire.  When you are done, save it on the
hexidecimal editor and load it in the emulator and you should be done.

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II. Revision History
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v.90            : There are offsets for Lives, the Life Bar, and
                 all of the weapons.  Also, information on what
                 to do and what not to do for these offsets is
                 also included.  Weapon information is included
                 as well thanks to CMoriarty who provided the names
                 of the weapons for those of us who haven't
                 played the game in a long time and don't remember
                 them.

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III. Basic Modifiers
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20A6 - Lives
       - You can put as high of a value as you would like, but for it
         to look correct the highest value is 63 (hexidecimal).  If
         you put FF, it will say that you have 95 lives but as soon
         as you lose one you are forced to continue as if you didn't
         have any lives.
206A - Life Bar
       - The maximum value for the life bar is FF.  In the game,
         however, it is only refilled to 1C when you pick up an energy pellet
         that refills it.  Therefore, if you set the value to FF (which has
         no side effects [like an over-filled bar]) you can have unlimited
         life until the end of the stage when it will be reset to 1C.

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IV. Weapon Modifiers
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               The maximum value for the Ability Points is FF.  In the game,
       however, it is only refilled to 1C when you pick up an energy pellet
       that refills it.  Therefore, if you set the value to FF (which has
       no side effects [like an over-filled bar]) you can have an unlimited
       amount of powers until the end of the stage when all of the values
       are reset to 1C.

206B - Rolling Cutters' Ability Points
       - Received from Cut Man
       - Letter C
       - Acts as a Boomerang by flying outward and then back
206C - Ice Slasher's Ability Points
       - Received from Ice Man
       - Letter I
       - Freezes enemies but does not cause damage
206D - Hyper Bomb's Ability Points
       - Received from Bomb Man
       - Letter B
       - A bomb drops and then explodes after a second or two
206E - Fire Storm's Ability Points
       - Received from Fire Man
       - Letter F
       - Shoots a fireball and protects Megaman with a ring of
         fire simultaneously
206F - Thunder Beam's Ability Points
       - Received from Elec Man
       - Letter E
       - Shoots upward, downward, and forward all at once
2070 - Super Arm's Ability Points
       - Received from Guts
       - Letter G
       - Allows Megaman to throw huge bricks
2071 - Magnet Beam's Ability Points
       - Received on Elec Man's Stage
       - Letter M
       - Creates a platform that can be used for multiple purposes
205D - Weapon Options
       - Each different value for Weapon Options
         is a different combination of possible
         different powers you could obtain.  If
         you would like to just have all of the
         abilities, use FF.

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V. Credits
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Capcom                  - They made the game.  They deserve all of
                         the credit.
CMoriarty               - I used his FAQ as a reference for the names
                         of all the weapons you get in the game.



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VI. Contact Information
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If you want to send me an e-mail, please send it [email protected].
Since there are a few things that I have yet to know that you might know,
I would appreciate any submissions (you will be given credit, of course)
to help further develop this FAQ.  Please submit any questions so I can
answer them for you and anyone else who reads this FAQ.
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This guide was written by PKT_Paladin ([email protected].  Please do
not use this guide without permission or take direct information from
it.  Doing that is illegal.  I am in no way affiliated with the makers
of Megaman.