Little Ninja Brothers (USA)
FAQ/Walkthrough
September 13, 2008 v1.0
dammit9x at hotmail dot com
Copyright 2008
This document may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any unauthorized web site or as a part of any public display is strictly
prohibited and a violation of copyright.
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TABLE OF CONTENTS
[1] GAMEPLAY
[1a] WALKABOUT MODE
[1b] REALTIME BATTLES
[1c] TURNBASED BATTLES
[1d] MINIGAMES
[2] WALKTHROUGH
[3] EXPERIENCE LEVEL TABLE
[4] TOWN SHOP TABLE
[5] EQUIPMENT AND ITEM TABLE
[6] BATTLE DAMAGE TABLE
[6a] SURGER DAMAGE TABLE
[7] ENEMY TABLE
[7a] REALTIME BATTLES
[7b] TURNBASED BATTLES
[8] MEMORY TABLE
--------------------------------------------------------------------------------
Little Ninja Brothers is an RPG spinoff of an arcade game called Chinese Hero.
The arcade game had an NES port called Super Chinese, or Kung-Fu Heroes, which
has similar gameplay to the realtime battles of this game. The series is
distinctive for its Chinese fantasy theme and whimsical character design,
soundtrack and storytelling. There are several other RPG and fighting game
titles in the series, most of which did not recieve English-language release.
More info on the original:
http://www.mameworld.net/maws/romset/chinhero
[1] GAMEPLAY
[1a] WALKABOUT MODE
This mode is for adventuring between areas and interacting with characters.
When walking around, some areas have no random encounters, some areas have
realtime battles, and a few have turnbased battles.
D-pad controls the characters. Button A brings up the menu. TALK starts a
conversation with the NPC in front of the character. CALL is used two times in
the story to bypass obstacles. SUB SCREEN brings up another menu where you can
use items in the ITEM submenu or view various info under STATUS, EQUIP,
TREASURE and PASSWORD.
[1b] REALTIME BATTLES
These are initiated as random encounters or as a series of battles leading up
to a boss fight. Enemies attack three and sometimes four at a time. Other
enemies appear to replace those that are defeated or wander off. The battle ends
when a certain number of enemies, or the boss, have been defeated. For series
battles, bring the characters to the exit door at the top of the screen to move
on to the next.
D-pad controls the characters. Button A attacks with PUNCH or SWORD. By
default, PUNCH is equipped. If the character uses a T-STARS or SURGER item, this
attack also throws out a shuriken or surger attack. Button B while holding the
D-pad does a flip kick: land on an enemy to attack it. The character can be
steered with the D-pad while kicking. Button B without holding the D-pad does a
straight up jump. During the jump, press the D-pad to do a dragon kick, which
requires one "K" unit. The dragon kick has longer range and can damage some
enemies that a regular kick can't.
The START button or A and B together brings up a menu. Exit the menu with the
B button. Go to EQUIPMENT to switch between PUNCH and SWORD weapons. If you have
six "M" units, MIGHTY BALL is also on the list. Use support items from the ITEM
menu. If at least one shuriken type and one shuriken unit is available, T-STARS
and SURGER also appear on the list. The name of the SURGER depends on the
available shuriken types. (See [6a])
Selecting MIGHTY BALL brings the "M" count to zero and causes a light colored
"M" in a dark oval to appear on the playfield. Hit it to make the character
invincible for a limited time. Non-boss enemies can be killed by touching them
during this period. If the COMBINED CROSS attack has been acquired, touching the
other character allows the team to cover a bigger area and glide over obstacles.
(In a one-player game, the other character appears just for this purpose.)
Most playfield have blocks lying around. Hitting these blocks can have various
random effects: The block may break, go flying off in the direction of the hit,
or spawn a "?" ball. A flying block instantly kills weaker enemies. Punching a
"?" ball reveals either an "M" (MIGHTY BALL) symbol or a skull. Three out of 16
"?" balls are skulls: if 0x429 is 04, 09 or 0E, the next will be a skull.
Most playfields also have hidden treasure chests. Hit the right place to
reveal the chest, then hit to chest to get the contents. The locations and
contents of the chests depend on the field. They are not random. The following
table shows the possible contents and their effects. The ID is an identifier
which is different for each item. (See [8])
+----------+----+-----------------------------+--------------------------------+
| Item | ID | Contents | Effect |
+----------+----+-----------------------------+--------------------------------+
| "?" ball | 02 | "M" ball | Add 1 to "M" stock |
| | 06 | Skull | Set "M" stock to zero |
+----------+----+-----------------------------+--------------------------------+
| Treasure | 16 | Dark skateboard, vertical | Gain one SK-BOARD item |
| chest | 08 | Dark bomb with lit fuse | Gain one BOO BOMB item |
| | 10 | Dark "K" on light rectangle | Add 5 dragon kicks to stock |
| | 20 | Dark shuriken on light oval | Add 1 T-STAR to stock |
| | 0C | Light shuriken on dark oval | Instant-use T-STAR, SINGLE type|
| | 1C | Light heart | Instant full heal |
+----------+----+-----------------------------+--------------------------------+
[1c] TURNBASED BATTLES
Some bosses and random encounters are fought this way. Enter commands for the
next turn from the menu. Most attacks against the player hit, and most attacks
against the enemy miss, but the SURGER, the SK-BOARD and healing items never
fail. GUARD seems to have no effect, and RUN attempts to escape the battle.
If the enemy is shaking from a BOO BOMB or FIXER, it cannot attack or dodge
the players's attacks. If the enemy is blue from a MIGHTY BALL, it takes three
times normal damage. The stun and MIGHTY BALL effects wear off randomly.
Use CALL to summon the other character in a one-player game. He randomly uses
PUNCH or KICK, but he will mimic a DRAGON KICK or SWORD attack from the player.
[1d] MINIGAMES
The minigames pit the two characters to race to a finish line, sometimes with
other objectives as well. In a one-player game, the other character is
controlled by the computer. The games can also be accessed at the main game
menu, as FIELD MEETING, and crop up at a few points in the story. They are all
optional, but most have good rewards.
Mash the A button while holding the D-pad to run. However, it's easier to move
with kicks or dragon kicks, which are performed in the usual way. Press button A
without the D-pad to punch. In shooting games, this also throws a shuriken. Some
of the fields have water traps and rolling logs to avoid.
[2] WALKTHROUGH +----------------------+
This walkthrough is bare bones. A map is recommended. | ! a required event |
| $ an optional event |
! Begin game, get red BELL +----------------------+
$ Go to HYNEN, play the balloon popping game
$ Visit Wise Stallion, play shooting game, get SINGLE T-STARs
! Enter DELI-CHOUS, visit palace, exit through secret door
$ Visit Mouchee Mouse, get AMULET-II
! Return to DELI-CHOUS, fight battle series, defeat TUB-A-TUMMY, get orange BELL
$ Go to the southeastern Yoma Chateau, fight battle series, get the HAWK SWORD
$ Visit the hole south of Water Lily Palace, get MIRROR SHIELD
! Pass through Water Lily Palace, defeat EVIL QUEEN, get ANTIDOTE
! Use ANTIDOTE in CILLY CITY pond, get yellow BELL from mayor
$ Go to the eastern Yoma Chateau, fight battle series, get the POP
$ Visit OKAY, trade the POP for TALISMAN-gamma
! Go to YOKAN, pass through the northern area, go into the sewers
$ Talk to the animals, run the obstacle race, get COMBINED CROSS and TIGER SWORD
! Fight the battle series, defeat BLU BOLTAR, get green BELL
$ Visit Rogee Rabbit
$ Visit central Yoma Chateau, fight battle series, get CANDLE
$ Go to SHORIN, trade an IRON CLAW for the GOLDEN CLAW at the pond
$$$ Tip: do this early in the game
! In northern SHORIN, defeat the 6 scholars, get AMULET-III
! Get blue BELL from the shrine in southern SHORIN
! Pass through the cave to the CHATZY desert
$ Visit CHATZY
! Pass through the cave to the land of snow
$ Go to the Yoma Chateau, fight the battle series, get the DRAGSTAR
! Go to Leila's house, defeat WIL THE WIZ, get EAGLE SWORD
! Return to CHATZY desert, go to Fire Castle, CALL Leila
! Pass through Fire Castle, defeat DEVILLIAN, get violet BELL
$ Go to LING-RANG, play the treasure game at the fist club, get the PRISM CLAW
! In LING-RANG, go underground, get magenta bell from Mistress Banko
! Pass through Shin-Shin tower east of YOKAN, talk to Ms. Oinker
! Cross the rainbow bridge, get PRISM SWORD and MIND from Tenjin
! In LING-RANG, give MIND to Moo-man, get PIECE OF THE SUN
! Go to the red door underground, CALL Moo-man to open it
! Pass through the cave to Mt.Cone-Rum
! Pass through Mt.Cone-Rum, defeat KING GULP
[3] EXPERIENCE LEVEL TABLE
Gain experience (EX) by winning realtime or turnbased battles. If enough EX is
earned, the characters level up at the end of the battle. Experience level
determines the MAX LIFE and ATTACK power of the characters. (ATTACK is equal to
LEVEL.)
The EX reward is determined by the enemy group, but the level of the group is
irrelevant. The actual enemies defeated don't affect the EX reward, except for
Uni-Gon. (Each Uni-Gon, either the strong or weak type, gives an additional 20
points.) Killing enemies with the sword incurs a penalty to the EX reward if the
enemies can be hit by punches.
The EX required to reach the next level is given on the following table, and
can be checked at convenience stores or the game over menu.
+-------------------------+-------------------------+-------------------------+
| MAX EX needed | MAX EX needed | MAX EX needed |
|LEVEL LIFE Next Total |LEVEL LIFE Next Total |LEVEL LIFE Next Total |
+-------------------------+-------------------------+-------------------------+
| 1 10 0 0 | 21 108 600 7700 | 41 227 2500 43850 |
| 2 14 15 15 | 22 112 600 8300 | 42 230 2500 46350 |
| 3 17 65 80 | 23 115 750 9050 | 43 235 2500 48850 |
| 4 19 130 210 | 24 118 900 9950 | 44 239 2500 51350 |
| 5 30 180 390 | 25 148 900 10850 | 45 242 2500 53850 |
| 6 35 200 590 | 26 155 1000 11850 | 46 245 2500 56350 |
| 7 38 250 840 | 27 158 1000 12850 | 47 248 2500 58850 |
| 8 40 300 1140 | 28 180 1300 14150 | 48 250 2500 61350 |
| 9 42 360 1500 | 29 186 1600 15750 | 49 253 2500 63850 |
| 10 44 400 1900 | 30 190 1900 17650 | 50 255 1685 65535 |
| 11 47 400 2300 | 31 195 2100 19750 | |
| 12 60 400 2700 | 32 199 2200 21950 | |
| 13 65 400 3100 | 33 202 2300 24250 | |
| 14 68 400 3500 | 34 204 2400 26650 | |
| 15 70 500 4000 | 35 207 2400 29050 | |
| 16 74 550 4550 | 36 211 2400 31450 | |
| 17 76 600 5150 | 37 215 2400 33850 | |
| 18 92 650 5800 | 38 218 2500 36350 | |
| 19 100 700 6500 | 39 220 2500 38850 | |
| 20 105 600 7100 | 40 224 2500 41350 | |
+-------------------------+-------------------------+-------------------------+
[4] TOWN SHOP TABLE
+------------+------------+-----------------------+-----------------------+
| Town | Hotel | Tool shop | Weapon shop |
+------------+------------+-----------------------+-----------------------+
| HYNEN | Rest 10 | SWEET BUN 10 | SCALE SHIELD 50 |
| | | SK-BOARD 20 | WHITE ROBE 20 |
| | | TALISMAN-alpha 20 | IRON CLAW 30 |
| | | AMULET-I 15 | CRUSH PUNCH 80 |
+------------+------------+-----------------------+-----------------------+
| DELI-CHOUS | Rest 15 | SWEET BUN 10 | SCALE SHIELD 50 |
| | | WHIRLY BIRD 15 | WHITE ROBE 20 |
| | | TALISMAN-beta 85 | CRUSH PUNCH 80 |
| | | MATCH 70 | T-STAR-VOLLEY 200 |
+------------+------------+-----------------------+-----------------------+
| CILLY CITY | Rest 15 | SWEET BUN 10 | |
| | | SK-BOARD 20 | |
| | | TALISMAN-beta 85 | |
| | | MEGA PUNCH 120 | |
+------------+------------+-----------------------+-----------------------+
| OKAY | Rest 20 | SWEET BUN 10 | BLACK ROBE 50 |
| | | SK-BOARD 20 | MEGA PUNCH 120 |
| | | MEAT BUN 100 | FIRE PUNCH 500 |
| | | MATCH 70 | T-STAR-VOLLEY 200 |
+------------+------------+-----------------------+-----------------------+
| YOKAN | Rest 30 | SWEET BUN 10 | BLACK ROBE 50 |
| south | | SK-BOARD 20 | FIRE PUNCH 500 |
| | | WHIRLY BIRD 15 | T-STAR-VOLLEY 200 |
| | | MATCH 70 | T-STAR-BOOMERANG 800 |
+------------+------------+-----------------------+-----------------------+
| YOKAN | | SCALE SHIELD 50 |
| north | | WHITE ROBE 20 |
| | | IRON CLAW 30 |
| | | CRUSH PUNCH 80 |
+------------+------------+-----------------------+-----------------------+
| SHORIN | Rest 30 | SWEET BUN 10 | LEE'S ROBE 100 |
| | | WHIRLY BIRD 15 | IRON CLAW 30 |
| | | MEDICINE 100 | T-STAR-VOLLEY 200 |
| | | TALISMAN-sigma 580 | T-STAR-BOOMERANG 800 |
+------------+------------+-----------------------+-----------------------+
| CHATZY | Rest 40 | SWEET BUN 10 | FIRE SHIELD 250 |
| | | BATTERY 500 | LEE'S ROBE 100 |
| | | WHIRLY BIRD 15 | T-STAR-BOOMERANG 800 |
| | | TORCH 1050 | T-STAR-FIXER 1000 |
+------------+------------+-----------------------+-----------------------+
| LING-RANG | Rest 50 | | |
| upper | | | |
+------------+------------+-----------------------+-----------------------+
| LING-RANG | Rest 70 | SWEET BUN 10 | PRISM SHIELD 4000 |
| mei-tong | | WHIRLY BIRD 15 | SACRED ROBE 1000 |
| district | | TALISMAN-omega 1200 | T-STAR-BOOMERANG 200 |
| | | AMULET-IV 1700 | T-STAR-FIXER 800 |
+------------+------------+-----------------------+-----------------------+
Notice that BOOMERANG and FIXER are available at lower prices in LING-RANG.
Also, the FIRE SHIELD can be sold for more than its buy price.
[5] EQUIPMENT AND ITEM TABLE
The following table shows all the equipment and items in the game. The entries
that are not found during normal gameplay are marked with a * symbol.
The buy value is the amount of SEN needed to get the item, and the sell value
is the amount of SEN you get back on a trade-in. They are --- if the item can't
be bought or traded in.
In all cases, the benefits of lesser equipment also applies to better
equipment. For example, a FIRE SHIELD gives the protection of the MIRROR SHIELD.
+--------------------+----------+----------------------------------------------+
| Equipment/Item | Buy Sell | Note |
+--------------------+----------+----------------------------------------------+
| 0x439 PUNCH | | Raise punch damage; needed for some enemies |
| 01 IRON CLAW | 30 10 | + 2 dmg Blue/pink box men; Parasols |
| 02 CRUSH PUNCH | 80 25 | + 3 dmg Shuriken traps |
| 03 MEGA PUNCH | 120 55 | + 8 dmg Blue/green/pink bull men; Cat wizards|
| 04 FIRE PUNCH | 500 250 | +10 dmg Salmon bull men; Archers; Buddha trap|
| 05 BLUNT PUNCH* | --- --- | + 0 dmg |
| 06 GOLDEN CLAW | --- --- | +12 dmg Yetis |
| 07 LEE'S PUNCH* | --- --- | +50 dmg |
| 08 PRISM CLAW | --- --- | +14 dmg Frogs |
+--------------------+----------+----------------------------------------------+
| 0x43B SWORD | | Needed to damage certain enemies |
| 01 HAWK SWORD* | --- 50 | |
| 02 HAWK SWORD | --- 200 | Green/purple dragons; Shuriken/Buddha traps |
| 03 TIGER SWORD | --- --- | |
| 04 EAGLE SWORD | --- --- | Devillian |
| 05 PRISM SWORD | --- --- | Bull men; Archers; Gold dragons |
+--------------------+----------+----------------------------------------------+
| 0x43C SHIELD | | Deflect some shots if they hit from the front|
| 01 SCALE SHIELD | 50 10 | Purple hopper shots |
| 02 MIRROR SHIELD | --- 1000 | Cat wizard, Desert hopper shots; Lightning |
| 03 FIRE SHIELD | 250 300 | Flame hopper, Blue genie shots |
| 04 PRISM SHIELD |4000 700 | Pink box man, Gargoyle, Red genie shots |
+--------------------+----------+----------------------------------------------+
| 0x43D ROBE | | Half damage from some projectiles |
| 01 WHITE ROBE | 20 5 | |
| 02 BLACK ROBE | 50 20 | Hick, Hitman, Winoman, Gargoyle, Four-arms |
| 03 LEE'S ROBE | 100 90 | Horned men, Cat men, Sabertooth men, Bull men|
| 04 SACRED ROBE |1000 600 | Gold dragon |
+--------------------+----------+----------------------------------------------+
| 0x43E TALISMAN | | Slows down certain enemies or their shots |
| 01 TALISMAN-alpha | 20 5 | |
| 02 TALISMAN-beta | 85 15 | |
| 03 ???* | --- --- | Weak Uni-Gon |
| 04 TALISMAN-gamma | --- 40 | Gargoyle shots, Ogre summoner |
| 05 TALISMAN-sigma | 580 100 | Purple dragon |
| 06 TALISMAN-omega |1200 250 | Gold dragon and strong Uni-Gon |
| 07 ???* | --- --- | |
+--------------------+----------+----------------------------------------------+
| 0x43F AMULET | | Shorter petrification and sweetbun curse time|
| 01 AMULET-I | 15 5 | |
| 02 AMULET-II | --- 50 | Catmage petrification; Tub-a-Tummy sweetbun |
| 03 ???* | --- --- | |
| 04 ???* | --- --- | Blue genie curse sweetbun |
| 05 AMULET-III | --- 300 | |
| 06 AMULET-IV |1700 900 | Red genie curse sweetbun |
+--------------------+----------+----------------------------------------------+
| 0x444 LIGHT | | See in dark areas; reveal the pink box enemy |
| 01 MATCH | 70 15 | |
| 02 CANDLE | --- 50 | Pink box men; Cave to Chatzy, Fire Castle, |
| | | Shin-Shin tower, Cave to Mt.Cone-Rum |
| 03 TORCH |1050 200 | Cave to Land of Snow |
| 04 PIECE OF THE SUN| --- --- | |
+--------------------+----------+----------------------------------------------+
| 0x445 T-STAR | | Enable shuriken and SURGER attacks |
| +01 SINGLE | --- | Regular shuriken; SHOCK WAVE |
| +02 VOLLEY | 200 | Fast shuriken; HEAT WAVE |
| +04 BOOMERANG | 800 | Returning shuriken; ZEPHYR WAVE |
| +08 FIXER |1000 | Stuns target; FIRE WAVE |
+--------------------+----------+----------------------------------------------+
| 0x446+01 MIND | | Needed to access cave to Mt. Cone-Rum |
| 0x446+02 ANTIDOTE | | Needed to cure Cilly City |
| 0x457+02 POP | | Needed to get TALISMAN-gamma |
+--------------------+----------+----------------------------------------------+
| 0x447 BELL | | Needed to reach the final dungeon |
| +01 BELL OF PRISM | | Red: get from Mentor |
| +02 BELL OF PRISM | | Orange: get from Deli-chous (Tub-a-Tummy) |
| +04 BELL OF PRISM | | Yellow: get from Cilly City (Evil Queen) |
| +08 BELL OF PRISM | | Green: get from Yokan (Blu Boltar) |
| +10 BELL OF PRISM | | Blue: get from Shorin (Six scholars) |
| +20 BELL OF PRISM | | Violet: get from Fire castle (Devillian) |
| +40 BELL OF PRISM | | Magenta: get from Mistress Banko |
+--------------------+----------+----------------------------------------------+
| 0x449 BATTERY | 500 | Consumed while using the DRAGSTAR |
| 0x44A WHIRLY BIRD | 15 | Return to any visited town except LING-RANG |
| 0x44B MEDICINE | 100 | Revive from KO (2-player, out of battle only)|
| 0x44C SWEET BUN | 10 | Restores 40 LIFE to both characters |
| 0x44D MEAT BUN | 100 | Restores full LIFE to both characters |
| 0x44E DRAGSTAR | --- | Travel outdoors without random encounters |
| 0x44F SK-BOARD | 20 | Escape from realtime or turnbased battles |
| 0x450 BOO BOMB | --- | Stun enemies in realtime or turnbased battles|
+--------------------+----------+----------------------------------------------+
The hex address for each item type is where the value for the specific item is
entered. For example, to equip a BLACK ROBE, set 0x43D to 02. To get VOLLEY and
FIXER, set 0x445 to 0A.
Not all functions of SHIELDs, ROBEs, TALISMANs, AMULETs and LIGHTs are known.
[6] BATTLE DAMAGE TABLE
The table below shows the damage done to the enemy by various attacks. Damage
depends mostly on the ATTACK stat, which is equal to experience level, and the
damage bonus from the PUNCH equipment, listed in the item table.
+----------------+------------------------+------------------------+
| Technique | Realtime battles | Turnbased battles |
+----------------+------------------------+------------------------+
| PUNCH | PUNCH + ATTACK | PUNCH + ATTACK |
| KICK | ATTACK | ATTACK |
| DRAGON KICK | ATTACK | ATTACK x2 |
| SWORD | ATTACK | PUNCH + ATTACK |
| T-STARS | ATTACK | ATTACK |
| T-STARS: FIXER | stun target | stun target |
| SURGER | damage all (see [6a]) | damage all (see [6a]) |
| BOO BOMB | stun all | stun all |
| MIGHTY BALL | death or nothing | triple damage |
| COMBINED | death or nothing | ATTACK x3 on all |
| Flying block | death or nothing | N/A |
+----------------+------------------------+------------------------+
[6a] SURGER DAMAGE TABLE
T-STARS and SURGER require a shuriken item to use. In realtime battles, they
give special power for a limited time and can be used repeatedly. In turnbased
battles, they are consumed in the next turn. The SURGER available depends on the
highest level shuriken type available.
+-----------+-------------+----------+----------+
| T-STARS | SURGER | Realtime | Turnbased|
+-----------+-------------+----------+----------+
| none | unavailable | | |
| SINGLE | SHOCK WAVE | 1 | 1- 4 |
| VOLLEY | HEAT WAVE | 2 | 2- 8 |
| BOOMERANG | ZEPHYR WAVE | 3 | 3-12 |
| FIXER | FIRE WAVE | 4 | 4-16 |
+-----------+-------------+----------+----------+
[7] ENEMY TABLE
[7a] REALTIME BATTLES
ID is an identifier that is unique for each enemy type. (See [8])
Life is the amount of damage needed to destroy the enemy. Those with 0 HP will
be destroyed by any damage. Not all enemies are vulnerable to all attacks.
Melee and projectile attacks are described separately and do different damage.
+----+------------------------+-----+-----------------------+------------------+
| ID | Name/Appearance | Life| Melee Damage | Shot Damage |
+----+------------------------+-----+-----------------------+------------------+
| The following enemies can be damaged by any attack. |
| 10 | Blue/pink horned man | 1 | punch 1 | |
| 11 | Red/pink horned man | 2 | punch, kick 2 | |
| 12 | Red/green horned man | 12 | punch, kick 7 | shot 10 |
| 14 | Yellow/white cat man | 15 | punch, kick 7 | |
| 15 | Pink/white cat man | 19 | punch, d. kick 10 | |
| 16 | Pink/yellow cat man | 20 | punch, d. kick 10 | shot 20 |
| 17 | Yellow panther man | 25 | punch, d. kick 10 | |
| 18 | Blue panther man | 28 | punch, d. kick 18 | shot 36 |
| 19 | Yellow sabertooth man | 27 | punch 15 | blob 20 |
| 1A | Purple sabertooth man | 28 | punch 18 | blob petrify |
| 1B | Green claw ninja | 10 | claw, kick 5 | |
| 1C | Blue/orange claw ninja | 19 | claw, d. kick 10 | |
| 1D | Orange claw ninja | 30 | claw, d. kick 20 | |
| 2C | Blue spear pig | 7 | spear 3 | |
| 2D | Red spear pig | 8 | spear 3 | shot 3 |
| 2F | Tub-a-Tummy | 90 | spear 35 | 8-way sweetbun |
| 33 | Flame mask | 12 | | shot 6 |
| 52 | Pooping bird | 12 | touch 2 | |
| 53 | Pooping bird | 24 | touch 15 | shot 10 |
| 55 | Purple eagle man | 20 | dive 7 | |
| 56 | Yellow eagle man | 28 | dive 12 | shuriken 20|
| 57 | Gargoyle | 90 | touch 8 | shot 20 |
+----+------------------------+-----+-----------------------+------------------+
| Bull men require MEGA PUNCH, PRISM SWORD or BOOMERANG, and kicks don't work. |
| Salmon variety requires FIRE PUNCH, and dragon kicks don't work either. |
| 1F | Blue or green bull man | 9 | punch, kick 5 | |
| 20 | Pink bull man | 23 | punch, d. kick 11 | |
| 21 | Salmon bull man | 32 | punch, d. kick 20 | blob 60 |
| The six scholars and Uni-Gon can be hit by any attack except shurikens. |
| 23 | Hick | 190 | punch, d. kick 16 | sonicboom 30 |
| 24 | Hitman | 220 | punch, d. kick 16 | spreadshot 20 |
| 25 | Winoman | 180 | punch 16; beatrush 32 | HiYaa 50 |
| 28 | Charlie | 200 | nunchuck, d. kick 16 | |
| 2A | Hoe-mer | 140 | chain, d. kick 16 | |
| 2B | Herculean | 200 | punch, d. kick 16 | boomerang 20 |
| 41 | Uni-Gon | 64 | touch 6 | |
| 42 | Uni-Gon | 200 | touch 12 | shot 8 |
+----+------------------------+-----+-----------------------+------------------+
| Devillian can only be hurt by the EAGLE SWORD or better. |
| 30 | Devillian | 200 | touch 30 | fireballs 50 |
+----+------------------------+-----+-----------------------+------------------+
| Skeleton archers need FIRE PUNCH, PRISM SWORD or VOLLEY. No kicks or d.kicks.|
| 31 | Purple or orange archer| 24 | | arrow 10 |
| 32 | Orange archer | 24 | | arrow 10 |
+----+------------------------+-----+-----------------------+------------------+
| Green and purple dragons require any sword; Golds require PRISM SWORD. |
| 34 | Green dragon | 60 | touch 8 | |
| 35 | Purple dragon | 150 | touch 12 | shot 25 |
| 36 | Gold dragon | 220 | touch 15 | shot 30 |
+----+------------------------+-----+-----------------------+------------------+
| Will-o-Wisp can only be destroyed by jumping over it three times. |
| 37 | Will-o-Wisp | 0 | touch 5 | |
+----+------------------------+-----+-----------------------+------------------+
| Frogs are immune to regular kicks and all punches below PRISM CLAW. |
| 38 | Green frog | 1 | push 0 | |
| 39 | Gold frog | 18 | push 0 | |
+----+------------------------+-----+-----------------------+------------------+
| Puffballs are immune to regular kicks and all punches. |
| 3A | Purple or pink puffball| 25 | push 0 | |
| 3B | Orange puffball | 25 | push 0 | |
+----+------------------------+-----+-----------------------+------------------+
| Box men and parasols can be hit by any attack except level-0 PUNCH. |
| 3C | Blue box man | 1 | capture 0 | |
| 3D | Pink box man | 15 | capture 0 | waveshot 7 |
| 54 | Parasol | 2 | touch 5 | |
+----+------------------------+-----+-----------------------+------------------+
| Yetis can be hit by GOLDEN CLAW punches or any other attack. |
| 3E | Orange yeti | 25 | capture 0 | |
| 40 | Purple yeti | 25 | body slam 10 | |
+----+------------------------+-----+-----------------------+------------------+
| Four-arms can take any hit but is immune to shurikens weaker than FIXER. |
| 43 | Four-armed monster | 150 | touch 8 | critter 15 |
+----+------------------------+-----+-----------------------+------------------+
| Both sand man types are immune to shurikens. |
| Non-earthquake type is also iummune to kicks and dragon kicks. |
| 44 | Sand man | 28 | touch 18 | |
| 45 | Sand man | 28 | touch 18 | earthshake 18 |
+----+------------------------+-----+-----------------------+------------------+
| Hopper enemies can be hit by shurikens, kicks, and dragon kicks only. |
| 47 | Desert hopper | 20 | touch 11 | |
| 48 | Desert hopper | 21 | touch 14 | shot 14 |
| 49 | Desert hopper | 25 | touch 10 | shot petrify |
| 4A | Blue or red hopper | 1 | touch 1 | |
| 4B | Purple hopper | 15 | touch 10 | shot 10 |
| 4C | Yellow hopper | 1 | touch 5 | |
| 4D | Flame hopper | 2 | touch 2 | |
| 4E | Flame hopper | 20 | touch 10 | shot 10 |
| 4F | Flame hopper | 10 | touch 0 | |
+----+------------------------+-----+-----------------------+------------------+
| Buddha masks require FIRE PUNCH. Shuriken traps require CRUSH PUNCH. |
| They can be hit by swords but are immune to shurikens and both kicks. |
| 50 | Buddha mask traps | 0 | | tripleshot 5 |
| 51 | Shuriken traps | 0 | | shuriken 2 |
+----+------------------------+-----+-----------------------+------------------+
| Cat wizards require MEGA PUNCH or better, or any other attack. |
| 58 | Cat wizard | 14 | | shot petrify |
+----+------------------------+-----+-----------------------+------------------+
| Use anything but punches on QP fox, but his dopplegangers can take any hit. |
| 59 | QP fox | 150 | | spawn enemies |
| 5A | Doppleganger | 24 | punch, kick 15 | |
+----+------------------------+-----+-----------------------+------------------+
| The red warlock can be hit by anything, but orange ones are invulnerable. |
| 5B | Orange warlock | 100 | | critter 18 |
| 5C | Red warlock | 100 | | critter 18 |
+----+------------------------+-----+-----------------------+------------------+
| The ogre can take any hit. |
| His skeleton archers need FIRE PUNCH, PRISM SWORD, VOLLEY, or dragon kicks. |
| 5D | Ogre summoner | 125 | club swing 20 | spawn enemies |
| 5E | Red archer | 24 | | arrow 10 |
+----+------------------------+-----+-----------------------+------------------+
| The weak red genie (guards POP) can be hit by anything. |
| The others are immune to shurikens. |
| 5F | Red genie | 50 | | sweetbun |
| 60 | Blue genie | 100 | | sweetbun |
| 61 | Red genie | 140 | | sweetbun |
+----+------------------------+-----+-----------------------+------------------+
There are two other hazards besides enemies:
Water trap: Cut current LIFE in half
Ground lightning: 10 damage
[7b] TURNBASED BATTLES
+-----------+-------------------------+------+---------------------------------+
| Enemy | Action |Target| Effect |
+-----------+-------------------------+------+---------------------------------+
|EVIL QUEEN | | | |
| HP: 210 | GET THE SHOCK WAVE! | One | 9 damage |
| EX: 150 | BE A STONE! | One | Lose random number of turns |
| SEN: 180 | BE A FOOL! | Both | Lose random number of turns |
+-----------+-------------------------+------+---------------------------------+
|BLU BOLTAR | | | |
| HP: 250 | I WANT TO KNOCK YOU OUT!| One | 23 damage |
| EX: 250 | WHUMP! | Both | Lose random number of turns |
| SEN: 250 | CHANGE INTO A DRAGON! | Enemy| Dragon can only be hit by SWORD |
| | LET'S GET SERIOUS! | One | 30 damage (used by dragon only) |
+-----------+-------------------------+------+---------------------------------+
|THE SAMURAI| GET THE SAMURAI SPIRIT! | One | 6 damage |
| HP: 180 | I WANT TO KNOCK YOU OUT!| One | 14 damage |
| EX: 60 | PROTECTIVE SHIELD | Enemy| Reverse attacks for one round |
| SEN: 80 | SACRED MEDICINE | Enemy| Recover 12 life |
+-----------+-------------------------+------+---------------------------------+
|TIGER TANK | | | |
| HP: 180 | HI-YAH! | One | 16 damage |
| EX: 80 | GET'EM, AIR FORCE! | Both | 40 damage |
| SEN: 100 | | | |
|WHIRLY BIRD| | | |
+-----------+-------------------------+------+---------------------------------+
|QP FOX | | | |
| HP: 150 | DON'T HURT ME! | One | 10 damage |
| EX: 40 | CHANGE-A-ROO | Enemy| Transform into 3 little QPs |
| SEN: 40 | ATTACK FROM LITTLE QP | One | 4 damage |
+-----------+-------------------------+------+---------------------------------+
|BISHOP | | | |
| HP: 240 | I'LL HIT YOU. | One | 20 damage |
| EX: 100 | TAKE THIS! | One | 20 damage |
| SEN: 100 | FALL DOWN, ROCKS! | Both | 20 damage |
+-----------+-------------------------+------+---------------------------------+
|WILL THE | | | |
|WIZ | COME, THUNDER! | One | 16 damage |
| HP: 270 | TIME TO TRANSFORM! | One | Sweet bun curse |
| EX: 150 | HELP ME, MY SERVANTS. | Enemy| Summon two SLIMEs |
| SEN: 250 | ATTACK FROM SLIME! | One | 10 damage, or kill sweet bun |
+-----------+-------------------------+------+---------------------------------+
|KING GULP | (acts twice per turn) | | |
| HP: 512 | GET THE SHOCK WAVE! x2 | One | 23 damage |
| EX: n/a | FALL DOWN, ROCKS! x2 | Both | 23 damage |
| SEN: n/a | WHUMP! x2 | Both | Lose random number of turns |
| | SACRED MEDICINE | Enemy| Recover 80 life |
+-----------+-------------------------+------+---------------------------------+
[8] MEMORY TABLE
The following table shows what the value of certain memory addresses
signifies. These are the addresses of the RAM in the NES. Use this information
to make patch codes, or edit the memory directly with an emulator that has a RAM
browser.
In a 2 player game, both characters share the most of the parameters,
including experience, level, attack power, inventory and equipment. They have
separate dragon kick supplies.
* 1=grass; 2=forest; 3=hills; 4=swamp; 5=desert
+--------------------------------------+--------------------------------------+
|0x002 Terrain type* |0x446 TREASURE acquired |
|0x080 X position on map, fine |0x447 BELLS acquired |
|0x081 X position on map, coarse |0x449 ITEM: BATTERY amount |
|0x082 Y position on map, fine |0x44A ITEM: WHIRLY BIRD amount |
|0x083 Y position on map, coarse |0x44B ITEM: MEDICINE amount |
|0x084 Turnbased battle enemy HP x1 |0x44C ITEM: SWEET BUN amount |
|0x087 Turnbased battle enemy HP x256 |0x44D ITEM: MEAT BUN amount |
|0x0B2 Enemies on screen |0x44E ITEM: DRAGSTAR amount |
|0x0B3 Enemies defeated |0x44F ITEM: SK-BOARD amount |
|0x122 Player 1 invulnerability time |0x450 ITEM: BOO BOMB amount |
|0x123 Player 2 invulnerability time |0x456 BATTERY time left |
|0x124 Player 1 rock curse time |0x457 TREASURE acquired |
|0x125 Player 2 rock curse time |0x4AC Enemies to kill to end battle |
|0x126 MIGHTY BALL time |0x4C0 Shop: item 1 price x1 |
|0x128 Player 1 T-STARS/SURGER time |0x4C1 Shop: item 1 price x256 |
|0x129 Player 2 T-STARS/SURGER time |0x4C2 Shop: item 2 price x1 |
|0x12A Player 1 bun curse time |0x4C3 Shop: item 2 price x256 |
|0x12B Player 2 bun curse time |0x4C4 Shop: item 3 price x1 |
|0x12D Time till Uni-Gon arrives |0x4C5 Shop: item 3 price x256 |
|0x400 Player 1 "K" amount |0x4C6 Shop: item 4 price x1 |
|0x407 Player 1 attack status |0x4C7 Shop: item 4 price x256 |
|0x408 Player 2 "K" amount |0x4C8 Shop: item 5 price x1 |
|0x40F Player 2 attack status |0x4C9 Shop: item 5 price x256 |
|0x429 "?" counter |0x4CA Shop: item 1 type |
|0x42A "M" amount |0x4CB Shop: item 2 type |
|0x42B T-STARS amount |0x4CC Shop: item 3 type |
|0x430 LEVEL |0x4CD Shop: item 4 type |
|0x431 EX amount x1 |0x4CE Shop: item 5 type |
|0x432 EX amount x256 |0x4CF Shop: SEN to be spent x1 |
|0x433 EX amount x65536 |0x4D0 Shop: SEN to be spent x256 |
|0x434 MAX LIFE |0x4D4 Player 1 Y position |
|0x435 ATTACK power |0x4D6 Player 1 X position |
|0x436 SEN amount x1 |0x4DC Player 2 Y position |
|0x437 SEN amount x256 |0x4DE Player 2 X position |
|0x438 SEN amount x65536 |0x543 Player 1 LIFE |
|0x439 EQUIP: PUNCH item |0x54B Player 2 LIFE |
|0x43A ATTACK power plus punch bonus |0x590 \ Enemy ID |
|0x43B EQUIP: SWORD item |0x591 | Facing direction|
|0x43C EQUIP: SHIELD item |0x592 |Add 0x80 for Item ID |
|0x43D EQUIP: ROBE item |0x593 |next enemy Enemy LIFE |
|0x43E EQUIP: TALISMAN item |0x594 |up to 0x5FE Y position |
|0x43F EQUIP: AMULET item |0x596 / X position |
|0x444 EQUIP: LIGHT item |0x6FF Boss invulnerability time |
|0x445 EQUIP: T-STARS item |0x7F4 Level of enemy group |
+--------------------------------------+--------------------------------------+
--------------------------------------------------------------------------------
This document is my own work. If you've played the game and used the FAQ, feel
free to drop me a line and tell me what you think.
Any questions, comments, corrections or complaints should be addressed to
the address below, with clear indication in the subject line that the email is
concerning this FAQ.
dammit9x at hotmail dot com