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\_ \_ __ ___ __ _ __ _ ___ / __(_) __ _| |__ | |_
/ /\/ '_ ` _ \ / _` |/ _` |/ _ \ / _\ | |/ _` | '_ \| __|
/\/ /_ | | | | | | (_| | (_| | __/ / / | | (_| | | | | |_
\____/ |_| |_| |_|\__,_|\__, |\___| \/ |_|\__, |_| |_|\__|
|___/ |___/
Have fun. Don“t forget to bookmark this website :)
Image Fight for the Nintendo Entertainment System FAQ Version 0.2
Written by Charles Fahlstrom (A.K.A Axion9)
Email-
[email protected]
_______________________________________________________________________
Image Fight is a trademark of Irem America Corp.
Nintendo and Nintendo Entertainment System are trademarks of Nintendo of
America Inc.
_______________________________________________________________________
\_____Table of Contents_____/
/ \
=======================================================================
i. What's New/Version History
ii. Introduction
iii. The Story of Image Fight
iv. Controls
v. Power Ups
vi. Combat Simulation Stages
vii. Real Combat Stages
viii. Additional comments/hints and tips
ix. Game Genie Codes
x. Credits/Disclaimer
=======================================================================
-----------------------------------------------------------------------
\_____What's New/Version History_____/
/ \
What's New- For this current version (version 0.2), I have made a few
minor changes. I have added the ASCII art title as well as the
correction of a few grammatical errors, which included re-wording some
sections for better clarifictaion. I also have added the game genie
codes section as well.
Version History-
Version 0.1- The first version, which included everything but the
additions I have listed above.
Version 0.2- The current version.
=======================================================================-
----------------------------------------------------------------------
\_____Introduction_____/
/ \
Image Fight is another one of the other million space-fighter shoot-em'
ups where you control a highly advanced starfigher in an attempt to save
the Earth from the clutches of extraterrestrial evil. However, it
distances itself from the other games that follow the standard shooter
formula by having a unique power-up system as well as the ability to
vary your fighter's speed at any time during game play.
Note that this FAQ is intended solely as a general FAQ about the game.
It is *not* a walkthrough. Perhaps if I receive enough email asking for
a walkthrough, then I will consider doing one. You can also feel free to
email me concerning any questions or comments you have about the game or
this FAQ.
=======================================================================
-----------------------------------------------------------------------
\_____The Story of Image Fight_____/
/ \
=======================================================================
On a fateful day in 20xx, the Earth's moon exploded into four large
fragments and a multitude of meteors. Aliens from afar had succeeded in
destroying the West's moon base. One after another, mankind's other
military industrial space complexes were being lost. What mankind
dreaded had come to pass. Scores of unidentified fighters were in the
area. In addition, the moon's main computer, still intact after the
explosion, had a strange vegetation coiled around it. Their trademark
evil exploits being a dead giveaway; invaders from the Boondoggle Galaxy
had arrived to take over Earth. To counter these evil forces, leading
scientists from all over the globe created the "OF-1" Fighter ship.
Combat pilots depart the Earth to fend off the invaders and earn
everlasting glory.
(Taken from the Image Fight instruction manual)
=======================================================================
-----------------------------------------------------------------------
\_____Controls_____/
/ \
=======================================================================
Control Pad- The control pad is used to move the "OF-1" Fighter.
Select Button- Is used at the title screen to select between one-player
mode or two-player mode.
Start Button- Is used to confirm your choice of a one-player or two-
player game at the title screen. During game play, it is used to pause
the game. Your score and the number of ships you have remaining will be
displayed while the game is paused. An interesting rhing to note is that
if you pause the game, the current stage music will reset and play over
from the beginning, which is irritating if you ask me.
A Button- Is used to alter your fighter's speed. There are four levels
of speed, which are labeled 1,2,3 and 4, with 1 being the slowest and 4
being the fastest. You can monitor your current speed by looking at your
speed level, which is displayed at the bottom of the screen. The number
highlighted in orange is the current speed.
B Button- Is used to fire your fighter's weapons.
=======================================================================-
----------------------------------------------------------------------
\_____Power Ups_____/
/ \
=======================================================================
There are two different types of power ups that you able to obtain
during your missions, pods and components. Proper utilization of both
are essential to your success in this game, so learn how to use both
effectively.
To obtain a power up, you must first shoot a power up case, which looks
roughly like this-
______
/ ____ \
)||| / \ |||(
||| |||
||| |||
||| |||
)||| \____/ |||(
\______/
This may not be an exact replica, but you should get the general idea of
what it looks like. If you're having trouble identifying one, you should
know that it has a green center. On the other hand, you should also be
shooting everything you see, in which case it will only be a matter of
time until you eventually shoot one of these.
I. Pods- Pods are turrets that fly next to your fighter and fire
whenever you do. There are two types of pods, blue pods and red pods.
Blue pods only fire straight ahead, but red pods can be rotated to fire
in different directions. The direction a red pod faces is the opposite
direction of the last move you inputted on the d-pad. For example, if
you move your fighter to the left, then your red pods would face to the
right and fire in that direction.
You can also shoot your pods out to smash into hard to reach enemies. In
order to do so, push both the A and B buttons simultaneously to fire
them.
Your fighter can only carry a maximum of three pods. If you acquire
another pod after reaching the allotted amount, than all of your pods
will change color according to the pod you just picked up.
II. Components- Components are special attachments that attach to the
front of your fighter and enhance its fighting capability. There are
nine different components, each with its own unique characteristics.
The components are as follows- (Taken from the Image Fight instruction
manual)
1. Drilling Laser- This very powerful beam only fires forward for
maximum effect. Invaders, beware!
2. Rippling Laser- An expanding weapon that "grows" in width as it moves
out toward the enemy. Very handy!
3. Vulcan Cannon- Fires cannon blasts diagonally to the front left and
front right.
4. Seeking Missile- An enemy seeking weapon. This missile will
automatically head straight for the nearest enemy. In my opinion, this
is one of the best weapons in the game, as it enables you cut a swath of
destruction through the toughest of enemy waves.
5. Side Shooter- Fires directly to the left and to the right. This
weapon is also very useful in those tight passages.
6. Shields- Continue pressing B to activate these protective screens.
They can save your life!
7. Reflecting Ball- This weapon will bounce off of walls and, if aimed
well, into enemies. Practice this useful technique.
8. Seeking Laser- This laser will "hunt" an enemy by curving toward them
at right angles. Good in tight places.
9. 5-Way Gun- This formidable weapon fires in five directions at once.
It will give that "all around" protection.
Switching Components- If you have a component and want to switch to
another component, you must first destroy your current one. This can
accomplished in a number of ways, which are listed below-
1. The component is hit by enemy fire.
2. The component hits a wall or other terrain.
3. The component hits a power up case.
4. The component hits an enemy.
=======================================================================-
----------------------------------------------------------------------
\_____Combat Simulation Stages_____/
/ \
=======================================================================
The first five stages in image Fight are actually combat simulator
stages designed to make you proficient in handling the OF-1 Fighter.
You have to clear all five combat simulator stages with an average score
of at least 90% to continue on to the real missions in the game. If you
do not meet the 90% requirement you will have to re-train until you
reach an acceptable achievement rating.
Stages and descriptions-
Stage 1- The first stage of the game has you flying over an enemy base.
Take your time to get used to the controls and how your fighter handles.
The boss for this level is the Pincer Pest.
Stage 2- Stage two has you encountering a gigantic enemy warship named
the Wombat in deep space. You're going to have to have fast reflexes and
a fast trigger finger here, because the Wombat is armed to the teeth and
will send out scores of enemy fighters to stop you.
Stage 3- Here you will find yourself in an abandoned space mine that is
now occupied by the enemy. You'll have to dodge obstacles here as well
as fight in close quarters. The boss of this level is Cucamonga, one of
the more annoying and cheap bosses in the game.
Stage 4- You will find yourself fighting in close quarters here as well,
except that you are now fighting in an elevator shaft. Just like the
previous stage, there will obstacles as well as assorted enemies. Be
sure to stay on your toes and be on the lookout for Sweet Patootie (Is
it just me or are these the lamest boss names ever?)
Stage 5- The culmination of all the combat simulation stages, level five
will put all of your skills to the test as you are confronted with the
toughest series of challenges yet. The boss for this level is Char-
Broiled.
=======================================================================-
----------------------------------------------------------------------
\_____Real Combat Stages_____/
/ \
=======================================================================
After successfully completing the combat simulator stages, you move on
to the real deal. These three missions are all that stand between you
and the saving of Earth, so do your best.
1st Target- Enemy Space Base
*Classified*
2nd Target- The Enemy Flagship
*Classified*
3rd Target- The Final target
*Classified*
=======================================================================-
----------------------------------------------------------------------
\_____Additional Comments/Hints and Tips_____/
/ \
=======================================================================
1. Use your rocket fire as a weapon! When you change speeds, a burst of
flame comes out of the back of your fighter. This can be used as a last
resort weapon to damage enemies.
2. Don't hesitate to sacrifice your component if there is no other
alternative to survival. If you find yourself overwhelmed by enemies,
use your component as a battering ram to damage them. It may just make
the difference between you living or dying ad having to restart the
level.
3. Use your speed to your advantage. Higher speeds are more useful in
open areas that allow a wide berth of movement. Slower speeds should be
used in tight passages for tricky maneuvers where there is little room
for error.
Stage Select Code- There is a stage select code that you can employ if
you are getting stuck, or just want to skip ahead. On the title screen,
hold down the A and B buttons, and then press the start button. If done
correctly, a stage select screen should appear, allowing you to choose
the stage of your choice. Use the select button to pick your desired
level, and press start to confirm your decision. (Source- Nintendo Power
Magazine)
=======================================================================-
----------------------------------------------------------------------
\_____Game Genie Codes_____/
/ \
=======================================================================
Infinite lives for both players- SXSZTPVG
Start with 1 life for both players- PAVXLPLA
Start with 6 lives for both players- TAVXLPLA
Start with 9 lives for both players- PAVXLPLA
Start at Combat Simulation Stage 2- PAVZLPAA
Start at Combat Simulation Stage 3- ZAVZLPAA
Start at Combat Simulation Stage 4- LAVZLPAA
Start at Combat Simulation Stage 5- GAVZLPAA
Start at Real Combat, 1st Target- IAVZLPAA
Start at Real Combat, 2nd Target- TAVZLPAA
Never lose pods- ATSLTKOZ
Start with Vulcan Cannon- PAELGGAA
Start with Reflecting Ball- ZAELGGAA
Start with Drilling Laser- LAELGGAA
Start with Seeking Missile- GAELGGAA
Start with Seeking Laser- IAELGGAA
I have not tested these codes, so if you find one that does not work,
email me so I can rectify the situation.
All of these codes were taken from my original game genie code book for
the Nintendo Entertainment System. (Copyright 1990, 1991 Lewis Galoob
Toys, Inc.)
=======================================================================-
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\_____Credits/Disclaimer_____/
/ \
=======================================================================
I would like to thank IREM for making a fun game and Nintendo providing
me countless hours of entertainment. As noted above, certain sections of
this guide were supplemented with information that I obtained from the
game's instruction manual. I would also like to thank Nintendo Power for
providing me with the stage select code.
Finally, a special thank-you goes out to GameFAQS for being my favorite
video-game oriented site, and for its awesome message boards, where I
waste far too much time. Thanks, CJayC.
Copyright: (c) Copyright 2002c Charles Fahlstrom. Please do not change,
steal, sell my FAQ for profit, or use it in any way, shape, or form
other than its primary purpose, without receiving express written
permission from myself.
If you would like to contribute to this FAQ (you will receive credit),
or if you have any questions, corrections, or nice comments, feel free
to email me. I *will* read your letters.
As of this date, 2/23/2002, the only place allowed to use this FAQ is:
GameFAQs.com