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Exciting Boxing FAQ
For the NES/Famicom
Version 1.0 (Created 1/19/2009)
By Devin Morgan
This file is Copyright (c)2009 Devin Morgan. All rights reserved.
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Table of Contents
1. What's New
2. Introduction
3. Controls
4. Overview
5. VS Mode
6. Secrets/Tips and Tricks
7. Copyright Notice
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-= 1. What's New -=
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Version 1.0 (1/19/09): The first version of this FAQ.
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-= 2. Introduction -=
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Exciting Boxing was a game for the Famicom which had an interesting gimmick
of sorts: a life-size inflatable boxer with built-in sensors that you used to
play this game with. The game itself is very simple, in that there is either
a training mode or a fighting (VS) mode. You train up to become strong and to
build up your character, and then go into the fights in VS mode to clobber
your opponents. The game itself is rather short since there are only seven
regular fights, so chances are you will spend most of your time in this game
training for them. The only drawback is that a password system is used, and
the passwords are 20 characters long! Nonetheless, if you can get ahold of
this game somehow, even if just for the experience of beating up an
inflatable boxer, this may be worth a shot!
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-= 3. Controls -=
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NOTE: The following controls are used with the Famicom controller. During the
actual game (past the menu screens), your actions are determined by
where you hit the inflatable boxer and the sensors inside of it.
Control Pad: Move cursor (on name/password screens)
Start: Begin game
Select: Select character (on name/password screens)
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-= 4. Overview -=
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==========
Game Modes
==========
When you first start a new game, you will be able to enter your character's
name. If you are continuing a previous game, you can select "Continue" on the
title screen, where you must enter a 20-character password. You get these
passwords on the main menu screen after you enter your name. The game modes
are as follows:
Strength: You can view your current strength levels, as well as experience
from VS Mode fights, in this mode. When you first start the game,
all of the meters will be half full, which is the default level. To
increase these levels, you need to take part in the Training mode
to beef up your power and speed levels (this is essential to your
success in the actual VS Mode fights). As you participate in VS
Mode, these levels will gradually decrease, so be sure to do
Training mode often to maintain your peak condition.
Training: In this mode, you will be in a 60-second sparring session. A man
will hold up training gloves in various positions while the name of
the attack you should be using will be displayed on the screen. To
complete this training, you need to hit the targets in quick
succession (with both arms if possible, to build up strength levels
equally). If you miss, you will not be penalized, but the training
can only help you. Your hits will be registered by the sensors
within the inflatable boxer character used with this game. It is
highly recommended that you do this training often in between
fights in VS Mode to maintain your strength levels (check them in
the Strength mode). It is also important to quickly react in this
mode, as you also have speed meters to fill (which have an effect
on how quickly you can execute your punches in fights)!
VS Mode: This is the main game mode, where you partake in actual fights
against computer opponents. The view will be in first person mode,
so you are the fighter, obviously. You attack the opponent by
punching the inflatable boxer character that comes with the game,
much like in Training mode. You will also be able to move back and
forth to dodge your opponent's attacks. There will be health meters
at the bottom for each of you, and as you land attacks on your
opponent, his meter will deplete, and vice versa. If you deplete the
opponent's health bar enough, they will be knocked to the ground,
and the referee will start the count to 10. During this time of
"rest", you will both slowly regain health, as well as in between
rounds. If the opponent does not get up before 10 is reached, the
match is over and you win by TKO. It should also be noted that if
you knock your opponent down three times in the same match, you will
automatically win. If you lose a match, you will simply have the
loss on your record, but will have to reface that opponent in order
to proceed.
End: As the name implies, this will take you back to the title screen. Be
sure to write down the password before selecting End, or else you may
not be able to continue where you left off!
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-= 5. VS Mode -=
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Here I will provide a list of the opponents you will face, in the order you
face them. As far as any particular strategy goes, the typical ones apply. If
it appears your opponent is about to attack, move to the sides to dodge it.
Also, keep an eye on where your opponent's gloves are, and attack the
unguarded portion (if his gloves are in front of his face, attack with
body/straight shots; if his lower half is blocked, use hooks/jabs to hit the
face).
It was also noted in the previous section, but Training mode is essential to
winning these fights. After a fight, it is necessary to do training so that
your strength levels are at their maximum before proceeding. It really does
make a difference, trust me. That being said, if you are having trouble
winning any of these fights, go back into Training and practice well in order
to succeed.
1. Balmarno Zapata (Fly Weight Title Match)
Nation: Panama
Weight: 110 lb
Hand: Right
2. Jose Gonzarez (Bantam Weight Title Match)
Nation: Mexico
Weight: 114 lb
Hand: Right
3. Cenala Kabrina (Feather Weight Title Match)
Nation: Dominican Republic
Weight: 126 lb
Hand: Left
4. Antonio Ropez (Light Weight Title Match)
Nation: Brazil
Weight: 135 lb
Hand: Left
5. Kurt Geltman (Welter Weight Title Match)
Nation: West Germany
Weight: 146 lb
Hand: Right
6. John Schneider (Middle Weight Title Match)
Nation: Canada
Weight: 158 lb
Hand: Right
7. Bob Spencer (Heavy Weight Title Match)
Nation: U.S.A.
Weight: 190 lb
Hand: Right
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-= 6. Secrets/Tips and Tricks -=
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Passwords
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Start Password
----- --------
Begin Game M5HPF4AE8I0EQXJ3Q86S
At Round 2 DMKF7A5KSJ7HC2C2FEMX
At Round 3 HX3IWQD8M0RDCN24W8EX
At Round 4 ..6KFS3RAYLNP6U0YPH7
At Round 5 9.6HAS3MFYLLZIUYPUH7
At Round 6 YCLHQQW7XT26.NR6CXC6
At Round 7 9.6HXY3LLYLRPCUYA0H7
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-= 7. Copyright Notice -=
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This file is Copyright (c)2009 Devin Morgan. All rights reserved. Please view
the following URL to see the list of sites that are allowed to post my work:
http://www.freewebs.com/dbmfaqs/allowlist.html
This list is comprised of sites I know and trust well. If your site is not on
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files on your site. Please respect my work and do not steal it or post it
without my permission. I only want my most recent work to be available and I
do not feel that can be achieved if others take from me without my knowledge
or permission.
If you are writing a FAQ for this game as well, and would like to use some
information, credit me for what you use. Please do not rip me off, as that is
blatant plagiarism and such will not be tolerated.
If you wish to contact me, do so at dbmfaqs(at)gmail(dot)com. Please only
contact me if there are corrections to be made to information that's
currently included. Thanks!
http://www.gamefaqs.com/features/recognition/3579.html
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