_________
 |__       \                 _______     _______
    |  |\   \               |__   __|   |__   __|
    |  | \   |                 | |         | |
    |  | /   |                 | |   ___   | |
    |  |/    |                 | |  |   |  | |
  __|       /   R A G O N      |  \/ /\  \/ /   A R R I O R
 |________/                     \___/  \___/

 _____________________
|____    __  ____  ___|
     |  |  \ \  / /          FAQ Version 1.5 - July 1996
     |  |   \ \/ /           Compiled by GWS Wizard
     |  |    \  /
 ____|  |_____\/______
|_____________________|

  Welcome to the third installment of the Dragon Warrior IV FAQ!
  In this version of the FAQ, I have added a small note on a rare
happening in the game. Go to the Miscellaneous Info section to read
about it! :) There are also many new GG codes added to the GG codes
section.

~~GWS Wizard~~


What's in the FAQ?
------------------

In the FAQ, I have included the following things:

* A COMPLETE Monster List
* A COMPLETE Walkthrough
* Lists of Weapon and Armor Stats
* Spell Stats
* Character Stats
* An EXP chart to Lvl. 40
* GG Codes
* A list of where to find the Small Medals

 If there is anything else you'd like for me to include, please
e-mail me.


Contents
--------

Part 1 - Walkthrough

Part 2 - Monster List

Part 3 - Misc. Info
         A. Weapon Stats
         B. Armor Stats
         C. Item Stats
         D. Spell Stats
         E. EXP Chart
         F. Special Item Uses
         G. Medals
         H. Cave of Branca

Part 4 - GG Codes

Part 5 - Credits

Hey, this is the best resource you're going to find! Except maybe my
notes, but that's a different story! :) Let's get this FAQ rolling!


-----------------------------------------------------------------------------
                         Part 1 - WALKTHROUGH
-----------------------------------------------------------------------------
By GWS Wizard


  Chapter 1: The Royal Soldiers

 In the first chapter, you start out as one of the royal soldiers
of Burland Castle, Ragnar. You mission is to find the children of
Izmit Village who have mysteriously disappearing.

 The most common tip from the pros at RPGs is this: Talk to everyone!
And, that rule applies here, too. Make sure you talk to everyone in
the castle before moving to the town area of the Castle. Also, be sure
to check the chests of drawers. They sometimes can hold different, val-
uable items.

 Now, talk to everyone in the town area of the castle. Since you don't
have enough money to buy much of anything right now, go ahead and save
your game at the House of Healing and head out into the wilderness.
Build your levels and gold by fighting monsters until you have enough
money to buy a better wepon or piece of armor. Be sure to save!

 Then, when you are at Level 3, go and head to the Cave to Izmit. Go
through the cave, talking to any soldiers you might meet and collect
all of the treasure chests. If you die here, you can start over at
Burland again if you saved.

 Once you get through the cave, immeadiately head to Izmit Village.
Be sure to talk to everyone in town and you'll find out some interesting
things. Sleep at the inn and save your game. Go outside and walk around
until it gets dark and go back into town and talk with everyone again.
Also, go back to the inn. Remember the traveling Prophetess? Talk to her.
She's taking a bath? Ok, you'll go, but you can't help but notice some-
one in the bushed spying on her. Go talk to him for a clue.

 Now that you've talked with everyone, you should know what you have to
do now. Alex, the man in jail, is the husband of Flora, the woman in
Burland who lost her husband. So, go back to Burland, get Flora and re-
unite the husband and wife!

 After all this has taken place, you should build your levels to at
least Level 5 and equip yourself with some better weapons and armor.

 When you're ready, what do you do? Think about what different people
have said...the innkeeper said his son disappeared while he was playing
with some funny shoes. Where do children play? Everywhere they're not
supposed to! Go to the sign near the forest outside of Izmit. Walk around
in the woods and you'll walk into a secret forest playground. Fall into
the well there and follow the voice's directions to find the Flying Shoes!

 Now, don't use the shoes quite yet, there's still something else you
need to do before you go. If you feel adventurous, collect all the chests
that you passed on the way to the shoes...but then go down from the chest
that contained the shoes and go to the right. When you come to a turn
downwards, take it until you can't go any farther down. Then, take the
right path and follow it until you come to a dead end. There you'll find
a creature named Healie. Take him along, he'll definitely be useful!

 Now, escape from the caves and return to the town. Sleep at the inn
and save your game as usual. Before going to the Loch Tower, make sure
your levels are at at least 7 and that you are properly equipped for the
journey. When you're ready, step outside the town and use the flying shoes.

 When you arrive at the tower, try to get as many of the chests as you
can, since most of them will help you out. Esspecially the Sword of Malice.
When you finally get to the Boss of the Tower, Saro's Shadow, pace your-
self. Whatever you do, don't let Healie die!

 So, you learn that the children were being taken because the monsters
of the world are trying to find the chosen one so tehy can destroy him.
The children of Izmit are innocent. Ragnar wants to find the child so he
can ensure peace in the world. The king of Burland gives Ragnar a gift
of EXP before Ragnar sets out on his quest.


  Chapter 2: Princess Alena's Adventure

 Alena is the Princess of Santeem Castle. As described by her father,
she is a reckless tomboy who will get herself into nothing but trouble if
she is let loose in the world. Anyway, your job is to find a way out of
the castle so you can start the adventure!

 Talk to everyone, as always, and then check out the chests of drawers
in your room as well as the healer's bedroom to find some hidden items.
Now, what's the easiest way out of the castle? Search the walls in your
room. Ahh! What's this? A wooden board for a wall? Search around it and
kick it until it comes loose. Jump out the opening and leave the castle.

 But, as soon as you leave the castle, Brey and Cristo, your companions
for the adventure catch you. But, they know you'll just escape again, so
they join your party to see that you don't get into too much trouble.

 Now, go to the town right to the west of Santeem Castle. This is Surene.
As always, talk to everyone and look for items, armor and weapons that you
can upgrade to later. After you're done looking around this humble burg,
go out of town and build your levels to four. If you feel you're ready, go
northeast to the village Tempe; or, if you prefer, stay and build your
levels and get better equipment.

 When you reach Tempe, you'll find that a monster is terrorizing the town
and demands regular sacrifices of young girls. A man tell you of his
daughter Nina who is going to be sacrificed. When you go to the Shaman in
the House of Healing, he tells you that the monster only appears when their
is an offering.

 Seeing as your way through the mountains is blocked until you rid the
town of the monster, you have little choice but to become the offering.
Once you've done the dirty work and destroyed the monster, you can head
through the mountains. But, before moving on, it would be wise to save,
build your levels to seven and check your weapons and armor. The enemies
will become tougher from here on.

 When you reach Frenor, you hear that the Princess of Santeem is staying
at the inn...WHAT?!?! As soon as you reach the Second floor of the inn to
investigate the matter, she is captured by a gang of bandits seeking a ran-
som. An old man who accompanied the "princess" bega of you to rescue her.
Before moving down to the Cave in the south, gather those necessary supplies
and take some time to explore the town. Also be sure to upgrade weapons if
possible and to fight around town a bit to get a feel for the monsters of
this region.

 When you reach level eight, go southward and head into the Cave South of
Frenor. The cave is pretty straightforward, so you shouldn't get lost. Just
remember to conserve Brey's MP. He needs that Outside spell. Head back to
town after recovering the Golden Bracelet to find out what will happen to
the "princess."

 After that incident, the desert lies ahead. Be sure to make it to level
ten and equip yourself for the journey.Good thing there's a bazaar to help
stock the supplies of desert wayfarers! Look around and explore a while and
then head to the cafe. A warrior there will tell you of an illness that has
befallen the king.

 The Birdsong Tower, as you will learn is where you can find a cure for
the king's condition. Head there at level 11 and pick your way through the
tower. Thank goodness for that inn on floor B1! If you get trapped, feel
free to use the RUN command and cast Outside and Return to restock for
another try.

 Because you have cured the king, he now is willing to let you travel
wherever you wish and even beyond the borders of the kingdom!

 When making your way to Endor, be sure to take it slow, the enemies
along this road are much more powerful than they've been in the past.
After reaching Endor, try to be at level 13 before searching the town.
This is no ordinary castletown! Look! A coliseum! A casino! Yipppee!!
Anyway, take a look around, equip yourself, talk to the townfolk, and play
a few games before going to talk to the king.

 When you talk to the king, you'll discover that he offered his daughter's
hand in marriage to the winner of the tournament. He asks Alena to win the
tournament for him so his daughter won't have to marry. What choice do you
have? It's off to fight!

 When you fight in the coliseum, you'll have to do it by yourself. So, be
sure to stock up on Medical Herbs since you have the option of using them
before battles. Win, and then you'll get to go onto the next chapter!


  Chapter 3: Taloon the Arms Merchant

 In this chapter, you are an arms merchant who works in his boss' shop
and dreas of being the world's top arms merchant. Your name is Taloon, and
you live in Lakanaba with your family.

 Every day, Taloon goes to work witha lunch made by his wife, but he has
greater dreams. He is inspired by one of the townfolk when he hears of the
Iron Safe. When you are defeated by a monster, you usually lose half your
gold, but with the Iron Safe, your gold is protected. Taloon then resolves
to set out on a journey.

 When you leave Lakanaba, make sure you have a couple of lunches from past
working days and make sure you're on level three. Head north to the cave and
start the journey!

 The cave has some tricks to it, but all you have to remember is some of
the old "Indiana Jones" tricks (like the switch of the artifact for another
item of similar weight and the rolling boulder) and you'll be fine.

 When heading to Endor, you should happen upon a small hamlet called
Foxville. Whatever you do, don't buy any of the weapons or armor! You'll
get cheated!

 In the town, there is an architect named da Gardi who seems intent on
staying and living in the village....strange. But, when you lie down to
take a rest, you wake up to find the town is gone! Better keep moving....

 When you reach Bonmalmo (at level seven, mind you), you'll find that the
king is planning to invade his neighboring country of Endor, but he can't
since the bridge is broken. If only da Gardi would hurry up and get here,
he could start his war. Take a look around and talk to people (as always)
and return in the night.

 What? Who is this? It's Prince Reed! He knows his father wants to invade
Endor, but the prince is in love with Mia, the Princess of Endor. He gives
you a letter to deliver to the King of Endor...one problem...the bridge is
out!

 Go back to Lakanaba and talk to the people again. There is one person in
particular who has a dog that he would be willing to let you borrow. Take
the dog and go back to Foxville. This will surely get the foxes outta there
and let da Gardi get that bridge fixed. Take the armor that the fox gives
you and sell it to the armor-short Bonmalmo for big bucks.

 Once that is done, take the letter to the King of Endor. Once he reads it,
he will give you a Royal Scroll to give to the King of Bonmalmo. Since the
King of Banmalmo will still get Endor (without a war), he is happy. The
King of Endor, in return for saving his country, gives Taloon permission
to set up shop in his kingdom.

 When Taloon looks around the town, he finds that there is a shop up for
sale! Too bad it's out of his price range...wait! There is another man who
will pay big bucks for the Silver Statuette...hmmm....

 Since this is just the opportunity Taloon is looking for, find some mercen-
aries to hire in town and stock up for the journey. Also, make sure you're
on at least level 12 before trying to enter the cave.

 After retrieving the statue, give it to the man for your money and buy the
old shop! Yippee!! You've finally realized your life-long dream of opening
your own shop! But, the dream of becoming the world's top arms merchant
still lingers in your mind. You've come so far, why quit now? Unfortunately,
more than money blocks the way to success now.

 A tunnel to the Kingdom of Branca was under construction long ago, but had
to be stopped. An old man living in the half-finished tunnel tells you his
story and his dream. If only you had 60,000 to complete the tunnel....

 But the King of Endor, upon hearing of your shop opening, orders some
weapons and armor for his soldiers. And, your payment for these wares....
60,000 GP!! Your dream looks like a reality after all! Get these wares and
then move on to the next chapter!


  Chapter 4: The Sisters of Monbaraba

 This chapter is the story of two sisters looking for revenge. Mara is
a dancer, Nara is a fortune teller. For years, they have been looking for
revenge against Balzack, the person who murdered their father, Edgar. One
day, they decide to set out and get their revenge once and for all.

 Your journey begins in Monbaraba, where Mara is a very popular dancer.
The chapter opens with her last performance before the two sisters set out
on their quest.

 Talk to the townsfolk, search around and generally say goodbye. Prepare
for the journey by buying supplies and leveling up. When you're on level
three, head northward to your birthplace: the small town of Kievs.

 In this town, you're welcomed with open arms and the innkeeper lets you
stay at the inn for free. How nice! Anyway, after talking with the people,
you learn that Edgar had another pupil named Orin...and of a cave to the
west. Prepare yourself, get to level four and head to the Cave West of Kievs.

 In this cave, you'll meet a man who thinks there is no way that you could
get the Sphere of Silence because there are no stairs leading down...HA!
Anyway, make sure you watch Nara and Mara's MP as you use the elevators.
Find Orin quickly and get the Sphere of Silence as well.

 After finding the sphere, you'll need to gain many levels before making
your way to Keeleon Castle. Use this time to gain gold and purchase the best
weapons and armor for both Nara and Mara. When you're on level 11, continue
the journey.

 In the courtyard of Keeleon Castle, the main entrance to the castle is
guarded. There is a side door, but it's locked...WAIT A SECOND! Orin has
great strength! If you put him in the lead, he can force the door open for
your party.

 When you look around the castle, you'll notice of one thing...there is no
room for the king. Talk to everyone and make sure to take note of what they
say. One person in particular gives you a very BIG clue.

 After looking around the castle, proceed immeadiately to the town of
Haville. You will find out that there is a ship here that can take them
to Endor...but they need a Boarding Pass to ride the ship. Also, a soldier
in town says he heard that Balzack was the new king of Keeleon. Stock up,
upgrade weapons and armor, and then head to the town of Aktemto when you
are on level 12.

 Aktemto is suffering from an old coal mine that has recently been emitting
poisonous gases. Many have died and the town is gripped by grief. An old
man inform you that if you are looking for gunpowder that there might be
some left in the cave.

 Make your way into the cave and gather the chests you find. One will have
the mysterious Tarot Cards that Nara, the fortune teller, can use. Not only
are they a weapon, but they can drastically help or hurt your party in many
ways by what card she draws when she uses the cards in battle. If you want
to experiment with these, just save the game and go into battle right out-
side of a town.

 Deeper into the mine, you'll find the gunpowder the man was talking about.
One of the miners says that it might only be good now to make a loud noise.
AHA! Remember the female soldier in Keeleon Castle? She said that the counsel
was a coward and if you made a loud noise next to his room that he'd run
screaming into the king's room! Is it true? Only one way to find out...

 When you go back to Keeleon, get ready for the oncoming battle and then
use the Gunpowder Jar next to the counsel's room. He will lead you to the
king's room, and there will be Balzack, sitting on the throne. When you
fight him, use teh Sphere of Silence to keep him from using spells. This
should make the battle MUCH easier. After he is defeated, the true enemy,
Keeleon will appear. You can't beat him, so don't waste time trying to do
so. After you are defeated, you will wake up in an underground jail.

 Good luck must be with you...the old man in jail with you has a Boarding
Pass that he will never use, so he gives it to you and tells you to excape.

 When you get on the ship to Endor, the chapter closes and the story of
the Chosen Ones begins....


  Chapter 5: The Chosen Ones

 The Hero, the character you registered at the beginning of the game, is
living peacefully in his Honetown, a secluded little hamlet that is unknown
to the rest of the world. When the chapter opens, he is just starting his
day when monsters, who learned of the village from a traveler who stumbled
upon the village, attack the town. His best friend impersonates him and is
killed, saving the young boy. He is stricken with grief, but he sets off to
find his destiny.

 Your first stop in this chapter is a Woodsman's Shack. He is kind-hearted
and lets you take some supplies from teh jars at the back of the cabin,
after a short stop, head southward to the Castle of Branca. Here is the place
where you should equip yourself with the best weapons available and basically
level up for the journey ahead. Be sure to talk with the people as well.

 At level three, head to the cave west of the castle and go to Endor. When
you get to Endor, you'll find that Prince Reed of Bonmalmo and Princess Mia
of Endor are getting married. Nara and Mara should be here, so find them.

 With Nara and Mara now in your group, build some levels and get some better
weapons and armor.

 At about level six, head east to the desert east of Branca. You need a
wagon to cross the desert, but the wagon's owner, Hector, also innkeeper
of the Desert Inn, has lost his faith in people. You must bring the Symbol
of Faith to him from the cave of Betrayal to persuade him.

 When at level nine, head to the cave and be prepared. The cave has many
powerful monsters and some of them disguise themselves as Nara and Mara!

 After you show the symbol to Hector, he will then loan the wagon to you
and join your party! Take the journey across the desert, and you'll come
to the town of Aneaux.

 In this town, you will learn of the warrior Ruvas and his armor. Stock up,
talk to the people (at night as well) and then make your way to Konenber,
the port town.

 You should be near level 11 when you reach Konenber. Do the usual, up-
grading, talking to people and searching. You will learn that the Great
Lighthouse has become inoperable since the flame was extinguished and now
ships are being swallowed by the sea. A merchant, Taloon, went to the
lighthouse, but the workers who are building his ship are concerned.

 Gather supplies and get to level 13. Then, make your way to the light-
house. Taloon will join you inside and ask you to recover the Fire of
Serenity and to light the way for ships again.

 After relighting the lighthouse, you'll be able to get a ship. Yippee!!
Anyway, go ahead and sail over the sea to the southern town of Mintos. You
will discover that Cristo has fallen ill, and that Alena is out searching
for a cure. Not all is lost though, the Kingdom of Soretta is supposed to
grow the plant that will cure Cristo!

 Sail to the very far southeastern region of the continent to find the
kingdom of Soretta. Make sure you're on level 14 before trying to make the
trip.

 When you reach Soretta, you will find that the kingdom has run out of
Padequia Root, the item that can cure Cristo. But, all hope is not lost...
In the cave to the south, the king tells you, there is a Padequia Seed.

 Go to the Cave at Level 15 and you shouldn't have a problem getting
through (except for the sliding floors, perhaps). When you get the seed,
quickly warp outside and if you have one, use the Wing of Wyvern to quickly
return to Soretta. The king will give you a piece of the root that is grown.

 When you return to Mintos, USE the Padequia Root on Cristo and he, Brey
and Alena will join your ranks. Unfortunately, Hector decides that it's
time for him to leave the party. He will study the teachings of old
Howden, the innkeeper.

 Use the time now to get supplies and raise your levels to 18. Also, be
sure to upgrade your weapons and armor if possible. Now, you head back to
Keeleon Castle. Defeat Keeleon and Ragnar, the final companion, will join
you.

 When at level 19, return to Haville and talk to the weapon dealer there.
He tells you of Magic Keys were once made by alchemists, and that they
lived in the town of Kievs.

 When you go back to Kievs, you'll learn that Nara and Mara's father,
Edgar has a secret laboratory in the Cave West of Kievs. Raise your levels]
to 21, and then go back into the cave. There will be a switch at the bottom
of the chest near where you found Orin. This leads to the lab, where you
can get the Magic Key.

 Your next stop in this long journey is a small island south of Santeem
Castle. It is called the Seaside Village, and when you get there, you'll
see why. Here you will learn about the Sandglass of Regression, the Stone
of Drought and the Cascade Cave. Mysteriously (or maybe coincidentally),
all three of these things are related in one important way.

 To find the Stone of Drought, come to the town during the night
(talking to all the people again, of course) and look at the beach. You'll
notice that a tide has come up, but mysteriously there is one spot of land
that is dry out in the water. Remember that space and come back and search
that same space during the day.

 Now, raise your levels (Lv. 23) and upgrade weapons once again before
traveling onto Santeem Castle. As seen at the end of Chapter 2, there are
still no people there, but the castle is crawling with monsters! You will
learn that Balzack is now the king there. Fight him, but pay careful
attention to your HP level when you battle.

 One monster tells you that a man in Surene (the town next to the castle)
can tell you more about the King of Santeem's strange power. Head there
next.

 In town, go to the door (unlocked) on the right side of the building and
open it. Inside, you'll see a Magic Key door right away. Open it and go up
the stairs. Further down the passage, you'll come upon a weapons shop. If
you can, upgrade here. Then, head down the stairs and talk with the man.
He talks about a signpost. To find the signpost, walk around the perimeter
of the building and keep walking to the left.

 After you're done there, level up (Lv. 24) and head to the Kingdom of
Stancia. The castle is located on a small island north of Santeem. Unlike
the other towns,castles and villages you've been to, Stancia is unique be-
cause you get around the castle by boat, not foot.

 The King of Stancia is holding a contest. He says that whoever can make
him laugh will get a prize. If you try to win, you'll fail miserably. But,
all hope is not lost! In Monbaraba, Mara and Nara's old town, there is
a joker named Panon who is very popular. If you recruit him, he will win
the contest for you. Your prize....the Zenithian Helm! YES!

 Another person in Stancia will tell you that the Zenithian Shield was
once kept in Burland Castle. When you go to Burland, the king will tell you
that the Shield was given to the Queen of Gardenbur in his grandfather's
time. But, you'll need the Magma Staff before you can reach Gardenbur.
Before you leave, talk to the people and you will learn that if you stay
in Izmit Village, you will have a strange dream.

 Visit Izmit and stay at the inn. Pay close attention to the dream. The
people and places in the dream are very real.

 Take some time to rest and gain levels (Lv. 26). Also, be sure to check
weapons and armor before traveling on to Gardenbur, which is directly to
the east of Burland Castle.

 Gardenbur is a country ruled by women. The Queen is not happy when your
party shows up because that means the country is easily pentrated from the
outside. Just look around anyway, and prepare for a surprise!

 After you've looked around, you've no doubt been falsely accused of
stealing a Bronze Amulet. Obviously, you didn't do it, but the Queen's
not so sure. She gives you a chance though. Find the thief and get back
the Amulet, or the Hero's party faces dire consequences.

 You should be in pretty good shape now, so just go to the Cave Southeast
of Gardenbur and fight your way through, looking for the thief. Be sure to
come back later and get the treasure chests. They contain valuable items.

 When you return to Gardenbur, she will give you the Final Key as your
reward. And, as a bonus, you also can get the Zenithian Shield.

 After that little adventure, go to the northeast corner of the world.
There, on a medium-sized island, you'll find a shrine which houses a king
who collects small medals. He will trade very powerful items for the medals,
so try to find them all. There are 32 medals in the world...just enough for
you to get one of each of the items he offers (Ok, maybe two staves).

 A little bit north of the shrine, there is another shrine called the
Shrine of Breaking Waves. In the shrine, the Zenithian Armor waits for a
new owner. Be sure you've got your levels up there (Lv. 27)! The monsters
in the shrine are tough.

 To the south of the shrine, the Cascade Cave awaits. Lv. 28 is a good
level to be on for this journey. When you enter the cave, you'll probably
notice that your entrance to the main part of the cave is blocked by a
cascading waterfall. Use the Stone of Drought to stop the waterfall and
enter. Inside, many wonderful treasures await, including the Sandglass of
Regression (told ya there was a connection, didn't I?) and the Metal Babble
Sword.

 Even further south, your dreams will comes true. Rosaville is where your
dream took place. At night, use the Flute of Uncovering near the back part
of the tower and a staircase will appear. Now you can go meet the girl in
your dream. You learn that the girl is the victim of a cruel gift. She has
the ability to shed rubies instead of tears. This is what makes her the
target of many people. That is why she hides in the tower. A slime that is
with her tells you that the Staff of Transform is in the Royal Crypt. Maybe
then you could sneak into the Dire Palace and listen to the monsters' meet-
ing.

 Southeast of Endor, there is the Royal Crypt. inside, there are many
powerful monsters, but if you don't go in, the world will be doomed.
Gather the Staff of Transform and the Staff of Antimagic and then hit the
road with the Outside spell.

 Riverton, a small river town in the south has a shopkeeper who wants to
finish his flying vessel, but he can't since he does not have a gas
canister. Here is a good place to stock up, raise levels (Lv. 29) and
upgrade your equipment before moving on.

 South of Riverton, there is a giant bronze statue known as Colossus.
Ascend the giant, and pull the lever at the top....he will start to walk
and lead you across the river to a waiting warp tile

 Next, head to the Dire Palace. This palace is infested with monsters! If
you go in and try to talk without being disguised, a fight will start. So,
use the Staff of Transform until your party is monster-ready and then enter
the palace. Even though you're monsters, it won't last forever, so head to
the meeting. Saro will show up shortly.

 After the meeting, you now know that at Aktemto, the ruler of evil,
Esturk, has been uncovered. Head to Aktemto, get the gas canister and beat
the ruler of evil while he sleeps. The battle (which isn't the final one,
I'm sorry to say), should be easy if you're around level 31.

 Take the gas canister back to Riverton and get the balloon from the man.
Now, you should head to the center of the world. This is where Gottside,
the closest town to Zenithia, is located. In this town, there is someone
who has fallen from Zenithia. Locate him and talk with him, as well as
the rest of the people. Also, be sure to upgrade your weapons and armor.

 The next place you want to go is the Shrine of the Horn, east of
Gottside. In the shrine, there is a horn called the Baron's Horn. This will
be important later in the game.

 One of the last stops for your party will be Elfville. It is far north of
the Kingdom of Soretta, and you can only get there by balloon. Make sure
you're on level 33, and only have three people in your party (you'll be
picking up another person at the top of the tree). Now, enter the Giant
World Tree after talking to the elves in town.

 The person at the top is none other than Lucia, a citizen of Zenithia who
has broken her wings. She will join your party. Be sure to get the Zenithian
Sword, which is in the chest near where you found her. This means that you
have gotten all of the Zenithian items and can now enter Zenithia!

 Head back to Gottside and power yourself up for the trip to Zenithia. You
need to be on about level 35 before attempting the Zenithian Tower to the
south of the town.

 Once in Zenithia, you will be greeted with open arms. Talk to the Master
Dragon and have him bless the Zenithian Sword. You will learn the purpose
of the Baron's Horn...you can use it to call your wagon from anywhere.
After talking and preparing, head to the break in the clouds so you can make
your way through the Final Cave.

 The cave is VERY tough, but all you need is quick wits, a little bit of
luck and the sense to run away whenever things look hopeless to make your
way through.

 When on the other side, you are now greeted by an eerie darkness. This
is the World of Darkness...Necrosaro's creation. Luckily, there is a place
right next to the exit to the Final Cave called the Last Refuge. Here, you
will be able to save and replenish your energy.

 You can see Necrosaro's Palace, but there is a total barrier surrounding
the castle to prevent entry. But, you only need defeat the four guards:
Infurnus Shadow, Gigademon, Anderoug, and Radimvice and the way will open.
Make sure you replenish your health and save after defeating each of the
guards.

 After the fourth guard has been defeated, get your levels to their best
(Lv. 38 or above) and then storm the palace! If you are at a good level,
then you should have a moderately difficult time through the castle, but
nothing you couldn't handle.

 And now, while you are waiting just outside of the center of the World
of Darkness, you should power up, heal yourself and get your wagon by using
the Baron's Horn. This way, you'll have a backup party in case Necrosaro
finishes off the first. So, head up the mountain and witness the ultimate
in evolution....has Necrosaro evolved completely? Time to find out.

 Necrosaro will go through many changes during the battle, but never fear!
If you are a true warrior, you'll win! Good luck!


And so, that is the Dragon Warrior 4 Walkthrough. I hope that you enjoyed
the walkthrough and can appreciate all the work I put into it. :)



-----------------------------------------------------------------------------
                        Part 2 - MONSTER LIST
-----------------------------------------------------------------------------

This is a monster list for Dragon Warrior IV.
It includes the following columns:

MONSTER - The name of the monster
HP      - Hit Point Max for Monster
AP      - Attack Power of Monster
DP      - Defense Power of Monster
Gold    - Amount of gold gained from one of this monster
EXP     - Amount of EXP gained from one of this monster

If you find any monsters that I may have missed, or any errors,
please e-mail GWS Wizard immediately.

MONSTER            HP       AP       DP       Gold     EXP
-----------------------------------------------------------------
Anderoug           300      ?        ?        300      1030
Angel Head         14       13       13       11       7
Archbison          90       95       85       72       121
Armor Scorpion     40       33       42       44       38
Arrop              27       46       36       16       47
Babble             12       11       9        8        6
Baby Salamond      40       42       36       58       59
Bakor              1000     ?        ?        0        7400
Balakooda          120      88       77       69       165
Balzack            ?        ?        ?        ?        ?
Balzack (Ch. 5)    ?        ?        ?        ?        ?
Bangler            35       39       30       30       48
Barrenth           55       45       30       68       70
Beastan            178      125      73       81       540
Bebanbar           100      120      70       88       211
Beleth             125      90       80       70       132
Bellzabble         250      8        0        123      605
Bengal             100      73       32       62       115
Bharack            140      162      75       172      473
Big Sloth          250      135      40       99       589
Bisonbear          80       60       45       49       89
Bisonhawk          52       43       55       39       49
Blazeghost         12       11       12       16       6
Blizag             85       50       40       100      286
Bomb Crag          300      0        0        40       150
Brahmird           20       22       12       17       7
Bull Basher        250      178      132      205      870
Butterfly Dragon   47       36       20       60       38
Carnivore Plant    17       21       16       18       7
Chameleon Humanoid 40       28       28       60       136
Chaos Hopper       90       109      40       99       261
Chillanodon        85       66       40       33       104
Clay Doll          400      142      140      15       693
Conjurer           38       40       49       31       70
Crested Viper      31       31       28       25       18
Curer              60       60       50       43       68
Dark Doriard       28       28       38       30       25
Demighoul          134      155      35       63       558
Demon Stump        21       18       8        13       7
Demon Toadstool    19       19       15       15       6
Demonite           40       55       33       75       80
Diverat            14       11       2        7        3
Doolsnake          130      85       63       124      170
Dragon Rider       141      115      87       108      351
Dragonit           105      84       110      100      180
Dragonpup          67       64       40       50       96
Dusksbill          22       25       18       10       14
Duke Malisto       200      ?        ?        226      921
Eigerhorn          250      123      98       122      387
Elefrover          28       22       16       18       14
Elerat             11       11       6        5        3
Esturk             ?        ?        ?        ?        ?
Fairy Dragon       123      127      145      390      655
Ferocial           200      110      90       92       447
Flamadog           165      170      90       205      585
Flamer             75       70       75       52       110
Flythrope          34       31       34       47       35
Fury Face          130      108      76       186      225
Garcoil Rooster    52       47       40       51       50
Giant Bantam       31       28       22       9        20
Giant Eyeball      42       29       32       40       27
Giant Worm         11       10       6        6        3
Gigademon          1023     ?        ?        250      4100
Great Ohrus        120      112      75       54       128
Great Ridon        300      ?        ?        20       1678
Green Dragon       80       136      90       132      405
Grislysaber        29       35       30       46       30
Guardian           300      ?        ?        169      1040
Guzzle Ray         40       50       45       24       70
Hambalba           90       109      79       76       144
Healer             16       13       8        11       7
Hemasword          114      89       68       80       180
Hun                70       ?        ?        0        0
Iceloth            75       65       35       38       85
Impostor           153      104      122      316      582
Infurnus Beetle    20       27       29       21       16
Infurnus Knight    950      ?        ?        0        5500
Infurnus Sentinel  58       63       63       76       77
Infurnus Shadow    250      130      116      73       585
Jumbat             113      92       82       84       172
Karon              110      83       75       91       234
Kaskos Hopper      8        8        5        2        1
Keeleon            400      140      80       0        5100
King Healer        150      90       25       300      384
King Metal         7        140      1023     20       30010
King Slime         150      40       24       150      100
Kordra             32       30       33       39       25
Lava Doll          15       17       15       17       12
Leaonar            150      94       80       119      224
Leaping Maskan     150      142      60       52       485
Lethal Armor       64       80       75       58       120
Lethal Gopher      16       19       15       10       9
Liclick            43       32       30       61       28
Lighthouse Bengal  70       60       83       350      2000
Lilypa             21       26       20       15       13
Linguar            ?        ?        ?        ?        ?
Mad Clown          36       31       43       52       27
Maelstrom          100      74       120      84       180
Mage Toadstool     43       40       53       40       45
Magemonja          25       30       30       30       18
Man O'War          40       35       15       12       35
Man-Eater Chest    100      140      55       25       150
Mandrake           30       44       34       17       26
Mantam             85       81       80       40       108
Maskan             91       84       79       102      290
Master Malice      1023     162      160      112      1232
Master Necrodain   146      127      95       139      702
Metal Babble       5        65       1023     10       10050
Metal Scorpion     42       50       50       38       59
Metal Slime        4        20       1023     5        1350
Mighty Healer      140      90       80       55       162
Mimic              190      90       72       48       350
Minidemon          95       103      62       43       193
Minon              16       8        22       20       7
Monjar             10       10       6        8        3
Mystic Doll        40       42       40       300      37
Necrodain          130      140      85       50       315
Necrosaro          ?        ?        ?        ?        ?
Noctabat           220      143      127      144      495
Ogre               210      143      40       65       391
Ogrebasher         930      ?        ?        137      1023
Orc                33       30       24       36       18
Ouphnest           25       60       130      10       80
Ozwarg             33       17       24       20       18
Phantom Knight     80       82       59       47       106
Phantom Messenger  100      54       30       54       200
Pit Viper          200      147      80       95       563
Pixie              29       26       22       20       16
Plesiodon          380      125      50       57       135
Plesiosaur         48       42       33       38       65
Podokesaur         114      98       40       81       270
Poison Arrop       17       21       18       16       18
Poison Lizard      34       35       32       21       18
Prank Gopher       10       10       6        4        2
Pteranodon         41       28       24       50       36
Rabidhound         23       19       18       20       7
Radimvice          820      ?        ?        0        6300
Raygarth           98       110      70       100      221
Razor Wind         41       29       31       34       32
Red Cyclone        80       152      55       128      403
Red Dragon         167      183      90       215      703
Red Slime          10       9        5        5        2
Rhinoband          142      120      150      68       245
Rhinoking          220      200      160      150      855
Rhinothrope        70       88       100      39       126
Rogue Knight       54       45       43       49       55
Rogue Whisper      40       20       40       28       20
Roric              90       ?        ?        0        0
Runamok Albacore   47       6        20       33       75
Ryvern             120      134      90       116      393
Ryvernlord         400      ?        ?        254      786
Sampson            90       ?        ?        0        0
Sand Master        30       30       3        27       22
Saro's Shadow      250      52       36       60       73
Saroknight         800      165      155      0        6800
Savnuck            80       80       55       81       125
Stealthrope        150      55       25       55       98
Sizarmage          17       16       10       13       11
Skeleton           52       49       45       54       53
Skullknight        180      110      65       82       216
Slime              8        9        5        2        1
Snowjive           90       70       78       151      261
Somnabeetle        23       24       18       15       12
Spectet            35       30       30       62       31
Spite Spirit       250      ?        ?        247      965
Stag Beetle        9        9        5        4        1
Swinger            380      220      90       53       1094
Tentagor           300      75       30       98       208
Thevro             25       21       31       25       15
Tricksy Urchin     35       37       30       20       450
Troglodyte         13       13       8        10       4
Tyranobat          98       115      72       74       187
Tyranosaur         90       85       75       45       116
Vampdog            6        40       41       24       36
Vampire Bat        25       25       22       23       11
Viceter            35       38       28       18       43
Vileplant          37       39       40       34       40
Vivian             90       ?        ?        0        0
Weretiger          50       58       44       50       30
Wilymage           130      132      83       146      477
Xemime             20       20       17       28       15
Zappersaber        30       40       30       18       25


-----------------------------------------------------------------------------
                     Part 3 - Miscellaneous Info
-----------------------------------------------------------------------------
By GWS Wizard
Edited by GWS Wizard


KEY: HR=Hero;RG=Ragnar;CR=Cristo;AL=Alena;
    BR=Brey;TL=Taloon;MA=Mara;NA=Nara

NAME          - Name of the weapon/armor/item/spell
+AP/+DP       - Added attack power/defense power
Who can equip - Who can equip weapon/armor
Cost          - Cost of the weapon/armor/item
Trade         - Trade-in value
Use           - Use of item
MP            - Spell MP Cost
Target        - Spell target
Lvl           - Name and level spell learned
Type          - Type of spell


Money suffixes:
  G - Gold
  C - Coin (Casino)
  M - Medal (Small Medal)


Weapon Stats
------------

NAME               +AP   Who Can Equip        Cost    Trade
--------------------------------------------------------------
Poison Needle       0    BR, MA               1300G   975G
Cypress Stick       2    All but AL           -       7G
Stilleto Earrings   5    NA, MA, AL           7500G   5625G
Staff of Healing    5    NA, BR, CR           -       4500G
Club                7    All but BR and MA    30G     22G
Copper Sword        12   HR, RG, TL, NA, CR   100G    75G
Thorn Whip          14   All but BR           200G    150G
Boomerang           18   All                  350G    262G
Chain Sickle        20   All but BR and MA    550G    412G
Silver Tarot Cards  21   NA                   -       375G
Iron Fan            22   MA                   620G    465G
Venomous Dagger     24   NA, MA, BR, TL       750G    562G
Iron Spear          28   HR, RG, CR, TL       880G    660G
Staff of Thunder    29   BR, MA               -       15000G
Morning Star        33   NA, CR, RA           1250G   937G
Staff of Jubilation 33   NA, MA, BR, CR       1000C   67G
Abacus of Virtue    35   TL                   1600G   1200G
Staff of Punishment 35   NA, CR               1M      3225G
Iron Claw           38   AL                   1500G   1125G
Broad Sword         40   HR, RG               2000G   1500G
Sword of Malice     45   HR, RA, TL           3500G   2625G
Battle Axe          50   HR, RA               5500G   4125G
Staff of Antimagic  50   NA, MA, BR, CR       -       3000G
Staff of Force      55   NA, MA, BR, CR       2500G   1875G
Fire Claw           60   AL                   -       7500G
Sword of Lethargy   60   HR, RA               8000G   6000G
Magma Staff         63   NA, MA, BR, CR       -       -
Demon Hammer        70   HR, RA               -       450
Ice Blade           75   HR, RA               -       600
Dragon Killer       90   HR, RA               15000G  11250G
Multi-Edge Sword    99   HR, RA               -       2475G
Sword of Miracles   100  HR, RA, CR, TL       6M      7125G
Sword of Decimation 120  RA, TL               -       150G
Metal Babble Sword  130  HR, RA, NA, CR, TL   -       -
Zenithian Sword     65   HR                   -       -


Armor Stats
-----------

NAME               +DP   Who Can Equip        Cost    Trade
--------------------------------------------------------------
Basic Clothes       4    All                  10G     7G
Wayfarer's Clothes  7    All                  70G     52G
Dancer's Costume    8    MA, AL               400G    300G
Silk Robe           10   HR, MA, NA, AL       110G    82G
Leather Armor       12   All but NA and MA    180G    135G
Leather Dress*      14   HR, NA, MA, AL       250G    187G
Chain Mail          18   HR, CR, RA, TL, AL   350G    262G
Fur Coat            22   All but BR           600G    450G
Bronze Armor        25   HR, CR, NA, TL, RA   700G    525G
Cloak of Evasion    28   MA, BR, AL           3000G   2250G
Half Plate Armor    30   HR, CR, NA, RA       1200G   900G
Iron Apron          32   TL                   1500G   1125G
Robe of Serenity    33   All but HR and RA    -       4500G
Full Plate Armor    35   HR, RA               2300G   1725G
Mysterious Bollero  37   CR, NA, MA, BR       -       5625G
Sacred Robe         38   CR, NA               4400G   3300G
Pink Leotard*       40   HR, NA, MA, AL       6300G   4725G
Water Flying Cloth  41   NA, MA, BR           15000G  11250G
Dragon Mail         45   HR, RA               5200G   3900G
Dress of Raidiance* 45   HR, NA, MA, AL       -       6600G
Zombie Mail         49   HR, RA               -       625G
Swordedge Armor     50   HR, RA               9800G   7350G
Demon Armor         60   HR, RA               -       750G
Metal Babble Armor  95   HR, CR, NA, TL, RA   15000G  11250G
Zenithian Armor     70   HR                   -       -

Leather Shield      4    All but AL and MA    90G     67G
Scale Shield        7    All but AL and MA    180G    135G
Iron Shield         12   HR, CR, NA, TL, RA   650G    487G
Dragon Shield       30   HR, RA               7100G   5325G
Shield of Strength  40   HR, CR, TL, RA       13000G  9750G
Mirror Shield       45   HR, CR, RA           -       6750G
Aeolus' Shield      50   HR, RA               -       3525G
Metal Babble Shield 60   CR, NA, MA, BR       50000C  -
Zenithian Shield    55   HR                   -       -

Leather Hat         2    All                  65G     48G
Wooden Hat          6    All but MA and BR    120G    90G
Feather Hat         8    NA, MA, AL           280G    210G
Golden Barrette     12   HR, NA, MA, AL       540G    405G
Hat of Happiness    15   CR, NA, MA, BR       4M      11G
Iron Helmet         16   HR, CR, TL, RA       1100G   825G
Iron Mask           25   HR, RA               3500G   2625G
Metal Babble Helm   50   HR, CR, NA, TL, RA   20M     -
Mask of Coruption   200  All                  -       6G
Zenithian Helm      30   HR                   -       -

* - These armors can only be equipped by a Female Hero.


Item Stats
----------

NAME                     Cost    Trade     Use
---------------------------------------------------------------------
Medical Herb             8G      6G        Restores about 30 HP
Antidote Herb            10G     7G        Cures poison
Wing of Wyvern           25G     18G       Return to any town visited
Fairy Water              20G     15G       Enemy repeller
Full Moon Herb           30G     22G       Cures numbness
Meteorite Armband        4000C   -         Double wearer's agility
Baron's Horn             -       -         Recovers wagon
Wizard's Ring            500C    -         Fragile; recovers 20-30 MP
Magic Potion             30C     22G       Recovers 10-15 MP
Dew of World Tree        -       -         ???
Leaf of World Tree       -       -         Bring one member to life
Flute of Uncovering      -       -         Reveals hidden things
Sphere of Silence        -       -         Protect bearer from spells
Scent Pouch              150G    112G      Enemy attracter
Sandglass of Regression  -       -         ???
Sage's Stone             -       -         Same as Healus spell
Strength Seed            -       90G       Increases strength
Agility Seed             -       67G       Increases agility
Luck Seed                -       52G       Increases luck
Lifeforce Nuts           -       187G      Increases HP
Mystic Acorns            -       412G      Increases MP
Mirror of Ra             2500C   -         Reveals enemy's disguises
Lamp of Darkness         -       -         Turn day into night
Staff of Transform       -       -         Transform into others
Small Medal              -       -         Use to trade for items
Stone of Drought         -       -         Drys up water
Iron Safe                -       -         Prevents money loss
Flying Shoes             -       -         Use to fly to a tower
Silver Statuette         -       -         ???
Treasure Map             -       -         ???
Symbol of Faith          -       -         Find to get Hector to join
Gunpowder Jar            -       -         Makes noise
Thief's Key              -       -         Unlock Thief's Key doors
Magic Key                -       -         Unlock Magic Key doors
Final Key                -       -         Unlock Final Key doors
Lunch                    -       7G        Same as Medical Herb
Birdsong Nectar          -       -         ???
Golden Bracelet          -       -         ???
Prince's Letter          -       -         Give to King of Endor
Royal Scroll             -       -         Give to King of Bonmalmo
Gum Pod                  -       1G        ???
Boarding Pass            -       -         Find to take a boat
Padequia Seed            -       -         ???
Padequia Root            -       -         Cures many diseases
Fire of Serenity         -       -         Lights the lighthouse fire
Gas Canister             -       -         Used to make the balloon


Spell Stats
-----------

NAME         MP     Lvl                  Target        Type
--------------------------------------------------------------------------
Blaze        2      MA:1, HR:3           One Enemy     Attack-Blaze
Blazemore    4      MA:19                One Enemy     Attack-Blaze
Blazemost    10     MA:33                One Enemy     Attack-Blaze
Firebal      4      MA:7, HR:9           One Enemy G.  Attack-Incandescent
Firebane     6      MA:14                One Enemy G.  Attack-Incandescent
Firevolt     10     MA:27                One Enemy G.  Attack-Incandescent
Bang         5      MA:11                All Enemies   Attack-Explosion
Boom         8      HR:23, MA:23         All Enemies   Attack-Explosion
Explodet     15     MA:36                All Enemies   Attack-Explosion
Infernos     2      NA:8                 One Enemy G.  Attack-Vacuum
Infermore    4      NA:23                One Enemy G.  Attack-Vacuum
Infermost    8      NA:32                One Enemy G.  Attack-Vacuum
Zap          4      HR:25                One Enemy     Attack-Lightning
Lightning    15     HR:34                All Enemies   Attack-Lightning
Thordain     15     HR:37                One Enemy     Attack-Lightning
Icebolt      2      BR:1                 One Enemy     Attack-Frigid
Snowstorm    5      BR:11                One Enemy G.  Attack-Frigid
Icespears    8      BR:27                All Enemies   Attack-Frigid
Blizzard     11     BR:32                One Enemy G.  Attack-Frigid
Beat         4      CR:18                One Enemy     Attack-Defeat
Defeat       7      CR:24                One Enemy G.  Attack-Defeat
Sacrifice*   1      Enemy                All Allies    Attack-Other
Bedragon     18     MA:30                Chanter       Attack-Other
Upper        3      CR:4                 One Ally      Defense
Increase     4      CR:14                All Allies    Defense
Surround     4      CR:6                 One Enemy G.  Defense
Bounce       4      BR:8                 Chanter       Defense
Fendspell    2      HR:19                One Ally      Defense
Barrier      6      NA:29                All Allies    Defense
Ironize      2      HR:21                All Allies    Defense
Return       8      HR:7, MA:8, BR:9     All Allies    Misc.
Outside      8      BR:7, MA:9, HR:13    All Allies    Misc.
X-Ray        3      BR:23                Treas. Chest  Misc.
Stepguard    2      MA:21                All Allies    Misc.
Repel        8      HR:11                Limited Time  Misc.
Day-Night    12     BR:17                -             Misc.
Chance       20     HR:39                ???           Misc.
Expel        3      HR:1                 One Enemy G.  Attack-Indirect
Sleep        3      NA:5                 One Enemy G.  Attack-Indirect
Sleepmore    3      HR:15, NA:16         One Enemy G.  Attack-Indirect
Stopspell    3      CR:12                One Enemy G.  Attack-Indirect
Chaos        5      BR:30                One Enemy     Attack-Indirect
Robmagic     0      MA:16, BR:25         One Enemy     Attack-Indirect
Sap          3      BR:3, MA:3           One Enemy     Attack-Indirect
Defence      4      BR:21                One Enemy G.  Attack-Indirect
Speedup      3      BR:14                All Allies    Attack-Indirect
Bikill       6      BR:19                One Ally      Attack-Indirect
Transform    5      HR:30                Chanter       Attack-Indirect
Heal         3      NA:1, CR:1           One Ally      Healing
Healmore     5      HR:5, NA:13, CR:16   One Ally      Healing
Healall      7      NA:26, CR:27, HR:27  One Ally      Healing
Healus       18     CR:30                All Allies    Healing
Healusall    36     HR:32                All Allies    Healing
Antidote     2      CR:8                 One Ally      Healing
Numboff      2      NA:10                All Allies    Healing
Awake        2      HR:17                All Allies    Healing
Vivify       12     NA:20, CR:21, HR:28  One Ally      Healing
Revive       20     CR:33                One Ally      Healing
Farewell     MaxMP  NA:35                All Allies    Healing

* - The Sacrifice Spell is only available to the enemy, not your party.


EXP Chart
---------

LEVEL  Hero    Ragnar  Alena   Cristo  Brey    Taloon  Nara    Mara
----------------------------------------------------------------------
1      0       0       0       0       0       0       0       0
2      19      12      16      18      19      10      20      15
3      57      36      46      51      54      30      60      45
4      133     84      102     112     119     70      140     105
5      285     156     186     203     216     130     260     195
6      513     264     312     339     361     220     440     330
7      855     426     501     543     578     355     710     532
8      1368    669     784     849     903     557     1115    835
9      2137    1033    1208    1308    1390    860     1722    1289
10     3290    1579    1844    1996    2120    1314    2632    1970
11     5019    2398    2798    3028    3215    1995    3997    2991
12     7180    3626    4229    4576    4857    3016    6044    4522
13     9881    5161    6017    8602    6909    4292    8602    6435
14     13257   7079    8252    8929    9474    5887    11799   8826
15     17477   9476    11045   11951   12680   7880    15795   11814
16     22224   12472   14536   15728   16187   10371   20790   15549
17     27564   16217   18899   20449   21695   13484   27033   20217
18     33571   20898   23807   25760   27329   17375   34836   25468
19     40328   26749   29328   31734   33667   22238   43614   31375
20     47929   34062   35539   38454   40797   27708   53489   38020
21     56480   42289   42526   46014   48818   33861   64598   45495
22     66099   51544   50386   54519   57841   40783   77095   53904
23     76920   61955   59228   64087   67991   48570   91154   63364
24     89093   73667   69175   74851   79409   57330   106970  74006
25     102787  86843   80365   86960   92254   67185   124763  85978
26     118192  101666  92953   100582  106704  78271   144780  99446
27     135522  118341  107114  115906  122960  90742   167299  114597
28     155018  137110  123045  133145  141248  104771  192632  131641
29     176951  158203  140967  152538  161822  120553  211131  150815
30     201625  181943  161129  174355  184967  138307  253192  172385
31     229383  208650  183811  198899  211005  158280  289260  196651
32     260610  238695  209328  226511  240297  180749  329836  223950
33     295740  272495  238024  257574  273250  206026  375484  254661
34     335261  310520  270328  292519  310322  234462  426838  289210
35     379722  353298  306658  331832  352028  266452  484611  328077
36     429740  401423  347529  376059  398947  302440  549605  371802
37     486010  455563  393508  425814  451730  342926  622723  420992
38     549313  516470  445234  481788  511110  388472  704980  476330
39     620528  584990  503425  544758  577912  439711  797519  538585
40     700644  662075  568889  615599  653064  497354  901625  608621


Special Item Uses
-----------------

Item Name                   Effect
    Card Name                   Effect
----------------------------------------------------------------
Abacus of Virtue            Same as Expel Spell
Aeolus' Shield              Blow off all monsters (No EXP)
Boomerang                   Attack monsters by throwing this
Fire Claw                   Same as Firebane  Spell
Ice Blade                   Same as Snowstorm Spell
Magma Staff                 Same as Boom Spell
Metal Babble Shield         Same as Fendspell Spell
Shield of Strength          Same as Healmore Spell
Silver Tarot Cards          Card Effects
    Card of Evil                Same as Stopspell Spell
    Card of Justice             Same as Expel Spell
    Card of Perfection          Causes damage to Nara
    Card of Strength            Doubles Nara's AP
    Card of the Moon            Same as Surround Spell
    Card of the Stars           Doubles EXP and Gold pieces
    Card of the Sun             Same as Healusall Spell
    Card of the Terminator      Here comes the Terminator
    Card of the Tower           Causes damage to all teammates
Staff of Antimagic          Same as Stopspell Spell
Staff of Healing            Same as Healmore Spell
Staff of Jubilation         Monster smiles instead of attacking
Staff of Punishment         Same as Infermore Spell
Staff of Thunder            Same as Firebane Spell
Sword of Decimation         Lower all monsters' DP
Sword of Malice             Same as Firebal Spell
Zenithian Shield            Same as Bounce Spell
Zenithian Sword             Break effects of monster's spell


Medals
------

This is a complete list of where to find the small medals.
Special thanks goes to Draculos - GWC for finding them. :)

Where                          How many
----------------------------------------
On the ship in Konenber         1
Shrine East of Mintos           1
Old Man's Island                1
Gardenbur Castle                1
Royal Crypt                     1
Dire Palace                     2
Gottside                        1
Zenithia Castle                 1
Final Cave                      1
Shrine of Breaking Waves        2
Cascade Cave                    1
Endor                           1
Seaside Village                 1
On the NEW ship in Konenber     1
Cave West of Kievs              1
Stancia Castle                  2
Branca Castle                   1
Shrine of Colossus              1
Aktemto Mine                    2
Zenithian Tower                 1
Den of Gigademon                1
Necrosaro's Palace              1
Cave Southeast of Gardenbur     1
Haville                         2
Riverton                        1
Mintos                          1


Cave of Branca
--------------

When you get all of the characters in the game, go back to the
cave connecting Braca and Endor and travel through it a couple times.
If you're lucky you'll hear music as if you have just won at the casino.
A screen will pop up saying "Congrats you're the 5000 person to go
through this tunnel! Etc, etc." You'll win a free coins for the casino!


-----------------------------------------------------------------------------
                      Part 4 - Game Genie Codes
-----------------------------------------------------------------------------

DRAGON WARRIOR IV(TM) GAME
An enormous number of codes to choose from! You should be able to
create some really mean warriors and go forth and conquer the dragon's
lair. Remember that if you start with the final key, you can open certain
doors that you're normally not able to open, and if you do, you may have
some strange encounters.

CODE KEY IN...            EFFECT...

1    ATVATGSL             Take no damage from monsters and lose no MP--
                         All party members

    DON'T COMBINE ANY OF THE "START WITH ITEM" CODES IN THIS GAME

Chapter 1 Codes:
2    POSOAPZU             Start with 25 gold
3    GVSOAPZL             Start with 100 gold
4    NNSOAPZU             Start with 255 gold
5    AIXOZAYS             Start with lots o' gold
6    YEEXYXLO             Start with 15 hit points
7    GVEXYXLP             Start with 100 hit points
8    NNEXYXLO             Start with 255 hit points
9    LNKPLONY             Start with final key
10   TEKPLONN             Start with metal babble sword
11   LOKPLONY             Start with multi-edge sword
12   PEKPLONN             Start with thorn whip
13   AKKPLONY             Start with shield of strength
14   LKKPLONY             Start with dragon shield
15   LNKPLONY + GEKPGONY  Start with final key and chain sickle
16   LOKPLONY + PSKPGONN  Start with multi-edge sword wizard's ring
17   PEKPLONN + ZOKPGONY  Start with thorn whip and demon hammer
18   TEKPLONN + LEKPGONN  Start with metal babble sword and boomerang
19   AKKPLONY + ASKPGONY  Start with shield of strength and meteorite band
20   LKKPLONY + IEKPGONN  Start with dragon shield and iron fan

Chapter 2 Codes:
21   ZUSOPPGT             Start with 50 gold
22   NNSOPPGV             Start with 255 gold
23   AIXOZAYS             Start with lots o' gold
24   GVOZAZAP             Alena(TM) starts with 100 hit points
25   NNOZAZAO             Alena starts with 255 hit points

Item Codes for Alena:
26   LNKOZONY             Start with final key
27   ZOKOZONN             Start with fire claw
28   LOKOZONY             Start with multi-edge sword
29   PEKOZONN             Start with thorn whip
30   LNKOZONY + ZOKOLONN  Start with final key and fire claw
31   LEKOLONN             Start with boomerang
32   LOKOZONY + PSKOLONN  Start with multi-edge sword and wizard's ring
33   PEKOZONN + ZOKOLONY  Start with thorn whip and demon hammer
34   AKKOZONY + ASKOLONY  Start with shield of strength and meteorite band
35   LKKOZONY + IEKOLONN  Start with dragon shield and iron fan

Item Codes for Brey(TM):
36   LNUPLONY             Start with final key
37   TOUPLONN             Start with magma staff
38   LOUPLONY             Start with multi-edge sword
39   PEUPLONN             Start with thorn whip
40   AKUPLONY             Start with shield of strength
41   LKUPLONY             Start with dragon shield
42   LNUPLONY + TOUPGONN  Start with final key and magma staff
43   LEUPGONN             Start with boomerang
44   LOUPLONY + PSUPGONN  Start with multi-edge sword and wizard's ring
45   PEUPLONN + ZOUPGONY  Start with thorn whip and demon hammer
46   AKUPLONY + ASUPGONY  Start with shield of strength and meteorite band
47   LKUPLONY + IEUPGONN  Start with dragon shield and iron fan

Item Codes for Cristo(TM):
48   LNOOLONY             Start with final key
49   TEOOLONN             Start with metal babble sword
50   LOOOLONY             Start with multi-edge sword
51   PEOOLONN             Start with thorn whip
52   AKOOLONY             Start with shield of strength
53   LKOOLONY             Start with dragon shield
54   LNOOLONY + GEOOGONY  Start with final key and chain sickle
55   TEOOLONN + LEOOGONN  Start with metal babble sword and boomerang
56   LOOOLONY + PSOOGONN  Start with multi-edge sword and wizard's ring
57   PEOOLONN + ZOOOGONY  Start with thorn whip and demon hammer
58   AKOOLONY + ASOOGONY  Start with shield of strength and meteorite band
59   LKOOLONY + IEOOGONN  Start with dragon shield and iron fan

Chapter 3 Codes:
60   AOEXTZGP             Start with 16 hit points
61   GVEXTZGP             Start with 100 hit points
62   NNEXTZGO             Start with 255 hit points
63   GVSOZPAA             Start with 100 gold
64   NNSOZPAE             Start with 255 gold
65   UNUOLONY             Start with final key
66   LEUOLONN             Start with metal babble sword
67   TOUOLONY             Start with multi-edge sword
68   LEUOLONN             Start with thorn whip
69   PKUOLONY             Start with shield of strength
70   AKUOLONY             Start with dragon shield
71   LNUOLONY + GEUOGONY  Start with final key and chain sickle
72   TEUOLONN + LEUOGONN  Start with metal babble sword and boomerang
73   LOUOLONY + PSUOGONN  Start with multi-edge sword and wizard's ring
74   PEUOLONN + ZOUOGONY  Start with thorn whip and demon hammer
75   AKUOLONY + ASUOGONY  Start with shield of strength and meteorite band
76   LKUOLONY + IEUOGONN  Start with dragon shield and iron fan

Chapter 4 Codes:
77   GVEXLZZP             Nara(TM) starts with 100 hit points
78   GVEXGZAP             Mara(TM) starts with 100 hit points
79   NNEXLZZO             Nara starts with 255 hit points
80   NNEXGZAO             Mara starts with 255 hit points

Item Codes for Nara:
81   LNXPLONY             Start with final key
82   TEXPLONN             Start with metal babble sword
83   LOXPLONY             Start with multi-edge sword
84   PEXPLONN             Start with thorn whip
85   AKXPLONY             Start with shield of strength
86   LKXPLONY             Start with dragon shield
87   LNXPLONY + GEXPGONY  Start with final key and chain sickle
88   TEXPLONN + LEXPGONN  Start with metal babble sword and boomerang
89   LOXPLONY + PSXPGONN  Start with multi-edge sword and wizard's ring
90   PEXPLONN + ZOXPGONY  Start with thorn whip and demon hammer
91   AKXPLONY + ASXPGONY  Start with shield of strength and meteorite band
92   LKXPLONY + IEXPGONN  Start with dragon shield and iron fan

Item Codes for Mara:
93   LNXOPONY             Start with final key
94   TOXOPONN             Start with magma staff
95   LOXOPONY             Start with multi-edge sword
96   PEXOPONN             Start with thorn whip
97   AKXOPONY             Start with shield of strength
98   LKXOPONY             Start with dragon shield
99   LNXOPONY + GEXOZONY  Start with final key and chain sickle
100  TEXOPONN + LEXOZONN  Start with metal babble sword and boomerang
101  LOXOPONY + PSXOZONN  Start with multi-edge sword and wizard's ring
102  PEXOPONN + ZOXOZONY  Start with thorn whip and demon hammer
103  AKZOPONY + ASXOZONY  Start with shield of strength and meteorite band
104  LKXOPONY + IEXOZONN  Start with dragon shield and iron fan

Chapter 5 Codes:
105  LNOPIONY             Start with final key
106  PXOPIONY             Start with zenithian sword
107  GKOPIONY             Start with zenithian shield
108  YUOPIONY             Start with zenithian armor
109  LKOPIONY             Start with zenithian helmet
-----------------------------------------------------------------------------
Game Genie Codes (not from Galoob)

These codes were created by Strato508 unless otherwise indicated.

These Game Genie Codes will allow you to start with any item in a
character's inventory in any any chapter. The codes must be entered
when you start a chapter or they won't work.

First, you must alter a code to get it to work in any chapter.
Below are what you must enter to get a code to work in any chapter.

**KPL*** - Chapter One in Ragnar's inventory
**KOZ*** - Chapter Two in Alena's inventory
**UPL*** - Chapter Two in Brey's inventory
**OOL*** - Chapter Three in Cristo's inventory
**UOL*** - Chapter Three in Taloon's inventory
**XPL*** - Chapter Four in Nara's inventory
**XOP*** - Chapter Four in Mara's inventory
**OPI*** - Chapter Five in the Hero's inventory

You can only use one start with item code per chapter in a person's
inventory using the above procedure. Here are the code replacements
to get two items someone's inventory when you start. A code must be
entered using the above procedure and then one like this if you want
to get more than one item.

**KPG*** - Chapter One in Ragnar's inventory
**KOL*** - Chapter Two in Alena's inventory
**UPG*** - Chapter Two in Brey's inventory
**OOG*** - Chapter Two in Cristo's inventory
**UOG*** - Chapter Three in Taloon's inventory
**XPG*** - Chapter Four in Nara's inventory
**XOP*** - Chapter Four in Mara's inventory
???????? - No Known Code for Chapter Five yet

These are the codes for items. Enter by replacing the *** with the
code for the chapter you want. See charts above if you don't understand.

110  AE***ONY             Start with a Cypress Stick
111  AO***ONN             Start with a Sword of Lethargy
112  AO***ONY             Start with a Staff of Force
113  AX***ONN             Start with a Half Plate Armor
114  AX***ONY             Start with a Staff of Healing
115  AU***ONN             Start with Swordedge Armor
116  AU***ONY             Start with a Leather Dress
117  AK***ONN             Start with a Iron Helmet
118  AS***ONN             Start with a Full Moon Herb
119  AS***ONY             Start with a Meteorite Armband
120  AV***ONN             Start with a Staff of Transform
121  AV***ONY             Start with a Sage's Stone
122  AN***ONN             Start with a Royal Scroll
123  PE***ONY             Start with a Club
124  PO***ONN             Start with a Venomus Dagger
125  PO***ONY             Start with a Staff of Thunder
126  PX***ONN             Start with an Iron Apron
127  PU***ONN             Start with a Robe of Serenity
128  PU***ONY             Start with a Pink Leotard
129  PK***ONN             Start with an Iron Mask
130  PK***ONY             Start with a Mirror Shield
131  PS***ONN             Start with a Wizard's Ring
132  PV***ONN             Start with a Small Medal
133  PV***ONY             Start with a Strength Seed
134  PN***ONN             Start with a Gum Pod
135  PN***ONY             Start with a Thief's Key
136  ZE***ONN             Start with a Morning Star
137  ZE***ONY             Start with a Copper Sword
138  ZO***ONY             Start with a Demon Hammer
139  ZX***ONN             Start with Full Plate Armor
140  ZX***ONY             Start with a Staff of Jubilation
141  ZU***ONN             Start with Zombie Mail
142  ZU***ONY             Start with Dragon Mail
143  ZK***ONN             Start with a Feather Hat
144  ZK***ONY             Start with a Aeolus' Shield
145  ZS***ONN             Start with a Magic Potion
146  ZS***ONY             Start with a Baron's Horn
147  ZV***ONN             Start with a Stone of Drought
148  ZN***ONY             Start with a Magic Key
149  ZV***ONY             Start with an Agility Seed
150  ZN***ONN             Start with a Boarding Pass
151  LE***ONY             Start with an Iron Claw
152  LO***ONN             Start with an Ice Blade
153  LX***ONN             Start with a Silk Robe
154  LX***ONY             Start with a Sword of Malice
155  LU***ONN             Start with a Dress of Radiance
156  LU***ONY             Start with a Cloak of Evasion
157  LS***ONN             Start with the Dew of the World Tree
158  LS***ONY             Start with a Medical Herb
159  LV***ONY             Start with a Luck Seed
160  LN***ONN             Start with a Padequia Root
161  GE***ONN             Start with a Abacus of Virtue
162  GE***ONY             Start with a Chain Sickle
163  GO***ONN             Start with a Sword of Miracles
164  GX***ONN             Start with a Dancer's Costume
165  GX***ONY             Start with the Basic Clothes
166  GU***ONN             Start with Demon Armor
167  GU***ONY             Start with a Sacred Robe
168  GK***ONN             Start with a Mask of Corruption
169  GS***ONN             Start with a Flute of Uncovering
170  GS***ONY             Start with an Antidote Herb
171  GV***ONY             Start with the Lifeforce Nuts
172  GN***ONN             Start with the Fire of Serenity
173  GN***ONY             Start with a Lunch
174  IE***ONN             Start with an Iron Fan
175  IE***ONY             Start with an Iron Spear
176  IO***ONN             Start with a Staff of Antimagic
177  IO***ONY             Start with a Dragon Killer
178  IX***ONN             Start with Bronze Armor
179  IX***ONY             Start with the Wayfarer's Clothes
180  IU***ONN             Start with a Leather Shield
181  IU***ONY             Start with the Water Flying Clothes
182  IK***ONN             Start with a Golden Barrette
183  IK***ONY             Start with a Metal Babble Shield
184  IS***ONY             Start with Fairy Water
185  IV***ONN             Start with a Silver Statuette
186  IV***ONY             Start with the Mystic Acorns
187  IN***ONN             Start with a Gas Canister
188  IN***ONY             Start with the Birdsong Necter
189  TE***ONY             Start with a Broad Sword
190  TO***ONY             Start with the Stilleto Earrings
191  TX***ONN             Start with the Metal Babble Armor
192  TX***ONY             Start with Leather Armor
193  TU***ONN             Start with a Scale Shield
194  TU***ONY             Start with a Mysterious Bolero
195  TK***ONN             Start with the Hat of Happiness
196  TK***ONY             Start with a Leather Hat
197  TS***ONN             Start with a Scent Pouch
198  TS***ONY             Start with a Wing of the Wyvern
199  TV***ONN             Start with a Treasure Map
200  TV***ONY             Start with a Mirror of Ra
201  TN***ONN             Start with a Padequia Seed
202  TN***ONY             Start with a Golden Bracelet
203  YE***ONN             Start with a Poison Needle
204  YE***ONY             Start with a Battle Axe
205  YO***ONN             Start with a Sword of Decimation
206  YO***ONY             Start with a Staff of Punishment
207  YX***ONN             Start with a Fur Coat
208  YX***ONY             Start with Chain Mail
209  YU***ONN             Start with an Iron Shield
210  YK***ONN             Start with a Metal Babble Helm
211  YK***ONY             Start with a Wooden Hat
212  YS***ONN             Start with a Sand Glass of Regression
213  YS***ONY             Start with a Leaf of the World Tree
214  YN***ONN             Start with a Symbol of Faith
215  YN***ONY             Start with the Prince's Letter
216  AE***ONN             Start with the Silver Tarrot Cards


Take any of the "start with" codes...let's say you want to start Ragnar
with both the Metal Babble Sword and Armor:

The code for the Metal Babble Sword is : TEKPLONN
The code for the Metal Babble Armor is :  TXKPLONN

Now according to Galoob, you can't equip him with both. Here's how you
would do this for ALL chapters...

To get both equipped (in this case for Ragnar) take the L and make it
either an I, T or Y so to get Ragnar equipped with both. Just put these
codes in: TEKPLONN + TXKPTONN and voila... you get both equipped!

To make this even easier, just do this...
****I***
****Y***
****T***

Plus: ADDED BONUS!

If you use the "Y" one, in some chapters you can sell that item up to
THREE times before you'd lose it! So if you have the Metal Babble Armor
equipped you can sell it TWO times for the gold, and then still have
one one you to equip! In Taloon's chapter if you start with three Metal
Babble Armors and sell them only to the castle in Bombalo you can get
UNLIMITED Gold! No more having to walk around for hours and hours to get
that gold!


-----------------------------------------------------------------------------
                          Part 5 - Credits
-----------------------------------------------------------------------------

I'd like to thank Dr Gamewiz for motivating me SOOOO much when it came
to making this FAQ as well as most of the other FAQs I have helped to
write! :)

Also, I'd like to thank all the Dragon Warriors out there who asked
for this FAQ and all those who didn't! This FAQ is a detication to you!
Special thanks to Draculos ([email protected]) for the locations of the
small medals and JoDonJoe ([email protected]) for the Cave of Branca trick.

Until the next FAQ, see ya! :)

~~GWS Wizard~~
[email protected]