>-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-<

               DDDDDDD   EEEEEE    AA   DDDDDDD  LLL  YY      YY
This is an old, DDD  DDD EEEE  EE  AAAA  DDD  DDD LL    YY    YY
old story from  DD    DD EEE      AA  AA DD    DD LL     YY  YY
stone and       DD    DD EEEEEEE  AAAAAA DD    DD LL      YYYY
copper ages ... DD    DD EEE      AA  AA DD    DD LL       YY
               DDD  DDD EEEE  EE AA  AA DDD  DDD LL    LL YY
               DDDDDDD   EEEEEE  AA  AA DDDDDDD  LLLLLLLL YY
TTTTTTTTTTTTT
TTTT  TTT  TTTT OOO  WWW     WWW  EEEEEE  RRRRRR   SSSSSSS
     TTT      OO OO  WW     WW  EEEE  EE RRR RRR SS     SS
     TTT     OO   OO  W  WW  W  EEE      RRR RRR  SS
     TTT     OO   OO  W  WW  W  EEEEEEE  RRRRRRR   SSSSS
     TTT     OO   OO  W  WW  W  EEE      RR   RR       SS
     TTT      OO OO   W WWWW W  EEEE  EE RR   RR  SS    SS
    TTTTT      OOO    WWW  WWW   EEEEEE RRR   RRR  SSSSSSS

a tri-emplem work                                            version 1.1
[email protected]                                  started  08/31/01

 >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-<

                                           -=< The Table of Contents >=-

01. The Tale of the Deadly Towers
02. The Controls
03. The Battle System
04. The Strengthening of Myer
05. The Menu
06. The Items
07. The Enemies
08. The Walkthrough
09. The Password List
10. Signature, Contact and Copyright

 >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-<

This is an old, old story    -=< 01. The Tale of the Deadly Towers >=-
from stone and copper ages
when there lived men and devils.

As the coming-of-age ceremony approached, Prince Myer grew nervous
for the day would be a memorable time in which he would succeed to
the throne of the kingdom of Willner.  In his worrying about the
kingdom of the future, he took himself over by the lake near the
castle to think.  Suddenly, reflecting the moonlight, a shadow
arose from the lake.  As the prince stared at it, it gradually
changed into a man.

"Prince Myer!  Light of Virtue!", the man's voice rose out.  It
is time for you to light up the darkness.  Rubas, the horrid Devil
of Darkness, is plotting to extend his power over your kingdom.
He is viciously scheming to build a castle on the northern
mountain, to ring magic bells, to lure monsters out at your
defenses, and to invade the kingdom in a single stroke.

"If you wish to be forever at peafce in the kingdom of Willner,
you must hourney to the northern mountain and burn down the
Seven Bell Towers in the Devil's castle with the sacred flame.
Prince Myer!  Only you can accomplish this feat.  Go to the
mountain!  Burn down the seven towers!  Defend the kingdom
against the Devil!"

With that, the shadow grew mistier, lost it's shape, and
finally disappeared, leaving the beautiful lake as though
untouched.

"Could it be an oracle?", Prince Myer murmered.  He fell deep
into thought for a moment, but immediately regained his senses.
He had remembered the Legend of Khan.

The kegend said that at the time when God's image appears from
the lake, a great power will be given to a young man to deafeat
the Devil of Darkness and restore peace to the kingdom.
Hurrying back to the castle, the prince told the king of the
strange event.

The king, believing in the truth of the matter, excitedly
ordered prince Myer to destroy Rubas and all his dark ways.

               .... and the story unfolds only through your actions ...


 >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-<

Directional Buttons     Movement and item        -=< 02. The Controls >=-
                       selection.

A Button                Use Weapon Equiped (Initially 'Flying' Sword)
B Button                Use Armor  Equiped (Initially  Empty        )

Start  Button           Start Game; but has no function in actual game.
Select Button           Open Menu

 >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-<

If imitation is the ultimate compliment,     -=< 03. The Battle System>=-
the team behind The Legend of Zelda must be
blushing purple by now.  Thank god BR0DERBUND Software didn't lose the
simplicity and fun of the simple gameplay.  With the A button for attacks,
and B buttons for defensive parries and maneuvers; where can you go wrong?

However, enemies seem to be much toughter in Deadly Towers than in Zelda.
It takes a good number of sword jabs to eradicate an enemy.  But then that
difference is countered by the fact that regardless of your health, you
seem to be able to launch your sword at foes and that they stand
perfectly still for a second or two after being struck.  Take advantage
of this by launching several swords at close range; the game will allow
only ONE sword on the screen.

As for a health meter, you have a hundred health points (HP) maximum
to start out with.  It's located at the top of the screen.  But don't
let it's large number fool you, it gets reduced at rates that are
beyond fustrating.  Get nicked by a blue blob at the beggining of your
game, and you're down to about 34 HP.  Ouch?  So be evasive amongst the
hordes.

That's another thing.  'Hordes', is an understatement.  We're talking
half a dozen creeps and thugs clammering all over you.  It's ideal to
pick a good spot or corner, and pick them off one by one ... if they
get smart and move 'around' each other, move and find another spot to
snipe.  Make sure you have a fast button-jamming finger; eradicating
them doesn't take any dexterity but sheer endurance of the hand.

Gosh, this game has a lot of up and downs.

 >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-<

Ah, Myer.  Our hero.  Heck, saying  -=< 04. The Strengthening of Myer >=-
his name makes me hungry.  Oh well.
You know, he kinda looks like one of those old meidival lego men with
those silly hats.  What an odd character; it fits that his leveling up is
also an enigma to me, for the most part anyways.

Well?  This is what I have come upon ... there are these little heart
container thingies (... cough-cough-Zelda ...), and they raise your
maximum HP by ten.  You inevitably die, wander back to the same area,
and they're back again.  And the great thing is ... every time you die,
your maximum HP doesn't go back to a hundred.  A quick way to
power-statting, no?

As for strength and defense, you're just going to have to buy or find
weapons and armor.  That's the only way you're going to improve your
strength and defense.

 >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-<

It's some sort of cross-breed of Final Fantasy's     -=< 05. The Menu >=-
menu with Zelda's menu.  It contains hit points,
Ludder (the currency), defensive items, offensive items, items in the
backpack and the bells you have aquired.  Fairly straightforward; select
items by moving the cursor with the left and right buttons and choosing
them with either the A or B buttons.  Exit with the select button.
That's it; nice and simple.

 >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-<

Here's my attempt at describing all the poorly      -=< 06. The Items >=-
drawn items strewn across the muddy world of
Deadly Towers.  For best comprehension, I suggest you squint really
close and try to guess what I'm talking about.  If by any chance I find
any more, I'll be sure to add them next update.  If I've made a mistake,
please feel free to e-mail me the correction.

-----------------------                    -----------------------
Item Name / Description   NON-MENU ITEMS   Effect/Reward/Menu Item
-----------------------                    -----------------------
A Small Coin with a L                      Gives you ONE Ludder
A Small Coin with a Star                   Gives you FIVE Ludder
A Large Coin with a Heart                  Increases MAXMIMUM HP by Ten
A Heart                                    Recovers Ten HP

-----------------------                    -----------------------
Item Name / Description     MENU ITEMS     Effect/Reward/Menu Item
-----------------------                    -----------------------
Red Potion                                 Recovers Twenty HP
Helmet that looks like a Rock              Increases Defense
Some sort of pipe with a flame at the end  Unknown, thus far.

 >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-<

Now this is the hard part of this FAQ ...         -=< 07. The Enemies >=-
I will try to use all clarity avalible to me,
however; this is going to be a daunting task since most monsters and
beasts consist of sloppy bits of imaging data.  Oh well, here goes.
Heck, all of these just move back-and-forth-back-and-forth anyways;
no real need for a strategy.  Just get rid of them fast before they
chuck fireballs at you.  Once again, please feel free to tell me if
I am missing anything or anything is incorrect.

-----------------                          -----------------
Beast Description                          Health and Attack
-----------------                          -----------------
A High-tip Flame                           Low  health, ave. dmg.
A Low -tip Flame                           V. Low health, ave. dmg.
A Bat                                      Low  health, small dmg.
Some Slinky-like Worm                      Med. health, ave. dmg.
Blue Blob                                  High health, v. high dmg.
Squirrel with Wings                        Low  health, low dmg.
Puddle of Water                            Med  health, med dmg.
Gust of Wind                               Low  health, low dmg.
Neckless Dragon                            High health, high dmg.

 >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-<

Eternally Under Construction; until final.     -=< 08. The Walkthrough >=-
Coming version 1.2.

 >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-<

Here are the goodies, ya cheating bumb.     -=< 09. The Password List >=-
I don't really blame you though.  (chuckles
nervously)  These guys did a good job at the passwords though, there seem
to be multiple codes for the same effects.

--------            -----------
Password            Description
--------            -----------
O51KDK.KTX          The Initial Code; Nothing Attained.
O15O1PPDNL          110 Max HP; Nothing Attained
O55K.POTHV          120 Max HP; Nothing Attained
O11KDPOTR4          130 Max HP; Nothing Attained
O51ODO5T2W          140 Max HP; Nothing Attained
O15K.TPDF3          150 Max HP; Nothing Attained
O55O5KDK.K          160 Max HP; Nothing Attained
O11O1O1OJE          170 Max HP; Nothing Attained
O51K5ODTTO          180 Max HP; Nothing Attained
O15O.ODTNW          190 Max HP; Nothing Attained
O55KDODTX5          200 Max HP; Nothing Attained

 >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-<

                                       -=< 10. Signature and Copyright >=-

  ________________________________________________________________________
  ________________________________________________ lll ___________________
                        __   "Ookie-wakka-muchu?"   ll
   TttTTttT        II  \  /                         ll
  Tt  tt  tT            \/    eeee  mm    mm  pppp  ll   eeee  mm    mm
   tt tt tt  rrrrr ii  ____  ee  ee mmm  mmm pp  pp ll  ee  ee mmm  mmm
      tt    rr  rr II [====] eeeee  m  mm  m pp  pp ll  eeeee  m  mm  m
      tt    rr     ii        ee     m  mm  m pp  pp ll  ee     m  mm  m
      TT    rr     II   /\    eeeee mm mm mm ppppp  lll  eeeee mm mm mm
                       /__\                  pp
   _________________________________________ pp ___________________________
   ________________________________________________________________________

   [email protected]                    tri-emplem: idleness of the
void
   ICQ# 1059929
http://www.geocities.com/triemplem/

"The game of Life has no reset button ; don't abuse your body with drugs.
The game of Life has no walkthrough  ; learn to strive on your own.
The game of Life has no Game Shark   ; work hard to succeed; don't cheat.
The game of Life has no Min/Maxers   ; be versatile, learn many skills.
The game of Life has no Pheonix Down ; you have one chance.
The game of Life has no replay-value ; don't tip-toe through life, move it.
The game of Life has no re-spawning  ; don't kill!  They don't come back!
The game of Life is only played once ; live it to the fullest!             "

      - Jeremy (tri-emplem / ethereal-emplem) Lim


[ Copyright ]

All original text conceived by Jeremy (tri-emplem / ethereal-emplem) Lim is
explicit property of his.  Use of this document must be authorized by the
owner.  Any parties infringing upon this Copyright will be prosecuted by
the fullest extent of the law.  Alteration of the text is also prosecutable.

All other beings, texts, references or existances not under the ownership of
Jeremy (tri-emplem / ethereal-emplem) Lim are property of their respective
owners.  I am not liable for any actions these companies do, as I am not
affiliated with them.