SeanKelson's Deadly Towers Walkthrough
[email protected]
By SeanKelson
Table Of Contents
1---Introduction
2---"Quick" Walkthrough
A. To the Towers
B. The Cold Killer
C. The Death Bear
D. The Great Wing
E. The Centipede
F. The Wheeler
G. The Beet Plant
H. The Great Burn
I. To the Last Tower
J. The Final Encounter
3---Detailed Walkthrough
A. To the Towers
B. The Cold Killer
C. The Death Beat
D. The Great Wing
E. The Centipede
F. The Wheeler
G. The Beet Plant
H. The Great Burn
I. To the Wizard's Lair
J. The Final Encounter
4---Dungeons
5---Tips & Tricks
6---Other Information
A. Contact Information
B. Licensing
C. Credits
Note: If you find an error, please report it to me.
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Section 1: Introduction
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This walkthrough is over the Nintendo game Deadly Towers. The game is
extraordinarilly challenging and was released in 1986. The game features a
night trying to eliminate the evil wizard. The wizard has seven towers with his
minions in them. Each guards a bell. All seven bells can be used to unlock the
wizards lair. This walkthrough helps you defeat the seven minions and the evil
wizard, as well as helping you get to each boss.
Also, please note the following. Though my walkthrough will help with the
game, the game is very challenging and frustrating. It is very hard to stay
alive in the game. Always be cautious and move slowly. Be patient as you
slowly kill enemies from a distance, as that is the only way you will manage to
live.
Now, before you read any further, I will warn everybody that this
walkthrough will spoil parts of the game for you. I reccomend only using it if
you need to.
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Section 2: "Quick" Walkthrough
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If you don't need details, just look at this section. It overviews the
entire game very briefly in a simple list.
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A. To the Towers
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1. Enter the castle.
2. Go strait through the first door.
3. Go to the far left and through the door.
4. Defeat the dragon mini-boss and go through the door.
5. Go to the far right and go through the door.
6. Go to the left of this screen and go through the door.
7. Go to the right of the screen and go through the next door.
8. Go to the right and go down over the path.
9. Go to the right and go through the door at the top of the screen.
10. Defeat the phantom mini-boss and go through the door.
11. Go to the left and go up through the door.
12. Go to the left and into the first door to go towards the first tower.
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B. The Cold Killer
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1. Climb up towards the tower and enter the tower.
2. Climb up the tower.
3. Defeat the Cold Killer.
4. Take the bell and go down to the cave complex again. Light the bell on fire.
5. Go to the left and into the next door.
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C. The Death Bear
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1. Climb up towards the tower and enter the tower.
2. Climb up the tower.
3. Defeat the Death Bear.
4. Take the bell and go down to the cave complex again. Light the bell on fire.
5. Go to the left and into the next door.
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D. The Great Wing
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1. Climb up towards the tower and enter the tower.
2. Climb up the tower.
3. Defeat the Great Wing.
4. Take the bell and go down to the cave complex again. Light the bell on fire.
5. Go to the left and into the next door.
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E. The Centipede
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1. Climb up towards the tower and enter the tower.
2. Climb up the tower.
3. Defeat the Centipede.
4. Take the bell and go down to the cave complex again. Light the bell on fire.
5. Go to the left and into the next door.
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F. The Wheeler
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1. Climb up towards the tower and enter the tower.
2. Climb up the tower.
3. Defeat the Wheeler.
4. Take the bell and go down to the cave complex again. Light the bell on fire.
5. Go to the left and into the next door.
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G. The Beet Plant
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1. Climb up towards the tower and enter the tower.
2. Climb up the tower.
3. Defeat the Beet Plant.
4. Take the bell and go down to the cave complex again. Light the bell on fire.
5. Go to the left and into the next door.
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H. The Great Burn
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1. Climb up towards the tower and enter the tower.
2. Climb up the tower.
3. Defeat the Great Burn.
4. Take the bell and go down to the cave complex again. Light the bell on fire.
5. Go out of the cave complex.
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I. To the Wizard's Lair
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1. Backtrack your steps in step A to return to your start position.
2. Go to the right and through the second entrance.
3. Climb up towards the Wizard's Lair.
4. Enter the Wizard's Lair
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J. The Final Encounter
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1. Defeat the Dragon.
2. Defeat the Twin Lions.
3. Defeat the Wizard.
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Section 3: Detailed Walkthrough
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If there isn't enough detail in the "Quick" Walkthrough for you, then this
section goes into details. Each paragraph is numbered though, describing the
same step above in the quick walkthrough, but in greater detail.
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A. To the Towers
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Step 1: From your start position, go to the right and then enter the first
gate on the top of the screen.
Step 2: Go straight and through the door directly in front of you, being
sure to avoid or kill the enemies along the way.
Step 3: Go left and go through the second door at the top of the screen.
Kill the enemies or avoid them along the way.
Step 4: In this room, there is a small dragon in front of you. Although you
can just try dodging it's attacks while staying on the bottom of the screen, the
easiest way to beat it is to just walk up to it and constantly attack it. It
won't be able to act if you keep hitting it, and it will die soon. After it
dies, go straight through the door it was blocking.
Step 5: Make your way to the right side of the screen. Kill enemies as soon
as you see them and before you continue on further right. Be sure not to fall
off a cliff. Once you get to the right of the screen, go up and through the
door.
Step 6: Killing enemies in the manner you have been doing, move to the left
of this screen and go through the door at the top of the screen.
Step 7: Go to the right of this screen, making sure you aren't hit by
enemies. Go through the door at the top of the screen.
Step 8: Go to the right of this screen and there will be a path at the
bottom of the screen. Go over this path.
Step 9: Go to the right of the screen, killing the enemies along the way.
Go through the door at the top of the screen.
Step 10: Now there is a black phantom mini-boss that acts similarly to the
previous dragon mini-boss. The easiest way to kill the phantom is to walk up to
it and attack it constantly. It won't be able to act, and you will kill it.
Once the phantom is dead, go forward through the door into the next room.
Step 11: Now move to the left of the screen, cautiously avoiding and killing
all enemies that bug you. Once you get to the left of the screen, go up through
the door and you'll be in the cave complex.
Step 12: Now you are in the cave complex. There is a fire on a ledge in
front of you. Ignore that for now. Don't go near it, or you'll get hurt. As
you walkthrough the cave complex, hug the walls to avoid falling into a dungeon.
You don't want to have to get out of a dungeon, it's very annoying. Go to the
left and through the first door. You're on your way to the first tower.
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B. The Cold Killer
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Step 1: Climb up the stairs to the entrance of the towers. Kill enemies as
they come on the screen quickly, escpecially bats. Bats are the most annoying
thing you will run into.
Step 2: Climb up each ladder in the tower. Kill any enemies on the level
above you before you go up to that level, if possible. Be sure to move slowly
in the tower. Moving quickly will only cause you to get hurt and not have
enough hit points for the Cold Killer, who's room is at the top of the tower
through the door.
Step 3: As hard as it may look at first, defeating the Cold Killer is not an
extra hard task. As soon as you enter the Cold Killer's room, move down to the
lower left-hand corner of the room. Through swords diagnolly up and right
towards the boss. If the Cold Killer or one of its attacks comes to the corner,
run over to the right corner. Although this never happened to me, it may
happen,
so be careful. Grab the bell on the stand.
Step 4: Now climb down the tower and the stairs leading up to the entrance
of the tower. Once you are back in the caverns, go to the right to the large
fire. From the front of the fire, walk into the fire. Your bell will light on
fire, restoring all of your hit points.
Step 5: Now go to the left and go into the first door you see. (The Cold
Killer's door will have disappeared.) You are now on your way to the chambers
of the Death Bear.
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C. The Death Bear
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Step 1: Climb up the stairs to the entrance of the towers. Kill enemies as
they come on the screen quickly, escpecially bats. Bats are the most annoying
thing you will run into.
Step 2: Climb up each ladder in the tower. Kill any enemies on the level
above you before you go up to that level, if possible. Be sure to move slowly
in the tower. Moving quickly will only cause you to get hurt and not have
enough hit points for the Death Bear, who's room is at the top of the tower
through the door.
Step 3: The Death Bear is one of the more difficult of the Wizard's minions.
Immediately fter you enter, go to the lower left-hand corner of the room. Shoot
daggers diagnolly at the Death Bear. As soon as the Death Bear moves to the
left side of the screen, run over to by the ladder and then run back after he
leaves the left wall. Be careful not to get hit by the Death Bear's attacks.
With some patience and evasion, you will defeat the Death Bear. Grab the bell
on the stand.
Step 4: Now climb down the tower and the stairs leading up to the entrance
of the tower. Once you are back in the caverns, go to the right to the large
fire. From the front of the fire, walk into the fire. Your bell will light on
fire, restoring all of your hit points.
Step 5: Now go to the left and go into the first door you see. (The doors
you have defeated the bosses beyond will have disappeared now.) You are ready
to meet the Great Wing.
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D. The Great Wing
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Step 1: Climb up the stairs to the entrance of the towers. Kill enemies as
they come on the screen quickly, escpecially bats. Bats are the most annoying
thing you will run into.
Step 2: Climb up each ladder in the tower. Kill any enemies on the level
above you before you go up to that level, if possible. Be sure to move slowly
in the tower. Moving quickly will only cause you to get hurt and not have
enough hit points for the Great Wing, who's room is at the top of the tower
through the door.
Step 3: Defeating the Great Wing is fairly easy. As soon as you come in the
room, move to one of the lower corners of the room and shoot the Great Wing
diagnolly from that corner. When the Great Wing comes over occasionally and
threatens your corner, carefully run over to the other lower corner.
Eventually,
the Great Wing will stop flying. Grab the bell on the stand.
Step 4: Now climb down the tower and the stairs leading up to the entrance
of the tower. Once you are back in the caverns, go to the right to the large
fire. From the front of the fire, walk into the fire. Your bell will light on
fire, restoring all of your hit points.
Step 5: Now go to the left and go into the first door you see. (The doors
you have defeated the bosses beyond will have disappeared now.) You are ready
to meet the Centipede.
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E. The Centipede
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Step 1: Climb up the stairs to the entrance of the towers. Kill enemies as
they come on the screen quickly, escpecially bats. Bats are the most annoying
thing you will run into.
Step 2: Climb up each ladder in the tower. Kill any enemies on the level
above you before you go up to that level, if possible. Be sure to move slowly
in the tower. Moving quickly will only cause you to get hurt and not have
enough hit points for the Centipede, who's room is at the top of the tower
through the door.
Step 3: The Centipede is a large worm that spits fire and moves in zig zag
or straight lines. Whenever the Centipede is at one side of the room, be at the
other side shooting it. When the Centipede is in the middle, carefull move
around to the other side. With careful evasion and patience, this battle will
end in a victory for you. Grab the bell on the stand.
Step 4: Now climb down the tower and the stairs leading up to the entrance
of the tower. Once you are back in the caverns, go to the right to the large
fire. From the front of the fire, walk into the fire. Your bell will light on
fire, restoring all of your hit points.
Step 5: Now go to the left and go into the first door you see. You are
ready to encounter the Wheeler.
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F. The Wheeler
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Step 1: Climb up the stairs to the entrance of the towers. Kill enemies as
they come on the screen quickly, escpecially bats. Bats are the most annoying
thing you will run into.
Step 2: Climb up each ladder in the tower. Kill any enemies on the level
above you before you go up to that level, if possible. Be sure to move slowly
in the tower. Moving quickly will only cause you to get hurt and not have
enough hit points for the Wheeler, who's room is at the top of the tower through
the door.
Step 3: This battle is very similar to the one you had with the Great Wing.
Grab a corner at the beginning of the battle to shoot the Wheeler from. When
the Wheeler comes close to your corner, carefully switch over to the other lower
corner. Eventually, the Wheeler will die. Grab the bell on the stand.
Step 4: Now climb down the tower and the stairs leading up to the entrance
of the tower. Once you are back in the caverns, go to the right to the large
fire. From the front of the fire, walk into the fire. Your bell will light on
fire, restoring all of your hit points.
Step 5: Now go to the left and go into the first door you see. (The doors
you have defeated the bosses beyond will have disappeared now.) You are ready
to face the Beet Plant.
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G. The Beet Plant
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Step 1: Climb up the stairs to the entrance of the towers. Kill enemies as
they come on the screen quickly, escpecially bats. Bats are the most annoying
thing you will run into.
Step 2: Climb up each ladder in the tower. Kill any enemies on the level
above you before you go up to that level, if possible. Be sure to move slowly
in the tower. Moving quickly will only cause you to get hurt and not have
enough hit points for the Beet Plant, who's room is at the top of the tower
through the door.
Step 3: The Beet Plant is, in my opinion, the hardest minion of the Wizard.
To defeat this plant, zig zag back and forth across the screen, going the
opposite direction the Beet Plant is. Walk past the Beet Plant when it takes a
short pause in attacking. Shoot the Beet Plant when you can, but don't cut it
close in how close the Beet Plant is to you. Once you defeat this menace, pat
yourself on the back and grab the bell.
Step 4: Now climb down the tower and the stairs leading up to the entrance
of the tower. Once you are back in the caverns, go to the right to the large
fire. From the front of the fire, walk into the fire. Your bell will light on
fire, restoring all of your hit points.
Step 5: Now go to the left and go into the first door you see. (The doors
you have defeated the bosses beyond will have disappeared now.) You are ready
to fight the last minion, the Great Burn.
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H. The Great Burn
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Step 1: Climb up the stairs to the entrance of the towers. Kill enemies as
they come on the screen quickly, escpecially bats. Bats are the most annoying
thing you will run into.
Step 2: Climb up each ladder in the tower. Kill any enemies on the level
above you before you go up to that level, if possible. Be sure to move slowly
in the tower. Moving quickly will only cause you to get hurt and not have
enough hit points for the Great Burn, who's room is at the top of the tower
through the door.
Step 3: The Great Burn is much easier then all the minions you have fought
before. As you enter the room, immediately run into the lower left hand corner
of the room. Attack the Great Burn diagnolly. The Great Burn shouldn't ever
come over to your corner, but if he does, simply run over to the other side of
the room. Once you defeat the Great Burn, grab the last bell.
Step 4: Now climb down the tower and the stairs leading up to the entrance
of the tower. Once you are back in the caverns, go to the right to the large
fire. From the front of the fire, walk into the fire. Your bell will light on
fire, restoring all of your hit points.
Step 5: Now go down and through the door you came into the caverns through.
Congrats, you've made it this far. Be cautious, and you'll make it through the
battle with the Wizard.
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I. To the Wizard's Lair
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Step 1: Go backwards the way you came in section A (refer there for more
details). At the phantom and dragon mini-bosses, go into the room they are in
from the back door and leave the D-Pad unpressed. The mini-bosses will knock
you forward and you can go out into the next room, although you will have lost
some health. Make your way out to the courtyard, where your start position was.
Step 2: Go right from the entrance you have been through in the courtyard.
You'll see another gate, which is open now that you have all seven of the bells.
Step 3: Climb up the stairs, as you have to each of the towers. Be very
cautious and grab any health you can, as you will be needing it badly for the
last encounter.
Step 4: Once you reach the top of the stairs, grad the sword lying outside
and equip it. Then, go through the door. And prepare yourself, for the final
encounter.
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J. The Final Encounter
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Step 1: The first boss you encounter is a Dragon, that is similar to the
Centipede. Use the same tactics you did against the Centipede. This battle
just helps warm you up.
Step 2: The next boss you encounter is the Twin Lions. Two heads zig zag
across the top of the screen. As they do so, shoot them. When they come down
to the bottom of the screen, move up and down between rows to avoid them hitting
you. Once the Twin Lions are dead, get ready for the very last fight.
Step 3: As soon as you appear in the room with the Wizard, move to the left
or right. As the Wizard comes over to you, shoot him. Once he gets close, move
to the opposite corner of the screen. Carefully avoid being hit by his Circle
of Doom. By moving from opposite corner to opposite corner, you should be able
to avoid the Circle of Doom. Once you deliver the final blow to the wizard, you
should feel very accomplished. The ending isn't much, but the fact that you
beat one of the most difficult NES games should make you proud. Be sure to
catch every second of the ending, as it is a long trek back to it if you want to
see it again.
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Section 4: Dungeons
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Perhaps the most annoying thing that can happen in Deadly Towers (next to
dying on the last boss) is falling into a dungeon. These are very annoying, and
are different each game. Hug the walls as you walk places and you'll avoid
falling into various underground dungeons.
If you fall in a dungeon, grab a pencil and paper. Map out the dungeon.
Most likely, when you fall in a dungeon you'll feel urged to press reset and
just play the game over, as you will probably die in the difficult rooms of the
dungeons anyway. However, treasure seekers explore the dungeons and find shops
where armor can be purchased with money you have saved. However, after you buy
this equipment you will have to find the way out. Since there is not absolute
map to a dungeon (it's variable per game), you'll most likely want to just
reset.
Believe me, it's much easier going above ground then in an underground dungeon.
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Section 5: Tips & Tricks
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This section includes small things that might help you as you make your way
through Deadly Towers.
- Small hearts give you 10 health to your current hit points, whereas circled
hearts add 10 health to your maximum hit points.
- Burning a bell restores all HP. If you are at your max HP (not likely) when
I instruct you to burn a bell in this walkthrough, don't do it. Save the bell,
but be sure to burn it before you head out of the caverns to the Wizard's Lair.
- Hug the walls as you walk places to avoid falling into dungeons.
- Find what enemy hurts you the most (the one that you can't dodge very well).
Kill that enemy first whenever you run into enemies.
- Patience is the key to this game. Take it slowly to avoid killing yourself
from enemies.
- When you've killed all the enemies, there won't be any to knock you off the
cliffs. Just don't fall off by accident.
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Section 6: Other Information
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A: Contact Information
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My e-mail address is
[email protected]. I am unavailable to provide help on
game-related issues due to the amount of time that has passed since the writing
of this walkthrough. However, I would appreciate hearing from you with comments
and requests.
If you are interested in including this walkthrough on your site, please
read the next section.
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B: Licensing
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As of April 27, 2009, I have updated all of my walkthroughs to be licensed
under a Creative Commons Attribution 3.0 Unported License
(
http://creativecommons.org/licenses/by/3.0/). This means you are free to
redistribute or build upon my work, even for commercial purposes. The only
thing I ask in return is that you give me credit for the content you use.
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C: Credits
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Thanks to Nintendo for the NES console and production of Deadly Towers.
Thanks to the Irem Corperation and Lenar for creation of the game.
Thanks to GameFAQs for being a great site.