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Crime Busters FAQ
For the NES/Famicom
Version 1.0 (Created 2/17/2011)
By Devin Morgan
This file is Copyright (c)2011 Devin Morgan. All rights reserved.
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Table of Contents
1. What's New
2. Introduction
3. Controls
4. Overview
5. Copyright Notice
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-= 1. What's New -=
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Version 1.0 (2/17/11): The first version.
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-= 2. Introduction -=
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Crime Busters is a shooting game which utilizes the Zapper/Laser Gun
accessory. Of course it is an unlicensed game, but it really is not that bad
of a game in all honesty. The only drawback is that there are only three
stages with a set number of enemies to defeat in each. As you progress, the
enemies move more quickly and hold hostages which will count against you if
you hit them. There is a life meter, so you can only take a certain number of
hits before you lose the game entirely. This means you must be quick to aim
and shoot before the enemy beats you. Nonetheless, I think it's a worthwhile
game to check out, despite being on the short side.
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-= 3. Controls -=
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Light Gun/Zapper: Start game, select stage, shoot at targets
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-= 4. Overview -=
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========
Gameplay
========
General Gameplay
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In Crime Busters, there are only three stages. At the start of the game, you
can select the stage you wish to play before proceeding. In each stage, you
play in the first-person perspective using the NES Zapper (or Laser Gun in
the game's manual) to aim/shoot at enemy targets that pop up on the screen.
At the bottom of your screen is a "LIFE" meter with five hearts initially. If
you get hit by enemy fire three times, you lose one of these lives. Lose all
of your lives and the game is over. Your lives refill at the start of each
stage, however.
In each stage, there is a set number of enemies you must kill in order to
complete the stage. That number is below the "ENEMY" header at the bottom of
the screen. There is also a "SCORE" tally since you get points for each enemy
you kill. You appear to get 390 points for each enemy killed successfully. It
may take several shots to kill the enemies, so aim carefully and shoot often!
Stages
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Stage 1 (Bank Siege)
Enemies: 20
Description: You are situated across the street from a bank, where the
enemies appear in the main doorway and at the various
windows to shoot at you. The enemies inside the building
will walk around, making it tough to get clear shots on them
unless they are right in front of the window. There are
enemies that appear standing outside of the main entrance as
well. The enemies move slowly, so you should have no issue
picking them off here.
Stage 2 (Ninjas)
Enemies: 25
Description: Here, you are inside of a warehouse infested by ninjas who
have taken hostages! The ninjas are quick on their feet,
running across the room or appearing from behind boxes while
holding a hostage (do not shoot them or you will kill the
hostage, which depletes your health). Sometimes, the ninjas
will appear up close along the top of the screen, giving you
a bigger target to kill easily. Fortunately it is easy to
follow the ninja's movement as they move straight across the
screen.
Stage 3 (Inside the Bank)
Enemies: 30
Description: The final stage can actually be quite tough, especially
since it spans two full screens. Many of the enemies are
holding hostages now, which limit your available targets,
especially on the right half of the area where enemies hide
behind counters and bushes. The enemies that do appear out
in the open move VERY quickly, so you may have a hard time
keeping up. The key here is to pay attention and act quickly
in order to nab these enemies to complete the stage.
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-= 5. Copyright Notice -=
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This file is Copyright (c)2011 Devin Morgan. All rights reserved. Please view
the following URL to see the list of sites that are allowed to post my work:
http://www.freewebs.com/dbmfaqs/allowlist.html
This list is comprised of sites I know and trust well. If your site is not on
the aforementioned list, you are currently not allowed to post any of my
files on your site. Please respect my work and do not steal it or post it
without my permission. I only want my most recent work to be available and I
do not feel that can be achieved if others take from me without my knowledge
or permission.
If you are writing a FAQ for this game as well, and would like to use some
information, credit me for what you use. Please do not rip me off, as that is
blatant plagiarism and such will not be tolerated.
If you wish to contact me, do so at dbmfaqs(at)gmail(dot)com. Please only
contact me if there are corrections to be made to information that's
currently included. Thanks!
http://www.gamefaqs.com/features/recognition/3579.html
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