*****************************************************************************

                      Cheetahmen - The Creation FAQ
                               For the NES
                     Version 1.0 (Created 7/15/2013)
                             By Devin Morgan

     This file is Copyright (c)2013 Devin Morgan. All rights reserved.

*****************************************************************************

Table of Contents

1. What's New
2. Introduction
3. Controls
4. Walkthrough
5. Copyright Notice

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.0 (7/15/13): The first and probably last version unless someone has
new information to add.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

Those who have played the NES Action 52 cart may be familiar with the
Cheetahmen already. This game, known as The Creation, was recently unearthed
after being "missing" for nearly 20 years. It is most likely an unfinished
prototype, as is evidenced by the extremely clunky gameplay and apparently
only two playable levels. If you want to play it, it is actually being sold
for a ridiculously high $500 price point. I would absolutely not recommend it
though unless you are a collector, as this is a major waste of time and
money.

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  3. Controls -=
-=-=-=-=-=-=-=-=-=

Start: Start the game

Control Pad: Move cursor on menu screens, move character in game

A: Attack

B: Jump

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  4. Walkthrough  -=
-=-=-=-=-=-=-=-=-=-=-=

=======
Level 1
=======

In this blue stage, your attack will be a projectile that shoots straight
ahead. The enemies consist of floating blue blob enemies, which are either
stationary in the air or running back and forth on a given platform. The
stationary blobs will shoot white projectiles in your direction if you do not
kill them quickly enough, so keep that in mind. In certain spots, white
projectiles will fall from the ceiling, so try and avoid them as one hit from
any enemy will kill you. Aside from that, just head right and jump over the
gaps as you encounter them, while shooting every enemy along the way.
Eventually you will be sent back to the main menu screen; choose "1 Player"
again and you will continue to the second level.


=======
Level 2
=======

Here, you will face an extremely glitchy level with a terrible green
background. There is no music, and your only attack is a close-range baton of
sorts. Enemies here consist of stationary square blocks that shoot multiple
projectiles towards you, lizard enemies that charge at you from the right,
and strange floating green block enemies that move across the screen from
right to left. The numerous projectiles can become overwhelming, so you need
to be very cautious as you proceed. Continue as far the right as you can
while defeating the lizards and floating green blocks, and eventually the
game will apparently end.

That's it. It seems that no matter what you do, you get killed by some
invisible force and you can not progress any further. If you are reading this
and can provide more insight or information on later levels, if any even
exist, please email me.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  5. Copyright Notice -=
-=-=-=-=-=-=-=-=-=-=-=-=-=

This file is Copyright (c)2013 Devin Morgan. All rights reserved. Please view
the following URL to see the list of sites that are allowed to post my work:

http://www.freewebs.com/dbmfaqs/allowlist.html

This list is comprised of sites I know and trust well. If your site is not on
the aforementioned list, you are currently not allowed to post any of my
files on your site. Please respect my work and do not steal it or post it
without my permission. I only want my most recent work to be available and I
do not feel that can be achieved if others take from me without my knowledge
or permission.

If you are writing a FAQ for this game as well, and would like to use some
information, credit me for what you use. Please do not rip me off, as that is
blatant plagiarism and such will not be tolerated.

If you wish to contact me, do so at dbmfaqs(at)gmail(dot)com. Please only
contact me if there are corrections to be made to information that's
currently included. Thanks!

http://www.gamefaqs.com/features/recognition/3579.html

=- End of File -=