*****************************************************************************

               Back to the Future II & III FAQ/Walkthrough
                                For the NES
                      Version 1.0 (Created 1/8/2008)
                              By Devin Morgan

     This file is Copyright (c)2008 Devin Morgan. All rights reserved.

*****************************************************************************

Table of Contents

1. What's New
2. Introduction
3. Controls
4. Overview
5. BttF II Guide
6. BttF II Maps
7. BttF III Guide
8. BttF III Maps
9. Secrets/Tips and Tricks
10. Copyright Notice

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.0 (1/8/08): The first version of this FAQ.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

Back to the Future II & III are the sequels to the first game on the NES.
Both II and III are on the same game cartridge; you start the game on II and
once you beat it, you immediately begin III. Anyway, this is one of the more
difficult and tedious NES games around to play. It is basically a scavenger
hunt where you have to find various objects and return them to their proper
locations. There are plenty of puzzles to figure out, and LOTS of running
around to do. And to top it all off, there is no save feature so you must do
it ALL in one single sitting! The game itself could have been made better in
so many ways, and probably would not have been so tedious had it been on a
more advanced system. All in all, if you have many consecutive hours to kill
and are up for a long adventure/puzzler, this may do it for you. Beware of
the difficulty, however!

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  3. Controls -=
-=-=-=-=-=-=-=-=-=

Start: Pause game

Select: Access submenu

Left/Right: Move around

Up: Enter a doorway

Down: Go down a pipe/hole

A: Jump

B: Use weapon (if acquired), pick up items in certain puzzle rooms

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  4. Overview -=
-=-=-=-=-=-=-=-=-=

================
General Gameplay
================

The main premise of the game is that there are 30 artifacts scattered around
the three eras of BttF 2 (10 in BttF 3), and you must return each of them to
their proper time periods. The objects can be found in the rooms (doors) you
will pass as you wander around. Initially the doors are locked, but you can
open them by finding keys by defeating certain enemies or even finding them
in midair. There is a list of exactly what enemies drop keys and where in
BttF 2 below.

Once you have a key, you can unlock an Object Room (the door). Inside, you
will have to play a mini-game of sorts where you must collect all the small
clock icons, then grab the trophy that appears at the end to retrieve the
object. Now, to return the object, you must find a Puzzle Room. These are not
in locked doors, but hidden in more obscure locations, such as below manholes
and inside pipes.

Inside a Puzzle Room, you will see a word scrambled up, and a grid below it.
Select the object that corresponds to the scrambled word and you will have
successfully returned it. If you pick the WRONG object however, you will not
only be kicked out, but you'll have to obtain that object all over again from
its original Object Room. Be careful! Keep in mind that Object Rooms and
Puzzle Rooms will be in entirely different time periods and streets than each
other, so it's not as simple as you think. In BttF 3, the Object/Puzzle Rooms
that coincide with each other are both on the same street, however.

In BttF 3, the same kind of elements also apply. This time though, instead of
doors, the Object Rooms will be in caves (you still need keys to enter
them!), and the Puzzle Rooms can be found underneath rocks you can jump on to
crumble.

In both games, there are also Bonus Rooms you can enter only once. In these,
you will have to collect all of the icons scattered about in a limited amount
of time. If you do this, a pizza pie will appear; grab it in time to get 5
extra lives. If you run out of time, you get nothing. Bonus Rooms can only be
entered once though; once you played it, you can't enter again.


====================
Time Travel (BttF 2)
====================

As you would probably guess, a main element of the game is travelling through
various time periods. You start the game in the "present day" of 1985. In
order to travel through time, you need the Remote Control to summon your car.
You will find that on an adjacent street in 1985. Once you have that, select
it on the submenu and the car will appear; jump in and you will be able to
pick what time you want to go to. Keep in mind though, that time travel uses
fuel, in the form of small nuclear symbols you collect by defeating enemies
and just finding them along the way. The cost of fuel is as follows:

1955 <-> 1985  10 fuel units
1985 <-> 2015  10 fuel units
1955 <-> 2015  17 fuel units


=======
Compass
=======

In BttF 2, you will be able to find a Compass. This handy item, when selected
on the submenu, will tell you what time period you are in, what street you're
on, as well as what coordinate (x) of the street you are currently standing
at. It will prove invaluable when trying to locate enemies and the various
rooms throughout the game. In BttF 3, there is no Compass, but luckily it is
a more linear path to follow, so it's not needed as much.


=======
Enemies
=======

Throughout the game, you will no doubt run into your fair share of various
types of enemies. If you get hit by any of them, you will lose a life
instantly. You can defeat pretty much all of them by simply jumping on them
(even the spiky shelled ones). When defeated, enemies will sometimes leave
behind soda/pizza, fuel, or even Keys/Seeds. Certain enemies may drop a star
icon, which if collected, allows you to shoot rocks/balls as a weapon.


=====================
Extra Lives/Game Over
=====================

You start the game with 10 lives. When you lose all of them, you will get a
Game Over, of course. There are unlimited continues, so you can keep playing
as long as you like even if you get to the dreaded Game Over screen. You will
get to keep any objects you found if you lose all your lives. The only things
you lose are any Keys you may have been holding, and your score. In the game,
you will find soda bottles and slices of pizza. Soda counts for 1 unit, pizza
counts for 10. If you get 100 units, you will get an extra life. When you
first jump out of your car or off a hoverboard, you will be temporarily
invulnerable (but you will kill any enemies you touch in this brief time).


================
Seeds and Stalks
================

At certain points, you may find some platforms to be inaccessible just by
jumping or even travelling between time periods. That is where Seeds come in.
If you get one and select it on the submenu, you will plant it where you are
currently standing. It may not do much then, but if you travel to a future
time period, it will have grown into a full stalk which you can jump on to
reach higher areas. It serves no purpose to plant a seed in 2015, but you can
do so in 1955 and 1985 to have a stalk available in the future.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=
-=  5. BttF II Guide  -=
-=-=-=-=-=-=-=-=-=-=-=-=

===========
Bonus Rooms
===========

1955
----

Street 1, x 4
   Name: Key Largo
   How to Access: Go down manhole

Street 3, x 26
   Name: It's a Gas
   How to Access: Go down left manhole

Street 11, x 55
   Name: It's a Gas
   How to Access: Walk into pipe

Street 13, x 11
   Name: Pig Out
   How to Access: Go down manhole


1985
----

Street 7, x 11
   Name: It's a Gas
   How to Access: Go down manhole

Street 8, x 22
   Name: This Is Your Life
   How to Access: Enter Biff Bar

Street 9, x 24
   Name: Pig Out
   How to Access: Go down left manhole

Street 12, x 56
   Name: It's a Gas
   How to Access: Go down manhole


2015
----

Street 6, x 16
   Name: X Marks the Spot
   How to Access: Enter drive-in theater
   Note: The Compass is found here.

Street 6, x 50
   Name: Pig Out
   How to Access: Go down manhole

Street 8, x 22
   Name: This Is Your Life
   How to Access: Enter Cafe B

Street 16, x 25
   Name: It's a Breeze
   How to Access: Go down manhole


===========================
Key-Holding Enemy Locations
===========================

1955
----

Street 2, x 13
   Enemy: Green frog

Street 2, x 32
   Enemy: White floating mask

Street 2, x 56
   Enemy: Green frog

Street 4, x 14
   Enemy: Green frog

Street 4, x 48
   Enemy: Green frog

Street 5, x 5
   Enemy: Green frog

Street 5, x 39
   Enemy: Green frog

Street 6, x 2
   Enemy: Green frog

Street 6, x 49
   Enemy: Green frog

Street 7, x 5
   Enemy: N/A (floating in midair)

Street 7, x 8
   Enemy: Green frog

Street 8, x 10
   Enemy: Green frog

Street 9, x 15
   Enemy: Green frog

Street 9, x 37
   Enemy: Green frog

Street 11, x 35
   Enemy: White floating mask


1985
----

Street 1, x 29
   Enemy: Spiky shelled enemy

Street 1, x 33
   Enemy: Spiky shelled enemy

Street 1, x 49
   Enemy: Spiky shelled enemy

Street 5, x 21
   Enemy: Spiky shelled enemy

Street 5, x 61
   Enemy: White floating mask

Street 6, x 26
   Enemy: Spiky shelled enemy

Street 6, x 61
   Enemy: Spiky shelled enemy

Street 7, x 6
   Enemy: Spiky shelled enemy

Street 7, x 49
   Enemy: Spiky shelled enemy

Street 8, x 12
   Enemy: Spiky shelled enemy

Street 8, x 42
   Enemy: Spiky shelled enemy

Street 9, x 15
   Enemy: Spiky shelled enemy

Street 9, x 58
   Enemy: Spiky shelled enemy

Street 10, x 16
   Enemy: Spiky shelled enemy

Street 10, x 29
   Enemy: Spiky shelled enemy

Street 11, x 2
   Enemy: White floating mask

Street 11, x 44
   Enemy: Spiky shelled enemy

Street 16, x 12
   Enemy: Spiky shelled enemy


2015
----

Street 1, x 61
   Enemy: Red shelled enemy

Street 2, x 3
   Enemy: Red shelled enemy

Street 2, x 47
   Enemy: Green floating mask

Street 3, x 18
   Enemy: Green floating mask

Street 3, x 48
   Enemy: Red shelled enemy

Street 3, x 60
   Enemy: Red shelled enemy

Street 4, x 18
   Enemy: Red shelled enemy

Street 5, x 4
   Enemy: Green floating mask

Street 5, x 21
   Enemy: Red shelled enemy

Street 9, x 24
   Enemy: Red shelled enemy

Street 9, x 62
   Enemy: Red shelled enemy

Street 10, x 9
   Enemy: Red shelled enemy

Street 10, x 20
   Enemy: Red shelled enemy

Street 11, x 6
   Enemy: Red shelled enemy

Street 11, x 25
   Enemy: Green floating mask

Street 16, x 10
   Enemy: Green floating mask

Street 16, x 32
   Enemy: Red shelled enemy


============
Object Rooms
============

1955
----

Street 1, x 45
   Name: Doc's Madhouse
   Object: Diploma

Street 3, x 58
   Name: Ju Ju Bees Away
   Object: Revolver

Street 7, x 17
   Name: Invisible Time
   Object: Tambourine

Street 8, x 32
   Name: Malt Shop Mania
   Object: Hoverboard

Street 10, x 38
   Name: Cloning Around
   Object: Slot_Machine

Street 12, x 46
   Name: School's Out
   Object: Binoculars

Street 13, x 55
   Name: Pumpin' Gas
   Object: Computer

Street 14, x 55
   Name: Mom Knows Best
   Object: Roulette_Wheel

Street 15, x 23
   Name: Rock Around the Clock
   Object: Basketball

Street 16, x 38
   Name: Bail'n Hay
   Object: Fax_Machine


1985
----

Street 2, x 28
   Name: Malt Shop Mania Revisited
   Object: Handcuffs
   Note: Must plant Seed in past to access this door.

Street 3, x 46
   Name: Nightmare on Main Street
   Object: Dictionary

Street 4, x 60
   Name: Carnival Time
   Object: Windshield_Wipers

Street 6, x 8
   Name: The Curse of the Pyramids
   Object: Stop_Watch
   Note: Must plant Seed in past to access this door.

Street 8, x 26
   Name: That Sinking Feeling
   Object: Icecream_Soda

Street 12, x 12
   Name: Playing With Fire
   Object: Photograph

Street 13, x 4
   Name: Hill Valley Gym
   Object: Video_Camera

Street 14, x 60
   Name: Fun at Jeniffer's House
   Object: Flashlight

Street 15, x 16
   Name: Lucky Draw
   Object: Tricycle

Street 16, x 4
   Name: Working Overtime
   Object: Computer_Chip


2015
----

Street 1, x 30
   Name: Golden Oldies
   Object: Wrench

Street 3, x 5
   Name: Copy Cat
   Object: Microscope

Street 4, x 57
   Name: Split Personality
   Object: Walkman

Street 6, x 61
   Name: School Daze
   Object: Hula Hoop

Street 7, x 44
   Name: After Dark at the Cafe
   Object: Record

Street 8, x 50
   Name: Teddy Bears' Picnic
   Object: Skateboard

Street 9, x 9
   Name: Fill 'Er Up
   Object: Electric_Guitar
   Note: Must plant Seed in past to access this door.

Street 13, x 39
   Name: Things Aren't What They Seem
   Object: Baseball_Bat
   Note: Must plant Seed in past to access this door.

Street 14, x 7
   Name: Time Out
   Object: Tombstone

Street 15, x 59
   Name: Doin' Time
   Object: Fire_Extinguisher
   Note: Must plant Seed in past to access this door.


============
Puzzle Rooms
============

1955
----

Street 2, x 35
   How to Access: Walk into pipe
   Object Needed: Tricycle

Street 3, x 49
   How to Access: Walk into pipe
   Object Needed: Hula_Hoop

Street 4, x 30
   How to Access: Go down manhole
   Object Needed: Fire_Extinguisher

Street 5, x 1
   How to Access: Walk into pipe
   Object Needed: Record

Street 6, x 24
   How to Access: Go down manhole
   Object Needed: Flashlight

Street 9, x 59
   How to Access: Go down manhole
   Object Needed: Icecream_Soda

Street 11, x 5
   How to Access: Walk into pipe
   Object Needed: Baseball_Bat

Street 14, x 61
   How to Access: Walk into pipe
   Object Needed: Dictionary

Street 15, x 51
   How to Access: Walk into pipe
   Object Needed: Stop_Watch

Street 16, x 58
   How to Access: Go down manhole
   Object Needed: Microscope


1985
----

Street 1, x 35
   How to Access: Walk into pipe
   Object Needed: Tambourine

Street 5, x 37
   How to Access: Go down manhole
   Object Needed: Revolver

Street 6, x 58
   How to Access: Go down manhole
   Object Needed: Wrench

Street 7, x 35
   How to Access: Go down manhole
   Object Needed: Walkman

Street 9, x 61
   How to Access: Walk into pipe
   Object Needed: Skateboard

Street 10, x 54
   How to Access: Go down manhole
   Object Needed: Electric_Guitar

Street 11, x 49
   How to Access: Walk into pipe
   Object Needed: Roulette_Wheel

Street 14, x 3
   How to Access: Walk into pipe
   Object Needed: Slot_Machine

Street 15, x 61
   How to Access: Walk into pipe
   Object Needed: Basketball

Street 16, x 48
   How to Access: Go down manhole
   Object Needed: Tombstone


2015
----

Street 2, x 3
   How to Access: Walk into pipe
   Object Needed: Windshield_Wipers

Street 3, x 57
   How to Access: Walk into pipe
   Object Needed: Fax_Machine

Street 4, x 60
   How to Access: Go down manhole
   Object Needed: Handcuffs

Street 5, x 13
   How to Access: Walk into pipe
   Object Needed: Computer_Chip

Street 7, x 61
   How to Access: Go down manhole
   Object Needed: Photograph

Street 9, x 57
   How to Access: Walk into pipe
   Object Needed: Hoverboard

Street 10, x 59
   How to Access: Go down manhole
   Object Needed: Binoculars

Street 11, x 13
   How to Access: Go down manhole
   Object Needed: Computer

Street 12, x 21
   How to Access: Go down manhole
   Object Needed: Video_Camera

Street 16, x 13
   How to Access: Go down manhole
   Object Needed: Diploma


============================
Seed-Holding Enemy Locations
============================

1955
----

Street 4, x 51
   Enemy: N/A (floating in midair)

Street 5, x 58
   Enemy: N/A (floating in midair)

Street 10, x 52
   Enemy: N/A (floating in midair)


1985
----

Street 2, x 51
   Enemy: Snail

Street 4, x 49
   Enemy: Snail

Street 10, x 51
   Enemy: Snail

Street 11, x 31
   Enemy: Snail


2015
----

Street 3, x 61
   Enemy: Snail

Street 6, x 49
   Enemy: Snail

Street 12, x 22
   Enemy: Snail

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  6. BttF II Maps -=
-=-=-=-=-=-=-=-=-=-=-=

NOTE: These maps are not drawn to any sort of scale. The purpose is to show
     you what streets are directly connected to each other in each time. To
     reach non-connected streets in a certain time period, you may have to
     time travel back and forth (use the maps!).

====
1955
====

---------- 1

---------- 2
    |
    |     ---------- 3
    |
---------- 4

        ---------- 5
        |        |
        |        |
        |        |
---------- 6     ---------- 7
        |        |
        |        |
        |        |
        ---------- 8
        |        |
        |        |
        |        |
---------- 9     ---------- 10
                 |
---------- 11     |
                 |
                ---------- 12

---------- 13    ---------- 14

---------- 15    ---------- 16


====
1985
====

Note: # is where you start the game.
     R is the Remote Control, located by the ticket counter on that street.

        ---------- 1
        |        |
        |        |
        |        |
---------- 2     ---------- 3

        ---------- 4
        |        |
        |        |
        |        |
        ---------- 5
        |        |
        |        |
        |        |
-----R---- 6     ---------- 7
        |        |
        |        |
        |        |
        -----#---- 8
             |
             |
             |
        ---------- 9
                 |
                 |
                 |
---------- 10     ---------- 11
    |
    |            ---------- 12
    |
---------- 13     ---------- 14
    |                 |
    |                 |
    |                 |
---------- 15     ---------- 16


====
2015
====

Note: C is the Compass, located inside the theater (it's in the Bonus Room).

---------- 1

---------- 2

---------- 3

        ---------- 4
        |        |
        |        |
        |        |
        ---------- 5
        |        |
        |        |
        |        |
-----C---- 6      ---------- 7
        |        |
        |        |
        |        |
        ---------- 8
        |        |
        |        |
        |        |
---------- 9      ---------- 10

---------- 11

---------- 12     ---------- 13
    |                 |
    |                 |
    |                 |
---------- 14     ---------- 15

---------- 16

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=
-=  7. BttF III Guide -=
-=-=-=-=-=-=-=-=-=-=-=-=

NOTE: In this game, the Puzzle Rooms are located on the same street as the
     Object Rooms they coincide with (usually hidden under rocks you can
     crumble), so I see no reason to list them separately here. As for
     enemies who drop Keys, many of the dark gunmen who run around shooting
     their guns, or the small white hat enemies, will drop them. Since there
     is no coordinate system to better narrow it down, I cannot list their
     exact locations.

===========
Bonus Rooms
===========

Street 3
   How to Access: Under rock
   Name: Burger Blow Out

Street 6
   How to Access: Under rock
   Name: Pig Out


============
Object Rooms
============

Street 1
   Name: Arachnid Ambush
   Object: Horseshoe

Street 2
   Name: Got the Drop on You
   Object: Ammunition

Street 3
   Name: Blown Away
   Object: Lasso

Street 4
   Name: Fool's Gold
   Object: Bandanna

Street 5
   Name: Stuck on You
   Object: Sheriff's_Badge

Street 6
   Name: Goph'er It
   Object: Stirrups

Street 7
   Name: All Rung Out
   Object: Cowboy_Hat

Street 8 (Saloon)
   Name: The Lone Arranger
   Object: Indian_Headdress (return to Livery)

Street 9 (Livery)
   Name: Buildin' For the Future
   Object: Tomahawk (return to Saloon)

Street 10 (Livery)
   Name: Rush For the Gold
   Object: Repeating Rifles (return to white building)

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=
-=  8. BttF III Maps  -=
-=-=-=-=-=-=-=-=-=-=-=-=

NOTE: These maps are not drawn to any sort of scale. The purpose is to show
     you what streets are directly connected to each other. Since there is
     no Compass in this part of the game, I have numbered the streets in the
     order I visited them.

        ---------- 1
        |        |
        |        |
        |        |
---------- 2      ---------- 3
                      |
                      |
                      |
    ---------- 6      ---------- 4
    |        |        |
    |        |        |
    |        |        |
---------- 7  ---------- 5
    |
    |
    |
---------- 8
    |
    |
    |
---------- 9
    |
    |
    |
---------- 10

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  9. Secrets/Tips and Tricks  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

==========================================
Skip to Back to the Future III Immediately
==========================================

On the title screen, hold Select and press B to access a hidden password
screen. You will see a whole string of letters scrambled around. You will
have to rearrange the entire thing so that it reads FLUXCAPACITORISTHEPOWER.
Once you do this, you will be able to skip to the BttF 3 game right from the
start. You receive this password once you beat BttF 2 the regular way as
well.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  10. Copyright Notice  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This file is Copyright (c)2008 Devin Morgan. All rights reserved. Please view
the following URL to see the list of sites that are allowed to post my work:

http://www.freewebs.com/dbmfaqs/allowlist.html

This list is comprised of sites I know and trust well. If your site is not on
the aforementioned list, you are currently not allowed to post any of my
files on your site. Please respect my work and do not steal it or post it
without my permission. I only want my most recent work to be available and I
do not feel that can be achieved if others take from me without my knowledge
or permission.

If you are writing a FAQ for this game as well, and would like to use some
information, credit me for what you use. Please do not rip me off, as that is
blatant plagiarism and such will not be tolerated.

I no longer accept emails regarding this FAQ. Thanks for reading!

http://www.gamefaqs.com/features/recognition/3579.html

=- End of File -=