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Back to the Future II & III FAQ/Walkthrough
For the NES
Version 1.0 (Created 1/8/2008)
By Devin Morgan
This file is Copyright (c)2008 Devin Morgan. All rights reserved.
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Table of Contents
1. What's New
2. Introduction
3. Controls
4. Overview
5. BttF II Guide
6. BttF II Maps
7. BttF III Guide
8. BttF III Maps
9. Secrets/Tips and Tricks
10. Copyright Notice
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-=-=-=-=-=-=-=-=-=-=
-= 1. What's New -=
-=-=-=-=-=-=-=-=-=-=
Version 1.0 (1/8/08): The first version of this FAQ.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=
-= 2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=
Back to the Future II & III are the sequels to the first game on the NES.
Both II and III are on the same game cartridge; you start the game on II and
once you beat it, you immediately begin III. Anyway, this is one of the more
difficult and tedious NES games around to play. It is basically a scavenger
hunt where you have to find various objects and return them to their proper
locations. There are plenty of puzzles to figure out, and LOTS of running
around to do. And to top it all off, there is no save feature so you must do
it ALL in one single sitting! The game itself could have been made better in
so many ways, and probably would not have been so tedious had it been on a
more advanced system. All in all, if you have many consecutive hours to kill
and are up for a long adventure/puzzler, this may do it for you. Beware of
the difficulty, however!
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-=-=-=-=-=-=-=-=-=
-= 3. Controls -=
-=-=-=-=-=-=-=-=-=
Start: Pause game
Select: Access submenu
Left/Right: Move around
Up: Enter a doorway
Down: Go down a pipe/hole
A: Jump
B: Use weapon (if acquired), pick up items in certain puzzle rooms
*****************************************************************************
-=-=-=-=-=-=-=-=-=
-= 4. Overview -=
-=-=-=-=-=-=-=-=-=
================
General Gameplay
================
The main premise of the game is that there are 30 artifacts scattered around
the three eras of BttF 2 (10 in BttF 3), and you must return each of them to
their proper time periods. The objects can be found in the rooms (doors) you
will pass as you wander around. Initially the doors are locked, but you can
open them by finding keys by defeating certain enemies or even finding them
in midair. There is a list of exactly what enemies drop keys and where in
BttF 2 below.
Once you have a key, you can unlock an Object Room (the door). Inside, you
will have to play a mini-game of sorts where you must collect all the small
clock icons, then grab the trophy that appears at the end to retrieve the
object. Now, to return the object, you must find a Puzzle Room. These are not
in locked doors, but hidden in more obscure locations, such as below manholes
and inside pipes.
Inside a Puzzle Room, you will see a word scrambled up, and a grid below it.
Select the object that corresponds to the scrambled word and you will have
successfully returned it. If you pick the WRONG object however, you will not
only be kicked out, but you'll have to obtain that object all over again from
its original Object Room. Be careful! Keep in mind that Object Rooms and
Puzzle Rooms will be in entirely different time periods and streets than each
other, so it's not as simple as you think. In BttF 3, the Object/Puzzle Rooms
that coincide with each other are both on the same street, however.
In BttF 3, the same kind of elements also apply. This time though, instead of
doors, the Object Rooms will be in caves (you still need keys to enter
them!), and the Puzzle Rooms can be found underneath rocks you can jump on to
crumble.
In both games, there are also Bonus Rooms you can enter only once. In these,
you will have to collect all of the icons scattered about in a limited amount
of time. If you do this, a pizza pie will appear; grab it in time to get 5
extra lives. If you run out of time, you get nothing. Bonus Rooms can only be
entered once though; once you played it, you can't enter again.
====================
Time Travel (BttF 2)
====================
As you would probably guess, a main element of the game is travelling through
various time periods. You start the game in the "present day" of 1985. In
order to travel through time, you need the Remote Control to summon your car.
You will find that on an adjacent street in 1985. Once you have that, select
it on the submenu and the car will appear; jump in and you will be able to
pick what time you want to go to. Keep in mind though, that time travel uses
fuel, in the form of small nuclear symbols you collect by defeating enemies
and just finding them along the way. The cost of fuel is as follows:
1955 <-> 1985 10 fuel units
1985 <-> 2015 10 fuel units
1955 <-> 2015 17 fuel units
=======
Compass
=======
In BttF 2, you will be able to find a Compass. This handy item, when selected
on the submenu, will tell you what time period you are in, what street you're
on, as well as what coordinate (x) of the street you are currently standing
at. It will prove invaluable when trying to locate enemies and the various
rooms throughout the game. In BttF 3, there is no Compass, but luckily it is
a more linear path to follow, so it's not needed as much.
=======
Enemies
=======
Throughout the game, you will no doubt run into your fair share of various
types of enemies. If you get hit by any of them, you will lose a life
instantly. You can defeat pretty much all of them by simply jumping on them
(even the spiky shelled ones). When defeated, enemies will sometimes leave
behind soda/pizza, fuel, or even Keys/Seeds. Certain enemies may drop a star
icon, which if collected, allows you to shoot rocks/balls as a weapon.
=====================
Extra Lives/Game Over
=====================
You start the game with 10 lives. When you lose all of them, you will get a
Game Over, of course. There are unlimited continues, so you can keep playing
as long as you like even if you get to the dreaded Game Over screen. You will
get to keep any objects you found if you lose all your lives. The only things
you lose are any Keys you may have been holding, and your score. In the game,
you will find soda bottles and slices of pizza. Soda counts for 1 unit, pizza
counts for 10. If you get 100 units, you will get an extra life. When you
first jump out of your car or off a hoverboard, you will be temporarily
invulnerable (but you will kill any enemies you touch in this brief time).
================
Seeds and Stalks
================
At certain points, you may find some platforms to be inaccessible just by
jumping or even travelling between time periods. That is where Seeds come in.
If you get one and select it on the submenu, you will plant it where you are
currently standing. It may not do much then, but if you travel to a future
time period, it will have grown into a full stalk which you can jump on to
reach higher areas. It serves no purpose to plant a seed in 2015, but you can
do so in 1955 and 1985 to have a stalk available in the future.
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-=-=-=-=-=-=-=-=-=-=-=-=
-= 5. BttF II Guide -=
-=-=-=-=-=-=-=-=-=-=-=-=
===========
Bonus Rooms
===========
1955
----
Street 1, x 4
Name: Key Largo
How to Access: Go down manhole
Street 3, x 26
Name: It's a Gas
How to Access: Go down left manhole
Street 11, x 55
Name: It's a Gas
How to Access: Walk into pipe
Street 13, x 11
Name: Pig Out
How to Access: Go down manhole
1985
----
Street 7, x 11
Name: It's a Gas
How to Access: Go down manhole
Street 8, x 22
Name: This Is Your Life
How to Access: Enter Biff Bar
Street 9, x 24
Name: Pig Out
How to Access: Go down left manhole
Street 12, x 56
Name: It's a Gas
How to Access: Go down manhole
2015
----
Street 6, x 16
Name: X Marks the Spot
How to Access: Enter drive-in theater
Note: The Compass is found here.
Street 6, x 50
Name: Pig Out
How to Access: Go down manhole
Street 8, x 22
Name: This Is Your Life
How to Access: Enter Cafe B
Street 16, x 25
Name: It's a Breeze
How to Access: Go down manhole
===========================
Key-Holding Enemy Locations
===========================
1955
----
Street 2, x 13
Enemy: Green frog
Street 2, x 32
Enemy: White floating mask
Street 2, x 56
Enemy: Green frog
Street 4, x 14
Enemy: Green frog
Street 4, x 48
Enemy: Green frog
Street 5, x 5
Enemy: Green frog
Street 5, x 39
Enemy: Green frog
Street 6, x 2
Enemy: Green frog
Street 6, x 49
Enemy: Green frog
Street 7, x 5
Enemy: N/A (floating in midair)
Street 7, x 8
Enemy: Green frog
Street 8, x 10
Enemy: Green frog
Street 9, x 15
Enemy: Green frog
Street 9, x 37
Enemy: Green frog
Street 11, x 35
Enemy: White floating mask
1985
----
Street 1, x 29
Enemy: Spiky shelled enemy
Street 1, x 33
Enemy: Spiky shelled enemy
Street 1, x 49
Enemy: Spiky shelled enemy
Street 5, x 21
Enemy: Spiky shelled enemy
Street 5, x 61
Enemy: White floating mask
Street 6, x 26
Enemy: Spiky shelled enemy
Street 6, x 61
Enemy: Spiky shelled enemy
Street 7, x 6
Enemy: Spiky shelled enemy
Street 7, x 49
Enemy: Spiky shelled enemy
Street 8, x 12
Enemy: Spiky shelled enemy
Street 8, x 42
Enemy: Spiky shelled enemy
Street 9, x 15
Enemy: Spiky shelled enemy
Street 9, x 58
Enemy: Spiky shelled enemy
Street 10, x 16
Enemy: Spiky shelled enemy
Street 10, x 29
Enemy: Spiky shelled enemy
Street 11, x 2
Enemy: White floating mask
Street 11, x 44
Enemy: Spiky shelled enemy
Street 16, x 12
Enemy: Spiky shelled enemy
2015
----
Street 1, x 61
Enemy: Red shelled enemy
Street 2, x 3
Enemy: Red shelled enemy
Street 2, x 47
Enemy: Green floating mask
Street 3, x 18
Enemy: Green floating mask
Street 3, x 48
Enemy: Red shelled enemy
Street 3, x 60
Enemy: Red shelled enemy
Street 4, x 18
Enemy: Red shelled enemy
Street 5, x 4
Enemy: Green floating mask
Street 5, x 21
Enemy: Red shelled enemy
Street 9, x 24
Enemy: Red shelled enemy
Street 9, x 62
Enemy: Red shelled enemy
Street 10, x 9
Enemy: Red shelled enemy
Street 10, x 20
Enemy: Red shelled enemy
Street 11, x 6
Enemy: Red shelled enemy
Street 11, x 25
Enemy: Green floating mask
Street 16, x 10
Enemy: Green floating mask
Street 16, x 32
Enemy: Red shelled enemy
============
Object Rooms
============
1955
----
Street 1, x 45
Name: Doc's Madhouse
Object: Diploma
Street 3, x 58
Name: Ju Ju Bees Away
Object: Revolver
Street 7, x 17
Name: Invisible Time
Object: Tambourine
Street 8, x 32
Name: Malt Shop Mania
Object: Hoverboard
Street 10, x 38
Name: Cloning Around
Object: Slot_Machine
Street 12, x 46
Name: School's Out
Object: Binoculars
Street 13, x 55
Name: Pumpin' Gas
Object: Computer
Street 14, x 55
Name: Mom Knows Best
Object: Roulette_Wheel
Street 15, x 23
Name: Rock Around the Clock
Object: Basketball
Street 16, x 38
Name: Bail'n Hay
Object: Fax_Machine
1985
----
Street 2, x 28
Name: Malt Shop Mania Revisited
Object: Handcuffs
Note: Must plant Seed in past to access this door.
Street 3, x 46
Name: Nightmare on Main Street
Object: Dictionary
Street 4, x 60
Name: Carnival Time
Object: Windshield_Wipers
Street 6, x 8
Name: The Curse of the Pyramids
Object: Stop_Watch
Note: Must plant Seed in past to access this door.
Street 8, x 26
Name: That Sinking Feeling
Object: Icecream_Soda
Street 12, x 12
Name: Playing With Fire
Object: Photograph
Street 13, x 4
Name: Hill Valley Gym
Object: Video_Camera
Street 14, x 60
Name: Fun at Jeniffer's House
Object: Flashlight
Street 15, x 16
Name: Lucky Draw
Object: Tricycle
Street 16, x 4
Name: Working Overtime
Object: Computer_Chip
2015
----
Street 1, x 30
Name: Golden Oldies
Object: Wrench
Street 3, x 5
Name: Copy Cat
Object: Microscope
Street 4, x 57
Name: Split Personality
Object: Walkman
Street 6, x 61
Name: School Daze
Object: Hula Hoop
Street 7, x 44
Name: After Dark at the Cafe
Object: Record
Street 8, x 50
Name: Teddy Bears' Picnic
Object: Skateboard
Street 9, x 9
Name: Fill 'Er Up
Object: Electric_Guitar
Note: Must plant Seed in past to access this door.
Street 13, x 39
Name: Things Aren't What They Seem
Object: Baseball_Bat
Note: Must plant Seed in past to access this door.
Street 14, x 7
Name: Time Out
Object: Tombstone
Street 15, x 59
Name: Doin' Time
Object: Fire_Extinguisher
Note: Must plant Seed in past to access this door.
============
Puzzle Rooms
============
1955
----
Street 2, x 35
How to Access: Walk into pipe
Object Needed: Tricycle
Street 3, x 49
How to Access: Walk into pipe
Object Needed: Hula_Hoop
Street 4, x 30
How to Access: Go down manhole
Object Needed: Fire_Extinguisher
Street 5, x 1
How to Access: Walk into pipe
Object Needed: Record
Street 6, x 24
How to Access: Go down manhole
Object Needed: Flashlight
Street 9, x 59
How to Access: Go down manhole
Object Needed: Icecream_Soda
Street 11, x 5
How to Access: Walk into pipe
Object Needed: Baseball_Bat
Street 14, x 61
How to Access: Walk into pipe
Object Needed: Dictionary
Street 15, x 51
How to Access: Walk into pipe
Object Needed: Stop_Watch
Street 16, x 58
How to Access: Go down manhole
Object Needed: Microscope
1985
----
Street 1, x 35
How to Access: Walk into pipe
Object Needed: Tambourine
Street 5, x 37
How to Access: Go down manhole
Object Needed: Revolver
Street 6, x 58
How to Access: Go down manhole
Object Needed: Wrench
Street 7, x 35
How to Access: Go down manhole
Object Needed: Walkman
Street 9, x 61
How to Access: Walk into pipe
Object Needed: Skateboard
Street 10, x 54
How to Access: Go down manhole
Object Needed: Electric_Guitar
Street 11, x 49
How to Access: Walk into pipe
Object Needed: Roulette_Wheel
Street 14, x 3
How to Access: Walk into pipe
Object Needed: Slot_Machine
Street 15, x 61
How to Access: Walk into pipe
Object Needed: Basketball
Street 16, x 48
How to Access: Go down manhole
Object Needed: Tombstone
2015
----
Street 2, x 3
How to Access: Walk into pipe
Object Needed: Windshield_Wipers
Street 3, x 57
How to Access: Walk into pipe
Object Needed: Fax_Machine
Street 4, x 60
How to Access: Go down manhole
Object Needed: Handcuffs
Street 5, x 13
How to Access: Walk into pipe
Object Needed: Computer_Chip
Street 7, x 61
How to Access: Go down manhole
Object Needed: Photograph
Street 9, x 57
How to Access: Walk into pipe
Object Needed: Hoverboard
Street 10, x 59
How to Access: Go down manhole
Object Needed: Binoculars
Street 11, x 13
How to Access: Go down manhole
Object Needed: Computer
Street 12, x 21
How to Access: Go down manhole
Object Needed: Video_Camera
Street 16, x 13
How to Access: Go down manhole
Object Needed: Diploma
============================
Seed-Holding Enemy Locations
============================
1955
----
Street 4, x 51
Enemy: N/A (floating in midair)
Street 5, x 58
Enemy: N/A (floating in midair)
Street 10, x 52
Enemy: N/A (floating in midair)
1985
----
Street 2, x 51
Enemy: Snail
Street 4, x 49
Enemy: Snail
Street 10, x 51
Enemy: Snail
Street 11, x 31
Enemy: Snail
2015
----
Street 3, x 61
Enemy: Snail
Street 6, x 49
Enemy: Snail
Street 12, x 22
Enemy: Snail
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=
-= 6. BttF II Maps -=
-=-=-=-=-=-=-=-=-=-=-=
NOTE: These maps are not drawn to any sort of scale. The purpose is to show
you what streets are directly connected to each other in each time. To
reach non-connected streets in a certain time period, you may have to
time travel back and forth (use the maps!).
====
1955
====
---------- 1
---------- 2
|
| ---------- 3
|
---------- 4
---------- 5
| |
| |
| |
---------- 6 ---------- 7
| |
| |
| |
---------- 8
| |
| |
| |
---------- 9 ---------- 10
|
---------- 11 |
|
---------- 12
---------- 13 ---------- 14
---------- 15 ---------- 16
====
1985
====
Note: # is where you start the game.
R is the Remote Control, located by the ticket counter on that street.
---------- 1
| |
| |
| |
---------- 2 ---------- 3
---------- 4
| |
| |
| |
---------- 5
| |
| |
| |
-----R---- 6 ---------- 7
| |
| |
| |
-----#---- 8
|
|
|
---------- 9
|
|
|
---------- 10 ---------- 11
|
| ---------- 12
|
---------- 13 ---------- 14
| |
| |
| |
---------- 15 ---------- 16
====
2015
====
Note: C is the Compass, located inside the theater (it's in the Bonus Room).
---------- 1
---------- 2
---------- 3
---------- 4
| |
| |
| |
---------- 5
| |
| |
| |
-----C---- 6 ---------- 7
| |
| |
| |
---------- 8
| |
| |
| |
---------- 9 ---------- 10
---------- 11
---------- 12 ---------- 13
| |
| |
| |
---------- 14 ---------- 15
---------- 16
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=
-= 7. BttF III Guide -=
-=-=-=-=-=-=-=-=-=-=-=-=
NOTE: In this game, the Puzzle Rooms are located on the same street as the
Object Rooms they coincide with (usually hidden under rocks you can
crumble), so I see no reason to list them separately here. As for
enemies who drop Keys, many of the dark gunmen who run around shooting
their guns, or the small white hat enemies, will drop them. Since there
is no coordinate system to better narrow it down, I cannot list their
exact locations.
===========
Bonus Rooms
===========
Street 3
How to Access: Under rock
Name: Burger Blow Out
Street 6
How to Access: Under rock
Name: Pig Out
============
Object Rooms
============
Street 1
Name: Arachnid Ambush
Object: Horseshoe
Street 2
Name: Got the Drop on You
Object: Ammunition
Street 3
Name: Blown Away
Object: Lasso
Street 4
Name: Fool's Gold
Object: Bandanna
Street 5
Name: Stuck on You
Object: Sheriff's_Badge
Street 6
Name: Goph'er It
Object: Stirrups
Street 7
Name: All Rung Out
Object: Cowboy_Hat
Street 8 (Saloon)
Name: The Lone Arranger
Object: Indian_Headdress (return to Livery)
Street 9 (Livery)
Name: Buildin' For the Future
Object: Tomahawk (return to Saloon)
Street 10 (Livery)
Name: Rush For the Gold
Object: Repeating Rifles (return to white building)
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=
-= 8. BttF III Maps -=
-=-=-=-=-=-=-=-=-=-=-=-=
NOTE: These maps are not drawn to any sort of scale. The purpose is to show
you what streets are directly connected to each other. Since there is
no Compass in this part of the game, I have numbered the streets in the
order I visited them.
---------- 1
| |
| |
| |
---------- 2 ---------- 3
|
|
|
---------- 6 ---------- 4
| | |
| | |
| | |
---------- 7 ---------- 5
|
|
|
---------- 8
|
|
|
---------- 9
|
|
|
---------- 10
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 9. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
==========================================
Skip to Back to the Future III Immediately
==========================================
On the title screen, hold Select and press B to access a hidden password
screen. You will see a whole string of letters scrambled around. You will
have to rearrange the entire thing so that it reads FLUXCAPACITORISTHEPOWER.
Once you do this, you will be able to skip to the BttF 3 game right from the
start. You receive this password once you beat BttF 2 the regular way as
well.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 10. Copyright Notice -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This file is Copyright (c)2008 Devin Morgan. All rights reserved. Please view
the following URL to see the list of sites that are allowed to post my work:
http://www.freewebs.com/dbmfaqs/allowlist.html
This list is comprised of sites I know and trust well. If your site is not on
the aforementioned list, you are currently not allowed to post any of my
files on your site. Please respect my work and do not steal it or post it
without my permission. I only want my most recent work to be available and I
do not feel that can be achieved if others take from me without my knowledge
or permission.
If you are writing a FAQ for this game as well, and would like to use some
information, credit me for what you use. Please do not rip me off, as that is
blatant plagiarism and such will not be tolerated.
I no longer accept emails regarding this FAQ. Thanks for reading!
http://www.gamefaqs.com/features/recognition/3579.html
=- End of File -=