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|__| \_/ \_/ |__| \_/ \_/ 888 888888
Waku Waku 7 ~~ Galaxy Fight 2 88 888888
|-----------------------------------| 888888
Insane To The Max Complete FAQ v0.0 888888
|-----------------------------------| 888888
by Khris "The KiD" <
[email protected]> 888888
|-----------------------------------| 8888888
Copyright 1999 "The KiD" 88888888
|-----------------------------------| 8888888888
Neo-Geo Version 888888888888
The following FAQ you are about to go through was made by me, Khris G.
<
[email protected]>. It was made for the use of private and/or personal
use only. If reproduced, it may only be done electronically. The correctness
and accuracy of the material in this FAQ is not guaranteed, and the author
will NOT be held responsible for any problems or damages caused in any way
from errors or omissions. So, if you screw something up, tough luck. If
placed on a freely-assessable, non-commercial web page or site, this FAQ may
be altered to fit within certain guidelines, but this disclaimer and
copyright info must remain in its original form and state. Simple. For no
reason should this FAQ be used for profitable and/or promotional purpose
(i.e- published in magazines, guides, hint books, etc.), or be added to
and/or shown on any game sites in ANY way without an express written letter
from myself. In any other case, just don't even bother to ask. The answer is
no. N-O. This FAQ is NOT to be given out as a sort of gift with purchases.
It's not my forte to write all this to get others rich. All copyrights and
trademarks are acknowledged that are not specifically mentioned in this FAQ.
Please give credit where it's due... or I will find you. Period.
Plagiarism sucks. "The KiD" has written, and so it shall be spoken. =)
The characters of Waku Waku 7 are (c) 1996-97 Sunsoft Co., Ltd.
This FAQ is available at:
--------------------------------------------------------------- Waku Waku 7 -
GameFAQs www.gamefaqs.com
|= table of contents =======================================================|
1. Universal Moves
2. The Max Arts
- ES Specials
- WakuWaku
- DokiDoki
- HaraHara
3. Special Input Commands
- Super Mode
- Middle Attack
- Pursuit
- Quick Recovery
- Rising Attack
- Rebound Attack
- Safe Fall
4. The WakuWaku Crew
- Rai
- Arina
- Slash
- Tesse
- Mauru
- Dandy J
- Politank Z
- Makaitaitei Fernandez
- Bonus Kun
5. Miscellaneous Info
- Special Thanks
- Secrets
- Winning Symbols
- Translations
- BGM Test
- SE Test
- Websites
- Revisions
- Final Note
|= Universal Moves =========================================================|
ub u uf Jump Back Jump Up Jump Forward
\ | /
b -- N -- f Retreat/Block Neutral Advance
/ | \
db d df Defensive Crouch Crouch Offensive Crouch
Reverse left and right if on right side of screen or Player 2.
C D LP HP
A B LK HK
P - press any Punch button K - press any Kick button
2P - press both punches 2K - press both kicks
+ - means "and" / - means "or"
(air) - can use while jumping
|= The Max Arts ============================================================|
- ES Specials --------------------------------------------------------------
The "ES" moves are special moves that are enhanced by during the same
motion, but instead, pressing 2 buttons instead of the one. For example, if
you are using Arina and wanted to do her "ES Arina Beam", you would do
d,df,f + 2P instead of d,df,f + P. Using the ES of a move uses up 1 Level
of your Super Meter.
- WakuWaku -----------------------------------------------------------------
The "WakuWaku" moves are throw techniques. They can only be performed if
you are close to your opponent.
- DokiDoki -----------------------------------------------------------------
The "DokiDoki" moves are the Super Moves. When one is activated, your
character will flash with rainbow colors, and "DokiDoki" will appear. Each
DokiDoki requires 1 Level of Super Meter to use.
- HaraHara -----------------------------------------------------------------
The "HaraHara" moves special Supers that all have insane start-up time
before they are executed. When one is activated, a siren will sound and the
background will flash with "HaraHara: ??". Each HaraHara is capable of
dealing twice as much damage as a DokiDoki. These also cost 1 Level of
Super Meter.
|= Special Input Commands ==================================================|
- Super Mode ---------------------------------------------------------------
Press all 4 buttons simultaneously
When Super Mode is activated, your character will pose as they are
surrounded with a burst of energy. The burst is able to hit opponent and
can be used as a counter if blocking. During Super Mode, your character
will flash a yellowish hue and their attacks will be 2x stronger. "Super"
will appear under your character's Life Meter; it gradually get smaller and
eventually fade from sight, thus ending Super Mode. Costs 1 stock of Super
Meter to use.
- Middle Attack ------------------------------------------------------------
Press HP + HK together
Middle Attacks are attacks that can ONLY be blocked by standing (high). It
will hit crouching opponent no matter if they are blocking or not.
- Pursuit ------------------------------------------------------------------
When opponent is on the ground, press u + any regular attack button
Like in many 3D games, after the opponent is knocked to the ground, your
character can follow it up with a Pursuit; making your character jump up
and land on the fallen opponent's body with an attack. If the Pursuit is
missed, your character will leap back in the air, vulnerable to attacks.
- Quick Recovery -----------------------------------------------------------
Press any action button the second right before hitting the ground
After throws that toss you up in the air, instead of having your character
crash into the ground, you can quick recover. They will spring off the
ground and flip to their feet, not taking the full damage from the throw
and negating any pursuit chances.
- Rising Attack ------------------------------------------------------------
Tap u + any regular attack button rapidly after being knocked down
A Rising Attack is an attack your character can perform as they are
standing from being knocked down.
- Rebound Attack -----------------------------------------------------------
Press any kick button when you hit the wall
A Rebound Attack is when your character flies into a wall, then leaps back
at the opponent with a retaliation attack. You don't take damage from
hitting the wall if you Rebound Attack.
- Safe Fall ----------------------------------------------------------------
Press any punch button when you hit the wall
A Safe Fall is when you hit "catch" the wall, and just fall to the ground
on your feet. You don't take the damage from hitting the wall if you Safe
Fall.
|= The WakuWaku Crew =======================================================|
It is said that the person who collects all sevens of the legendary WakuWaku
balls will have their dearest wish granted. Those who find one of the balls
become obsessed with the ruthless desire to obtain the others, who will be
victorious in the bitter battle to become the owner of all the balls. Victory
or defeat - it all lies in your hand.
RAI Dengeki Wanpaku Shounen
_______The Red Gemstone______________________________________________________
[Hissatsu Waza]
Punch Smash When close, b/f + D
Inazuma Cannon qcf + P (air)
Inazuma Upper f,d,df + P
Inazuma Upper Renda f,d,df + P, tap P rapidly
Inazuma Upper Renda w/down blast f,d,df + P, tap P rapidly, d + P
Inazuma Upper Renda w/side blast f,d,df + P, tap P rapidly, f + P
Inazuma Crash qcb + P
Air Inazuma Crash Jump, qcb + P after Super Mode
[Powered Up Hissatsu Waza]
ES Inazuma Cannon qcf + 2P (air)
ES Inazuma Upper f,d,df + 2P
ES Inazuma Upper Renda f,d,df + 2P, tap D rapidly
ES Inazuma Upper Renda w/down blast f,d,df + 2P, tap D rapidly, d + D
ES Inazuma Upper Renda w/side blast f,d,df + 2P, tap D rapidly, f + D
ES Inazuma Crash qcb + 2P
ES Air Inazuma Crash Jump, qcb + 2P after Super Mode
[Miscellaneous Moves]
Shagami Hoki Hold df
High Jump Tame Press 2K
Sui Jiku High Jump Tap u after High Jump Tame
Zen Naname High Jump Tap uf after High Jump Tame
Ato Naname High Jump Tap ub after High Jump Tame
Sankaku Tobi Jump on wall, tap opposite direction
Renzoku Punch Tap C rapidly
Futtobe Ken f + D
Futtobe Kyaku f + B
Rolling Knuckle f,f + D
Kaminari da! Kick f,f + B
Nouten Kick Jump, d + B
Kawashi Kick While standing, b/f + B
Smash Hammerfist Press HP + HK
[WakuWaku]
Dai Kaiten High Jump Touge When close, hcb + B
[HaraHara]
Bakurai Hurricane d,d + 2P/2K
[DokiDoki]
Gourai Tempest b,hcb + 2K
Chou Chikara Gourai Dengeki Ken f,hcf + 2K
- The Inazuma Crash can negate some projectiles.
- The Renzoku Punch is just normal punches that are able to chain into each
other. There's no special animation when doing it.
[Speech]
"Ide!" Vs.CPU Intro
"Like so, like so!" 1st Win
"Ahh, mo da ne." 2nd Loss
[??]
"Chikushou!" While standing
"Gou ya!" During Dai Kaiten High Jump Touge
"Inazuma Cannon!" During Inazuma Cannon
"Inazuma Upper!" During Inazuma Upper
"Inazuma Crash!" During Inazuma Crash
"Super Rai!" During Power Up
"Bakurai Hurricane!" During Bakurai Hurricane
"Gourai Tempest!" During Gourai Tempest
ARINA Honoo no Otenba Shou
_______The Orange Gemstone___________________________________________________
[Hissatsu Waza]
Back Throw When close, b/f + D
Butt Springer When close, b/f + B
Air Raid When close in air, b/f/d + D
Arina Beam Horizontal qcf + C, hold C, then release (air)
Arina Beam Up-Diagonal qcf + D, hold D, then release (air)
Arina Tornado qcb + K, tap K rapidly
Arina Crash f,d,df + P, tap P rapidly
[Powered up Hissatsu Waza]
ES Arina Beam qcf + 2P (air)
ES Arina Tornado qcb + 2K
ES Arina Crash f,d,df + 2P, tap D steadily
[Miscellaneous Moves]
2 Dan Kick Press B,B
Renzoku Punch Tap C rapidly
Renzoku Shagami Jaku Punch While crouching, tap C rapidly
Renzoku Shagami Kyou Punch While crouching, tap D rapidly
Renzoku Jump Jaku Punch While jumping, tap C rapidly
Renzoku Jump Kyou Punch While jumping, tap D rapidly
Hehe~n While jumping, tap A rapidly
Arina Hop Kick Press HP + HK
[WakuWaku]
Face Crusher When close, hcb + B
[HaraHara]
Arina Special d,d + 2P/2K (air)
[DokiDoki]
Arina Carnival f,hcf + 2K
- To make the ES Arina Crash get the full 10 hits, you have to press D in a
steady pace. Jamming on D won't get the full hits.
- If the ES Arina Beam hits opponent twice, it will cause a dizzy.
- All versions of the Renzoku Punch are just normal punches that are able to
chain into each other. There's no special animation when doing it.
- The Hehe~n hits each time you press A.
[Speech]
"?? no yo!" Vs.CPU Intro
"Yay!" 1st Win
"Yatta!" 2nd Win
[I did it!]
"?? no yo!" During pursuit attack
"Yeah!" During Back Throw
"Arina Beam!" During ES Arina Beam
"Dou da?" During Arina Tornado
"Arina Tornado!" During ES Arina Tornado
"?? da!" During Arina Crash
"Arina Crash!" During ES Arina Crash
"Hehe~n!" During Hehe~n
"Super Arina!" During Power Up
"Arina Special!" During Arina Special
"Arina Carnival!" During Arina Carnival
SLASH Rurou no Kenshi
_______The Purple Gemstone___________________________________________________
[Hissatsu Waza]
Kick Turn Throw When close, b/f + D
Air Kick Turn Throw When close in air, b/f/d + D
Slash Shot qcf + P
Slash Barrier qcb + P
Slash Dynamic f,d,df + P
Slash Teleport b,d,db
Air back + C
Air above + D
Air forward + A
Ground forward + B
Air Slash Teleport Jump, b,d,db
Ground back + C
Ground below + D
Ground forward + A
Air forward + B
[Powered Up Hissatsu Waza]
ES Slash Shot qcf + 2P
ES Slash Dynamic f,d,df + 2P
ES Slash Barrier qcb + 2P
[Miscellaneous Attacks]
Sankaku Tobi Jump on wall, tap opposite direction
Tsuki f + C
Renzoku Zanri f + D
Gedan Tsuki f + A
Hizageri f + B
Zanri Jouge Jump, d + C
Zanri Geroshi Jump, d + D
Kabuto Wari Jump, d + A
High Kick Jump, d + B
Slash Strike Press HP + HK
[WakuWaku]
Slash Corridor When close, hcb + B
[HaraHara]
Darkness Wind d,d + 2P/2K
[DokiDoki]
Darkness Rush f,hcf + 2K
[Speech]
"Max!" During Power Up
"Slash Corridor!" During Slash Corridor
TESSE Shoujo Ningyou
_______The Yellow Gemstone___________________________________________________
[Hissatsu Waza]
Nobinobi Arm Nage When close, b/f + D
Air Nobinobi Arm Nage When close in air, b/f/d + D
Arekore Poi qcf + C, hold C, then release
Himitsu Arekore Poi qcf + D, hold D, then release
Air Arekore Poi Jump, qcf + C, hold C, then release
Air Himitsu Arekore Poi Jump, qcf + D, hold D, then release
-= Arekore Poi Item Listing and Distance (in order as they appear)
- Coffee Cup Very Near
- Plate Near
- Book Near
- Robot Dog Across screen, low
- Robot Bird Across screen, high
- Cactus Plant Near (causes instant dizzy)
- Bomb Across screen, low
- Bullet Bill Across screen, high
Chikuchiku Attack f,d,df + P
Chuuchuu Attack b,d,db + P
Denshi Kousen qcf + K
[Powered Up Hissatsu Waza]
ES Himitsu Arekore Poi qcf + 2P, Hold D, then release
ES Air Himitsu Arekore Poi Jump, qcf + 2P, Hold D, then release
ES Chikuchiku Attack f,d,df + 2P
ES Chuuchuu Attack b,d,db + 2P
ES Denshi Kousen qcf + 2P
[Miscellaneous Moves]
Nobinobi Arm Jaku f + C
Nobinobi Arm Kyou f + D
Shagami Nobinobi Arm Jaku df + C
Shagami Nobinobi Arm Kyou df + D
Dress Spin Press HP + HK
[WakuWaku]
Guruguru Pa! When close, hcb + B
[HaraHara]
Chou Denshi Eraser d,d + 2P/2K
[DokiDoki]
Chou Denshi Kai Kousen qcb,f + 2K
- When holding the button down during the Amekore Poi, Tesse will cycle
through items within a thought bubble. When you approach the one you want
to use, release the button. For the Himitsu Amekore Poi, the items are
not seen, but can be guessed by the sound of Tesse's voice. If you hold
the button too long and reach the end of the list, Tesse will use the
"Bullet Bill" item automatically. She is vulnerable during this attack.
- The Chikuchiku and Chuuchuu are able to catch people out the air and
negate projectiles.
[Speech]
"Eh? Irasshaimase." Vs.CPU Intro
[Huh? Welcome.]
"Sumimasen." 1st Win
[Excuse me.]
"Go-gomenasai." 2nd Win
[I'm sorry.]
"Hakase.." 2nd Loss
[Doctor..]
"Guru~ guru~ pa!" During Guruguru Pa!
[Round and round..!]
"Ikimasu yo! During Chikuchiku/Chuuchuu Attack
[Ready!]
MAURU Mori no Taijou
_______The Green Gemstone____________________________________________________
[Hissatsu Waza]
Poi When close, b/f + D
Kuuchuu Poi When close in air, b/f/d + D
Guruguru Punch qcf + P
Body Press qcb + K
Bunbun Copter f,d,df + P
[Powered Up Hissatsu Waza]
ES Guruguru Punch qcf + 2P
ES Body Press qcb + 2K
ES Bunbun Copter f,d,df + 2P
[Miscellaneous Attacks]
WakuWaku Upper f + D
Heaven's Fist Jump, u + D
Double Claw Press HP + HK
[WakuWaku]
Mauru Binta When close, hcb + B
[HaraHara]
Miracle Voice d,d + 2P/2K
[DokiDoki]
Bunbun Typhoon 360 + 2P
- Mauru's Miracle Voice HaraHara has the shortest start-up time.
[Speech]
"Yosha, yatta!" 1st Win
[Alright, yeah!]
"Yay!" 2nd Win
"Jump!" During jumping or Pursuit
"Punch!" During Guruguru Punch
"Kick!" During standing light kick (A)
DANDY J Treasure Hunter
_______The Blue Gemstone_____________________________________________________
[Hissastsu Waza]
Banmotsu Gou Soku Kyuu Nage When close, b/f + D
Air Banmotsu Gou Soku Kyuu Nage When close in air, b/f/d + D
High Hissatsu Rope qcf + P
High Hissatsu Rope Ren Hai Hanabi P,P after High Hissatsu Rope
High Hissatsu Rope Gouin Teikiatsu b + P after High Hissatsu Rope
High Hissatsu Rope Taifuu Mouda 360 + P after High Hissatsu Rope G.T.
Low Hissatsu Rope qcf + K
Low Hissatsu Rope Ren Hai Hanabi K,K after Low Hissatsu Rope
Low Hissatsu Rope Gouin Teikiatsu b + K after Low Hissatsu Rope
Low Hissatsu Rope Taifuu Mouda 360 + K after Low Hissatsu Rope G.T.
Air Hissatsu Rope Jump, qcf + P
Air Hissatsu Rope Ren Hai Hanabi P,P after Air Hissatsu Rope
Air Hissastu Gouin Teikiatsu b + P after Air Hissatsu Rope
Air Hissatsu Rope Taifuu Mouda 360 + P after Air Hissatsu Rope G.T.
Kyou Ijin Tei Hatsu Hi Ken f,d,df + P
Natsumi: Ranpoo Nage qcb,qcb + K
Ranpoo: Natsumi Nage qcb,qcb + P
[Powered Up Hissatsu Waza]
ES High Hissatsu Rope qcf + 2P
ES Low Hissatsu Rope qcf + 2K
ES Air Hissatsu Rope Jump, qcf + 2P
ES Kyou Ijin Karada Hatsu Hi Ken f,d,df + 2P
[Miscellaneous Attacks]
Forward Dash Cancel C/D/A/B during forward dash
Axe Kick Press HP + HK
[DokiDoki]
Jou Shi Ka Shi Ten Nage When close, hcb + B
[HaraHara]
Tai Shoumetsu Ryuushi Kasoku Ken d,d + 2P/2K
[DokiDoki]
Kyou Ten Dou Chi Ginga Gekitotsu Otoshi qcf,hcb + 2P
Dai Youryou Seiden Ken f,b,f,b,f + 2P
- As soon as any Hissatsu Rope hits, immediately do the next motion. Each
stage of the attack can be cancelled anytime to move on to the next part.
- And yes, Natsumi is a very bouncy girl. ^_^
[Speech]
"Dandy!" Intro
"Nani ka yo ka?" Vs.CPU Intro
[??]
"Yosha!" 1st Win
[Alright!]
"Yatta yatta!" "Mino hodo shi de." 2nd Win
[Yes yes!] [??]
"Makita da!" 1st Loss
[??]
"Sayounara!" 2nd Loss
[Goodbye!]
"Nane za!" During Rising Attack
[??]
"Uppercut!" During Kyou Ijin Tei Hatsu Hi Ken
"Ok! Sore!" During Natsumi: Ranpoo Nage
[Ok! There!]
"Ok! Hurry!" During Ranpoo: Natsumi Nage
"No!" During Dai Youryou Seiden Ken
POLITANK Z Saikyou Sensha
_______The Light Blue Gemstone_______________________________________________
[Hissatsu Waza]
Tsukami Gekichi When close, b/f + D
Z Dama qcf + P
-= Z Dama Explosive Listing and Distance
- Bomb Very Near
- Grenade Near
- Big Grenade Near
- Napalm Far
- Mine Very Far
Doku Doku Smoke qcf + K
Guru Rinmogurin b,db,d + K
[Powered Up Hissatsu Waza]
ES Z Dama qcf + 2P
ES Doku Doku Smoke qcf + 2K
ES Guru Rinmogurin b,db,d + 2K
[Miscellaneous Moves]
Shagami Idou Hold df
Double Swing Arm C,C (air)
Pachinko Hou Rencha Tap A rapidly
Caterpillar Kick Tap B rapidly
Drill Arm f + D, tap D rapidly
Zenshin Caterpillar Kick f + B, tap B rapidly
Spin Kick f,f + B
Missile Waza Shita Jump, d + B
Tank Jab Press HP + HK
[WakuWaku]
Ningen Dai Hou When close, hcb + B
[HaraHara]
Bikkuri Dokkiri Dan d,d + 2P/2K
[DokiDoki]
Gyro Bakugeki b,d,db + 2P
- Politank Z's Bikkuri Dokkiri Dan HaraHara has the longest start-up time.
- Depending on how long you hold down the button for the Z Dama determines
which type of grenade is shot.
- The Guru Rinmogurin must be blocked low at first, then high when Politank
Z jumps.
- The Ningen Dai Hou has long reach, but can be blocked.
MAKAITAITEI FERNANDEZ Saijou Saidai Saikyou Saiaku
_____________________________________________________________________________
[Hissatsu Waza]
Beroncho Poi Death When close, b/f + D
High Tokudai Death Punch qcf + C
Low Tokudai Death Punch qcf + D
High Tokudai Death Kick qcf + A
Low Tokudai Death Kick qcf + B
Jump Tokudai Death Kick Jump, qcf + B
Kurunarakoi Death qcb + K
Tobu Death Dessuun f,d,df + P
Goodnight Death Kiss Press HP + HK
Vacuum Death d + P, hold d + P after Goodnight
Death Kiss
[Powered Up Hissatsu Waza]
ES Kurunarakoi Death qcb + 2K
ES Tobu Death Dessuun f,d,df + 2P
[Miscellaneous Moves]
Body Attack Death Jump, d + D
[WakuWaku]
Mogumogu Buuddesu When close, hcb + B
[HaraHara]
Korogaru Death d,d + 2P/2K
[DokiDoki]
Okotta Dessuun f,hcf + 2P
- The Korogaru Death HaraHara has no start-up lag time.
[Speech]
"Ne, Super desu!" During Power Up
BONUS KUN Nekketsu Kakutou Yarou
_____________________________________________________________________________
[Hissatsu Waza]
Kou Shuu Tan qcf + P
Uzumaki Boufuu Kyaku qcb + K
Bou Bou Ken f,d,df + P
[Powered Up Hissatsu Waza]
ES Kou Shuu Tan qcf + 2P
ES Uzumaki Boukuu Kyaku qcb + 2K
ES Bou Bou Ken f,d,df + 2P
[Miscellaneous Moves]
Headslam Press HP + HK
[HaraHara]
Shou Shin Bomber d,d + 2P/2K
[DokiDoki]
Chou Arata Netsu Dai Sharin f,hcf + 2K
- The Shou Shin Bomber has homing ability.
[Speech]
"Kou Shuu Tan!" During Kou Shuu Tan
"Uzumaki Boufuu Kyaku!" During Uzumaki Boufuu Kyaku
"Bou Bou Ken!" During Bou Bou Ken
|= Miscellaneous Stuff =====================================================|
SPECIAL THANKS _____________________________________________________________
Sunsoft
- Thanks for the great game! Nice to play a non-serious fighter for once!
Please make a sequel and bring back Tesse!!
Sutorappedo Kuruu
- Mah boyz! SC-4eva!
Jacob Poon <
[email protected]>
- For the Neo-Geo version secrets, and button configuration!
SECRETS ____________________________________________________________________
Reverse Title When "Credits" is 7 or 77.
Waku Waku Calendar Appears when opening demo is looped 7
times.
Arina Stage Song Lyrics When fighting Arina, before "Round 1"
appears, press Start, then A+D.
Hi-speed Waku Ball rotation On character selection screen, rotate
joystick.
Widescreen Mode On character selection screen, press
right+Start+C simultaneously.
Choose Black Color On character selection screen, press
d + A+B+C+D simultaneously.
Change CPU Character Color On character selection screen, press
upperright+Start+A simultaneously.
Change Winning Mark On character selection screen, press
left+Start simultaneously. If done right,
a voice will be heard. Doing the code
again changes the marks back to normal.
TRANSLATIONS _______________________________________________________________
GENERAL
WakuWaku Be excited
HaraHara Falling rapidly in little drops
DokiDoki Beat(fast)
Hissatsu Waza Certain Kill Technique
RAI
Dengeki Wanpaku Shounen Electroconvulsive Naughty Boy
Inazuma Lightning
Renda Barrage
Shagami Hoki Crouching Walk
High Jump Tame High Jump Advantage
Zen Naname High Jump In Front Obliqueness High Jump
Ato Naname High Jump Behind Obliqueness High Jump
Sankaku Tobi Triangle Jump
Renzoku Punch Consecutive Punch
Futtobe Ken /Kyaku Blow Out Fist / Kick
Kaminari da! Kick Thunder! Kick
Nouten Kick Head Crown Kick
Dai Taiken High Jump Nage Large Revolving High Jump Throw
Bakurai Hurricane Depth Charge Hurricane
Gourai Tempest Roaring Thunder Tempest
Chou Chikara Gourai Dengeki Ken Super Strength Roaring Thunder
Electric Shock Fist
ARINA
Honoo no Otenba Jou Blazing Tomboy Girl
Renzoku Punch Consecutive Punch
Shagami Jaku Punch Crouching Weak Punch
Shagami Kyou Punch Crouching Strong Punch
2 Dan Kick 2 Step Kick
SLASH
Rurou no Kenshi Wandering Fencer
Sankaku Tobi Triangle Jump
Tsuki Stab
Renzoku Zanri Continuous Killing
Gedan Tsuki Low Step Stab
Hizageri Knee Kick
Zanri Jouge Higher Kill
Geroshi Jouge Lower Kill
Kabuto Wari Helmet Divide
TESSE
Shoujo Ningyou Little Girl Doll
(Himitsu) Arekore Poi (Secret) ???
Chikuchiku Attack Prickling Pain Attack
Chuuchuu Attack Kiss Kiss Attack
Denshi Kousen Electron Beam
(Shagami) Nobinobi Arm Jaku (Crouching) Extending Weak Arm
(Shagami) Nobinobi Arm Kyou (Crouching) Extending Strong Arm
Guruguru pa! Round and Round
Chou Denshi Eraser Super Electron Eraser
Chou Denshi Kai Kousen Super Suspicious Electron Beam
DANDY J
Banmotsu Gou Soku Kyuu Nage All Creation Powerful Fast Ball
Throw
Hissatsu Rope Certain Kill Rope
Hissatsu Rope Ren Hai Hanabi C.K.R. Party Discarding Fireworks
Hissatsu Rope Gouin Teikiatsu C.K.R. Overbearing Bad Temper
Hissatsu Rope Taifuu Mouda C.K.R. Typhoon Heavy Hit
Kyou Ijin Tei Hatsu Hi Ken Amazed Foreigner Body Departing
Fire Fist
Natsumi: Ranpoo Nage Natsumi: Rampoo Throw
Ranpoo: Natsumi Nage Rampoo: Natsumi Throw
Jou Shi Ka Shi Ten Nage Above Death Below Death Mark Throw
Tai Shoumetsu Ryuushi Kasoku Ken Equal Lapse Particle Acceleration
Fist
Kyou Ten Dou Chi Ginga Gekitotsu Otoshi Amazed Heaven Shifting Earth and
Galaxy Crushing Drop
Dai Youryou Seiden Ken Large Capacity Electrostatic Fist
MAURU
Mori no Taijou Boss of the Forest
Guruguru Punch Round and Round Punch
Mauru Binta Mauru Slap
POLITANK Z
Saikyou Sensha Strongest Tank
Tsukami Gekichi Grabbing Strike
Z Dama Z Ball
Doku Doku Smoke Toxic Poison Smoke
Shagami Idou Crouching Removal
Pachinko Hou Rencha Pachinko Rapid-fire Cannon
Zenshin Caterpillar Kick Advance Caterpillar Kick
Missile Waza Shita Missile Technique Low
Ningen Dai Hou Large Human Cannon
Bikkuri Dokkiri Dan Frightened Shocked Bullet
Gyro Bakugeki Gyro Bombing
MAKAITAITEI FERNANDEZ
Saijou Saidai Saikyou Saiaku Historically the greatest, the
strongest, and the worse
Tokudai Extra-Large
Korogaru Death Rolling Death
BONUS KUN
Nekketsu Kakatou Yarou Hot-blooded Fighting Rascal
Kou Shuu Tan Hard Attack Eat
Uzumaki Boufuu Kyaku Whirlpool Windstorm Kick
Bou Bou Ken Outburst Stick Solid
Chou Arata Netsu Dai Sharin Super Miraculous Fever Large Wheel
Shou Shin Bomber Burning Body Bomber
WEBSITES ___________________________________________________________________
- Pictures -
www.students.uiuc.edu/~sonthipa/videogames/waku/index.html
- Previews -
www.cart-mart.com/planet32/ww7.html
- Reviews -
www.cart-mart.com/planet32/saturnreviews/ww7review.html
www.cart-mart.com/planet32/saturnreviews/ww7review-02.html
www.cart-mart.com/planet32/saturnreviews/ww7review-03.html
- WakuWaku Website -
www.geocities.com/Tokyo/Bay/7216
REVISIONS __________________________________________________________________
Version 0.0 <July 13, 1999>
- Neo-Geo version FAQ introduction
FINAL NOTE _________________________________________________________________
Ossu!
Presenting the Neo-Geo exclusive version of the "WakuWaku 7" FAQ. Since the
button configuration is totally different, it seemed best to make another FAQ
with the button changes. I personally would like to thank Jacob Poon for this
idea and for bringing it to my attention. ^_^ This version of the FAQ is much
more compact then the Saturn's version since Saturn-only information has been
taken out. But in any case, all the prime information is available.
Here's a list of things that may show up in future installments:
1) Finalization on any Neo-Geo changes and moves
2) Correct speech translations and input
3) Losing quotes
4) Any other miscellaneous stuff (i.e- combos, strategies, etc.)
Any questions or info regarding the game, send it in! I enjoy getting stuff.
If you want to know about the game, or want a review, just ask. Thanks!
Abayo, minna!
- The KiD
|= Thank you for playing! ==================================================|