Another fighting game published by SNK which unfortunately did not get enough
attention to become a series. This game is known for some difficult special
move motions never seen in any other fighting game. Early Fatal Fury and King
of Fighters games were like that too but not as unique.
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DISCLAIMER
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Ragnagard and its characters are trademarks of Saurus n' all copyrights belong
to them.
This FAQ/Movelist is the sole copyright of Andrea "Azul Fria" Castillo aka
Ice Queen Zero and cannot be put on other sites or posted without my given
permission nor can it be reproduced w/o proper consent.
A button = Light Punch
B button = Light Kick
C button = Hard Punch
D button = Hard Kick
u = jump
uf = jump forward
f = move forward
df = no function (use during special moves)
d = crouch
db = crouch blocking
b = move backwards/block
ub = jump backwards
f, f (also in air) = Dash
b, b = Backstep
f + B + C = Heavy Attack
A + B + C or B + C + D = Gather Energy for an element
f + C or D = Throw
b + C or D = Back Throw
direction + A + B in air = Air Attack
u, uf, f + A or B when being thrown = Safe Fall
uf + A + B = Rising Attack
df + A + B = Downward Attack
A, B, C + D = Special Combo A
B, A, C + D = Special Combo B
Block, b, f + Attack = Special Guard Lv. 1
Special Guard Lv. 1, b, f, Attack or use a special move = Special Guard Lv. 2
d + C when hit during an attack = Safe Fall
Power moves are done when at Level 3 (any element) and flashing red bar.
Each character has 2 elements out of four: Wind, Water, Lightning and Fire. They
are needed to perform certain move and special moves.
Each character has a set of special moves in addition to the normal attacks
given to them. They are executed by moving the joystick in a certain sequence
and pressing the appropiate attack button.
Susanoo
Koku Ryuusai: f, d, df + A or C (also in air) [Fire]
Ryuuga Hou: d, df, f + A or C [Lighthing]
Ryuuhare Ba: (d, df, f)x2 + A or C [Lighthing]
Ryuuga Rakukyaku: b, d, db + B or D (also in air) [Lighthing]
Raigekirin: d, df, f, d + A + B [Lighthing]
Nana Garera Orochinagi: A + B + C, f, df, d, db, b + A, B, C, D, A, B, C [Fire]
Soumeifuu Raiken: d, df, f, b, db, b + C + D
-----
Benten
Ryuuseizan: f, d, df + A or C (also in air) [Wind]
Sourai Raku: d, df, f + B or D in air and close [Lightning]
Sourai Geki: d, db, b + B or D in air and close [Lightning]
Sekiryuu Souken: d, db, b, d, df, f + A + B [Lightning]
Senkuu Hou'ou Yoku: d, df, f, b, f + B + C [Wind]
Shinkuu Renzan: f, b, f, df, d, db, b + A + B
-----
Chi-Chi and Ne-Ne
Re Ka E: A + B + C + D
Kururin Ko Nage: d, db, b, d, df, f + C when close
Raijinken: f, d, df + A or C (Chi Chi only) (also in air) [Lightning]
Fuujinkyaku: d, db, b + B or D (Ne Ne only) (also in air) [Wind]
Mane Mane Attack: f, b, f + A or C [Lightning] [Wind]
Ton De Ke Punch: b~f + A or C [Lightning] [Wind]
Boko Boko Drop: (d, df, f)x2 + D [Wind]
Biri Biri Hou: (f, d, df)x2 + A + B [Lightning]
Tensei Fuuraijin: b, f, db, df + A + B + C + D
-----
Gokuu
En Satsukon: d, db, b, f + A or C [Fire]
Soushin Niki Kyaku: f, d, df + B or D [Wind]
Sanrenkon: d, df, f + A or C [Fire]
Rensenkon: (b, db, d)x2 + A + B (also in air) [Wind]
En Jin no Kei: (d, df, f)x2 + B + C [Fire]
En Boujutsu: f, b, f, b, f + A + B + C
-----
Binten
Juu Baku Kin: f, df, d, db, b + A [Water]
Sainendan: d, df, f + A or B or C in air [Wind]
Yousen Nenja: d, db, b + D [Water]
Juu Baku Tenhyou: Juu Baku Kin, (d, df, f)x2 + C + D [Water]
Punjin Otoshi: d~b, f + B + C [Wind]
Hachi Mon Nenkijin: b, f, b, db, d, df, f + A + B + C + D
-----
Syuten-Dozi
Oni Honekuda Ki: d, df, f + B or D [Fire]
Kon Gouhaji Ki: f~u + A or C [Fire]
Daku Ryuunada: d, db, b, f + A or C when close [Water]
Oni Kobushi: f, d, df + A or C [Fire]
Gou En Shu: (b, db, d)x2 + A + B [Fire]
Body Slam: b, f + C when close
Hiza Otoshi: Body Slam, d, d, + C
Jigoku Nagashi: Hiza Otoshi, d, d, B + C [Water]
Reishuu Kijin YadoRi: (f, d, df)x2 + A + B, C rapidly
-----
Seena
Two Launcher: b~f + A or C [Water]
Tail Whip: b~f + B or D (also in air) [Wind]
Dolphin Roll: d~u + B or D [Wind]
Aqua Bell: (d, df, f)x2 + B [Water]
Bubble Spike: b, db, d, df, f + A + B [Wind]
Crystal Splash: d, d, d + A + B + C [Water]
Two Mind Storm: d~b, f + B + C
-----
Igret
Soul Slash: b, d, df, f + A or C [Lightning]
Ripper Haaken: b~f + B or D [Fire]
Bramble Ring: d~u : B or D (also in air) [Fire]
Trap Edge: b~f, df, d, db, b + A + B [Lightning]
Vigor Remove: b~f, d, df, f + B + C [Fire]
Hell Inhabitant: 360 towards opponent + A + B in air
----BOSSES----
Behemoth
Wild Snap: d, df, f + A or C [Fire]
Deadly Press: d, db, b + A (also in air) [Fire]
Nitro Break: f, d, df + C
Murder Fang: (d, df, f)x2 + B + C (Lightning)
Howling Beast: f, b, db, d, df, f + A + B when close [Fire]
Ground Explosion: d, db, b, d, df, f + C + D
-----
Eelis the Succubus
Nightmare Wing: d, df, f, uf + A or C [Water]
Phantom Kreuz: f, b, f + B or D [Wind]
Dancing Needle: b, d, db + B or D in air [Lighting]
Bat Illusion: d, u + A [Wind]
Lunatic Jewel: d, db, b, d, df, f + A + B (also in air) [Lightning]
Killing Chariot: (f, d, df)x2 + C + D [Wind]
Midnight Fear: f, df, d, db, b, d, df, f + B + C
-----
Lucifer
Pentagram Doom: b~f + A or C [Lightning]
Pentagram Ruin: b~f + B or D [Lightning]
Mind Whip: d~u + A + B [Fire]
Darkside Gate: b~f + A + B + C [Lightning]
Anger Body Sonic: b, f, b, f + A + B [Fire]