Rainbow 6 FAQ
By Kodos86
Version 3.6
1/07/02
This guide is copyright of Kodos86, 2001- 2003, all rights reserved.
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C O N T E N T S
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0. Contents
1. Updates
2. Introduction
3. Tactics
4. Weapons
5. Gear
6. Uniforms
7. Recruit Walkthrough
8. Mission Planning
8. Characters Groups, etc.
9. Story
10. Passwords
11. Credits
12. Legal Information/ Contacting Me
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1. I N T R O D U C T I O N
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Welcome to my guide to Rainbow Six, one of the best N64 shooters. For those of
you who don’t know yet, you play as sort of a SWAT team group, and must
complete
various missions, mainly hostage rescues. For each mission, there are several
ways to complete it (usually either completing the objective, or killing all
terrorists). For the walkthroughs, I will concentrate on the easiest way to
beat
the level. I’ve put in a walkthrough for the recruit level and a walkthrough
for
the veteran and elite difficulties will be coming soon. By the way, keep in
mind
that this guide is for the N64 version, not the PC.
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2. U P D A T E S
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Version 3.6: Fixed a typo in the legal section.
Version 3.5: I got and added a reader hint about how to kill the guards in
Deep Magic, without failing.
Version 3.0: Added the mission planning section.
Added a few bits of information to the weapons, uniforms, and
characters section.
New legal/contact info.
Version 2.5: Slight change in setup.
Added the characters section.
Added the story section.
Version 2.1: Added a reader tip about the heartbeat sensor.
Version 2.0: attempted to fix the ASII maps for Deep Magic
Version 1.0: initial update.
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3. T A C T I C S
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For the tactics, I’ll break this into a few sections.
Automatics 101
--------------
As in all games, full auto weapons can be so much fun. Unfortunately, the
“spray
and pray” method won’t work very well. Throughout the game, you really need to
avoid using full auto. It wastes ammo, and it’ll attract more guards.
And you need to conserve ammo, as you can’t pick up the guard’s weapons.
Stealth Counts
--------------
Believe me, the quieter you are, the easier the game is. If you use a loud
weapon, like the shotgun or M16, you’ll attract far more guards then if you use
a silenced weapon.
Go for head shots
-----------------
You’ll do far more damage depending on where you shoot the enemies. Head
shots drop them almost instantly. A chest will kill an enemy with a few hits.
Limb shots will take forever.
DON’T GET HIT!
--------------
Unlike in other shooter games, it will only take a few of the enemies shots to
kill you. The solution: don’t expose yourself to enemy fire.
Pick your team members wisely
-----------------------------
Each team member has different stats, which should be considered when choosing
team members. Aggression determines how likely an operative is to snap.
Leadership determines how good of a leader they are. Self-control determines if
they will panic and run away. Stamina shows how strong they are. Teamwork
decides how well they get along with others. Demolitions and electronics have
to
do with how good they are in those areas. Firearms is how
Accurate they are. Grenades determine how far they can throw grenades, and
stealth is how quiet they are.
“To fail to plan is to plan to fail” (that was in the manual)
-----------------------------------
Although it doesn’t matter that much in the easy mode, in the harder
difficulties it is much easier if you plan the mission.
Resist the urge to blast the hostages
-------------------------------------
All it takes is one dead hostage to fail your mission, and those hostages are
extremely weak.
So What’s Different in the other difficulties?
----------------------------------------------
The basic layout for the stage remains the same in each difficulty. However,
there are much more guards, along with more hostages. The enemy AI is also
given
a big boost (better reaction time, accuracy, etc.).
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4. W E A P O N S
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---------------
Primary Weapons
---------------
HK MP5A2
--------
This submachine gun has good stopping power, range and accuracy. This is one of
the most common SWAT and Special Forces weapons.
HK MP5SD5
---------
The silenced version of the MP5, you’ll get to know this weapon very well, as
it
is probably the best weapon for covert ops.
HK MP5K-PDW
-----------
A compact version of the MP5. I can’t find much difference between this and the
MP5.
CAR-15
------
A compacted version of the M-16. This has great firepower and range.
M-16A2
------
The M16 gives you great range, and firepower that can pierce Level II body
armor.
Benelli M1
----------
Basically, a tactical shotgun. This has a small clip size, and does less damage
over long ranges, because the shells will scatter.
-----------------
Secondary Weapons
-----------------
The secondary weapons are used if you run out of ammo for your primary weapon.
I
haven’t found many differences between them are as follows:
Beretta 92FS
Beretta 92FSSD (silenced)
HK .40 USP
HK .40 USPSD (silenced)
HK .45 Mark 23
HK .45 MarkSD (silenced)
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5. G E A R
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Primary Mags: Extra clips for your primary weapon.
Secondary Mags: Extra clips for your secondary weapon.
Frag Grenades: Grenades that can be used to blow up terrorists.
Flashbangs: Stun grenades that disorient enemies (and yourself if you see the
blast).
Heartbeat Sensor: This doesn’t do anything. <The following information was
submitted by tmanning: Heartbeat Sensor: When carrying this item the terrorists
will show up on your map as Red circles, while hostages will be blue, and you
will be white. The line shows the direction they are facing.
You said it doesn't do anything. (This would refer to the PC version, as it
does
NOT work in the N64 version).>
Lockpick Kit: Use to pick locks faster.
Electronics Kit: This speeds up placing bugs and rewiring electrical tasks,
etc.
Demolitions Kit: This speeds up placing and disarming bombs.
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6. U N I F O R M S
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Desert: Desert camo, like what was used in Desert Storm and is being used in
Afghanistan. I don’t think you need it for this game.
Black: Black SOG fatigues for night operations. This is similar to what many
SWAT teams use.
Tan: A tan colored uniform for desert operations.
Jungle Camo: Jungle camo, which is like what was used in Vietnam.
HRT: SWAT team uniform for urban operations.
Street: Alternative urban camo, which uses “ghetto-flage”.
Wood: Standard woodland camo. This is the uniform used by the US Army.
Here’s how the body armor works:
Light: Contains body armor that can stop pistol rounds.
Medium: Waist-length body armor capable of stopping pistol rounds, and some
submachine gun fire.
Heavy: Level III body armor with a faceplate; capable of stopping all but high-
powered rounds.
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7. R E C R U I T W A L K T H R O U G H
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Operation Cold Thunder
----------------------
Objective: Rescue all Hostages
Terrorists: 9 (armed with AK-47 Assault Rifles)
Hostages: 1
For this mission, you should have jungle camouflage and MP5SD’s.
From the start, turn on your night vision, and head down the path. Once you get
close to the barn thing, stop. Take out the terrorist walking back and forth.
Now sidestep out and blast the terrorist next to the barn. Finally, shoot the
guy by the tent. Once you’ve killed them, head into the building. Find and kill
the one guy on the ground floor. Head upstairs. First, shoot the guy by himself
in one of the rooms (the map helps for seeing where he is). Now, go to the room
with the hostage. Shoot the terrorist guarding her before he can kill her (the
hostage). Go over to the hostage, and switch to escort on the pause screen, and
take the hostage back to the start. MISSION COMPLETE.
Operation Red Wolf
------------------
Objective: Rescue all Hostages
Terrorists: 10 (armed with AK-47 Assault Rifles)
Hostages: 3
For this mission, use your choice of uniform and MP5SD’s.
At the start, head to the front door (there’s a banner by it). Stand to the
left
side of the door, and pick the lock. After picking it, be ready to fire
immediately, or sidestep away immediately, as your auto-aim will immediately
jump to a terrorist directly in your line of fire. After eliminating him, shoot
the guys to the left and right of the door. After eliminating them, go up the
stairs on the left. As you move right after coming up them, you should soon see
another enemy. Shoot him. Then go forwards to where he was. Go past the door by
the bars, and sidestep out to the door the your right. Shoot the
guy in front of you, and then aim down to get the terrorist on the lower level
(you can see through the floor). Now, sidestep out to your right and shoot the
guard. Now, go back to the door you entered the room from. Straight-ahead is
another room. Race across to it, BUT DON’T GO IN! Slowly side step in and shoot
the guy guarding the hostages. Go to the hostages, select escort, and take the
hostages back to where you started the mission. MISSION COMPLETE.
Operation Sun Devil
-------------------
Objective: Rescue Workers.
Terrorists: 9 (armed with AK-47 Assault Rifles)
Hostages: 2
You should use Jungle Camo and CAR-15’s for this mission.
From the start, dash over to the big walls near the start. Slowly side step out
and shoot the guard on top of the big building. Now side step out some more and
shoot the guard on the left who should be running over. Once those two are
taken
care of, dash to the left side of the house, and go through the door. Head
straight through the room, and down the hallway. On your right should be some
stairs. Step out and kill the guy there. In the room to your left, you may or
may not have to take out the guy there. Go down the stairs. Turn on your night
vision, and head through the door. There should be a terrorist standing there
the greet you. Put a bullet in his gray matter, and continue down. There should
be one more terrorist to the right, guarding the hostages. Shoot him before he
shoots you. Then go to the two workers, and escort them to the beginning of the
stage. MISSION COMPLETE.
Operation Eagle Watch
---------------------
Objective: Rescue all Hostages
Terrorists: 11 (armed with AK-47 Assault Rifles)
Hostages: 2
Ha! A stage in the US Capitol building! Anyway, you should use MP5SD’s for this
mission. There’s a lot of guards in this stage, but most of them, you won’t
have
to deal with.
Head straight down the hallway from where you start. As you go through the
circle thing, kill the guard in the room near it. Keep going forwards until you
see a doorway leading to a hall with yellowish walls. Do not go in there, but
turn right, shoot the guard, and go up the stairs. After going up the stairs
move straight and take a right to the next door. Now this is probably where
most
people will mess up and get themselves shot. In the hostage room (which is
where
that door leads to) is 1 guard on the same level as you, and 4 on some sort of
balcony. Get to the side of the door and open it. SLOWLY sidestep into the
opening. As soon ass you see a guard, or your auto-aim jumps up, say hello by
letting off a burst from your weapon. Carefully eliminate the terrorists in the
room, and then go in, select escort from the pause screen, and take the
hostages
back to the start. MISSION COMPLETE.
Operation Ghost Dance
---------------------
Objective: Rescue all Hostages
Terrorists: 10 (armed with AK-47 Assault Rifles)
Hostages: 3
You should have MP-5SD’s for this mission. This one can be a bit harder, as
there are terrorists on catwalks that can shoot at you from above.
Begin by going onto the platform. Go past the first door there, and go to the
second door (at the end of the platform). Lock pick the door and go in. Go to
the left, and forwards, until you see a passageway. Go through it and shoot the
guard there. Keep going forward (you should go right by a ship) down the
hallway. You’ll come to a big room with the hostages, and 2 more ships. Shoot
the guards, and try to see if there are any guards on the catwalks. Since there
usually seems to be a guard you can’t see, put on escort, and step in a bit, so
that the hostages follow you. Take them back to the start. MISSION COMPLETED.
Operation Fire Walk
-------------------
Objective: Kill terrorist leaders.
Terrorists: 12 (with M16 assault rifles)
Leaders: 2
This one is going to end up being an all-out firefight, as there are no
hostages, and you have to kill every guard. Remember that eliminating the
leaders has to be your first priority, or you’ll fail. Be sure to bring flash-
bangs, grenades, and the CAR-15.
At the start, run past the 2 cabins to the big building. Go past the first door
(on the side) to the opening near the jeep parked outside. Do not go in, but
wait for the 2 leaders to run out (they don’t have weapons). Shoot them. If
they
get to the jeep, you’ll fail the mission. Once you’ve killed them, sidestep so
you’re facing the entrance (the one the leaders came out of). There are usually
2 guards in there, and one in the hall that can also see you. Once they’re
dead,
head straight to the hallway. You’ll come to something like a crossroad. Turn
left, and blast the guard (if he isn’t there, he’s behind one of those glass
things). Then go the opposite way (right). Head to a sort of locker room. Toss
a
flash-bang, and blast the guy in there, as well as the guard in the hallway
next
to the showers. Head forward into the locker room, and take a left to the
hallway. Head forwards. You should see 2 mini-rooms (sort of like offices)
inside this room. Shoot out the glass on the 1st one, toss a grenade, and kill
the terrorist in there if he survived. Repeat that for the other glass enclosed
room. Now head forwards through another locker room, and kill the guard in the
hallway to the right of it. Keep heading forwards and blast the last guy in the
big building. Now that you’ve killed the leaders and the 10 guys in this
building, it’s time to pay a visit to the guys in the cabin. This will probably
be quicker if you switch to your other team. There’s one guy in each cabin.
Kill
them both. MISSION COMPLETED.
Operation Lion’s Den
--------------------
Objective: Rescue all Hostages
Terrorists: 14 (armed with M16 assault rifles)
Hostages: 2
You should have the MP5SD for this mission, along with plenty of ammo.
From the start, turn to the right and head down the stairs to a sort of lower
hallway (level 1) until you get to a flight of stairs. Go up the first flight.
Next, sidestep out in view of the second flight, and blast the 2 guys there.
Repeat this for the third flight (2 more guys) and the fourth flight (1 guy).
Now comes the tricky part. SLOWLY head into the bell tower area (the big room
at
the end of the 4th flight of stairs). There should be about 3 guys on your
level. After blasting them, slowly head up the stairs, killing anyone you see.
Take out the two guys on this level of the belltower. Now, you have to kill the
three guys on the top level. Hopefully, your team member will take out the
first
two guys. Once they are dead, get the last guy, by looking at where the
hostages
are, and then sidestep out until you can get a shot off on him. After they’re
dead, you should have eliminated all the enemies in the stage, but if not,
escort the hostages back to the start. MISSION COMPLETED.
Operation Deep Magic
--------------------
Objective: Download Computer Files
Terrorists: 4 (armed with pistols)
For this stage, you’ll have to get through the entire stage without being seen
by anyone, and without killing anyone. :-( Most guides say to kill all your
other team members at the start, instead just be sure to have only 1 operative
for this mission (I prefer to use one of the Reconnaissance members) by
selecting it at the planning screen. Use the light body armor, as you’ll go
faster that way, and be sure to bring an electronics kit. Because you really
need to know where you’re going, I’m going to end up torturing you with my
attempts at maps.
*****************************************************************************
I've recieved a reader hint, explaining how to kill the guards without failing
the mission. Thanks to Pat Wyatt for the information.
"I have found that you can kill the people there, but they cannot see you. If
you wait in the staircase, by the door, you'll see their red emblem walk past.
What I do is simply pop out and pop them with the silenced pistol in the back
of the head. He'll drop, and you can move on. However, their AI seems to let
them detect opened doors. I do not know if they can detect fallen comrades, but
I have beated this level by killing them. In fact, until reading your FAQ, that
is the only way I beat it! Hope this is usefull to you."
*****************************************************************************
Birds eye view of starting point:
___________________________
| | At the start, head to the area I’ve marked
| | 1rst stair. That should take you down a
| start | short set of stairs, leading to an area
|____________ | with a ladder. Go all the way down the
|2nd stair | | ladder and head over to the door. DO NOT
|____________| | open it yet! Now, you should refer to my
| _______ | second map (birds eye view of security
| |1rst | | system area).
|__|_stair_|___|
___________________________________ LEGEND:
| X S = security system
| _________ ___________ L = ladder
| | S** | | L | D = door
| | * | | * | X = guard
| |______*D_| | * | * = your path (roughly)
| | | ******** | * |
| | __| ____ * | * |
|X | | | | * | * |
| | | |____| *|D**** |
As you can see on the map, wait by the door first. Be sure you have your map
on!
Once you see the 2 patrolling guards go past the area, get ready! I think that
they 2 X’s on the map are about where they are when you open the door. Go
through the door, close it or you’ll be detected, and follow the path to the
security system room. Go in, close the door, and disarm the security system
(use
the same button you open a door with). Now go by the door, and wait for the
guards to be in a similar position on the map. RUN for the door leading to the
ladder room (be sure to close both doors). Head back up the ladder, to the
beginning platform. Now go to the area marked 2nd stair, on the map, and go
down
the stairs until you come to a door. Now, you have to reference my third map
(marked computer area).
Birds eye view of computer area: (not to scale)
Legend:
X = enemy (remember that they do move around)
D = door
C = computer
* = path 1
# = path 2
H = hiding spot
__________________________________________________________________
| * * * * * * * X * * * * * * * * * * * * * * * * * * * |
| * ____________ ____D__ ___________________________ * _______|
_________| * | | | | | *|
| * | | | | H | *|
_________D** | | X | |_D_| *|
| # | | | | *|
| # | | | |____ *|
| # | | | | H |*|
|___D__|____________|___D___|_______________________|__D_|*|_____
| # |* |
| # X # #D*# _|
| # ____________________________________________ # |*_D__|
\ #\ /#____|* # |___
\ # \ /#| | * # |
\ # \_______________________________________/ #| | C## |
\_#_#_#_#_#_#_#_#X#_#_#_#_#_#_#_#_#_#_#_#_#_#_#_| |____________|
Once again, your map is essential. Go up to the door (the one mentioned above),
and wait for the guard to stroll past. If he heads along path 1 on the map, go
along path 2. If he heads along path 2, go along path 1. Either way, make sure
you close any door you open, once you go through it. The enemy positions on the
map give an idea as to where they are, they will move around. Be careful not to
be seen, and you can use one of the hiding spots to hide from the guards if
necessary. Once you get to the computer, download the files. If you did not
disarm the security system like I told you to, an alarm will be tripped, and
you
will fail the mission. Once you’ve downloaded your files, head back to the
beginning of the level. You will still fail if you are spotted. MISSION
COMPLETED. Congratulations, the hardest part of the game is over! :-)
Operation Lone Fox
------------------
Objective: Extract Hendriksen
Terrorists:
For this mission, use M16’s and Woodland Camo.
Right at the start, go up the hill to the road. DON’T go on the road, or some
jeeps will reduce you to road-kill. Wait for the jeeps to start. A bunch of
terrorists, along with Hendriksen, will come out of the jeeps. Aim, and pick
off
the terrorists; be sure NOT to shoot Hendriksen. Once the guards are dead, go
over to Hendriksen, select escort, and go back to the beginning of the stage.
MISSION COMPLETED.
Operation Black Star
--------------------
Objective: Rescue all Hostages
Terrorists: 11 (armed with AK-47 Assault Rifles)
Hostages: 1
Head up the ladder right at the beginning of the stage. Then, go down the path
from the top of the ladder, at the end you should see 3 guards. Once you’re
done
blowing their brains out, sidestep out, and blast the guy on top of one of the
buildings. Now, you should see on one of the buildings, something that looks
like a garage door. Go through the door to the right of it. Once in, go into
the
room to the right. Kill the 2 guards in there. Select escort, and take the
hostage back to the beginning of the stage. MISSION COMPLETED.
Operation Wild Arrow
--------------------
Objective: Defuse Bomb
Terrorists: 10 (armed with M16 assault rifles)
Since this stage is a bit hard to explain where to go, I’ll try to do my best
job of it, but you might want to find the security system and bomb on the
planning map, and plan from there.
Go all the way down the tunnel to the right of where you start. Go up the 2
flights of stairs at the end, and go through the door at the end of the second
one. Go straight from the door into a big room; kill the guard in there. From
that room, go right, through another doorway. Go down the hallway from there,
and turn left at the end of it. Go forwards, take another left, and go straight
into another big room. Kill the guard in there, and go straight to an area of
the room that appears to fence in. Go through the door in there, and disarm the
security system in the next room (it’s a small computer on the right). Go back
through the door and fenced in area, and straight through the door, and go
left.
Go through a doorway, and follow the hall it leads to. Take a left when it
ends.
You should be in a big room with pillars. Go through the doorway in the middle
of its left side. Go through the door at the right end of it, and disarm the
bomb in the next room (it’s right in the center of the room). If you haven’t
disarmed the security system by now, you’ll trip an alarm, and fail. Otherwise,
MISSION COMPLETED.
Operation Mystic Tiger
----------------------
Objective: Capture Brightling
Terrorists: 16 (armed with M16 assault rifles)
Be sure to bring a CAR-15, flash bangs, and grenades.
Go through the door at the start, and down the path on the right. Kill the guy
along the path. Go through the door at the end of the path, straight through
another one, and down 2 more halls. At the end of the hall, you’ll come to the
first of 2 rooms that I refer to as the kill-rooms (as these are where you will
most likely mess up). Slowly step up the door, and blast anyone you can see in
the room. Then, go back up to the door, and toss a grenade by the little
enclosed thing to the left. After it blows, kill the 2 guards by the enclosed
thing (if they survived) and the guy on the balcony to the right. Go up the
stairs on the right, to the balcony. Then go through the door there. Go up a
few
flights of stairs to another door. Open the door, and blast whatever guys you
see (there are 2 guys on each side), and then sidestep out and shoot the guy to
the right of your door. Go through the door in the middle of the room, and the
one it leads to. Go down (to the left) the series of ramps it leads to, until
you come to a door. Go through it and the door it leads to. Carefully go up to
the next door (it leads to the next kill-room) and repeat the above procedures
for the first one (there are 2 enemies on the ground, and 2 on the balcony). Go
straight through the door, straight through the labs, to John Brightling. Go up
to him, and MISSION COMPLETE, RECRUIT LEVEL COMPLETE.
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8. M I S S I O N P L A N N I N G
-----------------------------------------------------------------------------
This section covers the mission planning section, which can make the stages
much
easier to beat.
Briefing
--------------------------------------
This section will give you the background information about your mission and
the
objectives that must be met. You can also see information from John Clark and,
at times, other advisors.
Intel
--------------------------------------
This section gives you more background information about the people, groups,
etc
that are involved in the mission.
Roster
----------------------------------------
This is where you select the 4 team members you will use for the mission. For
operative, there is a list of bar graphs showing how good the operative is at a
certain trait. The traits are as follows:
Agression: This comes into play with computer controlled players. A
member with high agression may use extreme force and injure a
hostage. Someone with low agression may panic and run away.
Leadership: This trait should be considered when choosing a team
leader.
Self Control: The higher the self control level, the less likely the
operative will "snap". If he does snap, the agression meter
determines his reaction.
Stamina: Some of the team-members are stronger then others. A member
with more stamina can take more wounds before dying.
Teamwork: This has to do with how well a member works in a team, and
follows directions. This is influenced by the team leader's
leadership.
Demolitions: The higher this skill, the faster someone can defuse
bombs, place explosives, and breach doors with a shotgun.
Electronics: This has to do with how fast the member can pick locks,
place bugs, and bypass security systems.
Firearms: This skill determines an operative's overall accuracy, as
well as response to being shot at.
Grenades: This determines how far grenades and flash bangs can be
thrown, and wheter or not they bounce off of walls.
Stealth: The higher the skill, the less noise a member will make
while moving. This is especially important in Mission Deep Magic.
Kit
--------------------------------------
Once you've decided what operatives to use, you can select the gear, weapons,
and uniforms they will use.
Team
-------------------------------------
You divide the operatives into teams here, with a maximum of 2 operatives to a
team. It is best to use 2 teams with 2 members each.
Planning
--------------------------------------
Now you can plan out where to have the teams go during the mission. You can set
a go code, which makes a team stop until told to move on. You can also switch
them to a few possible modes:
Engage: A team will move on while stopping to kill any enemies in
the way. They will not chase moving targets.
Advance: The team will move to the way point, without stopping to
return fire.
Escort: This mode is used to have a hostage follow the team to
safety.
Special: You can have a team use grenades or flashbangs at a
certain point with this option.
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8. C H A R A C T E R S, G R O U P S, E T C.
-----------------------------------------------------------------------------
(None of the people or groups listed are real)
John Clark: The commander of Rainbow. He has worked for the CIA since 1970.
John Brightling: The head of Horizon Corp. and the Phoenix group. He is
eventually captured by Rainbow.
Rainbow: A multinational counter-terrorist organization, formed in 1999.
Horizon Corp.: An American biotech company. It is working with Phoenix.
Hutu Rebels: A rival African ethnic group, along with the Tutsis.
Phoenix: A European and North American anarchist group.
Anne Lang: The US Presidential Science Advisor.
Ramon Calderon: A drug dealer, located in Brazil.
Global Security: International security firm, working with Phoenix.
Force 10-18: German Neo-Marxist group, formed in the 1970s. This seems to be a
fictional version of the Red Army Faction/Badaar-Meinhoff Gang.
NOMAR: National Organization of Military Armed Resistance, formed in 1989 for
Irish Independence. This is basically a fictional version of the IRA (Irish
Republican Army).
William Hendrickson: The Global Security Operations Manager. He has had ties to
Phoenix since the 1990s.
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9. S T O R Y
-----------------------------------------------------------------------------
<SPOILERS>
Rainbow is a multi-national counter-terrorist team, formed to combat the rise
of
terrorist free agents, resulting from the collapse of the Soviet Union. John
Clark, AKA Rainbow Six, heads it. Their first test comes when they must rescue
a
research scientist from Hutu Rebels.
They are later called to rescue hostages in Brussels, being held by terrorists
working for Phoenix. They are then required to rescue workers from a drug
cartel. After the operation, the Phoenix group attacks the United States
Capitol. Both operations are successful.
Next, they are called to rescue hostages at World Park. This is followed by an
attack on a hideout for Phoenix, and rescuing hostages in Big Ben. The team is
then sent to infiltrate Horizon Corp., which is working with the terrorists,
and
download key files. Afterwards, they extract a key operative, Hendrickson.
The information reveals that John Brightling and the terrorists plan to
attack the Sydney Olympics. After rescuing more hostages, they are sent to stop
the attack on the games. Their plan foiled, the remaining terrorists retreat to
a base in Brazil. The team kills the remaining terrorists, and extracts John
Brightling.
-----------------------------------------------------------------------------
10. P A S S W O R D S
-----------------------------------------------------------------------------
Recruit Level
-------------
Red Wolf- 1ZB1S2Q22MQQ
Sun Devil- BJBBC392255Q
Eagle Watch- BZBBSMQ2288QQ
Ghost Dance- CJBCCSQ2F2QQ
Fire Walk- CZBCS5Q2FMYQ
Lion’s Den- DJBDCYQ2F5QQ
Deep Magic- DZBDS8Q2F8F9
Lone Fox- 2JB2D1Q26S5Q
Black Star- 2ZB2T2Q2GMQQ
Wild Arrow- FJBFD3Q265YQ
Mystic Tiger- FZBFT4Q2G8QQ
-----------------------------------------------------------------------------
11. C R E D I T S
-----------------------------------------------------------------------------
Nintendo, Saffire, and Tom Clancy: They were responsible for the game, so I
have
to give them some credit.
tmanning: He submitted the information about the heartbeat sensor.
Pat Wyatt: He gave me the information on how to kill the guards in Deep Magic
without failing.
Hub130: Pointed out the typo in the legal section.
-----------------------------------------------------------------------------
12. L E G A L I N F O / C O N T A C T I N G M E
-----------------------------------------------------------------------------
This guide is copyright 2001- 2003 of Kodos86, all rights reserved. This guide
may not be reproduced in part or whole by any means, except as a file or
printoff for personal use. This guide may not: appear in any magazine, be used
in any CD-ROM (except for private, personal use), be sold with or be given away
with any game, be used for any kind of promotional use, or appear with any kind
of add banners. You may not profit of off this guide in any whatsoever. Use of
this guide without my express permission is a violation of US and International
copyright.
Using this guide
----------------
This guide is officially licensed to appear on the following sites:
GameFAQS (www.gamefaqs.com)
Neoseeker (www.neoseeker.com)
If anyone else wishes to use this guide on their site, they must e-mail me
(
[email protected]) to recieve permission. I will probably allow you to use this
guide, provided you obey the following guidelines:
1. You MUST give me the sole credit for this guide.
2. You must keep the guide intact, and cannot change anything without
permission.
3. You must try to keep this guide updated (the most current version will
always be found at the official sites).
4. You cannot profit from this guide IN ANY WAY WHATSOEVER, and it must remain
in it's original form (text document).
5. I will still retain full ownership of the guide, and retain the right to ask
you to remove it if the terms are not met.
If you believe anyone has ripped me off, please contact me immediately.
Contacting Me
-------------
Feel free to contact me at
[email protected]. Below is my policy regarding
the various kinds of messages I may recieve.
Questions: I will try to answer questions you send me to the best of my
ability. Please remember that I am not affiliated with Nintendo or any other
video game company. Before asking me something, READ THROUGH THE GUIDE to see
if your question is already answered. If your question is already answered in
the guide, I will ignore it.
Comments: Any comments on the guide or how it could be made better are
appreciated. Valid complaints about the guide are also appreciated.
Information about my guides being ripped off: If you ever see one of my guides
being used illegally, please contact me immediately. Also, it helps if you have
the word "plagiarism" somewhere in the subject of the e-mail.
Flames: Don't waste my time with these. I will post the message on the GameFAQs
boards so we can make fun of your stupidity, and then I will delete the
message. The same goes for messages with horrendous grammar (ex: "hey, sup
dawg. ah got a q").
Chain Letters: No, I don't believe that I will recieve large amounts of money
if I forwards a stupid e-mail to several people. Neither do I believe that not
sending an e-mail will give me bad luck or cause me to have unsuccesful
relationships, or that I will mysteriously die because of it. Honestly, chain
letters are cute for about 20 seconds, after which they become plain STUPID.
Yes, I will delete them.
Spam Letters: Not only is it illegal, but I have spam blocking software; don't
waste your time.
~End of document~