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SUPER SMASH BROS.   "Special Bonus" Guide
                                                                      by Milen
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7/19/99  v1.00: Most corrections made.  For this one I've really gotten so
much e-mail that I cannot acknowledge everyone who sent me a message.  All I
can do is bow and applaud the unseen players whose skill and ingenuity have
uncovered all these bonuses (most have been reported by several people anyway).
There *are* a few unconfirmed bonuses left, so there's still a little stuff
left to do.
6/02/99  v0.91: Lots of things confirmed, others corrected.  The mystery of
Jackpot finally solved!  Also added "notes" section and extended the Strategy
section to include tips for each level.
5/31/99  v0.9 : Lots of corrections!  Also strategy on getting a large number
of bonuses in one game (and thus getting a high bonus count, for the high score
record).  Added special secret for getting over one million points.
5/13/99  v0.8 : "About points and high scores" section added, some entries
rephrased and some more corrections made.
5/11/99  v0.7 : More bonuses added, previous ones fixed.  A maintenance
release.
5/ 9/99  v0.62: Added one new bonus and made a correction.
5/ 8/99  v0.61: Added two new bonuses.
5/ 6/99  v0.6 : Corrections made, categories added, bonuses sorted, new
bonuses added and some points fixed.
5/ 5/99  v0.5 : First version.


Going for a high score in Super Smash Bros.?  Here's a list of the "Special
Bonuses" that I, and growing number of other people, have discovered, and how
you can get them.  A "Special Bonus" occurs when the game decides you've done
something neat and gives you points after a match in the one player mode "just
because."  The instruction manual claims that there are more than twenty of
these; this proves to be an understatement, as we've found more then fifty!

BONUSES GIVEN AFTER ANY BATTLE

Cheap Shot        -99 pts  Overuse one type of move.  This is known to
sometimes happen on the final boss, Master Hand.

Fighter Stance    100 pts  Pose with the 'L' button just as a match ends.  Your
character must be in the pose when "GAME SET" appears, so there is an element
of timing involved.

No Item          1000 pts  Go the whole match without picking up any items.

Throw Down       2000 pts  Finish off your last opponent with a throw move.

Jackpot          3330 pts  Finish the level with the tens and ones digits of
your damage meter being the same (for example, 11%, 22%, 33%, etc.)  Finishing
with 0% doesn't count (but you get Full Power anyway, and maybe No Damage).  If
your damage is in the hundreds it's possible that you have to have ALL the
digits match, even the hundreds.

Smash Mania      3500 pts  Comes about when all foes are dispatched using
nothing but power hits (tap+A).  Power hits from items don't spoil this one for
you, as long as it was a true "smash."

Full Power       5000 pts  Finish the match with 0% damage.  Note that if you
win without taking any hits you'll get both this and "No Damage," for a total
of 20000 pts.  If you take damage, then pick up a health item, but the match
finishes BEFORE your health meter returns to 0%, you do NOT get this bonus.

Smash-less       5000 pts  This bonus is granted either when you finish a match
without using any power hits.  This one is fairly common.

Special Move     5000 pts  All moves that connect must be "special moves"
(up+B, down+B).

Judo Master      5000 pts  Seems to happen when you win by using only throws.
Best to try during the Yoshi, Kirby or Polygon levels.  Note that any bonus
that occurs from using only one move will also earn the "Single Move" bonus,
described below.  (A recent report notes that it may be possible to get Judo
Master and use another move.  Anyone care to experiment with this?)

Mystic           7000 pts  Win the match right after losing a life, but BEFORE
you return to the board.  This is one that's awfully difficult to earn on
purpose.  Tends to be a mixed blessing, since losing a life disqualifies you
from getting further "No Miss" bonuses for that game (see below).

Single Move      8000 pts  Win the battle by only using one move (like DK's
spin-jump).  You can use that move as often as you want as long as you don't
use any others.  It also seems that only moves that connect with your enemy
count.

Shield Breaker   8000 pts  This appears to happen when a shield is broken.  The
shield must be COMPLETELY broken; you know this has happened when your opponent
is stunned.  The enemy cannot come out of his block.  The only time I've seen
this so far is when a Pokeball produced a Staryu, which blew away an enemy's
shield in short order.  It's very difficult to do this using normal attacks.

Last Second      8000 pts  Win the match with one second left on the clock.
Note that this means you earn almost no Time Bonus for that round, so it's
usually better not to wait.  This bonus probably never comes up if you're
playing with infinite time.

Vegetarian       9000 pts  Apparently, eat at three Maxim Tomatoes in one
battle.  Seems to happen most often during the Fighting Polygon Team bout.

Lucky 3          9990 pts  Finish the level with exactly 3:33 left on the
clock.

Speedster       10000 pts  To get this, you must finish the match within thirty
seconds.  If the clock reads 4:30 when GAME SET appears you get the points.  If
it reads 4:29 you're out of luck.

Star Finish     10000 pts  On a board on which you have only one opponent,
finish him off with the "disappears off into the distance" effect (or falls
down in the foreground) instead of the off-the-bottom or off-the-side
explosions.

Butterfly       10000 pts  Unconfirmed.  Defeat your opponent (with a physical
attack?) when he's out over the edge and trying to get back on the board.  Or
maybe you have to hit him while he's hanging over the edge?  From the Smash
Bros. Strategy Guide (published by Brady Games).

Item Pitcher    10000 pts  Unconfirmed.  Defeat your opponent by throwing stuff
at him!  From the Smash Bros. Strategy Guide.

Pokémon Finish  11000 pts  Finish the match with the last attack delivered via
a Pokémon produced from a Pokéball.  (The "Wild" Pokémon on Pikachu's level
don't count for this.  If the last hit is physically delivered by the
characters Pikachu or Jigglypuff, despite them being Pokémon themselves, you
don't get the points.)

Bumper Clear    11000 pts  The last hit on the last foe in the battle must have
been due to a bumper.  There are easier bonuses to earn.

Trickster       11000 pts  During any of the onslaught matches (Yoshi, Kirby
and Polygon) achieve a "star finish" with ALL your foes.

Shooter         12000 pts  Defeat the opposition using only projectile attacks.
This should also be worth "Single Move."

Star Clear      12000 pts  Win the battle while invincible from a star.  The
little sparklies that signify invincibility must still surround your character.

Booby Trap      12000 pts  The last hit on your opponent must be delivered by a
Mine (the ones that look kind of like the Proximity Mines from Goldeneye).
This award seems to only be granted if your player was the one to drop the
mine.

No Damage       15000 pts  Finish without taking a hit!  ANY source of damage
counts, including landscape features like Zebes' Acid Lava, Sector Z's ARWINGs
and the bumper hanging over Peach Castle.  Automatically awards "Full Power" as
well.

Mew Catch       15000 pts  Appears whenever Mew (randomly and rarely) shows up
in a Pokéball sometime during the match.  Mew's the one who sparkles then
leaves the board ("Mew!").  Sometimes Clefairy, another Pokémon, will imitate
Mew; you don't get the bonus for this.

All Variations  15000 pts  Unconfirmed.  Use all of the character's moves at
some point during a match.

Item Throw      16000 pts  Unconfirmed.  Use item throw attacks (Z+tap+A or
R+A) above others, perhaps ONLY thrown items.

Heartthrob      17000 pts  Collect three Heart Container items during a level.
These are relatively rare, so this is harder to get than Vegetarian.

Hawk            18000 pts  Use only aerial movies during the match.  Notice
that if you're in a team match, bonuses such as Single Move and Hawk disregard
the moves your allies use.

Item Strike     20000 pts  Happens when you only use items during the match.
The most difficult part is waiting for the first items to appear.

Comet Mystic    10000 pts  Occurring most often on Samus' stage, Planet Zebes,
reports seem to indicate that this one only shows up when you're "in the
background," about to die from a Star Finish ("POW!  Woaaaaahhhh"), but your
last opponent exits the match before your defeat is registered ("*ping*").
Zebes, with its Acid Lake, is the level in which this happens most often,
especially when the liquid gets both your character and Samus, but hits her a
split-second before you.

Heavy Damage    28000 pts  Win the match with your damage meter reading over
200% (NOT 300%, as reported elsewhere).

No Miss x??      5000-55000 pts
For every consecutive battle since the game's start that you win without losing
a life, you earn a "No Miss" bonus.  The first time you die at ALL in a game
(continues count, I'm afraid) you won't be seeing any further No Miss bonuses.
The first time you do this you get 5000 points ("No Miss x1").  Each time after
that it's worth 5000 points more, up to 55000 for defeating Master Hand without
dying at all throughout the game.  (By doing that, you also get the 70000 "No
Miss Clear" described below.)  If you manage to complete the entire game
without dying this adds up 330000 points!  This, in addition to the ending
bonuses, can result in a respectable score even in Very Easy mode.

Pacifist        60000 pts  Don't hit your opponent at all!  This has happened
to me several times now against Pikachu; he just falls off the board.  When you
get to his level, especially if you're playing Very Easy, just sit tight and
see if he falls off (it usually happens when the computer makes an error with
his Up-and-B save attack).  You can actually attack and still get the bonus, as
long as you don't connect with your opponent.  Using items is also okay, as
long as none of "your" items (those you last carried or were placed by you)
hurts any enemy.


BONUSES ONLY GIVEN ON PARTICULAR LEVELS

Tornado Clear    3000 pts  On Link's "Hyrule Castle" stage, the enemy must have
been dispatched by one of the tornadoes that appear on this level.

Yoshi Rainbow   50000 pts  Finish the match by defeating the Yohsis im the
order in which they appear, just like with Kirby Ranks (see below).  Not easy.

ARWING Clear     4000 pts  The last hit on the opponent must be delivered by
the ARWING spacecraft on Fox's Sector Z stage.

Good Friend      8000 pts  In the match against the Mario Bros., keep your
teammate alive until the end.

True Friend     25000 pts  On the Mario Bros. level, finish with your teammate
undamaged.

Bros. Calamity  25000 pts  Defeat one of the Mario Bros. before the other takes
any damage.

DK Defender     10000 pts  Get your comrades through the Giant DK level.

DK Perfect      50000 pts  Complete the Giant DK stage with your allies
unharmed.

Kirby Rank      25000 pts This comes up when you defeat the Kirbys (Kirbies?)
in the order in which they appear.  They've all got different abilities copied,
so you should be able to tell them apart.  Apparently the order the Kirbies
appear doesn't change from game to game except for the last one.  The order is:
Mario, Donkey Kong, Link, Samus, Yoshi, Fox, Pikachu and then the last one,
which can either be a default Kirby or one of the secret characters.  Since
both the Kirby and the Yoshi team stages have bonuses for defeating everyone in
order, it seems fairly likely that such a bonus exists for the Fighting Polygon
Team as well.  Can anyone find it?

Acid Clear       1500 pts  The last hit must be delivered by the acid lava on
Samus' Planet Zebes level.

BONUSES ONLY GIVEN AFTER BONUS STAGES

No Damage       15000 pts  Complete Bonus Stage 3 (the race) without taking any
damage.  Not even one percent!

Perfect         30000 pts  Get all the targets in Bonus Stage 1, or land on all
the target platforms in Bonus Stage 2.

BONUSES GIVEN UPON COMPLETING A GAME

Very Easy Clear  70000 pts
    Easy Clear 140000 pts
  Normal Clear 210000 pts
    Hard Clear 280000 pts
Very Hard Clear 350000 pts

No Miss Clear    70000 Win the game without dying to earn 70000 bonus points.
Since this comes in addition to all the No Miss bonuses earned throughout the
game, this is easily the single largest source of points to be found.

Speed King       40000 pts Win the game in less than twenty minutes total.  Of
course, after doing this you get the opportunity to add Captain Falcon to the
available characters, if he's not open already.

Speed Demon      80000 pts Win the game in a very short period of time.  One
source rates this at eight minutes (of game time?).  This award is not
cumulative with Speed King.

I don't promise these are at all correct.  If you know of any mistakes with
this FAQ be sure to let me know!  (I won't post them until I can verify
them, though, just so you know!)  Do you know of any additional bonuses?
Have a correction to suggest?  Let me know at [email protected]! (Notice the new
e-mail address)


SCORES AND HIGH SCORES

At the start of a one player game, as you move the hand cursor over the
different character portraits, at the bottom of the screen will appear the
highest score ever earned with the character currently selected (or the highest
score earned since the score data was last reset).  A little "Window"
symbol/logo appears by the score if it was earned during a winning game; the
color of the symbol corresponds to the difficulty level of that game (from blue
for Very Easy to red for Very Hard).  To the right is a number in parenthesis.
This number turns out to be the number of Special Bonuses earned in that game.
Below the "High Score" listings is a similar display for "Total High Score,"
which is the sum of the high scores for all the characters, and another number
in parenthesis, which is the total number of Special Bonuses earned in those
highest-scoring games.

These things appear to be presented for information only; there are no known
secret features that open up for earning high scores or obtaining large numbers
of Special Bonuses, except this: get more than a million points during any game
(apparently) causes, during the ending still screen, instead of the announcer
saying "Congratulations!," to instead say "INCREDIBLE!"  There seems to be no
other reward, even for getting over a million with all the characters.


STRATEGY
- Play on Very Easy mode unless you're *really* good (better than I am)!  The
greatest source of both points and special bonuses, throughout the entire game,
are the "No Miss" bonuses you get for not losing any lives.  Make it without
dying the whole game for a total of 400 thousand points.  Winning on Very Hard
is only worth 350 thousand (280 thousand more than winning on Very Easy).
- You get more bonuses for being a show-off than for just finishing the levels.
You get two bonuses for winning without taking damage, a couple more for
winning using only one move, and another one for winning quickly.  With a
little luck it's not difficult to get bunches of points, but for some (Yoshi
Rainbow, Kirby Ranks) you'll have to work for them.
- Master the bonus stages.  They count for a minimum of 60 thousand for getting
perfects on both of the first two bonus stages, and another 15k for stylin'
through the race.  That's worth an additional special bonus in both cases.
- Here's my strategy for each particular level.  As always, your mileage may
vary.
 STAGE 1: LINK
 On Very Easy mode this one's a cinch.  Run up to Link and grab him (press R).
With practice with each character you can discover the magic distance to stand
from him at which you can successfully grab.  Three quick grabs and throws to
the left and often that's it for Link!  (Note for some characters, to do a good
throw to the left you may have to stand to the *right* of your foe.)  If he
does make it back onto the board just grab him again.  I can do it about 90% of
the time.  Finish the board like this and you get a whole raft of bonuses.  I
often finish this board just shy of 64,000 points.
 STAGE 2: YOSHI TEAM
 Yoshi Rainbow sure is a tempting target to go for, but it's quite difficult
dispatching the Yoshis in the proper order (the other colors keep getting in
the way).  You also have to be careful to keep track of the order in which the
Yoshis arrive.  I've done it a few times, but it's by no means a sure thing.
Still, if you use nothing but throws (one good toss is enough to finish a
Yoshi) and don't get hit (also a snap) you can still earn a respectable score
for this board.
 STAGE 3: FOX
 It gets a little more difficult here, but with a little luck you'll still get
good results.  The throw technique I suggested for Link works, but you have to
be very good with your timing.  Smash attacks work well against Fox if you've
gotten them down nice and proper.  Still, if a hammer appears on Fox's level I
usually don't hesitate to go for it.  (Hammers usually give you Star Finish,
which is an easy 10k anyway.)  In general, if you mess up on the bonuses you're
aiming for, wait out the level a bit and see if you can finish with a Hammer,
Pokémon, Bumper, Mine or Star, for 10,000, 11,000, 11,000, 12,000 or 12,000
respectively.
 BONUS STAGE 1: DESTROY THE TARGETS
 Practice and a good knowledge of each character's moves are what'll help you
here.  Try everything!
 STAGE 4: MARIO BROS.
 Sometimes you're lucky and the enemy team just falls off the board.  Don't
count on it though.  If your friend gets through unscratched you get twenty-
five thousand, if he just survives you get eight.  Even through you get Good
Friend most of the time this is one of the more difficult stages to milk for
lots of points.  Often your strategy is character specific here.
 STAGE 5: PIKACHU
 If you stay away from Pikachu for long enough the computer usually suicides
(though you'd better have good dodging skills).  So take advantage of this by
not attacking at all!  If you stand on the helipad platform while Pikachu is
off to the left he almost always walks right into the Pokémon door, which can
add up to a win right there (if Pikachu is hit by computer-summoned Pokémon it
doesn't count against Pacifist).  With practice this can be worth 60k almost
every time!
 STAGE 6: GIANT DONKEY KONG
 If you have projectile attacks this is a prime opportunity to use them and
get Shooter.  If you jump while shooting you can get Hawk too!  (This is done
most often with Yoshi.)  Generally, though, if you don't take an active part in
this battle your teammates do okay for a while, but if they die you're in
trouble.  If you manage to get through this one with them undamaged you get DK
Perfect, one of the few bonuses I've yet to see (supposedly it's worth eighty
thousand!).
 BONUS STAGE 2: LAND ON THE PLATFORMS
 The platforms can be more difficult than the targets.  Sometimes you have to
take some fairly round-about paths in order to get *every* platform (especially
on Fox's and Captain Falcon's stages).
 STAGE 7: KIRBY TEAM
 This one usually ends up either very easy or very hard.  One good toss is
enough to finish a Kirby, but if you don't dispose of one quickly it can tear
you up.  Remember, you're going for points, so if you lose even one life you
might as well give up (pause and press A+B+Z+R).  On the positive site, Kirby
Ranks (25k) is much easier to get than Yoshi Rainbow.
 STAGE 8: SAMUS ARAN
 It may be best to just get ridda Samus quickly rather than be fancy with her.
If you get in close quarters with her you usually take a couple of hits before
you can get away.  And be careful whenever she's got that gun charged up!  A
good blast from is often fatal for the weaker characters even at low damage
levels.  If you mix it up with her fairly well you can distract her from
worrying about the acid until it's too late.  Acid Clear's only 4k, but you
almost always get Star Finish with it, and that's worth ten thousand.
 STAGE 9: METAL MARIO
 I've never gotten out of this one without taking damage.  While the Chrome
Plumber is on the middle platform hit him with lots of jump attacks, but get
out of there and back to the lower platform as soon as you can or you'll get
hit.  Whenever he's on the lower platform use projectiles if you've got 'em.
Items are your best source of points here.
 BONUS STAGE 3: RACE TO THE FINISH
 Every second left on the clock here is worth 500 points, not a bad sum.  The
layout is the same with every character and it's never very hard to get to the
end.  It's a little trickier to get through without taking damage, worth an
extra 15k.  The places where you get hurt most often are getting through the
bumpers (take it nice and easy, and try to run under the last one) and when
descending a floor where an enemy is waiting for you (press Down+A while
descending and you'll usually hit the polygon waiting for you rather than the
other way around).
 STAGE 10: FIGHTING POLYGON TEAM
 Throw, throw, throw.  If you mess up and use an ordinary attack then take
your time clearing out the rest, in case a high-point finishing item appears.
On Very Easy this shouldn't be a problem but on harder levels it can be
difficult keeping all your lives through here.
 STAGE 11: MASTER HAND
 Super Smash Bros. was designed by the creator of the Kirby games, and it
shows here.  Master Hand is like the final boss to every Kirby game ever made!
He has a sequence of attacks, each of which has a specific way in which you can
avoid taking damage.  Concentrate on avoiding the attacks and get your hits in
when you can.  It's possible to earn Full Power and No Damage on this one if
you're careful.
 Eventually you'll wear Master Hand down and send him roaring into the vortex.
If you're playing Very Easy, you'll now get 70,000 points, more if you're on a
harder level.  If you didn't lose any lives through the whole game you'll also
get No Miss Clear, worth another 70k, and if you were fast you'll probably get
Speed King for 40 thousand.  If you paid attention and soaked up points at
every chance there's a good chance you ended up with more than a million.
Congratulations!

NOTES
On items in general:
* If you pick up an item, *but don't use it*, you still earn No Item.
* Using any item nullifies Single Move, even if the only move you make during a
match is with an item.  Even if the item doesn't connect it disqualifies you.
Health restoration items disqualify you, too.
* You never earn No Item on the Master Hand stage (where there are no items
anyway).

On Pokémon:
Pokémon you produce...
* Do count towards Item Strike (assuming no other non-item attacks are used).
* Do count towards nullifying Pacifist.

On the Bat:
* Hits with the bat do count towards Item Strike.
* Power hits with the bat do count towards Smash Mania.

On thrown items:
* They *probably* disqualify you for Shooter.
* They do *not* disqualify you for Item Strike.
* They do disqualify you for No Item.

On Pacifist:
* Shooter, Item Strike, Smash Mania and some other bonuses which require you to
use only one type of move in defeating your opponent are NOT earned when you
get Pacifist (which happens when NO move connects).

On Shooter:
* Projectile attacks you can use that won't disqualify you are:
   Samus' Charge Beam (B), and probably her fire attack (tap Up+A)
   Pikachu's ground-hugging lightning-bolt (B)
   Fox's Laser (B)
   Ness' PK Fire (B) and PK Thunder (Up+B)
   Link's Boomerang (B)
   The "slash" part of Kirby's Air Slash (Up+B)
   Yoshi's launched Eggs (Up+B)
   Mario and Luigi's Fireballs (B)
   The Ray Gun's laser blasts
   The Fire Flower's fire stream
   It's not known if a Pokémon that uses only projectile attacks counts
* You can earn both Hawk and Shooter in one match, if you launch all your
missiles while airborne.

On Single Move:
* All item attacks disqualify you.
* All throws disqualify you.

On allies:
* Whatever they do, they don't affect special bonuses dependent on your
actions.  If you sit back and let your comrades finish off Giant Donkey Kong,
you *do* earn Pacifist!

My personal high scores (as of 6/2/99):
* For entertainment purposes only (please don't send in your scores or brag
about how good you are), try to beat...
    Luigi – 1,029,417 (53)
    Mario -   950,776 (47)
     D.K. -   962,385 (51)
     Link – 1,042,469 (64)
    Samus – 1,099,626 (58)
 C.Falcon -   945,814 (44)
     Ness -   943,182 (39)
    Yoshi -   941,187 (47)
    Kirby – 1,072,327 (58)
      Fox – 1,008,225 (56)
  Pikachu – 1,139,706 (60)
Jigglypuff -   922,910 (31)

THINGS TO TRACK DOWN

* No Damage.  Supposedly if you win without taking a hit you get 300,000
points.  In most games I'd doubt this seriously, but with Smash Bros. this just
might be a possibility.

SPECIAL THANKS TO...
AKUMA               (Cheap Shot info, other things)
Jonathan Hensley    (Judo Warrior info)
JoshF13             (DK Perfect info)
KazeKage            (Something or other that I unfortunately misplaced)
Kasper3333          (Mystic and Comet Mystic info)
Kyle Fox            (DK Perfect)
Matt Ashbaugh       (Special Move and several other things)
Mikola Lysenko      (Mew Catch)
Mr. Strange         (Item Strike, Heartthrob)
Neal Lundberg       (Heartthrob, Item Throw, Heavy Damage lead)
moocow121           (Smash Mania)
Nintendo Kid 21     (Yoshi Rainbow)
RealmMaster         (Mystic and Comet Mystic info)
Shade8284           (Mew Catch, Comet Mystic, Shooter, Judo Master,
                    Item Strike info)
Speedy854           (Mystic, detail on Mew Catch)
StnCold690          (DK Perfect correction, Shield Breaker info)
Theobald, Philip    (Mew Catch, Lucky 3 info)
..and uncounted others!!

Thanks to *EVERYONE* who helped!!  This FAQ is immeasurably improved through
your contributions!  Saaaaaa-LUTE!

This document copyright 1999 by Milen. Permission to distribute granted as
long as it is not sold or published for any purpose; special, explicitly-
granted permission must be granted for this to be acceptable.