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Scooby Doo Classic Creep Capers
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For Gameboy Colour
Passwords by Paul Keating (
[email protected])
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Copyright Information
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Scooby Doo & all related characters are the copyright of Hanna-Barbara and
under licence by Warner Bros.
Scooby Doo Classic Creep Capers & all situations in the game are the copy-
right of THQ.
This guide is freely distributed as long as it is not modified in any way,
shape or form.
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Introduction
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Welcome to the wonderful world of the Scooby Gang. A world of fun fairs,
creepy ghosts and ridiculas disguises.
This game does not use a battery back up, but instead chose to use a pass-
word system. This document aims to give you all the passwords you need, 1
for each chapter.
A small word of warning about the passwords. Everytime you start a chapter
using the passwords you start with the minimum amount of items. You will
have to do a certain amount of back tracking to reclaim those items.
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Note on Using the Passwords
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When you open the continue option you are given a keypad with a series of
symbols on them. They are layed out in a six by two grid like this:
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| | | | | | |
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| | | | | | |
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The password itself is made up of six symbols, each of which you will find
on the keypad. So I have copied the keypad layout and placed a number over
the keys you want to press for that password. They are numbered 1 through to
6. 1 is the first key to press, 2 is the second and so on...
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The Passwords
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Chapter 1 - It's A Mystery
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| | 3 | | | | |
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| 4 | | 5 | 1 | 6 | 2 |
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Chapter 2 - Boo's Clues!
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| 6 | | 4 | 1 | | |
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| | 2 | | | 5 | 3 |
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Chapter 3 - Chemo-Sabotage
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| | | | 3 | | 5 |
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| 6 | 2 | 4 | | | 1 |
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Chapter 4 - Jailbreak
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| | | 2 | 1 | 5 | 6 |
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| 4 | | | 3 | | |
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Chapter 5 - The Plan
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| | | 4 | 6 | 2 | |
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| 5 | 1 | | | | 3 |
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Chapter 6 - Finale
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| 1 | | 3 | | 5 | |
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| | 4 | 6 | | 2 | |
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+++ END OF FILE +++