Ogre Battle 64 Class and Spell List/Written by dark33 and Overmind
Version Number: 0.5
Date Last Updated: 5/24/01

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1. COPYRIGHT INFORMATION

This document is copyright Overmind and dark33 (2001). It may only be used on
www.gamefaqs.com.

If you want to use this FAQ on your site, don't be afraid to ask either one
of us. But you must get our permission. Our email addresses are listed near
the bottom at Contact Information. Do not use it on any other site UNLESS you
ask us first. Please do not use this for your own FAQ unless you ask us
first. And finally, don't take any information from it, again, unless you
ask.

If you want to use information from this guide for your own FAQ, ask us
first. There is a 99% chance we'll say yes, as long as you ask first.

Remember do NOT copy any of this information into your own FAQ or list unless
you ask us first.

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2. Table of Contents

1.  Copyright Info.
2.  Table of Contents
3.  Revision History
4.  Introduction
5.  Male Classes/Description
6.  Female Class
7.  Hawkman Class
8.  Beast Class
9.  Dragon Class
10. Undead Class
11. Demon Class
12. Golem Class
13. Spell Guide
14. Contact Info.
15. Credits

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3. Revision History

5/12/01- I just started! I've got a LONG way to go. Started the introduction
and Male Class descriptions. It's night now so I think tomorrow I'll start
adding to it. Good night!

5/13/01- Dark33 sent in the rest of the male class descriptions. Submitted a
preliminary version of this Guide. Much more coming in the next few days.

5/14/01- 5:20PM We decided to split up the female classes, with each of us
doing half of the females. We finished that list today. Also did the Hawkman
class as well.

5/15/01- 5:10PM Added in some of the Undead, and one Demon. More will be on
the way.

5/17/01- 5:00PM  Started the Spell FAQ. It's hard to do with so little time
between school.

5/23/01- 6:45PM  Haven't worked for a while. Thanks to school for me, and
other FAQs for dark. Started the Dragon Class.

5/24/01- 10:30PM Submitted the latest version, 0.5. More coming very soon.

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4. Introduction

Welcome to Ogre Battle64 Class/Spell Guide! Ogre Battle is a truly wonderful
game. I like how each character has a different class, which gives them a
special ability. I also enjoy casting spells and combining magic. Magic is
what makes an RPG great, so I had to include it in here. This FAQ describes
every class I could possibly remember from a solider to a Paladin. Well, I'll
check up on my game too so that I can make sure everything is accurate.
Please note anything that I may have missed. Even I make mistakes sometimes.
If you spot a mistake I may have made, or I left something out, contact me at
once. Enjoy!

Overmind and Dark33 team up to present you with a nice Class FAQ with all the
spells in the game thrown in as well! We'll make sure not to skip any
classes, and we'll provide information as detailed and accurate as possible.
We'll try to get this information to you as quickly as we can.
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5. Male Class/Description

The male classes are usually the strong, fighting type. They range from
Knights to Wizards and include several other classes. What we've done here is
put down the name of the unit, the basic equipment they come with (you need
to have the basic equipment to be able to turn one of your guys into that
class), the moves they use, the alignment you need to get one, a description,
and of course, comments on the class.

For the moves section, the move at the top will be performed if the character
in the front row. The second from the top is for the middle. And the bottom
one is for the back row.

=============================================================================

Unit: Solider
Basic Equipment: Short Spear/Half Armor
Moves: Thrust x 1
      Thrust x 1
      Thrust x 1
Alignment needed: Any
Description: Inexperienced foot soldiers that travel in a group of three.
They use their spears to thrust into the enemy.
Comments:
These guys are not very good. But if you want new guys, you'll have to put up
with them for a while. As you lose HP, you'll lose one soldier in the group,
which lessens your attack. Have patience! When they gain enough experience,
they'll evolve into a fighter or amazon, depending on the leader's gender.

=============================================================================

Unit: Fighter
Basic Equipment: Short Sword/Chain Mail/Round Shield/Iron Helmet
Moves: Slash x 2
      Slash x 1
      Slash x 1
Alignment needed: Any
Description: Evolved solider that has gained enough experience to fight on
his own.
Comments:
Train it well! This guy will later become your Knight or anything! It's got
okay status. Make sure when your solider evolves, it's in a unit with a male
leader. It uses regular swords. Train it, and at level 7-10, it should be
able to evolve.

=============================================================================

Unit: Knight
Basic Equipment: Baldr Sword/Plate Armor/Armet/Kite Shield
Moves: Slash x 2
      Slash x 1
      Slash x 1
Alignment needed: Semi chaotic-Total Lawful
Description: Knight clad in full armor who fights for pride and honor. His
offensive and defensive capabilities are well balanced.
Comments:
Not a bad guy, especially in the front row, and for the early part of the
game. He uses regular swords, and is a great person to have on Magnus's
group. It also has pretty good defense. Once you get all of the basic
equipment, change at least a few of your fighters into Knights when they're
at level 7-9. Train him to be lawful, and you'll be rewarded with the option
of changing it into an even stronger class!

=============================================================================

Unit: Beserker
Basic Equipment: Fransisca/Leather Armor/Iron Helmet
Moves: Strike x 2
      Strike x 1
      Strike x 1
Alignment needed: Neutral-Total Chaotic
Description: Fearless warrior with extraordinary strength and toughness. He
attacks with full might regardless of status.
Comments:
If you want a Black Knight, this class is good to start it out as. His attack
his really good, especially if you give him the Flame Flail, which you get in
Scene 7. You should give him a better hat and armor. His defense his so-so.
He's basically the pre-Black Knight Class, so if you're eyeing one of those,
you might want to turn one of these guys into a Black Knight as soon as you
can.

Unit: Fencer
Basic Equipment: Bastard Sword/Cloth Armor/Jingasa
Moves: Slash x 2
      Slash x 1
      Slash x 1
Alignment needed: Semi chaotic-total lawful
Description: Experienced Swordsman who's distinct style allows to move
swiftly and wield a greatsword with ease.
Comments:
I wouldn't recommend it for the start of the game. It uses Great Swords,
which are so rare at the beginning of the game. In fact, the Bastard Sword is
the only one for a while. When you get better swords, it'll be okay to take
one, but it'll probably be able to become a Sword Master by then. They aren't
quite as powerful attackers as Knights, and they definitely have worse
defense. Therefore, train Knights instead of Fencers, even if you want to use
Swordmasters later.

=============================================================================

Unit: Phalanx
Basic Equipment: Spear/Large Shield/Plate Mail/Iron Helmet
Moves: Pierce x 2
      Pierce x 1
      Pierce x 1
Alignment needed: Semi chaotic-Semi Lawful
Description: Heavy infantryman equipped with spear and a large round shield.
This class plays a pivotal role in defense.
Comments:
A good unit to have protecting a unit with bad defense. His defense is great!
You'll have to get better spears if you want him to be a good attacker,
however. It's not bad to have, but it's fragile against magic, so watch out!
He belongs in the front row, obviously, since he can take quite a bit of
punishment. Spears are in short supply early in the game, unfortunately.

=============================================================================

Unit: Beast Tamer
Basic Equipment: Leather Whip/Leather Armor
Moves: Lash x 2
      Lash x 1
      Lash x 1
Alignment needed: Slight Lawful-Total chaotic
Description: With whip in hand, the Beast Tamer commands beasts, and brings
out their full potential.
Comments:
Don't make me laugh. These guys dish out moderate damage, but their defense
is pretty bad. There are much better guys to use like the Beserker or the
Knight. Only if you have beasts in your group should you even consider using
one of these. They increase the power of beasts in their group, which may be
worth it, but Beast Tamers are not powerful at all. Whips are basically non-
existent early in the game.

=============================================================================

Unit: Doll Master
Basic Equipment: Marionette/Robe/Amulet/Bandana
Moves: Pull Strings x 2
      Pull Strings x 2
      Pull Strings x 1
Alignment needed: Semi chaotic-Semi Lawful
Description: This class uses a doll as a weapon and commands Golems.
Comments:
You won't get a better doll until Chapter 2 unless you get the Gallant Doll
on Magnus' 20th birthday. These guys aren't that bad if you have a strong
group to back up their weak defense. Remember to put them in the front row
and keep it neutral so it can evolve into an Enchanter. If you want to
protect it from powerful enemies, you can put them in the middle row since
they still go twice there.

=============================================================================

Unit: Ninja
Basic Equipment: Iron Claw/Ninja Gear/Hachigane
Moves: Rend x 2
      Rend x 1
      Rend x 1
Alignment needed: Neutral-Total Chaotic
Description: Martial artist with great agility who wields a set of claws and
eliminates all who stand in his way.
Comments:
Huh? Forget it. Not worth it. They aren't very strong. Like the Great Swords,
Claws are very rare. Ninjas are less powerful attackers than Knights and
Beserkers, and they have worse HP and defense, which makes them basically
useless. There aren't that many Ninjas in the game either, as enemies. They
could be useful if they evolve into Ninja Masters, when they'll go 3 times in
the front, but until then, don't even bother.

=============================================================================

Unit: Wizard
Basic Equipment: Scripply Staff/Robe/Amulet/SpellBook
Moves: Elemental Magic x 1
      Elemental Magic x 1
      Elemental Magic x 2
(with spellbook, the attack will be their element. Can be changed with
different books)
Alignment needed: Neutral-Total Chaotic
Description: Male spellcaster who devotes himself on uncovering the mysteries
of magic.
Comments:
Great to have in the back row. It'll become more powerful, and that's always
a good thing. In the back row, it'll cast a magic spell. If it has a
spellbook, its spell will be equal to its element (If his element is fire,
the spell will be fireball. Keep it chaotic so you can evolve into a more
powerful wizard. Magic will hurt enemies in the back row, who are normally
protected, so you can hurt them now.

=============================================================================

Unit: Paladin
Basic Equipment: Blessed Sword/Baldr Armor/Baldr Helmet/Kite Shield
Moves: Slash x 3
      Slash x 2
        Elemental Magic x 2
Alignment needed: Semi Lawful-Total Lawful
Description: Attaining knighthood, he has the ability to draw magical power
out of his sword.
Comments:
A must get! A Paladin is not only powerful, but he goes three times in the
front row. If you put him in the back row, he will use elemental magic, but
don't bother. He will add much strength to a group of Lawful characters. Be
sure to upgrade his equipment to make him impenetrable against physical
attacks. With high HP, excellent attack, and very good defense, he's one of
the best characters to use in a unit. Definitely put him in the front row, as
they go three times there.


=============================================================================

Unit: Dragoon
Basic Equipment: Sword of Tiamat/Dragon Armor/Dragon Helmet
Moves: Slash x 3
      Slash x 2
      Slash x 2
Alignment needed: Any
Description: Also known as the Dragon Killer, this class is trained to
single-handedly vanquish fearsome Dragons.
Comments:
Ouch! These guys rule! Their attack is superior to most guys. But the only
way to get it is to follow a difficult process (email dark33 or me if you
want to know). If you have one, give it your most powerful Great Sword. They
also have great agility and defense. They go three times in the front, have
excellent defense and HP, and superior attack. Get it!

=============================================================================

Unit: Black Knight
Basic Equipment: Satan's Bullova/Baldr Armor/Valiant Mantle/Armet
Moves: Cleave x 2
      Cleave x 2
      Elemental Magic x 2
Alignment needed: Semi chaotic-Total chaotic
Description: Knight clad in pitch black armor that strikes fear in his
enemies. He has the ability to draw magical power out of his weapon.
Comments:
Yes! Now we're talking! Powerful attackers, and excellent defense. Definitely
put these babies in the front row, their magic attack is horrible when
positioned in the back. Unfortunately, you can only get a limited number of
these guys. Make sure you have some chaotic units to put these guys in.
They'll really soften up the enemy for your powerful spellcasters in the back
row to destroy.

=============================================================================

Unit: Sword Master
Basic Equipment: Claymore/Cloth Armor/Hachigane
Moves: Slash x 3
      Slash x 2
      Sonic Boom x 2
Alignment needed: Semi chaotic-Total lawful
Description: The master swordsman who strikes are so swift that they create
powerful shockwaves.
Comments:
Not too useful until you get the Chadholg greatsword, which will annihilate
the opposition. They go three times in the front, which is where they should
be placed. Sonic Boom is fairly weak and it hurts yourself too, so don't
place it in the back. Just as good as Paladins, and in fact have slightly
better attack, but a little less defense. Get one, if only to use that
Chadholg sword. If you get the Ogre Blade, get another one of these.

=============================================================================

Unit: Cataphract
Basic Equipment: Baldr Spear/Heavy Armor/Tower Shield/Armet
Moves: Pierce x 2
      Pierce x 2
      Pierce x 2
Alignment: Semi chaotic-Semi Lawful
Description: Heavy infantryman protected with full body armor and an enormous
shield. His impenetrable defense more than makes up for his lack of speed.
Comments:
Superior defense, but his attacking skills leave much to be desired. Since he
only goes twice in the front row, he won't really damage anyone very badly.
In addition, spears are definitely not the best type of weapon to attack
with. These guys are only good if you REALLY need to beef up defense in your
unit. Otherwise, skip this and instead go for a Paladin, Sword Master, or
Black Knight.

=============================================================================

Unit: Beast Master
Basic Equipment: Rapture Rose/Hard Leather
Moves: Lash x 2
      Lash x 2
      Lash x 2
Alignment: Total Chaotic-Neutral
Description: The master Beast Tamer who can communicate with beasts and
elevate their potential above their limits.
Comments:
Not too useful unless you like to use beasts. If a beast is in a unit with
Beast Masters, the beast will have a substantial increase in stats.
Otherwise, there are better neutral/chaotic fighters to use such as the
Enchanter or the Black Knight.

=============================================================================

Unit: Enchanter
Basic Equipment: Fool/Magician's Robe/Amulet/Bandana
Moves: Pull Strings x 3
      Pull Strings x 2
      Pull Strings x 2
Alignment: Semi Chaotic-Semi Lawful
Description: Considered the elite Doll Master, this class is capable of
breathing life into dolls and Golems.
Comments:
Probably the best class to use if you have a high level neutral guy. He goes
three times in the front row, with powerful damage, as long as you have a
pretty good doll. Unfortunately, his defense leaves much to be desired, and
he is vulnerable. You can try putting him in the back as well, although he'll
only go twice.

=============================================================================

Unit: Ninja Master
Basic Equipment: Baldr Claw/Ninja Garb/Hannya Mask
Moves: Rend x 3
      Rend x 2
      Ninja Art x 2
Alignment: Total Chaotic-Semi Chaotic
Description: Head of the Ninjas, he has gained the ability to wield a special
form of magic called ninjutsu.
Comments:
They go three times in the front row, which is a defnite plus. In the back
row, he'll use an area effect spell, which will dish out moderate damage. Not
too bad of a choice, especially if you can't get a Black Knight or anything
better than it is. Better choice than a Beast Master for sure, so get this
instead of a Beast Master.

=============================================================================

Unit: Archmage
Basic Equipment: Arc Wand/Magician's Robe/Spellbook/Amulet
Moves: Elemental Magic x 1
      Elemental Magic x 2
      Area effect spell x 2
Alignment: Total Chaotic-Semi Chaotic
Description: One who stands above wizards. With his vast arcane knowledge, he
is able to cast area effect spells.
Comments: Excellent spellcasters who should DEFINITELY be put in the back
row. Low defense, but powerful spells that are area effect in the back. That
means that it could potentially hurt up to four enemies if bunched together.
A good class to use for sure.

*****************************************************************************

Lich and Vampire will go under the UNDEAD class.

*****************************************************************************

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6. Female Classes

The female classes are varied from the strong, fighting type to magical
attackers or healers. They range from Freyas to Sorceresses and include
several other classes like Priests. Once again, what we've done here is put
down the name of the unit, the basic equipment they come with (you need to
have the basic equipment to be able to turn one of your guys into that
class), the moves they use, the alignment you need to get one, a description,
and of course, comments on the class.

For the moves section, the move at the top will be performed if the character
in the front row. The second from the top is for the middle. And the bottom
one is for the back row.

=============================================================================

Unit: Amazon
Basic Equipment: Short Bow/Leather Armor/Bandana
Moves: Shoot x 1
      Shoot x 1
      Shoot x 2
Alignment: Any
Description: Basic female class with a bow and arrows having gained enough
experience on her own.
Comments:
You'll start off with a few of these, most likely. You should obviously put
them in the back, so that they go twice. You should change class as soon as
you can, however, to pretty much whatever you want.

=============================================================================

Unit: Archer
Basic Equipment: Great Bow/Leather Armor/Leather Hat
Moves: Shoot x 1
      Shoot x 2
      Shoot x 2
Alignment needed: Semi chaotic-Semi Lawful
Description: Though using the same weapons, the Archers skill easily
surpasses that of the Amazon.
Comments:
It's good to have in the back row. You should get some in the first chapter.
They work well when they're attacking, but have bad defense, so have someone
in front of them so they can't be attacked physically. Magic is not that
effective against them. Overall, not bad in the beginning.

=============================================================================

Unit: Dragon Tamer
Basic Equipment: Rapier/Chain Mail/Bone Helmet
Moves: Thrust x 2
      Thrust x 1
      Thrust x 1
Alignment needed: Semi chaotic-Semi Lawful
Description: With her thrusting sword, the Dragon Tamer commands huge
dragons, and brings out their full potential.
Comments:
You shouldn't use it unless you have a dragon in that unit. Her attack and
defense are not bad. You need to keep her neutral, though. She makes a
dragon's attack even higher than before. Thanks to her solid defense and her
capability to go twice in the front row, if you decide to use one, that's
where it should go. Remember not to use her without a dragon.

=============================================================================

Unit: Valkerie
Basic Equipment: Spear/Round Shield/Breastplate/Plumed Headband
Moves: Cleave x 2
      Cleave x 1
      Lighting x 2
Alignment needed: Neutral-Total Lawful
Description: Warrior maiden of the gods. She attacks gracefully with her
spear, and wields the power of wind.
Comments:
You must get them at a high level if you want it to hit hard. You can put it
in the front row since it's slightly stronger there, but that leaves her open
to attack. Her low HP can leave her reeling during an attack. Lightning isn't
quite as strong, but it'll leave her more protected. You should automatically
get some at the beginning of Scene Three, in Leia's new group.

=============================================================================

Unit: Witch
Basic Equipment: Scripplay Staff/Witch's Dress/Pointy Hat/Spellbook
Moves: Witch Magic x 1
      Witch Magic x 1
      Witch Magic x 2
Alignment needed: Neutral-Total Chaotic
Description: This class specializes in casting supportive spells. The wide
brimmed hat is her trademark.
Comments:
Don't even bother. They don't do any damage to anyone. Their magic causes
status effects. Still it's not that special if you want a strong, dominant,
and powerful unit. If you get one at the beginning of the game, change it as
soon as you can. It'll either paralyze, put to sleep, or poison the enemy,
but most people, including I would rather have a character that causes damage
instead.

=============================================================================

Unit: Sorceress
Basic Equipment: Scripplay Staff/Witch's Dress/Amulet/Spellbook
Moves: Elemental Magic x 1
      Elemental Magic x 1
      Elemental Magic x 2
Alignment needed: Neutral-Total Chaotic
Description: Beautiful female spellcaster who's magical ability is somewhat
greater than the Wizards.
Comments:
Like the Archer, it's great to have in the back row. Like the Archer again,
it has bad defense. But don't let that intimidate you! These girls rule! With
their strong magic, they dominate the back row and can even combine their
magic if the two are targeting the same enemy. The magic will get more and
more powerful as they gain levels, and they're a perfect fit for the back row
of some units. Get some of them!

=============================================================================

Unit: Cleric
Basic Equipment: Light Mace/Rosary/Cleric's Vestment
Moves: Healing x 1
      Healing x 1
      Healing x 2
Alignment needed: Neutral-Total Lawful
Description: Though forbidden to harm others, the Cleric is able to heal her
companions through her faith.
Comments:
You shouldn't get one at the beginning, because you won't really need healing
abilities until later. You won't be using one for very long. Wait until you
can turn someone into a Priest. A Cleric is sometimes good, but she only
heals one person. Watch out for putting her in the front row. Her defense is
bad, and she'll only heal once there. If you must have one, put her in the
back row.

=============================================================================

Unit: Diana
Basic Equipment: Ytival/Hard Leather/Plumed Headband
Moves: Shoot x 1
      Shoot x 2
      Shoot x 3
Alignment needed: Neutral-Semi Chaotic
Description: Master of Archery and a specialist in range combat. Her speed
and accuracy are incomparable.
Comments:
Really good back row attackers! Their speed is wonderful, and best of all,
they go three times! Everyone likes that! Their attack is awesome too. They
can seriously damage opposing units, thanks to their high attack and ability
to go three times. Again don't put them in the front because of their
pathetic defense and since they only go once there.

=============================================================================

Unit: Dragon Master
Basic Equipment: Estoc/Scale Armor/Plumed Headband
Moves: Thrust x 2
      Thrust x 2
      Thrust x 2
Alignment: Neutral-Semi Lawful
Description: This title is given to a Dragon Tamer who can elevate their
potential above their limits.
Comments:
Like the Dragon Tamer, don't bother with one unless you have a dragon in her
unit. She's not that much stronger than the Dragon Tamer. Remember she powers
up dragons. Still not recommended for a strong unit. You can hide her in the
back row, because she goes twice anywhere, and she'll take less damage there,
which will help her out.

=============================================================================

Unit: Freya
Basic Equipment: Thunder Spear/Baldr Mail/Armet/Buckler
Moves: Cleave x 2
      Cleave x 2
      Area effect magic x 2
Alignment needed: Semi Lawful-Total Lawful
Description: Warrior Maiden given divine protection from her patron god. She
excells in both physical combat and sorcery.
Comments:
Now we're talking! They are both great attackers and spell-casters. When put
in the back, they're weaker, but they still hurt a lot. In fact, the spells
they cast are area effect, so they'll damage more than one enemy. Their
physical attack is nice too, but they're kind of vulnerable in the front row.
You should find shields for her because a Buckler is not that good. All and
all, not too bad!

=============================================================================

Unit: Siren
Basic Equipment: Arc Wand/Fur Coat/Spellbook/Amulet
Moves: Elemental Magic x 1
      Elemental Magic x 2
      Area Effect Magic x 2
Alignment needed: Semi chaotic-Total chaotic
Description- Even more powerful and beautiful then the sorceress, the Siren
is able to cast area effect spells.
Comments:
Oh yeah! These girls are beautiful in both looks AND magic! In the back, they
use those wonderful area effect spells. Give it better wands too and they'll
be unbeatable. Make sure she's in the back, though, because you'll cast area
effect spells back there and you'll be in a better defensive position. Their
low defense and HP is probably their only drawback.

=============================================================================

Unit: Priest
Basic Equipment: Baldr Mace/Robe of the Wise/Rosary
Moves: Healing Plus x 1
      Healing Plus x 1
      Healing Plus x 2
Alignment needed: Semi Lawful-Total Lawful
Description- High ranking Cleric who's compassionate prayer heals the
injured.
Comments:
Great too! Have in a unit that is very susceptible to damage. She can heal
multiple allies, so in the unit she's in, try to group characters together so
that many can be healed. Maces are rare, but they power her up greatly! Give
her an amulet, for it is better than Rosary, but if you get some new stuff
like the Ring of Eloquence, give her one of those. Robe of the Wise is a
great robe too, but the Bloodstained Robe is better Defense again is fragile,
so make sure that she is protected.

=============================================================================

Unit: Princess
Basic Equipment: Battle Fan/Pure White Dress/Dream Tiara/Spellbook
Moves: Elemental Magic x 1
      Elemental Magic x 2
      Area effect Magic x 2
Alignment needed: Semi Lawful-Total Lawful
Description: Her dignity and charisma are such that her companions are
inspired to perform beyond their potential.
Comments:
Great! It's takes a long process, but when you get her, WOW! If you put her
as the leader in a unit, she'll make them do another turn (ex: Paladin goes
from 3 turns to 4 turns). This will definitely vastly increase the amount of
damage your unit will dish out. By herself, she's not very strong, but it's
worth it to have one because of her effect on others. Make sure you get one
for an ultimate team!

*****************************************************************************

The Lich class is in the UNDEAD section
The Angel Knight is in the UNDEAD section

*****************************************************************************

-----------------------------------------------------------------------------

7. Hawkman Classes

       There are only three in the Hawkman Classes. But these three can deal a
lot of damage to the enemy. You've got make sure you put the actual Hawkman
in the front row. The Ravan and Vultan can go in any row. Now, without
further distraction, the Hawkman class!

=============================================================================

Unit: Hawkman
Basic Equipment: Halt Hammer/Leather Armor/Bandana
Moves: Strike x 2
      Strike x 1
      Strike x 1
Alignment needed: Any
Description: Temperamental and aggressive, this class can move without
terrain restrictions.
Comments:
Give it good axes, and it'll be good! Always put it in the front row so it'll
go twice. It's guarding abilities are slightly good too, guarding more
attacks than other classes. Equip better armor and hats too, so he won't be
that vulnerable.

=============================================================================

Unit: Vultan
Basic Equipment: Baldr Club/Hard Leather/Hachigane
Moves: Strike x 2
      Strike x 1
      Wind Shot x 2
Alignment needed: Slightly Chaotic-Total Lawful
Description: Descended from the ancient clan of noble Hawkmen, once said to
have ruled the heavens.
Comments:
Doesn't start out with the best stuff, so make it better with better
equipment. It can really guard against many attacks and fairly often too. It
casts a pretty strong attack in the back row called Wind Shot, but they're
pretty much better when put in the front row. Get this if your Hawkman is
Lawful.

=============================================================================

Unit: Raven
Basic Equipment: Baldr Axe/Armet/Hard Leather
Moves: Strike x 2
      Strike x 1
      Thunder Arrow x 2
Alignment needed: Slightly Lawful-Total chaotic
Description: Hawkman who fell in the way of darkness. Extremely violent, a
Raven finds pleasure drawing blood.
Comments:
Even better than the Vultan in my opinion. Thunder Shot looks different than
Wind Shot, but is just as strong. They seem to guard more attacks, and they
also start out with better equipment. This is the recommended Hawkman
evolution, as long as he's even remotely chaotic.

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8. Beast Classes

(coming soon)

-----------------------------------------------------------------------------

9. Dragon Classes

       Dragons are big and take up space, but they're pretty good. Keep most
of them neutral if you want them to evolve. To get a Platinum Dragon, turn a
young dragon lawful. To get a Black dragon, get a young dragon chaotic. It
has three evolutions. Now here are the dragons.

=============================================================================

Dragon: Young Dragon
Basic Equipment: none
Moves: Bite x 2
      Bite x 1
      Bite x 1
Alignment needed: None
Description: ?
Comments:
You have to find one in the wild. If you keep it neutral, it'll evolve into a
dragon of its element. Lawful will make it Platinum. Chaotic will make it
Black. You may have to make a lot of room for it to be in your group. Hope it
evolves at an earliest level possible. They themselves pack a bit of a punch,
but they aren't very good until they evolve.


=============================================================================

Dragon: Red Dragon
Basic Equipment: none
Moves: Bite x 2
      Bite x 1
      Fire Breath x 1
Alignment needed: Neutral
Description: ?
Comments:
The middle class dragons are the same, but still pretty good. You need a fire
elemental, neutral Young Dragon to get one. It uses Fire Breath in the back
row, but only once. So you should probably put it in the front and next to a
strong fighter. Bite will do a good deal of damage to the enemy, and fire
breath does a little bit more.

=============================================================================

Dragon: Black Dragon
Basic Equipment: none
Moves: Bite x 2
      Bite x 1
      Rotten Breath x 1
Alignment needed: chaotic
Description: ?
Comments:
These guys are difficult to get unless you try to find it in the wild. You
need a chaotic Young Dragon or you can find it in the wild. It uses rotten
breath in the back row, which is a fairly strong attack, but it only goes
once. Therefore, instead put it in the front where it can do better damage by
going twice.

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10. Undead Classes

The undead Classes contain units that are dead, but are still fighting. Some,
like the Zombies, are weak and useless. Others, like the Lich and Angel
Knight, are great. It is difficult to get the Angel Knight. If you're lucky,
you'll get it instead of a zombie. So now, the Undead Class.

=============================================================================

Unit: Zombie
Basic Equipment: Old clothing
Moves: Bite x 2
      Bite x 1
      Bite x 1
Alignment needed: Any
Description: Male: The living dead that continues to roam the battlefield.
            Female: Undead warrior who's former beauty is no where to be
seen.
Comments:
I don't like getting these guys. When a character dies, there is a chance
it'll become a Zombie. These guys are horrible. They have weak defense. The
only good thing is that they come back from the dead if they are killed in
battle. But if an undead is hit and dies by Virtue, it won't comeback. If
someone dies, immediately use an Alter of Resurrection on him/her or go to a
witches den. You don't want a prized character go to waste.

=============================================================================

Unit: Skeleton
Basic Equipment: Halt Hammer/Torn Cloth
Moves: Strike x 2
      Strike x 1
      Strike x 1
Alignment needed: Total Chaotic
Description: Magically animated human remains. It will reform itself over and
over again until released to sleep for eternity.
Comments:
Don't worry about the alignment. You'll only find it in the wild or by a
special method of having one of your zombies attacked by a fire elemental
spell or weapon. But when you do find or get one, it can be very useful. If
you power it up and upgrade his weapons, he'll serve you well. Once again
watch out for moves of Virtue. They'll do a skeleton in, permanently.

=============================================================================

Unit: Ghost
Basic Equipment: Torn Cloth
Moves: Nightmare x 1
      Nightmare x 1
      Nightmare x 2
Alignment needed: Total Chaotic
Description: Wandering spirit of the deceased. Since they are non-corporeal,
physical attacks do minimal damage.
Comments:
Again you can only catch it in the wild or by another special method, by
having one of your undead behind attacked by a wind elemental attack (not
sure on this...). It's not worth it though. All they do is Nightmare, which
puts the target asleep. Like the Skeleton and Zombie, it doesn't like attacks
of virtue. Go for the Skeleton instead.

=============================================================================

Unit: Lich
Basic Equipment: Kerykerion/Bloodstained Robe/Ring of the Dead/Book of Bane
Moves: Elemental Magic x 2
      Elemental Magic x 2
      Area Effect Magic x 3
Alignment needed: Semi chaotic-Total chaotic
Description:
Comments:
OH YEAH! They rule even more than Sirens and Archmages! Now you go THREE
times in the back row. Best of all, not status changes effect it. Only bad
point is slightly bad defense. Ring of the Dead is hard to find, but make
sure you get one. There are only two in the game. Double Trouble! A must get!
Make sure you have a chaotic group to make room for him/her. Strong spell
caster + 3 times attacking = pain for your enemies.

NOTE: Yes, the Lich is undead, but, however, they DO NOT regenerate if
killed!

=============================================================================

Unit: Vampire
Basic Equipment: Count's Garment/Bloody Cleaver
Moves: Night           Day
    Life Drain x 2   Take a Peek x 1
    Life Drain x 2   Take a Peek x 1
    Life Drain x 2   Flip Over x 1
Alignment needed: Neutral-Total chaotic
Description: The undead ruler of the night. His power is formidable, but he
must stay within his coffin at day.
Comments:
People hate it, but it's not THAT bad. I mean, it takes life away, and heals
himself with it. The bad part is that he has to stay in his coffin at
daytime, so your unit can't move. Don't let voices sway your decision. Get
one and make the decision for yourself. They do moderate damage, but the
damage they do is healed. Unfortunately, this damage leaves much to be
desired.

=============================================================================

Unit: Angel Knight
Basic Equipment: Needle of Light/?
Moves: Pierce x 2
      Pierce x 2
      Banish x 2
Alignment needed: Any
Description:
Comments:
Strong female warriors that belong in the front row. Use a love and peace on
a leaderless unit with Angel Knights if you want to get one the easiest way.
Once you have one, put it in the front row, and it will slash the enemy to
death. If it gains enough experience, it seems to evolve into an even more
powerful undead creature...

NOTE: Yes, the Angel Knight is undead, but, however, they DO NOT regenerate
if killed!

(more coming soon)

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11. Demon Classes

Unit: Santuros
Basic Equipment: Evil Axe/Hard Leather
Moves: Strike x 2
      Strike x 2
      Elemental Magic x 2
Alignment needed: Any
Description: Warrior of the Netherworld with horns and lower torso of a goat.
Being highly intelligent, it can cast spells.
Comments:
Pretty powerful, but extremely hard to get. You need to use a love and peace
on a unit with a Santuros in it. If you equip them well, they'll be
especially powerful. Solid front row attackers that take up only one square.
Difficult to get, but pretty good fighters, and definitely better than
Ravens/Vultans (which use the same equipment).

(more coming soon)

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12. Golem Classes

(coming soon)

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13. Spell Guide

       Magic is the wonderful thing that completes an RPG. In my opinion, the
game isn't an RPG without magic. We want to show you that magic in this game
is creative, especially the combination spells. Here is the list of spells
and special abilities a beast, dragon, and other classes might have. (NOTE:
If you know of a spell or ability that we may have missed, please tell us.)

*****************************************************************************

A. Fire Elemental Magic

*****************************************************************************

Spell: Fireball
Type: Fire-Elemental Magic
Description: Magic spell of wind that summons Thunderbird, the spirit of
Lighting.


=============================================================================

Spell: Fire Storm
Type: Fire-Area Effect
Description: Offensive spell of flame that creates a pillar of fire, and
burns all within the area of effect.

=============================================================================

Spell: Fire Breath
Type: Fire-Ability
Description: ?

=============================================================================

Spell: Crimson Note
Type: Fire-Ability
Description: ?

=============================================================================

Spell: Fire Blast
Type: Fire-Magnus' General Spell
Description: Mystical power of the sword is shaped into a bolt of force than
fired at the enemy.

*****************************************************************************

B. Wind Elemental Magic

*****************************************************************************

Spell: Lightning
Type: Wind-Elemental Magic
Description: Offensive spell of wind that damages the target with an
electrical discharge

=============================================================================

Spell: Thunder Flare
Type: Wind-Area Effect
Description: Offensive spell of wind that calls down bolts of lighting upon
the area of effect.

=============================================================================

Spell: Thunder Breath
Type: Wind-Ability
Description: Dragons breath that damages all within its area of effect with
electricity.

=============================================================================

Spell: Radiant Gale
Type: Wind-Ability
Description: Electrified cyclone that slashes the entire enemy unit and
paralyzes them.

=============================================================================

Spell: Thunder Arrow
Type: Wind-Ability
Description: A ball of electricity that is fired at the target

=============================================================================

Spell: Wind Shot
Type: Wind-Ability
Description: Strong blast of wind that damages the target with its impact.

=============================================================================

Spell: Wind Storm
Type: Wind-Ability
Description: Turbulent air current that creates a powerful shockwave and
damages the entire enemy unit.

=============================================================================

Spell: Wind Blast
Type: Wind-Magnus' General Ability
Description: Mystical power of the sword is shaped into a bolt of force than
fired at the enemy.

*****************************************************************************

C. Ice Elemental Magic

*****************************************************************************

Spell: Ice Blast
Type: Ice-Elemental Magic
Description: ?

=============================================================================

Spell: Ice Field
Type: Ice-Area Effect
Description: ?

=============================================================================

Spell: Ice Breath
Type: Ice-Ability
Description: ?

=============================================================================

(much more coming soon)


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14. Contact Information

-----------------------------------------------------------------------------

Have a question about the Guide? A question about the game in General? Well,
you've come to the right section. Here is how to contact us.

*****************************************************************************

What we will accept:
Questions about this game. (In general)
Comments on the FAQ.
Criticism on the Guide.
Stuff to add on (and I'll add you to the credits)
Corrections that need to be made- IMPORTANT! EMAIL ONE OF US RIGHT AWAY IF
THERE IS A MISTAKE!

*****************************************************************************

What we will NOT accept:
Spam mail- I don't want it. Too bad.
Hate mail- I know you've got your own opinion, but don't get carried away.
Questions already covered on the Guide

*****************************************************************************

Email:
[email protected]
[email protected]

*****************************************************************************

AOL Instant Messenger:
Overmind-Overmind1071
Dark33-thelinebacker531

*****************************************************************************

We don't have any other Instant Messengers. Sorry. But if we get one, we'll
post the IM names here.

-----------------------------------------------------------------------------

15. Credits

This section is to thank anybody who directly or indirectly contributed to
this FAQ

Overmind- He wrote quite a bit of this Guide

Dark33- And he wrote a lot of this Guide too...

CJayC- The GameFAQs webmaster who has done a lot. Dark33 thanks him for
putting up all of his FAQs and Overmind says thanks for a great site.

You- Without the reader, there would be no point of making this FAQ

Other people will certainly be added later.