NFL BLITZ for GameBoy - Tonight's Matchup Codes

 UPDATE: JAN 28 1999 / 18:11 PST

  As soon as I figure out codes, they'll be here. The thing is, I'm not
  even exactly sure how many code elements there are for each box, due
  to them recycling the icons every 3 presses. 502 looks the same as
  202, but they certainly are NOT the same... 202R is the GLOSSYVOMT
  code, and 502R is nothing. 802 doesn't work either, but of course
  looks the same. So what the hell is going on? I don't know. I think
  Midway screwed up. I can't believe they'd do something this dumb
  looking on purpose. (Then again, that's the story of this whole
  port...but anyway...) All 864 possible combinations of codes using
  between 0 and 5 button presses for each box have been tested, yielding
  8 codes. HOWEVER, Midway has decided to change the whole system and
  has added at least a sixth element to the code system, as shown in
  006U: OVERTIME. We have much more work ahead of us... more as it
  develops.

  An additional note: Codes display the name of the code when used in
  Season mode as well, but at least in the case of the PARKINGLOT code,
  some don't work in Season Mode. Still, I am NOT going to make another
  column... not to check on the status of these codes, that's for sure.
  And I'm not searching all of the codes in Season mode either. Forget
  that. The other versions, sure...no problem. This port is lucky to be
  getting the coverage I'm already giving it.

  Working GameBoyCOLOR NFL BLITZ Codes:

006U:  OVERTIME
     Starts the game in the Overtime period, as if the score was tied 0-0
     at the end of the 4th quarter.

202R: GLOSSYVOMT
     Don't even ask me what that codename means, but it looks like you're
     playing on brick or something...and the field is out in the middle of
     outer space!  Bizarre as all hell, but a nice look.  I just hope I'm
     NOT playing on Glossy Vomit... Midway, you frighten me, really.

222R: NIGHT GAME
     Everything is pitch black except for the players.  Jeez!  That's gotta
     be HELL on the batteries, folks!

323D: PARKINGLOT
     You're playing in the parking lot of the nearby megastore, or
     something!  Screw the customers... Game On!  Looks quite cool.

333L: NO POINTER
     The pointer that tells you which receiver you're pointing the stick at
     is gone, preventing anyone from seeing your intended receiver.  A fine
     feature except that this is a one player game only, therefore nobody
     to hide it from except yourself.  WHY?!  Simply pathetic...

423D: NO FUMBLES
     Same as it is for the other systems...I guess?

433U: I.RECEIVER
     Ball carrier is invisible!  Again, WHY?!?!  Ridiculous.

514U: INF. TURBO
     Infinite Turbo!  Excellent!!  An immensely useful code at last!

551U:  PREDATOR
     I have no idea what this does, except that the color palette buggers
     itself every time the field is redrawn.  Personally, I'd like to keep
     that silver field, Midway...that's GOT to be easier on the poor
     batteries.  (I'm surprised there's no palette control function!)

  Also, I found that if I do GLOSSYVOMT or PARKINGLOT, and add NIGHT
  GAME, then NIGHT GAME did not activate. So some codes cannot be used
  together. Hmm...

  More as I find it...
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