========================================================================
                    ----- Mario Party 2 -----
========================================================================

A FAQ/WALKTHROUGH FOR
Mario Party 2 (N64)

Copyright 2002 Alxs ([email protected])
Final Version, September 14, 2002


~~~~~~

NOTE:
Please read the Email Policy (below) before contacting me!
Thanks.

~~~~~~

=-=-=-=-=-=-
Email Policy
=-=-=-=-=-=-

1) Put the name of this game in the subject title.
2) Please only send me game-related questions that are not already
answered in this FAQ.
3) Don't be rude.  It will get you nowhere with me.
4) It's okay if you use a bit of "internet lingo" (e.g. "u" instead of
"you"), but if I have no idea what you are saying, I have to delete the
email.
5) Don't send me downloadable files, because I absolutely will not
download them.  Everything you would like me to see must be located in
the actual body of the email.

That's all.  Now that you have read these rules and agree to abide by
them, feel free to email me at [email protected]


------------------------------------------------------------------------
Intro
------------------------------------------------------------------------

The Mario Party games were the series that introduced me to the board
game/party genre.  I've played the first one a lot (my friend owns it),
the third one looks great, and
Mario Party 2 is no exception.  I've spent and still do spend hours of
fun playing through all of the different boards, mini-games, and other
cool things the game has to offer, and I like it all so much, I wrote a
FAQ for it!  So, if you haven't been convinced enough to go out and get
this great game once and for all, I recommend you do now!
Enjoy the FAQ!



------------------------------------------------------------------------
Contents
------------------------------------------------------------------------

I) Version History
II) Characters
III) Mini-Game Land Overview
IV) Boards Overview
V) Items
VI) Boards
VII) Mini Games
VIII) Frequently Asked Questions
IX) Conclusion


========================================================================
                  ----- I. Version History -----
========================================================================

Final Version (September 20, 2002)
---------------------------------
Slightly new format and new email.  Don't expect any more updates,
because I no longer have this game.  However, I'm still taking reader
contributions!


Version 1.0 (August 12, 2002)
-----------------------------
The guide is 100% complete!


========================================================================
                    ----- II. Characters -----
========================================================================

------------------------------------------------------------------------
Playable Characters
------------------------------------------------------------------------

There's nothing really to say about the playable characters in the game
besides their names (I'm not going to bother doing a description of
them, because they're extremely common).  But I might as well list them
anyway, so here we go:
~ Mario
~ Luigi
~ Peach
~ Yoshi
~ Wario
~ Donkey Kong

------------------------------------------------------------------------
Non - Playable Characters
------------------------------------------------------------------------

There are characters out there that you cannot use, but have a role in
the game.  I'm not going to list every single character that you come
across that is non-playable, but just the major ones.  Here they are:

~ Toad
If you think of Mario Party 2 a game show, you could say
Toad is the host.
He's basically there to ask you for game settings, give you stars if you
have
20 coins on boards, and so on.

~ Boo
Boo appears on every board.  He'll steal coins or a star from a player
and give them/it to you, but, of course, for a price.

~ Baby Bowser
Baby Bowser appears on the board in the spot where Toad last was.  He'll
take some coins (usually up to five) from you if you pass by him, but if
you have the Bowser Suit equipped, he'll give you all the coins he's
collected, thinking you're Bowser!  Pretty handy!

~ Bowser
If you land on the Bowser space, you'll be transported to
Bowser, where a special roulette will occur.  There's a lot of bad
things on there (like "20 Coins for Bowser"), but if you get a good
thing, he'll just run away!


========================================================================
            ----- III. Mini Game Land Overview -----
========================================================================

On the main menu, you can choose to visit a place called
Mini-Game Land.
Basically, you can go here to play games without having to go through a
big board game in the process.  Here I've typed up a little guide to the
places you can go to here.

Woody
-----
You buy mini-games here with the coins you've earned in board games.  To
be able to play mini-games in the park, you have to pay for them here
first!


Mini-Game Park
--------------
Here you can play any of the mini-games you've bought from Woody.  These
include the 4 player, 2 vs. 2, and 1 vs. 3 games.


Mini-Game Stadium
-----------------
You can play three styles of games here, although when the stadium is
first available, you can only use one of them.
Just buy more mini-games to unlock the two other styles.

~ Battle (Available from start): You play randomly selected mini-games
that are either all 4 player, 2v2, or 1v3 games (you set this option at
the beginning).  You just keep playing until a team/player comes to 3,
5, or 7 wins, depending on what you set it on before the game.

~ Trial: It's basically a short version of a traditional board game.
You only play with coins, and you can only get them by winning a mini-
game at the end of everybody's turn and by doing one lap around the
board.

~ Duel: Simple.  There are two players, and you play duel mini-games
until one player reaches a certain amount of wins.


Mini-Game Coaster
-----------------

This is for only one player, and I believe can only be accessed if
you've bought all of Woody's mini-games.  It's like a classic Mario-
style game, where you move to different levels, except each level is a
mini-game.  Pretty fun.


Records Bottle
--------------
You'll see a little red bottle floating near the coaster, and it just
holds your best records for mini-games.


Coin Box
--------
It shows how many coins you currently have.  Coins are earned from
playing board games, and can be used to buy mini-games from Woody.


========================================================================
                 ----- IV. Boards Overview -----
========================================================================

Here is the basic information you need to know about boards so you will
be able to understand playing.  That includes settings, space
descriptions, special places, and more.

------------------------------------------------------------------------
Game Settings
-----------------------------------------------------------------------

Before every game, you need to tell Toad some things.  They're all
listed here, in order, with a description of what each one means (like
you need them :P).


Player Settings
---------------
Here you simply decide if one human player, two human players, three, or
four (you'll need a controller for each person, though).  In each
bubble, you may see both little blue figures and little red figures;
blue = humans; red = computers.


Character Settings
------------------
Yep, believe it or not, you get to decide which characters you'll be
playing with (human and computer characters).


Computer Skill Settings
-----------------------
This just asks you how tough the computer players are on you.  First you
get to choose if you'll set the levels all the same or individually.
Then, you'll be able to set the skill levels from a few choices.


Turns Settings
--------------
You next need to decide how many turns your game is going to last (one
turn = each player going once), and can choose from 20, 35, and 50
turns.  I usually stick with 20, as 35 is pretty darn long, and 50 seems
to go on for eternity, really.


Bonus Stars Settings
--------------------
Lastly, you need to choose if you to play with the bonus awards or not.
Bonus awards are basically when they give out a few stars out to players
for accomplishing certain things.  One example is the "coin star," and
you can probably guess that it is given to the player with the most
coins at the end.

------------------------------------------------------------------------
Space Descriptions
------------------------------------------------------------------------

Blue Space
----------
Description: A plain blue space.
Effect: +3 coins, but +6 coins if you land on it in the last 10 turns


Red Space
---------
Description: A plain red space.
Effect: -3 coins, but -6 coins if you land on it in the last 10 turns


Bowser Space
------------
Description: A red space that is in a shape that somewhat resembles
Bowser's face.
Effect: If you land on it, you'll be transported to Bowser, where a
special roulette will appear. There are mainly bad things for the player
on the roulette, but if you get one of the good things, he'll usually
just run.


"!" Space
---------
Description: A green space with a "!" on it.
Effect: If you land on it, you will play the Chance Time game.  There
are three blocks that are spinning.  The ones on the ends have the
players' faces on them, and the middle one has arrows and a certain
amount of coins or stars on them, which shows what the character on one
end will be giving to the other.


Happening Space
---------------
Description: A green space with a "?" on it.
Effect: A certain thing will happen to the player who lands on this
depending on what board you're playing on.


Battle Space
------------
Description: A green space with a yellow lightning bolt on it.
Effect: Goomba will come if a player lands on this and will take an
indefinite amount of coins from each player.  You will play a special 4
player mini-game, and the winner takes most of the coins Goomba
collected, and second place will get some.


Treasure Chest Space
--------------------
Description: A green space with a white treasure chest on it.
Effect: If you land on it, you will get to play an item mini-game.

------------------------------------------------------------------------
Special Places
------------------------------------------------------------------------

Bank
----
If you pass by here in the five normal levels, you have to give 5 coins
to Koopa Troopa, but if you land here, you get all of the coins that
were collected!  In Bowser Land, if you pass by it Bowser will give you
a 5 coin loan, but if you land on it, you will have to pay back the
debt!


Item Shop
---------
Run by Koopa Troopa, you can get items here besides from item mini-
games.


Boo
---
If you pass by Boo, you'll have the opportunity to steal coins or a star
from other players.
Steal Coins: 5 coins
Steal Stars: 50 coins


Toad
----
If you pass Toad and have 20 coins, he'll give you a star if you give
your 20 coins in exchange, and then will move to another location.


Baby Bowser
-----------
Baby Bowser is in the spot where Toad last was giving out stars.  He'll
normally take some coins from you if you pass by him, but if you wear
the Bowser Suit and come, he'll give you all the coins he collected!


========================================================================
                        ----- V. Items -----
========================================================================

Mushroom
--------
Cost: 10 coins
Effect: You will be able to get two rolls at the beginning of your turn
instead of one when you use it.  There rolls will be added together to
form the number of spaces.


Gold Mushroom
-------------
Cost: 20 coins
Effect: You will be able to get three rolls at the beginning of your
turn instead of one when you use it.
There rolls will be added together to form the number of spaces.


Skeleton Key
------------
Cost: 10 coins
Effect: Opens up special doors.


Plunder Chest
-------------
Cost: 15 coins
Effect: Steal an item from another player randomly.


Warp Block
----------
Cost: 15 coins
Effect: Change places with another player randomly.


Magic Lamp
----------
Cost: 30 coins
Effect: Takes you directly to Toad when you use it.


Dueling Glove
-------------
Cost: 15 coins
Effect: Duel with a player of your choice.


Boo Bell
--------
Cost: Found only in item mini-games
Effect: Calls Boo.


Bowser Suit
-----------
Cost: Found only in item mini-games
Effect: If you bump into another player while wearing it, they must give
you 20 coins.  Also, if you bump into Baby
Bowser while wearing it, he'll give you all of the coins he's collected!


========================================================================
                    ----- VI. Boards -----
========================================================================

Pirate Land (*/***)
-------------------
SPECIAL FEATURES:
I) Shark - 5 coins [NO CHOICE]
If you land on his space, the shark will take you to the other side of
the board and charge you five coins AUTOMATICALLY.
II) Thwomp
In this board you will find a thwomp blocking your path.
You must pay at least one more coin than the previous person did to
pass.  (Example: if player one pays 1 coin, player 2 must pay at least 2
coins.)
HAPPENING SPACE EFFECT: Player is hit by a cannonball that shoots them
back to start.


Western Land (*/***)
--------------------
SPECIAL FEATURES:
I) Train - 5 coins
If you happen to land on the spot where the train is currently on, you
can take a ride for 5 coins.  Once on the train, a spinning box will
appear.  Hit a Toad, and the train will go forward.  Hit a Goomba, and
the train will go backward.
II) Call everybody to same space - 20 coins
Just what the name says...
HAPPENING SPACE EFFECT: The train will move to a new destination,
knocking away anybody that is in its path.


Mystery Land (**/***)
---------------------
SPECIAL FEATURES:
I) Curse Castor - 5 coins
If you cast a curse on somebody, that person can only hit a 1, 2, or 3
on their next turn.
II) Teleporter
Throw down 10 coins a special spot and a Bomb-omb space ship will come
and bring you to a new destination.
HAPPENING SPACE EFFECT: The Bomb-omb space ship will come to the player
and bring you to a new destination.


Space Land (**/***)
-------------------
SPECIAL FEATURES:
I) Bowser Laser
Each time a player steps on the laser spot, the countdown decreases by
one.  The person to be on it when it hits zero will loose all their
coins!
II) Snifft Patrol - 5 coins
The Snifft Patrol will find the space creatures and chase them.
HAPPENING SPACE EFFECT: The space creatures will come and chase you.



Horror Land (***/***)
---------------------
SPECIAL FEATURES:
I) Day -> Night - 5 coins
Note: This does not appear in the night time.
II) Thwomp - 5 coins
You must pay the thwomp 5 coins if you want to pass.
HAPPENING SPACE EFFECT: If it is day, it will become night.
If it is night, it will become day.



Bowser Land (***/***)
---------------------
SPECIAL FEATURES:
I) Bowser Parade
This occurs every 5 turns.  Every player Bowser bumps into looses all of
their coins!
II) Bargain Shop
This is an alternative to the Item Shop.  Sometimes are less expensive
than those in the Item Shop, and sometimes they are more expensive.
HAPPENING SPACE EFFECT: Player must jump into warp pipe.


========================================================================
                 ----- VII. Mini Games -----
========================================================================

------------------------------------------------------------------------
4 Player Mini Games
------------------------------------------------------------------------

Lava Tile Isle
--------------
RULES: Try to stay alive by keeping on shifting stone
blocks that are floating over lava.  The last one standing
wins.
CONTROLS: Analog - Move
A - Jump
B - Attack
A + Z - Hip Drop


Hot Rope Jump
-------------
RULES: Normal jump rope with a fiery twist!  The flames
will start out as blue, and then will soon turn into red
ones.  The last one standing wins.
CONTROLS: A - Jump


Shell Shocked
-------------
RULES: Kind of like Goldeneye.  Each player is in a shell-
shaped tank, and your objective is to kill all of your
opponents by firing missiles at them.
Each player has two hits before they die.
CONTROLS: Analog - Move
A - Straight Shot
B - Lab Shot
Z - Fix Aim


TOAD in the Box
---------------
RULES: Jump up to hit spinning blocks.  Each time you hit a
toad face, you increase a level, and the block starts
spinning faster.  First one to reach level five (or five
toad faces) wins.
CONTROLS: A - Jump


Mecha Marathon
--------------
RULES: Wind your Mecha Fly Guy up to make it fly the
farthest.  Whoever flies farthest wins.
CONTROLS: A+B repeatedly - Wind up


Roll Call
---------
RULES: Try to accurately count the amount of [random
thing].
CONTROLS: A - plus 1
B - minus 1


Abandon Ship
------------
RULES: Try to climb up to the top of the mast before your
ship sinks!
CONTROLS: Analog - Left or right
A repeatedly - Climb


Platform Peril
--------------
RULES: Jump across the platforms in the sky; be careful,
they will fall!
Race to the finish line trying to avoid falling off.
CONTROLS: Analog - Move
A - Jump


Totem Pole Pound
----------------
RULES: Do hip drops to pound the Totem Bros. Into the
ground.  First one to finish this wins!
CONTROLS: A -> Z - Hip drop


Bumper Balls
------------
RULES: Try to bump all your opponents off of the edge
within the time limit.
CONTROLS: Analog - Move


Bombs Away
----------
RULES: The Bowser ship will fire bombs at a small platform
in the water that you and your opponents are on.  Try to
survive; at the end of the time limit, the ship will fire a
big bomb.  Stay to the sides when this happens and do not
jump.
CONTROLS: Analog - Move
A - Jump


Tipsy Tourney
-------------
RULES: Tip the picture to make the shell uncover the
picture.
CONTROLS: Analog - Move
A - Jump


Honeycomb Havoc
---------------
RULES: Hit a block to get the number one or two and take
that number of fruits from the tree.  If you get a
honeycomb, you're out.  Last one standing wins.
CONTROLS: A - Hit block


Hexagon Heat
------------
RULES: Jump to the hexagon whose color is the one that is
on the flag Toad holds up.  Get there in time or else
you'll be eliminated!  Last one standing wins!
CONTROLS: Analog - Move
A - Jump
A -> Z - Hip drop


Skateboard Scamper
------------------
RULES: Skate across to the floor on your skateboard, and
avoid Boo, who is chasing you and your opponents, to the
finish line.  First to reach the finish line wins!
CONTROLS: A - Jump
B - Skate


Slot Car Derby
--------------
RULES: Complete 4 laps first to win.  Be careful - if you
spin around curves you will spin out of control.
CONTROLS: Analog - Tilt = Speed up, Release = slow down


Shy Guy Says
------------
RULES: Shy Guy will raise a flag that either shows "B" or
"A."  Press the button on the flag to raise yours.  If he
raises two flags, just wait till he puts down one, and just
raise the one that is left.  The one who is left remaining
wins.
CONTROLS: A - Raise White Flag ("A" flag)
B - Raise Red Flag ("B" flag)


Sneak 'n' Snore
---------------
RULES: Sneak to the red button then out the door without
the Chain Chomp waking up and catching you!  Hide in your
barrel when he wakes up.
CONTROLS: Analog - Down = Move forward, Up = Move backward,
Release = hide in barrel


Dizzy Dancing
-------------
RULES: The record will spin automatically at the beginning
and you will become dizzy.  When you gain control of your
character, try to jump back on the record and get the
treble clef (music symbol).
CONTROLS: Analog - Move (NOTE: The controls will be very
messed up since you are dizzy -forward on the analog may
make your character move backwards, etc.)
A - Jump
B - Attack
A -> Z - Hip drop


Tile Driver
-----------
RULES: Do hip drops to switch the tiles on your picture
frame.  Make them so they form a picture, which is
displayed in the middle of the screen.  First to finish
wins!
CONTROLS: Analog - Move
A - Jump
A -> Z - Hip drop


Deep Sea Salvage
----------------
RULES: Drive your submarines to get the Hammer Bros. drop
into the sea.
(This is a bonus game.)
CONTROLS: Analog - Direction
A repeatedly - Surface

------------------------------------------------------------------------
2 vs 2 Mini Games
------------------------------------------------------------------------

TOAD Bandstand
--------------
RULES: Play a duet with your partner and try to make it
match what Toad conducts.  The best performance wins.
CONTROLS: A - Play instrument


Bobsled Run
-----------
RULES: You and your partner are riding in a bobsled and
must reach the finish line before the other team does.
Stick to the middle, as there are parts in the track where
there are no walls on the edges to keep you on!
CONTROLS: Analog - Left/right = Steer, Up = Speed up, Down
= Slow down
A - Push sled




Handcar Havoc
-------------
RULES: Work together to make your handcar get to the finish
line of a winding track.  Careful - carelessness leads to
falling off!  First one to the end wins.
CONTROLS: Analog - Lean Handcar
A repeatedly - Speed up
B - Brake


Balloon Burst
-------------
RULES: Try to make you and your partner's Bowser balloon
burst before the other team does!
CONTROLS: A -> Z - Blow up balloon


Sky Pilots
----------
RULES: The player steering and the player flapping the
wings need to work together to get their plane to the
finish line before the other team does!
(If you fly through the rainbows, your plane will get a
small burst of speed.)
CONTROLS: PLAYER STEERING - Analog - Steer
PLAYER FLAPPING - Analog (up and down) - Flap wings


Speed Hockey
------------
RULES: Knock the shell into your opponents' goal.  First
team to score 3 goals wins.
CONTROLS: Analog - Move up/down


Cake Factory
------------
RULES: One player needs to grab a cake and set it down and
the other needs to get a strawberry and put it on top of
the cake.  The team to make the most cakes at the end of
the time limit wins.
CONTROLS: A - Press = Grab cake/strawberry, Release = Place
cake/strawberry


Magnet Carta
------------
RULES: Use the magnet on the front of your car to grab
coins and chest, and then bring them over to your team's
hole.  (This is a bonus game.)
CONTROLS: Analog - Up = Forward, Down = Backward,
Left/Right = Change direction
Looney Lumberjacks
------------------
RULES: You and your partner are trying to be first to cut
off a complete piece of your log.  Make sure you take
turns, because if you cut at the same time, nothing will
happen!  First to finish wins.
CONTROLS: A - Pull saw
B - Push saw


Torpedo Targets
---------------
RULES: The submarine pilot and torpedo launcher must
cooperate so they can hit more targets than the other team
within the time limit.
CONTROLS: PLAYER STEERING - Analog - Steer sub
A - Forward
B - Reverse
PLAYER FIRING - Analog - Steer torpedo
A - Launch torpedo


Destruction Duet
----------------
RULES: Be the first demolition duo to demolish the Bowser
statue!
CONTROLS: Analog - Move
A - Jump
B - Attack
A -> B - Kick
A -> Z - Hip drop


Dungeon Dash
------------
RULES: You and your teammate are racing through a dungeon!
Watch out for any hazards on your way.  First to the finish
wins!
CONTROLS: Analog - Right = Move right leg, Left = Move left
leg

------------------------------------------------------------------------
1 vs 3 Mini Games
------------------------------------------------------------------------

Bowl Over
---------
RULES: The single player needs to knock down all of the
other players with a shell!  They have two tries.
CONTROLS: Analog - More left or right (3 players),
Spinshell (1 player)
A - Throw shell (1 player)


Crane Game
----------
RULES: The single player tries to grab all the others and
throw them down the pipe before the time runs out!  There
are also things that you can throw into the pipe to
increase your time.
CONTROLS: Analog - Move (1 player)
A - Drop crane/ repeatedly = hold on (1 player), repeatedly
= Wiggle (3 players)


Move to the Music
-----------------
RULES: The single player will create a dance out of certain
buttons on the controller, and the others must copy it.  If
one of the three dancers messes up, they're out.  The
single player has three tries to get everyone else out!
CONTROLS: Analog - Up, down, left, right = Dance
A, B, Z - Dance


BOMB-OMB Barrage
----------------
RULES: The single player must steer clear of the bombs that
the other players throw so he/she won't sink in their tub!
If the three players make the single player sink within the
time limit, they win, and if the single player survives,
he/she wins!
CONTROLS: Analog - Move tub (1 player), Flick throw Bomb-
Ombs (3 players)


Look Away
---------
RULES: When the music stops, the single player must look in
a direction, and the others try not to look in that
direction.  The single player has 5 tries to get the others
to all mess up!
CONTROLS: Analog - Look


Shock Drop or Roll
------------------
RULES: The single player turns a lever and tries to make
the others fall off of a spinning cylinder they're on
within the time limit.
CONTROLS: Analog - Right/left = change direction (1
player), Right/left = run right/left (3 players)
A - Jump (3 players)


Lights Out
----------
RULES: The single player must find the other three and
knock them with a hammer before there's no time left.
Plus, the room will only be lighted for
a few seconds and then it will become dark.
CONTROLS: Analog - Move (everybody)
A - Vertical swing (1 player)
B - Horizontal swing (1 player)


Filet Relay
-----------
RULES: The single player must carry the fish to the finish
line all alone, but the other players work together and
make a relay out of it.  First to the finish wins.
CONTROLS: Analog - Left/right = move (everybody)
A repeatedly - run (everybody)


Archer-ival
-----------
RULES: The single player must shoot down the others within
the time limit.
CONTROLS: Analog - Move left/right (everybody)
A - Set arrow, shoot arrow (1 player)


Quicksand Cache
---------------
RULES: The single player is in a Bowser suit and can drag
coins down into your hole by shaking the quicksand.  The
others just collect the coins they can.  (This is a bonus
game.)
CONTROLS: Analog - Right/left = spin right/left (1 player),
Move (3 players)

------------------------------------------------------------------------
Battle Mini Games
------------------------------------------------------------------------

Face Lift
---------
RULES: Each player has a face of a certain character that
they must stretch to make it resemble the picture showed in
the middle of the screen as best they can.  After time's
up, the faces will be scored based on how accurate they
were, and the person with the highest score wins.
CONTROLS: Analog - Move hand
A (hold) - Grab face


Crazy Cutters
-------------
RULES: Each player must cut a picture out of the ground the
best they can.
After time's up, they will be scored based on how carefully
you cut, and the person with the highest score wins.
CONTROLS: Analog - Move





A Day at the Races
------------------
RULES: Each player will bet on either a whomp, thwomp, Boo,
or a bomb-omb (only one player can bet on a character), and
then the characters will race.
It's completely random how well they do.  The player who
bet on the character that reaches the finish line first
wins.
CONTROLS: Analog/A - Select racer


Bowser's Big Blast
------------------
RULES: Players take turns walking up on the stage and
choosing a switch.  One of the switches will make Bowser's
head blow up, eliminating the character who chooses it.
Every time a character is eliminated, there is one less
switch, just like musical chairs.  You keep doing this
until there is one player left, and he/she is the one who
wins.
CONTROLS: Analog - Move
A - Press switch


Rakin' 'em in
-------------
RULES: Everybody has a crane, and you want to score the
most points when time runs out.  You do this by using
cranes to rake in mushrooms to you: a regular mushroom is
worth 1 point, golden mushrooms are 3 points, and purple
ones subtract 3 points.  Whoever has the most points at the
end wins.
CONTROLS: A - Crane


Bumper Balloon Cars
-------------------
RULES: Each player is riding in a cart, and the front of it
has a spike and the back has a balloon.  If your balloon
gets popped by somebody else's spike, you're out of the
game.  The one player that remains wins.
CONTROLS: Analog - Move


Hot BOMB-OMB
------------
RULES: It's just like Hot Potato!  If you are holding the
bomb-omb when it explodes, you're out.  The one player that
remains wins.
CONTROLS: Analog - Direction
A - Throw
B - Catch

------------------------------------------------------------------------
Duel Mini Games
------------------------------------------------------------------------

Saber Swipes (Pirate Land)
--------------------------
RULES: Press the buttons displayed on the top of the screen
from left to right.  If you make a mistake you must start
over again.  The first player to finish wins.
CONTROLS: A/B/Z - Fight


Quick Draw Corks (Western Land)
-------------------------------
RULES: When Goomba says go, press A as quickly as you can.
The first to press A will shoot the other and wins.
CONTROLS: A - Shoot


Psychic Safari (Mystery Land)
-----------------------------
RULES: Power up your relic.  At the end, the two relics
will fight, and the relic that is charged up more wins, and
therefore that player wins.
CONTROLS: A -> B repeatedly - Power up relic


Time Bomb (Space Land)
----------------------
RULES: Press A three seconds after Goomba says go.  The one
closest to three seconds after wins.
CONTROLS: A - Press lever


Mushroom Brew (Horror Land)
---------------------------
RULES: Press whatever button Goomba says to so you can put
the correct mushrooms in your cauldron.  The player to get
the most right wins.
CONTROLS: A/B/Z - Put mushrooms in cauldron


Mario, Bowser, Peach (Bowser Land)
----------------------------------
RULES: It's just like Rock, Paper, Scissors, but Mario
style!  Mario beats Bowser, Bowser beats Peach, and Peach beats Mario.
CONTROLS: A - Mario
B - Peach
Z - Bowser


========================================================================
           ----- VIII. Frequently Asked Questions -----
========================================================================

Q: Bowser Land?  Where can I get to that board?
A: Just play through the other five at least once, and
Bowser Land will appear on the main menu.


========================================================================
                  ----- IX. Conclusion -----
========================================================================

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COPYRIGHT INFO
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This document is Copyright (c) 2002 the author, Alxs, all
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within this file was written and is sole property of the
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not on any other website, magazine, book, CD, etc.


There's no point in asking for permission to post this FAQ,
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However, if you'd like to use a (somewhat small) portion of
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Thanks everyone.

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