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Mario Golf FAQ for Game Boy Color
Version 1.7 "The Official Final Release"
By "Gruel" Dale Kulas
[email protected]
Latest Revision: September 28, 2000

Revision History:

---Version 1.7---September 28, 2000
Alright, I have now found out the glory of what is notepad, and uploaded my
review from Word Perfect 8.0 into there and got read of those cursed line
breaks, plus added some nice Ascii art. Now I'm finally done with it so thank
you.

---Version 1.6---July 31, 2000
I keep on getting e-mails about missing 1-up locations, and I was just ignoring
them, but I kept on getting e-mails so I guess I'll add them, I also added my
own review of the game in there too. Also added a few more gameshark codes. Now
this FAQ should be complete.

---Version 1.5---March 5, 2000
Finished this FAQ! Got all of the course info done! And also got tips for Raven
Wood's mini-course. This is it, no more updates, I'm finally glad I finished
this guide.

---Version 1.4---December 16, 1999
Sorry for the lack of updates. I put a lot more tips on the mini-games and
added some more reader tips as well. Also finished the the controls part of the
FAQ.

---Version 1.3---November 27, 1999
Sorry for no updates recently. Added some readers codes and tips, if some don't
work please e-mail me.

---Version 1.2---November 16, 1999
Added the mini games and challenges sections for Palm Club games, Tiny Tots
golf grounds, and Mini-Mini Lake Course. Also added another playing tip and
code on how to unlock Peach Course.

---Version 1.1---November 14, 1999
Added the Mini Games and Challenges sections for Marion Club games, Windy
Valley Hole 2, and  Club Maker's hut.

---Version 1.0---November 12, 1999
First Release, Everything New

FAQ Contents

       I. Introduction

       II. Differences between N64 and GB Color Versions of Mario Golf

       III. My Own Review for the Game

       IV. Controls

       V. The Characters
               a) Kid
               b) Sherry
               c) Joe
               d) Azalea
               e) Mario
               f) Luigi
           Hidden Characters
               g) Putts
               h) Grace
               i) Tiny
               j) Gene Yuss
               k) Wario

       VI. The Swing Meter

       VII. The Clubs

       VIII. Gameplay Modes
               a) VS. Mode
               b) Match Game
               c) Stroke
               d) Training
               e) Tournament

       IX. Course Information
               a) Marion Course
               b) Palm Course
               c) Dune Course
               d) Links Course
               e) Peach Course

       X. Mini-Games
               a) Marion Club Mini-Games
               b) Golf Clinic
               c) Palm Club Mini-Games
               d) Windy Valley Hole 1
               e) Windy Valley Hole 2
               f) Dune Club Mini-Games
               g) Links Club Mini-Games
               h) Club Maker's Hut
               i) Tiny-Tots Golf Grounds
               j) Mini-Mini Lake Course
               k) Raven's Woods Course
               l) Guru's Pitch & Putt 9 hole challenge

       XI. Playing Tips

       XII. The Transfer Pak

       XIII. Codes

       XIV. Gameshark Codes

       XV. Credits

------------------------------------------------------------------------

I. Introduction

       Hey, It's me Gruel again. Welcome to my Mario Golf FAQ for Game Boy Color. I
bought this game and went absolutely nuts over it because of its depth. I find
this game to be one of the very few "unique" golf games and it turns it vaguely
to be a golf RPG. I hope you'll enjoy this FAQ.

       Nintendo usually has a key developer to make all there golf games, T & E Soft.
Here's a little list of the golf game that T & E made for Nintendo:
Golf(Virtual Boy), Pebble Beach: True Golf Classics(Super Nintendo), and
Wailailae Country Club: True Golf Classics(Nintendo 64). Other Nintendo Golf
games are Golf(NES,Game Boy) and NES Open Tournament Golf, but I'm unsure who
the developers are for those games.

       Anyways I thought T & E was gonna develop this one until I was surprised that
it was Camelot, the same people who made Hot Shots Golf for Playstation! Now
that little sidenote is done we can finally get onto the FAQ.

------------------------------------------------------------------------

II. Differences between the Nintendo 64 and Game Boy Color versions of Mario
Golf.

       Mario Golf for Nintendo 64 is more of an arcade fantasy type golf game, much
like Hot Shots Golf for PSX. Also the N64 version features much more Mario
characters like Mario, Luigi, Wario, Peach, Baby Mario, and Yoshi.

       Mario Golf for Game Boy Color is more of a simulation-rpg type of Golf game,
and is truly one of the first of it's kind. And it only features 3 character
from the Mario Universe: Mario, Luigi, and Wario.

------------------------------------------------------------------------

III. My Own Review for the Game

The Game

Nintendo hired Camelot software, the same makers of Hot Shots Golf for PSX, and
the N64 version of Mario Golf, to make this game. If you're expecting an arcade
golf game like the previous mentioned titles, be prepared for a completely
different experience. How will it fare to it's previous games, lets read the
review and find out.

Graphics

This is a Game Boy Color only game, meant that graphics that only Game Boy
Color can handle, and boy does it pay off. These graphics are awesome. All the
golf courses are well done, and look like ones in sim golf games, not fantasy
ones like in the 64 version of Mario Golf. The game has a familiar, overhead
RPG look whenever you enter the Marion Clubhouse. T & E Soft usually makes all
of Nintendo's golf games(Golf for VB, the True Golf Classics series which
featured Pebbles Beach for SNES and Wailailae Club for N64), the games were
pretty good, but Camelot(Hot Shots Golf for PSX) is way better and it is a good
decision that Nintendo chose this developer. All the golfers look like they
came out of a 16- bit RPG, and are really detailed and can easily tell if
they're a male or female and what they're wearing. So overall a really nice job
on the graphics by Camelot.

Sound

The music in here also sounds like it came straight out of an RPG, with tunes
that remind me a lot like the ones that came out of Pokemon for Game Boy. Most
of them sound pretty good to listen to and are kind of catchy and I was really
surprised how good the music was pulled off here considering it's a Game Boy
game. The sound effects are mediocre, like all the other Game Boy games, shots
sound like little ‘swishes' and everything else sounds pretty average.

Game play

You got a power meter, where you stop it once to see how hard you hit the ball,
and tap it again to see which spot you hit the ball in. If you remember Golf
for Game Boy a while back, Mario Golf uses the same putting system with < and >
symbols to indicate slopes on the green. The game is sorta like a Golf RPG
where you give one of the 4 fictional characters a name and give them
experience points by playing tournaments, stroke matches and other types of
golf games. And after your player levels up high enough, he'll be ready to face
the club champ of one of the 4 golf courses. Once you beat the champ, you'll
unlock him as a selectable character, after you beat him you can go against the
next course's champ, and so on, and level up your guy until he becomes the
grand pokemon, err golf, master. You'll be able to unlock the 5 secret
characters, some you'll be able to transfer over into the N64 version of Mario
Golf once Pokemon Stadium comes out with the Transfer Pak(Around February 2000)
and be able to play as characters on the N64 version you couldn't of unlocked
before. If you ever get board with the single player mode of the game you can
always link up with a buddy for some 2-player fun!

Replay Value

The game surprisingly has a lot of depth for a golf game. I love this whole
added ‘RPG' concept of the game where you gain levels by getting experience
points for winning matches, tournaments, and so on. And the story for the game
isn't all that bad either. Also the game can be played by up to 2 players with
the Link Cable, and the added stuff with the Transfer Pak to get your created
and leveled up GBC golfers on the N64 version of the game makes the replay
value go way up!

In Brief

+: Innovative ‘RPG' concept to golf, lots of added extras like 2-player link
option, and Transfer Pak compatibility

-: Sound effects aren't the greatest, gets hard to keep track of that little
ball on the screen all the time

The Final Ratings Rundown

Graphics: 8.9
Sound: 6.8
Game play: 9.6
Replay Value: 8.9

Overall: 8.5

Rounded to fit GameFAQs Score: 9

Final Analysis

Don't just consider this your average golf simulation by first game, because
this game has so much depth, you'll be surprised. I was hooked instantly on
this game, and couldn't put it down for days, Camelot has packed so much into
this game and gave it so much effort so that you can have one of the best
gaming experiences on your Game Boy. Without a shadow of a doubt, this is the
best Game Boy Golf game! Go buy this now!

------------------------------------------------------------------------
IV. Controls

Control Pad:
       -Move Cursor on In-game Menus
       -Move Character on field map
       -Change shot and putt direction(by pressing Left or Right)
       -Select Clubs(by pressing up or down)
       -Change different option screens(by pressing up or down)
       -Scroll through various scorecards(by pressing left or right)

Select:
       -Zoom in on the green during gameplay

Start:
       -Pauses game and displays menu screen

A Button:
       -Confirms selection
       -Set power and timing when shooting and putting

B Button:
       -Cancel selection
       -switches powers of shots and putts
       -replays shots before your ball stops rolling

------------------------------------------------------------------------

V. The Characters

       a) Kid
       Age: 10
       Initial Drive: 202 yards
       Initial Shot: Draw
       Mini-Bio: Active, young boy who's been living golf his whole life.

       b) Sherry
       Age: 12
       Initial Drive: 200 yards
       Initial Shot: Straight
       Mini-Bio: Her Mommy got her into golf.

       c) Joe
       Age: 19
       Initial Drive: 205 yards
       Initial Shot: Draw
       Mini-Bio: The "Happy Gilmore" of Mario Golf, who went from pro
       dancer to pro golfer combining his dancing skills into his golf
       technique

       d) Azalea
       Age: 17
       Initial Drive: 204 yards
       Initial Shot: Fade
       Mini-Bio: Went from track star into pro golfer.

       e) Mario
       Age: ???
       Initial Drive: 270 yards
       Shot: Draw
       Mini-Bio: The best golfer in the game, this well known plumber
       be a challenge to beat

       f) Luigi
       Age: ???
       Drive: 220 yards
       Shot: Fade
       Mini-Bio: Mario's often ignored brother, makes an appearance in
       this game, he's not as good as Mario, but still pretty good.

       HIDDEN CHARACTERS(BEAT THESE GUYS AND UNLOCK THEM AS PLAYABLE
       CHARACTERS)

       g) Putts
       Marion Club Champion

       h) Grace
       Palm Club Champion

       i) Tiny
       Dune Club Champion

       j) Gene Yuss
       Links Club Champion

       k) Wario
       everything is unknown about this character, except that he's much
       better than Mario. Also if you beat Wario you get 400 experience
       points!

------------------------------------------------------------------------

VI. The Swing Meter

|||||-||||-||||-|||||||

This is how you control your shot. The two bold dashes on it are the idea spots
you want to hit. Press A to start the cursor to, if you want to hit the golf
ball at maximum power hit A when the cursor goes by the very end of the left
side of the meter, the cursor will start to move to the right after you stopped
it once and you want to hit A again when it hits the bold dash on the right for
perfect timing, this will result in a "nice shot" message appearing on the
screen and it will give you a great drive.

------------------------------------------------------------------------

VII. The Clubs(Initial distance with a created character before being leveled
up)

       1 Wood
       Maximum Distance: 210 Yards

       3 Wood
       Maximum Distance: 196 Yards

       4 Wood
       Maximum Distance: 181 Yards

       2 Iron
       Maximum Distance: 167 Yards
       3 Iron
       Maximum Distance: 158 Yards

       4 Iron
       Maximum Distance: 148 Yards

       5 Iron
       Maximum Distance: 138 Yards

       6 Iron
       Maximum Distance: 129 Yards

       7 Iron
       Maximum Distance: 119 Yards
       8 Iron
       Maximum Distance: 110 Yards

       9 Iron
       Maximum Distance: 100 Yards

       Pitching Wedge
       Maximum Distance: 86 Yards

       Sand Wedge
       Maximum Distance: 67 Yards

------------------------------------------------------------------------

VIII. Gameplay Modes

       a) VS. Mode
       With the use of a game link cable you and your friend can tee it
       in a round of golf

       b) Match Game
       Go against any character in the game, even any of the club champs
       in the course of your choice. If you defeat a club champ he'll be
       unlocked as a playable character. For every round you play you get
       experience points to raise the levels of a created player you
       picked.

       c) Stroke
       Play a round of golf of a course of your choosing by yourself.
       You get a certain amount of experience points depending upon how
       well you do.

       d) Training
       Pick any course and pick any hole you wanna practice, you don't
       get any experience points, but you better your game.

       e) Tournament
       You start off in a tournament between 30 people on the Marion
       Course. You have to place 1st to advance to the next course, win
       win all 4 courses then face Mario, then Wario. Earn experience
       points after every round, birdie badges, and trophies.

------------------------------------------------------------------------

IX. Course Information

       a) Marion Course

       Hole  Par
       1     4
       2     4
       3     3
       4     5
       5     4
       6     4
       7     5
       8     3
       9     4
       10    4
       11    5
       12    3
       13    4
       14    4
       15    4
       16    4
       17    3
       18    5

       b) Palm Course
       Hole  Par
       1     4
       2     4
       3     5
       4     4
       5     3
       6     4
       7     5
       8     3
       9     4
       10    4
       11    4
       12    3
       13    5
       14    4
       15    3
       16    4
       17    5
       18    4

       c) Dune Course
       Hole  Par
       1     4
       2     4
       3     5
       4     3
       5     4
       6     4
       7     4
       8     3
       9     5
       10    4
       11    3
       12    4
       13    5
       14    4
       15    3
       16    4
       17    5
       18    4

       d) Links Course
       Hole  Par
       1     4
       2     5
       3     3
       4     4
       5     4
       6     3
       7     4
       8     5
       9     4
       10    3
       11    4
       12    5
       13    4
       14    4
       15    3
       16    5
       17    4
       18    4

       e) Peach Course
       Hole  Par
       1     3
       2     4
       3     5
       4     4
       5     4
       6     4
       7     5
       8     4
       9     3
       10    5
       11    4
       12    4
       13    3
       14    4
       15    4
       16    3
       17    5
       18    4

------------------------------------------------------------------------

X. Mini-Games and Challenges

       a) Marion Club Mini Games

       Driving Rang Challenges

       Challenge 1

       The girl on the right in the driving range teaches you how to
       get on the green with a 2 Iron with the wind against you. If
       you accomplish this you get experience points.

       Challenge 2

       The boy on the left teaches you how to get a good drive with
       a tailwood against you with a 1 wood. Use full power to
       accomplish this and gain experience points.

       Approach Range Challenges

       Challenge 1

       The boy to the right of the green teaches you how to use a
       running approach to get near the hole easier. Use a 5
       Iron to get near the hole to get experience points.

       Challenge 2

       The girl above the green teaches you how to use a chip approach
       with a pitching wedge, so use that club and get near the hole
       to gain experience points.

       Putting Challenges

       Challenge 1

       Go to the practice green and talk to the boy on the right
       and he'll challenge you to a putting contest where you have
       to get the ball at least on a small green circle by the hole
       7 out of 10 times. By doing so you gain experience points.

       b) Golf Clinic
       East of Palm Club is the Golf Clinic, where you can get pros to review your
shots, they     only seem to do in-depth reviews of shots hit at max power,
because if you do not           hit them at max power, the judge will simply say, "I
don't judge mishits."

       Anyways, these guys are extremely helpful, and give excellent
       advice at balls hit at full power.

       c) Palm Club Mini Games

       Driving Range Challenges

       Challenge 1

       The girl on the middle left teaches you how to hit an accurate
       iron shot on a par 3 using a 2 iron with a 10mph wind against you.
       The trick is to hit at normal power, not max.

       Challenge 2

       The boy on the middle right teaches you how to hit intentional
       shots(curving shots on purpose) by holding the control pad
       the second after you hit the ball. Hitting the ball with your
       1 wood under normal power should do the trick.

       Approach Range Challenges

       Challenge 1

       The boy in the bunker teaches you how to hit a bunker shot using
       your sand wedge. It's 20 yards from the bunker to the hole. So you
       hit at an estimate power of 15 yards to make a nice roll toward
       hole.

       Challenge 2

       Talk to the girl to the left of the green, she'll teach you how
       to do a running approach. It's 90 yards from the fairway to hole
       and she uses a putter, but instead use a sand wedge at hit at half
       power.

       Putting Challenges

       Talk to the boy at the way right and go for another best 7 out of
       10 putts.

       d) Windy Valley Hole 1
       South of Links club on the map is Windy Valley Hole 1. This is
       only one hole which only about a par 3, and there are several
       platforms to shoot around it, with a high wind going against you,
       anyways everytime you're about to tee off, a guy standing at one
       of the platforms keeps telling you to shoot at his platform, and
       it's the most difficult to make. Eventually you'll make the
       hole-in-one, and after you do the guy will congradulate you, and
       you'll receive a bunch of experience points.

       e) Windy Valley Hole 2
       Later in the game go back to the same spot and go into the hut and
       talk to the guy and he'll challenge you to make another good green
       approach from a more challenging spot, by doing so you gain more
       experience points, also he'll offer to change your shot into fade
       aboslutely free.

       f) Dune Club Mini Games

       Driving Range Challenges

       Challenge 1

       Talk to the girl stuck by the trees on the left side of the
       course. To get back on the fairway from this rough spot use normal
       power and use one of the Iron club and hit the ball with a low
       trajectory rate, this should get you back on the fairway.

       Challenge 2

       Talk to the kid on the far right of the driving tees. He shows you
       how to get on the fairway by avoiding a hazard. You should hit a
       high ball right at the pin. Use Normal Power, the whole is 86
       yards away so try using a 9 Iron and hit it about afew notches
       before the very left end of the meter, and you should get on the
       green.

       Approach Range Challenges

       Challenge 1

       Talk to the girl on the fairway, she's gonna teach you on how to
       get the ball close to the whole on a steep green. Use a 7 Iron on
       low power and hit the ball a couple of notches before the left end
       of the meter and you should get the ball pretty close.

       Challenge 2

       Talk to the boy by the bunker. He'll show you how to get the ball
       closer to the whole with a lob shot. Use your sand wedge and hold
       down on the control pad as you time your shot to get a backspin.

       Putting Challenges

       Challenge 1

       Talk to the kid on the bottom left of the green to go for another
       best 7 out of 10 putting challenge.

       Challenge 2/Alternate Game

       This is one of the hardest challenges in the game. At the top of
       green area, there are a group of 2 girls and a guy, talk to one of
       them, and they'll ask you to be there partner for a 2-on-2
       challenge. You'll do it in either match or stroke play. You get a
       girl as your partner, and you go against the other guy and girl.

       Both of the girls suck at golf. They mistime some of there shots,
       and they miss the easiest putts, but you guys are gonna have to
       stick it out, and see who winds up with the best score gets the
       experience points.


       g) Links Club Mini Games

       Driving Range Challenges

       Challenge 1

       Talk to the girl on the left side of the course by the bunker.
       She'll show you how to get to the green from there. Use a 2 Iron
       at Max Power and just time the ball a little bit before the max
       meter at the left, and you should get the ball near the whole.

       Challenge 2

       Talk to the boy on the right side of the course by the trees.
       He'll show you how to get to the green. Use a Sand Wedge and
       curve the ball by pressing the control pad to get the ball on the
       green.

       Approach Range Challenges

       Challenge 1

       Talk to the girl on the left side of the green. She'll show you
       how to get the ball to roll down the slope toward the whole. Use
       a 5 Iron on low power with no spin and you should get the job
       done.

       Challenge 2

       Talk to the boy above the green. He'll show you how to get close
       to the ball on an uphill slope. By using a pitching wedge and
       putting a backspin on it you should have no problem.

       Putting Challenges

       Challenge 1

       Talk to the boy on the bottom left of the green to go for yet
       another 7 out of 10 challenge.


       h) Club Maker's Hut
       Northeast of Marion Club is the Club Makers Hut. Go there and
       he'll ask you to exchange your club for either a special distance
       or control club. If you don't like it, you can get your old club
       back by seeing him again. Also hidden in one of his closets is
       a 1-up mushroom where you gain a level for free.

       i) Tiny-Tots Golf Grounds
       This is a tricky time course. A lady has to pick up all the balls
       laying on the golf ground, and she wants you to putt them all on
       the green withing a circle, by doing so you'll gain a lot of
       experience points.

       j) Mini-Mini Lake Course
       Here help a struggling rookie show his trainer how to make an
       impossible that seems impossible to make. You shoot from the rough
       right before the big water hazard surrounding the little green.
       If your drive is leveled high enough, hit the ball at max power
       using your 5 Iron, you'll then make it on the green and earn
       140 experience points.

       k) Ravens Woods Course
       You enable this mode after beating Tiny in a match game. A raven
       stole a mans hat and the raven landed on top of a pin, so you got
       to battle high winds in order to knock the hat off, it's hard to
       get a good shot pulled off because of the changing winds.

       l) Guru's Pitch & Putt 9 Hole Challenge
       Each hole is a par 3, but you must make a birdie on every hole,
       and make it at least to the green after the first shot.

       This is the last course you unlock in the game once your character
       is leveled up to level 41.

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XI. Playing Tips

       Here are a whole bunch of tips I gathered to make sure to keep your golf game
at your best, and to prevent you to not throw your Game Boy on the floor in
frustration.

       1) Always look at the wind speed and wind direction
       This is what always screwing me up most in my game. Make sure to link at the
wind speed/direction before you tee off in every hole, or your perfected shots
could end up going into a bunker or rough.

       2) Always look at how far the hole is away from you.
       Make sure to look at how far the hole is away from your ball, because it's 135
yards away and if you're using a club that goes a distance of 150 yards and if
you hit it at max power, your shot will go way over the hole.

       3) Putting away from the green.
       If you put from the green edge the ball only goes 1/3 of the initial distance
of the putter and if you're putting from the fairway it only goes 1/10 of the
initial distance.(Thanks to [email protected] for the tip)

       4) Now who's good at what and who sucks at this?
       Here are ranks for best putters and drivers in the game.(Thanks to
Mart Mauser at [email protected] for the ranks)

Drivers         Middle Shooting         Chipping        Putting
1. Mario        1. Mario                1. Tiny         1. Mario
2. Tiny         2. Gene Yuss            2. Mario        2. Gene Yuss
3. Wario        3. Wario                3. Wario        3. Wario
4. Gene Yuss    4. Tiny                 4. Gene Yuss    4. Tiny
5. Luigi        5. Luigi                5. Luigi        5. Grace
6. Grace        6. Putts                6. Grace        6. Luigi
7. Putts        7. Grace                7. Putts        7. Putts




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XII. The Transfer Pak

       With the use of a new peripheral, the transfer pak, you can exchange game info
from the Game Boy Mario Golf to the N64 version of it. The idea is to transfer
secret characters unlocked in the Game Boy version of Mario Golf to be playable
in the N64 version of Mario Golf, that couldn't be unlocked before.

       The transfer pak just came out, it comes packed in with Pokemon Stadium, so
now you can upload Grace, Putts, Tiny, & Gene Yuss into your game today! Note:
They can't be saved onto the game pak, but you can only use them whenever you
upload them onto your N64 and until you turn the power off, when you turn the
power off, they are gone, so you gotta re upload them again when you turn the
N64 on.

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XIII. Codes
(People who contributed these codes can be found in the credits section)

       Unlock Peach Course
       Place 1st in all the club tournaments and enable the Peach course
where all the holes are shaped like Nintendo characters.

       1-Up Locations

       Here's where all the 1-ups Mushrooms are, if you find any that aren't listed
here please e-mail me. People who sent in locations for mushrooms are in the
credits section.

Location                                        Where
Marion Clubhouse        Locker Room             In one of the lockers
Club-Makers Hut                         In one of the bookshelves
Director's Office                               In one of the bookshelves
Peach's CastleOne of the bushes on the left as you
                                               enter through the rainbow

       300 Free Experience Points

       In certain hidden location by pressing the A button a man will
pop up and give you 300 experience points. Here are some locations.

1: Press A at the northern most point of Tiny Tots Mini Course.
2: Press A on the most eastern point of Palm Club's practice putting green.
3: At the Link's club Caddie's Master office along the long right path face
down toward one of the trees and press A.
4: At the very far left side of Raven's Woods course and press the A button.


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XIV. Gameshark Codes

People who contributed Game Shark codes can be found in Credits section

       Code            Effect

       0100A0C8        Always Under Par      0106A8C8  Infinite Hitting Power

There are also other Game Shark codes that can modify character data,     but
that data can screw up the game if you use it wrong, so I won't post the codes
here, but you can find them off the Game Sharks Code Creators Club at
http://cmgsccc.com by performing a search.

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XV. Credits

Nintendo and Camelot - for making this great game

[email protected] - for Putting Tip

Marty Mauser at [email protected] - for Rankings

Jeremy Annock at [email protected] - for 1-up mushroom location in
Director's office
Casey Cherry at [email protected] - for Under Par Gameshark code

Rick Blalock at [email protected] - for the hidden 300 free experience
points tricks

Matt Sephton at [email protected] - for how to unlock Guru's P&P Challenge

"Spud" at [email protected] - For another hidden location sport for 300
free experience points

Steven Scher at [email protected] - for a 1-up location

All feedback welcome to
[email protected]
with "Mario Golf FAQ" in the subject

This FAQ, Copywright, ©1999-2000
by Dale Kulas

Not one soul shall use any part or all of this FAQ and post it unless they have
permission to do so and by giving credit where it's due.