Welcome to the FAQ for

MAJOR LEAGUE BASEBALL FEATURING KEN GRIFFEY JR

For the Nintendo 64!

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Note: This is an FAQ/Walkthrough of the first version of
MLB Featuring Ken Griffey Jr. NOT for Slugfest. Now, on with the
FAQ!
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Version 1.0, by Dane Lagasse

TABLE OF CONTENTS
  1. How to contact me
  2. Game controls
  3. Starting a new game
  4. Racking up the points
  5. Throwing the K's
  6. Fielding finesse
  7. Tricks and Cheats
  8. Credits

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1. HOW TO CONTACT ME

  Name: Dane Lagasse
  E-mail: [email protected]

  I welcome your comments and questions.

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2. GAME CONTROLS

  ** Batting
            A Button: Swing bat
            B Button: Bunt
            Start Button: Pause game
            C Buttons: Advance runner (steal)
            R Button: Advance all runners on-base (steal)

  ** Pitching
            A Button: Fastball
            B Button: Depends on pitcher (see section 5, "Throwing the K's")
            Z+A: Change-up
            Z+B: Specialty pitch (see section 5, "Throwing the K's")
            R Button: View pitches

  ** Fielding
            C Buttons: Throw to corresponding base
            Z Button: Hold Z and press C to run to that base
            A Button: Dive for a ball (make sure you're close enough!)
            B Button: Jump for a ball (jump about a step away from the wall)

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3. STARTING A NEW GAME

  ** Season
            Play a complete Major League Baseball season. Options include trading to
            improve your team, or free agency to fill in the holes. Interesting feature
            called "Sportswire" contains all the information you'd want to know about
            your season. Sure does take a while, though.

  ** Exhibition
            Don't want the commitment of a season? Go for an exhibition game. Trading
            and free agency options are disabled. Basically all you have to do is pick your
            team, stadium, and play.

  ** World Series
            Don't have time for a full season? Skip right to the World Series. Again, trading
            and free agency options are disabled.

  ** Home Run Derby
            You pick your player, and a pitcher will throw you easy-to-hit pitches. Remove
            them from the park to win. I suggest Ken Griffey Jr., Edgar Martinez, or Barry Bonds.

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4. RACKING UP THE POINTS
(Batting & Base-running)

  ** Cursors
            When it's your turn to step up to the plate, you'll see a batting cursor (the round
            one), a pitching cursor (+ sign, then turns to a square), and the strike zone.
            The zone only appears in the beginning, and then flashes when the pitcher
            begins his wind-up. Remember, pitches move, and be ready to move your cursor.

  ** Choosing Batters
            Batting in Griffey 64 is based on batting averages, not homers. Trying to use
            Sosa in this game would be a mistake. Griffey, Bonds, and Edgar Martinez all
            have larger batting cursors, which makes the ball easier to hit. Still, you'll have
            to center it to connect solidly.

  ** Stealing and Leading off
            Press to appropriate C button to lead off toward that base. For example, if
            your runner is on 1st, press the top C button to make him lead off once. You
            can lead off THREE times, the fourth time, you'll run. I suggest only running
            when the pitcher has begun his wind-up. If he doesn't anticipate your stealing
            and throws a super-change, you're home-free.
            Press R to lead off all your runners on base. Similarly, four presses will send
            all your runners running, which will likely end up in one of them getting out,
            if the ball is still in play. Choose steals wisely!

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5. THROWING THE K'S
(Pitching)

  ** Cursors
            You'll see the same cursors when pitching, only this time you control the + sign.
            When you press the buttons to throw the pitch, this sign will turn into a square.
            Now you can move it while the ball is in the air.

  ** Pitches
            There are a number of pitches to choose from in the game, but your pitcher can
            only use 4. Here are the pitches:

            Fastball - All pitchers have one. Easy to move down. Use to fake out the batter.

            Curve Ball - Curves as the name suggests. Easy to move in the direction it's curving.

            Change Up - A fairly slow pitch that's hard to move. Use it after a couple of
                               Super fastballs.

            Super Fastball - Blows over the plate at a blistering 106 mph. Vary with slow
                                      and fast to keep the batter guessing.

            Super Change Up - VERY slow. Excellent to use after fastballs.

            Knuckleball - Very interesting pitch. Fakes the batter out with it's twists.

            Slider - Faster and harder to hit than a curve ball.

            Screwball - Basically a curve ball in the opposite direction.

            I recommend getting Pedro Martinez for your team.

  ** Picking off runners
            If you see a runner stealing, throw to the destination base immediately, then
            get ready to run to the base that the runner is coming from, because they will
            probably run back. Luckily for you, your man can run faster. While on the mound
            view the bases by holding Z and pressing the corresponding C button.

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6. FIELDING FINESSE
(Fielding)

  ** Throwing
            Once you have the ball in possesion, press the corresponding C button to
            throw to that base.

  ** Running
            Hold Z and press the corresponding C button to run to a base. You can also
            hold Z and use the control stick, although this control can be awkward.
            Even if you are further out than 2nd base, you'd still have to press up on
            the stick. I recommend using the C buttons.

  ** Jumping around
            Press A to dive and press B to jump up on the wall. Dive only if within
            a couple of steps of the ball, and be sure to time it right. When pressing
            B, you do not have to time it right. Jump before the ball lands to be sure,
            and if you grab the wall in the right spot (indicated by the circle), it'll
            land right in your hand.

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7. TRICKS AND CHEATS

  ** Called home run
            When Griffey comes up to bat, pause the game and wait until he's in his
            batting stance. Now switch to the control PAD and press left, left, right,
            right, right, left, left. Griffey will point his bat and if you hit the ball on
            the next pitch, it is guaranteed to be a homer.

  ** No-hit pitch
            When pitching, move the cursor anywhere in the strike zone except in the
            yellow batting cursor. Now hold Z and look at one of the bases. Let go of Z
            first and then the C button. All the cursors will disappear. Throw any pitch
            and the batter will not hit it.

  ** Secret Teams
            Highlight "Exhibition" on the main menu and press the four C buttons down
            simultaneously. Keep doing this until you hear a sound. Now Nintendo and
            Angel Studios teams will be selectable in the All-Star teams section.

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8. CREDITS

  ** Special Thanks
            Thanks to Angel Studios for making such a great game. Thanks to Nintendo
            Power magazine (www.nintendo.com) for the info and Digital Edge N64 Cheats
            (www.den64cheats.com) for the tricks.

            Remember visit www.gamefaqs.com for all your FAQs and walkthroughs!

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This FAQ is Copyright 1999 Dane Lagasse. Ask for permission before using this FAQ
on any other website other than GameFAQs.

Thanks, have fun playing this great game!

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Dane Lagasse
[email protected]