This is the 4th game in the Powerful Pro Baseball series which began on the
Super Famicom in 1994. The game requires 112 pages to save. It sold around
180,000 copies at release, much less than the later PS1 game (480,000 copies).
As a Brit I know nothing about Baseball, so please forgive any errors in terms I
may make. It's even possible that some cricket terminology might accidentally
slip in instead, sorry gov'ner.
Because this game is so similar to others in the series, the manual is almost
identical. So if you have played any of the other games feel free to skip parts
you are already familiar with.
This game bought the series into 3D and introduced the Success Mode, a story
mode that is still included in the series to this day. The British publication,
N64 magazine, reviewed the game, giving it 54 percent. But as a British
magazine, they were usually more interested in football games.
I would like to thank Ozidual. Without his hard work, this guide would not have
been possible. He has been tirelessly scanning and uploading Japanese N64 game
manuals at extremely high quality. He is also assisting in many N64 translation
projects and fixed the trophy glitch in Space Station Silicon Valley. I am very
grateful for your efforts towards preserving video game history.
Back of the Box
2.Manual Translation
The No.1 most complete! The baseball game with the No.1 sense of ambiance!
Heat up again this year with Powerful Pros!
The players in this game are based on the data of the players of the 96 series.
Please understand that there are no foreign players available in this game.
Powerful Pro Rules
The basic rules are the same as normal baseball but with a few exceptions as
written below.
Game extensions
A home team in the Central League = 15 times
A home team in the Pacific League = 12 times
Japan Series Home team in the Pacific League = 15 times
Points
Points are counted up to 99.
Ties
In the Central League Pennant Race and Success Mode, rematches will occur until
a definitive result.
Cold Games
If a certain difference in points occurs, the game will be decided. Normally
this only occurs in conditions such as rainy weather. In this game, the cold
game point difference can be adjusted.
Designated Hitter System
In place of the pitcher an appointed batting specialist may be used in the
Pacific League. In this game, when you choose your team, you can decide if you
want to use this system in the Pacific League.
Controls
This game uses the 3D Stick and the D Pad.
There are two types of controls, A and B types. The only main difference is how
the pitcher orders the fielders to throw the ball and how the fielders catch the
ball.
Batting
A button – Swing the bat (use the 3D Stick to move the bat whilst it is
swinging)
C down – Bunt (You can aim the bunt using the 3D stick)
Start Button – Pause
R Trigger – Change the cursor style (Normal or Hard swing)
3D Stick – Move the cursor
Running
A button and the 3D stick – run back to a determined base
B button and 3D stick – Run towards a determined base
C up – Make all runners run
C right – Make all runners run back
C up and C right – step whilst standing on a base
Start Button – Game Start / display the menu
Z Trigger – Cancel advancing to a base
3D Stick – Choose a base (using the 4 directions)
Pitching
A button – Start throwing the ball
C buttons – Bunt shift
Start Button – Pause
C up/left/right – Make a throw to check/pickoff a runner
R Trigger and any c button –move the defenders
Z Trigger – Cancel a pitch type or cancel moving defenders
3D Stick - Choose a pitch type.
During a throw it controls the catchers mitt and curves the ball
3D Stick forward – throw a straight ball
3D stick back in any direction - a curve ball
Defending
A button – Start throwing the ball
B Button – Relay throw the ball
C buttons – Jump catch in the direction press.
If the 3D stick is neutral – jumps straight up
C Right – Throw the ball to 1st base
C Up – Throw the ball to 2nd base
C Left – Throw the ball to 3rd base
C Down – Throw the ball to home base
R Trigger – Relay throw the ball
3D Stick – Moves the defenders
Starting the game
This game features 10 types of mode, depending on the mode the controls are
different, please read each modes control instructions carefully to play
correctly.
Menu Controls
3D Stick / D Pad – Move the cursor
A Button - Confirm
B Button - Cancel
C Buttons – Scroll the Screen
L and R Trigger Buttons – Switch the menus
Mode Select Scree
After the title screen you will move to the mode select screen. It is laid out
in the following way;
Competition Mode Pennant Mode
Success Mode League Mode
Data Exchange Arrange Mode
Camp Sound
Competition Mode
Choose a team you like and enjoy playing one game.
You can play against the computer or a friend.
Pennant Mode
Choose a team you like and battle to win the pennant race.
If you win the league, you can challenge the Japan Series.
Success Mode
As a newly drafted player try to be promoted to first string player status.
If you are promoted, you can register your character in arrange mode and join
games.
League Mode
For 1 to 6 players/teams. You can play against the computer or your friends.
Data Exchange
Copy your Arrange Mode team or player data to a controller pak, or enter a
password.
Arrange Mode
Freely choose any players and make a team.
This team can be used in the Competition, Pennant, League, and Camp modes.
Camp
Train the basic skills of attacking to defending.
Sound
Change the game play sound and commentary here.
Competition Mode
Choose a team from the original 14 or one from Arrange mode and enjoy playing a
game, with your friend or the computer.
1 Choose from the following 4 options
Single Player Two Player
Spectator Mode Options
In Spectator mode you can watch the computer play itself.
You can change the controls in the options menu.
2 Select your team
3 Choose the first batter 先攻 and the Designated Hitter, using the 3D Stick, D
Pad.
Using the L and R Trigger Buttons you can set a handicap (players conditions).
In single player and spectator mode press the Left and R C Buttons you can set a
handicap for the opposing team.
4 Choose a stadium to play at. Push up or down to choose a day or night game.
5 Next confirm the following game options
Computer Strength – Very weak, weak, normal, strong, powerful
Number of innings
Cold Game – The point difference needed to decide a cold game win/loss
Wind – On or off
Defence errors or careless pitches – On or Off
6 Check the player order
7 Start the game! 試開始!
Game Screen
At the top of the screen you can see first and second bases if you have a runner
there. In the middle of the top of the screen you can see the pitchers point of
view.
On the left hand side of the screen you can see this information
The innings count and score
The count of balls and strikes
A note telling you if your cursor is in normal or strong setting
The data of the current batter:
Their name and condition
Their hit percentage and number of home runs
Their number of runs (RBI)
Their number of hits
The defense position
On the right hand side of the screen you can see this information
The defenders shift display
The wind direction and strength as a small arrow
The data of the current pitcher:
Their name and condition
Their defence percentage
The number of batters they have struck out today
After the ball has been hit, the game will switch to the long screen.
In the top left it will say the position of your pitcher if they are off screen.
Under that, the number of Outs will be displayed.
Under that the batting record is displayed
In the top right the wind direction and strength is displayed.
In the bottom right the bases and the current positions of the runners are
shown.
The fielder you can switch to is indicated by an arrow.
The fielder you will relay the ball to is indicated by an empty arrow
The pitchers expressions
As the pitchers stamina reduces, their expressions will change.
A bit tired
Very tired – doubled over
Dizzy – They were hit so hard by the ball, they are dizzy, they will recover if
an OUT occurs
How to Bat
Match the mitt cursor to the pitchers mark and swing the bat with the right
timing.
R Trigger – Change the mitt cursor from normal swing to power swing.
A power swing is harder to hit the ball with but it will fly further.
3D Stick / D Pad – Move the mitt cursor. If a start appears when you line them
up, you will do a stronger swing and the ball with fly further.
A Button – Swings the bat. Timing is key.
OR
C Down – Bunt the ball. Timing is key. If a star appears you will do a powerful
bunt. You can then use the 3D Stick to aim your bunt.
How to run the bases
Rapidly tap the buttons (L,R and Z are recommended) to make your player run
faster.
C Up – Make all runners run to the next base
C Right – Make all runners return to the previous base
C Up and Right – Make all runners stop at the space between bases.
3D stick Up and B Button – Run to 2nd base
3D stick Left and B Button – Run to 3rd base
3D stick Down and B Button – Run to home base
Z Trigger – Cancel running to a determined base
3D stick Right and A Button – Return to 1st base
3D stick Up and A Button – Return to 2nd base
3D stick Left and A Button – Return to 3rd base
How to Field
As a pitcher you can control the type of ball you throw and the movement of the
fielders.
3D Stick – Decides what type of ball to throw, if your current pitcher cannot
throw that type of ball, they will shake their head. Press the Z / L Trigger to
cancel the throw type. Below are the types of ball you can throw and what
direction they are. If you do not input any direction the pitcher will throw a
slow ball.
Up / Up Left / Up Right – Straight
Right - Shoot
Down Right - Sinker / Screw
Down - Fork / Palm / SFF / Knuckle / V Slider / Change UP
Down Left – Curve / Slow Curve
Left – Slider / H Slider
A Button – Start throwing the ball, rapidly tap the button to throw faster. Once
the animation begins move the 3D Stick to change the course of the ball.
A type controls
C Right – Throw the ball to first base
C Up – Throw the ball to second base
C Right - Throw the ball to third base
B Type controls
B and right on the 3D Stick– Throw the ball to first base
B and up on the 3D Stick – Throw the ball to second base
B and left on the 3D Stick - Throw the ball to third base
How to field
You control the fielder with an arrow above them.
3D Stick – Move the fielder. Hold the R Trigger and move the stick to choose a
pitcher. When you jump to catch the ball, if you leave the 3D Stick in the
neutral position, you will jump straight upwards.
A Type Controls
C Buttons – Do a jumping catch. Or relay throw the ball to a specific base.
(Imagine the C Buttons represent the bases with C Down being home base)
B Type Controls
A Button – Do a jumping catch.
A Button and 3D Stick - Relay throw the ball to a specific base. (Imagine the 3D
Stick directions represent the bases with Down being home base)
R Trigger / B Button – Throw the ball to the pitcher
How to shift the fielders
Shifting the fielders is effective, so do it! Especially when a strong batter
steps up!
R Trigger and C Up / Right – Move them to the out field
R Trigger and C Down / Left – Move them to the in field
C Down – Bat shift
Z / L Trigger – Cancel the fielder shifting.
Options
Change the following in game options, your choices are automatically saved.
The screen lists the following positions
走塁 Runners
守備 Fielders
打撃 Batters
投球 Pitchers
監督 Coach
You can change those positions to the following settings
マニュアル Manual – you can control them totally
オート Auto – the computer will control them for you.
走塁セミオート Semi Auto runners – Control the furthest runner only
守備セミオート Semi Auto Fielders – Controlling the catching part of fielding only]
Using the left and right c buttons you can change between the difficulty of the
auto control
ミートカーソル Mitt Cursor
全真芯 Dead centre – If the ball comes within the centre of the cursor it will be
hit strongly
ロックオン Lock-on – The cursor will try to move automatically towards the ball
落下点表示 Display lost points as an X
ミット移動 Mitt movement – Turn the movement of the cursor on or off. It is easy to
hit the ball if you can see it, but in a two player game you might want to hide
the movement from your opponent.
変化球表示 – Display the type of pitch you will do, useful for learning the pitches.
Sound
Here are the options from top to bottom
Game sound – Mono or stero
Commentary Volume
Referee Volume
Announcer Volume
Restore to recommended settings
Finish
About the player order screen
On the order screen you can look at the conditions of your players and switch
players in and out using the A Button. The left hand column are the players on
the field, the middle column is players on the bench and the right hand column
are players who are absent from the game.
The buttons at the top of the screen are as follows
OK – finish adjusting you team
野手 – Look at your fielders data
投手 – Look at your pitchers data
The players conditions are shown with a smiley face as follows
Happy Purple – In perfect form
Red – In good form
Yellow – Normal condition
Blue – In a bad condition
Sad purple – In a very bad condition
Grey - Resting
Flat green with a number – Injured. The number represents the days need to
recover.
The defenders positions are also shown on this screen as follows
投 Pitcher
DH Designated Hitter
捕 Catcher
一 First base
二 Second Base
三 Third Base
遊 Short
左 Left
右 Right
中 Middle
Each player has a name plate which indicates their best position as follows
投手 pitcher
捕手 catcher
内野手 In fielder
外野手 Out fielder
Some players may be suited to more than one position.
Each player has individual stats, from A to G. A being good and G being bad.
Fielder Data
The fielder’s individual data is show as follows
Left hand side
Name
Left or right handed throwing / batting
Their power stat
How fast they run the bases
How fast they throw the ball
How fast they move combined with their error percentage
Right hand side
How big their mitt cursor is
Their hit percentage
The number of home bases
Number of hits
Their position and sub position
Pitcher Data
The pitchers individual data is show as follows
Right hand side
Shows what types of balls they can throw and their power
Top
Their name
Which arm they throw with
Along the bottom, left to right
Their stamina
Their highest ball speed
Their control
Their defense percentage
Time
If you press the Start Button before the pitcher throws the ball you can call
time and make changes on the following menus
Batting Time Menu
Play Score
Change batter Pitcher Data
Change runner Options
Replay A Replay B
Defending Time Menu
Play Score
Change Pitcher Pitcher Data
Change Defenders Options
Replay A Replay B
Game Results Screen
After a game is finished some results will be displayed under the innings table
Winning pitcher scores
Relief pitcher scores
Losing pitcher scores
Home base batter scores
You can also see the results for every player on both teams
Success Mode
As a newly drafted player to your dream team, try to be promoted to first string
player status within 3 years. If you are promoted, you can use your character in
the pennant, league and camp modes.
1 Select either “start from the beginning” (top) or “erase / look at past
character data” (bottom). The second option allows you to generate a password
for your character in order to register them in Arrange mode or trade him with a
friend without the need for a controller pak.
2 Select a save file. To delete a file use the けす command.
3 Enter a name for your character, you can scroll the characters using the C
Buttons, then choose the 終了 button to confirm your name.
4 Next choose the following options
What team you play for
Your position
Which arm your favor
Where you are from
What Japanese term you use to refer to yourself
Your hobby
Choose a face
You can then choose how your character will develop
About the “how your character will develop” option
As a fielder if you set this option to マニュアル (manual) you can freely choose
which skills to develop. If not, your skills will be automatically leveled up
for you. If you are a pitcher, your pitching skill will be automatically
developed but you will have to choose which other skills you will level up.
How Success Mode is played
Build up your skills through training. By using various menus, ensure your
physical condition and motivation remains high. There are also many random
events to enjoy!
Depending on the results of your games, your promotion may become more likely!
In order to become promoted you must gain your coaches approval. In order to do
that, you should train hard in a way that your coach approves of. If you raise
his approval you can play in the team games.
Yearly Schedule
(NB the months in the Japanese calendar do not have names as in English. Instead
they are listed from 1 to 12, so 1月 is January and 12月 is December. School
years, and most other things in Japan start in April, or 4月, when the cherry
blossom blooms!.)
1月Voluntary Training Off Season ends
2月 Spring Camp (the start of the game)
3月 Open Competition
4月 The baseball season starts
5月
6月
7月
8月
9月The baseball season ends
10月
11月 Autumn camp
12月Contract Renewal Decision. Off season begins
About game overs
If you are not promoted to the 1st string player position by the third year, or
your contract is not renewed in December you will get a game over. Your
character data will then automatically be erased.
How to level up
Using the 3D Stick and the A Button select a stat and assign experience points
to it, then press OK!
Your current stats are displayed along the top of the screen, from left to right
as follows
Your mitt cursor size
Your power
Your running power
Your throwing power
Your defense stat
(When you assign experience points you will see the resulting effect on your
stats on the row below that one)
Under that the next row displays the current experience points you have in each
time, from left to right as follows
Physical power experience points
Swiftness experience points
Technique experience points
You can then assign these points to the stats below, which are as follows form
top to bottom
Mitt Cursor size
Batting Power
Running Power
Throwing Power
Defense Power
Your stats
You can look at your stats on the 個人データ screen, you can also look at the data on
your various skills and ability here. It also displays the condition of your
shoulder 肩 and your elbow ひじ, if there is a bomb next to them, it is possible
that they will suffer an injury.
How to ask other people’s opinions of you
On the 評判 screen you can talk to various people, depending on the things they
say, you can get a feeling of how they feel about you. (This dialog is effected
by opinion stats which the game does not show you.)
About registering a player
If your character is promoted to 1st string player status at the end of Success
Mode their you can register their data for use in Competition, Pennant, League
and Camp modes. First you must register them to a team in Arrange mode before
they can be used in the other modes.
How to register, delete or create passwords for players
On the Success Mode screen select the いままでつくった選手のデータをみるけす option. Using the 3D
Stick / D Pad and the A button select a player. You can also use the L R and Z
Triggers to cycle through positions. Once you have selected a player, the follow
menu will appear
1 View an explanation of this characters abilities
2 Show the password for this character (avoids using the controller pak to trade
data)
3 Delete this character
Aim to make a whole team of Success mode players!
Even if you fill up the 32 fielders / 20 pitchers data limit, if you register
those players to an Arrange Mode team, they can safely be deleted from Success
Mode.
Success Mode characters
岩田 武二軍監督 Iwata Takeshi Second String Coach
A main in a great position of power who commands the Second String players.
Normally he is very quiet, but when he is angry, he is very scary. He is in
charge of promoting players to the first string positions.
ヤング 打撃コーチ Mr Young, the Batting Coach
A bright hearty batting coach from America who used to play in the league. He
does not get on with the defense coach.
戸田 守備走塁コーチ Defense and Running Coach Toda
He used to be the number two batter and in fielder. His coaching is not good, so
he is hated by players. He takes care of the player.
ボブ ピッチングコーチ Pitching Coach Bob
A high speed pitcher who amassed a mountain of strikeouts when he was a league
player. He dreams of training a strong pitcher like himself.
江島 ピッチングコーチ Pitching Coach Ejima
When he was a player, he joined the team as first string player from the very
beginning. He aims to train a head ache inducing pitcher.
花田 コンディショニングコーチ Conditioning Coach Hanada
He studied training methods in America, but he has no records as a professional
player. He hates training that does not take into account the body.
内本 育成コーチ 寮長 Training Coach / Dormitory Leader Uchimoto
When he was a professional player, he worked his way up from the very bottom
rank to the first string player position. He thinks you must avoid injuries in
order to train as much as possible.
猪狩選手 Ikari
He joined the team at the same time as the main character. He is your rival and
fights for the same position. He is a smug guy who hates losing.
矢部選手 Yabe
He joined the team at the same time as the main character. It is easy to tell he
is a nice guy just by talking to him, and he is the main characters friend. His
baseball skills are...somewhat lacking.
阿畑先輩 Abata-senpai
He is 4 years older than the main character. He often takes care of those below
him, and gives them various advice. He is an over the top guy from Kansai.
谷田先輩 Tanida-senpai
He is 4 years older than the main character. He is an in-fielder. He often takes
care of those below him, and gives them various advice. He often moves between
being a first string and second string player.
ダイジョーブ博士 Professor Daijoubu
It seems he is an authority in sports medicine. He suddenly appeared, and began
conducting various kinds of experimental medical therapy. He is a mysterious and
suspicious man.
(His name means "its alright!")
Camp Mode
Practice the basic skills of attacking and defending here. Learn the controls in
order to play effectively in the main modes.
1 Choose a team
2 Select a type of training as follows
Batting Practice Pitching practice
Running Practice Fielding practice
Attack Practice Defense practice
Game Settings Options
If you pause the game during training the following options appear
Continue
Quit
Listen to an explanation
Options
About Batting Practice
You can select any player to bat with. The pitcher will throw 10 balls at you,
and you will be scored on your result. In the top left the timing meter is
displayed. Next to that the distance the ball flew and the number of hits is
displayed. In the top right of the screen are the number of remaining balls, the
high score, and then your current score. In the bottom right the data of your
player is displayed.
Points are decided in the following way
Home run – 7 points
3 bases – 6 points
2 bases – 5 points
Hit – 4 points
Checking the ball – 1 point
Sacrifice bunt – 1 point
About pitching practice
You can select any pitcher, and see what balls they can throw. Using the
catchers mit to aim your throw, throw 12 balls. You will be scored on your
performance. In the top left, the types of balls you can throw is displayed. The
strike zone is displayed as a red box, and the throwing area is displayed as
yellow box. In the top right the number of balls left, your high score and the
current score is displayed. Your pitchers data is displayed under that.
Points are decided in the following way
The ball passed through the throwing area – 2
The ball passed through the very center of the throwing area – plus 1
You threw a curve ball – plus 1
You threw a fast ball (you mashed the button enough) – plus 1
About base running practice
You can choose any player and decide the order. If you press the Z Trigger your
player will start running, the other controls are the same as the main game.
About fielding practice
You can choose any player and decide the order. In game you can push up and down
on the 3D Stick or D Pad to choose the height of the ball, and left and right to
choose the direction. You can press the left and right C Buttons to choose the
ball speed. After you have decided the settings press the A button and the coach
will hit the ball. If you press the B Button he will bunt the ball instead. With
the R Trigger and a C button you can shift the fielders. With the L Trigger and
C Buttons you can move the runners on the bases. A yellow arrow in front of the
coach will show the ball direction. To the right of the coach the power meter is
displayed, and to the right of that the height meter is shown.
About Attack and Defense Practice
You can decide the order and play that part of the game using the same controls
as the main game.
Pennant Mode
Choose any team you like and fight to win the pennant. If you win the league you
can join the Japan series.
1 On the Pennant main menu you can choose from the following options
Start from the beginning
Continue from a save
Records – Team and individual player records are displayed here
Delete Pennant Mode Data
2 Select a team, you can also use your team from arrange mode
3 Select which other teams will play
4 Decide the following game settings
Number of games per team
Wind effects
Foul balls on or off
Computer strength
5 Confirm the game options. If you set the top option, 操作, to MAN you will play
the game. If you set it to COM, the computer will play it for you.
6 Advance to that day’s game. This screen shows the following information
In the top right corner of the screen, from top to bottom
Start the game
Look at the results
Change the options
Under the teams of that day’s game is the daily game schedule, you can scroll
through it using the L,R, or Z Triggers. You can speed up the scrolling with
down C.
Automatic games
If you set your controls to COM in the options menu, games will be automatically
played by the computer. On the automatic game screen, the game speed will be
shown in the top left. The score board will be show at the top of the screen,
along with the current players on the ground.
7 Start the game
If you choose to play the games yourself, you can confirm the player order
before starting the game. If your players are injured or in bad condition they
cannot play. Before a computer vs computer game you can choose whether you want
to watch the game or not. When the game is finished the results will be
displayed. After this you will be able to save your game. You will be given four
options
Save and continue playing Don’t save, but continue playing
Save and quit Don’t save, but quit
On the Pennant data mode, you can choose to erase your save with the データをけす
option.
League Mode
Six teams battle to win the league in this mode. You can play with your friend
or the computer, up to 6 players can play.
1 The League Main menu gives you the following options
Start from the beginning
Continue from a save
Records – Team and individual player records are displayed here
Delete your League data
2 Choose which teams will enter
3 Confirm the following game settings
Number of games
Schedule type – simple games or up to 3 rematches
Computer strength
Injuries on or off
4 Enter a team name
5 Confirm the game options. If you set the top option, 操作, to MAN you will play
the game. If you set it to COM, the computer will play it for you.
6 Advance to that day’s game. You can also look at the game results and change
the options on this screen. You can scroll the game schedual with the L R and Z
triggers, and press C Down to advance to the next game.
7 Start the game
If you choose to play the games yourself, you can confirm the player order
before starting the game. If your players are injured or in bad condition they
cannot play. Before a computer vs computer game you can choose whether you want
to watch the game or not. When the game is finished the results will be
displayed. After this you will be able to save your game.
On the League data mode, you can choose to erase your save with the データをけす
option.
Arrange Mode
Freely build a team of your choosing, and use it in other modes. You can also
register players which have completed Success Mode.
1 Choose a file, you can save up to 14 teams.
2 Choose a base team to work from.
3 Choose your players using the buttons on the left, from top to bottom:
Fielders
Pitchers
Decide the player order
Save
4 Save your team to register it for the other modes.
How to use arrange mode
Use the 3D Stick and D Pad and the A and B Buttons to switch players in and out
of the team. The base team is shown at the top, and the players you can switch
in are shown at the bottom. Use the L R and Z trigger buttons to scroll the list
of available players. On the order screen you can select your Designated Hitter
and decide the players order. If you wish to delete a team you have made in
Arrange mode, press the C Right button on the file select screen to bring up the
file deletion screen, select the file you wish to delete and press the A Button.
Data Exchange
Using a controller pak you can save players made in Success mode and Arrange
mode teams. 112 pages are necessary. To edit your controller pak, hold the start
button down as you turn the game on. To exchange data insert a controller pak
into controller one and controller 2. The data Exchange menu is laid out in the
following way
Look at the player data Password Screen
Exchange players Exchange teams
If you enter a team/player password on the password screen, you do not need the
controller pak to exchange teams or players.
Player/Team Data exchange screen
You are given three choices;
いれかえるSwap in and out
コピーするCopy
データをみるView the Data
If you choose to copy or to swap in and out data you will move to the next
screen.
On the left are players/teams on the 1st controller pak. On the right are
players/teams on the 2nd controller pak. The players/teams are represented by
their name, if there is a players head and the words あき (in the case of teams,
just a number) that means there is no data in that slot. Blue spaces are fielder
spaces, and red ones are pitcher spaces. Up to 32 fielders and 20 pitchers can
be saved.
In the middle are the following options from top to bottom
Copy
Switch in and take out
View the data
Delete
1996 Pro Baseball Official Scores
MVP Matsui Hideki, Giants, first time winner
Best Batter Pauiru, Chunichi, 3rd time winner, 3/4
Home Base Batter Yamasaki Takeshi, Chuninichi first time winner,
39 home bases
Points Batter Ropesu, Hiroshima, first time winner, 109 points
Most Safety Hits Pauiru, Chunichi, first time winner, 176 hits
Highest Times on Base Eto Akira, Hiroshima, firs time winner, 4/3/1
Stolen Bases Ogata Koichi, Hiroshima, 2nd time winner, 50
Most Wins Saito Masaki, Giants, 5th time winner, 16 wins
Garubesu, Giants, first time winner, 16 wins
Defending Percentage Saito Masaki, Giants,3rd time winner, 2.36
Best Rescues Sasaki Kazuhiro, Yokohama, 3rd time winner, 29SP
Most Strike outs Saito Takashi, Yokohama, first time winner, 206
Pacific League
MVP Ichiro, Orix, 3rd time winner
Best Batter Ichiro, Orix, 3rd time winner, 3/5/6
Home Base Batter Niiru, Orix, first time winner, 32 home bases
Points Batter Niiru, Orix, first time winner, 111 points
Most Safety Hits Ichiro, Orix, 3rd time winner, 193
Highest Times on Base Ichiro, Orix, 3rd time winner, 4/2/2
Stolen Bases Muramatsu Arihito, Daei, first time winner, 58
bases
Most Wins Gurosu, Nippon Ham, 2nd time winner, 17 wins
Defending Percentage Irabu Hideki, Rotte, 2nd time winner, 2.402
Win Percentage Hashino Nobuyuki, Orix, 2nd time winner, 7/2/2
Best Rescues Narimoto Toshihide, Rotte, first time winner,
30SP
Akabori Motoyuki, Kintetsu, 4th time winner,
30SP
Most Strike outs Kudo Kimiyazu, Daie, first time winner, 178
Most Holds Shimazaki Takeshi, Nippon Ham, first time
winner, 16 holds
END OF THE MANUAL TRANSLATION
4.How to beat Success Mode
Success Mode, or the story mode starts with you character being recruited as a
second string player of your dream baseball team. To beat this mode you must be
promoted to the first string player rank. You do this by raising your appraisal
ranking with coach Iwata (岩田). When he thinks you are a good enough player you
will be promoted and win the game. You need 112 pages needed to save your data
for Success Mode. I have based this guide on the wonderful RTA speed run video
by Soregashi ( 某(それがし)) on Nico Nico video. It contains a lot of detailed
information about the game mechanics that must taken a very long time to
research. However the video is completely in Japanese and features a lot of
reaction images from the Japanese adult movie A Midsummer Night's Lewd Dream,
which is a source of memes on the Japanese internet. So, please bare that in
mind if you go looking for the video. Soregashi completes the game in 11 minutes
I believe you only have three years in which to win a promotion, and each in
game action uses up one week. This means if you are injured you are very likely
to lose a lot of time as well as a lot of ability points and the opinion of your
coaches. For this reason, if you get any kind of injury its best to simply
restart the game. As many random events can cause you to get an injury, this
makes the game extremely difficult. Good effects are written in blue coloured
text and bad effects are written in red. The word of injury in Japanese is けが or
ケガ depending on the writing system. So when you see that word in red, it is time
to reset your N64 and start the game from the beginning!
For example you may choose to rest at home after a hard practice, your well
meaning team mate will then come over and give you some chocolate which will
cause you to get a tooth ache. This tooth ache will then prevent you from
practising properly and you will keep losing ability points and your in game
play will be effected. If you try to recover from the tooth ache you will end up
losing a lot of in game time as a result.
At the start of the game you will be given several options to define your
character. In this order;
Your name – Anything is ok
The team you will join – Anyone is ok
Position – Any position but Pitcher – Soregashi chooses 捕手 Catcher
Your origin – Anything is ok (younger means more stamina, older means better
control)
Hobby – Anything is ok (changes what presents you get)
What you call yourself – Anything is ok
Your body type – Anything is ok – Soregashi chooses おまかせ or “I'll leave
it up to the game”
Basically you can mash A to get through this menu but make sure you choose 捕手
as your position.
At the start of the game you will be assigned either one of four in-game
girlfriends or you will be single. If you have a girlfriend she will ask you
about the future of your relationship as you join the baseball team. Amusingly
it is most effective to choose to break up with her at this point (the 2nd
option and then the 2nd option again) because this gives you a boost to your
motivation as your character decide to focus only on baseball. Its possible that
your character will sometimes feel depressed at being 19 and single, but it is
highly likely that your girlfriend will break up with you anyway because you
wont have time to call her during the strict practice regime that is necessary
to beat the game.
If you want to keep your girlfriend make sure you call her a lot and go on dates
with her as soon as she asks. If you break up with her you can find a new
girlfriend if you call your team mate and go out for a walk in the park with
him. All the girlfriends in the game are basically the same, except for the
movies they like and the gifts that they give you.
After the conversation with your girlfriend (if you had one) you will move to
the Success Mode screen. The current month is February (2月) which is shown on
the left hand side along with the week and year number. This month our aim to
training up to avoid an injury.
In the top left of the screen your face and a smily face are displayed. Your
face represents your current health/stamina and the smily face represents your
motivation. If you are tired then you are more likely to get injured. If you
lack motivation you are likely to develop insomnia and other health problems. To
recover stamina you have to rest at home (First Aid Box, then the first option
on the left.) To recover motivation you have to do your hobby (First Aid Box,
then the second option). You can also recover stamina and motivation from other
random events and by calling your family/teammates. However resting at home is
least likely to cause random events which may be bad for you.
So your first action should be to choose the training option on the main screen
(the first on the left) and then choose to jog around the pitch (the 4th
option). This raises your reputation with the coaches and is least likely to
cause you to suffer an injury. After doing this your character will more than
likely be tired which will be shown by their expression in the top left. You
should immediately rest at home. Repeat this pattern until March (3月).
You are likely to get some random events in this time, usually your team mates
taking to you. You can select the first option without worry as this is the best
option most of the time. The only exception is if one of your team mates asks if
you have girl friend (彼女いますか). In this case you should say no (the second
option) because he will then take you out on the town to cheer you up which will
raise your motivation. But don't worry too much if you accidentally lie to him.
When March arrives start dashing around the pitch (the 3rd option on the
training screen) and also train your batting skill (the 1st option) twice so
that you can hit the ball harder in the games. Make sure you keep resting after
every training session because, while dashing raises your reputation stats much
faster you are also much more likely to be injured by doing it. Do this until
your coach decides to put you in a game, which he should very quickly.
Once you are in the game you don't need to dash any more. So do your best in the
games and just keep up your routine of jogging and resting at home. Once you
have been picked for one game you will probably keep getting picked, unless you
get an injury in which case you may as well reset.
If you have not played the main game yet, the actual baseball games might be
quite difficult. Basically when the pitcher throws the ball you have to line up
your yellow reticle to the black and white cross that appears on the screen and
then hit the A Button to swing at the right time. This can be very difficult,
especially because your player has under leveled stats. (All he has been doing
is running around the pitch for two months lol). Even if you do hit the ball you
are likely to be caught out, but don't give up. If the pitcher throws the ball
but then an exclamation mark appears near them don't swing for the ball because
it's probably going to be a foul.
Depending on your performance in the game the coaches opinion ratings of you
will rise, so you need to do your best each time you are selected to play.
Getting struck out on all your turns at the base is the worst possible result.
Hitting the ball but being caught out is not good. Getting to first base each
game is good enough to beat the story mode. Hitting a home run must be even
better, but I never managed that myself. So you only need to get to first base a
few times each game, and if you help some of your team mates score some runs,
that's even better. If your playing is really bad, you might want to consider
resetting because the longer you play badly the more time you will need to make
up for. In his playthrough Soregashi played ok in 3 games and was promoted to
first string player in less than a year. I cleared the game in the second year
after suffering a bout of insomnia and a few bad games.
Keep running, resting, and playing well in games and eventually Coach Iwata will
promote you to first string and you will get to see your character on the front
page of the newspaper, indicating you have cleared Success Mode.
I feel like the way in which you have to go about winning this mode
(intentionally?) says something about pro-baseball and the Japanese work ethic
in general. You don't have to be a good player, you just need to flatter you old
man coach, and look like you are putting a lot of effort in by jogging around
the track every day. Well perhaps this is just the quickest and effective way of
winning the game, but there really is no point trying to actually level up your
baseball skills it seems.
New Game plus
If you complete a game put your cursor on the second file and then select the
erase file option and press the A and B buttons at the same time to start a new
game. Enter any name and then choose the manual growth type (any other player
options are ok). If you do this you will start the game with all the stats and
secret skills and relationship points with your girl friend that you had from
the first time through.