FLYING DRAGON
N64
SD Ryuhi Character Guide
By Zelloss (
[email protected])
1) Introdcution
2) Ryuhi's Info
3) My Ryuhi
4) Techniques
-4.1) Basic Techniques
-4.2) Aerial Attacks
-4.3) Throws
-4.4) On-Ground Attacks
-4.5) Basic Combo Attacks
-4.6) Super Techinques
-4.7) Super Defenses
-4.8) Secret Busters
-4.9) Combo Attacks
5) Equipment
6) Strategies
7) Ryuhi's Conversations
8) Copyright Info, Thanks, etc.
-=-=-=-=-=-=-=-=-=-=-
1) Introdcution
Flying Dragon... If you're reading this, you probably know what it is, so I
don't need to explain. I've been playing this game for over a year now, and
I've gotten very good with Ryuhi, so I'm going to share my knowledge -
Strategies, Combos, Equipment, and all, with you, so that you can use him
just as good as I do ^^
Ryuhi is a kicking master - The strength of almost all of his attacks come
from his powerfull legs and deadly feet. He sadly has only 1 move that is
considered to be a throw - A simple chest-chop attack called the Toshin
Sotai, and even that isn't that great. He also has no attacks to hit downed
opponents, like Suzaku and Powers, but none-the-less he is a great fighter.
Ryuhi's Secret Busters are powerfull, but, sadly, they also are almost
always dodged by opponents - You have to master the timing before they
become of any use.
Ryuhi is the 'hero' of Flying Dragon. He also appears, almost identically,
in Virutal Hiryu mode.
Here's a cute tidbit: Yuka has a crush on Ryuhi (Check out the Special
Conversations near the bottom of the file)
VERSION HISTORY:
Version 1.1 - [Current] Finally got the Ring of Genie, so it's added to
Ryuhi's 'Equipable Items' bit. ALSO, I added the 'Conversations'
section. Check it out for some Funny Stuff... ^^
Version 1.0 - Original file
-=-=-=-=-=-=-=-=-=-=-
2) Ryuhi's Info
The game itself gives the following info -
Homeland: China
Style: Kung-Fu
Background: This Hot-blooded fighter is a leader of warriors and an expert
of Kung-fu
-for SD Ryuhi. Ryuhi is the successor to the "Hiryu no Ken" - The Dragon
Sword of Legend who is the hero of the original Flying Dragon game for the
NES, if memory serves. Ryuhi also appeared in Flying Dragon for the SNES
-=-=-=-=-=-=-=-=-=-=-
3) My Ryuhi
Ryuhi - Kung Fu - Total Rank: S - Lv. 4
Medals: 10
Power 16 - Throw 14 - Defense 16 - Mind's Eye 06
Weapon: Gold Dragon Claw (Level: M)
Armor: Armor of Dragon King (Level: M)
Other 1: Red Jewel (Level: M)
Other 2: Crown of Dragon King (Level: M)
Time: 4 Hours, 51 Minutes, 57 Seconds
Circuit - 235 Wins, 1 Loss
Vs - 5 Wins, 1 Loss
Passcode:
D [Triangle] Y ? ? [Circle] B [Spade] C [Club] L R [Club] C ~ Z ?
[Club] [Diamond] V D V D
(Note that the Passcode should unlock the Music and Sound Effects CD, the
Album, as well as the playable characters Bokuchin and Ryumaou)
-=-=-=-=-=-=-=-=-=-=-
4) Techniques
These are the attacks that Ryuhi can perform, along with their general
power.
(NOTE: Power is based on a 16 Power [Mine] against a Defense of 0. It
is how much of the 200 health an opponent has the move will take off if
the stats match those above [Which is rare])
-=-=-=-=-=-
-4.1) Basic Techniques
Punch
Punch
Basic Punch, Middle
Power: 2
Kick
Kick
Basic Kick, High
Power: 22
Chouchu
-> Punch
Elbow attack, Middle
Power: 12
Tokyaku
-> Kick
Upwards kick, Middle. Target goes into air. Good for starting combos
Power: 17
Squat Punch
\/ Punch
Basic Punch, Low
Power: 2
Sotai
\/ Kick
Leg Sweep, Low. Knocks target off feet
Power: 25
Senpukyaku
CDown
Roundhouse kick, High
Power: 35
Ryuoukyaku
/\ CDown
Rising Kick, Middle then High. Target goes high into air. Good for
starting combos
Power: 12, 25 (37 Total)
Ryuga Sokutou
-> CDown OR <- -> Kick
Low Kick
Power: 2
Ryuga Renkyaku
-> CDown CDown CDown OR <- -> Kick Kick Kick
Low, Medium, High Kick. Third kick sends opponent flying. Use after a
move that sends the target into the air
Power: 2, 12, 20 (34 Total)
Kinryuha
\/ -> CDown
Shoots a fireball. Middle height
Power: 9
-=-=-=-=-=-
-4.2) Aerial Attacks
Jumping Kick
In Air Kick
Power: 22
Jumping Punch
In Air Punch
Power: 12
-=-=-=-=-=-
-4.3) Throws
Toshin Sotai
Close CDown
Ryuhi's only throw attack, not even really a throw, but it counts as one
Power: 34 (Based on a 14 Throw vs. 0 Defense)
-=-=-=-=-=-
-4.4) On-Ground Attacks
Sadly, Ryuhi does not have any attacks to hit the target while he/she is
on the ground
-=-=-=-=-=-
-4.5) Basic Combo Attacks
(NOTE: These are the combo attacks the game teaches you during Practice)
Combo 1
Punch Punch Kick Kick Kick
Two punches followed by a trio of rotating kicks, sends opponent flying
Power: 2, 2, 7, 10, 20 (41 Total)
Combo 2
Punch Punch Kick Kick \/ Kick
Two punches then two spinning kicks, and a third sweeping kick that
knocks the opponent off his/her feet
Power: 2, 2, 7, 10, 12 (33 Total)
Combo 3
Punch \/ Punch Punch Kick
One punch, then two rotating Punches followed by a spinning kick that
sends opponent flying
Power: 2, 2, 2, 20 (26 Total)
Combo 4
Punch \/ Punch Punch \/ Kick
One Punch, then two rotating Punches followed by a sweeping kick that
knocks the opponent off his/her feet
Power: 2, 2, 2, 12 (18 Total)
Combo 5
Kick Kick Kick
A trio of spinning kicks that sends the opponent flying. Decent for
starting combos
Power: 22, 12, 17 (51 Total)
Combo 6
Kick Kick \/ Kick
Two spinning kicks followed by a leg sweep that knocks opponent off of
his/her feet
Power: 22, 12, 12 (46 Total)
Combo 7
Kick \/ Kick
One kick then a leg sweep that knocks opponent off of his/her feet
Power: 22, 15 (37 Total)
-=-=-=-=-=-
-4.6) Super Techinques
ST Nikikyaku
<- CDown
Twin scissor kicks that send target flying into air. Excellent for
combos
Power: 10, 15 (25 Total)
ST Sotai
\/ CDown
Leg Sweep, Low. Knocks target off of feet
Power: 22
-=-=-=-=-=-
-4.7) Super Defenses
Super Defense Youhoushiun
On Guard <- Punch
Counter Punch attack
Power: 41
Super Defense Heimonkyaku
On Guard <- Kick
Counter Kick attack
Power: 41
-=-=-=-=-=-
-4.8) Secret Busters
Hiryu No Ken
1 Secret Buster
CLeft
Attack: Ryuhi jumps back, then swings forward
Power: 122
Note: The computer usually avoids this - Knock the target down then do
it for the highest chance of it hitting. Can't be blocked
Super Kinryuha
1 Secret Buster
\/ -> CLeft
Attack: Blast of energy right in front of Ryuhi (Like Gengai's Buster in
Virtual Mode)
Power: 36, 9, 9, 9 (63 Total)
Note: It's got a short range, but it still does some damage even if
blocked. If the opponent tries to jump it, does more damage
Unlocked with: #151 Dragon Scroll Vol. 2 - Get Perfects and don't use
Continues during tournaments
High Speed Hiryu No Ken
1 Secret Buster
-> CLeft
Attack: Faster version of the Hiryu no Ken
Power: 102
Note: Since it's faster, it's more likely to hit, but only use it when
the target is right in front of you - He'll move to jump, but as
he lands, he'll get hit
Unlocked with: #150 Dragon Scroll Vol. 1 - Get Perfects and don't use
Continues during tournaments
Real Hiryu No Ken
2 Secret Busters
/\ CLeft
Attack: Dashes straight towards opponent, and if it hits, turns in mid-
air and comes back to hit again
Power: 62, 132 (194 Total)
Note: You have to do this when the target is just getting up, or else
they'll jump it. However, if it hits, the power of this is the
strongest of all of Ryuhi's Secret Busters...
Unlocked with: #152 Dragon Scroll Vol. 3 - Raise Treasures to 9/M Level
-=-=-=-=-=-
-4.9) Combo Attacks
(Note: For an extra 22 damage, jump in with a Jump Kick attack)
(Note 2: I've only listed combos of strong damage - Above 50 damage)
Chouchu -> Combo 5
(-> Kick, Kick Kick Kick)
Power: 17, 22, 10, 17 (66 Total)
Chouchu -> Senpukyaku
(-> Kick, CDown)
Power: 17, 35 (52 Total)
Chouchu -> STNikikyaku -> Ryuga Rekuaku
(-> Kick, <- CDown, -> CDown CDown CDown)
Power: 17, 10, 12, 2, 10, 17 (68 Total)
Chouchu -> STNikikyaku -> STNikikyaku
(-> Kick, <- CDown, <- CDown)
Power: 17, 10, 12, 07, 12 (58 Total)
Chouchu -> STNikikyaku -> STNikikyaku -> Ryuga Renkuaku
(-> Kick, <- CDown, <- CDown, -> CDown CDown CDown)
Power: 17, 10, 12, 07, 12, 02, 07, 15 (82 Total)
Chouchu -> STNikikyaku -> Ryuoukyaku
(-> Kick, <- CDown, /\ CDown)
Power: 17, 10, 12, 22 (61 Total)
Chouchu -> STNikikyaku -> STNikikyaku -> Ryuoukyaku
(-> Kick, <- CDown, <- CDown, /\ CDown)
Power: 17, 10, 12, 07, 12, 20 (78 Total)
Chouchu -> Combo 2
(-> Kick, Punch Punch Kick Kick Kick)
Power: 17, 02, 20, 10, 17 (66 Total)
Chouchu -> Combo 7
(-> Kick, Kick \/ Kick)
Power: 17, 22, 12 (51 Total)
Chouchu -> Super Kinryuha
(-> Kick, \/ -> CLeft)
Power: 17, 36, 9, 9 (71 Total)
Ryuoukyaku -> Ryuoukyaku
(/\ CDown, /\ CDown)
Power: 12, 25, 10, 22 (69 Total)
Ryuoukyaku -> STNikikyaku
(/\ CDown, <- CDown)
Power: 12, 25, 7, 12 (56 Total)
Ryuoukyaku -> Ryuga Renkyaku
(/\ CDown, -> CDown CDown CDown)
Power: 12, 25, 2, 10, 20 (69 Total)
Combo 5 -> Combo 5
(Kick Kick Kick, Kick Kick Kick)
Power: 22, 12, 17, 17, 7, 7 (82 Total)
Combo 5 -> Ryuga Renkyaku
(Kick Kick Kick, -> CDown CDown CDown)
Power: 22, 12, 17, 2, 7, 12 (72 Total)
STNikikyaku -> STNikikyaku -> Ryuga Renkyaku
(<- CDown, <- CDown, -> CDown CDown CDown)
Power: 10, 15, 7, 12, 2, 10, 17 (73 Total)
-=-=-=-=-=-=-=-=-=-=-
5) Equipment
My Suggestions
(I'm not going to suggest Accesory items - I just suggest Red Jewel and
Crown of Dragon King throughout - If not, another Red Jewel works just
fine)
Level 0:
Weapon: Ball of White Tiger or Red Dragon Claw
Armor: Clothes of Dragon
Level 1:
Weapon: Silver Dragon Claw
Armor: Armor of Dragon
Level 2/3/4:
Weapon: Gold Dragon Claw
Armor: Armor of Dragon King
Other Suggested Equipment:
Weapons: Black Dragon Claw, Ball of White Tiger, Ball of Hermit
Armor: Black Dragon Fang (Use only with Ball of White Tiger)
EQUIPMENT LEVELS:
(I'm not listing the basic equipment. If I'm missing something, and I KNOW
I am, please e-mail me with the correction. Thanks in advance)
AT LEVEL 0:
001 Blue Dragon Claw
002 Red Dragon Claw
009 Eagle Glove
012 Power Band
015 Power Loincloth
021 Ball of White Tiger
028 Jacket of Fighter
031 Clothes of Dragon
038 Fake Armor of D.King
043 Black Dragon Fang
055 Emerald Jewel
056 Red Jewel
057 Pink Charm
058 Purple Charm
059 Red Charm
062 Fake Crown of D.King
063 Crown of Dragon King
066 Charm Card of Taoist
067 Charm Card of Monk
068 Charm Card of Hermit
069 Crystal of Monk
070 Diamond of Darkness
100 Black Ball
AT LEVEL 1:
003 Silver Dragon Claw
019 Technique Headband X
022 Ball of Hermit
032 Armor of Dragon
037 Teleport Mantle
054 ? Stone
AT LEVEL 2:
004 Gold Dragon Claw
006 Copper Sack
007 Silver Sack
010 Falcon Glove
013 Power Band S
020 Headband of Expert
029 Jacket of Expert
033 Armor of Dragon King
041 Lion Fang
025 Suzaku Feather
026 Garuda Feather
060 Blue Charm
061 Stop Watch
AT LEVEL 3:
071 Ring of Genie
AT LEVEL 4:
030 Bulletproof Jacket
-=-=-=-=-=-=-=-=-=-=-
6) Strategies
Vs....
Any NORMAL Character - Believe it or not, one strategy fits all with
Ryuhi - Kill them with combo attacks. Jump in, pull a Combo,
wait for them to start to get up, jump in, combo again...
Platinum Shouryu - This is a bit difficult, but you DON'T need the Prevent
Treasure thingy. Use Leg-sweeps and the Ryuoukyaku (/\ CDown) to
knock him out as well, reducing your vulneurability
Platinum RoboNoHana - Although, with this guy, it always helps to have the
Prevention Treasure, Mr. Virus, you don't need it. Instead, you
can just do the following pattern - Jump back, Kinryuha (Fireball),
jump back, Kinryuha, etc., and when he gets close, jump over him
Platinum Hayato - No, you DEFINATELY don't need the Prevention Treasure!
Use normal strategy against him, just don't focus too much on the
Combo attacks - They don't work on him if you don't have the P.T.
Platinum Powers - Actually, although nearly NO combos work on this guy,
jump in and use your Toshin Sotai (CDown when close), then jump
away. Pretty easy
Platinum Ryuhi - Fight him like normal, just be a bit more carefull - he's
got a LOT higher attack then what you normally face...
Platinum Wiler - You can't use your C Buttons against him unless you have
the Prevention Treasure, so you'll have to improvise - Use the
Chuochu (-> Kick) to get him up in the air, then something like
the Combo 5 or Ryuga Renkyaku (Use the alternate method - <- ->
Kick Kick Kick)
Platinum Yuka - Keep attacking her, don't back off for ANY REASON! Her
Secret Buster, which is like a Ring of Genie, will hit you even if
you're on the ground, and takes off a good chunk of health - To
keep her from using it, you'll need to keep her constantly busy
Platinum Suzaku - Don't worry about defending too much, but make it a
quick battle - Especially if you get poisoned!!
Platinum Bokuchin - Oh, this guy's annoying if you don't have the
Prevention Treasure - He comes back to life 9 times. Of course,
it's not as bad as Shin Ryumaou 2... Anyway, just keep attacking
him and don't let him attack back
Platinum Ryumaou - You probably won't fight this guy unless you try to
take on the Ryumaou Tournament before you have the other 9 medals.
Either way, just fight him like you did Metal Hayato - He has the
same Genei Ability, thanks to a Robe of Vision...
Shin Ryumaou 1 - >< This guy's tough. He has Metal Wiler's ALL PREVENT
and Hayato's GENEI, but he's not too hard, really. Fight him like
Metal Wiler. In other words, keep smashing him with Combo 5 and
the Chouchu
Shin Ryumaou 2 - *Spits* Oh, crud. This is THE hardest enemy in the game
as Ryuhi. He's got Bokuchin's IMMORTALITY and Powers' V4 POWER.
The only way I've found is to carry a recovery or two, and do this
- Jump in, do the Toshin Sotai (CDown when close), jump back. This
will eventually wear all his life down
Shin Ryumaou 3 - Suddenly very easy after the rest. His only ability is
the "Super Akukan Jigoku" - Super Hell something-or-other - I think
it might be 'Hell Blast' or something to that effect. If you see
him start to do something like laugh, stay away or it'll do some
heavy damage. Other then that, he's the easiest of the Shin
Ryumaou - The Darkness Medal is yours after beating him, allowing
you to use Metal Ryuhi!!
-=-=-=-=-=-=-=-=-=-=-
7) Ryuhi's Conversations
The Conversations are taken RIGHT FROM THE ALBUM IN THE GAME! These are
what the characters say to each other, including the Hidden Conversations.
PS: I'll get the 'Shin Ryumaou' convos in the next update. I doubt I'll be
able to get the 'Last Round of Tournament' conversations, since they're not
included in the Album... >_<
It's arranged like this...
Character 1 to Character 2
*Message here* *Message Here*
BEFORE MATCH
Ryuhi to Powers
I will win this match! I won't let you do that!
Let's Fight! I am the Champion!
Powers to Ryuhi
Yeah! Oh yeah! I'm ready too!
I am ready to fight!!
Ryuhi to Suzaku
I will bring this to an end here I can't forgive you!
Suzaku!
Let's Finish This!
Suzaku to Ryuhi
He he he he! I will bring this to an end here,
I will defeat you completely! Suzaku!
Let's finish this!
Ryuhi to Shouryu
You better fight with all OK!
your power! I am serious now!
Let's Go!
Shouryu to Ryuhi
Ha ha! Oh yeah! I'm ready too!
I feel so good!
Ryuhi to Hayato
You better fight with all Whoever grabs the chance
your power! will win!
Let's Go!
Hayato to Ryuhi
This is a real battle! Come on, Let's Fight!
Be careful!
Ryuhi to Ryuhi
I will keep training and You should know who you are,
be even stronger! Everything starts from there...
Ryuhi to Wiler
You better fight with all OK, Let's fight now!
your power!
Let's Go!
Wiler to Ryuhi
OK, let's fight now! Come on, Let's fight!
Ryuhi to Yuka
I will win this match! Please don't be too rough with me
Let's Fight!
Yuka to Ryuhi
Please don't be too rough Come on, Let's fight!
with me.
Ryuhi to Robo No Hana
I will win this match! What are you talking about?
Let's Fight! I won't be defeated!
Robo No Hana to Ryuhi
Thank you for waiting! Don't decide by yourself!
I am the hero of this match!
Ryuhi to Ryumaou
Go back to the Darkness, I will beat you up!
Ryumaou!
Ryumaou to Ryuhi
I will beat you up! It is you who will lose!
Ryuhi to Bokuchin
You better fight with all I am full of Bokuchin Power!!
your power!
Let's Go!
Bokuchin to Ryuhi
I am full of Bokuchin Power!! Oh yeah! I'm ready too!
SPECIAL CONVERSATIONS
[NOTE: To get a Special Conversation, take the first character into Circuit
mode. Each time you encounter the other player, lose. After a while, the
message will change]
Suzaku to Ryuhi
He he he he... Hey, that's not fair...
What a strange fighting
style you have...
Yuka to Ryuhi
You have a great smile, What's wrong with you?
Beautiful eyes... Your face turned red,
Huh, what am I saying... Like a boiled octopus!
Ryuhi to Robo No Hana
I I lose, I will lose Gwaha Gwaha Gwaha!
my honor!! Don't worry! I am the hero,
and I won't be defeated!
Ryuhi-Only Messages
-Message [Opponent required when applicable]
VICTORY MESSAGES (When 1st Player)
-I have fought seriously, are you OK? [Bokuchin, Yuka]
-Did you see how strong I am? [Ryumaou, Powers]
-I won't be defeated by anyone! [Suzaku]
-You've done very well, but leave the rest to me! [Shouryu, Hayato, Wiler]
-Now the true fight will start! [Ryuhi]
-Please say hi to the other losers! See ya! [Robo No Hana]
VICTORY MESSAGES (When 2nd Player)
-I won't be defeated by anyone! [Ryumaou, Suzaku]
-That's the difference of fighting spirit! [Bokuchin, Powers, Shouryu,
Hayato, Wiler]
-That's the difference of Technique! Be sure to practice more. [Ryuhi]
-I have fought seriously, are you OK? [Yuka]
-Now you know who the hero is! Hey, don't cry! [Robo No Hana]
CIRCUIT FINISH MESSAGES
1st Place- I won't gloat over my Victory! I will keep on Training!
2nd Place- Next time I will win for sure! I will keep Training!
3rd Place- This result means my strength was not enough... I must keep
training!
RIVAL MESSAGE (The announcing of the first Championship Tournament)
-Though you won this victory, it is too early to celebrate.
-"The Championship Tournament" will be held next.
-The winner of that tournament is the True Winner!
METAL RIVAL MESSAGE (The announcing of Metal Ryuhi)
-I am your next opponent!
-I will be waiting for you in the next Championship Tournament!
ENDING 1 (Normal Circuit Ending)
-I will keep training and be even stronger!
ENDING 2 (After beating Shin Ryumaou)
-There is movement in the world of Darkness...
-I must be ready for the Final Battle!
GET METAL RIVAL'S TREASURE ITEM
-You did pretty good!
-What? Hmm... Are you giving this to me?
-Thank you, I will be sure to use this!
-=-=-=-=-=-=-=-=-=-=-
8) Copyright Info, Thanks, etc.
I'd like to thank my friend, Sylphiel, for allowing me to borrow her game
for a few weeks at a time <( ^_^ )> Kirby gives you a smile. And to anybody
who, while I was working through the game, helped me out any, and also to
those who keep the Flying Dragon board alive! A big Kirby Smile to all of
you too! <( ^_^ )>
TM and Copyright 1998 Culture Brain Inc. All Rights Reserved.
Licensed to Natsume Inc.
Licensed to Nintendo