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Doom 64 Secret Areas/Items FAQ

By Icon of Sin

E-Mail: [email protected]

Contents

I.   Intro
II.  Version History
III. Secret Areas
IV.  Copyrights

----------------------------------------------------------------------
I. Intro

Welcome to my Secret Areas/Items FAQ for Doom 64, this guide will
Concentrate on explaining how to locate the secret areas on the
majority of the levels in the game. This is not really a level
walkthrough, so if you're stuck on a level, then I suggest you look at
the other walkthroughs available, this guide is only useful in locating
the secret areas, and items.

Doom 64 is an amazing game which was released on the Nintendo 64 by
Midway when they had the Doom license, the game contains 32 levels of
pure old school action from those who played Doom before, and this one
is no different.

----------------------------------------------------------------------

II. Version History

*Version 0.95
11/17/04

Finally, I was able to do all 32 levels, and I had to play them at
least twice to make sure I could find as much secrets as I could, I was
able to get at least 95% of the secrets areas, and hidden items.

*Version 0.97
11/24/04

Had to fix a few typos, misspellings, and I re-wrote 2 secrets. Nothing
major, but it had to be done =)

*Version 1.00
4/8/05

Much needed update, with the help from someone I was able to find a few
more secrets.

-----------------------------------------------------------------------

III. Secret Areas

Level 1: Staging Area

Secret #1: At the starting point, go straight down the hall, left at
the corner, and enter the first door on your left, take care of all the
ZombieMen inside the room, then walk to the steps on the left side of
the room, pick up the two boxes of bullets, then run to the other side
of the gap to the ventilation shaft, open it, and you can find a secret
Combat Armor inside.

Secret #2: Go past the Blue Door to the elevator ahead and go up, kill
the Bull Demon, and then go forward, then make your first left, and
take a right at the corner, and down the hall before you turn right you
should notice the wall to your right has a different design from the
others, it's actually a secret door revealing a Mega Armor, and an
explosive barrel you can shot.

Secret #3: Go back to the Blue Door, notice the small drop of blood on
the floor in the wall right in front of the Blue Door, the wall itself
is actually a door revealing a telepoter right back to the starting
point of the level, once you use it a box of bullets, a small case of 4
shotgun shells, and 2 Shotgun Guys will materialize out of nowhere at
the starting point.

Secret #4: Open the Blue Door and enter, in this room kill the Shotgun
Guys inside, then stick to the right around the big pillar, and up the
stairs, then when you go left turn left again, and you'll see an alcove
containing a lever inside the pillar, run on the platform so you can
jump to the alcove, and activate the lever. Once activated quickly fall
down, and go to the bottom left side of the room, you'll notice a brand
new hole you can fall, and ride it to the top to reveal a secret
SoulSphere, behind the prize it's a switch you can use to ride down the
bottom to another secret area revealing an explosive barrel, and
another teleporter to the starting point.

Secret #5: This one is tricky, across this level there are at least 10
barrels, one at the starting point, and others across the level, shot 9
of them, and then teleport back to the starting point, and shot the
barrel there, once all 10 are destroyed quickly turn to the room behind
you (where the Berserk Pack is inside), in the room you should see a
new teleporter on your left that will take you to a secret level, but be
quick it stays open for a few moments, and if you miss it, then you
must restart the level if you want to go to the secret level.
-----------------------------------------------------------------------

Level 2: The Terraformer

Secret #1: After you cross the blue hallway, enter the next hallway,
and kill some Imps, and Specters, afterwards ignore the locked door on
your right, go forward and check the third panel on the right wall,
it's a secret switch revealing two platforms on your left containing
health, and ammunition inside.

Secret #2: After you pick up the Yellow key, stick to the left side of
the room and go forward, then you'll notice a wall opened up revealing
a few boxes of rockets.
----------------------------------------------------------------------

Level 3: Main Engineering

Secrets #1 and 2: At the start of the level enter the only available
door, then when you enter the big cylinder room, take the right stairs
up, at the corner make a left, and start hugging the right wall so you
can find an Invisibility Sphere behind a fake wall you can go trough.
Now back at the beginning of the room make a left now up the stairs,
when you nearly make to the top instead of making a right at the corner
keep going forward through the fake wall to obtain an Invincibility Sphere.

Secret #3: Use the yellow key to open the yellow door, and hit the
switch inside to materialize Imps, and Lost Souls, kill them all, and
after they are all dead, you'll notice two switches you can press in
the center of the room, but instead of activating both switches go
back outside the room where you found the blue key on the stand, you'll
see a secret Soul Sphere you can pick up.

Secret #4: Back inside the previous room, hit the switch on the left,
and you'll notice a door opening at the top of the stairs, enter the
small room, and then you'll hear a door nearby opening, exit the small
room, and quickly dash to your left, and at the corner straight ahead
you'll see an opening to a secret room you can go inside if you're fast
enough, if not repeat the whole process again, inside you'll find
ammunition.

Secret #5: Use the red key to enter the exit room and kill the imps
inside, but check the panels on the right side of the wall, one of them
is a switch that will open a room behind you containing a Mega Armor,
and health.
----------------------------------------------------------------------

Level 4: Holding Area

Secret #1: At the start of the level, turn around and open the secret
door behind you to pick up a Berserk Pack.

Secrets #2 and 3: As you go to up the stairs to the blue door inside
the room with the four giant pillars, check the monitor at the top of
the stairs on your right, it's a switch opening two secret doors ahead,
the first room contains 4 rockets, and a Lost Soul, the second one
contains 2 Lost Souls, and a Soul Sphere

Secret #4: After you're done with Secrets # 2, and 3, notice the 4
switches from left to right inside the room with the 4 giant pillars,
you must activate the switches in this exact combination from left to
right (Switch #1 is closet to the stairs): #3 #1 #2 #4. Once done, the
four pillars will line up so you can cross to the secret door it
opened at the other side, now take the teleporter inside the room next
to the exit room, next you'll be teleported in front of the lined up
pillars, pick up the Rocket Launcher and use it to dispose of the Hell
Knights at the other side. Now hold on to the run button, and cross
the pillars, if done correctly you'll arrive at the secret room, and
in it a second exit switch that'll take you to a secret level.
---------------------------------------------------------------------

Level 5: Tech Center

Secret #1: At the start of the level turn left, and go forward toward
the stairs going down, on the left side you'll see a Mega Armor you
can't reach, next to it is a ventilation shaft which you can open
revealing secret stairs so you can pick up the Mega Armor.

Secret #2: Open the Yellow door, and kill the Shotgun Guy, and the Hell
Knight inside, then you'll notice a Soul Sphere behind a few bars, to
lower them have you back to the Red Key inside the room, and go forward,
you'll see a lighted floor plate you should stand on, then shot the
vent in front of you, next the plate you're standing will rise for a
few seconds, quickly face to your right, and shoot the other vent to
lower the bars, and then pick up the Soul Sphere afterwards.
-----------------------------------------------------------------------

Level 6: Alpha Quadrant

Secret #1: After you pick up the yellow key, try to exit the room,
and you'll hear a door opening, quickly exit the room, turn right, go
forward, and don't make a left, instead go straight ahead and you'll
see an opened secret door you can go inside before it closes. Once you
go in kill both Lost Souls inside, and then run to the alcove ahead to
pick up the Mega Sphere.

Secrets #2 and 3: After you pick up the Blue key, go back to the pillar
room straight to the switch, have you back at the switch, and go to the
first pillar, turn left, and you'll see an opening below to an
inaccessible alcove that can only be entered if you dash from the
pillar you're standing on at the moment. When you do make it, hit the
switch, then run to the door it opened across the floor you're in now,
inside it's a Soul Sphere, and another switch which opens the other
cage in the room where you found the Blue Key, inside the cage is a
Mega Armor.
-----------------------------------------------------------------------

Level 7: Research Center

Secret #1: At the beginning of the level, enter the next room in the
door in front of you, then make a right, and enter the room inside,
next fight several Lost Souls, afterwards continue forward to the next
door, but before you open it, check the wall to your left, it'll open
to reveal a secret passageway with 2 different doors, the first one
will have one Imp, and a box of rockets, and the other will have one
Hell Knight, and a Rocket Launcher.

Secret #2: When you're face to face with the Blue Door, turn left,
go forward, make another left, a right, another right, and continue
forward until you make a left at the corner, hit the switch at the end
of the hallway, and quickly run all the way to the Blue door, and
you'll notice a Combat Armor revealed to you ahead. Be quick, the
secret door won't stay open forever.

Secret #3: At the Super Shotgun room, stand on the platform in the
middle of the room, and dash to the narrow ledge where those computer
monitors are around the room. Now at the farthest point check the wall
at the end, it's fake and you can go through it to pick up the Computer
Area Map.

Secret #4: After you pick up the Blue Key, don't go down the alcove
just yet, wait a few moments until the wall magically opens to reveal
A Soul Sphere.

Secret #5: Open the Blue door, and go forward to the elevator, activate
the elevator so you can go inside, quickly enter the elevator, and face
the right wall to open a secret door to reveal a chamber containing
ammunition, and health pick ups.
----------------------------------------------------------------------

Level 8: Final Outpost

Secret #1: After you pick up the Chain Gun, face the wall at your left,
it's a secret door revealing a small little hidden maze containing Lost
Souls, rockets, shotgun ammo, Medkits, a Chainsaw, and one Light
Amplification Goggles.

Secret #2: Open the Red door, kill the enemies inside, and hit the
switch where you see the Plasma Rifle, once you activate the switch
the Plasma Rifle will disappear, now turn around and check the monitor
behind you, and see where the Plasma Gun have banished to, in the
screen the Plasma Rifle is on top of one lightly plate floor, and
there are nine of them, go to the next room, and you'll see 9 pillars,
click the switch on one of them to lower it down, if the Plasma Rifle
was lowered then take it, if not then go back to that monitor to see
where the Plasma Rifle went to.

You'll then notice, one of the lightly plate floors is gone, now the
trick is to calculate on where the plasma Rifle will reappear next,
and every time you check the monitor, the Rifle is spawned at a
different spot, so it takes good guessing to get it right so you can
lower the right pillar, check the monitor again to see on where the
Plasma Rifle will be at. If you lowered two pillars, and didn't get
the Plasma Rifle, the other pillars will be unresponsive, you only
get two chances with this tricky secret.
-----------------------------------------------------------------------

Level 9: Even Simpler

It seems this really short level doesn't seem to have secrets areas, or
hidden items at all.
-----------------------------------------------------------------------

Level 10: The Bleeding

Secrets #1 and #2: At the start of the level, turn left, and open the
door, kill the Imps inside, and make a left and go forward, as soon as
you listen a door quickly opening, turn around, and dash to the window,
and turn right to pick up a Berserk Pack. Next exit that room, and go
across to the next room, enter to kill the Imps inside, make a right go
forward until you listen a door quickly opening behind you, turn around
and dash to the window, and turn left to pick up a Plasma Rifle.

Secrets #3 and #4: When you enter the next building early in the level,
kill the Nightmare Imps, and go forward until you hit the wall face to
face, then walk backwards until you see a section of the wall lowering
to reveal a Mega Armor you can pick up, once you do don't move from
that spot and let the pillar take you up, once it does, walk backwards
for two steps, and face left to activate the invisible switch revealing
a Rocket Launcher.

Secret #5: Across a wooden walkway is a castle where the Yellow key
is located, after you pick it up, drop down, and go up the stairs to
your right, and at the top make a left, and look at the demon face
painting at the wall, it's actually a secret door, open it to pick up
an Energy Pack Cell.

Secret #6: Open the Yellow door, make a right, and go up the stairs.
See that demon face painting at the wall to your right? That's a
switch, now activate it, turn right, and go back down the stairs, make
another right, and ahead you can finally pick up that BFG 9000.
----------------------------------------------------------------------

Level 11: Terror Core

Secret #1: At the start of the level, turn around and open the secret
wall to pick up a Berserk Pack.

Secret #2: After you pick you the Yellow key, turn right to face the
wall ahead of you, and you'll notice a switch in the wall, go back and
then dash forward to the switch, and you must activate the switch
before you hit the floor, timing is the key, and you'll likely spend a
few times before you get it right. Once it's activated go back to that
teleporter you used to get the Yellow key, you'll notice a new
passageway to the left of the teleporter leading to a Soul Sphere.

Secret #3: After you pick up the Red key, go back the way you came into
the stairs back to the top, and you'll hear a door opening at the top
ledge on the left side of the corridor exit before entering the Red
key room, step at the narrow ledge at the top of the stairs, now go
around sticking to it at the left side, and as soon as you hear that
same door opening at the farthest point of the ledge, quickly run while
you're on the ledge without falling down, as soon as you go in that
empty room, open the door again, and dash forward to the other ledge
across from you, then walk on that ledge so you can reach that now
accessible hallway straight ahead, open the secret wall, and you'll
pick up a Mega Armor.
-----------------------------------------------------------------------

Level 12: Altar of Pain

Secret #1: At the start of the level turn around and enter the hallway,
and open the wall at the right to pick up a Soul Sphere.

Secret #2: When you pick up the Yellow Key run to pick up the second
Soul Sphere at the top of the pillar, now turn on the Automap, and
you'll see the top of the pillar you're on has a shape of an arrow
pointing at a nearby wall, dash forward and you'll go through a fake
wall containing a Baron of Hell, some health, and a secret exit only
available once that Baron of Hell inside is dead. The secret exit will
take you to a secret level.

-----------------------------------------------------------------------

Level 13: Dark Citadel

Secret #1: Exit the starting room and take a left and keep going
straight, at the corner search the wall to reveal a big cache of
ammunition including a backpack.

Secret #2: Need health? Exit the starting room and keep going forward,
make the first right, and another right afterwards, keep going a few
steps, and search the wall to your left, you should find a Soul Sphere
behind a fake wall you can go through.

Secret #3: When you first start the level, go left to get to the big
room with all the narrow pillars, flip the switch on the pillar there
to open the door which is located across the hall from the red-keyed
door. Step through that door and turn left.  Follow the left-hand wall
around the corner until you get to a short passage with some pulsing
vicera on the floor against the left-hand wall.  Activate that wall
panel like a switch and it opens, revealing a stairway leading down
to some long, narrow corridors located between the walls of some of
the larger rooms. Down in there you'll find one BFG 9000, and you'll
also find a Mega Sphere.

***Secret #3 was contributed by Ledmeister***

----------------------------------------------------------------------

Level 14: Eye of the Storm

Secret #1: See that BFG 9000 sitting on a ledge next to a blue switch?
Have you back to the Blue switch and move forward to the opposing wall,
and press the hidden switch in the right side of the decoration on the
wall, once you do you should hear the bars going down behind you, now
go run off the balcony, and enter the elevator to pick up the BFG 9000.

Secrets #2 and #3: You'll probably noticed that Backpack on top of a
pillar near one of the blue switches you can't probably get no matter
what you tried near the beginning of the level, same thing with the
Chaingun at the other side of the courtyard where you get the secret
BFG 9000, but there's a method on how you get both items.  Go up the
nearby elevator so that you're on the highest level above them, then
step up onto the wall, and run along the wall to jump to them.  It's
tricky but possible. Try Strafe-Running, using a simultaneous combo
of Run-forward plus Sidestep. This will move you at an odd angle, but
gives a little more speed than straight running does.

***Secrets #2 and #3 were contributed by Ledmeister***

-----------------------------------------------------------------------

Level 15: Dark Entries

Secret #1: As soon as you have the Blue Key face to face, check the
wall to your right, and you'll notice some part of the wall different
from the others, it's actually a secret door revealing ammo, and a
backpack.

-----------------------------------------------------------------------

Level 16: Blood Keep

Secret #1: Open the Blue room, and take a few steps forward, check the
statue with the pentagram on your right, it's a secret switch, once you
press it quickly turn left and run toward the goldish looking bookcase
so you can lower it down and take it up, if you're quickly you should
be able to pick up the Plasma Rifle on a secret alcove before the bars
lower on you right.

Secret #2: As soon as you're done getting that secret Plasma Rifle, go
up the stairs while gunning down bull demons, then check out the second
door on your right, and open it. Dispose of the Zombie men, and those
Hell Knights and then go forward towards that bookcase at the corner on
your left, it's actually a secret door, inside the hidden chamber you'll
find boxes full of Rockets.

-----------------------------------------------------------------------

Level 17: Watch your step

Secrets #1 and #2: Open the Blue gate, and ride the elevator up to the
next area, and then take the teleporter, once you teleported take a
step backwards to make sure you have your back to the door, and fire
the shotgun to magically open the secret door, inside it's a switch you
should press, repeat the process on the other side of the hallway. Once
both switches are pressed you should be able to pick up the Mega Sphere
you saw on a ledge earlier, and a Invulnerability Sphere near the
hallway you came in, you should be able to see the now available tunnels
where you picked up that Shotgun.

-----------------------------------------------------------------------

Level 18: Spawned Fear

Secret #1: Exit the starting room and take a left, as soon as you go
forward take the first right, then check the wall to your right, it's a
fake wall you can go through revealing health pick ups including a Soul
Sphere.

Secret #2: Exit the starting room, and go straight ahead and down the
stairs, at the bottom take the door to the right and enter, as soon as
you enter the second room check the two demon faces on the left wall to
find a hidden switch that'll reveal a wall behind you lowering
revealing two Medkits, and in the previous room it'll open one of the
walls revealing a Hell Knight, and a box of Shotgun Shells.

Secret #3: After you pick up the Red Key, turn around and go forward
back to the room you came in, on your way check the first statue on
your left to open a secret door revealing a Plasma Rifle.

Secret #4: Enter the Red Door, and then open the bookcase inside, once
you do go forward, and then take a left and walk until you see a curved
rocky wall, it's actually a secret room filled with Energy Cell Packs,
and a Mega Sphere.

Secret #5: After you go trough the Yellow Door and you go up the stairs
to the exit room, you will hear a door opening, as soon as you hear
that door opening go back outside through the Yellow Door and take an
immediate turn to the left, and make you first left to see a teleporter
now available before it closes again, once you go through the
teleporter it'll take you to a secret level.

-----------------------------------------------------------------------
Level 19: The Spiral

It seems this level doesn't have any secret rooms, or hidden items you
can find at all.

-----------------------------------------------------------------------

level 20: Breakdown

Secret #1: As soon as you activated the Blue Switch to enter the
building, make a right and go forward, at the corner search the wall to
open a small secret chamber containing a Baron of Hell, and a Mega
Sphere.

Secret #2: When you enter the building after activating the Blue Switch,
make a left, and go forward until you reach a large area surrounding a
pit, fall off and activate the switch in the center and run to the
right side of the stairs and go up to pick up that Mega Armor, once you
do turn around back to the switch in the middle of the room, you'll
then see a secret room now available so you can pick up a Backpack, and
extra ammo.

Secret #3: Open the Red Barricade with the Red Key, and press the
switch to open a stairway going up, after you're in a new area go
forward and make a third left, press the switch you see, and quickly
turn around, go forward and make an immediate left, and then another
left, if you were quickly enough you should see a BFG 9000 on the left
wall ready for you to pick it up before the secret door closes again.

Secret #4: After you pick up the Yellow Key turn around, and go back to
the hallway you came in, before opening the door check the wall on your
right, you should be able to go through it, once you do keep walking
forward, and then run to the ledge so you can pick up a Mega Sphere.

----------------------------------------------------------------------
Level 21: Pitfalls

Secret #1: As soon as you enter the Yellow door, go down the stairs and
fall in the lava, next quickly turn right to the switch to lower a
platform so you can ride it to the top, and you'll find a Rocket
Launcher, and a few rockets.

Secret #2: As soon as you take the teleporter that'll lead to into the
next subterranean section of the level, go straight, and make your
first left, then a right, check the middle wall on your left to open a
secret door revealing rockets, and health pick ups.

Secret #3: Leave the exit chamber, and go left, as you go along
you'll notice a row of demon face pictures on both walls. Investigate
the third one on the right wall(The only one that makes an angry
gesture), it's actually a secret switch, press it and you'll hear
a platform going down, quickly go back the way you came in, and check
the alcove on the right wall as you move along for a Mega Armor next
to the entrance of the Exit chamber, be quick before the platform goes
back up again.

----------------------------------------------------------------------

Level 22: Burnt Offerings

Secret #1: At the Blue door search the wall on your right to open a
secret teleporter so you can pick up a Mega Sphere.

Secret #2: Having the Blue door to your back, go back downstairs, make
a left, and then to all the way to the top, once you do search the wall
to your right to open a secret room with a Backpack, but the warned,
once you pick it up the ceiling will come slowly down trying to crush
you, plus a Hell Knight will materialize outside the secret room,
proceed with caution.

Secret #3: Open the Blue room, and then check the middle wall on your
left to open a secret room, once inside press the switch, that'll rise
some pillars around the Rocket Launcher so it can protect you from the
booby trap it always activates whenever you pick up the Rocket
Launcher in this level.

Secret #4: Once you do pick up the Rocket Launcher go forward enter the
hallway and then make a left, and ahead at the corner search the wall
to find plenty of Rocket ammo inside a secret room

Secret #5: Have you back on the Yellow door, and go towards the ledge
ahead. See that gargoyle statue outside in the courtyard? Shoot it with
the shotgun to reveal a secret Soul Sphere.

-----------------------------------------------------------------------

Level 23: Unholy Cathedral

Secret #1: See that Soul Sphere in the room with the brick pillar with
the colored switches? In other to get it face the side of that brick
pillar that doesn't have a colored switch, you'll then noticed that
side it's fake, and you can go through it to step on a teleporter
taking you to the Soul Sphere.

Secret #2: Don't hit the exit switch just yet, turn around and go
across the room, search the wall to reveal a Mega Armor.

-----------------------------------------------------------------------

Level 24: No Escape

Secret #1: Return to the stand where you found the Rocket Launcher, and
walk forward to the far away pillar ignoring the one next to it, lower
it, and go up, hit the switch, and turn around and go to the now
available spiral staircase, as you go step by step, check the right
wall on the seventh step to find a secret room with a Plasma Rifle
inside.

Secret #2: In the Super Shotgun room, go back to the pillar that had
the three switches around it, check the side that doesn't have a switch
to reveal a Backpack from a pillar behind you.

Secret #3: The following steps should help you find the BFG 9000:

Step 1: When you first appear in the level, Activate the switch in
front of you, then walk forward past the switch, and drop down into
the courtyard. Before doing anything, take note of the long, red wall
ahead of you, running along the far side of a toxic river.  Down along
the bottom of this wall are 2 openings: One is a cubbyhole where a
Radiation Shield can be picked up; And around the corner to the left
of that opening is another opening, leading to a short curving tunnel
where a teleporter can be found.

Step 2: At the far left end of this long red wall, is a large doorway
which is blocked off by vertical bars. On the left and right sides of
this door are some tall square pillars. Each pillar is made of a stack
of 7 cubes, and each side of each cube has a face on it.  But on the
left side pillar, the fourth cube up from the ground has a face that
doesn't quite match the others. Now, from the place where you first
dropped down into the courtyard, turn left and follow the left-hand
wall a few paces until you come to a stone pillar/elevator.  Activate
it and it drops; step on and ride up. Get your pistol (or other bullet/
pellet weapon), and shoot that 4th cube on the pillar on the left edge
of that doorway. This causes a new opening to appear along the bottom
edge of the long red wall.  The new opening is to the left of the other
two. It remains open for a few seconds, then closes again.  Run to it
to get inside, Inside you'll find a nice BFG 9000.

***Secret #3 was contributed by orlando rivero, and later confirmed by
Ledmeister***

-----------------------------------------------------------------------

Unfortunately, levels 25-28 have no secrets of any kind to find.

-----------------------------------------------------------------------

Level 29: Outpost Omega

Secret #1: When you first appear in the level, you'll be facing down a
hallway, with a small rectangular room to your left, and another to
your right. There's a secret item behind the fourth computer-screen
panel in the room on your right. To open that panel, go to the opposite
room, go up to the third panel up from your starting point, and Activate
it like a switch.  Quickly turn and run straight out the nearest door,
run straight through the next door, and run into the cubby where the
secret Chaingun is before it's covering panel closes again.

***Secret #1 was contributed by Ledmeister***

Secret #2: Before you enter the big room with the four cages, take a
look at the monitor on the right, it's actually a switch, once you
press it make an immediate turn to the left, and run forward to the
opened wall revealing a secret room with a Red Key Card.

Secret #3: Once you opened the Blue door, jump down, make a left, check
the monitor on your left, then go forward and jump off, make another
left, then a right, jump off, then make a quick left to pick up a Soul
Sphere before the bars close up.

Secret #4: In order to pick up the Demon Artifact you must do the
following:

Step 1: Enter the Blue door, fall down, and turn left and dispose of
the Hell Knight ahead of you, once done move forward, fall down, take a
few steps ahead, and turn right. Now you must dash forward so you can
*jump* to the next ledge, once you do that, the nest ledge ahead of you
will be available, and so will another Hell Knight, dispose of him and
dash to the next ledge and hit the switch.

Step 2: Once that switch has been activated, turn around, and run back
to the two ledges you dashed earlier so you can catch a platform on
your right before it goes back up, once you're on top of that platform
you'll see a switch that you can't reach (Face the starting point of
the room), shot it then go back down, and jump to the next ledge on
your left, search the left wall to reveal the Alien Laser weapon, and
you'll see a switch ahead of you on a wall, shoot the switch with your
gun.

Step 3: Once you shoot the switch, step back from the platform you got
the Alien Laser weapon from, and turn right, dash to the switch, and
once again turn around, and dash to the two previous ledges back to the
platform to take it back up, and shot the switch once more, once done,
fall down, make a left, and then drop one level to the right, open the
door with the Red Key Card, and the Demon Artifact is finally yours.
*Phew*

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Level 30: The Lair

Secret #1: As soon as you see the Demon Artifact on top of the pillar,
first enter the stairs on the left, and make a right to the first room
on the right, on the large opening shoot the switch that you can't
reach across the room, next you should make a left towards the small
window, and quickly shoot the next switch in the other room. If done
correctly the pillar will lower, and the Demon Artifact will be yours.

Secret #2: After you pick up the Demon Artifact, turn around, and go to
the middle stairs, at the top make a right, then enter the room in your
first right, afterwards inside the room take a look at the window on
your right, go through it, and go back down where you found the
Artifact, at the corner in the left you should be able to see a Plasma
Rifle next to the blue health pick ups you can now pick up.

Secret #3: When you first go underground, and get to the bottom of the
curving staircase, follow the left-hand wall until you get to the blue
Mega Armor in a raised, square opening in the wall. (You can't pick it
up, yet). Continue following this wall a few paces (passing the first
opening on your right), until you get to an intersection or a fork in
the path. You'll be standing on a narrow stone walkway, at the center
of a 4-way junction: One path straight ahead which leads to the yellow
key, one path branching off ahead and to your left, another branching
off ahead and to your right, and of course the path behind you that
you just came from. Take a step off this walkway and into the right
hand passage, and look along the right-hand wall for a cubbyhole where
a stone gargoyle sits (this is the first of several gargoyles lining
the walls of these passages). Activate that particular gargoyle like
a switch.  Then turn and step back onto, and over, the narrow walkway
in that 4-way junction, to head into the opposite passage that curved
off to the left. Follow the left-hand wall here, as it curves around
to a new opening.  Step in and follow the tunnel to where you can at
last pick up the Mega Armor at the far end.

***Secret #3 was contributed by Ledmeister***
----------------------------------------------------------------------

Level 31: In the Void

Secret #1: As soon as you press the Yellow switch with the Yellow key,
turn around and walk to the exit hallway, once you do you'll hear an
earthquake, go back to the Blue Switch in where you saw that Demon
Artifact, you'll now see a switch next to it you never saw before,
activate it, and go back to the Red Door you opened before back where
you found the Blue Key, on the stand you'll see a new step so you can
finally cross the wooden platform so you can pick up the Demon Artifact,
but you got to be quick, otherwise the artifact will teleport back
where you first saw it.

-----------------------------------------------------------------------

Level 32: Hectic

The only secret to find here is the special "Features" menu on the
option screen by hitting the exit switch behind the colored bars, but
of course you should ignore the exit teleporter unless you get tired of
dying repeatedly in this level just to get such secret.

****************

Finally, 32 levels done, but of course there could be a secret or two I
probably missed, if so please E-Mail me, and make sure you put "Doom
64" on the E-Mail so I don't treat it for spam, and try to leave your
name on the E-Mail so I can give you credit for the secret you found.
=)

****************

IV.  Copyrights
This FAQ may be not be reproduced under any circumstances. It may not
be placed on any web site or otherwise distributed publicly without my
advance permission. If you want to use this guide on any other web site
or as a part of any public display then you must Email me first to let
me know, failure to do so is a violation of copyright.

Sites with permission to use this guide are as follows:

http://www.gamefaqs.com
http://www.neoseeker.com
http://www.ign.com

Copyright 2004 Raul E. Campos.