Doom 64 Faq/Walkthrough
This guide is Copyright 2004 ChaoticElite
This is version 1.00 of this guide.
E-mail me at
[email protected]
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1.Table of Contents
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1.Table of contents
2.Legal junk
3.Version History
4.Introduction
5.Story
6.Game basics
6.1. Controls
6.2. Game play tips
6.3. About the Guide
7.Weapons
8.Items
9.Monsters
10.Walkthrough
10.1 Main Levels
10.2 Secret Levels
10.3 "Features" Levels
11.Cheats
12.Miscellaneous
13.Closing Words
14.Thanks
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2.Legal Junk
************
This guide is under full copyrights to me, ChaoticElite.
This guide is for personal and private use ONLY!
You may not redistribute this guide or sell it for money.
You may not alter this guide or take credit for it.
The Sites that can currently host my FAQ are:
WWW.Gamefaqs.com
If you wish to use it on your own website, please E-mail me first.
Doom64 is a registered trademark of Midway and id software. I am
in no way affiliated with either of these companies. This guide
is 100% Unofficial.
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3. Version History
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40 Started the FAQ. Finished the Weapon and monster stats, 6 Main level
walkthroughs, 1 secret level walkthrough, and the "Features" Levels
Walkthrough.
50 Fixed some spelling and general errors from the first version, and added
the walkthrough for Level 7. Also fixed a major error where I forgot to add the
Lost Soul to the Enemy list. Oops!
60 Fixed some more errors, and added a Level 8 Walkthrough.
70 Finally got around to updating this thing! Fixed an error in Hectic, and
added a level 9 Walkthrough
70 No update here, but I changed my Gamefaqs user name and my email address.
70 Again, no update, but I again changed my Gamefaqs user name. I will get an
update posted soon, but every time I go to, I get sick of the level.
70 I got sick of looking at this uncompleted Guide on Gamefaqs, so I took it
off. But, I’m back! And I am going to finish it. I promise.
80 I finally wrote a walkthrough for Level 10. I also added some more tips
to the tips section and fixed some minor grammar errors.
90 Finished walkthrough for level 11, added the Ultimate Cheat code, and added
more to the Miscellaneous section.
1.0 Added a walkthrough for level 12. Also fixed an error in my Ultimate
Cheat description and added more to the miscellaneous section.
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4.Introduction
**************
In 1993, Doom was created for the PC. It changed the face of
video gaming forever, offering lightning-fast game play with
little else in mind other than the fast-paced shooting of
Monsters. Although it striked controversy with parents,
Doom is a legend in the Video Gaming industry, and it always
will be.
In 1997, Doom64 was released for Nintendo's newest console,
the Nintendo 64. It offered completely new graphics and levels
and still held onto the Fast-Paced virtual reality Game play. Some
people love it because it still has the same fun game play
with much better graphics. Some people hate it because it
is basically just more of the same. Love it or hate it, Doom64
is still a great game, and it will most likely still be being
played years from now.
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5.Story
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Note: My stories are put together from the Playstation versions of Doom and
Final Doom. They are different from the PC versions. I will change these to
follow the PC’s story some other time, just not right now.
DOOM
Mars...the closest planet to our own. It's moons, Phobos
and Deimos, hide evidence to what happened a few years
ago. The United Aerospace Corporation (U.A.C) Had bases
on both moons. There, experiments were being tested,
including Inter-dimensional travel. They managed
to open up gateways between Phobos and Deimos and
were able to get things through one gate and out the
other. However, the gates became very dangerous. Men
were sent into the gates, but they either disappeared
or were turned insane. Then one day, The base on Phobos
reported something evil coming out of the Gates, and
then the transmission went silent. When Deimos simply
vanished, some marines were sent up to phobos. One of
those marines was you. When you landed, you were told
to secure the perimeter, while the rest of the men went
inside. For hours, your radio picked up the sounds of
battle. Gunfire, yells, growls, bones breaking and
then....silence. Every one of your buddies were dead.
You were forced to navigate of Phobos, all by yourself,
fighting hundreds of different Monsters along the way.
Eventually, you found a teleporter and as you stepped
in, you thought it was over. How very wrong you were.
You were transported to Deimos, which was floating
right above Hell. You were again forced to find
your way off of a monster infested Chunk of space rock,
only to get teleported right into Hell itself. Hell was obviously
no place that a living man should be, as you were faced with wave
after wave after wave of demons, including monsters with Rocket
launchers for arms and plasma cannons on their chests. You were
barely able to make it out alive and eventually found a Teleporter
that transported you to Earth. You fell to the ground, knowing
that the terror was over... only to open your eyes and scream
in terror and anger. Earth had been completely overrun.
DOOM II
Cities were on fire and the only life you could see was that of
what you feared. The Demons had invaded your home planet, and were
now stalking the streets looking for life to destroy. Barely able
to stand up, you again fought the demons, killing all the ones on earth
in a horrific battle, only to get teleported right back into the
bowels of Hell. Even though you had just killed thousands of Demons
down there, there were still a helluva lot more of them than there
was of you, as it was basically one marine versus Thousands of hell-
spawned Demons. Fighting with every last ounce of strength you had
left, you managed to fight the Demons off. You were than teleported
to an arena type place, where you squared off with at least 50 Barons
of Hell, only to be confronted by the ugliest things you've ever seen:
2 15-feet tall spiders with Super Chainguns in their Chests. The Fatigue
was enormous as you pumped the monsters with every bullet, rocket, and
Energy Cell you had. After what seemed like an eternity of fighting,
the Masterminds of the invasion fell dead at your feet, and yet another
teleporter opened up. You closed your eyes as you stepped through it, expecting
to be confronted by another million members of Hell. But when you opened them,
you saw green fields. You had won. The forces of Hell retreated and everything
was back to the way it was supposed to be. You were the lone survivor of the
DOOM episodes, and you had just saved the world.
FINAL DOOM
THE PLUTONIA EXPERIMENT
A few months after the events on Mars, you were transported to one of Jupiter’s
moons, where the U.A.C was testing a new form of gadget, one that could seal
off gates that the Demons used. The First day was a success, as when the Demons
started coming out of the gates, you and your buddies were able to kill them
and the U.A.C closed the gate. However, the second day was terrible. The hordes
of demons was to big and the gate could not be closed. The demons fought and
won and they stole the gadget, called the Quantum Accelerator. Only one Marine
survived the onslaught. Guess who he was? You. You got to fight against the
demons on the moon in order to prevent them from reaching earth and starting
the whole thing over again. You managed to kill all the demons and confronted
the Cyberdemon that was carrying the Accelerator. You defeated him and took a
teleporter to Earth. You than destroyed the gate with the accelerator and later
destroyed the accelerator itself to insure that the gates would never be opened
again.
TNT EVILUTION
Not learning after the chaos caused by hells first invasion, the UAC was again
testing inter-dimensional travel, this time on one of Jupiter’s moons, hoping
that the increased distance would help keep Earth safe. Soon after the first
gate was opened, the minions of hell poured out. The UAC planned on such an
attack, and had recruited numerous Marines to fight the demons. As soon as the
battle began, it was over.
Shortly after, the yearly supply ship came early. But something wasn’t right.
Upon visual contact with the ship, the UAC knew something was terribly wrong.
The ship was definitely NOT sent from Earth. The doors on the ship opened and
out poured Hundreds of Hell-spawned monsters. The UAC lost that battle. Somehow
,you survived, and was again forced to fight the Demons in a last-ditch effort
to prevent them from reaching Earth.
THE MASTER LEVELS
There is know story that goes along with the Master levels. They were just
created by the design teams for a challenge.
DOOM64
The planetary policy was clear. You could not go near Mars or it's moons.
This was guaranteed by the extreme levels of radiation surrounding the bases.
The Dark corridors and large rooms that held the carcasses of demons sat
motionless, abandoned. The bases locked and sealed. However, there was some
movement. A single Entity that could resurrect the dead, was still living.
Though extremely wounded, the monster was able to bring back the dead demons.
Masked by the extreme radiation, it was able to resurrect the monsters until a
decayed satellite noticed something. The near busted probe sent it's last
transmission to earth. The U.A.C was horrified. Fearing an outbreak,
they sent the bad-ass lone survivor of The DOOM episodes: you.
Your mission is clear. Kill all the demons or they will kill you.
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6.0 Game Basics
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There isn't much to Doom. You run around with huge guns and shoot everything
you can see. That doesn't mean the game isn't challenging though. If you
aren't prepared, the demons will make short work of you. Just make sure you
remember what I am about to tell you.
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6.1 Controls
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If you want to survive in Hell, you need to know how to move and shoot. Here
Is an overview of the default controls, though you can change them to your
liking in the options menu.
Joystick and D-pad: Move
A button: Cycle weapon(backwards)
B button: Cycle weapon(forwards)
Z Button: Fire weapon
L Button: Strafe Left
R button: Strafe right
C-Up: Toggles Map
C-down: Strafe
C-Left: Run
C-right: Use(opens doors, flips switches,etc.)
Start: Access Pause menu
These are the Control Settings I use.
Joystick and D-pad: Move
A button: Cycle weapon(backwards)
B button: Cycle weapon(forwards)
Z Button: Fire Weapon
L Button: Strafe
R Button: Toggles Map
C-Up: Use
C-down: Run
C-left: Strafe Left
C-right: Strafe Right
Start: Access Pause Menu
I use these controls because I find it easier to strafe, which is vital for
combat. But, again, the choice is entirely up to you.
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6.2 Game Tips
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KEEP AN EYE FOR AKWARD WALLS
If you see a wall that looks out of place around others, than chances
are that it is a secret. Press the USE button next to it or come back
to it when you flip a mysterious switch.
DON'T NEGLECT THE SHOTGUN
The shotgun is invaluable. While it may not have the power of other weapons,
it is still the weapon of choice against the plentiful weak enemies in
the game. Don't forget about it.
MASTER THE STRAFE
The Strafe is one of the most important moves in First-Person Shooters.
Use it constantly, as most Enemies attacks can be dodged. The strafe is
necessary against the Monsters that shoot projectiles, especially the
Cyberdemon.
WATCH FOR OPEN ITEMS
If you see a powerful item like a Soulsphere or a BFG9000 out in the open, be
careful when you pick it up. Chances are it's a trap.
WATCH FOR BARELLS
Barrels with UAC on the side will explode when shot. This is great for killing
groups of monsters but be careful as the blast may hurt you as well.
TAKE THE TIME TO GO THROUGH THE SECRET LEVELS
Not only are they a blast, but within them are the secret demon artifacts that
when picked up, will upgrade the laser rifle, making it shoot up to three
lasers at once and increasing the firing speed. If you gather all the artifacts
then the laser rifle will become much more powerful and effecient than the
BFG9000.
GET ENEMIES TO FIGHT WHENEVER POSSIBLE
If two different species are attacking you, see if you can lead one of the
enemies into the others attacks. If you do, the enemy will turn around and
attack the enemy that injured it. They will then fight to the death. Not only
is it fun to watch, but you can kill the survivor off with ease. This will help
conserve ammo.
LISTEN FOR THE SOUND OF DEMONS APPEARING
Enemies make a very distinct sound when they suddenly appear. As I can't write
this sound out, learn to recognise it, and if you don't see the enemy right off
the bat, be careful when entering a room you have already cleared out, as it
may be lurking there for a suprise.
CONSERVE ITEMS
If you come across an item, such as a SoulSphere, or an ammo box, but you have
plenty of what that item gives you, remember where it is and come back for it
later when you really need it.
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7.0 Weapons
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STATISTICS GUIDE
POWER: How powerful the weapon is. Graded from weak, moderate, powerful,
very powerful or extreme.
Max Ammo: The maximum amount of ammo you can have for this weapon
Ammo acquired: Gun-How much ammo you get when you pick up a gun.
Small ammo- How much ammo you get when you pick up a small ammo box.
Big box- How much ammo with a large box
Best used on: What this weapon is best used on.
First Found: What level this weapon is first found on.
FIST
Power: weak
Max ammo: How many fists does a guy have?
Ammo acquired: What do you think?
Best used on: NOTHING
First found: Yes, you'll find your fists lying around.:-)
While you may be a big, beefy marine, you're not going to beat a monster
in a boxing match. Once you find a chainsaw, the fists can be forgotten
about. If you have nothing but your hands to fight with, you can practically
bend over and kiss your ass good-bye. Unless, of course, you’re berserk.
FIST(BESERK)
Power: Extreme
Max ammo: Figure it out!
Ammo acquired: Ditto
Best used on: Zombieman, Shotgun guy, Imp, Nightmare Imp, Bull Demon, Specter,
Cacodemon.
First Found: Level 1-Staging area
When you find a berserk pack, you fist's pack more power than a rocket blast.
One punch, even if you only barely touch them, will make a zombieman explode.
One solid punch will kill a bull demon. However, you still have to get close
and berserk packs are kind of rare. Also, Berserk packs only last the duration
of one level, so as soon as the level you found the pack ends, so do the super
strength.
CHAINSAW
Power: Depends
Max Ammo: Runs on gas, which apparently doesn't run out...
Ammo Acquired: N/A
Best used on: Zombieman, Shotgun Guy, Imp, Nightmare Imp, Bull Demon, Specter.
First found: Level 1-Staging Area
The chainsaw is a damn good weapon, and is alot better than your fists. The
chainsaw is perfect for ammo conservation and is the weapon of choice against
the bull demons, and is the perfect weapon for specters. Again, you have to get
close, so anything more powerful than a cacodemon should cause you to change
weapons. The chainsaw has been updated from that of the original DOOM games, as
it now has two blades, which cut through enemies extremely fast.
PISTOL
Power: weak
Max Ammo: 400 Bullets
Ammo Acquired: Gun-N/A Clip-10 bullets Box-100 bullets
Best used on: Zombieman
First Found: On you at start of the game.
The pistol is the gun you start the game with, and is therefore weak.
It takes many shots to kill even the weakest enemies and is absolutely
hopeless in the later levels. Once the chain gun is found, you should
forget this weapon even exists.
SHOTGUN
Power: Powerful at close range; weak at long-range
Max Ammo: 100 Shot shells
Ammo acquired: Gun-12 Shells Small box:8 shells Large Box-20 shells
Best used on: Zombie man, Shotgun guy, Imp, Nightmare Imp, Lost Soul
First Found: Level 1-Staging Area
The Shotgun will become the weapon that you will use the most often in
a game. It's has plenty of power to take out the lower enemies in one
shot, and is good against Bull demons and Specters, though I don't
recommend it. Don't use on or against anything more powerful then a Hell
Knight
SUPER SHOTGUN
Power: Very Powerful
Max Ammo: 100 Shells
Ammo Acquired: Same as the Shotgun
Best used on: Demon, Specter, Cacodemon, Hell Knight, Baron of Hell,
Mancubus
First Found: Level 3-Main Engineering
The Super Shotgun is a double-barreled Shotgun that fires both barrels
at a time. This weapon has the power of a rocket at close range, and has
the advantage of not hurting you if you fire too close. However, two barrels
means that 2 Shells are used at a time. Also, it has a slower firing rate. But,
while it may only have two barrels, it does triple the damage of an ordinary
Shotgun blast. Use this against powerful enemies in tight spaces. Another good
tactic with this weapon is that if you are a ways away from a large group of
zombies, firing this weapon will hurt and even kill two or more of them.
CHAINGUN
Power: Each single shot is equal to that of a pistol shot.
Max Ammo: 400 Bullets
Ammo Acquired: Gun-20 Bullets Clip-10 Bullets Box-100 Bullets
Best used on. Groups of Zombie men, Shotgun Guys, Demons, Specters, Lost Souls
First Found: Level 2-The Terraformer
The Chain gun is a pretty decent weapon. While it's shots are only about as
powerful as those of a pistols, it's rapid fire will tear the hide off of about
anything. The chain gun is best suited for groups of enemies, but be careful
with it, as it eats up ammo in a hurry. Another advantage to the chaingun is
that it's constant spray of lead will keep the enemy stunned and it won't be
able to return fire. Be careful, though, as powerful enemies may shrug off the
attack long enough to release an attack.
ROCKET LAUNCHER
Power: Very Powerful
Max ammo: 100 Rockets
Ammo Acquired
Best Used on: Hell Knight, Baron of Hell, Mancubus, Arachnotron, Cyberdemon
Mother Demon
First Found: Level 3-Main Engineering
The Rocket launcher is one of the best weapons in Doom64, or in any Doom for
that matter. While The Super Shotgun has power equal to the Rocket Launcher, it
loses it's power at longer ranges, whereas the Rocket Launcher has the Same
power at all ranges. It also Shoots faster and reloads quicker too. However,
there are some drawbacks. First, if a rocket detonates at a close range, you
will take damage from the blast. Also, ammo is pretty rare, so only use this if
you have to. The gun also "kicks", which means it will scoot you back a little
bit with each shot fired. This gun is the secondary weapon of choice against
the Cyberdemon. You can also eliminate groups of minor enemies with only one or
two rockets. The blast will completely decimate the target, and the explosion
of shrapenal will damage if not kill the others.
PLASMA RIFLE
Power: Moderate
Max Ammo: 600 Energy cells
Ammo Acquired:
Best Used on: Nightmare Imps, Cacodemons, Pain Elemental, Hell Knight
First Found: Level 7-Research Lab
The Plasma rifle is a great gun as it fires high powered shots at quick speeds
and holds quite a bit of ammo. However, the ammo is consumed somewhat quickly
and the energy cells are quite uncommon. Also, the long streams of plasma bolts
may hide an enemies counter-attack. But even with these drawbacks, the rifle is
still a great weapon to have.
BFG9000
Power: Extreme
Max Ammo: 600 Energy cells
Ammo Acquired:
Best Used On: Baron Of Hell, Arachnotron, Cyberdemon, Mother Demon
First Found: Level 10-The Bleeding
The BFG9000 is the most powerful weapon in the Doom arsenal. It puts out
immense power and the shockwave emitted when the blast hits something will
destroy enemies around it. However this gun has many drawbacks. First, It uses
many of the already rare energy cells with each shot, taking 40 per trigger
pull. Also, the weapon takes about 2 seconds to charge up after the trigger is
pulled, leaving you open to counter-attack. And lastly, the power has been
weakened from it's PC counter part, so the shockwave emitted is less powerful.
Use this weapon against the Hearty Barons and the Rocket Launching Cyberdemons.
LASER RIFLE
Power: Depends
Max Ammo: 600 Energy Cells
Ammo Acquired:
Best used on: Depends
First Found: Level 12-Alter of Pain
The Laser Rifle is a new addition to Doom. When the weapon is first picked up,
it is almost useless, as it has the power of a Plasma Rifle, but shoots much
slower. However, in each secret level, there is an artifact. Each time one of
these Artifacts are picked up, the Laser Rifle will be upgraded. If all Three
are aquired, the Laser becomes extremely powerful, as it fires multiple lasers
at a time. The upgraded gun can tear through anything and rivals the power of
the BFG.
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8.0 Items
*********
Below is a list of the Items that will assist you in your nightmare. Get to
know each one as they will prove to be very useful.
HEALTH BONUS
Appearance: A Blue Beaker filled with liquid
Effect: The Health bonus will provide you with 2% extra health, and can even
take your health past the 100% mark, up to a maximum of 200%
ARMOR BONUS
Appearance: A small helmet with the visor Glowing green
Effect: The Armor bonus is the exact same thing as a health bonus, but it helps
your armor instead.
STIMPACK
Appearance: A small Med kit
Effect: Provides 10% Extra health, but can't push your limit past 100%
MEDKIT
Appearance: A large first-aid kit.
Effect: Gives you 25% extra health, but won't put you past 100%
SECURITY ARMOR
Appearance: A green Kevlar Vest Jacket
Effect: Gives you 100% armor, but can't be used if you are past 100%
COMBAT ARMOR
Appearance: Same as security armor, but Blue instead
Effect: Gives you 200% Armor, the maximum attainable.
SOUL SPHERE
Appearance: Large Blue Orb with a Demon Face inside it.
Effect: Gives you 100 Health points, pushing you past 100%
PARTIAL INVISIBILITY
Appearance: A Dark Red Orb with Electricity bolts in the middle.
Effect: Makes it so Enemies have a hard time seeing you, and will not have as
good of aim. I actually prefer not to use these, as it causes the enemies to
fire all over the place, and you may dodge into one of the poorly aimed
projectiles
INVULNERABILITY ARTIFACTS
Appearance: A green orb with a Demon face in the middle.
Effect: Makes you invulnerable for about a minute. While this is working, your
screen will be flushed white.
MEGASPHERE
Appearance: A white orb with a Marine Helmet in the middle.
Effect: Will instantly give you 200% Health and armor. A very good power-up
indeed.
RADIATION SUIT
Appearance: A green Bio-Hazard Symbol.
Effect: The Radiation Suit will make you Invulnerable to lava and radioactive
slime for a short period of time. Make sure you finish your job in lava quickly
before the effect wears off.
BERSERK PACKS
Appearance: A Black Med kit with a Red Cross in the middle.
Effect: This special med kit will not only heal you back to 100% Health, but
will make your fists absolute killing machines. One Berserk Pack Will last
the entire level it is found in.
COMPUTER MAP
Appearance: Sort of looks like a Palm Pilot with red lines on the screen.
Effect: Once this item is picked up, the map of the ENTIRE level will be
displayed in the map screen. Even the secret areas will be shown. Areas not
yet traveled to will be displayed in Grey.
NIGHT VISION GOGGLES
Appearance: A visor with purple lenses.
Effect: It would be an insult to your intelligence if I explained this item.
************
9.0 Monsters
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KEY
Appearance: What this monster looks like
Weapon: What weapons this monster uses
Recommended Weapon: The weapon of choice against this demon
Secondary Weapon: What to use if the Preferred weapon is unavailable.
Danger: How much you should worry about this monster- Low, Moderate, Average,
High Very High, Lethal
Strength: How resistant this monster is to weapons-Weak, Average, Strong,
Very Strong, Iron man
First Encountered: What level this monster is first Encountered in.
Abundance: How common this monster is- Very Rare, Rare, Few, Many, Abundant,
Everywhere
ZOMBIEMAN
Appearance: Walking dead guy in Marine Clothes
Weapon: Pistol, which looks like a shotgun?
Recommended Weapon: Shotgun
Secondary Weapon: Pistol
Danger: Low
Strength: Weak
First Encountered: Level 1-Staging Area
Abundance: Everywhere
The Zombie men are the most common enemies in the game. But, fortunately, they
are the weakest. Their attacks hurt you very little and they go down in one
shotgun shot or a few bullets from a pistol. You can even take them down easily
with a few punches. Be careful when they are encountered in packs, as they are
quite annoying in numbers.
SHOTGUN GUY
Appearance: Same as the zombie men, but with darker clothes.
Weapon: I wonder...
Recommended weapon: Shotgun
Secondary weapon: Pistol
Danger: Moderate
Strength: Weak
First Encountered: Level 1-Staging Area
Abundance: Everywhere
The shotgun guy is basically the same as the zombie man, but they carry more
powerful Shotguns, and are somewhat stronger. However, they are still pretty
weak, and you can still kill them in one blast from your own Shotgun.
IMP
Appearance: Dark brown, bi-pedal creatures with red eyes.
Weapon: Red fireballs and their claws.
Recommended Weapon: Shotgun
Secondary Weapon: Pistol
Danger: Low
Strength: Weak
First Encountered: Level 1-Staging Area
Abundance: Abundant
While The Imp is tougher and their attacks more powerful, they are slightly
less dangerous than the Shotgun guy, because their attacks are very easy to
dodge and you usually don't get close to them, so they can't claw you. But
don't underestimate them, as about 5 fireballs can take 100 un-armored health
points from you.
NIGHTMARE IMP
Appearance: Same as Imp, but purple and slightly transparent.
Weapon: Purple Fireballs and their claws
Recommended Weapon: Shotgun
Secondary Weapon: Chain gun
Danger: Moderate
Strength: Average
First Encountered: Level 3-Main Engineering
Abundance: Everywhere
The Nightmare Imp is an Imp on Steroids. It can move quicker and shoot faster
than it's brown counterpart, and is also slightly transparent. Even worse, they
are more common than the standard Imp. Fortunately, they are still weak and
will go down in a shotgun blast.
BULL DEMON
Appearance: Large, Pink demon with horns and lots of teeth.
Weapon: Run up and bite you
Recommended Weapon: Super Shotgun
Secondary Weapon: Chainsaw
Danger: Moderate
Strength: Strong
First Encountered: Level 1-Staging area
Abundance: Abundant
The bull demons only attack comes in the form of biting you, so naturally it
has to get close up. This should give you enough time to kill them. One Super
Shotgun blast will kill them. If encountered in groups, back yourself up
against a wall and shred them with a chainsaw. The weapon works nicely on them.
SPECTER
Appearance: Green, almost invisible Bull Demon
Weapon: Run up and bite you
Recommended Weapon: Chainsaw
Secondary Weapon: Super Shotgun
Danger: Moderate
Strength: High
First Encountered: Level 2-The Terraformer
Abundance: Many
The specter is a bull demon. The only difference is that they are almost
impossible to see. In well-lit areas, this isn't much of a problem. But in
heavy darkness, they become a major threat. The chainsaw is the best weapon
against them, and the chain gun should be used if you can't see them, but they
are far away. If you can see them, than pound them with the Super Shotgun.
CACODEMON
Appearance: Large, floating head with small arms with chains on them and
one eye and huge mouths.
Attacks: Ball lightning
Recommended Weapon: Super Shotgun
Secondary Weapon: Chain gun
Danger: Average
Strength: Strong
First Encountered: Level 3-Main Engineering
Abundance: Rare
The cacodemon is very distinguishable. They are huge floating heads with huge
mouths. Their fireballs are alot more powerful than an Imps, and they travel
very fast. The Cacodemon itself is slow, and are a wide target, so hitting them
is easy. Use the Super Shotgun; two blasts will kill them.
PAIN ELEMENTAL
Appearance: Large floating heads with two mouths facing both directions.
Attacks: Spits out Lost Souls
Recommended Weapon: Chain gun
Secondary Weapon: Super Shotgun
Danger: High
Strength: Strong
First Encountered: Level 6-Alpha Quadrant
Abundance: Rare
The pain elemental is an extremely annoying demon. It has no offensive
strength on its own, but it has the terrible ability to release Lost
Souls. The Chain gun is very effective against Pain Elementals, as it
tears through the lost souls and hits the Pain Elemental at the same
time. The rocket Launcher should not be used against them, as the Lost
Souls released might fly at you when you fire, colliding with the rocket
and therefore damaging you. Always concentrate on these before the Lost Souls,
as the Elementals can produce them much faster than you can eliminate them.
LOST SOUL
Appearance: A floating skull on fire with small horns
Attacks: Charge and ram you repeatedly
Recommended Weapon: Shotgun
Secondary Weapon: Chain gun
Danger: Average
Strength: Weak
First Encountered: Level 3-Main Engineering
Abundance: Everywhere
The lost soul is really annoying. The relentlessly attack you, and while their
ram is relatively weak, they don’t let up until you kill them, and they usually
travel in groups. Fortunately, they are as weak as a Zombieman, and one Shotgun
blast will kill them. If they are encountered in groups, use the chain gun, as
that weapon will tear through their ranks quickly.
HELL KNIGHT
Appearance: 2 horse-like legs with a chest like a mans and horns. It's
hands are glowing green.
Attacks: Green Fireballs and their claws
Recommended Weapon: Rocket Launcher
Secondary Weapon: Super Shotgun
Danger: High
Strength: Strong
First Encountered: Level 4-Holding Area
Abundance: Many
The Hell Knight has a decent amount of power coupled with decent Strength. It
throws green fire from it's hand, but will think nothing of clawing you if you
get close to it. It takes 3 rockets or close-range Super Shotgun blasts to kill
them. They are also pretty common, so be prepared.
BARON OF HELL
Appearance: Same as Hell Knight, But reddish with hands glowing red.
Attacks: Red Fireballs and their claws
Recommended Weapon: Rocket Launcher
Secondary Weapon: BFG9000
Danger: High
Strength: Very Strong
First Encountered: Level 6-Alpha Quadrant
Abundance: Few
While the Baron Of Hell may look the same as the Hell knight and does
about the same damage, it's main ability is it's strength. The Barons
are very strong; it will take 5-6 rockets to kill one. Come loaded
with plenty of health and ammo, as these demons will become very common later
on in the game.
MANCUBUS
Appearance: Big Fat Monster with Both arms as fireball spitting cannons.
Attacks: Dual fireball launchers
Recommended Weapon: Rocket Launcher
Secondary Weapon: Super Shotgun
Danger: High
Strength: Strong
First Encountered: Level 9-Even Simpler
Abundance: Rare
The Mancubus are very fat creatures, but don't let their weight fool you. Their
Cannons are very lethal and they fire spreads. Be careful when you get to these
monsters, and make sure that your strafing ability is high, or these monsters
will make quick work of you. These demons require special dadge tactics, as
their fireballs will fire in random directions, making them very hard to
predict.
ARACHNOTRON
Appearance: Large Spiders with six metal legs and a huge exposed brain.
Attacks: Dual Plasma Cannons
Recommended Weapon: BFG9000
Secondary Weapon: Chain gun
Danger: Very High
Strength: Very Strong
First Encountered: Level 13-Dark Citadel
Abundance: Rare
The Arachnotrons are very dangerous. They attack with Dual Plasma Cannons and
will not cease fire until you hurt them. Even with Full health and armor, A
steady stream of plasma will kill you in about 3 seconds. The BFG should be
used against them, but the rocket launcher will work also. The Chain gun is
also a good choice as it will stun them, preventing them from firing.
CYBERDEMON
Appearance: Very Tall Monster with a metal hoof and horns. Has a big
hole in it's abdomen, exposing it's insides.
Attacks: Rocket Launcher
Recommended Weapon: BFG9000
Secondary Weapon: Rocket Launcher
Danger: Lethal
Strength: Iron man
First Encountered: Level 17-Watch your Step
Abundance: Very rare
The Cyberdemon is the King of all demons. It attacks with a rocket
launcher and has pinpoint accuracy. The BFG9000 will be invaluable
against these monsters, but it will still take 3-5 Solid shots to
kill one. If you need to, you can use the rocket launcher, but it
will take about 45 rockets before it falls. It will take about 2
Direct hits from the Cyberdemons rocket launcher to kill you, so your strafing
ability had better be 100% perfect, or you'll be nothing but a big pile of
bloody popcorn.
MOTHER DEMON
Appearance: Large Slug-like creature. Very ugly
Attacks: Homing Fireballs and flames.
Recommended Weapon: BFG9000
Secondary Weapon: BFG9000
Danger: Lethal
Strength: Iron man
First Encountered: Level 28-The Absolution
Abundance: Only one of them in the game.
The Mother Demon is the last Demon you'll face. It is very lethal
and will kill you very quickly if you don't use the BFG9000. Even
with the BFG, killing it is quite a chore, as the flames will send you
into the air while the missiles pound you all over the place.
You'll have to make perfect use of cover if you want to survive
this monster.
***************
10.0 Walkthrough
***************
This Guide is based on the "WATCH ME DIE!" Difficulty setting. so I
suggest using that setting if you use this guide. I will try to be as detailed
as possible and include most of the secrets. If you see a secret I missed,
please E-mail me about it.
***************
10.1 Main Levels
***************
Level 1-STAGING AREA
Monsters:
Zombie man
Shotgun Guy
Imp
Bull Demon
New Weapons:
Shotgun
Chainsaw
At the beginning of the level, immediately turn around and go
through the door and pick up the berserk pack. Walk back out
and kill the zombie men in the cages to the left and right.
Fall down off the ledge and grab the shotgun. Go through the
hall way and turn left and shoot the zombies. When you get
to about the middle of the hall, a bull demon will be released
behind you. Spin around and shoot him, then go through the door on
your right.
Kill the zombies inside of here and go to the conveyer belt.
A panel will open, exposing two zombies. Shoot them and go
the ledge they were on. Run across the small panel
on the wall and press open on the CPU panel. It opens, granting
access to the Security Armor. Go back to the conveyer belt
and go to the ledge to the right of it. Press the switch and
run back and go through the opened panel. This gives you a chainsaw.
Go left to the end of the hall. Press the switch and ride the elevator
up.
At the top, kill the zombies behind you. Then kill the bull demon
running toward you. Walk through the corridors, shooting the zombies.
when you see the switch, press it and back up, go down the hallway and
turn right. A panel opened, revealing the blue keycard. Grab it. If you
need armor, then go across to the other hallway. Search the walls and one of
them will open, revealing Combat Armor. Now, go back down the elevator and
through the blue door.
On the other side of the door, shoot the zombies and go up the stairs to the
right. Pop the other zombies and go to the end of the hall. Take out your
chainsaw and press the switch on the wall. This will open a door behind you.
Spin around and hack the bull demons that are released. When they are all dead,
go into the room and press the switch. This will open another door. If your low
on health, then don't go through the door. Instead, turn right and you will see
an alcove with a switch. Run into the alcove and hit the button. This will
lower a column in the right corner. Run to it and drop down. You will see a
barrel and a teleporter. Ignore these and stay on the elevator. Ride it up to
the top and you will find a Soul sphere. Pick it up and hit the switch. Ride
the elevator down and go through the passage you opened earlier.
When your through the opening, turn left and follow the hall to another door.
Open and kill the bull demons inside. When they are dead, go through the last
door and kill the Imp. Hit the exit switch and you are done.
SECRET LEVEL
To access the secret level, Hectic, you need to find and shoot all the barrels
around the level, except for the first one at the beginning of the level. Save
it for last. Be sure to check the secret areas and the exit. When all are
destroyed find one of the hidden teleporters in the level. There is one in the
secret area where you found the soul sphere and one in the main hallway across
from the Blue Door. Teleport back to the beginning and shoot the last barrel.
Now, hurry and run through the door behind you were you found the berserk pack
and you will see a teleporter next to the spot of blood on the floor. Run
through it and you will go to the very secret level: Hectic
Level 2-THE TERRAFORMER
Enemies:
Zombieman
Shotgun Guy
Imp
Bull Demon
Specter
New Weapons:
Chaingun
When you start, clear out the entrance area of enemies. Then, go through the
door. Walk forward a bit and you will see a dark hallway with red arrows on the
floor. Follow the left arrows and you will see a red square. Step on it and the
floor will drop, and you will be in a room with acid barrels and a chain gun.
Pull out the chainsaw and very carefully step to the side of the chain gun so
you don’t pick it up but you are behind it. This will release 5 Bull Demons.
Hold Back on the joystick and hold the fire button down. This will make the
demons come to you and you will saw them to death. When they are dead, grab the
Chaingun and leave the way you came.
Back in the red arrow hall, follow the next set of arrows until you reach a
switch. Flip it and the room will light up, and the column the switch was on
will lower, revealing Combat Armor. This will also open several doors. In front
of you an opening will appear, revealing the Blue door. Shoot the enemies in
here and walk back out into the red arrow hall. Shoot the Imps that come to
greet you and proceed down the hall into the new opening with the blue key on a
pedestal. Clear the room out and hit the switch on the blue key column. This
causes the key to disappear and reappear on a different column. After it
disappears and reappears 4 times, 4 doors will open with switches in all of
them. Go to the door WITHOUT the two computer columns inside it and flip the
switch. Sprint back to the pedestal with the key and grab it. This will cause
Imps to attack. Shoot them and go back to the blue room.
Go through the blue door and shoot the Imps. Now, run across the gap in the
floor and shoot the other Imps. Run across the next gap and do the same. In the
brown corridor, shoot the Imps in the room with the rockets, then proceed down
the hall and kill the specters. After killing them, search the wall to the
right of where they were and a lift will lower. Ride the lift up and get some
ammo. Go back down and you will get to a mesh cage. Grab the soul sphere to
your left and drop out of the cage. You’ll see a door, but it needs a red key.
Shoot the zombies in the area and go to the blue room. Save the Night Vision
goggles for later.
Go back through the blue door and this time fall into the gap. You will get to
a hallway with lights on the floor. As you enter, several crushing ceilings
will activate. When you get past one, stand in the light until the other
raises, then do the same for the rest. At the end, grab the Red Key. Imps will
appear, so introduce them to your shotgun and go back into the crushing hall.
Avoid the ceilings again and go through the teleporter. Go through the blue
door and proceed to the red door.
When you get through the red door, shoot the Imps that appear. Press the switch
and the door will close. Through the mesh window, you see to vertical columns
pounding the ground. This creates an opening. When the door opens, pick up the
Night vision to your right and go through the opening. Shot the Imps and the
zombies and go to the end of the hall and hit the switch. This opens the wall
to the left go through and run up the escalator, shooting the zombies in your
way. At the top, go through the door and shoot the enemies. Go into the green
stairway and shoot the imps. Continue up the stairs and you will get into a
room with numerous zombies. Shoot them all and look for a switch. Press it. Go
through the teleporter lowered. Shoot the Imps and flip the switch. Go back
through the teleporter and you’ll find the yellow key lowered. Pick it up.
SECRET #2: Search the room after you get the key. You’ll find an alcove,
containing rockets.
Go back down the Stairs and through the door opposite the red one. You’ll end
up where you fought the first Specters. Follow the route to the beginning of
the level. Go through the Yellow door. Shoot the Imps and hit the exit switch.
LEVEL 3-MAIN ENGINEERING
Monsters:
Shotgun Guy
Imp
Nightmare Imp
Cacodemon
Lost Soul
New Weapons:
Rocket Launcher (if you haven’t been to Hectic)
Super Shotgun
Shoot the Shotgun Guy in front of you at the start. Pick up the Super Shotgun
to your left and right and flip the switch in front of you. Clear out the area
of Nightmare Imps and go through the door adjacent the Blue Door. When your
through, you’ll see this column-like structure be formed. Shoot the Imps that
appear and go up the staircase to the left of the door. Shoot the first
Nightmare Imp and go to the wall behind it. It’s a phony, so go through it and
pick up the Partial Invisibility artifact. Go back out and proceed up the
stairs. Turn left at the top and run and grab the Blue Keycard. Take note of
the Yellow Door to the right of the Key. Shoot the Imp and run to the stairs.
Go through another phony wall, this time to right of the carcass. This will
give you a Invulnerability Artifact. Now, go to the Blue Door. Open it and
shoot the Imp. Go forward and shoot the Cacodemons to your left and right.
Then go around the column and shoot the remaining Cacodemons. Find the doors on
the column and flip the switches behind them. This lowers two teleporters. Go
into on of them, it doesn’t matter which one. Go across the balcony and flip
the switch. This will release Lost Souls, one Cacodemon, and one Nightmare Imp.
Shoot them all and drop down via the lowered switch panel. Run across to the
other side of the Platform and find the elevator. Ride it up and grab the
Yellow Key. Go back to the yellow door, picking up the rocket launcher where
the Blue Key was. Go through the door, shooting the Imps, and flip the switch.
This will make a hole in the ground, accompanied by Imps and Lost Souls. Shoot
them all and than go into the hole. The Switch on the Left opens the door in
front of you, the one on the right makes the red key appear where the rocket
launcher. Flip the one on the left first. Run to the door that opened and
immediately run back out and go across the room to an opening in the wall.
This gives you health and armor. Before you press the red key switch, go back
to the pedestal where the rocket launcher was. There will be a SoulSphere that
will disappear if the red key is activated. Go back and flip the red key switch
and grab it. Go through the red door and kill the Nightmare Imps. Before you
press the exit switch, put your back to the switch and search the left wall.
This will reveal an alcove with ammo in it. Grab it and then hit the exit
switch.
Level 4- HOLDING AREA
Monsters:
Shotgun guy
Imp
Bull Demon
Specter
Lost Soul
Hell Knight
New Weapons:
None
When you start, you will see a switch. Ignore it and turn around and search the
wall. It is really a door. Inside, you will see a berserk pack. Sprint in and
grab it and avoid the shotgun fire. Now press the switch. This will lower into
a room with Imps and Bull Specters. There will also be Shotgun Guys in cages
around the room. When everything is dead, a door will open, and a Bull demon
will run out and attack you. Shoot it and enter the door it came out of. Shoot
the Shot gunners and search the hall. You’ll find a Soulsphere. If you’re at
or below 100 health, take it. If not, leave it for later. Continue through the
hall and you’ll find a room with an Imp and three switches. Kill the Imp and
hit all three switches in any order. This will open more of the hall, and will
also release some Shot gunners and specters. Kill them and find the newly
opened room with stairs on both sides. Go up them and kill all the Imps at
the top. Circle around the center panal and it will open, revealing more Imps
and a switch that goes in and out of the ground. Shoot the Imps. If you want
the Chaingun, shoot the switch and run to the stairs. You will see an elevator
with a Chain Gun on top of it. Grab it and go to the edge of the room. Find the
open corner and drop down. Kill the lost souls and go left from the elevator.
Pick up the Blue Key and go back to where you dropped. The wall is really an
elevator. Go up, down the stairs, and back into the Hallway.
Search around the hall and you will find another 3 switch room. Hit the
switches and shoot the enemies that appear. Work your way around the hall and
you will find another door. Go through it and kill the lost souls. Move right
and go up the stairs. At the top, shoot the zombies and the Hell Knight. At the
top of the stairs, turn right, and press the CPU panel. This open two doors.
One holds rockets and one lost soul. The other holds a Soulsphere and two lost
souls. Go to the Blue door and open. You’ll be ambushed by three Hell Knights.
Kill them and hit the Exit Switch.
SECRET LEVEL
If, instead, you want to go to the secret level, Outpost Omega, ignore the blue
door and go to the 4 switches. Press them in the following order, starting from
the stairs: #3, #1, #2, #4. This will align the columns in front of you and
will also make Lost Souls appear. Shoot them and go through the door next to
the Blue one. Shoot the zombies inside and go through the teleport. Once
through, send Rockets towards the Hell Knight throwing fireballs across the
room at you. Once he’s dead, sprint across the columns and go in the red room.
Hit the Switch and you will end the level, en route to Outpost Omega.
Level 5-TECH CENTER
Monsters:
Zombieman
Shotgun Guy
Imp
Nightmare Imp
Specter
Bull Demon
Cacodemon
Lost Soul
Hell Knight
New Weapons:
None
Turn left at the start. When you see the stairs with the Blue Armor above them,
go towards it. When you get to the wall, shoot the Specter to your right. Turn
to you left and you’ll see a CPU panel on the wall above, adjacent to the
armor. Press the wall underneath the panel and it will lower, revealing a
stairwell. Climb is and you will find the armor. Grab it and drop down.
Continue down the hall to the door. Open it and kill the Lost Souls. To get the
stuff on top of the crates, go to the wall opposite the door. Search the crates
over there and one will lower. Press the switch inside the opening and run back
to the other side of the room. A crate will of lowered. Jump on it and it will
rise. Now, just run to the other crates and grab the goodies.
Go back out into the hall and go to the one directly opposite from it. At the
end, open the door and shoot the Nightmare Imp. Go into the room and shoot the
other Night Imp. Step back and shoot the barrels in front of the switch, then
flip it. Go back into the main area and you will see an opening with barrels
on the inside. Shoot the barrels and run into the room. Massacre the Shotgun
Guys inside and go to the door on the right. Inside is another Shotgunner and
some bullets. Now, go through the door on the left. Shoot the Specters and
continue down the path, picking up the health elixirs on the way. When you see
a mass of barrels, step back and shoot them. This will open up the path and
kill a specter. Proceed into the area where the specter was and shoot the Lost
Souls To the right. Press the switch and ride the elevator up. Shoot the Night
Imps at the top and go through the door. Shoot the Imp inside and shoot the
other one through the cage. Go to the next door and press the switch. Go out
and continue down the balcony to the end. Do a sprint to the opening with the
Super Shotgun. Now, leave the area.
Back in the main area, find the Hall with the Blue Door and go through the door
to the left of the hall. Inside, shoot the Imps and go down the stairs. Pick
the Yellow Key up and go back to the main area. Proceed through the Yellow
Door. Shoot the Zombies and find the elevator. Ride it up and flip the switch.
If you need the Soulsphere, than stand on the lighted Floor piece of floor that
is NOT the elevator inside of the yellow door. Shoot the vent that you can, and
this will raise the floor. Shoot the other raised vent and this will
temporarily open the bars in front of the Soulsphere. Drop down and grab it.
Now leave the Yellow Room.
Go into the room next to the Red Door. Inside, shoot the Shotgunners and the
Night Imp and go through the door inside. You’ll now be in a maze of doors.
Work your way through it, shooting the Zombies and the Hell Knights until you
find a room with a switch. Flip it and go find the door within the maze that
the switch opened. It leads to another switch and a Lost Soul. Shoot the enemy
and flip the switch. Go back into the maze until you find a Blue Corridor with
Zombies inside. Shoot the Monsters and carefully step forward, and quickly step
back when crushing ceilings activate. You can also make the rest of the Zombies
get crushed. At the end, go into the yellowish room with a zombie inside it.
When you enter the room, a wall disappears, and a Cacodemon appears. Kill him
and flip the switch before dropping off the ledge. Drop down and go towards the
main area, shooting another Cacodemon along the way. Go back into the yellow
door and up the elevator. The bars have been lifted in front of the Red Key.
Grab it and a monster will appear inside of the main area. Oh no! It’s a...
SHOTGUN GUY! AHHHH! Shoot him and go through the Red door. Shoot the Lost Souls
and find the hole In the cage surrounding the crushing ceiling. When the
ceiling is up, dash in and grab the Blue Key, than get back out. Shoot the
released Lost Souls and grab the stuff from the walls they were in. Go back to
the Main Area.
Go through the Blue Door and shoot the Imps inside. You’ll find a teleport, but
it’s not active. You’ll also see a hallway, but it’s blocked by Metal Bars.
Find the switch in the room and flip it, than sprint back to the temporarily
active teleport. On the other side of the teleport, go through the two doors in
front of you. Shoot the Zombies inside the second room and flip the switch. Go
back out the First door and turn left. Shoot the Cacodemons in the room and
press the switch within. If you pick up the Rocket Launcher, you have to fight
a Hell Knight. Go back out the Teleport and fight the spawned Hell Knights.
You’ll see the bars have lifted from the hall. Go into the hall and shoot two
more Hell Knights. When they are dead, go into the Exit Teleport. Man, that’s a
long level!
Level 6-ALPHA QUADRANT
Monsters:
Zombiemen
Shotgun Guy
Imp
Nightmare Imp
Specter
Cacodemon
Pain Elemental
Lost Soul
Hell Knight
Baron Of Hell
New Weapons:
None
Leave the starting area and pick up the shotgun. Kill the Night Imps that
appear in the alcoves above you and go down the right staircase. Kill the
Cacodemon and walk toward the elevator. You will hear a door open. Hug the left
wall as you get on the elevator and you will be dumped into a hallway. Walk
through it and pick up the goodies within. Ride the elevator up at the end and
go through the door at the top. Kill all the zombies and go to the end of the
hall. Flip the switch and walk towards the previous elevator, killing more
zombies on the way. When you get near the beginning of the hall, go through
the newly opened door. Walk to the other side of the room and flip the switch.
This makes two Hell knights appear on two small ledges. Kill them and walkways
will rise up, allowing access to the ledges. The right ledge holds a backpack,
the left one holds the Yellow Keycard. Do not go through the door behind the
Yellow Key. Instead, go through the one in which you came in. You will hear a
door open. Go to the other end of the hall and you will see a opening. Go
inside and the floor will drop. Kill the Lost Souls and walk forward. A wall
will lower, revealing Zombiemen and a Mega Sphere in a cage. Do NOT drop off
the ledge. Instead, shoot the zombies and then do sprint into the cage.
Leave the cage and go up the stairs. Kill the Imps and take the Rocket
Launcher. Kill the Imps that appear and go down the right staircase. Turn left
at the bottom and kill the Hell Knight ahead of you. Go to where he was
standing and turn right. Go up the stairs and kill three more Hell Knights.
Turn Left, and then left again and kill the Zombies ahead of you and run up
the stairs to where they were standing. Take a right at the end of the stairs
and go back down the elevator shaft.
When you get back to the starting area, kill all the Lost Souls and go to the
Staircase opposite you. Kill the Cacodemon at the bottom and go up the elevator
to your right. Kill the two Imps and the three Hell Knights and flip the
switch. A walkway will rise, but it’s blocked. When the walkway lowers, go back
down the elevator and up the stairs. At the top, immediately turn left and flip
the switch in the room. Go back up the elevator and flip the switch up there
again. Run across the walkway to an opening with another switch. Wait until the
original walkway lowers before pressing the switch. Go across the new walkway
to another opening with another switch. Again, wait for the previous one to
lower before hitting the switch. Run across the walkway and kill all the Imps
in the room at the end. Turn right and circle around to the front of the
balcony. There is a Baron Of Hell on it. Kill it and go into the center of
the room. The floor will rise. When it’s all the way up, turn to where the
Baron Was standing and run on to the balcony. Flip the switch and drop down
onto the central Rising floor. Turn to the newly opened door and toss rockets
at the Two Barons, One Knight, And One Pain Elemental. When they are dead, run
onto the ledge and into the room. Sprint across the pillars to the end where
the Pain Elemental was and press the switch. After pressing the switch, spin
around and run out on to the first platform. Turn left and you will see a room
halfway down the wall. Do a running jump into it and flip the switch inside.
When you do, drop down on the ledge and run toward the opening at the end. You
will see an opening. Run in it and kill the Specters. Continue down this hall
to the Soulsphere. When you grab it, press the switch next to it. Leave and go
back to the ledge where you dropped down onto. Go through the teleport.
When you get back to the rising floor room, get on the rising floor and go to
the last room part of that room. Kill the Specters inside and grab the Blue Key
and the Combat Armor. Return to the Starting area and go through the Blue
Door. Kill the Baron and the Two Knights inside and ride the elevator up. Turn
left and flip the exit switch.
Level 7-Research Lab
Monsters:
Zombieman
Shotgun Guy
Imp
Nightmare Imp
Specter
Lost Soul
Hell Knight
New Weapons:
Plasma Rifle
You start off in an area in the middle of three mesh covered passages and a
door. There is a Plasma Rifle, and the red and yellow Keycards in the other
two. Grab the Chain gun next to the door and the two med kits behind you if you
need them and then go through the door. You will come to a four-way
intersection room. To your right is an unlocked door, to your left is a yellow
door, and in front of you is a small hallway. Arm yourself with the chain gun,
walk into the hallway, and kill the zombies inside. Now go through the unlocked
door. Walk forward a little bit and some Lost Souls will appear. Kill them, and
the specter to your right. Go up the stairs and you will see the blue keycard,
but you can’t reach it. Go through the door where the Specter was and you will
be assaulted by 4 Imps in cages. Kill them and go back into the previous room.
Search the left wall and it will lower, revealing a passage. Inside are two
doors that lead to the cages two of the Imps were standing. One holds a Rocket
Launcher. The other holds some rockets. When you’ve gathered the goodies, exit
the passage and go back into the room. To your right is a door being blocked by
three bars with blue lights attached to them. Return here when you have the
blue keycard. In front of you is a unlocked door. Go through.
You will arrive in a maze-like area, with a lot of zombies and doors. There is
also the main Blue Keycard door. Next to it is a passage with a Combat Armor,
but it’s being blocked by a bar. Work your way around the maze, opening all the
doors and killing all the zombies. When you come to a door that has a Super
Shotgun sitting on a pedestal, climb up on the pedestal and run onto the narrow
ledge in front of the Computer monitors. Go to the far right monitor. It’s a
fake. Run through it and pick up the Computer area map. Now leave and continue
searching the maze. You will come onto a room with a switch. Press it, and
leave the room. Continue through the halls and you’ll find another switch,
this time out in the hall, not inside a room. Press it and sprint back to the
entrance. Be careful on the way, as a Zombie and a Knight have next to the blue
door. The switch you just pressed temporarily raised the bar guarding the
Combat Armor, so run into the alcove and grab it. If the bar closes while your
inside, just press the use button and it will open again. Now, return to the
room with the Blue Keycard. A bridge will have appeared, granting access to the
key. Grab it a wall will lower, revealing a soul sphere. Grab it, and return to
the room with the four cages. If you want a Plasma Rifle, open the blue bars
and go through the door. You will have to fight an Imp, Hell Knight and a
Specter, so decide if you want it or not. Either way, return to where the maze
where the Blue Door was.
Go through the Blue door and kill the Zombie in the cage to your right.
Continue on through the next door and kill the 2 Imps and the Hell Knight in
yet another cage to your left. There is a door to your right, but it’s blocked
by bars, so ignore it for now and go to the elevator across from the entrance.
Ride it up and kill the Imps at the top. Take note of the two switches with Red
Lights on them. Ignore the other elevator and go through the teleporter. You’ll
appear in on a ledge in the room where the blue key was. Turn around and press
the switch, then drop off the ledge. Go back through the blue door. The bars
that were guarding the door have lowered, so go inside and pick up the yellow
Keycard. Kill the two Imps that appear. Take the elevator up to the Red switch
room and go down the other elevator (in case your lost, the elevator is the
floor inside the passage next to the teleporter. At the bottom, kill the
Nightmare Imp. You’ll see the exit door, but it’s inaccessible. There’s also
another door, but it’s being blocked by bars. Ignore these and go through the
Yellow door. Go down the stairs and kill the Hell Knight and the Zombies. Go
down the stairs through the passage to the left of the entrance. Grab the
health potions and go into the acid filled path. Stay on the outer edges to
avoid damage. Turn left at the intersection and walk up to the metal bars. The
will rise. Go through them and kill all the zombies and turn left. Grab the
radiation suit and proceed to the end of the hall. Kill the Lost Souls at the
end and hit the switch, then go to the other end of the hall and turn right.
Continue to the end of this hall and kill the Lost Souls and flip the switch
at the end. Now, return the way you came, killing the Lost souls that were
released along the way. Go back through the metal bars and back into the room
with many exits. Look around the room to find stairs that lead up to a greenish
room. Go up into it. When you enter, a door closes behind you and an Imp and a
Hell Knight appear and assault you. Kill them, then go up the Staircase to your
right and press the switch at the top. Return to the Many exit room and go
through the door you originally entered from. You’ll be back in the room with
the exit door. The bars guarding the other door have lifted, so you can enter
the door. Grab the red key and kill the Imps that appear. Now, go back up the
elevator into the room with the two Red Key switches. Flip either one of them
and a Hell Knight will appear. Kill him and go back down the elevator. A bridge
has risen, allowing you to reach the exit door. Open it and kill the Hell
Knight, then flip the exit switch.
Level 8-FINAL OUTPOST
Monsters:
Zombieman
Shotgun Guy
Imp
Nightmare Imp
Lost Soul
Hell Knight
Baron of Hell
New Weapons:
None
At the start of the level, arm the Chain gun and flip the switch. Kill the
Zombies and find the dim light on the floor. An elevator will lower when you
do. Ride it up and go right. You will see a hallway with a chain gun in the
middle. Walk down it, and the floor will lower, dropping you into a pit with
Zombies. Kill them and stairs will appear. Now, grab the chain gun and go
through the door to your right. Go left down the hall and flip the switch. The
wall to your left will lower, and some Nightmare Imps will attack you.
Introduce them to your shotgun and go into the opening they came out of. Hit
the switch inside and continue going left down the hall. You’ll see the blue
door and a teleporter. Don’t go through the teleported yet, but instead enter
the hallway across from the blue door. When you get in it, Nightmare Imps
appear. Shoot them as you continue down the hall. Pick up the Super Shotgun at
the end and more Nightmare Imps appear. Kill them as you go back through the
hall and now go through the teleporter next to the blue door.
Kill the Imp in the window to your left and then the two Lost Souls. Drop down
into the alcove with the blue key and grab it, then drop down into the water
below. Go into the opening in the wall and enter it. This causes the teleporter
to lower to your level, but don’t go through it just yet. Instead, find the
blood on the floor and press the use button on the wall next to it. It will
open, revealing Combat Armor. Go back out and the teleported will lower again.
Quickly go through it and then go through the blue door.
You’ll emerge in maze, with the Red Key sitting on a pillar in front of you.
Ignore it for now and work your way through the maze, grabbing the items until
you come to a switch. Flip it. This makes some of the walls lower and also
causes some Imps to appear. Kill them and continue looking around the maze
until you find another switch. Switch to the Chain gun and flip the switch.
Some Zombies and a Baron Of Hell will appear. Quickly, kill all the zombies
with the chain gun, than kill the Baron with your Rocket Launcher. When all is
quiet, an opening will appear somewhere on the Left Wall. Inside, a door will
open, revealing some Rockets and some health. Grab them if you need them and
hit the switch on the left. This makes the pillar with the Red Key to lower,
allowing you to grab it. When you do, a wall will lower, and a Hell Knight will
attack you. Kill him and go back out through the blue door.
Go back through the teleported next to the blue door and grab the Berserk pack
in the alcove where the Blue key was. Go back down to the room in the water and
go back through the teleporter when it lowers. There will be a switch next to
the Blue door. Flip it, and quickly run back through the teleported. An
elevator has lowered. Run on it and run into the alcove when it reaches the
top. You’ll see a Hell Knight standing next to a door. Kill him and go down
the stairs to your left and through the Red Door. Kill the Knight, and then
kill the Zombies in the other part of the room. Take note of the pillars with
switches on them. Do not press them yet. Go back to where the Knight was
standing and flip the switch in front of the pedestal with the Plasma Rifle.
The Rifle will disappear. Now, turn around and walk up to the computer panel
on the wall and press the Use button. You’ll will get an image of the Plasma
Rifle sitting atop one of eight sections of floor. Each one of those sections
is one of the Pillars you saw earlier. The Images show four different Camera
Angles, so when you get a good idea to the Rifle is, go back and press the
switches on that corresponding pillar. You get two tries, so if you mess up,
you won’t be able to get the rifle. Either Way, go back through the Red door
when you’re done.
Go back up the stairs and go left towards where the Knight was standing. Turn
Right and kill another Knight. Continue down the hall and the stairs, and go
across from the Yellow door. You’ll see a Soul sphere. Be prepared when you
pick it up, as a Baron of Hell will appear when you do. Kill him and go back
up the stairs to the unlocked door. Before you enter, find the piece of wall
that is glowing yellow and press it. Go inside the door, kill the Lost Souls,
and grab the Yellow Key.
Go through the Yellow door. You’ll enter a huge room with 4 pedestals in the
middle and a small Perimeter path, filled with Nightmare Imps. Run across the
path and kill all the Imps. When you reach a certain point of the path, 4
Barons will appear on the pedestals, along with two Knights on the pathway to
either side of you. Kill the Knight to your right first so you’ll have some
room to maneuver, and kill the Barons and the remaining Knight with the Rocket
Launcher. When everything’s dead, go to the walkway that leads off the path.
Some stairs will have appeared, that let you go out onto the pedestals. Follow
them up to a teleporter. Go through it to end the level.
Level 9-EVEN SIMPLER
Monsters:
Mancubus
Cacodemon
Pain Elemental
Hell Knight
Baron of Hell
Lost Soul
New weapons:
None
Start by collecting the backpack and the shotgun shells around you, then hit
the switch. You will rise to an area where 4 Mancubi are standing on pedestals
around you. Circle the area and shoot them with the rocket launcher or the
Super Shotgun. When the last one dies, Cacodemons and Hell Knights appear in
the outside perimeter of the area. Go through one of the passages into the
perimeter and shoot them. If you need Health or armor, there is a Combat Armor
and a Soulsphere in windows around the perimeter. When all the monsters are
dead, another section of perimeter opens, releasing Mancubi. Also, Pain
elementals and Barons of hell attack. Quickly, run to the center of the area,
grab the Invincibility orb, and open fire with your Rocket Launcher. Avoid the
outermost perimeter, as there are darts flying around inside of it. When the
Final enemy kisses the dirt, an exit switch appears where the Invincibility orb
was. Before you hit it, go around the level picking up everything you can, than
hit the switch and your done.
Level 10-THE BLEEDING
Monsters:
Imp
Nightmare Imp
Bull Demon
Cacodemon
Hell Knight
Baron of Hell
Mancubus
New Weapons:
BFG9000
You start in a circular room with two doors and two barred exits. Open one of
the doors. Be careful, opening one will open them both and they both contain 8
Imps. Kill them all and go through one of the doors, turn left, and grab the
items up against the wall. One of the doors contains Energy Cell Packs and the
other contains two boxes of rockets. Now, turn around and walk back towards the
door. You will hear a wall lower. Quickly, run to the right of the door and
grab the item inside of the opening. Now, go through the door on the other side
of the room. Be careful when you do so, as Bull Demons will swarm the circular
room when you enter. Kill them all, then do the same thing you did to get the
item in the previous door. One side will have a Plasma Rifle, while the other
contains a Berserk pack. Killing the demons lowered the bars from one of the
exits, granting you access. Go through it and down the stairs to the door.
Open the door and kill the Nightmare Imps within. Stairs will rise up on either
side of you as
you open the door. They both lead up to a switch. Ignore these
for now and instead walk up to the wall in front of you. Then walk backwards
away from the wall and a section of it will lower temporarily , revealing
Combat Armor. Take it or save it for later, and then go back to the stairs. Go
up both sets and hit the switches at the top of each. Two sections of wall will
lower to either side of the armor wall, revealing staircases. Go up the right
set first, an kill the two Hell Knights at the top. Grab the items if you need
two and then head up the left stairs. Kill the two more Hell Knights, turn left
and hit the switch on the wall. This will lower the other set of bars in the
starting area, and also lower the bars around the perimeter of the level,
allowing access to the other side. Unfortunately, this floods the perimeter of
the level with Imps, Bull Demons, and Mancubi. Kill them all from your elevated
position and then drop down. Run around the perimeter of the level, killing any
survivors, and then head back into the circular starting room. A Soulsphere has
appeared. Grab it whether you need it or not, as it will not be available later
and then head over to the side of the level you have not been to yet.
Open the door and you will be in a hallway with a wooden floor. Grab the box of
shotgun shells on the floor, kill the Lost Soul that appears, and hit the
switch on the left wall. This makes a section of wall lower on either side of
you, revealing staircases. At the top of each staircase is a group of Lost
Souls that you can probably hear fighting. Wait a moment so that they can hurt
one another and then head up the left staircase. Kill any remaining Lost Souls
and grab the armor bonuses and 4 shotgun shells. Now, head up the right
staircase, again killing any Lost Souls, and pick up the health bonuses. Go
down the hallway to the right of the doorway. A little ways down, you will
see the Yellow Skull Key behind some bars with a switch across from them. Hit
the to lower the bars and grab the key. Go down the stairs on the right side
of hall, killing the specters, and open the yellow door.
Kill the 5 specters that are in this room. You will see a BFG9000 across from
you, but you cannot reach it right now. Instead, turn right and go up the
stairs with the water running down them. Kill the Specters at the top and press
the face on the right wall when it's eyes are open. Go back down the stairs.
The water water level has risen, granting you access to the BFG9000. Be careful
when you grab it, as 3 Mancubi will appear near the entrance when you do. Feel
free to use your new toy on them. When they are dead, go back up the stairs and
go to the end of the water hall. There is a hole to your left at the end, and
two Barons of Hell will appear there when you get close. Kill them and then
drop down into the hole. Flip the switch on the left wall and go through the
teleporter. You will appear above the hole again. Go back down the stairs and
go to the other end of water. Go into the alcove, grab the Shotshells, and hit
the switch that rises. Hit it, and go back to the starting point, ignoring the
Demons that spawn to intercept you. Back at the spawn, you'll notice that 4
switches have risen. Hit any of them to exit the level.
Level 11- TERROR CORE
Monsters:
Zombieman
Shotgun Guy
Bull Demon
Specter
Lost Soul
Cacodemon
Hell Knight
Baron of Hell
Mancubus
New Weapons:
None
You start in a small room with a chaingun, a box of bullets, and a door.Turn
around and press the wall behind you. It opens, revealing a Berserk Pack. Now,
go through the door. You will be attacked by a swarm of Bull Demons. Kill them
and then run down one of the passages to the left or the right. It doesn't
matter which one you choose, as the both meet up in the same place. Kill the
Shotgunners and Imps, then go down the hall on the left side. Turn right at the
end. You will see a wall. Run to either side of it and you will see an opening.
Go into it, down the stairs, and hit both of the switches at the bottom. Now,
leave and run across to the other wall. In it, you will see a section opening
and closing. Inside is a Super Shotgun, and a Backpack. Grab them and go back
to the start of the level. The Blue Key has appeared to the right of the Blue
door. I think you can figure out what to do with it.
Inside the blue door is 2 Barons of Hell and a Hell Knight. Try and get the
Knight to fight one of the Barons. While they are fighting, kill the other
Baron. The other on will kill the Knight, but will be injured, so it should be
easy to finish him off. When all is quiet, Go into this hall. You will reach an
intersection, with four different passages. The one in front of you is the Red
door, and the door on the right will only open when the left door does the
same. Open the left one and sprint to the right door. Inside is a Rocket
Launcher. Grab it and go back into the left door. Kill the Specters inside and
take note of this room, which I will call the Specter room, as you will be in
here alot. Inside is a locked door on the left, an out of reach exit being
blocked by bars, and a passageway on the far right. Go down there. It will lead
to a room filled with a Cacodemon, a Baron of Hell, and Nightmare Imps. There
are also some Imps on a ledge above you and three Barons behind a pedestal. You
can kill the Barons now, and I reccomend it, as you will face all three when
you open the red door. Anyways, when everything is dead, hit the switch on the
wall and go back to the Specter room. You will notice that stairs have risen up
to the passage blocked by bars. They will lower as you near them. Enter the
room when they do.
You will be in an oval shaped room with two structures in the middle and
bridges connecting them. There are two alcoves to your left and right with a
Hell Knight in each. Kill them, and go to the 3 platforms across from the
entrance. There is a red-eyed switch in between two of them. Hit it, and Imps,
Lost Souls, and Specters will fill the room. Kill them all, and the bars
blocking the entrance will be lowered. Go down them and back into the Specter
room. The final door will have opened. Step onto the platform within and it
will raise you onto one of the bridges connecting the two structures. Open the
door in front of you, and kill the Hell Knight within. The door to the left is
locked, so go right and open the door. Across from you, a Hell Knight will be
throwing fireballs at you. Kill it if you can and step out onto the bridge.
The doors will close and lock, and mancubi will have appeared on the platforms
to your left. Kill them and the doors will unlock. Go into the right one and
kill the Knight if he's still alive. In front of you is the Yellow door. Ignore
it and go through the door on the right. Hit the switch, and go back across the
bridge to the room where the first Knight was. The door will have opened, and
inside is a teleporter. Go through it and you will be on one of the platforms
where the mancubi were. Grab the yellow Skull key, but do not jump off yet.
Look across from you and you will see a switch on a wall. Sprint off the
platform towards it, hitting it as you fall. If you miss it, go back through
the teleporter and try again. When you hit it, go back to the teleporter. A
passage will have opened. Go in it and through the door at the end. You'll see
a SoulSphere across from you. Sprint on to the ledge and grab it. Now, go back
to the Yellow Door.
Inside is another hall with rockets on the floor grab them and kill the Imps
and Cacodemons around the corner. Okay, now on the left side of where the
enemies were there is a thin ledge that you can get on at the top of the hall.
Go back towards the yellow door until you hear a wall lower. Then, quickly
sprint onto the ledge, turn right, and run into the secret room at the end. Now
across from this secret room is another ledge. Put you back to the wall and
sprint across onto the ledge. Now, go right down the ledge into the opening.
Go through the door at the end of this passage, and do the same thing you did
for the Soulsphere to get the Combat Armor. Go back into the hall and go down
it until you see the red key. Grab it, and Lost Souls will appear in the room
below. Kill them, then drop down. You should recognise this room. If you want
to kill the Barons on the other side of the pedestal, now's your last chance to
do so. Go back to the red door, kill the Barons if you let them live earlier,
and go through the teleporter that lowers on the right. Kill the shotgunners
that appear and go around the cage behind the teleporter. Hit one of the exit
switches and you're finished.
Level 12- ALTAR OF PAIN
Monsters:
Imp
Nightmare Imp
Bull Demon
Specter
Hell Knight
Baron of Hell
Lost Soul
Cacodemon
Mancubus
New Weapons:
Laser Rifle
Kill the Imp in front of you and the three Cacodemons that attack on your
right. Turn around and go into the hallway. Press the right wall and it will
open. Inside is a soulsphere. Take it or save it for later, and go back into
the starting area. Across from you is an opening with a pillar in the center.
On the other side of it is a teleporter being guarded by a Baron of Hell. Kill
him and enter the teleporter. You'll appear on a Castle-like structure. In
front of you are two staircases, and the red door is behind you. Go up either
of the staircases and circle around this ledge, killing everything you see and
taking notes on the Blue door, and a big switch across from the castle. Hit
this switch and go back to the red door. Go across from the door and turn left
into the candle lit hallway. Kill the Bull demons, go to the end of the hall
and pick up the Blue key. Now, go to the blue door.
Enter and kill the Hell Knights. Go down the hall and take note of the yellow
door. When you pass the door, a small alcove in the wall across from it will
open. Inside is a switch and a Security Armor. Flip the switch, go to the left
of the Yellow door, kill the Knight, and go up the stairs that appear. At the
end is a Plasma Rifle. A switch will lower in front of you when you touch it.
Press it, and go out the blue door. Across from the door is a switch. Hit it
and an elevator will lower. Ride it up and kill the Baron and Imps around you.
You will be on a ledge that goes around the entire castle. Go right first all
all the way until you reach a barrier. On the left wall is a switch. Flip it,
and go all the way around to the other side and flip the second switch. Now,
go back around until you see a Hell Knight in an alcove to your right. Kill him
and drop down off the ledge and go into the passage to the left of the alcove.
Go up the stairs and kill the Imp to the right, and also kill the Knight in the
distance. Hit the switch on the wall to your left and an elevator will lower.
Kill the Imp and step on. Kill the 2 more Imps at the top, grab the red key,
and flip the switch to lower the elevator. Go down it and go left to where the
Knight was. Flip the switch, and turn around. Go back towards the elevator and
a wall will have lowered straight ahead. Keep going straight and press the
second switch. Now go back to the red door.
You'll notice stairs will have risen, granting access to the Red door. Go
inside. There is a Laser Rifle on an Alter, but it is being guarded by 5 Barons
of Hell, 3 in front of you and 2 to either side of the door. Kill them all, and
a switch will raise in front of the alter facing towards the Red door. Grab the
Rifle and press the switch. Two more Barons will appear in front of the door.
Do your thing, and go back out the door. Now, go back to the elevator accross
from the blue door. Go up it and go left until you see the Yellow Key. Grab it.
If you want to go to the Secret Level, The Lair, skip down to the secret level
pathway. If not, grab the Yellow key, run across to the Pedestal with the
Soulshere, grab it, and go back to the Yellow door.
Enter the Yellow door, and go forward. At the end is a gap in the floor, ahead
of this gap is a hallway with an exit sign. Flip the switch to your right and
a pedestal will raise between you and the hallway. Use this a bridge to get to
the Hallway. Kill the Knight and go down the hall to the exit switch. When you
near it, bars will lower in front of it. Turn around, and kill the Knight that
emerges. His death wil raise the bars, allowing you to press the exit switch.
SECRET LEVEL: THE LAIR
From the pedestal with the Soulsphere, bring up your map. You will notice that
the pedestal is shaped like an arrow. Run off the pedestal to the wall where
the arrow is pointing. It is actually not solid, and you will pass right
through it. Inside is a Baron of Hell. Kill him and a teleporter will lower.
Step onto it and you will complete the level on the way to The Lair.
Level 13- DARK CITADEL
Coming Soon!
*****************
10.2 Secret Levels
*****************
HECTIC
Monsters
Arachnotrons
Hell Knight
When you start, you will see 3 items in the room. Do Not grab the Soulsphere
or the Combat Armor, as they are booby-trapped, and you will die. However,
you can grab the Green Armor. It is a trap also, but if you can grab the armor
and get away quickly, you will be fine. Also, don't go through the exit
teleporter you see, as it will take you to the second main level; without the
rewards. If you complete this level, you will get the code for the features
menu, which gives you level warp, all weapons, invulnerability, health boost,
and map everything. Also, if you are already cheating, you will not be able to
use the god mode cheat on this level. You have to go through this level on
skill.
First, go through the door to your right. You will see the red key. Pick it up
and prepare for battle. 3 Arachnotrons assault you. Quickly strafe to the left
and the to the right and pick up the rocket launchers. Now, fire away. Be
careful, it’s a pretty tight space and a rocket might explode a little to
close. When that’s done, go find the elevator that dropped you into the alcove
and ride it up.
When your out of the door, go to your right and go through another door. You
will see the yellow key on a raised platform. Walk forward, but quickly walk
back as darts will start shooting all over the room and the floor will raise.
When it lowers, walk to it and ride it up. Do the same for the rest of the
floor and grab the key. Now, turn around and make a mad dash for the exit.
Now, go through the last door. You will see very narrow platforms above lava.
Walk across these platforms and grab the blue key. The lava will lower,
the door will close, and alcoves open, revealing Hell Knights. Run to the
entrance and grab the rockets, then very carefully strafe across the bridge
and shoot the knights. When they are dead, the entrance opens. Walk through
and go to the wall with the multi-colored bars. Use the three keys to open the
bars and hit the exit switch. Congratulations! You defeated the hardest level
in DOOM64 and you now have the cheat codes.
OUTPOST OMEGA
Coming Next Update!!
THE LAIR
Coming next update!!
**********************
10.3 "Features" Levels
**********************
Note: These levels are ONLY available through the features menu, accessed by
beating Level 32- Hectic, or by using the Master Cheat. These levels are only
here for a challenge, and they all contain a Cyberdemon, so good luck. Also, as
these levels are only accessible through "Features", you will begin every one
with only 100% health, no armor, a pistol, and 50 bullets. So, I will write the
guides following these conditions
"Features" Level 1-CAT AND MOUSE
Weapons Available:
Fist
Pistol
Rocket Launcher
Items:
Berserk Package
Health Potions
Monsters:
Nightmare Imp
Cyberdemon
When you start the level, immediately turn and run down the hall to your right
Because you start right in front of the Cyberdemon. If you’re lucky, you’ll
move so fast that the Cyberdemon won’t notice you. Turn left at the end of the
hall and go through the small alcove on the left wall. Grab the rocket launcher
and the rockets that appear. Go back out and down the left hall. Do NOT shoot
the Imps in the cages, as this will alert the Cyberdemon. When you get to the
center of the area, you’ll see the Cyberdemon. It will be walking around or
standing still if it hasn’t seen you. If it’s standing, Do NOT shoot it,
instead jump into the acid pit and run up to the central column. Press the
action button and a elevator will lower. Ride it up to the top and grab the
berserk package. I do not recommend trying this if the Cyberdemon has seen you,
as he will most likely shoot you off the column. Jump off onto the ground below
and go search the walls opposite where the Cyberdemon stands. One of them is a
fake, and inside are some rockets and health potions. If you ever can’t find
the Cyberdemon, he might be hiding in here, so be careful. There is also one
more alcove across from you with more rockets in it. When all the rockets and
health have been picked up, now it’s time to kill the Cyberdemon. You can kill
it by hiding behind a wall and firing at it a couple times, running back behind
the wall when it returns fire. Be careful, as it can teleport from one end of
the room to another. As long as you have good strafing skills and a good shot
with rockets, the Cyberdemon will fall after about 45 rockets. When it dies,
the level ends.
"Features" Level 2-HARDCORE
Weapons Available:
Fist
Pistol
Rocket Launcher
Plasma Rifle
Items:
Blue Combat Armor
Backpack
Megasphere
Enemies:
Mancubus
Arachnotron
Cyberdemon
You start the level next to a Rocket Launcher, Rockets, Blue Combat Armor, and
a crap load of Mancubi. Quickly, grab all the items and start shooting the
Mancubi. There are about 25-30 of them, so make your shots count. They take
three rockets a piece. Go through the entire arena and kill them all. It isn’t
necessary to kill them all, but it will make the fight with the Cyberdemon
easier. When they are all dead, return to the starting position and grab the
remainder of the rockets. Go forward from the entrance and go up the stairs to
the right. You will reach a ledge overlooking another ledge with a Plasma
Rifle, Energy Cells, a backpack, and a mega sphere. Drop onto the ledge and
carefully grab the items except the mega sphere. Drop off the ledge without
grabbing the Sphere and return to the entrance with the backpack and pick up
the remainder of the rockets. Go back to the ledge. Take out the rocket
launcher and grab the mega sphere. This causes about 15 Arachnotrons to appear.
Jump off the ledge and kill them all in a similar fashion as you killed the
Mancubi. When all of them are dead, you’ll hear the distinct growl of a
Cyberdemon. He appears next to the entrance. Try to keep him next to the
entrance, so you’ll have two hallways you can attack him in. Unload the rest of
your rockets into him, stopping only to dodge his Counter-Attacks. You may run
out of rockets, so if you do, use the Plasma Rifle to finish the job. He should
be weak if you hit him with a majority of the rockets, so the Rifle should kill
him pretty quick. The Level ends when the Cyberdemon dies.
"Features" Level 3-PLAYGROUND
Weapons available:
Fist
Pistol
Rocket Launcher
Items:
Megasphere
Partial Invisibility
Monsters:
Mancubus
Arachnotron
Cyberdemon
When you start this level, you are immediately fired upon by Arachnotrons
standing on pedestals above you. Circle the outskirts of the area and grab the
Rocket Launcher, Rockets, and a Partial Invisibility. The Invisibility causes
the Arachnotrons’ aim to be hindered, making them shoot all over the place.
Direct your rockets on one enemy at a time while circling the arena. When they
are all dead, a MegaSphere will appear in the center of the area. Pick it up
and a Cyberdemon will appear. He is hard to see in the darkness, so start
circling the area, firing rockets at his silhouette. You may pick up a Partial
Invisibility orb, but I wouldn’t recommend it, as this will cause him to fire
randomly, and you may run right into one of his poorly aimed rockets. Anyway,
kill him with the rocket launcher like in the past three levels. When he dies,
The walls lower, and Mancubi assault you. Kill all of them and the level ends,
and you are transported back into Level 1-Staging Area.
**********
11. Cheats
**********
The Master Cheat
?TJL BDFW BFGV JVVB
If you can’t get through Hectic, or don’t want to, but still want the features
menu, type this code. When you do, you will appear in Level 1-Staging Area with
all weapons, a backpack full of ammo, and full health and armor.
The Ultimate Cheat
W93M 7H20 BCY0 PSVB
This code will does the same as the Master Cheat, but will put you in the final
level with all weapons, a backpack full of ammo, and all demon artifacts,
making the Laser Rifle extremely Powerful.
*NOTE*
It has come to my attention that this code will not open the features menu. You
need to use the Master Cheat for or beat Hectic for access.
Level codes coming soon!
I am debating on whether or not to add these, as Ledmeister already has tons of
them posted. But, I probably will anyway.
*****************
12. Miscellaneous
*****************
You can get enemies to fight each other. Just lead one enemy into another’s
projectile and the they will start fighting to the death. You can then kill
the survivor off with ease. Enemies will only fight if they're different
species. The only exceptions are Zombiemen, Shotgun Guys, and Lost Souls.
If you are killed, you will still be able to see the environment. If you wait a
while, messages will start to pop up in the top left corner of the screen. Some
of these are pretty funny, so try it out.
About the Doom 64 TC. I do have this downloaded, and I suggest you do the same.
I may, in the future, rewrite my guide to follow the changes made between the
64 and the TC versions, but I will worry about that when I finish the guide.
For now, go look at the TC guide already on Gamefaqs. It is very well done.
*****************
13. Closing Words
*****************
So, there you go. I know the Guide isn’t anywhere near complete, but I will
continue to update it in future versions of this FAQ. If you have any questions
or comments, e-mail me at
[email protected].
**********
14. Thanks
**********
Id software: For Creating the DOOM series.
Midway: For making this game
Nintendo: For making the Nintendo 64
My Parents: For buying me the N64
You: For reading this Guide
Peach Freak: For alerting me to an error in my Hectic walkthrough
The DOOM series: For keeping me up night and day.