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D O N K E Y   K O N G
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A FAQ FOR:
Donkey Kong (Intellivision)

Copyright 2002 Alxs ([email protected])
Final Version, September 14, 2002

NOTE: Please read the Email Policy (below) before contacting me.

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Email Policy
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1) Put the name of this game in the subject title.
2) Please only send me game-related questions that are
not already answered in this FAQ.
3) Don't be rude.  It will get you nowhere with me.
4) It's okay if you use a bit of "internet lingo"
(e.g. "u" instead of "you"), but if I have no idea
what you are saying, I have to delete the email.
5) Don't send me downloadable files, because I
absolutely will not download them.  Everything you
would like me to see must be located in the actual
body of the email.

That's all.  Now that you have read these rules and
agree to abide by them, feel free to email me at
[email protected]

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C O N T E N T S
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Objective
Scoring
Walkthrough
Conclusion

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O B J E C T I V E
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Save Princess Toadstool by completing the four levels as Mario.  You
must do this without loosing three lives to complete the game.

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S C O R I N G
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FROM INSTRUCTION MANUAL

Jump barrel/fireball - 100 pts
Jump two barrels - 200 pts
Eliminate rivet - 100 pts
Destroy barrel/fireball - 300 pts
Get accessory (HAT/UMBRELLA/PURSE) - 300 pts

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W A L K T H R O U G H
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Level 1
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This level is very simple.  Begin by walking all the way to the right
and climb up the ladder.  Jump up to grab the hammer, and continue,
destroying the barrels.  When you get to the next full ladder, throw
your hammer up it by pressing B and climb up in time to catch it.  Now,
just keep going (if your hammer runs out, just jump over the barrels.
You'll soon reach the Princess and will be able to move on.

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Level 2
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On the bottom level, climb up one of the two middle ladders and grab
the hammer.  Let the moving strip carry you to one of the two ladders
here, and climb up it.  Collect the umbrella, then go all the way to
the right and jump to get a 1-up.  Now, climb up the next ladder.  Make
your way up one of the moving ladders and you're done!

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Level 3
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First, from where you are, climb up the ladder to get the hat.  Next,
jump onto the elevator.  To your right, you should see a platform-like
thing (with two ladders and two platforms).  When the fire-ball is not
on the top platform, jump from the elevator onto it.  Then, carefully
jump onto the next elevator.  Get off on one of the platforms to your
right, and, if you want to, jump over to the right again to have the
chance to get another 1-up (you'll have to avoid a fire-ball, though).
When you're done, go back and begin to climb up the ladder that leads
to DK.  Get on the platform right before DK throws a spring and you
should be able to jump over it.  Now, just walk to the right and climb
up the level to finish!

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Level 4
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Okay, the goal of this level is to activate all of the little trap
doors.  I can't really give you a walkthrough here, just try your best.

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THE END
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**After you're done here you've beaten the game!**
..though it wasn't much of one!  But what can you expect?  This thing
was made in 1978!

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C O N C L U S I O N
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Copyright Info
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This document is Copyright (c) 2002 the author, Alxs,
all rights reserved.  Unless otherwise mentioned, the
content within this file was written and is sole
property of the author.  This FAQ may only be posted
on www.gamefaqs.com, not on any other website,
magazine, book, CD, etc.


There's no point in asking for permission to post this
FAQ, because the answer is no.  The only place this
document is legally posted is www.gamefaqs.com, so
please notify me if you see any other site using this
FAQ.

However, if you'd like to use a (somewhat small)
portion of this file in your own online FAQ, ask me
first, and I'll probably give you the thumbs-up.

Thanks everyone.


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Credits
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Contribute and your name will go here!


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