Some sweet artwork from my friend Adam Cooley <[email protected]>:



 _ _ _          _   _                       _           _  _  _
/ ____|        | | | |                     (_)         / /| || |
| |     __ _ ___| |_| | _____   ____ _ _ __  _  __ _   / /_| || |_
| |    / _` / __| __| |/ _ \ \ / / _` | '_ \| |/ _` | | '_ \__   _|
| |___| (_| \__ \ |_| |  __/\ V / (_| | | | | | (_| | | (_) | | |
\_____\__,_|___/\__|_|\___| \_/ \__,_|_| |_|_|\__,_|  \___/  |_|




                       Author: marshmallow
                   E-mail address: [email protected]
                           Version 1.0



   Hello, all. I know this FAQ is a bit un-needed since the game has
been out for about a month, but it's new to me, and hey, it might be new
for someone else too, right? I apologize for bringing it out so
late...Everytime I went to my local Blockbuster it was rented out (Why
they only had three copies of a huge brand-name series like this we may
never know). Well, enough with the excuses, it's time to get FAQing!


= = = = = = = = = = = = = = = = = = =
- Version 1.0 -

Revision History:

July 15th - I mainly changed the walkthrough itself, but it was nothing
very exciting.

April 8th - Added something to the credits section...exciting, isn't it?

March 26th - First version, everything is obviously new. Since this area
is always so darn short I'd like to say that this game is pretty great.
From the awesome music, the graphics, the atmosphere...really. It's
almost like watching/playing a B horror flick (except with twice the
plot!).

= = = = = = = = = = = = = = = = = = =


Table of Contents
- - - - - - - - - - - - -
1)      Story
2)      Controller Configurations
3)      Weapons
4)      Items
5)      Character Level Menu
6)      Walkthrough *
7)      Secrets
8)      Demonic Foes
9)      Credits
10)     Legal Junk
11)     Contact Information/Final Notes

A "*" will appear next to the sections that have been updated as of July
15th, 1999.

------------------------
1) Story
------------------------

  In the dark reaches of Transalvania, in the 19th century, lies a
cold, dead one. He has risen many times before to suck the blood of the
living, damned to this evil life by the gods. You may know him
as...Count Dracula. The Lord of Darkness, King of Evil, it's all the
same force.

  Enforced to a century of sleep by your ancestors, he has come to
arise from his crypt to once again cause misery in the lives of the
living. Those who join him will face eternal damnation...those who
oppose him will suffer horrific deaths...

  Two warriors will step forward, called by fate to destroy the evil
one, the same deed their ancestors have done before them. Victory or
failure –- it all depends on YOUR skill...

--------------------------------------
2) Controller Configurations
--------------------------------------


Type A:

Analog Stick - Move

A Button - Jump

B Button - Attack 1

C left - Attack 2

C right - Collect Items, open doors, talk, inspect

C up - Camera Change

C down - Item Attack

L Button - No use

R Button - Lock on

Z Button - Crouch/Slide

________

Type B:

Analog Stick - Move

A Button - Jump

B Button - Attack 1

C left - Attack 2

C right - Collect Items, open doors, talk, inspect

C up - Crouch/Slide

C down - Item attack

L Button - No use

R Button - Lock on

Z Button - Camera Change

________

Type C:

Analog Stick - Move

A Button - Jump

B Button - Attack 2

C left - Item attack

C right - Collect items, open doors, talk, inspect

C up - Camera Change

C down - Lock on

L Button - No use

R Button - Crouch/Slide

Z Button - Attack 1


I suggest using Type A, which is the default version.

------------------------------
3) Weapons
------------------------------


Reinhardt Schneider:

Main Weapon - Whip

The Whip is strong and fast, and can put down very strong opponents.
However, when you use it, you stand still, so anything near you could
hurt you during this time.

Secondary Weapon - Machete

Good for those times when something gets in your face, the Machete
causes minimal damage. A few good thracks should scare away your average
demon, though.

_________

Carrie Fernandez:

Main Weapon - Energy Orbs

This is what makes playing as Carrie SOOOOO much easier. An orb will
track down the nearest enemy and hit it. You can shoot weak ones over
and over by tapping the button, or hold it down and charge up a super-
powerful one. A charged shot will not only attack a single enemy –- it
will also track down other creatures!

Secondary Weapon - Rings

I have no idea how swinging a set of green rings in mid-air is going to
cause any damage...Pretty much the same deal as Scheinder's Machete.

_________

Throwing Knife
(Costs one Red Jewel)

The Knife can be thrown fast, but it is very weak and doesn't do much
damage at all.

_________

Battle Axe
(Costs two Red Jewels)

The Battle Axe does a good amount of damage, and the great thing is that
you can throw it from just about anywhere and still get a hit!

_________

Holy Water
(Costs three Red Jewels)

Throw a vial of water on the ground and watch as blue flames erupt from
the earth! Holy Water is _very_ powerful, but getting a monster to walk
into the flames can sometimes be frustrating. Save it for when a lot of
ground enemies crowd around you.

_________

Holy Cross
(Costs five Red Jewels)

The most powerful weapon in the game, you will toss the Holy Cross (Good
rhyme) like a boomerang. It will slice through all the enemies on the
screen, usually killing them in one hit (Unless it's a boss or
something).

-------------------
4)      Items
-------------------


Sun Card:
Causes it to be 6:00 AM. During this time, Vampires and other nasties
are a lot weaker, and some enemies disappear during the day, or hide in
certain areas.

Moon Card:
Same as above, except it goes to 6:00 PM. You really should only use
this when you need to get past a Moon Door...

Roast Chicken:
Mmmm...diseased...Increases health by 50%. You can find a lot of these
if you look in the right places.

Roast Beef:
More rare than Chicken, it increases your health by 80%.
Mmm...infested...just like at school!

Medical Kit:
There are about three in the entire game (Besides the shop, of course).
Restores health to the brim! I have no idea how the Red Cross put these
in Dracula's Castle, though...

Purify Crystal:
When you are bitten by a Vampire, your status changes to "Vampire" (Ooh!
Creative!). During this time you can not use your main attack or eat any
food...that's bad if you're wondering. Use one of these to return to
normal.

Cure Ampule:
Cures poison and other bad effects. You'll be using them often!

Red Jewel:
These can be found all over the place. This is like a fuel for your
weapon. For example, if you have three Jewels, you can use Holy Water
(Requires three), but not the Holy Cross (Requires five). Pretty
technical, I know.

White Jewel:
Allows you to save. These are very numerous (Which is like complete
bliss after playing Turok II!). Usually appear right after doing
something difficult.

Gold:
Found all over the place, it comes in 100, 300, and 500 sacks. Used to
buy things at Renon's Shop (see below).

Contract:
Find one of these and you can call Renon, a demon with an eye on your
cash.

Item                Price
__________________________
Roast Chicken.......1,500
Roast Beef..........2,000
Medical Kit.........3,000
Purifying Crystal...500
Cure Ampule.........200
Sun Card............500
Moon Card...........500

By looking at these prices, I guess the old saying of "Money is the root
of all evil" is true! :)

Power-up:
Will increase the power of your Main Attack (Whip or Orbs). Note that
you can only hold two at the same time, and if you die and/or turn the
system off you will lose them, even if you saved.

Secret Jewel:
Shhh...These are secret...What do they do? Depends...Check out the
Secret Section for more details.


I'm sorry, but I don't feel the need to list every key in the entire
game. I know a few other FAQs that did, though, so if you just HAVE to
know, go check 'em out (arf, arf).

---------------------------------
5)      Character Level Menu
---------------------------------

Some levels can only be played by certain characters. For your
conveyance, I present the following table.

                                  Scheinder    Carrie
________________________________________________________
1. Forest Of Silence ...................  Yes  ..  Yes
2. Castle Wall .........................  Yes  ..  Yes
3. Villa ...............................  Yes  ..  Yes
4. Garden ..............................  Yes  ..  Yes
5. Tunnel ............................... Yes  ..  No
6. Underground Waterway ................  No   ..  Yes
7. Center Castle  ......................  Yes  ..  Yes
8. Duel Tower ..........................  Yes  ..  No
9. Tower Of Science ....................  No   ..  Yes
10. Tower Of Execution .................. Yes  ..  No
11. Tower Of Sorcery .................... No   ..  Yes
12. Room Of Clocks ...................... Yes  ..  Yes
13. Clock Tower ......................... Yes  ..  Yes
14. Castle Keep ......................... Yes  ..  Yes


I'm sure it will help you...Or not, I really don't care!

--------------------------
6)      Walkthrough
--------------------------


Note: For the most part, I'm using Carrie in my game (Except for the
levels that only Reinhardt can play, of course). So when I say "use
orbs" and you're Reinhardt, then use your Whip, unless I say otherwise.
Rings = Machete. Also, I will not point out the locations of Red Jewels
or Money, just Roast Chicken/Beef and Sun/Moon Cards (If necessary), or
if the Money is really secret and there's a lot of it. Get the idea?
Good, now let's get on to the - good - stuff...


                       ********************
                         FOREST OF SILENCE
                       ********************

                  F O R E S T   O F    S I L E N C E


Enemies:
Skeleton
Explosive Skeleton
Blood Bone
Werewolf
Vampire Bat
Motorcycle Bone

Mini-Bosses:
Titan Bone
Were-Tiger

Bosses:
Titan Bone Rematch

Walkthrough:

Run forward, trudging through the rain. You will pass some trees, and as
you do, lightning will strike them. Be careful! If they fall on you they
will hurt. Jump over them and go straight. Hop on the lowest pillar,
then jump to the adjacent one. Chop up the candle for a Roast Beef.

Now, continue on, and you will pass a skeleton on the ground (inspect it
if you want to). As you pass, a cool cinema will begin, showing a bunch
of skeletons coming up from the ground. Kill them and continue! You will
approach a very large grate with a blue plate on it. Fire orbs at the
plate until it breaks off. The gate will slowly creak open to reveal...

************************************************************************
Mini Boss: TITAN BONE

Weren't expecting a boss so early, were you? Well, don't worry, it's
pretty simple...for now. This large skeleton will slam his club on the
ground. Each time he does, he can hurt you, and also bring up some of
his bony friends. Just jump up and attack him with whatever you got!
After a bit of this he will run away, so follow him. He'll jump down a
gorge...

************************************************************************

Two platforms will rise from where the Titan Bone jumped, so cross them.
Go straight and you will find a steel gate that can not be opened. Save
at the nearby White Jewel, and then head in the other direction, to
where the sign tells you to. These buildings here have Moon and Sun
cards, so take all you need. You can get on the roof of these houses by
jumping from a nearby rock (Very difficulty for Scheinder since he
doesn't jump very far). At the top you'll find some Roast Chicken. Near
here is another cliff with two platforms, cross to find some bats and a
candle, with a 500 Gold Bag inside. Blow them all away and activate the
switch. When you do so, the steel gate from a bit ago will swing open.
Also...

************************************************************************
Mini Boss: WERETIGER

This guy...he reminds me of the Terminator. Just look at the way he
walks! Anyways, use the switch you pulled as a defensive post. Just run
circles around it and he can't get you (Which would be bad, since he'll
grab you and squeeze about 20% of your life away!). With Carrie you can
just use two fully charged Orbs to kill him. With Scheinder, you'll need
to use a bit more stragedy (Some Holy Water comes in handy here!).

************************************************************************

With the Weretiger killed, the bridge comes back up. Return to the gate,
save at the White Jewel, and go into the new area. Just be careful...new
enemies have appeared! Go forward and blow away the candle you see on
the pedestal...inside is a Holy Cross. Also on the post is a small sign,
if you examine it you get a Roast Beef. Turn right and you'll find
another Steel gate. Save at the White Jewel and go where the nearby sign
tells you to. Jump across the platforms and destroy the candle there,
inside is a Roast Beef. Pull the switch to open the metal gate, then
QUICKLY jump on the bridge. With luck, you should be able to make it to
the other side before they collapse. If not, you're going to have to
make some nasty jumps. Just keep one thing in mind: When you jump, hold
the button to hang on. If you let go, you'll fall, which is unlike many
other games and takes a bit of time to get used to. Ok...save at the
White Jewel and go into the new area.

Go forward, and into an area with a shut gate and three buildings.
Inside the buildings are coffins on different levels, you can open them
using your secondary weapon (Machete or Rings). All in all, you can find
a Small Red Jewel and Roast Chicken. You will find a Skeleton out on a
platform, chucking bones at you. Destroy him, then take a running leap
to it and get to the other side.

Dodge the Werewolf's attacks and run up to the statue. Read the note on
the side and you will get some Roast Chicken. Head to the left (or
behind you if you're reading the note) and follow the path. If you have
the Holy Cross, ignore the weapons you can get here. Fall down the white
platforms and you will reach a small island in the river (Note: Falling
down from above will kill you, so you have to use the platforms). Turn
the switch to open the grating! Now, climb back up the white platforms,
go back to the platform where the skeleton was tossing bones, and go
through the new passageway. Inside, get some Roast Beef by chopping up
the nearby candle, and pull on the switch. This will open up the grating
that was by the statue where you got the Chicken...so go back there! Get
inside the house, and you can get a Sun Card in one of the coffins. Save
at the White Jewel and go inside...

As you walk towards the entrance to the castle where Dracula dwells, a
terrible noise is heard and the fanfare tells you that...

************************************************************************
Boss: TITAN BONE'S REVENGE

Description: A giant Skeleton with a club

Damage: Swipe - 10%
       Contact - 5%

Difficulty: *

Tips:
Oh, the Titan Bone is back and he's not what you would call cheery.
Special Weapons are useless here, stick to your Main Weapon. Carrie's
Orbs do wonders and Reinhardt's Whip can do quite well also. The Titan
Bone will pound the ground to bring up more of his cronies. At the start
of the fight there will be two Motorcycle Skeletons, so be sure to lock
on to them and kill them before they can knock you down (allowing the
Titan Bone to get a cheap hit). After awhile his left arm will fall off,
but he still has that club. When his energy dips under 25% his hips and
legs will shatter, leaving him crawling along the ground like at the end
of Terminator I. Beware, he is still dangerous! His club is almost 10
feet long and could easily hit you from a far distance. Jump if this
happens. A few more thracks and he's outta there!


************************************************************************

Congratulations, your first level of Castelvania is complete. This,
however, was just a warm-up, for the horrors that are in the castle
dwarf this level by far...


                        **************
                          CASTLE WALL
                        **************

                    C A S T L E    W A L L

Enemies:
Skeleton
Explosive Skeleton
Stick Dragon
Medusa Head
Lost Souls
Skoll

Mini-Boss:
Bone Dragons

Walkthrough:

First things first, save at the White Jewel. There are two doors, but
one is locked, so go through the only choice. Run up the stairs and
avoid the Dragon Sticks, Bats, Medusa Heads, Guillotines, and all of
that other fun stuff. Really, this is more skill and patience than
anything. At one point, you can jump down to find a candle, inside is a
Sun Card. At the very top of this tower is...

************************************************************************
Mini-Boss: THREE-HEADED BONE DRAGON

A giant pole with three giant, bone dragon heads? Hmm...Some spew fire,
other spew cold air that will drastically lower you health. If you're
Carrie, hide in the little aclove near the entrance and shoot out
fireballs. They will always hit something. If you're Scheinder, then go
out fighting! When one head is dead (Another rhyme) the two others will
combine their spells to shoot huge blasts of cold air at you. The first
head, when killed, will leave a crapload of items. One is...the Holy
Cross! With this, you should have no trouble with the rest.

************************************************************************

When they are taken care of, hop on the entrance and blow up the candle
for some Roast Beef. Then turn the crank in the middle of the room to
open the big gate near the start of the level. Fall down the new
entrance and save at the White Jewel. See that strangely shaped rock?
Keep attacking it and it will explode, revealing about five or six
goodies. Fall down again and blow away ALL the candles...one will
contain a Moon Card, you'll need this later. Fall down to the very
bottom level and you will find a chute to the very start.

Here, go through the new area and blow up the torch. It has the "Left
Tower Key." Save at the White Jewel. Use this to open the door you
couldn't before, and...

No!! Another tower climb! Again, this is more skill than anything. At
the point with four platforms with spikes on them, you can jump to the
central tower and get a Roast Beef from the candle. At once point you
can jump onto the arch above the entrance to this are and get another
Moon Card. At the very top is a "Moon Door." A door like this will not
open unless it's around 6:00 PM...so either wait or use a Moon Card.
Inside, you'll meet Dracula, and turn a crank that opens up the exit to
this level. After the cinema, jump ontop of the entrance for a White
Jewel and a candle with some Roast Chicken. Now, go into the next room,
fall down the chute, and exit this Hellish level!


                            *************
                              THE VILLA
                            *************

                          T H E   V I L L A


Enemies:
Skeleton
Explosive Skeleton
Lost Souls
Skoll
Avenger
Glass Knights

Mini-Bosses:
Hell Hounds
Zombie Vampire
Zombie Vampire 2


Walkthrough:

************************************************************************
Mini-Boss: HELL HOUNDS

Yes, you heard right, Hell HoundS. Plural. You will first face three
Hell Hounds, that is, demonic dogs with three heads, and about eight
feet long to boot. Any projectile weapon works well here (Axe, Holy
Cross, even the Knife). There are two candles, so whip those if you get
low on provisions. After the first set is done for, two Fire Hell Hounds
will come out. Same deal, except they set whatever they touch on fire.
When THEY are killed, the background will become dark...and the ultimate
hound will come! Kill him in the same manner. If you go too slow,
though, then he will turn invisible, which makes the battle a lot
tougher. Your prize is a Roast Beef.

************************************************************************

Go forward, save at the White Jewel, get a Moon Card from the
gravestone, and enter the Mansion, my favorite level. When you go up the
stairs, you will face a...

************************************************************************
Mini-Boss: ZOMBIE VAMPIRE

Pretty sweet intro, huh? I wish I could walk on the walls and ceilings
like that. Anyways, just run about wildly and attack it. Like before,
projectile weapons work nicely. If he starts sucking your blood, tap the
buttons on the controller like a mad man. If he does this for too long
your statue will go from 'Normal' to 'Vampire'. In this state you can
not use your main attack or eat food, and you will be purple!

************************************************************************

Ok, go up the stairs and turn around. If you're Carrie, shoot orbs at
the chandelier that is hanging from the ceiling. If you are Scheinder,
you'll need to use a secondary weapon. When the chandelier falls you can
get: 500 Gold, Roast Chicken, Large Jewel, Cure Ampoule, and a Purifying
Crystal. Head up the stairs and head right, examine the sofa for a
Purifying Crystal. Go through the door on the opposite side. Follow the
hallway. Ok now, check the time. If it's about 3:00 AM, then wait a bit.
If not, wait. Rosa will come in and "water" the flowers (Actually,
that's blood. Heh!) You HAVE to talk to her in order to complete this
stage. Now, continue through the next door.

Go through the nearest door in this hallway full of doors. In this room,
there is a Purifying Crystal in the corner. Open the door and...ah! It's
Vincent, another Vampire Hunter who thinks he can get to and kill
Dracula before you. After the discussion, he will walk around the room.
If you've talked to Rosa (see above paragraph) then he will give you the
"Archive Key" when you talk to him. You know, he said it was useless. If
he thought that, how did he get this far into the Castle? In the next
room is a Holy Cross and a mirror. Go through the door you came in and
return to the hallway. Go through the door at the very end of the
hallway. Ok, view the sweet cinema and...

************************************************************************
Mini-Boss: ZOMBIE VAMPIRE RETURNS

Same thing as before, except this time it's in an enclosed space. Once
defeated, search the drawer for a Purifying Crystal.

************************************************************************

In the next room, unlock the door with the Archive Key. Behind it you
will find...the Garden Key! Return to the hallway full of doors. Enter
the nearest one. In here, smash the vases to find some Roast Chicken and
a "Storeroom Key." With this, you can open the storeroom and get Roast
Chicken, Roast Beef, and a White Jewel. Otherwise, go through the door
on the right, and down the stairs. Now, view the cinema with Renon
(Might want to buy something now), then examine the yellow Iron Maiden
in the corner for a Purifying Crystal. Go through the door. Unlock the
gate with the Garden Key...

                           ************
                            THE GARDEN
                           ************

                       T H E   G A R D E N

Enemies:
Stone Wolf
Chainsaw Frankenstein

Bosses:
Zombie Vampire
Vampire's Snack

Walkthrough:

Go down, turn left, and go across the bridge. It's Malus, the poor boy
who lost his parents (Who really cares?). After the cinema...NO!!! the
Stone Wolves and Chainsaw Frankenstein! NO!!!! RUN, SAVE YOURSELF!!
Basically, the Stone Wolves will freeze you to the spot, and
Frankenstein will come with his massive chainsaw and kill you in about
three hits...If you do get frozen, swing your Rings all over the place
and hope for the best. You can outrun the dogs by jumping over and over,
though. This is probably the one of the best parts of the game, because
so much adrenaline is pumping through your system. Follow the running,
screaming Malus and you will eventually end up in a long corridor (and
away from the Dogs and Franky, thank God). Follow it, you will find a
candle at the end -- inside is the "Copper Key." Follow the path more,
and you will be back inside the Villa. Chop down the candle for some
Roast Chicken, then save at the White Jewel. Lift the bar away from the
door, then go into the main area. Look familiar? Run alllll the way back
to where you saw Renon, go through the door, and into the Garden. Now,
run straight and you will see a look-out tower of sorts. To the right is
(Besides Frankie and the Dogs, who should be chasing you again by now)
is a door. With the Copper Key you can unlock it! Yes! You'll never have
to see them again...You can only hear them. Follow the river down, chop
up some candles for some power-ups, save at the White Jewel, and enter
the door. In here, you can get Roast Chicken and many Red Jewels by
cutting down the candles on the walls. Walk up to the coffin...

************************************************************************
Mini-Boss: ZOMBIE VAMPIRE RETURNS...AGAIN

I kinda feel sorry for the Vampire. I mean, he was just having a little
snack on a girl, and then you have to come in and ruin it for him! Well,
anyways...This one is a little different from most Vampires since he can
walk on the ceiling and then drop down on top of you, so watch out for
his shadow. Besides that, though, everything is the same. As Carrie,
sometimes he will completely dodge your shots, so you'll be forced to
use a Special Weapon. Just keep on whamming him!

************************************************************************

Yay! He's dead!

************************************************************************
Mini-Boss: VAMPIRE'S SNACK WHO IS VERY MAD

What impeccable timing, the meal has arisen as a Vampire just as you
kill the first one! Female Vampires are more odd (For a Vampire, that
is) in that they crawl along the floor very quickly and disappear, then
throw a lot of Vampire Bats at you. This is easier with Scheinder
because he can kill the bats faster. Shouldn't be a tough fight...

************************************************************************

Walk up to the coffin and a secret passage will open up. Jump on in! If
you are playing as Scheinder you will go to the "Tunnels", as Carrie you
will go to the "Underground Waterway."


                               ********
                                TUNNEL
                               ********

                              T U N N E L


Note: This level can only be accessed by playing as Scheinder

Enemies:
Skoll
Lost Souls
Avengers
Spiderwoman
Dragon Stick

Mini-Bosses:
Spiderwomen

Walkthrough:

Go forward, collecting Red Jewels, and wait for the meat cutters to go
down so you don't end up as minced meat. You will find a red tile in the
floor, touch it and it will turn into an elevator, taking you down to
another level. As you go forward you will view a cinema of a beautiful
woman bathing in water, then she moves her body out to reveal...

************************************************************************
Mini-Boss: SPIDERWOMEN TO TEASE MALE ADVENTURERS

You fight two Spiderwomen, and they are very powerful enemies. They can
shoot poison at you and use their spears to hurt you, but beyond that
they're not that much of a threat. After they die some platforms appear
in the water.

************************************************************************

Hop on the platforms and cross the river to find a White Jewel, so save.
As you go forward, Spiderwomen will rain down from the ceiling. Unless
you're backed into a corner you can pretty much ignore them, because
they don't leave any useful items and they are hard to kill. When you
get to a fork in the road, take the right passage, it has a fire place
in it. Make some long jumps over the river by using the stones, and you
will find two candles, holding a Roast Beef and Holy Water. Return and
go into the left passage this time.

You then come to another fork in the road, with two arrow signs. Examine
the one on the right to find a Cure Ampoule. You'll want to go to the
right as well, because at the end is a strange stone, if you bash it
with your machete you'll get: Purifying Crystal x2, Cure Ampoule x2, and
a Roast Chicken. Now go into the left passageway. You will find a red
plate on the ground, step on it and it will head up another level.

Here's some art for the next section:



       _____ c
       ? n__    ?
     __? ?__?    ?
   M            ?
    ________    ?
            ?   ?
            ?   ?
             RP

Legend:

RP = Red Plate. This is where you are dropped off.

M = Moon Door, in there you can get a Knife and Renon's Contract. It's
not worth it if you ask me, so don't waste a Moon Card if it's not
night-time.

N = Neat-stuff! This area is covered in poison water, but there are
several steps that allow you to cross. One of the stones has a strange
obstruction, if you use your machete on it you can get three Roast
Chickens.

C = If you want to continue into the level and not worry about power-
ups, go straight from the red plate to arrive at another poison area,
with a thin path.

This new area is a bit more forgiving when it comes to confusion. Go
straight, ignoring the left passageway, and you will come to a Sun Door,
inside is a Holy Cross and two Roast Beefs, which sounds pretty good to
me. The left passageway has some more meat cleavers, so be careful.
After that you can save at a White Jewel!

Continue forward, killing the bats, and you will find a Red Gondola,
which will carry you to the other side of the level. At about the mid-
way point it will hover around a white platform with a candle, step on.
The candle has a 500 Gold Bag, and the sign says "Transfer point. Take
the blue gondola to exit." So sit on this platform, shooting your whip
at the ghosts, until the blue gondola shows up. If any yellow machines
come, quickly jump, because they will push you off.

After the trip with the blue gondola, step off and save at the White
Jewel, and go to the red elevator to go down to the next level.
Carefully cross the poison lake via the stone platforms, being careful
of the bats who can push you off. From here, going left will show you a
Moon Door, inside is some  Holy Water and a Sun Card. If you go forward
instead, you will find two side passages that leads to a big open area,
with a stick in the middle, and if you examine it you get some Roast
Beef. There will also be several Sun and Moon Doors with lots of
Chickens and Beefs, and many Sun Cards. However, if you don't want any
of that stuff, just keep going forward to find a Sun Door, this is the
exit.

You will then see a sappy cinema of Rosa trying to kill herself by
touching the sunlight.



                           **********
                            WATERWAY
                           **********

                        W A T E R W A Y


Note: This level can only be accessed by playing as Carrie

Enemies:
Explosive Skeleton
Lizardman
Poison Lizardman
Fire Lizardman

Mini-Boss:
Lizardmen Group

Walkthrough:

Be VERY careful here, if you die you'll have to go back to the Garden
and fight the Vampire Duo again. Go forward and LOOK into the left
hallway. Step forward, then quickly back, as the floor will crumble
beneath your feet. Now, jump over the chasm and jump to the edge. DO NOT
CLIMB UP! If you do, you will instantly fall down into the hole.
Instead, inch your way over to the right where you can safely fall down.

************************************************************************
Mini-Boss: LIZARDMAN GROUP

I have no idea how this is a Mini-Boss, but the energy bar appears and
the music starts, so...Just use your energy balls to put them down
easily.

************************************************************************

Step on the nearby switch and the waterfall will stop, allowing you to
move on. In the next hallway is a White Jewel, so save your game (what
else?). In the next tunnel, wait a few seconds. A bunch of Fire
Lizardmen will come running, step on the bricks, and fall to their doom!
Kinda funny, if I say so myself. Follow the path and you will eventually
find a small slit in the wall. If you want a Moon Card and some Roast
Beef, run at the slit and use Z (by default) to slide under. If not,
continue on. You will come to another side-hallway, inside is a White
Jewel (along with a pack of Fire Lizardmen! Ah!) I highly recommend
saving, the next part involves a lot of jumping over poisonous water
(i.e. one wrong move and you have instant death).

When you come to an intersection, turn left. Hop on the platforms in the
water. Jump from the first small one to the first large one, then jump
to the second large one from there. Drop down to ground level, enter the
hall. Use the shelves as platforms and stand on the switch on the other
side of the pit. It will open a previously locked door. Return to the
previously mentioned intersection and this time go straight (or left
from where you come from). Kill the Fire Lizardman and hop across to
find two giant, falling, spiked platforms. When they fall in place,
quickly jump over. Behind them is a switch (which used to be behind a
locked door). Standing on this will get rid of the waterfall that was
blocking your path. Just be careful on your way out, though, two
Explosive Skeletons have come...behind the waterfall is a Sun Door. If
it's day you can open it. View the cinema and exit this nasty level!


                       ***************
                        CASTLE CENTER
                       ***************

                  C A S T L E   C E N T E R

Enemies:
Motorcycle Bone
Vampire
Iron Maiden
Lizardman
Fire Lizardman
Poison Lizardman
Blood Born
Glass Knight
Medusa Head
Avenger

Mini-Bosses:
Rosa (Scheinder)
Fernandez Cousin (Carrie)

Boss:
Bull of Fury


Walkthrough:

If you thought the last level was tough, then you're in for a rude
awakening. This is the longest level in the entire game! Although the
level is the same for both characters, the very end will differ for
each.

First, save at the White Jewel. Straight ahead is the Torture Room, but
it's locked...for now.  Turn right and head into the green door on the
right wall. Kill all of the Vampires to open the exit (Projectile
weapons are your best bet here). Next room, walk up to the statue to see
a neat cinema involving the Virgin Mary crying blood (and lots of it).
The blood will pool and form a Blood Born, the only one in the game!
Kill it if you want to, it's not necessary. This room also has an
elevator, but the "magic isn't working." So exit this room through
the...um...exit.

Now, there are two doors. Take the NORTH one. Inside, search the Iron
Maiden for some Roast Chicken, and blow away the nearby candle for a Sun
Card, and another candle near the exit for a Moon Card. To open the
exit, however, you will have to kill AT LEAST three of the Lizardmen in
this room. In this room, check the green Iron Maiden for some Roast
Beef, then hop over the collapsed stairs. Save at the White Jewel and
continue on. You have to fight two Vampires in order to open the exit,
but they are more powerful than most. Easier for Carrie, a b*tch for
Scheinder. Check the candle in the back for a Purifying Crystal (yay!!).

This area has five main features. Two candles, one with a Cure Ampule
and the other with Roasted Chicken. A very large cracked wall, a door,
and many sets of fire-breathing lion heads. When the fire stops (Four
blasts) simply run past them. Go inside the door and you will find a
lonely Lizardman. Talk to him and he will tell you of his curse, and
then fork over the "Torture Room Key." In the next room (How many times
have I said that?) you will find Malus, who is acting rather odd. Save
at the White Jewel and borrow some Magical Nitro from the cupboard. BE
FOREWARNED! IF YOU GET HIT JUST ONCE OR JUMP YOU WILL DIE INSTANTLY FROM
THE EXPLOSION! Go to the cracked wall and set it down. Now, we need the
Mandragora Root to set it off, and that can be found in the Torture
Room. And what luck, you have the key! Remember, the Torture Room is at
the very start of the level. So.....

In the room, kill the two Vampires and search the shelves for various
items. Take a free Mandragora Root from the shelf and go to the green
door in the hall, but instead of going in, take the nearby double door.
Wow, a huge, dead, and odd looking ROTTING BULL! And, naturally, a Seal
on a giant cracked wall. Lay the Mandragora Root here, then go back to
the Torture Room to get more, and set it down next to the Nitro you set
earlier. After the explosion, which looked rather strange, whip the
candle for a Roast Beef and head into the door.

In here is a Contract, so buy any supplies you may need from Renon. The
next area is the Library! On the shelf with the Sun Card, jump to the
above area. When you stand on this switch, part of the ceiling will open
up. So, hop up there! At the very top is a very odd machine and a White
Jewel. When you inspect the machine you are asked to give three
numbers.

The code is: 2, 4, 8

You can get this from inspecting the three Virgin Mary statues around
the castle, they give very obvious clues. When you put the numbers in,
the seal on the cracked wall in the room with the dead Bull will vanish,
allowing you to blow it up (Whew, what a run-on sentence). But...you
have to get the Magical Nitro there. Backtrack to the area with a Golden
Iron Maiden and two doors, it has red carpet and is before the room with
all of the Lizardmen. Here, take the other door we haven't been in.
Cross the seemingly harmless room. You can find some Roast Chicken by
blowing up a hidden Candle near the exit. Beware of the Iron Maiden
here, it is alive. Inspect the one near it for 500 Gold. In the next
room, destroy the two female Vampires to open the exit. Also, smash the
candles on the tables for a Purifying Crystal and a Cure Ampule. In here
are two stationary Iron Maidens (Who look different from the rest. They
are taller and red instead of Gold). Inspect the machines for 500 Gold
and some Roast Beef. Also, two candles hold a Moon and Sun Card, and
Renon's Contract is in the corner. Next room, carefully avoid the flames
and you can get a Roast Chicken, or just go through the next door. Be
weary of the falling spike platforms and enter the next door. You are
now on the other side of the shelves that contain the Magical Nitro,
where Malus was earlier. Take one from the shelf and save at the White
Jewel.

Now prepare for one of the most difficult and frustrating parts in the
entire game! You have to take the Magical Nitro ALLLLL the way back to
the bull arena and put it next to the Mandragora Root. Sounds easy,
right? Wrong. Remember that room that seemed innocent? Know it's a
hellhole! If you fall you die. If you get hit, you die. If you jump,
guess what? You die! If a fireball from the Fire Lizardmen hits you, you
die. But that's OK, the chances of that happening are rather low. When
you get to the gears, just go with the flow. The main problem here is
the area with second gear. The SECOND a tooth from the second gear
enters a hole from the first, enter BEHIND them. Well, in front from
your perspective. If you do everything EXACTLY right, you will just
barely make it through without getting scratched. If not, your face will
be in New York and your legs will be in Maine, what else can I say? Like
they say, practice makes perverts...er, I mean, perfect. From there on
it's rather simple, except for the Motorcycle Bones. Use the pillars as
a defensive shield if you can.

In the Bull Arena, blow away the candles for 100 Gold and a lot of Red
Jewels. Also, there is a strange block in one of the acloves. Bash it
with something and it will be destroyed, revealing five bags, each
holding 500 Gold!! Now, set the Magical Nitro next to the Mandragora
Root and watch the fireworks. Inside is a gigantic diamond, a White
Jewel, and Renon's Contract. Do what you have to do, then step up to the
diamond. Say "yes" when the game asks you if you want to turn it on.
Step out and...HOLY MOTHER OF GOD! Now, that's what *I* call a boss.

************************************************************************
Boss: BULL OF FURY

Description: You know the kind. About 20 feet tall, 30 feet long, weighs
a few tons. Red eyes...yeah, that jogs your memory, doesn't it?

Damage: Yellow Beam - 20%
       Blue Beam - 30%
       Charge - 40%

Difficulty: * * *

Tips:
First things first, memorize the actions it does before it does
something! Then when he does these you can predict what he will do and
be able to counteract it. First thing, the Yellow Beam. He will rear up
on his hind legs and fire a yellow laser which will cause a giant
explosion on the ground. If you're close you can get under him, and if
you're far away you can just jump like crazy. Second, the Blue Beam.
Almost the same as the yellow beam except it comes at a much different
angle and is trickier to dodge, but it is possible. Last but not least,
the charge. He'll just run at you and spear you with his horns! The bad
thing about this is he can do a combo. While you're on the ground he can
fire off a laser to cause EVEN more damage...ouch. To dodge it, do a
slide as Reinhardt (Run and press Z by default) and jump towards
yourself as Carrie. This fight gets more interesting by the second as
his skin and muscle melt, revealing the skeleton and organs (they even
put in a beating heart!). Keep whamming away and it's legs will fall
off, making it COMPLETELY DEFENSELESS! Wham away more and the head will
go, then the body will soon follow. Whew...that was exciting.

************************************************************************


After the death, pretend like you were going to get more Nitro. This is
where it gets different...

If you're Scheinder, you will fight...

************************************************************************
Boss: ROSA

She has three main attacks: Her sword, three homing fireballs, and a
green machete type attack. Just run around like a mad man and swipe at
her with your Whip when you get the chance. A few projectile weapons
(Can anyone say "Holy Cross"?) will also do quite nicely.

************************************************************************

And if you're Carrier...

************************************************************************
Boss: FERNANDEZ COUSIN

She has three attacks: Three blue homing balls, three red homing balls,
and a freezing attack which will freeze you in a diamond. She will then
come and thrack you. It is possible to break free like you would from a
Vampire's hold (i.e. smashing the buttons like crazy) but the chances of
doing that before she comes to lay the smack down is slim. Since she
only uses her ice attack at close range, stay far away! To avoid her
balls, jump constantly while charging/firing energy bolts. She'll go
down in no time!

************************************************************************

From here, go to the next room, which has the elevator. For some reason,
the magic works now, so turn it on and get in. At the top is a White
Jewel, so save. There are two bridges, but one is broken down (the one
depends on the character you use). Go through the exit! If you are
playing as Scheinder you will go to the "Duel Tower", and Carrie will go
to the "Tower of Science".


                       ************
                        DUEL TOWER
                       ************

                     D U E L   T O W E R

Note: This level can only be accessed by Scheinder.

Enemies:
Medusa Head
Lost Souls
Avenger

Mini-Bosses:
Were-Cheetah
Were Wolf
Minotaur
Were-Tiger

Walkthrough:

This level is damn hard, let me tell you that. From the insane jumping
and four Mini-boss fights and the fact that there is not a single White
Jewel in the entire level, this area will make you pull your hair out.


************************************************************************
Mini-Boss: WERE-CHEETAH

Oh, a one-on-one duel with a Were-Cheetah! and it all takes place inside
a cage, just like in Professional Wrestling (don't get me started on
that, though, I HATE wrestling...). Just keep whacking at it and it
should go down fairly easy. It is rather fast (Duh, it's a Cheetah) but
it still shouldn't hurt you that much.

************************************************************************


Once dead, part of the cage will fall over and two ledges will come out.
Climb on and jump on the roof of the battle arena. On top, jump to
platform from platform, doing your best to avoid the spinning spikes
(You may need to duck and/or slide a little bit). After a bit of this...

************************************************************************
Mini-Boss: WERE WOLF

It's the exact same as any other Werewolf, except it's more powerful.
You should be able to kill him without getting hit ONCE. When it dashes,
simply sidestep and it's wide-open for a few Whip lashes.

************************************************************************

Once dead, two parts of the cage will fall over and many ledges will
come out. Get one the ledges on the RIGHT side. Look forward and you
should see a candle on an island. You know, the kind with a purple
flame. Well, take a leap and you'll be on an invisible bridge. Walk
there and collect the goodies, then look down. You have two choices:

1) Continue on the regular path, avoiding more swinging blades. You will
have to jump on a small ledge, then to the next battle arena. Be warned,
however, that it's a LONG jump and you have little room to run. I make
the jump about five out of ten tries...If you do make it, though...

************************************************************************
Mini-Boss: AQUA MINOTAUR

This guy is very strong and can take out about 20% of your health with
one hit, but his weakness is how he performs them. He will sit still and
charge them up, and he won't do anything, so you can just lay the smack
down. When a red glow surrounds him, get back, because he's about to
charge. Nothing too hard!

************************************************************************

And then continue to fight the Were-Tiger and exit.


2)      Or, from where I left off before number 1 choice...look down and you
will see many ledges going down and into the green soup (which will kill
you if you happen to fall in). Fall down, using the ledges as your
targets, and you will be in a little area with a candle. There is a long
line of platforms in the soup that make a road across the entire level.
When you stand on them they sink, but the jumps are easy so it doesn't
matter. If you take this route you will skip the Minotaur (see above)
and be right before the...

************************************************************************
Mini-Boss: WERE-TIGER

Aha! The second boss of the entire game is back for a second serving of
death. Just hit him with your Whip while running around and he should
die very easily, especially if you have some of those Power-ups.

************************************************************************

After that you'll have to dodge some more spikes. The exit is right
there! Yes!




                       ******************
                        TOWER OF SCIENCE
                       ******************

                  T O W E R   O F   S C I E N C E

Note: This level can only be accessed by Carrie.

Enemies:
Machine Gun


Walkthrough:

The first part can be somewhat difficult, but if you know how to do it
and WHEN, then it's very simple. You have to dodge boxes, electricity,
spiked boxes, and other objects while on many conveyor belts. As you go
up things get more congested. Just remember that you can blow up the
spiked boxes with a well aimed bolt. At the very top of the tower you
will find an elevator, take it up. Save at the White Jewel and head into
the next area!

This room is full of Machine Guns that have their sights on YOU. Follow
the path and you'll find a door, inside is a candle with the "Tower of
Science Key 1." Exit and follow the path more. The door there only has
some Gold inside. Up the stairs we go, la, la, la, oh! A machine gun,
why don't you blow it away? Make some precarious jumps to get to the
other side. Just remember: Don't hold the stick all the way or you WILL
die! At the next area, go up the stairs and fall into the lower area
Unlock the door with your key, then go down the hallway. You will find
three doors. Enter the center one (the other two just lead to dead-end
rooms with Machine Guns). Blow away the candle and the "Tower of Science
Key 2" is yours! Now exit back to the Machine Gun room. Take out ALL OF
THE GUNS with powered up blasts. Now, carefully (and I do mean that)
jump across the platforms. One inch off and you'll be plunged into
oblivion! At the other side, go unlock the door you couldn't before.

Now, save at the White Jewel (which is in the nearby tunnel) and head
into the next area. Stand on the stripe and look out in the air, you
will see an island with a torch on it at a slightly higher elevation.
Well, from the stripe, take a running jump and leap! You will find an
invisible bridge. At the island you will get a ton of Meat (Three Roast
Chicken and Beef) and some Bags of Gold and a few Red Jewels. Return and
climb up the platforms. In the next area you will come to a locked door.
So go the other way, which is filled with spiked conveyor belts and
spiked blocks, all guarded by Machine Guns. Sure, it looks very menacing
(especially with that little bit of blood on the spikes), but you can
just run and jump your way through with very LITTLE (if any) damage. At
the end is a White Jewel. Through the next door is a small hall with two
more halls. One leads to a door, another leads to a candle with the
"Tower of Science Key 3." You have two choices: 1) Take the door and
exit or 2) Get the Key and go to the beginning of the area, un-lock the
door and get 1000 in Gold and a Holy Cross. Then exit.


                      *********************
                       TOWER OF EXECUTION
                      *********************

                 T O W E R   O F   E X E C U T I O N


Note: This level can only be accessed by Scheinder.

Enemies:
Stick Dragon
Blood Bone
Vampire Bats
Medusa Head
Lost Soul
Avenger

Walkthrough:

This level is very atmospheric. From the creepy music, the blades, the
knives, and of course, the blood scattered all over the place. Add a sea
of lava that will kill and hey, you got a very difficult level!

First things first, save at the White Jewel, this is like an oasis after
Duel Tower! Now, head forward and avoid the giant, swinging blades, and
go on the right side of the tower. When you get near the slits on the
ground with blood, exercise extreme caution because soon a giant knife
will come down from above. Follow the path and you will find the "Candy
Bar Platforms", as I like to call then. They slide in and out of the
wall and it's your only way across. Pretty easy, but the Medusa Heads
and Vampire Bats can make it frustrating. Don't ignore them! At the end
there seems to be a lift, but it doesn't work. While standing on it,
jump to the above area.

Follow the path and you're at the second level of the tower with sliding
blades. On the other side is a path with two swinging knives and a Stick
Dragon. After some more Candy Bar Platforms, you will be at a White
Jewel, so save. Ignore the spikes that come out of the ground, it just
leads to a dead end. Above the White Jewel are many non-working
elevators, so get on and jump up. You'll be on the third level of the
tower with sliding knives now. Ignore the Blood Bone (If you think the
bone might hit you, duck) and turn right at the fork (Left = dead-end).

There are three Candy Bar Platforms, a swinging blade, an upside down
Stick Dragon, and plenty of Medusa Heads right here. Take out the Medusa
Heads with a swack of your whip, and avoiding the knife is easy. Take
out the Stick Dragon from the second platform with a projectile weapon.
Then jump to the third Candy Bar Platform. An overhanging platform will
deny you access of a clear jump, so wait until the third Candy Bar
Platform is FULLY EXTENEDED. At the very tip you can make the jump.
Climb the platforms and you will be on the fourth and highest level of
the tower with knives. You can now get the "Execution Key" and unlock
the door a few levels down for a secret prize (See "Secrets" section).
But just follow the path, up the stairs, and exit...



                       ******************
                        TOWER OF SORCERY
                       ******************

                  T O W E R   O F   S O R C E R Y


Note: This level can only be accessed by Carrie


Enemies:
Hydro Born
Puss Born


Walkthrough:

Like many of the past Castelvania game, this level will put your
dexterity and eye-hand coordination to the TEST! The entire level is
insane platform jumping...But, it is so beautiful. From the ice paths to
the light coming in from the windows, it all looks great. Mmmm...eye-
candy... ;)

Follow the icy, thin path, jumping over the Hydro Borns if you can, and
keep on going. Very linear here. Now you will have to jump from platform
to icy platform. Not so difficult, except one has a Hydro Born on it.
Remember: Hold the jump button to assure you hang on the platform. After
a bit you will be jumping on platforms going up the tower. Some people
like to change the Camera Style to 'Action', but I always leave it as it
is. At the very top, jump to the next ice island. Here's something neat:
These purple platforms will stay in place, but after a few seconds will
turn blood red and then disappear, only to return seconds later. If you
are on a purple platform that is red, GET OFF TO SAFE LAND AT ALL COSTS!
In this next area, there are many, many red platforms to choose. Watch
them carefully, and then plan your move. They lead to a platform with a
White Jewel (Yay! Now if you die you won't have to start at the very end
of the Tower of Science...).

OK, jump to the nearby platform. It has a strange, yellow floating orb
that you can target. Also, there are three yellow ice platforms nearby.
When you smash the switch with your rings, the middle pillar of yellow
ice will rise, so quickly get over there. Uh-oh...a duo of Puss Borns
wants to make your cheerful adventure even more cheerful! Just ignore
them the best you can. Jump on the series of nearby purple platforms to
get to a small island with a blue orb. Look behind you, and time it so
that when the blue orb is destroyed you can make it to the yellow ice
platform without waiting for the purple platforms to appear.

With the blue orb destroyed, the third yellow ice pillar will begin to
rise, so quickly get on it. From here you can continue upwards. You will
find a small blue platform that looks far away and another platform that
looks close. Don't let your eyes deceive you! The "far away" platform
can be jumped to. After a long series of precision jumps (Be careful,
not all of them require hanging, so you may find yourself falling into
the darkness below...). Only two purple platforms separate you from the
exit to this downright hellish level. The jumps are long, so push the
stick as far as you possibly can and be sure to get a good running leap.


                        ****************
                         ROOM OF CLOCKS
                        ****************

                    R O O M   O F   C L O C K S

Bosses:
Death (Scheinder)
Artiser (Carrie)


Walkthrough:

Go into the next room. It has a White Jewel, Renon's Contract, Roast
Beef, an Axe, and some Holy Water. There are also two doors, but one is
gated, so you'll have to take the other, it leads to an elevator to the
roof where you will fight a Boss. The Boss depends on what character you
are playing as (And they are radically different, unlike in the Castle
Center). Check the Boss Section for details.

If you are Carrie you get to fight Actrise, the witch who has been
pestering you since the Water Way level.

************************************************************************
Boss: ACTRISE

Description: The witch with a stylish hat and good figure...you
know...Actrise!

Damage: Crystal - 5%
       Crystal Tornado - 15%
       Crystal Blow-out - 20%

Difficulty: * * *

Tips:
The main thing that keeps you from scoring hits on this witch is her
Crystal Shield. A lot of Crystals will raise from the ground and protect
her. You can break through them, but it takes time, you'll lose a lot of
energy, and you won't get much damage done. Here's what to do...Notice
how some of the crystals around her are shorter. These are also weaker!
Power up a charge and send it there, it will explode, leaving Actrise
WIDE OPEN for a charged up bolt. You know you've scored a hit when the
entire shield collapses and she sends out a Crystal Tornado (step to the
side to avoid). Another attack which is almost impossible to avoid is
the Crystal Blow-Out, in which you will freeze and about 4 crystals will
explode under you. Keep it going and you should be the victor.

************************************************************************

If you are Scheinder, however, you will view the stupidest cinema I have
ever seen in my entire life, and then fight....

************************************************************************
Boss: DEATH

Description: Wow, I never knew that Death had wings...

Damage: Boomerangs - 5%
       Scythe - 20%
       Whale Summon - 25%

Difficulty: * * *

Tips:
Avoiding the Boomerangs is simply a matter of running around a lot. You
only have a few opportunities to smack him with the Whip so you'll need
to take them. Sometimes Death will come kinda close to you, but he seems
far away. Believe it or not, you can hit him then. Another time is when
he does his charge attack. When you hit him, however, he will throw his
Scythe at you. To avoid it MOST of the time, do a slide. When Death's
energy is down to about half he will do one of the coolest looking
attacks in the game. A giant portal will open and a HUGE alien whale
thingie will come out and try to hurt you. He'll do this a few times in
a row before moving on to the next area, so keep on you toes.

************************************************************************

Now, go back down and the gated entrance is standing wide open!



                       **************
                        CLOCK TOWER
                       **************

                    C L O C K   T O W E R

Enemies:
Stick Dragon
Lost Souls
Skoll

Walkthrough:

The final puzzle-oriented level will cause you to bang your head against
the wall, but when you know what to do it's not so bad. Or is
it?...Jeez, I love the music in this level. It sounds like something out
of Star Wars, yet it's not...so soft...oops! Sorry, I started to ramble
on again.

Turn to your left as you enter and jump to the platform. Walk forward
and jump on the giant, rotating gear. Be careful! If you make a slip
where two gears intertwine then you'll spend the rest of your days as
lubricant. Go across the rotating shaft to the other side of the room,
then jump over these gears and you'll find two torches. One has a "Clock
Tower Key 1." Climb up and unlock the door with it.

In this short, metallic hallway is a White Jewel, so save. The next room
is a bit different since you jump on the "sides" of gears (they're
turned around). You'll also notice about eight Stick Dragons in here,
all shooting fireballs at you machine gun style. Here is a decision that
could determine the outcome of this game: Use special weapons to
dispatch (i.e. Axe) or save and it do it the hard way? It's your
decision, but if I were you, I would conserve my Red Jewels. Anyways,
clear them out anyway you want and go to the exit of this room. To the
right is an aclove with a Stick Dragon, so kill it. It will drop the
"Clock Tower Key 2." Another short hall way and...


Blow up the block here for 1000 in Gold. Fall down to the right to land
on a trio of gears. Quickly hop on the shaft that is turning (the one
without spikes) and go down it until you meet the wall, then look down
and jump down to the gears there. Move in the direction you entered to
find a ledge with a candle, it has the "Clock Tower Key 3" inside. Take
it and drop down to the ground, and take care of the three or four Stick
Dragons. In each corner is a candle, and they hold the four special
weapons (Knife, Axe, Holy Water, and Holy Cross. I suggest you get this
one!). Now get on the vertical shaft and hop on the screw, then to the
half-wing nuts that come down. At the top, hop on the next screw (the
round, pale thing that looks like a donut wrapped around the shaft).
here, hop to the next half-wing nuts and go up. More screws, then jump
down to the gear there. Across the gears, go towards the entrance. You
will find Renon's Contract and a strange block. Smash it with your
weapons and it will explode, revealing a TON of Red Jewels and even more
bags of money (500 in each!). Buy what you need, this is the last
Contract in the game. Go in the opposite direction and you will find the
exit, along with a White Jewel.

Whew...if anyone has better terminology, then e-mail me. I know the
"half-wing nut" thing couldn't possibly be right, but that's all I could
think of.



                      *************
                       CASTLE KEEP
                      *************

                  C A S T L E   K E E P


Bosses:
Renon (If you spent over 30,000 in Gold)
Vincent (If you took too long)
Dracula X
The Real Dracula (If you didn't take too long)
THE DRACULA TO END ALL DRACULAS

Walkthrough:

This is it, the final ascent to Count Dracula's coffin. Climb the stairs
and you will be in a room. If you spent over 30,000 in Gold, Renon will
change into his Demon form and fight you. You'd think he would be
grateful, don't you?

************************************************************************
Boss: RENON THE DEMON

Description: He is big and really fat, has leathery wings, horns, and a
big trident. Yep, he's a demon!

Damage: Trident - 10%
       Fireball - 5%
       Fireball Volley - 20%
       Death Rip-off - 25%

Tips:
In all honesty, this guy is exactly like Death, so you can use the same
stragedy. Trident = Scythe. Fireball = Boomerang. The Fireballs are
blue, and the Fireball Volley is when he shoots about 10 at a time, and
that attack hurts a lot. Heck, Renon even has the Whale Summon attack,
which is a blatant rip-off of Death! I think Death should sue.

************************************************************************


The next staircase and tower is another variable. If you used a lot of
Moon and Sun Cards (And I mean A LOT) then you will fight Vincent,
because he got to Dracula first, but he was bitten, so you must fight.

************************************************************************
Boss: CHARLIE VINCENT THE IDIOT

Description: Remember that idiot in the Villa? Now picture him as a
Vampire.

Damage: Swipe - 5%
       Bloodsuck - Depends
       UnHoly Water - 20%

Tips:
You can treat him as any old Vampire, except for the UnHoly Water, which
can do some damage. You'll need to run circles around him while shooting
off secondary weapons.

************************************************************************


Before entering the final room of the game, jump onto the torches on the
side. If you make the jump, inspect the torch for a Medical Kit. Then
there will be a VERY TINY ledge. Follow it, you will find some goodies
back there. Walk on the invisible path to the island in mid-air and chop
the candle for another Medical Kit. Then, circle back around to the
other torch and inspect it, the third Medical Kit is yours. With the
goods in hand, enter Dracula's Lair...

Save at the White Jewel and go up to the coffin. After a sweet cinema
with nice music...

************************************************************************
Boss: DRACULA X

Description: He has a cape, black clothes on, gray skin, ugly face, red
eyes...yep, classic Dracula!

Damage: Firebats - 5%
       Firebreathe - 10%
       Shockwave - 15%
       Vampire's Grip - Depends on suckage time

Difficulty: * (For Carrie
           * * * * (For Scheinder)

Tips:
If you're playing as Carrie then this guy is so pathetically easy. Just
charge up a bolt, wait for him to appear, let go, and KABOOM! For
Scheinder, on the other hand, it will be a very long fight, and very
draining as well. You have to hit Dracula X in the face, and since he's
about five feet taller than you it means you'll have to jump and crack
your whip in mid-air. Just memorize what to do for each attack and it
shouldn't be that hard. You should only have to use one or two Roast
Chickens as Scheinder (if at that).

************************************************************************

Now, if you fought Vincent you will receive the bad ending and that will
be that. However, if you did not, then the castle will start to crumble
and you will have to run down the stairs. Jump to make it even more
faster. At the end you have to take an elevator. It turns out that Malus
is really Count Dracula and that the "Dracula X" you killed was his
servant.

************************************************************************
Boss: THE REAL DRACULA

Description: He looks too much like Fabio. I am not joking, everytime I
see him I remember..."I can't believe it's not butter!" Pretty cool, but
I don't see any fangs...

Damage: Blue Fireballs - 10%
       Shockwaves - 20%
       Firewall - 15%

Difficulty: * * * *

Tips:
I thought the part when the camera pans up to see this guy was pretty
good. Am I alone on this one? Getting to the point...This guy can
actually be easier than the last fight if you concentrate on avoiding
attacks and setting yourself up. For the blue fireballs, get on one of
the outcroppings and look all over the place. Once you see Dracula,
charge up a bolt and send it there, then simply press Z (by default) to
duck. You will avoid all the fireballs! As Scheinder you will need to
move a bit more, but it's still the same stragedy. When he's almost dead
he will cover the entire field in fire, so quickly run to avoid the fire
that will come up from beneath you. You'd think this would be the last
fight of the game, wouldn't you? Hahaha...

************************************************************************

Then, he will transform into his "true self." This is the most insane
Boss battle I have seen in a long time!

************************************************************************
Boss: THE DRACULA TO END ALL DRACULAS


Description: Wow, I didn't know the "true" Dracula was a 30 foot tall
dragon with no legs and a very long tail, and two long, clawed arms and
small spikes over his entire body and a growl that sounds like a lion.
Whew, better end the run on sentence there. Did I mention he takes up a
good amount of the TV screen when close up?

Damage: Wind Blown - 20%
       Earthquake - 40%
       Fire Dragon (s) - 20%
       Fire Breath - 20%
       Titan Orb - 50%

Difficulty: * * * * *

Tips:
The last words from Malus were "Prepare to cower before the true form of
Dracula!" I won't go into detail, but I did a number one when I saw him,
and a number two when I saw his attacks. Let's go over his offensive
moves first, shall we? Wind Blown is where he will send large clouds of
dust to knock you backwards and block your view. Earthquake is much
worse, as it sends you clear across the arena and takes off nearly half
of your energy. When Dracula's energy dips below half he will summon two
Fire Dragons to help him, these make the fight more of a pain than it
was before. When they go in and out of the ground they will create large
explosions, and knock your character over for a long time. When you get
close to Dracula he will spray you with a stream of fire. And finally,
the most devastating attack is when he will make his Titan Orbs, large,
glowing balls that follow you. If they hit ANYTHING, whether it be you,
one of Dracula's attacks, or the ground, it will erupt in a huge
mushroom cloud and dust will go EVERYWHERE...oh yeah, and half of your
energy bar will be gone. In other words, he can kill you in TWO SHOTS!
And as if this wasn't enough, he has the ability to overlap his attacks.
For example, he can use Earthquake to send your energy to 60%, then a
Titan Orb, and BOOM...you have 10% energy in one swift motion!

But come on, you must have SOMETHING going for you, right? Well, maybe.
If you have at least eight Roast Beefs (Medical Kits are about the same
as a Roast Beef, BTW) then things are looking up. If you have Carrie it
will be slightly easier because she can stay out of range from the
Earthquake (but not the Titan Orbs) and just send bolts to Dracula's
Belly...Poor Scheinder, he has to get right at the monster's tail and
whip it to death. If you have a few power-ups then expect his energy to
go down quickly, but don't expect to stay there for long (He'll use
Earthquake). Just one golden rule to follow: KEEP YOUR ENERGY ABOVE 50%
AT ALL TIMES! Use a Roast Beef, a Roast Chicken, a Medical
Kit...whatever it takes! If it's below 50% then he can kill you in one
hit, so be careful!

************************************************************************


Congratulations, you have beaten Castelvania (64)! Now go back and get
all the Secret Jewels and Costumes, then beat it on Hard Mode. If you
can do that, then you can throw the game away in a trash can.


                      T H E     E N D


-------------------
7) Secrets
-------------------



Reinhardt's Extra Costume:
In the "Tower of Execution" there is a door that requires the "Execution
Key." The Key is found on the fourth level, and the door is on the
second level, and getting back is no easy feat. Once inside, open the
coffin and you will find the Special Jewel. Beat the game with this and
you have access to it. When selecting Reinhardt, press up and A on the
control stick.


Carrie's Extra Costume:
In the "Tower of Sorcery", near the end is a platform in mid-air that
has no way to get to it...or does it? Take a running jump and you should
find an invisible bridge. The Special Jewel is inside.


Accessing the HARD Difficulty Setting:
In the first level, "Forest of Silence", in a canyon there is a platform
in mid-air with a candle on it. Jump to it and you will walk on an
invisible bridge. Crack the candle open to receive the Special Jewel.
When you beat the game, it asks you if you want to overwrite the game
file. Say "yes" and it will give you the option of choosing hard when
you choose that file.


Secret Stash in Villa:
Before entering the Villa mansion, there is a large fountain. Get in the
water and look for some strange platforms. Stand on these. When it's
midnight they will rise to a secret stash of meat, cards, ampoules, and
every other item you could possibly think of.


------------------------------
8) Demonic Foes
------------------------------

Castelvania (64) is a very challenging game, and the enemies play a
large role in making it that way.

Legend:

Name - I'm not sure on the "official" names, but I don't care

Description - What it looks like

Damage - About what percent they will take off your energy bar

TR - Stands for "Threatening Rate." They get a rating in stars of how
threatening they are. "*" is barely any threat at all while "* * * * *"
is a huge threat.

Tips - Stuff to help you rip their head off (That is, if they have a
head).



# 1 - SKELETON

Description: A skeleton who holds a bone in their hand. Very, very
detailed.

Damage: 8%

TR: * *

Tips:
Alone they are pretty easy to kill, but they're almost always in groups
of four-eight. If this is the case, then just attack them with whatever
you got. Or, if you're scared, you could always jump and run away.

__________________

# 2 - EXPLOSIVE SKELETON

Description: A blue skeleton with a fuse attached to it's skull.

Damage: 20%

TR: * * *

Tips: Ooh, these guys are nasty! They run very quickly and will explode
when their fuse goes down. The explosion is very powerful, so run and
jump to get away. You can also take them out with a projectile weapon if
you can target them before they catch up.

__________________

# 3 - BLOOD SKELETON

Description: A skeleton who is dark red

Damage: 10%

TR: * *

Tips: They are stationary, so you don't have to worry about them
following you. These Skeletons will toss bones at you, and at a fast
rate, so watch out. You can not kill them, but you can disable them for
a few seconds by smacking it a few times.

__________________

# 4 - VAMPIRE BAT

Description: A black and red bat

Damage: 5%

TR: *

Tips: Note very powerful, but can be extremely annoying in groups. Just
use your secondary weapon (Machete or Rings) to put them down. Scheinder
has an easier time with these because he can put them down much faster.

__________________

# 5 - WERE WOLF

Description: A Were Wolf in green pants. I love that growl!

Damage: Swipe - 10%
       Sweep Kick - 15%

TR: * * * *

Tips: These guys are faster, stronger, and more agile than you, but
you're smarter (in most cases...)! If you study their movements, you'll
see that they will often charge right after doing a backflip, so you can
simply move to the side, then turn around and give them a good thrack.
With Carrie it's even easier because you can run away and orb him to
death.

__________________

# 6 - MOTORCYCLE BONE

Description: A born-to-be-wild Skeleton riding on a motorcycle, complete
with headlights.

Damage: 10%

TR: * * *

Tips: If they see you, they WILL attempt to run you over. These guys can
be very irritating because they attack from awkward angles. A few good
thracks should send them careening over!

__________________

# 7 - WERE TIGER

Description: An upright Tiger, with bulging muscles. About ten foot
tall, too...

Damage: Squeeze - 20%
       Toss - 15%

TR: * * * *

Tips: This guy does a pretty good Terminator impression, walking very
slowly and then unleashing a very powerful attack. This is harder with
Reinhardt because you have to stop, turn around and then fire your Whip,
while Carrie just gets to run around and fire Orbs!

__________________

# 8 - WERE CHEETAH

Description: An upright Cheetah, a green color, about 6 foot tall.

Damage: Slice - 10%
       Slam - 15%

TR: * * *

Tips: The Were Cheetah is very fast (like all Cheetahs) and can rush at
you very quickly, sweeping your feet off the floor. Just attack
relentlessly with your Whip (Oh, did I forget to mention? You can only
find it as Scheinder).

__________________

# 9 - SPIDER WOMAN

Description: The upperhalf is a beautiful woman, while the lower half
are some hairy Tarantula legs! Ah! She also carries a Spear.

Damage: Poison - 10%
       Spear - 5%

TR: * *

Tips: These things are pretty weak, but they almost always appear in
groups of two-five. As soon as you kill one, another will drop down.
Very, very annoying.

__________________

# 10 - STICK DRAGON

Description: A dragon's head on a stick. What else could you ask for?

Damage: Fireball - 5%
       Fire Curtain - 10%

TR: * *

Tips: Since they swivel around they can shoot fire at you no matter
where you go. If they're far away then Carrie can get 'em easily, but
it's more of a problem for Scheinder. Poor Scheinder...everything is
difficult for him! For him, get close and give 'em a few slashes of your
whip. Be careful, through, if you get close they will spew a curtain of
fire that will probably knock you back quite a ways.

__________________

# 11 - SKOLL

Description: Skulls that are on fire, and the fire is blue. Looks rather
transparent...

Damage: 5%

TR: *

Tips: Um...hit them and they die. WOW!!

__________________

# 12 - LOST SOULS

Description: Transparent ghosts that look more like bed sheets.

Damage 5%

TR: *

Tips: See Skoll

__________________

# 13 - AVENGER

Description: A red ghost

Damage: 5%

TR: *

Tips: See Lost Souls.

__________________

# 14 - MEDUSA HEAD

Description: A small blue head full of snakes that float around

Damage: 5%

TR: * *

Tips: Finally, a floating enemy that actually attacks. Due to their
oogly eyes they come off goofy instead of scary.

__________________

# 15 - HELL HOUND

Description: A giant dog with three heads

Damage: 10%

TR: * * * *

Tips: The Cross works wonders here, making fighting these creatures very
easy. Otherwise just relentlessly attack with your Main Weapon. There
are a few that spew fire everywhere, so watch out.

__________________

# 17 - GLASS KNIGHT

Description: A soldier who is made of stained glass

Damage: 5%

TR: * *

Tips: Whack it and you'll get some Red Jewels. They don't cause very
much damage but they are extremely silent, so they might sneak up on you
if you don't keep your guard up.

__________________

# 18 - MACHINE GUN

Description: A laser sighted machine gun...I didn't know they had lasers
back then!

Damage: 5%

TR: * *

Tips: Well, if you get near them they will fire at you until they die,
you die, or you get out of their range. They also attack if you hurt
them from a distance (Which is easy since you can only see them as
Carrie). Not much a threat, though, except when you're hopping on small
platforms.

__________________

# 19 - MINOTAUR

Description: A green bull that stands on it's hind legs. About your
size, too.

Damage: Swipe - 10%
       Charge - 20%

TR: * * *

Tips: This guy is very strong and can take out about 20% of your health
with one hit, but his weakness is how he performs them. He will sit
still and charge them up, and he won't do anything, so you can just lay
the smack down. When a red glow surrounds him, get back, because he's
about to charge. Nothing too hard!

__________________

# 20 - VAMPIRE

Description: Looks like a regular person, but is purple/gray and walks
oddly. You might also notice the fangs and blood on their face, and the
glowing eyes. Just maybe.

Damage: Suck - Depends
       Swipe - Depends
       Bolt - 10%

VR: * * * *

Tips: Vampires are very dangerous if you are low on Red Jewels/Power-ups
because they are very powerful and take lots of shots to kill. There are
about four different kinds of Vampires, but they are more or less the
same. The females are the most powerful, too! If they start chewing on
your neck, smash the buttons on the controller like a drug-laden hippie!
If they suck your neck too much your statue will go from 'Normal' to
'Vampire.' As a Vampire you can not eat food or use your main weapon.
Use a Purifying Crystal to return to normal!

__________________

# 21 - LIZARD MAN

Description: A very odd looking lizard man with a shield and sword.
Looks like a Lizalfos from Ocarina of Time, but more distorted.

Damage: 10%

VR: * * *

Tips: Hey, that shield and sword isn't there for looks, they actually
use them! If you strike their shield they will not take any damage, and
they love to swing their swords. Stay far away, jump about and fire
anything you can at them.

__________________

# 22 - FIRE LIZARD MAN

Description: A regular Lizard man, except a deep red

Damage: Sword - 10%
       Fire - 10%

VR: * * * *

Tips: In the "Castle Center" they are invincible, but in "The Waterway"
they are not...strange! They have the ability to throw large fireballs
which will follow you, and they like to travel in groups as well. Also
beware as they use their sword and shield!

__________________

# 23 - POISON LIZARD MAN

Description: A regular lizard man, except purple with blue stripes and
splotches

Damage: Sword - 10%
       Poison - 5%

VR: * * *

Tips: Most of the time they battle like a regular lizard man, but
occasionally they will spit out a poison blast that will surely poison
your character. When poisoned you slowly lose health, so use a Cure
Ampule to flush your system of the poison.

__________________

# 24 - BLOOD BORN

Description: A humanoid shape will arise from a pool of blood...

Damage: 5%

VR: *

Tips: Why there's only one in the game we may never know, since this is
a very original idea. It will shoot blood at you. One shot and it's
dead!

__________________

# 25 - HYRDO BORM

Description: A humanoid shape will arise from a pool of water...

Damage: 5%

VR: * * *

Tips: These are numerous, and are dangerous because they can push you
over the edge and into the pit in the "Tower of Sorcery." Try to jump
over it if you can.
__________________

# 26 - PUSS BORN

Description: A humanoid shape will arise from a pussy...uh, I mean,
puss. Oops, I forgot, someone might be "offended" by the usage of that
word. Well, whatcha' gonna do, punk, huh, huh?! :)

Damage: 5%

VR: *

Tips: I have no idea what Konami put these in the game since it's no
different from the Hydro Born. Well, it can poison you, but that's it.

__________________

# 27 - IRON MAIDEN

Description: A steel statue, complete with axe, shield, and helmet.
Colors range from red, green, blue, and gold.

Damage: 20%

VR: * * *

Tips: They have a very long reach with their weapons, so watch out. You
don't get any rewards for putting them down, and since it requires so
much effort, you should just ignore them when possible.

__________________

# 28 - STONE WOLF

Description: Remember the stone wolves from the first Ghostbusters
movie? Well, here they are!

Damage: N/A

VR: * * * * *

Tips: Basically, it bites you and your legs are turned to stone. Then
Chainsaw Franky (see below) comes and kills ya. To rip free, swing your
Machete or Rings and hop for the best. The dogs run faster than you can,
but you can leap ahead by jumping over and over. They can not be
defeated, but they can be stunned for a few seconds.

__________________

# 29 - CHAINSAW FRANKENSTEIN

Description: Frankenstein with a massive chainsaw covered in blood. It's
pretty neat when he reeves it up!

Damage: 40%

VR: * * * * *

Tips: Run, Billy, run, save yourself! When a Stone Wolf (see above)
freezes you he will come and take his oversized chainsaw and kill you.
Even if you outrun it he can still hit you by swinging it (The chainsaw
is that long!). He is invincible, but you can stun him by attacking with
powerful weapons. A vial of Holy Water does quite nicely...



-------------------
9) Credits
-------------------

Companies
= = = = = =

Nintendo:  Their machine and all

Konami Computer Entertainment Kobe (KCEK): They developed the game. Give
them all a hand here folks! They actually made the last boss of the game
DIFFICULT! Take a hint, Nintendo...

Konami: And the above is a sub-division of Konami.


People
= = = = =

Adam Cooley <[email protected]>: Awesome artwork at the very top of
this page.

Antookis <[email protected]>: He got paranoid that I got the
"official" enemy names from his FAQ, that's why I am writing this here.
Um...thanks! Or something. ;)

Internet Sites
= = = = = = = = =

Nintendo Power <www.nintendo.com>: If you're stuck try this place, it
has  maps on all of the levels.

Gamefaqs <www.gamefaqs.com>: Besides all of my FAQs being there (cough,
cough) it had a lot of great Castelvania FAQs.

N64 Code Center <www.n64cc.com>: Easy to read secrets for this game.

-----------------
10) Legal Junk
-----------------

You may freely distribute this FAQ as long as the following terms are
met:

1) The version you are taking is from gamefaqs.com
2) You give me credit
3) It is shown in it's full version
4) This fine print is included
5) It will not be used to gain a profit by ways of selling or bartering
6) You update it as I update it. I can not be bothered to send everyone
the newest version, it would simply take WAY too long. And besides, I'm
too busy (i.e. lazy).

You may put it into HTML if you wish, but the above conditions must be
met. It can be "broken into pieces" when in HTML as long as the text
remains untampered, unaltered, unpirated, and just plain left alone
(except for color stuff, bold, links, or whatever, but that's not
changing the meaning).

This document is copyrighted (c) 1999 marshmallow
All Rights Reserved

--------------------------------------------
11) Contact Information/Final Notes
--------------------------------------------

Before asking any questions, make sure this isn't outdated. Remember,
the most updated version can always be found at www.gamefaqs.com.

The insane and often wild lived author of this FAQ, marshmallow, can be
reached at m_mallow@hotmail. Whatever it is, fan mail, hate mail, sex
mail, illegal drug mail, elephant mail, I'll probably take a look. Oh,
and police officers, I was just kidding about the drug and sex
mail...seriously.

I bid thee farewell...until the time arises when my writing skills are
needed again...

                       - marshmallow -