Blast Corps Times/Rank FAQ
v3.0 04-04-03
by Vigama (Jeff Fisher) -
[email protected]
--------------------Section 0------------------------------------------
Table of Contents:
0 - Table of Contents
I - Introduction
II - FAQ History
III - NTSC Times
IV - PAL Times
V - Ranks
VI - Money
VII - Thanks/Legal
--------------------Section I------------------------------------------
Introduction:
Blast Corps, one of the most unique and entertaining games for the
Nintendo 64, does indeed have more depth than most people realize. While
the game can be fun for a while for most players, you really must be a
very good player to get the most out of this game. I don't mean to
discriminate against those not up to the standard, but the game itself
discriminates. As you progress through the game, you gain medals by
achieving goals and later by doing them very quickly. The remainder of
this FAQ will detail the times necessary to achieve each medal in every
single level. As well as a list of all ranks possible and the method
for determining new ranks.
I will here detail the differences between NTSC (North American) and
PAL (European/Australian) and how this relates to Blast Corps. NTSC has
a graphics refresh rate of 60 frames per second, and PAL has a graphics
refresh rate of 50 frames per second. The result is that 20% more
happens each second on the screen of a NTSC game than a PAL game. In
order to compensate for this difference, Rare increased the required
times for each level by 20% also. To convert from NTSC to PAL, multiply
the NTSC time by 1.2 and round down to the nearest whole second. There
are a few other differences between NTSC and PAL, but frame rate is the
only one that affects the time requirements.
Now, even taking this difference into account, it is to be expected
that the average PAL player will have lower times than the average NTSC
player. Why? Because the game runs 20% slower. This gives the player
20% more actual time to make each movement more efficient. It's like
having 20% better reflexes. If either group were to buy a system and
game of the other's type and played it, they'd be seriously shocked.
PAL would seem easier to an NTSC player, and NTSC would seem harder to
a PAL player. Note: not all games have this problems because many
developers take the NTSC/PAL difference into account and adapt the
game's programming and animation to compensate instead.
Due to the highly numeric nature of this FAQ, there are likely a few
errors that I didn't manage to catch in my proofreading sessions. If
you find any errors or typos, please notify me. Thanks, and keep
playing!
---------------------Section II----------------------------------------
FAQ History
Version 1.0: 2-22-02
First release. All NTSC time info and all rank info included.
Version 2.0: 8-19-02
PAL time info now included. Updated thanks section.
Version 2.1: 8-22-02
Table of Contents included. FAQ history included. Minor changes made
to thanks/legal section, and to title area.
Version 3.0: 4-04-03
Added section on money in carrier levels. Minor formatting.
---------------------Section III---------------------------------------
Times: NTSC (North American)
CARRIER/SHUTTLE Bronze Silver Gold Platinum
Simian Acres 0:40 0:30 0:25 0:14
Blackridge Works 1:00 0:50 0:40 0:23
Carrick Point 1:50 1:20 1:10 0:36
Havoc District 1:50 1:30 1:10 0:28
Argent Towers 1:20 1:00 0:50 0:28
Cromlech Court 0:50 0:45 0:36 0:22
Echo Marches 3:20 3:00 2:55 0:45
Beeton Tracks 2:40 2:00 1:35 1:15
Tempest City 1:00 0:55 0:52 0:27
Shuttle Gully 1:50 1:30 1:25 0:44
Outland Farm 1:55 1:50 1:45 1:00
Ebony Coast 2:00 1:50 1:45 1:12
Ironstone Mine 2:40 2:00 1:30 0:54
Oyster Harbor 8:00 7:00 6:00 2:55
Angel City 3:10 3:00 2:50 1:35
Ember Hamlet 2:00 1:45 1:30 0:40
Glory Crossing 1:30 1:20 1:10 0:40
Crystal Rift 2:30 2:20 2:05 0:57
Obsidian Mile 2:20 1:55 1:45 0:55
Diamond Sands 4:00 3:50 3:40 2:35
Shuttle Clear 1:30 1:20 1:10 0:54
BONUS LEVELS Bronze Silver Gold Platinum
Sideswipe 1:00 0:50 0:40 0:12
J-Bomb 5:00 2:00 1:20 0:30
Backlash 6:00 0:35 0:22 0:11
Thunderfist 3:00 2:00 0:30 0:15
Jade Plateau 3:30 2:10 1:50 1:13
Salvage Wharf 2:30 1:00 0:50 0:37
Sleek Streets 1:15 1:00 0:50 0:40
Kipling Plant 1:00 0:30 0:20 0:12
Cooter Creek 1:12 0:50 0:35 0:25
Skerries 3:00 2:20 2:00 1:35
Skyfall 1:00 0:20 0:10 0:04
Twilight Foundry 1:20 0:40 0:35 0:29
Orion Plaza 2:00 1:30 1:00 0:30
Marine Quarter 1:00 0:50 0:40 0:36
Mica Park 2:00 1:20 0:50 0:30
Moraine Chase 2:40 2:30 1:10 1:01
Silver Junction 2:00 1:40 1:00 0:30
Glander's Ranch 3:30 2:10 1:45 1:33
Cobalt Quarry 1:20 0:50 0:40 0:36
Corvine Bluff 1:40 1:10 0:55 0:46
Bison Ridge 2:00 1:30 1:20 1:07
Geode Square 1:30 0:50 0:40 0:20
Lizard Island 4:00 3:00 2:30 1:30
Saline Watch 6:00 3:00 1:40 0:45
Dagger Pass 4:00 3:00 2:00 0:50
Magma Peak 5:00 3:00 2:00 1:00
Baboon Catacomb 2:00 1:50 1:10 0:45
Morgan Hall 1:50 1:25 1:10 0:35
Gibbon's Gate 3:00 2:50 2:00 1:15
Falchion Field 1:10 0:40 0:30 0:21
Dark Heartland 2:30 2:00 1:30 0:44
Moon 6:00 5:20 4:00 2:20
Mercury 2:40 2:30 1:20 1:10
Venus 4:40 4:00 3:20 2:15
Mars 8:00 6:00 5:00 1:50
Neptune 2:00 1:50 1:40 1:28
--------------------Section IV-----------------------------------------
Times: PAL (European/Australian)
CARRIER/SHUTTLE Bronze Silver Gold Platinum
Simian Acres 0:48 0:36 0:30 0:16
Blackridge Works 1:12 1:00 0:48 0:27
Carrick Point 2:12 1:36 1:24 0:43
Havoc District 2:12 1:48 1:24 0:33
Argent Towers 1:36 1:12 1:00 0:33
Cromlech Court 1:00 0:54 0:43 0:26
Echo Marches 4:00 3:36 3:30 0:54
Beeton Tracks 3:12 2:12 1:54 1:30
Tempest City 1:12 1:06 1:02 0:32
Shuttle Gully 2:12 1:48 1:42 0:52
Outland Farm 2:18 2:12 2:06 1:12
Ebony Coast 2:24 2:12 2:06 1:26
Ironstone Mine 3:12 2:24 1:48 1:04
Oyster Harbor 9:36 8:24 7:12 3:30
Angel City 3:46 3:36 3:24 1:54
Ember Hamlet 2:24 2:06 1:48 0:48
Glory Crossing 1:48 1:36 1:24 0:48
Crystal Rift 3:00 2:48 2:30 1:08
Obsidian Mile 2:48 2:18 2:06 1:06
Diamond Sands 4:48 4:36 4:24 3:06
Shuttle Clear 1:48 1:36 1:24 1:04
BONUS LEVELS Bronze Silver Gold Platinum
Sideswipe 1:12 1:00 0:48 0:14
J-Bomb 6:00 2:24 1:36 0:36
Backlash 7:12 0:42 0:26 0:13
Thunderfist 3:36 2:24 0:36 0:18
Jade Plateau 4:12 2:36 2:12 1:27
Salvage Wharf 3:00 1:12 1:00 0:44
Sleek Streets 1:15 1:12 1:00 0:48
Kipling Plant 1:12 0:42 0:24 0:14
Cooter Creek 1:26 1:00 0:42 0:30
Skerries 3:36 2:48 2:24 1:54
Skyfall 1:12 0:24 0:12 0:04
Twilight Foundry 1:36 0:48 0:42 0:34
Orion Plaza 2:24 1:48 1:12 0:36
Marine Quarter 1:12 1:00 0:48 0:43
Mica Park 2:24 1:36 1:00 0:36
Moraine Chase 3:12 3:00 1:24 1:27
Silver Junction 2:24 2:00 1:12 0:36
Glander's Ranch 4:12 2:36 2:06 1:51
Cobalt Quarry 1:36 1:00 0:48 0:43
Corvine Bluff 2:00 1:24 1:06 0:55
Bison Ridge 2:24 1:48 1:36 1:20
Geode Square 1:48 1:00 0:48 0:24
Lizard Island 4:48 3:36 3:00 1:48
Saline Watch 7:12 3:36 2:00 0:54
Dagger Pass 4:48 3:36 2:24 1:00
Magma Peak 6:00 3:36 2:24 1:12
Baboon Catacomb 2:24 2:12 1:24 0:54
Morgan Hall 2:12 1:42 1:24 0:42
Gibbon's Gate 3:36 3:24 2:24 1:30
Falchion Field 1:24 0:48 0:36 0:25
Dark Heartland 3:00 2:24 1:48 0:52
Moon 7:12 6:24 4:48 2:48
Mercury 3:12 3:00 1:36 1:24
Venus 5:36 4:48 4:00 2:42
Mars 9:36 7:12 6:00 2:12
Neptune 2:24 2:12 2:00 1:45
--------------------Section V------------------------------------------
Ranks:
The game determines rank based on a point system. 12 points earns
you a new rank. Bronze medals are worth one lousy point. Silver earns
you two points. Gold reaps three lovely points. Platinum is rewarded
with one point (kind of cheap huh?). That means that it's 4 golds, or 8
silvers, or 12 bronzes or platinums for a rank; or any combination that
also adds up to 12. There are a maximum of 78 golds, and 21 must be earned
twice (you lose the medal part way through the game, but you keep the
points for it). That makes 99 total golds, which is 297 points. Add on
the 57 platinums at 1 point each for a total of 354 points possible.
Divide 354 by 12 and you get 29.5 exactly. There are 31 different ranks,
numbered 0-30, with 0 being the default rank, and is also free. Getting
numbers 1-29 require the normal 12 points. Rank thirty is the .5 of 29.5,
and so it is the exception, requiring only the last 6 points to earn. If all
the above did not make sense, then just play the game and earn them without
worrying about exactly how you earn them. Below is a list of all possible
ranks, as well as number of points needed for each rank, and how many
platinums are needed for the rank if it applies. I hope this helps.
# - NAME OF RANK points required
0 - Rookie Wrecker 0
1 - Trained Crushed 12
2 - Experienced Ravager 24
3 - Decorated Damager 36
4 - Professional Razer 48
5 - Expert Destroyer 60
6 - Gifted Ruiner 72
7 - Accomplished Conqueror 84
8 - Master Despoiler 96
9 - Demolition Fanatic 108
10 - Grand Eradicator 120
11 - Heavy Duty Waster 132
12 - Total Pulverizer 144
13 - Champion Ransacker 156
14 - Mechanical Maestro 168
15 - Chief Obliterator 180
16 - Commanding Desolator 192
17 - Supreme Devastator 204
18 - Ultimate Annihilator 216
19 - Leveling Legend 228
20 - Destructive Psychopath 240
21 - Mindless Desecrator 252
22 - Hysterical Claustrophobe 264
23 - Uncontrollable Madman 276
24 - World Class Megalomaniac 288
25 - Captain of Carnage 300 3 platinums
26 - Single Minded Chaosmonger 312 15 platinums
27 - Grand High Slaughtermaster 324 27 platinums
28 - Lunatic Lord of Havoc 336 39 platinums
29 - Armageddon Adept 348 51 platinums
30 - You can stop now. 354 57 platinums (all)
------------------Section VI-------------------------------------------
Money:
Values should be accurate, but it's very easy on some levels to miss
a few little things. If a level is marked as 'messy', that means that
the level has several or many little things like fences and farm
equipment that can be destroyed, but don't count towards 'buildings
destroyed'. If a level is not messy, that means that you should have
everything destroyed when the screen says 'building destroyed'. Please
let me know if any of the below values are wrong; I played through the
game twice to check the values, but I still could have made a mistake.
Please note these are not amounts of money earned, but value of
property destroyed.
CARRIER/SHUTTLE MONEY IN $ MESSY?
Simian Acres 1,838,800 Y
Blackridge Works 2,793,830 Y
Carrick Point 3,180,700
Havoc District 3,415,040
Argent Towers 1,466,040
Cromlech Court 2,520,000
Echo Marches 2,852,200 Y
Beeton Tracks 415,015
Tempest City 1,846,750 Y
Shuttle Gully 2,244,010 Y
Outland Farm 1,269,900 Y
Ebony Coast 41,670,046
Ironstone Mine 2,660,000
Oyster Harbor 1,254,000
Angel City 3,784,290 Y
Ember Hamlet 1,895,500 Y
Glory Crossing 974,005 Y
Crystal Rift 786,700
Obsidian Mile 1,801,180 Y
Diamond Sands 4,400,000
Shuttle Clear 1,096,000
TOTAL 84,164,006
------------------Section VII------------------------------------------
Thanks & Legal Stuff:
Webmasters: As of this version, this FAQ may only be posted on GameFAQs
without my express written persission.
Normal People: copy it, print it, whatever. Just no making money off of
it (who would want to?), or taking credit for it.
Thanks to me for getting all the platinums and going through the game 6+
times to gather all the times and info.
Thanks to Radic and Humanwookie for providing sarcastic inspiration.
Thanks to Iron_Knuckle for providing verification for every single last
PAL time.
Thanks to my brother for accidentally deleting some of my files, making
life very difficult for a while. </sarcasm>
Thanks to CJayC and GameFAQs for hosting this FAQ.
Questions, comments and constructive criticism can be sent to
[email protected] by whomever, whenever.
Copyright 2002-03 Vigama (Jeff Fisher)