THE _ _ ____
/¯¯\ __ _ _ _ __ _| |_(_) ___ / ___| __ _ _ __ ___ ___ ___
/ /\ \ / _` | | | |/ _` | __| |/ __| | | _ / _` | '_ ` _ \ / _ \/ __|
/ ¯¯ \ (_| | |_| | (_| | |_| | (__ | |_| | (_| | | | | | | __/\__ \
/_/¯¯¯¯\_\__, |\__,_|\__,_|\__|_|\___| \____|\__,_|_| |_| |_|\___||___/
|_| STARRING JAMES POND AND THE AQUABATS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
| |
| AUTHOR: TrulyDexterous |
| VERSION: 1.0 |
| LAST UPDATE: 11/07/09 |
| PLATFORM: Genesis/Mega Drive |
| |
'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'
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/ | T a b l e o f C o n t e n t s | \
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1).........Revision History
2).............Legal Notice
3).............Introduction
4)...............Game Modes
5)........The Aquatic Games
5a).............100m Splash
5b).........Kipper Watching
5c)......Hop, Skip and Jump
5d).......The Bouncy Castle
5e)............Feeding Time
5f)..........Shell Shooting
5g)...........Tour De Grass
5h)...............Leap Frog
6)..................Credits
7)......Contact Information
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) |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| (
/ | 1) R e v i s i o n H i s t o r y | \
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V e r s i o n 1 . 0 ( 11 / 07 / 09 )
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The FAQ is complete. File size is around 42kb.
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/ | 2) L e g a l N o t i c e | \
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This guide can only be viewed on the following sites:
GameFAQs -
http://www.gamefaqs.com
NEOSEEKER -
http://www.neoseeker.com
SUPERCHEATS -
http://www.supercheats.com
These are the only sites that I trust and that keep my guide updated. For
this reason I won't allow my guides on other sites. Please don't email to
ask.
UNDER NO CIRCUMSTANCES CAN CHEATCC.COM USE THIS DOCUMENT.
This guide is the and everything included herein is the sole property of
D Makey. It may not be used for profitable purposes (whether money is
involved or not) or for promotional purposes. It may not be used for any
reason other than to provide help on a free to view website. Printing of
this document is allowed, but only for personal use. It may not be displayed
or offered publicly.
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) |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| (
/ | 3) I n t r o d u c t i o n | \
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Hello all and welcome to my FAQ for uhh, well I think it's called The Aquatic
Games starring James Pond and the Aquabats or something. Seriously I've seen
this game named 10 different things. Anyway, name confusion aside, this is a
great game. The Genesis version is (slightly) different from the SNES/Amiga
versions, so you can probably use parts of this FAQ for those versions, but
it's not going to be 100% accurate.
You'll probably know James Pond from his second title James Pond 2: Codename:
Robocod. However, all three of the main James Pond games come highly
recommend by me. The Aquatic Games was a spin-off title, created to attempt
to launch JP into console-mascot stardom (much like Nintendo have whored
Mario out every spin-off under the sun). It didn't really work, but I still
liked this game nonetheless.
The main reason that I am writing this is that this game has no guide
currently available. I'm a bit of a Genesis-freak so I enjoy playing through
these random titles and anyway, who else is gonna write an FAQ for it?
If you want to see any more of my work, then follow this link:
http://www.gamefaqs.com/features/recognition/76852.html
Well, thanks for looking and I hope you find the FAQ helpful!
-TrulyDexterous
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/ | 4) G a m e M o d e s | \
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James Ponda's Workout: Train for any event, with the bronze medal targets as
your benchmark.
Tuffer Training : Train for any event, with the silver medal targets as
your benchmark.
Piranha Practice : Train for any event, with the gold medal targets as
your benchmark.
The Aquatic Games : Play through the Aquatic Games with one event
following another.
Double Trouble : The two player Aquatic Games.
Triple Trouts : The three player Aquatic Games.
A Fintastic Foursome : The four player Aquatic Games.
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/ | 5) T h e A q u a t i c G a m e s | \
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Once you select The Aquatic Games mode, the uhh, Games will begin (obviously).
The I have listed the events in order along with the medal cutoff times, a
detailed description of how to win the event, as well as a break down of all
the score screens.
In The Aquatic Games mode you must achieve at least a bronze medal in an
event to proceed to the next one. If you fail to get a medal in an event,
your turn will end. You must re-start the Games from the start. For the
ultimate challenge you should try and get all gold medals.
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/ | 5a) 1 0 0 m S p l a s h | \
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Bronze Medal Time: 0:17:00
Silver Medal Time: 0:16:00
Gold Medal Time : 0:15:00
T h e E v e n t
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In this event, you play as James Pond. Speed is key as this is the Aquatic
Games equivalent of the 100m. You need to pound the A and B buttons, refer
to the Game Basics section if you think you might needs some help with your
technique. You can jump using the C button.
At the start of the race, hit the A and B buttons even before the red light
turns into a green one. This will give you a good rhythm, so that you have
the best possible start to the race.
On the green light, you and the frog will set off. He will be running at the
bronze medal time speed. That means you need to finish in front of him to
earn the minimum of a bronze medal.
No doubt the frog will get an early lead on you. Don't worry about this, it
always happens. Keep sprinting until you see a small white bird riding in a
boat. If you run past it, you will knock it into the water. Instead of that,
jump over it and make sure you don't touch it in any way. When you land,
keep sprinting.
Once the bird is off the screen, it will leave the boat and come and pick you
up. It will give you a massive speed boost whilst you are in the air. Notice
your speed gauge maxing out. As you fly through the air you may notice a
toucan taking to the air too. To be honest I have no idea what this does,
except contribute to the "Toucan Bop" stat on the score screen.
After a short while, the bird will drop you. You need to be hammering the
sprint buttons even before you land. Keep running until the end of the race
and hopefully you will have gained a massive lead over the frog.
E x a m p l e S c o r e S c r e e n
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Time : 0:15:00
Record : 0:15:00
Max Speed : 64
Toucan Bop : 1
Kicks : 0
Jumps : 1
Max Lead : 562
Max Frog Lead : 139
Previous Score : 0000000
Event Score : 0027000
Qualify Multiplier: x2
Time Bonus : 0014800
Total Score : 0068800
W h a t T h e S c r e e n M e a n s
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Time : The time you took to complete the 100m Splash.
Record : The best ever time for the 100m Splash.
Max Speed : The maximum speed that James reached in the event.
Toucan Bop : The number of toucans that James touched when flying with
the white bird. I have no idea of the significance of
this stat, so if you can help drop me and e-mail.
Kicks : If you stand still at the start, the penguin behind you
will come and kick James. He will continue to kick James
until you reach the water. Apparentely this will speed
you up somehow, but I've seen no proof of it.
Jumps : The number of times James jumped in the event.
Max Lead : The maximum number of metres you were in front of the
frog.
Max Frog Lead : The maximum number of metres the frogs was in front of
you.
Previous Score : Your score before this event.
Event Score : Your score for this event.
Qualify Multiplier: This multiplies your event score. If you got a bronze this
will be x2. A silver is x4 and a gold x6. If you didn't
get a medal you won't get a multiplier.
Time Bonus : A bonus based on how fast under the 17 seconds you ran.
Total Score : Your previous score added to your total event score
including the multiplier and any bonuses.
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/ | 5b) K i p p e r W a t c h i n g | \
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Bronze Medal Time: 2:00:00
Silver Medal Time: 3:00:00
Gold Medal Time : 4:00:00
T h e E v e n t
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In this event, you take control of a seal. Around you there are six other
seals that are sleeping. You goal in this game is to keep them asleep for as
long as possible. Beach balls will be thrown from the bottom of the screen
and you need to prevent them from landing on the seals.
There are two types of beach ball, the most common being the orange and
yellow ones. These will have a loop high into the air, giving you more chance
to reach it. The second type is the blue and yellow beach balls. These will
be thrown much lower and will drop to the ground much quicker. If a blue and
yellow ball appears, you need to make it your priority to remove it.
To protect the seals, you need to jump up and knock the balls off screen
(either to the left or right) using your nose. Once you have made contact
with the ball, it should move at a good pace as long as you hit it right.
If you stand directly underneath the ball, then it is hard to get any
direction on it. Instead, try to stand to once side and hit one of the lower
corners of the ball. This way, you will get enough height and length to clear
the seals. Hitting a orange ball is worth 100 points, whilst hitting a blue
one is worth 200.
At first, the balls will come one at a time, but as you go on more and more
will appear at once. The best way to deal with this is to move left to right
and right to left across the screen. For example, if there is a ball on the
left hand side of the screen, head over there and hit the ball. Now, wait for
the next ball to appear and more often than not it will be over to the right
(or the left if you are stood on the right). Head over and hit the ball.
Repeat this over and over until the time is up.
Should you miss a beach ball, it will land on one of the seals. The seal will
wake up and the ball will bounce toward another seal. The first thing that you
should do is to hit the ball away. Any seals that the ball hits will wake up.
If you hit the ball away successfully, then the seals will eventually go back
to sleep and you can carry on.
If more than two seals wake up, then you will end this event. Two can be awake
but no more. If a seal is hit by a ball twice, it will run off screen. As
long as there is only one, you can continue. However, if two seals or more
decide to run away, again the event will end.
Whilst you are defending the seals, a couple of things may appear at the
edge of the screen. You may find an Angelfish (like a green thing with wings)
will appear for a couple of seconds before disappearing. Collect these to
earn points. The more you collect the more the points will increase (e.g.
the first one is worth 100, the second 200, the third 500 etc.). These are
usually pretty hard to reach and it is not worth missing a beach ball to
collect one, so use your judgement.
The second thing that may appear is an alarm clock. This isn't a good thing.
The clock will appear and count down from 5. If it reaches zero before you
collect it, then the alarm will sound, waking up all of the seals. Should a
seal get hit by a ball at this point, it will run off screen. Obviously the
best thing to do is to collect the clock, but if you can't do that, then make
sure none of the seals get hit.
E x a m p l e S c o r e S c r e e n
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Time : 03:17:42
Record : 03:00:00
Distance Run : 83 Screens
Airtime : 46%
Jumps : 134
Angelfish Hit : 05
Alarms Rung : 00
Previous Score : 0027000
Event Score : 0017700
Qualify Multiplier: x2
Total Score : 0044700
W h a t T h e S c r e e n M e a n s
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Time : The time you took to complete Kipper Watching.
Record : The best ever time for Kipper Watching.
Distance Run : How far (measured in screens) you ran.
Airtime : How long you spent in the air during the event.
Jumps : The number of times you jumped during the event.
Angelfish Hit : The number of Angelfish you collected during the event.
Alarms Rung : The number of alarm clocks you let ring during the event.
Previous Score : Your score before this event.
Event Score : Your score for this event.
Qualify Multiplier: This multiplies your event score. If you got a bronze this
will be x2. A silver is x4 and a gold x6. If you didn't
get a medal you won't get a multiplier.
Total Score : Your previous score added to your total event score
including the multiplier and any bonuses.
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/ | 5c) H o p , S k i p a n d J u m p | \
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Bronze Medal Distance: 800
Silver Medal Distance: 900
Gold Medal Distance : 1000
T h e E v e n t
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This event is the Aquatic Games equivalent of the triple jump. First of all,
you need to take a good run up. To do this, you need to hammer the A and B
button simultaneously. As you do this, the speed gauge at the bottom of the
screen will fill. You need to fill the bar up to at least the top five bars
of the gauge.
The best way to hit A and B is with your strongest hand (I use my right, but
what ever is good for you). You need to keep doing this until you reach the
"JUMP" sign. At this point you may have guessed that you need to jump. To do
this you need to press the C button. For right-handed folks like me, this
means crossing your hands over and pressing C with your left hand.
You should press C as close as you can to the sign. However, if you go past
it, you will get a no-jump. After you have completed the hop, you will move
onto the skip.
The skip takes place with an actual skipping rope. During this section you
should continue hammering the A and B button. I can't confirm that this will
definitely improve your score, but it can't harm it.
After the skip comes the jump. Here you will stop absolutely dead and a gauge
will now appear above your head. It will begin to fill and when it reaches
45 degrees, it will begin to empty. You should try and get as close to 45
degrees as you possibly can. This is the best way to get the longest jump.
Following the jump, your turn will end. Your distance will then be measured.
If you attained at least 800, you will get another turn (up to a maximum of
three turns). If you achieved more than 800, the event will finish.
E x a m p l e S c o r e S c r e e n
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Distance : 0817
Record : 1000
Max Speed : 0053
Average Speed : 51
Height Reached : 86
Previous Score : 0044700
Event Score : 0064320
Qualify Multiplier: x2
Total Score : 0192000
W h a t T h e S c r e e n M e a n s
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Distance : The distance you jumped during your turn.
Record : The longest distance ever jumped.
Max Speed : The maximum speed that you reached.
Average Speed : Your average speed over the course of your turn.
Height Reached : The height which you reached during the jump section of
your turn.
Previous Score : Your score before this event.
Event Score : Your score for this event.
Qualify Multiplier: This multiplies your event score. If you got a bronze this
will be x2. A silver is x4 and a gold x6. If you didn't
get a medal you won't get a multiplier.
Total Score : Your previous score added to your total event score
including the multiplier and any bonuses.
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/ | 5d) T h e B o u n c y C a s t l e | \
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Bronze Medal Time: 04:00:00
Silver Medal Time: 03:00:00
Gold Medal Time : 02:00:00
T h e E v e n t
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This event can be pretty tough until you get the hang of it. In essence all
you have to do is bounce between two sponges that act kind of like a
trampoline. As you move between them, you must perform tricks to earn points.
The more complex your trick, the better you will score.
Really the key to this event is gaining enough height to perform more tricks
and earn more points. You can only do this by bouncing between the trampolines
and not by remaining on one. You need to press C each time that you land, so
that you can spring back into the air.
You need to time your jumps right to get the most out of them. You should
press the jump button just as you land. If you press it too early or too
late, you risk not gaining any height or even worse, a bad landing. You will
learn from practice when the exact time to press the button is.
Once you are in the air you can work on your tricks. Press A to perform a
twist. You can get a good few of them in once you have a bit of height. Press
C and the direction you are facing to perform a somersault. Press C and the
opposite direction to which you are facing to perform a backsomersault. If
you mix up the tricks and perform combos, you will gain more points and the
judges will be impressed.
If you start to get a lot of air, you will reach some orange ledges where you
can grab a few sweets. These will add to your event score.
From time to time you will see a box with a question mark on it sat between
the sponges. If you jump on this you will be given a massive boost into the
air. You should never aim for this whilst you are already bouncing, because
it can disappear at any point. It should only be used after a bad landing or
a splat.
Your actual goal during this event is to impress all six of the judges. Some
of them are easy to please and you can get their score up to a perfect six
in just a few tricks. However, by the far harder judge to impress is the last
one. You can have perfect sixes from the other five judges and get zero from
the last one.
You can work out what some of the judges like:
1) Twists
2) Somersaults
3) Backsomersaults
4) Twist and Somersault Combo
5) Twist and Backsomersault Combo
6) Somersault and Backsomersault Combo
One to five are pretty standard, but the sixth one is a little different.
You should perform a somersault toward the opposite sponge, then quickly
perform a backsomersault and land on the same sponge that you started on.
You will know you did this right because the sixth judge will start to give
you points.
The event will end as soon as you get a perfect six from all judges.
E x a m p l e S c o r e S c r e e n
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Time : 02:04:10
Record : 02:00:00
Twists : 53
Somersaults : 43
Backsomersaults : 35
Bad Landings : 04
Splats : 06
Style Extras : 07:04:01:00:00:00:00
Previous Score : 0000000
Event Score : 0041559
Qualify Multiplier: x2
Total Score : 0139018
W h a t T h e S c r e e n M e a n s
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Time : The time you took to complete The Bouncy Castle
Record : The best ever time for The Bouncy Castle.
Twists : The number of twists you performed.
Somersaults : The number of somersaults you performed.
Backsomersaults : The number of backsomersaults you performed.
Bad Landings : The number of bad landings (hit the sponge but failed to
jump) you did.
Splats : The number of times you missed the sponges on landing.
Style Extras : Judges award extra style points if you performed more of
their favourite trick than required.
Previous Score : Your score before this event.
Event Score : Your score for this event.
Qualify Multiplier: This multiplies your event score. If you got a bronze this
will be x2. A silver is x4 and a gold x6. If you didn't
get a medal you won't get a multiplier.
Total Score : Your previous score added to your total event score
including the multiplier and any bonuses.
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/ | 5e) F e e d i n g T i m e | \
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Bronze Medal Time: 02:00:00
Silver Medal Time: 03:00:00
Gold Medal Time : 04:00:00
T h e E v e n t
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The object of this event is too feed fish so that they disappear and are not
hooked by the lures. Too get the sweets to feed the fish, you must stand in
front of one of the sweet machines either side of the pier and repeatedly
press the A, B or C button. This will fill the bar at the bottom of the
screen and give you sweets to feed to the fish.
After 10 seconds or so, the first fish will emerge from the water. You must
stand directly above it and press any button to drop a sweet down to it. This
will make it recede into the water.
The longer you leave the fish out of the water, the higher it will rise.
Leave it too long and a lure will appear from the top of the screen and
lower itself down to the fish. If the lure reaches the fish, the fish will
grab the lure and be caught. If you allow this to happen to two fish, the
event will end. Similarly, if you reach the 4 minute gold medal time, the
event will end.
The higher the fish is out of the water, the more sweets it will take to
make it retreat back into the water. At its height, you will need to drop
3 or 4 sweets to satisfy the fish.
You should revisit the sweet machines at every possible opportunity. Every
time you get a spare second, you should fill up. Don't forget, you won't lose
a fish until the lure reaches it, so you can use a couple of seconds stocking
up on sweets if there are no lures in sight.
Try and avoid wasting sweets. Only drop them once you are above a fish and
only use as many as necessary. The absolute key to this event is keeping your
stockpile of sweets well maintained.
Every now and then, you will see a butterfly shoot across the screen. Should
the butterfly be stopped by a lure or a fish, you will gain 1000 points.
Whilst this is a nice bonus, you shouldn't use it as a tactic for earning
points. It's too risky, ever heard of playing with fire? Exactly. Besides,
you will get 1000 points for every fish you feed and this is a much better
way to rack up the points.
E x a m p l e S c o r e S c r e e n
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Time : 02:00:00
Record : 03:00:00
Sweets Dropped : 159
Sweets Eaten : 109
Useful Feeds : 68%
Previous Score : 0044700
Event Score : 0031000
Qualify Multiplier: x2
Total Score : 0075700
W h a t T h e S c r e e n M e a n s
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Time : The time you took to complete Feeding Time.
Record : The best ever time for Feeding Time.
Sweets Dropped : The total number of sweets that you dropped.
Sweets Eaten : The total number of sweets that were eaten by fish.
Useful Feeds : The percentage of sweets that were eaten by fish.
Previous Score : Your score before this event.
Event Score : Your score for this event.
Qualify Multiplier: This multiplies your event score. If you got a bronze this
will be x2. A silver is x4 and a gold x6. If you didn't
get a medal you won't get a multiplier.
Total Score : Your previous score added to your total event score
including the multiplier and any bonuses.
_____________ _____________
\ /| |\ /
) |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| (
/ | 5f) S h e l l S h o o t i n g | \
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Bronze Medal Time: 00:28:00
Silver Medal Time: 00:25:00
Gold Medal Time : 00:22:00
T h e E v e n t
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In object of this event is to shoot the seven red balloons above James' head.
To do this you must use the shells that are walking to and from the machines
on either side of the area.
Should one of these shells walk into you, then James will fall down. This
will slow you up quite a bit. To properly use the shells, you first need to
jump on top of them. However, this can be a little trickier than you might
have imagined.
If you jump directly on top of a shell, you will squash it. This isn't what
you want. If you jump on the very edge of a shell, it will flip into the air
and bounce far to the left or right. This is better, but not exactly right.
You should aim to land just left (or right) of centre of the shell. That way
the shell will flip relatively close to James.
Whilst the shell is in the air, you must press C and James will hold a bowl
above his head. Catch the shell in the bowl. Whilst you are attempting this,
don't forget that you can still trip on the other shells.
Now that you have a shell you need to use it to burst a balloon. All you need
to do is stand underneath a balloon and press the C button. James will throw
the shell directly upwards and burst the balloon. Once you have burst all
seven balloons, the event will end. Remember, if you are tripped up whilst
you are in possession of a shell, you will lose it.
If you stay stood beneath a shell that is thrown upwards, it can land on
James' head. This will paralyse him and give him a "headache". Once the
shell has stopped bouncing, James will be safe from headaches.
As well as the normal shells, there are two other types. The first is the
jelly-shell. This is a small green jelly and has no real shell to speak of.
Jump on top of this and you will bounce high into the air. If you do this
beneath a balloon you can break one. Each time you use a jelly-shell, it
will speed up. This is to stop you using the same shell to break every
balloon.
Another type of shell is the shock-shell. These are blue coloured shells with
spikes on their back. If you come into contact with these, James will be
electrocuted and paralysed for a brief moment.
If you go to the very right of the area and jump onto a jelly-shell, you can
bounce up to a secret platform. Up here is a giant shock-shell. Avoid him
and you can grab all the collectables up here for some extra points. However,
you should avoid the other shells up here, as touching them will result in
them exploding.
E x a m p l e S c o r e S c r e e n
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Time : 01:21:70
Record : 01:00:00
Flipped : 38
Caught : 09
Squashed : 13
Frys : 11
Tripped : 37
Headaches : 00
Previous Score : 0075700
Event Score : 0122000
Qualify Multiplier: x2
Time Bonus : 0025300
Total Score : 0269300
W h a t T h e S c r e e n M e a n s
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Time : The time you took to complete Shell Shooting.
Record : The best ever time for Shell Shooting.
Flipped : The number of shells flipped.
Caught : The number of flipped shells caught.
Squashed : The number of shells squashed.
Frys : The number of electric shells you were hit by.
Tripped : The number of times you were tripped up by shells.
Headaches : The number of times you were hit on the head by shells.
Previous Score : Your score before this event.
Event Score : Your score for this event.
Qualify Multiplier: This multiplies your event score. If you got a bronze this
will be x2. A silver is x4 and a gold x6. If you didn't
get a medal you won't get a multiplier.
Time Bonus : You will get 1000 points for every second you are under
4 minutes.
Total Score : Your previous score added to your total event score
including the multiplier and any bonuses.
_____________ _____________
\ /| |\ /
) |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| (
/ | 5g) T o u r d e G r a s s | \
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Bronze Medal Time: 00:40:00
Silver Medal Time: 00:35:00
Gold Medal Time : 00:30:00
T h e E v e n t
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The controls on this event are an absolute pain in the backside. If you are
playing this on an emulator and using the keypad you'd better forget it.
Instead of the nice A and B button mashing you get in the running events,
some genius thought up something different for this event.
Basically, you need to use the D-Pad. Start at any point and work round in
a clockwise direction (i.e. Up, Right, Down, Left) this will fill the speed
bar at the bottom of the screen. The faster you manage to input the sequence,
the faster you will go. If you have an actual controller, this isn't so bad
because you can just slide your thumb around in a circular motion. On a
computer it's murder.
Okay, enough complaining about the controls. The objective of this event is
to ride your unicycle to the end of the track. Along the way there are
strategically-placed crabs that you will need to jump over.
To aid you in your quest, you can ride your unicycle down hills to speed you
up. Similarly, going up hills will slow you down. Most often crabs are
located at the bottom of hills, so it is hard to react to them.
Along your way you may see some butterflies hovering about, the same as the
ones in Feeding Time. You can grab these for some extra points, but I'd
hazard a guess that they will be the last things on your mind during this
event.
Towards the end of the track, you should try and get up onto the higher
ground. Up here there are plenty of downhills that will bring your time
down considerably.
Anyway, with enough practice you should get the controls sorted. Then all you
need to do is concentrate on avoiding the crabs and the gold medal will soon
come. As long as you keep your speed up, you don't need to worry about
hitting every single downhill.
E x a m p l e S c o r e S c r e e n
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Time : 00:28:72
Record : 00:30:00
Max Speed : 0064
Average Speed : 0041
Jumps : 17
Previous Score : 0000000
Event Score : 0000100
Qualify Multiplier: x2
Time Bonus : 0225600
Total Score : 0225800
W h a t T h e S c r e e n M e a n s
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Time : The time you took to complete the Tour De Grass.
Record : The best ever time for the Tour De Grass.
Max Speed : The maximum speed you reached during any part of the
event.
Average Speed : The average speed you travelled at throughout the event.
Jumps : The number of times you jumped.
Previous Score : Your score before this event.
Event Score : Your score for this event.
Qualify Multiplier: This multiplies your event score. If you got a bronze this
will be x2. A silver is x4 and a gold x6. If you didn't
get a medal you won't get a multiplier.
Time Bonus : You will get 5000 points for every second under 40
seconds you finished.
Total Score : Your previous score added to your total event score
including the multiplier and any bonuses.
_____________ _____________
\ /| |\ /
) |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| (
/ | 5h) L e a p F r o g | \
¯¯¯¯¯¯¯¯¯¯¯|_____________________________________________________|¯¯¯¯¯¯¯¯¯¯¯
Bronze Medal Time: 00:28:00
Silver Medal Time: 00:25:00
Gold Medal Time : 00:22:00
T h e E v e n t
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This is the Aquatic Games equivalent of the 100m hurdles. Basically, it's
pretty much the same as the 100m Splash but you have to jump every now and
then.
As you did with the 100m Splash, you need to hammer the A and B buttons with
your strongest hand. This will fill the bar at the bottom of the screen. The
faster you hit the buttons, the fast you will run.
As you a running along (without a care in the world) you will come across one
of two obstacles. The first one is a hurdle. This is represented by an
electric eel and if you touch it, you will be shocked and slowed down. The
second obstacle is a puddle. Similarly, if you run through this you will be
slowed down.
The obstacles are usually well spaced out, so you should have space to leap
over them and carry on running. On occasion, you may come across two puddles
that are close together, but you can easily clear both of them with one jump.
Remember to use your strongest hand to run and your weakest hand to jump. This
will involve crossing your hands over if you are right handed.
Whilst you are running, you will probably see a fish near the top of the
screen moving at a similar speed to you. This fish represents the bronze medal
speed if you are in The Aquatic Games mode. Finish in front of this bad boy
for at least the bronze medal.
As you are running along, you will see a number of bees hovering above the
track. Grab these for up to a 10,000 point bonus. However, you shouldn't
sacrifice making a jump to collect a bee.
E x a m p l e S c o r e S c r e e n
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Time : 00:28:72
Record : 00:30:00
Jumps : 17
Shocks : 03
Splashes : 02
Previous Score : 0075700
Event Score : 0003800
Qualify Multiplier: x6
Time Bonus : 0001400
Total Score : 0269300
W h a t T h e S c r e e n M e a n s
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Time : The time you took to complete Leap Frog.
Record : The best ever time for Leap Frog.
Jumps : The number of times you jumped.
Shocks : The number of hurdles you hit.
Splashes : The number of puddles you ran through.
Previous Score : Your score before this event.
Event Score : Your score for this event.
Qualify Multiplier: This multiplies your event score. If you got a bronze this
will be x2. A silver is x4 and a gold x6. If you didn't
get a medal you won't get a multiplier.
Time Bonus : A bonus based on how fast under the 30 seconds you ran.
Total Score : Your previous score added to your total event score
including the multiplier and any bonuses.
_____________ _____________
\ /| |\ /
) |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| (
/ | 8) C r e d i t s | \
¯¯¯¯¯¯¯¯¯¯¯|_____________________________________________________|¯¯¯¯¯¯¯¯¯¯¯
T h a n k Y o u s
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GameFAQs for hosting this.
You, for taking the time to read my guide.
The people on the FCB for no especial reason.
_____________ _____________
\ /| |\ /
) |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| (
/ | 9) C o n t a c t I n f o r m a t i o n | \
¯¯¯¯¯¯¯¯¯¯¯|_____________________________________________________|¯¯¯¯¯¯¯¯¯¯¯
My contact email is
[email protected]. Before contacting me see my
guidelines below. Follow these and I'm more than willing to help you out.
D o
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• Put the game name in the title of your email.
• Read all of the guide before contacting me. Make sure the thing that you
email me about isn't already in the guide.
• Send me anything that you have to add to the guide.
• Praise mail. It's always nice to get good feedback.
• Tell me about a mistake I made.
• IM me about the game. I'm usually pretty chatty, so feel free. You can
reach me on MSN at the address above.
D o n ' t
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• Send me emails in txt spk lik ths. Correct English please.
• Send me spam.
• Hate mail. I don't really need to see this. I don't care if you didn't like
the FAQ.
• Add me to your IM contacts list. Send me an email instead!
• Email me asking me to join a group/club/forum. Thanks but no thanks.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Thank you, that's it until next time. See you around peeps.
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/ / / / / /_/ / / /_/ / /_/ / __/> </ /_/ __/ / / /_/ / /_/ (__ )
/_/ /_/ \__,_/_/\__, /_____/\___/_/|_|\__/\___/_/ \____/\__,_/____/
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