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______ _______ _ _ _
/ _____) _ (_______)| | (_) | | _
( (____ _| |_ _____ ____ _____ | | _ ____ | |__ _| |_
\____ \ (_ _)(____ | / ___)| ___) | | | | / _ || _ \ (_ _)
_____) ) | |_ / ___ || | | | | | | |( (_| || | | | | |_
(______/ \__)\_____||_| |_| \_)|_| \___ ||_| |_| \__)
(_____|
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Starflight (Genesis)
FAQ/Walkthrough
January 22, 2005
Version 1.11
Written by: Dan Simpson
Email:
[email protected]
Email Policy:
¯¯¯¯¯¯¯¯¯¯¯¯¯
If you are going to email me about this game, please put
Starflight as the subject. Just Starflight. Also please
realize that I am not hiding cheats or any other information,
i.e. everything I know about Starflight is in this guide.
If you see any mistakes, or have anything that you want to add
please email me! I will, of course, give you full credit for
your addition, and be eternally grateful to you.
Notes
-------------------------------------------------------------------------------
The most recent version of this FAQ can be found at:
http://www.gamefaqs.com/
This FAQ is for the Genesis version of Starflight. I have played the DOS
version, and it is nothing special. The Genesis version has much better
graphics and gameplay.
This is the finished version of this FAQ!
If you are a webmaster and wish to post this on your web page, please email
me first. And if you do post this FAQ on your site, please make an attempt
to keep it up to date. There is nothing worse than getting emails from
people who saw an old version asking about things that are already in the
newer versions. Well, maybe there are worse things, but it IS annoying!
This FAQ looks best in Courier New at about 9 points.
This Document is Copyright 2000-2005 by Dan Simpson
Starflight is Copyright 1991 by Binary Systems and Electronic Arts
I am not affiliated with Binary Systems, Electronic Arts or anyone who had
anything to do with the creation of this game. This FAQ may be posted on
any site so long as NOTHING IS CHANGED and you EMAIL ME telling me that you
are posting it. You may not charge for, or in any way profit from this FAQ.
-------------------------------------------------------------------------------
___________________
What's New in 1.11:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Changed my email address.
For a complete Version History, check out the Final Words Section at the end
of the FAQ.
-------------------------------------------------------------------------------
Table of Contents:
-------------------------------------------------------------------------------
i. Introduction
ii. Hiring a Crew
iii. The Ship
iv. The ATV
v. Minerals
vi. Colonizable Planets
vii. Starport Messages
viii. Artifacts
ix. The Minstrel Song
x. Aliens
Walkthrough
Final Words...
-------------------------------------------------------------------------------
i. Introduction
-------------------------------------------------------------------------------
Starflight is a rather creative little space strategy game. Combining plot,
action, and strategy into a Space game is rather unique. Starflight can
be somewhat compared to Star Control, but with a different focus. Wheras in
Star Control you control an empire, in Starflight you only control one ship.
You have to use your TV (Terrain Vehicle) to search planets (think Away Teams
from Star Trek) and mine them for minerals. You use your ship to hop between
the stars. And you use your wits to outthink the crafty aliens.
But also something isn't quite right with the Stars themselves. They are all
going to Flare, killing all the life in their systems. If only some brave
Starship captain would discover the cause of the Flares, and prevent them
from occuring.
Along the way you'll encounter many strange aliens, some who like you, some
who will shoot first and ask questions later. You will find many odd
objects, called artifacts, which will help you on your way. And you will see
many odd worlds, each with monsters, and treasures.
Starflight is truly a unique game.
-------------------------------------------------------------------------------
ii. Hiring a Crew
-------------------------------------------------------------------------------
The first thing that you'll need to do is to hire a crew. Here's are the
aliens and all their stats:
Starting Skills/Max Skills
Dur. Lrn Rate Sci Nav Eng Comm Med
Human 6 9 50/250 30/200 30/200 30/200 30/200
Veloxi 8 6 30/200 50/250 50/250 0/100 0/100
Thrynn 6 7 30/200 30/200 30/200 50/250 0/100
Elowan 2 10 10/150 30/200 10/150 50/250 50/250
Android 10 0 50/ 50 150/150 100/100 0/ 0 20/ 20
Assigning Duties:
Science Officer: Human
Navigator: Veloxi
Engineer: Veloxi
Communications: Elowan
Doctor: Elowan
Training:
The cost of one training session is 300 MU. And for that 300 you get as
many skill points as that race will get added to their current skill. So
if you are training a Veloxi in Science at the beginning, they'll go from
30 to 36 to 42, and so on.
Train your crew ONLY in the skill that they are assigned to. So a Veloxi
Navigator needs ONLY be trained in Navigation.
The Android:
Androids cannot be trained at all. Therefore you won't want to use them
unless you are a little short on cash. If you find yourself in a position
where you can't fully train a crew, just hire an andriod (it's free!) and
have them TEMPORARILY work for you. As soon as you can afford it, replace
the android with someone who CAN be trained.
Crew doing double duty:
You can assign one person to do multiple tasks. So based on my crew
assignment chart, you could hire a mere 3 crewmen (1 human, 1 Veloxi and 1
Elowan) and then assign the Veloxi both the Navigator and Engineer jobs and
giving the Elowan both the Communications and Doctor jobs. Then you train
them in the two stats that they need.
Does this get you anything? Not really. It costs you no more or less than
if you had hired a full crew complement. So I wouldn't bother doing it,
just wanted to point out that you COULD do it.
-------------------------------------------------------------------------------
iii. The Ship
-------------------------------------------------------------------------------
Prices are based on NEW items being bought and sold. If you damage something
then sell it, it will be valued less.
Acceleration is based on a Mass of 110. Higher Masses have lower Accel's.
Armor is the greatest Mass, so if you want a speedy ship, have a light armor.
Buy:
Cost Mass
Cargo Pods - 500 MU +10
Cost Accel. Mass
Engines - Class 1 - 1000 MU 3 + 50
Class 2 - 8000 MU 9 + 50
Class 3 - 20000 MU 13 + 50
Class 4 - 40000 MU 18 + 50
Class 5 - 100000 MU 22 + 50
Shields - Class 1 - 4000 MU + 5
Class 2 - 12000 MU + 5
Class 3 - 32000 MU + 5
Class 4 - 70000 MU + 5
Class 5 - 125000 MU + 5
Armor - Class 1 - 1500 MU + 9
Class 2 - 3100 MU + 36
Class 3 - 6200 MU + 81
Class 4 - 12500 MU +144
Class 5 - 25000 MU +225
Weapons - Pulse Cannon 1000 MU + 5
Tri Cannon 2500 MU + 5
Buzz Bombs 50000 MU + 5
Fusion Blaster 100000 MU + 5
Photon Torpedo 250000 MU + 5
Lance 8000 MU + 5
Twin Beam 100000 MU + 5
Phaser 450000 MU + 5
Note: Once you buy one weapon, the Mass of your ship will be
increased by 5, however, after that no weapon adds to the
mass of your ship.
Sell:
Cargo Pods - 500 MU
Engines - Class 1 - 900 MU
Class 2 - 7600 MU
Class 3 - 19000 MU
Class 4 - 38000 MU
Class 5 - 95200 MU
Shields - Class 1 - 3800 MU
Class 2 - 11400 MU
Class 3 - 30400 MU
Class 4 - 66600 MU
Class 5 - 119000 MU Note: When you sell this it will say
that the price is 19000 MU but
it will give you the proper
price when you sell it.
Armor - Class 1 - 1000 MU
Class 2 - 2000 MU
Class 3 - 3000 MU
Class 4 - 4000 MU
Class 5 - 5000 MU
Weapons - Pulse Cannon 500 MU
Tri Cannon 2000 MU
Buzz Bombs 45000 MU
Fusion Blaster 90000 MU
Photon Torpedo 175000 MU
Lance 4000 MU
Twin Beam 50000 MU
Phaser 225000 MU
Note: Shields are useless in a Nebula (those big red cloud things).
-------------------------------------------------------------------------------
iv. The ATV
-------------------------------------------------------------------------------
Parts:
Buy AND Sell Price
Ice Runners 1000 MU
Snow Treads 2000 MU
Pontoons 3000 MU
Extra Cargo 5000 MU
Turbo Chargers 10000 MU
Heavy Armor 20000 MU
Wide Angle Stunner 50000 MU
Radar 150000 MU
Mineral Scanner 2 450000 MU
Note: Whether buying or selling, these things cost the same amount each
time. Som if you buy Ice Runners for 1000 MU, you sell for that exact
price.
Note: Ideally you want everything on this list, but make SURE to have at
least the pontoons as they prevent you from getting killed if you
wander into some water.
Using your ATV:
The ATV is meant to collect things on a planet. Usually this is just
minerals, but you also get to collect things like Artifacts, and get to use
them as well. You can also check out beacons for information.
So once your ship lands on a planet, disembark your ATV and do a quick
Mineral Scan to check for minerals. If you have the Mineral Scanner 2 then
you will be able to find more minerals. (These minerals are still there, and
can even be dug up before you get the better scanner, but you'll be hunting
for them blindly) Then just run around getting minerals by digging (this is
where a Turbo button comes in handy). Also you can pick up the minerals on
the surface by running over them.
There are also the occasional monsters running around on planets. Use your
gun to stun them, then capture them by running over them. Also storms will
stun some monsters.
Storms: Storms are annoying nuisances. They push around your little ATV, and
make it hard to see. On Ice or water a storm can be even worse. So
the second a storm breaks out, high tail it back to your ship to
"hide" out from the storm. Once the storm is gone, go out again.
-------------------------------------------------------------------------------
v. Minerals
-------------------------------------------------------------------------------
.--------------------------------.
| Name | Cost (MU) |
|--------------------------------|
| Aluminum | 220 |
| Antimony | 280 |
| Chromium | 260 |
| Cobalt | 80 |
| Copper | 120 |
| Gold | 380 |
| Iron | 60 |
| Lead | 40 |
| Magnesium | 200 |
| Mercury | 320 |
| Molybdenum | 160 |
| Endurium+ | 1000-2000 |
| Nickel | 100 |
| Platinum | 400 |
| Plutonium | 420 |
| Promethium | 300 |
| Rodnium | 440 |
| Silver | 360 |
| Tin | 180 |
| Titanium | 240 |
| Tungsten | 340 |
| Zinc | 140 |
'--------------------------------'
Some minerals are required to make repairs on your ship. These are:
Aluminum
Cobalt
Molybdenum
Promethium
Titanium
--------------------------------------------------------------------------------
vi. Colonizable Planets
--------------------------------------------------------------------------------
.--------------------------------------------------------------------.
| Name Location Reward |
|--------------------------------------------------------------------|
| Heaven | Planet 4 Of System 145, 107 | 50000 Mu |
| Koann 3 | Planet 4 Of System 112, 200 | 40000 Mu |
| Elowan | | |
| Homeworld| Planet 2 Of System 129, 33 | 35000 Mu |
| Phlegmak | Planet 2 Of System 234, 20 | 30000 Mu |
| Noah 9 | Planet 1 Of System 175, 94 | 35000 Mu |
| Mardan 4 | Planet 4 Of System 217, 88 | 50000 Mu |
| Earth | Planet 3 Of System 215, 86 | 35000 Mu |
| Venus | Planet 2 Of System 215, 86 | 35000 Mu |
| Harrison | | |
| Secondary| Planet 1 Of System 81, 98 | 50000 Mu |
| *Blank* | Planet 1 Of System 68, 66 | 55ooo Mu |
| *Blank* | Planet 4 Of System 118, 146 | 40000 Mu |
| *Blank* | Planet 1 Of System 78, 123 | 40000 Mu |
| | [Nebula] | |
| *Blank* | Planet 3 Of System 209, 80 | 35000 Mu |
| *Blank* | Planet 4 Of System 149, 133 | 40000 Mu |
| *Blank* | Planet 5 Of System 149, 133 | 40000 Mu |
| *Blank* | Planet 1 Of System 143, 115 | 35000 Mu |
| *Blank* | Planet 4 Of System 18, 50 | 30000 Mu |
| *Blank* | Planet 1 Of System 169, 2 | 35000 Mu |
| *Blank* | Planet 1 Of System 247, 81 | 40000 Mu |
| *Blank* | Planet 2 Of System 188, 74 | 35000 Mu |
| *Blank* | Planet 2 Of System 211, 93 | 30000 Mu |
| *Blank* | Planet 2 Of System 221, 109 | 35000 Mu |
| *Blank* | Planet 2 Of System 226, 167 | 40000 Mu |
| | [Nebula] | |
| *Blank* | Planet 2 Of System 199, 181 | 35000 Mu |
| *Blank* | Planet 2 Of System 149, 173 | 40000 Mu |
| *Blank* | Planet 1 Of System 145, 168 | 35000 Mu |
| *Blank* | Planet 2 Of System 90, 8 | 35000 Mu |
| *Blank* | Planet 2 Of System 160, 48 | 30000 Mu |
| *Blank* | Planet 3 Of System 163, 46 | 35000 Mu |
| *Blank* | Planet 4 Of System 163, 46 | 35000 Mu |
| *Blank* | Planet 1 Of System 151, 68 | 35000 Mu |
| *Blank* | Planet 8 Of System 164, 85 | 50000 Mu |
| *Blank* | Planet 4 Of System 91, 86 | 35000 Mu |
| *Blank* | Planet 1 Of System 86, 80 | 35000 Mu |
| *Blank* | Planet 1 Of System 98, 82 | 35000 Mu |
| *Blank* | Planet 1 Of System 104, 71 | 35000 Mu |
| *Blank* | Planet 2 Of System 87, 40 | 35000 Mu |
| *Blank* | Planet 1 Of System 14, 5 | 35000 Mu |
| *Blank* | Planet 1 Of System 33, 6 | 30000 Mu |
| | [Nebula] | |
| *Blank* | Planet 2 Of System 12, 112 | 35000 Mu |
| *Blank* | Planet 2 Of System 65, 99 | 30000 Mu |
| *Blank* | Planet 1 Of System 69, 163 | 40000 Mu |
| *Blank* | Planet 3 Of System 94, 118 | 30000 Mu |
| *Blank* | Planet 1 Of System 128, 124 | 30000 Mu |
| *Blank* | Planet 4 Of System 105, 165 | 35000 Mu |
| *Blank* | Planet 1 Of System 137, 153 | 30000 Mu |
| *Blank* | Planet 3 Of System 103, 185 | 35000 Mu |
| | [Nebula] | |
| *Blank* | Planet 2 Of System 125, 189 | 30000 Mu |
| *Blank* | Planet 1 Of System 128, 187 | 35000 Mu |
| *Blank* | Planet 3 Of System 16, 163 | 35000 Mu |
| *Blank* | Planet 1 Of System 17, 213 | 35000 Mu |
'--------------------------------------------------------------------'
-------------------------------------------------------------------------------
vii. Starport Messages
-------------------------------------------------------------------------------
01-01-4620
You are about to embark on your first mission. In your bank account
you will find the amount of 12,000 monetary units (MU). This money is
to be spent training your crew, configuring your ship, and purchasing
any necessary materials.
Of course you may wish to leave some portion of this in the bank to
earn interest. This is acceptable. At this stage of the operation our
primary goal is to gather information. Consequently, your objectives
are:
1. Seek Out And Explore Strange New Worlds
2. Boldly Go Where No Man Has Gone Before
3. Establish Contact With Any Sentients
4. Capture And Bring Back Non-Sentient Lifeforms
5. Record Alien Lifeform Data
6. Bring Back Alien Artifacts
7. Bring Back Any Valuable Minerals (Including Endurium)
8. KEEP FROM GETTING BRUTALLY KILLED
We have little information to offer concerning what you might find. We
suggest however, that you avoid the area of space around the
coordinates 135, 84 since that is where we lost contact with two of our
earlier ships.
Scout reports indicate a high density of minerals in the mountainous
regions of the innermost planet of our system.
Further, we have found information that leads us to believe that there
may be some ruins of the old empire at coordinates 17n x 162e on the
second planet of the neighboring k-class system.
We have also received some indication of alien activity in the system
175, 94.
Good luck, and a safe return.
02-01-4620
It is necessary to give you some unpleasant news. You may have been
aware that for the last several years scientists have been observing
anomalous fluctuations in the radiation levels of our sun.
While you have been away it has been ascertained that the stability of
our sun is definitely deteriorating. How much time we have until there
is a fatally large flare, we are still not sure, but there is little
doubt that this will eventually occur.
As yet, we have no clue as to the cause of this instability. Therefore,
we must assume there is nothing we can do to change the situation. In
view of this the only option available to us is to get as many
colonists off of arth as we can.
You can be invaluable to us in this. First we need endurium to power
the ships we will build. We will pay well for any that you can bring
back. Secondly, we need to know where to send the colonists.
As you may have already discovered, your ship is equipped with homing
drones which you may use to log your recommendations. This is so that
we can move the colonists out as quickly as possible.
In addition, a sensor has been installed which will inform you of the
stellar condition upon entering a system. Your ship computer will
inform you in the event that a flare is imminent.
We advise caution while in systems which are more than slightly
unstable. Being caught in a solar flare would certainly be fatal.
In your manual we have outlined the criteria which will be important in
your evaluation of viable colony worlds. You will be rewarded for
recommendations of valuable planets and penalized recommendations of
planets which turn out to be uninhabitable.
Consider carefully before logging a planet.
03-01-4620
To all captains - one of our ships was just destroyed by what reports
indicate to be androids approximately 20 sectors directly coreward of
arth. When passing through this area proceed with caution.
05-01-4620
We have received reports of an area outward and downspin of arth about
40 sectors distant. There is a constellation here in the shape of a
cross which seems to mark a nexus of continuum fluxes.
We suggest however, that unless you are properly prepared you avoid
this area since we have already lost several ships in this vicinity.
08-01-4620
A big congratulations to commander topiphophex and his mate. They just
hatched 16 new larvae. Way to go topi!
10-01-4620
One of our ships has stumbled across some ruins on the third planet of
our own system. There is evidence that there may be more. This may be
worth investigating.
12-01-4620
Xenon, where's my money? Borno.
14-01-4620
Scientists have ascertained that the cause of the instabilities in our
sun are external to the star. The rate of the deterioration is
increasing. There is a possibility that some other race may have some
clue as to the cause.
Our situation appears increasingly dire.
18-01-4620
We have compiled a list of some of the nearby fluxes from data that has
been brought back by the exploration vessels. This may be of use to
you. Here are some link pairs -
128, 105 - 146, 112
126, 87 - 173, 88
148, 166 - 170, 93
104, 82 - 118, 107
23-01-4620
Highly qualified female thrynn, ihsss t'larra, seeks employment on
outgoing exploration vessel. Extensive experience on board the ISS
Intrepid and has a class 5 navigator's rating.
01-02-4620
Borno, meet me on regulon 7 on the 15 th. You know where. You'll get
your money. Xenon.
10-02-4620
One of our ships has reported that the Thrynn have offered to buy
artifacts from them at inflated rates. We urge you not to do this.
Inasmuch as it may further relations with them, this is understandable,
but we do not wish to sacrifice what we might be able to learn from
these artifacts.
18-02-4620
We have just lost another of our ships. This time it was at the
coordinates 192, 152. Any ships in this area may wish to investigate,
but we advise extreme caution.
20-02-4620
Due to an increased demand resulting from stepped up colonization
efforts, the price of endurium has been raised to 1500 MU Per cubic
meter.
06-03-4620
We have received to date, many reports which indicate that minimial or
no life exists coreward of here. Any ships acquiring more information
are instructed to report on this immediately.
25-03-4620
Used 'teleportal' matter-mitter. Almost perfect condition. Fine for
short distance teleportation, and relatively safe for longer jumps.
13,000 or best offer. Will consider trade for family sized neutron
scooter. See guido.
15-04-4620
Xenon, I was there, where were you? Borno.
06-05-4620
Elowan hermaphrodite seeks xb-stp w-vo for fun and companionship. Must
be well-leaved and enjoy 4-D senso-rama and moon hopping. Send
hologram.
15-05-4620
The price of endurium has once again been raised. It is now 2000 MU
Per cubic meter for everyone but the interstel corporate heads and
their families. For them there is a special reduced rate of 50 m.U.
Per cubic meter.
13-06-4620
Borno, gone relativistic. See you in a hundred years. Xenon
There are, of course, other messages, but those appear only after you have
done something, such as Logged a planet for colonization.
-------------------------------------------------------------------------------
viii. Artifacts
-------------------------------------------------------------------------------
The Three Artifacts that you MUST have to pass the game are:
A Black Egg (there are 3, but you only need one)
Crystal Cone
Crystal Orb
Everything else just helps you out.
Artifact Location Description
-----------------------------------------------------------------------------.
| Black Egg | 143,115 P1 28N X 4E | Planet Bombs |
| Black Egg 2 | 234,20 P2 35S X 99E | Planet Bombs |
| Black Egg 3 | 238,189 P3 52N X 16E | Planet Bombs |
| Crystal Cone | 20,198 P1 29S X 55W | Identifies Control Nexus on Crystal |
| | | Planet |
| Crystal Orb | 132,165 P1 46N X 14E | Negates Crystal Planet Defenses |
| Crystal Pearl | 56,144 P1 29N X 13W | Teleports you when you are in |
| | | trouble |
| Dodecahedron | 118,146 P4 16S X 20W | Passivist Device (Prevents you from |
| | | attacking) |
| Ellipsoid | 81,98 P1 44S X 137W | Makes Velox friendly |
| Flat Device | Spacport 30000 MU | Teleports TV back to ship when out |
| | | of fuel |
| Hypercube | 215,86 P3 12N X 104W | Shows Nearby Encounters on Starmap |
| Red Cylinder | 112,200 P3 59N X 64W | Locates Artifacts on Planet |
| Ring Device | 215,86 P4 90N X 0 | Shows nearby Fluxes on Starmap |
| Rod Device | 180,124 P2 59N X 22E | Super Charges Lasers |
| Shimmering | 68,66 P1 12N X 32E | Autoscan Aliens |
| Orb | | |
| Tesseract | 18,50 P5 15N X 44W | Increases Ship Fuel Efficiency |
| Whining Orb | Spaceport 6000 MU | Makes Spemin Obsequious |
'-----------------------------------------------------------------------------'
-------------------------------------------------------------------------------
ix. The Minstrel Song
-------------------------------------------------------------------------------
Through the windless night we sail
To watch the timeless dance unfold.
Out of joy we share the tale
To any who would have it told.
Time, it seems, doesn't flow...
For some it's fast, for others slow.
In what to one race is no time at all
Another race may rise and fall.
The virus spread like burning fire...
The sea of dread rose higher and higher.
The crystal ones had to fight
By causing suns to ignite.
...self defense. It is their right.
Back when all the stars were young,
Before the Minstrel songs were sung,
When this galaxy was new
There came from far the crystal few.
Gradually they spread through space.
They were the first...the only race.
And harder still to recognize
That which lies before one's eyes.
So many races have believed
In only what was preconceived.
That which is ancient may be new...
It all depends on point of view.
From inward out the races flee
Searching for a place to hide...
Ever in a wave of war
And on the crest the strongest ride.
We are the watchers of the dance.
Many wonder at us...
But how could there not be an audience
For the greatest of all comedies?
-------------------------------------------------------------------------------
x. Aliens
-------------------------------------------------------------------------------
The Aliens listing I got off the internet, but the author is not known. I
then modified it a little. This should help you in dealing with all the
aliens in the game.
Note: Most encounters can be settled by flying away. Eventually the aliens
will give up and let you fly away.
ULTECK - POWERFUL Weapons Plasma bolts follow you around no
escape, Hope to have a clocking device on board and class 5
everything, stay close and battle with lasers, or RUN!!
MISSILES ARE USELESS!!
SPEMIN - Cowards, sometimes tough at first, Treat them Very hostile and
kill them if them bother you.
VELOX - Brave at first, but afraid of class 5 weapons, Not to be feared
once you have class 5 stuff, until then treat them nice and ask
all kinds of questions!
MECHHANS - Androids, they want to know if you are group 9, say yes, if
they ask if you are Noah, you are, Go to 175,94 and answer
distress call you will learn about them when you land at the camp
at (22N, 97W).
GAZURTIOD - Allies with the Ulteck, LARGE powerful ships, fight in close
with lasers, Missiles are useless against their shields, if you
are weak, be Obsequious and they'll eventually let you off!
MINSTRELS - Singing life forms, When scanned they show no energy -
Harmless, Do Not Destroy!
MYSTERIONS - Large ships made of Rodium. Powerful shields. No weapons. DO
NOT FIRE ON!! HARMLESS
===============================================================================
Walkthrough
===============================================================================
This is a bare bones walkthrough, if you want to really experience the game,
go exploring. Talk to the aliens, fly around the planets, etc.
The Walkthrough can be boiled down to 3 stages:
Getting Started
Gathering Artifacts
Destroying the Crystal Planet
There are a bunch of other things for you to see and do, but that's what it
boils down to.
Getting Started:
----------------
Objective: Get enough money (MU) to get a really killer spaceship. Don't
worry too much about weapons, but make sure to get Level 5
Engines, Shields and Armor. But in order to get that we need to
start with a killer TV (Terrain Vehicle), so make sure to equip
that fully first. Get the Mineral Scanner 2 as soon as possible.
It makes life easier.
The first things you should buy are things for your TV. Buy everything you
can. Then for your Ship, buy as many Cargo Containers as you can afford. Now
go to the first planet in the system, and land somewhere. Be careful not to
just crash into the planet, do a controlled landing. We're here on this
planet to mine. Once your Tv's hold is full, go back to the ship. Then go
out again. Keep doing this until your Ship's hold is full. Return to the
Spaceport and sell your minerals. Buy anything else you might need.
Another good planet to mine is the 3rd planet in this system (the first Ice
World). It has Plutonium by the bucketful, which is quite valuable. Also
buy the two artifacts that are available at Spaceport, these come in handy.
One of them allows you to keep your TV out until it runs out of fuel, it will
be teleported back, and the other helps with the Spemin.
Once you have a good ship going, try to buy up to about 150 Endurium. You're
going to need it! Save it before you leave, and let's go get some Artifacts!
Gathering Artifacts:
--------------------
Objective: Get the Artifacts needed to destroy the Crystal Planet:
A Black Egg (there are 3, but you only need one)
Crystal Cone
Crystal Orb
Also log in any planets you find, and get any other Artifacts
that are convenient. You can find where these artifacts are in
the above section. If you run into Aliens, be cautious. Never
arm your weapons and raise your shields unless they have already
fired, as it is quite antagonistic.
Destroying the Crystal Planet:
------------------------------
Now fly to the Crystal Planet (192,152). Land near the site (47N x 45E).
This site is near the water. This is an Ancient City, and as you touch it
you will find out about the Ancients and why they're causing the Solar
Flares. Drop a Black Egg, get back in the ship, and fly away.
Note: The Crystal Planet can only be destroyed from that one spot.
The Planet will explode, and you will win!
Once you win, you will see the Endgame Sequence, which will then repeat until
you press the C button to end it. Then you will be back in Spaceport, but with
an extra 500000 MU. So if you want to keep on exploring, feel free!
===============================================================================
Final Words...
===============================================================================
Some information taken from The Starflight I Resource (such as the Artifact
locations)
http://www.geocities.com/SiliconValley/Heights/3787/starflt.html
The aliens listing that I used can be found here: (again the author is unknown)
http://www.geocities.com/TimesSquare/Maze/4979/starfrac.txt
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Online Resources:
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http://www.gamefaqs.com/ -- GameFAQs, for all your gaming needs
http://www.geocities.com/SiliconValley/Heights/3787/starflt.html#locate
-- Starflight I Resource Page
http://www.geocities.com/Area51/Station/2571/
-- The Official Starflight III page
In addition to looking at the latest Starflight
as it develops, you can download the previous
two PC Starflights if you are curious. Bear in
mind that the Genesis Starflight has better
graphics than either PC Starflights.
_________________________
Shameless Self Promotion:
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I am Dan Simpson (
[email protected]) and have also written FAQs for:
NES: Disney Adventures in the Magic Kingdom
Final Fantasy -- Magic FAQ
The Legend of Zelda
SNES: Aerobiz
Aerobiz Supersonic
Utopia: Creation of a Nation
Genesis: StarFlight
PSX: Thousand Arms -- Walkthrough
-- Forging/Dating FAQ
PS2: Madden NFL 2001
XBOX: Star Wars: KotOR II: The Sith Lords -- Influence Guide
PC: AD&D Rules FAQ, 2nd and 3rd Editions
Baldur's Gate & Tales of the Sword Coast -- FAQ/Walkthrough
NPC List
Creature List
Baldur's Gate II & Throne of Bhaal -- FAQ/Walkthrough
-- Items List
-- Class FAQ
-- Creature List
Civilization III (incomplete)
Colonization -- the Single Colony Strategy Guide
-- the Cheat Guide
Drakan: Order of the Flame
Dungeon Hack
Icewind Dale & Heart of Winter -- FAQ/Walkthrough
Items List
Kresselack's Tomb Map (JPG)
Burial Isle Map (JPG)
Shattered Hand Map (JPG)
Icewind Dale II -- Items List
Master of Magic (revision)
Messiah
Pharaoh (currently being edited by Red Phoenix)
Planescape: Torment -- FAQ/Walkthrough
Items Listing
Rollercoaster Tycoon
Sid Meier's Alpha Centauri
The Sims
Ultima 4: Quest of the Avatar
Ultima 7: The Black Gate
Ultima 7 Part 2: Serpent Isle
Ultima Underworld -- Keyboard Commands
Ultima Underworld II -- Keyboard Commands
-- Spell List
All of my FAQs can be found at:
http://www.gamefaqs.com/features/recognition/2203.html
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Version History:
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Preliminary Version 0.5 (3-9-00, 36k)
Preliminary Version 0.51 (4-26-00, 37k)
Updated the Format
Other Small Changes
Finished Version 1.0 (5-4-00, 46k)
Filled in section ii. Hiring a Crew
Filled in section iii. The Ship
Filled in section iv. The ATV
Added section x. Aliens
Fixed a mistake
Other Small Changes
Version 1.1 September 28, 2002 42k
Cleaned the tables up somewhat, and updated the format.
Version 1.11 January 22, 2005 41k
Changed my email address.
________
Stinger:
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"Of course we were just joking about blowing you to pieces. Smerg smerg
smerg, isn't that a funny joke?"
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This Document is Copyright 2000-2005 by Dan Simpson
Starflight is Copyright 1991 by Binary Systems and Electronic Arts
I am not affiliated with Binary Systems, Electronic Arts or anyone who had
anything to do with the creation of this game. This FAQ may be posted on any
site so long as NOTHING IS CHANGED and you EMAIL ME telling me that you are
posting it. You may not charge for, or in any way profit from this FAQ.