Slaughter SPORT
System: Genesis

By:     DEATHSCHILD, [email protected]
_____________________________________________

-Appendix-

1) Password Code system
2) Modes of Play
3) Gameplay
  -Knock-Down
4) The Fighters
  -Story
  -Bios
5) Mondu
  -Greeting
  -Ridiculing
6) Control
  -Control Pad Layout
  -Character Moves List
7) Characteristics Screen
  -Magic Weapons
  -Health
  -Attack
8) Why?
9) History
10) Names..
11) Copyright info.
  -Disclaimer
  -Credit/s
_____________________________________________________________________________

Part 1 - Password Code system

The Password or Code (whichever you prefer to call it) is a code given to
you by Mondu. Mondu will give you a Code/Password (a "KEY" as he calls them)
after the 3rd, 6th, 8th, 11th, 14th, 16th and after the 17th match with
Mondu. Enter your desired Characters Code/Password in at the "Title" screen
before pressing START, using the directional pad and buttons on the control
pad as follows:
          U - Up
          D - Down
          L - Left
          R - Right
          A - Button
          B - Button
          C - Button
Two letters together (as in A, BL, C) means to press button "B" and "L"
(Left) on the D-pad at the same time.
_____________________________________________________________________________

Part 2 - Modes of Play

There are 2 Modes of Play in Slaughter Sport, Single and Exhibition
(2 player).

In "Single" Player mode you start with Rex (or any character via Password/
Code) and will fight in a 17 bout Tournament.

In the "Exhibition" (2 player) mode, both players players can select anyone
of the 17 (actually 9) characters without a Password/Code. After both players
have selected their character the Characteristics Screen will be displayed,
where bothplayers will have $8000.00 at their disposal.
_____________________________________________________________________________

Part 3 - Gameplay

The Gameplay in Slaughter Sport is different to say the least. Where most
fighters have some type of Gaurd or Defense, Slaughter Sport has NONE. The
only kind of defense in "SS" is by avoiding your opponent or by carefully
using one of your Magic Weapons. Basically you want to either fight in
close or keep a 'jumping distance' length away from your opponent.
Slaughter Sport was the first 2D fighter that enabled you to 'Hit' your
opponent after knocking them down (off their feet).

-Knock Down-

There are 4 ways in "SS" you can knock your opponent off their feet:

1) You connect with a "Up-Forward, (A)" attack.
2) You hit your opponent 3-times using either (A) or (B) attack buttons.
3) "Fatso" Magic Attack.
4) "Oil" Magic Attack.
_____________________________________________________________________________

Part 4 - The Fighters

-Story-

Hello, sports fans!

The year is 2550 A.D., and slaughter season is once again in the air!
Fighters from around the galaxy have come to the Arena for the opportunity
to prove their stregth and skills are superior. All come to be heroes...
most will leave as corpes; or worse yet, become food for the ravenous land
sharks!

As your colony's greatest warrior, you have bravely volunteered yourself
as a chalenger in the Arena of Death. Most of your kind believe you are
insane to even attempt such a feat, but cowardice has never been a part of
your vocabulary.

So break out your MAGIC WEAPONS and get ready to begin an all-out fight
to the finish. Gather your strength; you're going to need it if you expect
to emerge from the Arena alive. It will take much more than athletic ability
and a raw fighting spirit to avoid becoming just another statistic of the
terrible Slaughter games... for in this sport, the only rule is to kill or
be killed...

For your carnal pleasure... SLAUGHTER SPORT!

-Biographies-

[KEY]

"HT" = Height, "WT" = Weight, "Y.F.A.P." = Years fighting at palace.

'REX'  HT- 2.2m, WT- 105kg, Y.F.A.P. - 2

Rex's hobbies are martial arts, electric guitar, and eating small, furry
animals raw. A graduate of Harvard University, he is recently received his
PH.D. in classical torture and dwarf tossing. In addition, Rex holds the
Earth record for most decapitations in a single year, and is known
throughout the galaxy as the undisputed master of the jump kick.  Despite
his unassuming appearance, this L.A. native has surprised many opponents by
going berserk anytime anyone insults the Laker Girls.

'M.C.FIRE'  HT- 2.2m, WT- 105 kg, Y.F.A.P. - 8

M.C.Fire is a top-ranked fighter from New York City and a greatly feared
gang leader. He made a quick name for himself when he recorded the rap song
"Torch the Place" but accidently burned his royalty check. This is
definitely a "hot head" with some baaaad breath.

'EDWINA'  HT- 2.3m, WT- 105kg, Y.F.A.P - 5

Known as the "First Lady of the Blood Pits", Edwina can rip a phone book in
half with minimal effort. She is the half-sister of Sheba, but that doesn't
mean they're friends. In fact, rumors abound of an insane jealousy between
the half-siblings. The big question is: Who was the first one to get the
mohawk?

'SHEBA'  HT- 2.3m, WT 105kg, Y.F.A.P. - 7

Sheba grew up in a rough neighborhood on Andromeda 9, and lets no one forget
it. Known as the "bad girl of the galaxy," she has enjoyed a colorful
fighting career. Last season she beat Mondu the Fat himself in one of
controversial "fledgling fights." Sheba hangs out with heavy metal musicians
and is for slam-dancing the night away after a good bout. Her biting mohawk
is her deadliest feature.

'GAUNO'  HT- 2.3m, WT- 105kg, Y.F.A.P. - 9

Unable to operate in sunlight, Guano finds the harsh nuclear glow and fetid
air of the fight palace a perfect venue for his skills. His powerful wings
and razor-sharp fangs give him strong advantages in his bouts, but his most
potent weapon is his ability to emit poisoness gasses, both to stun an
opponent and to propel himself accross the pit. Whatever you do, don't call
him "Stinky."

'WEEZIL'  HT- 2.3m, WT 106kg, Y.F.A.P. - 12

Weezil is top-ranked among the gargoyles. His trademark "spray" is the
result of expert muscle control combined with a diet of crudurbian beans.
Weezil is a sociopath and does not know the difference between right and
wrong. Once he flew into the crowd after a match a killed a heckler.

'BONEAPART'  HT- 2.2m, WT- 80kg, Y.F.A.P. - 7

Boneapart, Mondu's cousin on his mother's side, was so disgusted at the fat
man's blubber that he put himself on a rigorous diet. When he awoke in
intensive care, he married his nurse, Ann O'Rexia, and vowed to win Mondu's
slaughter pit from him. His gaunt appearance has led many to mistake him
for a prophet, a mistake he's parlayed into the now famous napalm baptisms
before every bout. Don't tell him to break a leg...he may do it over your
head.

'SKINNY'  HT- 2.2m, WT- 80kg, Y.F.A.P. - 9

Brother-in-law of Boneapart, Skinny is a strange mutant that never eats,
drinks or sleeps. He can detach his leg at the hip and knock you over the
head so hard you'll forget who your mother is. He tried out as a male
cheerleader in high school on Glurst but was rejected, and forced to put
his cartwheel to other use.

'ROBOCHIC'  HT- .9m, WT 210kg, Y.F.A.P. - 1

This sexy cyborg was created by a lonely scientist on Outpost 278. When
she got too rough for him, he sent her to the pit for quick disposal. But
she surprised all by carving a new niche in slaughterdom with her
admantium steel beak and searing jet blast. Any attraction to Robochic is
certainly fatal.

'BRANIAC'  HT- 9m, WT- 220kg, Y.F.A.P. - 10

A nauseating blend of machine and flesh, this battle model series cyborg
has an enlarged brain that enables it to defeat opponents quickly by
sensing fear and weakness. It can readily explain Einstein's theory of
relativity, but can't spell the word "nice."

'STUMP'  HT- 09m, WT- 400kg, Y.F.A.P. - 8

The Bulgar champion, Stump, beleives in "high fiber and long, deep, slow
face smashings that last three days.' Stump has sworn revenge ever since
losing to Mondu the Fat in 2087, when he was the victim of the famous
"tongue lashing where the sun don't shine." The tabloids have made a big
deal over the bad blood between Stump and Mondu. Watch for Stump to be a
strong contender for the galactic title this year.

'BUFF'  HT- .9m, WT- 420kg, Y.F.A.P. - 10

This evil, disgusting low life has no friends and likes it that way. He
hits below the belt and thinks rules are for pansies. He eats rotten food
just to make his spit more deadly. Buff holds the distinction of having
killed one of Mondu's land sharks.

'RAMSES'  HT- 2.2m, WT- 200kg, Y.F.A.P. - 6

We asked Ramses to fill out a form with a biography, and this was his
response: Born under rock; love to snort, butt, kick, and kill." That
about says it all. The big guy had several offers from intergalactic
video producers, but they wanted him to play a barbarian or a robot from
the future, and Ramses didn't want to end up being a typecast. Ramses
perseveres, living for the nights when he can plug both horns deep into
Mondu's blubber.

'EL Toro'  HT- 2.2m, WT- 200kg, Y.F.A.P. - 9

El Toro is the mutated son of a witch and a bull...a minotaur with a real
chip on his shoulder. He knocked out Ramses in one round. He seems to
derive the most pleasure from finishing off his opponents with his horns.
Because he so desires a single indentity, he hates all humans and has
granted himself a "license to kill" any human he encounters.

'WEBRA'  HT- 2.3m, WT- 180kg, Y.F.A.P. - 6

Despite her glamorous profession, Webra is actually very shy. Fortunately,
whenever she's surprised in the shower by her husband, Stump, she can
cover upwith all six arms. Aggression against her sends Webra into a rage,
where her ability to snare her opponents in nearly unbreakable webbing has
made her the crowd's newest favorite.

'SPIDRA'  HT- 2.3m, WT- 180kg, Y.F.A.P. - 9

Spridra was hatched on a remote planet where insects reign. She's had 56
children, and has eaten them all. Once she spun a web that completely
covered Mondu the Fat. An expert in battle, a nightmare on 8 legs, Spidra
actually has a sense of humor three days out of the year.

'MONDU'  HT- 2.3m, WT- 900kg, Y.F.A.P. - 20

Mondu has the winningest record in the history of the "Slaughter Sport".
He began his career in the blood pits of Glurst, but moved on to the
tougher pits before opening his own in '48, where he has resigned the
last two seasons. In 2549 he suffered three defeats, losing to Stump,
Sheba and Guano before besting Stump for the title in what is considered
to be the best match ever. Mondu's tongue is insured for over $1 million
by Mutual of Omicron.

Note: All Biogaraphies/stories are taken from and written exactly how they
were in the manual.
_____________________________________________________________________________

Part 5 - Mondu's

After certain rounds in "Slaughter Sport" when Mondu is giving you a 'Key'
(password to use a different character) he'll find something to ridicule
you on about your previous fight. After turning on your Genesis your greeted
by Mondu:

"Welcome to the fight palace."

After you've selected your character your greeted by Mondu again:

"I am Mondu the Fat lord of the Fight Palaces. Remember, only in victory
will you gain the key to the soul of each fighter. Prepare to fight."

3rd fight ridiculing:
"I can't get good soup stock from a body like yours! I can't imagine you
are really going to fight with that body. And the first key is revealed."

6th fight ridiculing:
"So you beat him. But the next one will be realy tough. I can't wait to
see you get beat! I will give you another key."

8th fight ridiculing:
"So you have alot of money now. After the next fight you can buy a really
nice funeral for yourself. You have earned another key."

11th fight ridicule:
"So you have some skill. I do not think it will be enough. This next fight
will kill you. A secret key for you."

14th fight ridiculing:
"You have done well so far. The next fighters are much better. If they do
not kill you the Fatman will! Another key for you."

16th fight ridiculing:
"Oh you are quite a guy! I challenge you to fight Mondu. Your life is
about to end. Goodbye! A key for you."

After defeating Mondu:
"Mondu is defeated. The games are ended. You are now the new King of the
Fight Palace! The last key is..."

If you lose 2 fight's against the CPU:
"What a terrible match. You probalby won't survive the next one."

After your 3rd loss against the CPU:
"What a lousy fighter. Why don't you just get out of here or I'll let
the thrasharks eat you."
_____________________________________________________________________________

Part 6 - Control

Each fighter has individualized moves, but they all follow the same basic
control setup.
The diagram below shows the control pad layout for when a fighter is
facing to the right. When he/she turns to the left, the controls are
reversed (Duh).
D-Pad controls are as followed:

-Control Pad Layout-


UB   U   UF
  \ | /                 (C)
B  - N -  F         (B)
  / | \       (A)
DB   D   DF


[Key]

UB = Up-Back
U  = Up
UF = Up-Forward
B  = Back
N  = Nuetral
F  = Forward
DB = Down-Back
D  = Down
DF = Down-Forward

Basic Moves with (A), (B) & (C) buttons are as followed:

(A) - Button: Use to attack, hold down to repeat.

(B) - Button: Bonus or Special attack by holding down the button.
                                -OR-
              Use to select among your {Magic Weapons} by
              pressing the (B) - button quickly.

(C) - Button: Will cast your {Magic Weapon/s}.

-Character Moves List-

"Rex / M.C.Fire"

(Punch) - press (A)
(Low Punch) - hold Down, press (A)
(High Kick) -  press Forward + (A)
(Mid Level Kick) - press Down-Forward + (A)
(Low Kick) -  hold Down-Forward, press (A)
(Jump-Kick) - Up-Forward, press (A)
(Jump Punch) - Up, press (A)
(Mini Jump-Kick) - press Up + (A)
(Leaping Trip-Kick) - Up-Forward, wait 1 sec. press (A)
(Back Flip) - press Up-Back
(Atomic Breath) - press (B)

"Edwina / Sheba"

(Punch) - press (A)
(Low Punch) - hold Down, press (A)
(Mid-Kick) - press Forward + (A)
(Low-Kick) - press Down-Forward + (A)
(Front Roll) - press Down-Forward
(Back Roll) - press Down-Back
(Spin Kick) - press Up-Back + (A)
(Axle Jump) - press Up-Back or Up-Forward
(Snake Strike) - press (B)

"Guano / Weezil"

(Tail Strike) - press (A)
(Claw Swipe) - press Forward + (A)
(Low Claw Swipe) - hold Down, press (A)
(Low Kick) - press Down-Forward + (A)
(Fly) - press and hold Up, Up-Forward or Up-Back
(Flying Claw Swipe) - while Flying, press & hold Up-Forward, press (A)
(Toe Stomp) - while Flying, hold Up, press (A)
(Fart Jet) - while Flying press (B)
(Back Flip) - press Up-Back
(Fart) - press (B)

"Bonapart / Skinny"

(Jab) - tap (A)
(1-2 Punch) - press (A)
(Low Punch) - hold Down, press (A)
(Low Kick) - hold Down-Forward, press (A)
(Jump Punch) - press Up or Up-Forward, press (A)
(Jump-Kick) - press & hold Up-Forard, press (A)
(Cartwheel) - press Down-Forward or Down-Back
(Back Cart Flip) - press Up-Back
(Leg Smash) - press (B)

"Robochic / Braniac"

(T. Punch) - press (A)
(Hand Kick) press Forward + (A)
(Toe Kick) - press Down-Froward + (A)
(L.D.T. Punch) - hold Down or Down-Forward, press (A)
(Flame Jet) - hold Down-Back, press (A)
(Belly Resting) - press & hold Down
(Jump T. Punch) - press Up, press (A)
(Fly) - press & hold Up-Forward or Up-Back
(Flying T. Punch) - press & hold Up-Forward or Up-Back, press (A)
(Beak Stab) - press (B)
(Low Beak Stab) - hold Down, press (B)

"Stump / Buff"

(Punch) - press (A)
(S. Punch) - press Forward + (A)
(Low Punch) - press Down-Forward + (A)
(B.S. Punch) - press Back + (A)
(Leaping Punch) - press & hold Up-Forward, press (A)
(Spin-Punch) - hold Down, press (A)
(Jumping Spin-Punch) - hold UP, press (A)
(High Jump) - press Down, press Up-Forward
(Spit) - press (B)
(Leaping Spit) - press UP or Up-Forward, press (B)

"Ramses / El Toro"

(Spike Punch) - press (A)
(Low Spike Punch) hold Down, press (A)
(Buck-Kick) - hold Down-Back, press (A)
(Horn Gouge) - hold Down-Forward, press (A)
(Horizontal Buck-Kick) - press Up-Forward, press (A)
(Vertical Buck-Kick) - press Up, press (A)
(Slam Spike) - press Up-Back, press (A)
(Diving Flip) - press Up-Forward
(Arch Around) - press Up-Back
(Inch Crawl) - hold Down-Forward or Down-Back
(Fireball) - press (B)

"Webra / Spidra"

(Quad Punch) - Forward + (A)
(Ceiling Hang) - hold Up
(Low Kick) - hold Down or Down-Forward, press (A)
(Hang Kick) - hold Up, press (A)
(Diving Punch) - press Up-Forward, press (A)
(180 Turn Around) hold Down, tap (A)
(Dive) - press Up-Forward or Up-Back
(Crawl) - hold Down-Forward or Down-Back
(Silk) - press (B)

"Mondu"

(Punch) - press (A)
(Vault Kick) - press Forward + (A)
(Mid Vault Kick) - press Down-Forward + (A)
(Bouncing Ball) - press Up-Forward
(Butt Smash) - press Up-Back
(Pogo Smash) - press & hold Up-Back
(Bowling Ball) - hold Down-Forward or Down-Back
(Head Butt) - hold Up, press (A)
(Tongue Lash) - press (B)
(Welcome to the Fight Palace) - press & hold UP + (B)
_____________________________________________________________________________

Sec. 7 - Characteristics Screen

After each fight you'll get the Characteristics Screen, here you can
choose from 3 categories:

-Magic Weapons-

Use your D-pad to scroll left or right through the Magic Weapons. When you
find a weapon you want press (A), (B) or (C) buttons. You can buy up to 4
Magic Weapons, depending on your Cash reserves.

Magic Weapons include:

No Jump - Casts a bed of spikes over your opponent to keep them from
         jumping.

No Attack - Temporarily disables your opponents (A) & (B) attack buttons.

Puzzle - Reverses your opponent's controls (so up is down, right is left,
        and so on).

Slow - Slows your opponent to half-speed and cuts the height of their
      jumps in half.

Shield - Deflects all of your opponent's blows until you start an attack
        with your (A) button.

Freeze - Freezes your opponent for a short period of time.

Fade - Makes you invisible to your opponent (and yourself) until you hit
      them. As you hit your opponent , you appear for a moment; then
      vanish again until the next blow or until the spell ends.

Smog - Creates a poisonous cloud in front of you.

Bees - Creates a swarm of bees that hones in on your opponent (or "YOU"
      if your not careful).

Oil - Anyone who walks on it goes down. However, once a fighter falls,
     they can stand on the slick for a few seconds without falling.

Fatso - Gives your jump the same power as Mondu's bounce.

Zap - Extends the range of your attacks.

-Health-

Use your D-pad to increase your Health. Just like the Magic Weapons you may
select, adding to your Health will cost you money. In a 2 player game, your
Health always starts at 100% because your bouts are exhibitions.

-Attack-

Use your D-pad to increase your Power. The higher the power, the more damage
done per attack. Once again adding to your Power will cost you money.

Note: If you lose a fight and decide to continue you'll end up at the
Characteristics Screen with the same status (money, energy etc...)
you had before you went into the fight.
_____________________________________________________________________________

Sec. 8 - Why?

This is my first time writing a Faq. The fact that sooner or later someone
would've written a FAQ for "SS". Seing how people that frequent Gamefaqs
don't want (or want to be the 1st) to write a FAQ about a game that already
has a one written for it, unless, they can make their's more informative!.
_____________________________________________________________________________

Sec. 9 - History

-01/04/03 Started layout for a "SS" FAQ.
-01/06/03 Played "SS" to confirm moves written in notes.
-01/28/03 Finished writing "SS" FAQ.
-04/10/04 Added history section.
-04/10/04 Decided to add individual character stories as written in manual.
-04/11/04 Added Mondu's pre-fight Ridiculings.
_____________________________________________________________________________

Sec. 10 - Names

Slaughter Sport has had the most 'name-changes' of any other video game.
The name changes are listed below:

1) "Tongue of the Fatman" for the PC.

2) "Fatman" or "Mondu's Fight Palace" for the Megadrive.

3) "Slaughter Sport" for the Genesis.
_____________________________________________________________________________

Sec. 11 - Copyright Info.

"Slaughter Sport" is a trademark of RazorSoft
RazorSoft is a division of "RazorSoft International, Inc."
(c)1991 RazorSoft, Inc.

SEGA and Genesis/Megadrive are trademarks of Sega Enterprises LTD.

"Disclaimer"

This FAQ is for private & personal use only, and not for promotional or
profitable purposes. No portion/s of this FAQ may be changed, altered or
reprinted in any Magazine's, Website's or anywhere else, without consent
from the Author.

-Credit/s-

-Game PLAYER'S Encyclopedia of Sega Genesis games & Signal Research
Publication (for the names of certain moves).
-You, for reading this FAQ.
-SEGA, for creating the 'GENESIS' video game system.

"COPYRIGHT(c)2004 Anthony G."