Shining in the Darkness Save State Hacking Guide

V1.0 by Thorr
11/13/2001


 I recently wrote a guide for hacking Phantasy Star III
and decided to try it for this game as well.  This document
is the product of a few hours of work and nothing more.  I
was playing Golden Sun for the GameBoy Advance and noticed
several things in it that were straight from this game.  I
played SITD just to look for these similarities and decided
to hack it.

 To use this guide, you will need to be playing this game
on an emulator, particularly Gens or Genecyst.  The info
provided here is for altering the data in a Save State from
one of these emulators.  You will also need a hex editor of
some sort.  I use Hex Workshop 3.1 which freely available
on the net.

 The format is simple:

Data:       Offset (in Hex)  # of bytes

Data: the type of value you are trying to change
Offset:  the location of the data value in Hex
# of bytes:  how long the value is. 1 Character = 1 Byte


Some Tips:

  Max level and Max experience for each character are
level 99 with and 99999999 respectively.  I strongly
suggest that before you mess with any statistical
information, you change the characters experience to
99999999 and let them go up levels normally.

  If you decide to give your party the best items, you may
run into issues.  Many items, including weapons and armour,
are actually event items.  For example, I started with just
my main character and I gave him all the Light equipment.
When I went to the castle, the princess was already rescued
and the told me I killed my father Mortred.  I hadn't even
got my two companions yet!

 If you want your companions without going into the
labyrinth, give your character the Royal Tiara.  It will
trigger the event in the castle.

 It seems that Defense, Speed, and Luck are pre-determined
for each character according to their level.  If you change
these values in the Save State, they will NOT change for
the character.  You can freely change Attack and IQ
ratings.

 Your characters can have more than 1000 hit points and
Magic Points, but the screen cannot display more than 3
digits for each.  I would suggest just going up to 999.

 Another note about items:  If you give your characters
any equipment, make sure you don't set the item as
"equipped".  Instead, equip the item in the game after you
have given it to them.  If you mark it "equipped" when you
give it to them, you will not get the attack or defense
bonuses.

 I only give the address for the first item of each
character.  The rest of the character's items will
immediately follow that location.

 Without further ado, here is the guide:

DATA               OFFSET    BYTES
----------------   -------   -----

Party Gold:        3B1C      8

Char 1:

Exp:               3B56      8
Lvl:               3B50      4
Curr HP:           3B20      4
MAX HP:            3B2C      4
Curr MP:           N/A       N/A  Main Char has no Magic
MAX MP:            N/A       N/A

IQ:                3B4A      4
Speed:             3B3E      4  Changing value has no
effect
Luck:              3B44      4  "         "    "  "  "
Attack:            3B38      4
Defense:           Set Value

Item 1:            3B62      4




Milo:

Exp:               3B5A      8
Lvl:               3B52      4
Curr HP:           3B22      4
Max HP:            3B2E      4
Curr MP:           3B28      4
Max MP:            3B36      4

IQ:                3B4C      4
Speed:             3B40      4
Luck:              3B46      4
Attack:            3B3A      4
Defense:           Set Value

Item 1:            3B72      4






Pyra:

Exp:               3B5E      8
Lvl:               3B54      4
Curr HP:           3B24      4
Max HP:            3B30      4
Curr MP:           3B2A      4
Max MP:            3B38      4

IQ:                3B4E      4
Speed:             3B42      4
Luck:              3B48      4
Attack:            3B3C      4
Defense:           Set Value

Item 1:            3B82      4


Item List:

 The first 2 bytes of each item slot are always 00.  If an
item is equipped, the first byte will be 8 more than
listed. E.g. : a sword will be 0002, but an equipped sword
is 0082.

 00  Bronze Knife
01      Short Sword
02      Sword
03      Long Sword
04      Broad Sword
05      Fire Sword
06      Storm Sword
07      Light Blade
08      Dark Blade
09      Dream Blade
0A  Bronze Saber
0B  Steel Saber
0C  Battle Hammer
0D  Mithril Axe
0E  Ice Saber
0F  Dark Scimitar
10      Short Axe
11      Battle Axe
12      Double Axe
13      Great Axe
14      Mithril Sword
15      Wood Staff
16      Flail
17      Morningstar
18      Fire Staff
19      Ice Staff
1A  Mercy Staff
1B  Enduro Staff
1C  Doom Staff
1D  Mithril Rod
1E  Wooden Club
1F  War Hammer
20      Bronze Lance
21      Iron Lance
22      Steel Lance
23      Short Spear
24      Long Spear
25      Bull Whip
26      Thorn Whip
27      Steel Whip
28      Hex Whip
29  Great Flail
2A  Super Flail
2B  Doom Blade
2C  Wood Shield
2D  Dark Armor
2E  Frost Armor
2F  Thunder Armor
30        Sun Armor
31        Cotton Robe
32        Woven Robe
33        Fur Robe
34        Worn Robe
35        Straw Robe
36        Hemp Robe
37        Leather Robe
38        Light Robe
39        Magic Robe
3A  Dark Robe
3B  Leather Armor
3C  Chainmail
3D  Breast Plate
3E  Bronze Armor
3F  Iron Armor
40        Steel Armor
41        Mithril Armor
42        Light Armor
43        Bronze Shield
44        Iron Shield
45        Steel Shield
46        Leather Shield
47        Light Shield
48        Dark Shield
49        Mithril Shield
4A  Elven Hood
4B  Cloth Hood
4C  Woven Hood
4D  Fur Hood
4E  Magic Hood
4F  Dark Hood
50        Mithril Hood
51        Leather Helm
52        Bronze Helm
53        Iron Helm
54        Steel Helm
55        Light Helm
56        Dark Helm
57        Mithril Helm
58        Royal Tiara
59        Magic Shield
5A  Magic Mail
5B  Herb
5C  Depoison
5D  Angel Feather
5E  Wisdom Seed
5F  Dwarf's Key
60        Rune Key
61        False Idol
62        Cell Key
63        Mystic Rope
64        Tamayoshi
65        Mithril Ore
66        Heal Ring
67        Barrier Ring
68        Magic Ring
69        Dark Block
6A  Magic Mirror
6B  Herb Water
6C  Forbidden Box
6D  Holy Water
6E  Healer Fruit
6F  Smelling Salts
70        Orb of Truth
71        Vial of Tears
72        Medallion
73        Map 1
74        Map 2
75        Miracle Herb
76        Main Gauche
77        Madu
78        Earth Hammer
79        Shock Box
7A  Ogre Flute
7B  Black Box
7C  Gauntlet
7D  Glass Armor
7E  Demon Staff






That does it!

This work was completely done myself on 11/12/2001.

This document is copyright myself, Shaun S Campbell in
the year 2001.  It is freely distibutable as long the
contents are not altered.

 If you have suggestions, additions, or questions then
email me at [email protected].