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|___ |____ | || |\ | | | | | | |___
| | _
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GENERAL FAQ
FOR GAMEFAQS
BY: PIKIRBJO (
[email protected])
_________________________________________________________________
~Table of Contents~
1.0 Disclaimer
2.0 Introduction to Eliminate Down
2.1 Menu and Options
2.2 Minigame
2.3 In-game Controls
2.4 Powerups
2.5 Screen Emulation
2.6 Hints & Tips
_________________________________________________________________
1.0 ~DISCLAIMER~
This FAQ is property of GameFAQs (
http://www.gamefaqs.com/)
and will stay that way. Without permission of this FAQ's
author (Pikirbjo), this FAQ will not leave the GameFAQs web
address.
If you are reading this FAQ outside of GameFAQs, please
inform the author (see header for e-mail address).
The author is not liable for the distribution of this FAQ
outside GameFAQs.
You can send a link over the Internet to this FAQ, but the
uploading and stealing of this FAQ for public use is not
permitted (unless you have my permission.)
________________________________________________________________
2.0 ~INTRODUCTION TO ELIMINATE DOWN~
Eliminate Down is a space-shooter game for the Sega Megadrive.
This game was developed by Aprinet and published by Soft Vision.
(As of now both companies are defunct, and this game seems to be
the only game Aprinet ever made.)
Eliminate Down is commonly labeled as a Japanese game, but the game
runs on all country-specific MD/Genesis systems (In other words, JUE).
Surprisingly enough it only has English text and was never
translated into Japanese.
The game mechanics are a bit generic, but they have lots of little
details that change gameplay drastically and make it unique to the
other space-shooters on the Genesis/Megadrive.
Now on to the FAQ itself...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2.1 ~MENU AND OPTIONS~
Booting the game starts you at a opening scene
with a blueprint of your ship and it shows you
it's weapon systems and neat little animations.
Press start to skip this if you wish.
From the title you can select "START" to begin
the game, or select "CONFIG" to see options.
We'll start out by explaining the options menu
since a "START" button is self-explanatory:
---------------------------------------------------
Here's a list of variables from the options screen:
RANK: Push left/right to scroll through a list of
difficulty levels: Easy, Normal, and Hard.
SHIP: Push left/right to alter the amount of free
ships you get when you start the game. (3-5 ships)
PAD (A,B,C): Assign a command for each button using
the direction pad.
You can choose from "WEAPON SELECT" and "FIRE".
RAPID: Push left/right to turn rapid-fire on/off.
MUSIC: A BGM test. Push left/right to select a
BGM and push A, B, or C to play it.
S-E-: Same as "MUSIC" except it plays sound
effects rather than BGMs.
MINI GAME: Push A, B, or C to play the minigame.
See the 2.2 - Minigame for more details.
EXIT: Push A, B, or C to exit the options screen
and go back to the main menu.
___________________________________________________
2.2 Minigame
You can play a minigame from the options screen.
The minigame screen shows you the high score, and
your previous score if you've played it before.
You can select "PLAY" or "EXIT".
Playing the minigame: The premise is simple but
scoring is hard.
Here's how you play:
There's a grid in the background. Inside each grid
tile is a picture of your ship. You are in control of
a cursor of sorts and you must move it over activated
grid tiles and push the button to destroy it temporarily
and score 1 point. When a tile is activated the ship
inside brightens up and rotates.
You only have a limited time before it becomes
disactivated again.
You will need very good hand-eye-coordination to beat the
high-score.
___________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2.3 In-game Controls
The in-game controls are relatively simple.
You can pause the game with the START button, and
push left/right to speed up/slow down your ship.
A and C will change your weapon direction.
B will fire your weapon.
(If you don't like these controls you can change
the functions of A,B, and C from the options screen.)
You have three different weapon directions: forward,
vertical, and backward, in that order.
Forward shoots like this:
O O
O O
(SHIP)
O O
O O
Vertical shoots like this:
. .
. .
. .
(SHIP)
. .
. .
. .
And backward shoots like this:
.
.
o o o (SHIP)
.
.
Regardless of which directional weapon you
are using, you will always fire a stream
of bullets to the right.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2.4 POWERUPS
(P)-type powerups are collected similarly to Gradius.
You must shoot a row of 5 specific ships that are lined up.
The last ship in the row will release the powerup when it's
destroyed.
You can collect the 1up and (B) powerups from a single
rotating ship. The ship looks like Atomic Robo Kid if you
want a more descriptive reference of what it looks like.
Here's a list of different powerups:
(B) - Gives you a shield. It deteriorates when in direct
contact with an enemy, a bullet, or a wall.
(P) - Upgrades your Vertical/Forward/Backward gun.
You need to collect five of these to make one upgrade.
You can upgrade a total of 2 times.
(E) - Ugrades your regular gun that always shoots straight
forward. Can be upgraded three times.
1up - Self explanatory.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2.5 SCREEN EMULATION
This is an diagram of what the in-games screen looks like.
There are numbered parts in this diagram and they will be
described in order below the diagram.
__________________________________________________________
| + |
| |
| #1 + |
| + |
| <|---> |
| o<> || |> |
| <|---> |
| #2 |
| __ _ |
| + /| |_| | |
| \|_| |_| |
| + |
| + |
| |
| + |
|_________________________________________________________|
| |
| #4 #6 |
| #3 / Lv. [ 1 ] \ [P] [P] [P] [P] [P] |
| HI-SCORE 000500000 | #5 | #7 |
| SCORE 000002500 | >+|> x 3 | +Round 1+ |
| \ / |
| |
|_________________________________________________________|
#1. Your ship.
#2. An enemy.
#3. High score table. Your current score is below this.
#4. Current level of your weapon. Starts at 1 and goes up to 3.
#5. Number of lives you have left.
#6. (P) powerup counter. Blue segments represent no powerup
and red segments represent powerups you have.
When you collect all 5 you will level up and start again with
5 blue segments.
#7. Level number.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2.6 HINTS & TIPS
~Surviving in this game is a high priority because of the very few
amounts of 1ups you can recieve (I've gotten an average of about 3)
and the difficulty level of the game.
So rather than focusing on powerups and pretty backgrounds pay the most
attention to bullets and enemies coming at you.
~When approaching an enemy that takes multiple hits to kill, get as close
as you feel comfortable. You can save a lot of time and easily break
clusters of heavily-armored enemies this way; since your guns reload and fire
faster when the distance the bullets travel is shorter.
~Study the patterns and movements a boss makes before you rush in and try to
destroy it. Most bosses will unprovokedly make a sudden movement or use an
attack you are unfamiliar with.
~Use the directional guns to your advantage. When going backwards, use
reverse shots, when traveling up or down drops use vertical shots,
and use forward system when going forward.
~Even though you're heavily protected, try your hardest not to get hit even
WITH a shield on. Shields are very rare and you'll need to conserve them for
later levels.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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|__|| |_||_|| \__// |_______|| |_| |_|| \___|_|
H A P P Y S H O O T I N G ! ! !
______________________________________________________________________________
ELIMINATE DOWN
MINIBOSS/BOSS FAQ
FOR GAMEFAQS
BY: PIKIRBJO (
[email protected])