___   .      .  .   .  .  .   .   ___   _____   ___
 .  .|......|......|..|\ /|..|..|\..|..|...|....|....|..... .  .
     |___   |      |  | | |  |  | | |  |___|    |    |___
     |      |      | -|---|  |  |  \|  |   |    |    |
     |___   |____  | ||   |\ |  |   |  |   |    |    |___
                     |      |    _
                     |      |   / \   |     |  |\  |
                     |      |  |   |  \  |  /  | | |
 .  . ...............|......|..|...|...\.|./...|..\|....... .  .
                     ______/    \_/    |/ \|   |   |




                        GENERAL FAQ
                        FOR GAMEFAQS

               BY: PIKIRBJO ([email protected])
_________________________________________________________________


~Table of Contents~

1.0  Disclaimer
2.0  Introduction to Eliminate Down
 2.1  Menu and Options
 2.2  Minigame
 2.3  In-game Controls
 2.4  Powerups
 2.5  Screen Emulation
 2.6  Hints & Tips

_________________________________________________________________

1.0  ~DISCLAIMER~

This FAQ is property of GameFAQs (http://www.gamefaqs.com/)
and will stay that way.  Without permission of this FAQ's
author (Pikirbjo), this FAQ will not leave the GameFAQs web
address.

If you are reading this FAQ outside of GameFAQs, please
inform the author (see header for e-mail address).
The author is not liable for the distribution of this FAQ
outside GameFAQs.

You can send a link over the Internet to this FAQ, but the
uploading and stealing of this FAQ for public use is not
permitted (unless you have my permission.)

________________________________________________________________

2.0  ~INTRODUCTION TO ELIMINATE DOWN~

       Eliminate Down is a space-shooter game for the Sega Megadrive.
This game was developed by Aprinet and published by Soft Vision.

(As of now both companies are defunct, and this game seems to be
the only game Aprinet ever made.)

Eliminate Down is commonly labeled as a Japanese game, but the game
runs on all country-specific MD/Genesis systems (In other words, JUE).
Surprisingly enough it only has English text and was never
translated into Japanese.

The game mechanics are a bit generic, but they have lots of little
details that change gameplay drastically and make it unique to the
other space-shooters on the Genesis/Megadrive.

       Now on to the FAQ itself...


       ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

       2.1  ~MENU AND OPTIONS~


       Booting the game starts you at a opening scene
       with a blueprint of your ship and it shows you
       it's weapon systems and neat little animations.

       Press start to skip this if you wish.



       From the title you can select "START" to begin
       the game, or select "CONFIG" to see options.

       We'll start out by explaining the options menu
       since a "START" button is self-explanatory:


       ---------------------------------------------------
       Here's a list of variables from the options screen:

       RANK:  Push left/right to scroll through a list of
       difficulty levels:  Easy, Normal, and Hard.

       SHIP:  Push left/right to alter the amount of free
       ships you get when you start the game. (3-5 ships)

       PAD (A,B,C):  Assign a command for each button using
       the direction pad.
       You can choose from "WEAPON SELECT" and "FIRE".

       RAPID:  Push left/right to turn rapid-fire on/off.

       MUSIC:  A BGM test.  Push left/right to select a
       BGM and push A, B, or C to play it.

       S-E-:  Same as "MUSIC" except it plays sound
       effects rather than BGMs.

       MINI GAME:  Push A, B, or C to play the minigame.
       See the 2.2 - Minigame for more details.

       EXIT:  Push A, B, or C to exit the options screen
       and go back to the main menu.
       ___________________________________________________


       2.2  Minigame



       You can play a minigame from the options screen.
       The minigame screen shows you the high score, and
       your previous score if you've played it before.

       You can select "PLAY" or "EXIT".


       Playing the minigame:  The premise is simple but
       scoring is hard.

       Here's how you play:


       There's a grid in the background.  Inside each grid
       tile is a picture of your ship.  You are in control of
       a cursor of sorts and you must move it over activated
       grid tiles and push the button to destroy it temporarily
       and score 1 point.  When a tile is activated the ship
       inside brightens up and rotates.

       You only have a limited time before it becomes
       disactivated again.


       You will need very good hand-eye-coordination to beat the
       high-score.

       ___________________________________________________





       ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


       2.3  In-game Controls

       The in-game controls are relatively simple.

       You can pause the game with the START button, and
       push left/right to speed up/slow down your ship.

       A and C will change your weapon direction.
       B will fire your weapon.
       (If you don't like these controls you can change
       the functions of A,B, and C from the options screen.)

       You have three different weapon directions: forward,
       vertical, and backward, in that order.

       Forward shoots like this:

                               O       O
               O       O
       (SHIP)
               O       O
                               O       O

       Vertical shoots like this:

             .        .
              .      .
               .    .
               (SHIP)
               .    .
              .      .
             .        .


       And backward shoots like this:

       .
               .
       o   o   o (SHIP)
               .
       .




       Regardless of which directional weapon you
       are using, you will always fire a stream
       of bullets to the right.




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~




       2.4 POWERUPS




       (P)-type powerups are collected similarly to Gradius.
       You must shoot a row of 5 specific ships that are lined up.
       The last ship in the row will release the powerup when it's
       destroyed.

       You can collect the 1up and (B) powerups from a single
       rotating ship.  The ship looks like Atomic Robo Kid if you
       want a more descriptive reference of what it looks like.



       Here's a list of different powerups:


       (B) - Gives you a shield.  It deteriorates when in direct
       contact with an enemy, a bullet, or a wall.

       (P) - Upgrades your Vertical/Forward/Backward gun.
       You need to collect five of these to make one upgrade.
       You can upgrade a total of 2 times.

       (E) - Ugrades your regular gun that always shoots straight
       forward.  Can be upgraded three times.

       1up - Self explanatory.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~




       2.5 SCREEN EMULATION




       This is an diagram of what the in-games screen looks like.

       There are numbered parts in this diagram and they will be
       described in order below the diagram.

       __________________________________________________________
       |                                                +        |
       |                                                         |
       |           #1                 +                          |
       |               +                                         |
       |        <|--->                                           |
       |     o<> ||  |>                                          |
       |        <|--->                                           |
       |                                         #2              |
       |                                         __   _          |
       |                                +       /| |_| |         |
       |                                        \|_| |_|         |
       |     +                                                   |
       |                +                                        |
       |                                                         |
       |                                               +         |
       |_________________________________________________________|
       |                                                         |
       |                           #4                 #6         |
       |          #3          / Lv. [ 1 ] \  [P] [P] [P] [P] [P] |
       | HI-SCORE 000500000  |      #5     |          #7         |
       |    SCORE 000002500  |  >+|> x 3   |      +Round  1+     |
       |                      \           /                      |
       |                                                         |
       |_________________________________________________________|



       #1.  Your ship.

       #2.  An enemy.

       #3.  High score table.  Your current score is below this.

       #4.  Current level of your weapon.  Starts at 1 and goes up to 3.

       #5.  Number of lives you have left.

       #6.  (P) powerup counter.  Blue segments represent no powerup
       and red segments represent powerups you have.
       When you collect all 5 you will level up and start again with
       5 blue segments.

       #7.  Level number.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~





       2.6  HINTS & TIPS





       ~Surviving in this game is a high priority because of the very few
       amounts of 1ups you can recieve (I've gotten an average of about 3)
       and the difficulty level of the game.

       So rather than focusing on powerups and pretty backgrounds pay the most
       attention to bullets and enemies coming at you.

       ~When approaching an enemy that takes multiple hits to kill, get as close
       as you feel comfortable.  You can save a lot of time and easily break
       clusters of heavily-armored enemies this way; since your guns reload and fire
       faster when the distance the bullets travel is shorter.

       ~Study the patterns and movements a boss makes before you rush in and try to
       destroy it.  Most bosses will unprovokedly make a sudden movement or use an
       attack you are unfamiliar with.

       ~Use the directional guns to your advantage.  When going backwards, use
       reverse shots, when traveling up or down drops use vertical shots,
       and use forward system when going forward.

       ~Even though you're heavily protected, try your hardest not to get hit even
       WITH a shield on.  Shields are very rare and you'll need to conserve them for
       later levels.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~




       ________                     ________                __
       |       ||                   |       ||             |  |
       |__   __|| _                 |     __||             |  |
          |  ||  | ||               |    |_     _          |  |
          |  ||  | ||_     __       |     _]   | ||__    __|  |
          |  ||  | __ ||  / []\\    |    |__   |    \\  /     |
          |  ||  | || || |  __||    |       || | ___ || | []  |
          |__||  |_||_||  \__//     |_______|| |_| |_|| \___|_|



                  H A P P Y      S H O O T I N G ! ! !





______________________________________________________________________________

                       ELIMINATE DOWN
                      MINIBOSS/BOSS FAQ
                        FOR GAMEFAQS

               BY: PIKIRBJO ([email protected])