Tony Hawk's Pro Skater
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The BLUE List v0.8
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Author: Scott Cranfill
AOL/AIM SN: Mr Dittle
E-mail: [email protected]

Last Updated: 17.04.2k



//I. Table of Contents

          I. Table of Contents
         II. Introduction
        III. Notes of Interest
         IV. Update History
          V. The Warehouse of Woodland Hills
         VI. The School in Miami
        VII. The Mall in New York
       VIII. The Chicago Skate Park
         IX. Downtown Minneapolis
          X. The Downhill Jam of Phoenix
         XI. Burnside, Portland
        XII. The Streets of San Francisco
       XIII. Roswell, New Mexico
        XIV. Acknowledgements
         XV. Legal Shtick



//II. Introduction

       After viewing the lists of the transfers, special grinds,
       and what have you, I fourd most of them to be poorly
       organized, badly written, and sometimes incomplete.  So,
       I decided to try my hand a writing one of these babies.
       This is what I have named -- due to "Transfer List"'s
       lack    of wit and slight ambiguity -- The BLUE List (so
       named because these special maneuvers are written in blue
       at the bottom of the screen).



//III. Notes of Interest

       I have attempted to list the transfers all in one fluid
       run, starting from the start position in the one player
       free skate mode.

       I decided to leave the point values for each maneuver off
       of this list, because as I went played serious games with
       my friend, and in the career mode, I found that I was not
       concerned with how much each was worth, but more with the
       glamour and the multiplier involved with each.  If I get
       enough comments saying that they would like to see point
       totals, I would be glad to oblige.

       Anywhere that I say to "land on a rail" or something to
       that effect, it always means to grind on the rail, not
       just land on it.



//IV. Update History

       08.04.2k -- v0.2
       ----------------
       List first created.  The Warehouse and School are
       completed.

       10.04.2k -- v0.5
       ----------------
       Table of Contents added.  Some formatting changes.  The
       Mall and Skate Park are completed.

       11.04.2k -- v0.6
       ----------------
       Acknowledgements and Legal Shtick added.  Two new blues
       confirmed in the Warehouse.

       17.04.2k -- v0.8
       ----------------
       Massive re-write of the Rail 2 Rail Transfer in the
       School level.  Downtown Minneapolis, Downhill Jam, and
       Burnside are completed.  Minor corrections made.



//V. The Warehouse of Woodland Hills

       Kicker Gap
               Score some quick blue by simply ollieing over the
               gap between the two small wooden ramps near the pool
               of water.

       Kicker to Ledge
               Ollie from the kicker closest to the back wall over
               to the raised ledge on the side.

       Faceplant
               Directly on your left after you go down the hill
               when you start out in free skate is the quarter pipe
               with the large deck behind it and another quarter
               pipe with a ledge against the wall.  To score the
               blue here, just ollie from the first quarter pipe
               and hit the back wall, behind the second
               quarterpipe.  (Don't worry, you won't fall.)

       Transition Grind
               To score the blue with this variation on the
               faceplant, ollie from the first quarterpipe in the
               same fashion, but instead of hitting the wall, you
               must grind the lip of the second quarterpipe.

       Deck 2 Rail
               One of the harder blues to score in the Warehouse,
               what you must do is ollie from the large deck to the
               Big Rail in the center of the level.

       Big Rail
               Grind the entirety of the long rail in the center of
               the Warehouse.

       High Rail
               To score some blue with a high flashiness rating,
               ollie from the quarterpipe that lines the back wall
               up to the large sign above it and grind the top of
               said sign.  You must get 90% of the sign to get the
               blue.

       Monster Grind
               Directly from the High Rail you can score some easy
               but flashy blue by dropping down and grinding the
               lip of the quarterpipe, and then hopping off that
               onto the rail that leads into the halfpipe.  Make
               sure that when you get on the High Rail you are
               grinding to the right from where you ollied up.

       Channel Gap
               To grap this gap, just ollie from any of the three
               quarterpipes that are bordering the two large hills,
               across the hill, and onto one of the other
               quarterpipe segments.

       Over the Pipe
               Quite simply, just do what the title says.

       Over the Pipe + Secret Room
               A little tricker than just going Over the Pipe, this
               blue is aquired by flying through the glass walled
               room that hangs above the halfpipe without touching
               the floor of said room.  You automatically get the
               over the pipe if you have enough air to clear the
               secret room.

       Holy Sh.. Grind
               I would say the hardest blue to score in the game
               would be this, which is gotten by grinding the whole
               of the quarterpipe lining the back wall.  Yes, all
               the way around.  Aptly named.

       Taxi 2 Rail
               Ollie off of the Taxi into a grind on the rail that
               sits on the ledge between the halfpipe and the
               quarterpipe.

       Taxi 2 Ledge
               Jump from the Taxi onto the ledge between the half-
               pipe and the quarterpipe.

       Taxi Gap
               Ollie from the Taxi into the halfpipe.



//VI. The School in Miami

       Gimme Gap
               This blue may seem easy to score, but don't let it
               fool you, it's hard to line up properly.  Ollie
               straight off of the large awning that you start on,
               and land with a grind on the edge of the planter
               directly in front of you.

       Handicapped Ramp Rail
               Immediately after the Gimme Gap, take a left and
               take the long rail in front of you all the way down.

       Rail 2 Rail Transfer
               Apparently, there are at least 4 different ways to
               score this blue at the School.  The first one is
               probably the simplest.  As you go down the Handi-
               capped Ramp Rail, ollie over to the ledge on the
               left.  The others are more complicated.  I know of 3
               all in the same area.  Take a left off the first
               Rail 2 Rail and go through/over the ditch.  Now,
               stop right there.  You should see a lunch table in
               front of you, a ledge on your left, and another
               ledge with a bend in it behind the table.  For the
               next Rail 2 Rail, grind on the left ledge.  When you
               get to the major bend where it connects with the
               ledge that goes off to the right if you're going
               slow enough, you should drop right onto that ledge
               and keep going.  Once you get past the bend in that
               ledge, you get a Rail 2 Rail.  It seems like you
               could just get it by grinding by the bend in the
               ledge, but you must get all three parts to get the
               blue.  Another way to get blue is to do the same
               thing, but in the opposite direction.  This time,
               however, it will not be as easy.  When you get to
               the major bend, with the grassy area behind it, you
               won't automatically connect with the other ledge and
               start going to the left.  You're going to have to
               ollie from the first ledge to the one that goes off
               to the left and keep grinding to get that blue.  A
               very confusing mess.  The last way that I have
               confirmed of Rail 2 Railing on this level is to jump
               from the lighter quarterpipe down and to your left
               into a grind on the ledge mentioned above.

               Note: Tom Hayes reports that you can also get blue
                       by grinding along the ledge that leads to the
                       ditch, ollieing over the ditch, and continuing
                       with a grind on the ledge on the other side.

       Kicker Gap
               Immediately after the Handicapped Ramp Rail, ollie
               straight off of the wooden ramp that's slightly to
               your left.

       Park Gap
               Making a right C-turn off of the Kicker Gap, you see
               a quarterpipe with a sizeable gap in it.  Jump the
               gap from either side to the other to some some blue.

       Playground Rail
               One of the School's harder blues to grab, you have
               to ollie/nollie/fastplant up to the top of the large
               wall with the graffiti on it, and grind the whole
               thing.  Best if you use either funbox for a boost.

       Mini Gap
               Same deal as the Park Gap, but on the opposite end
               of the big wall, and with a smaller gap.

               Note: There is a second mini gap on the largest
                       roof, where there is a gap in the quarterpipe
                       that    lines it.  Grind the lip of the
quarterpipe
                       and ollie the gap.

       Funbox 2 Rail
               Note: A funbox is a square structure about 4 feet
                       high that has ramps all the way around it.

               Jump off the funbox near the large graffitied wall
               and land on the lip of the quarterpipe that lines
               the wall.

               Note: Tom Hayes says that you can also bag the blue
                       by jumping from the ramp at the bottom of the
                       large hill (behind and to the left of the
                       start) to the rail near the sqaure pool.

       Funbox 2 Table
               Ollie from the funbox near the big wall to the
               nearby lunch table.  Difficult to get the position
               and proper jump time.

       Huge Rail
               Grind the length of the lip of the lighter curved
               quarterpipe that connects the courtyard with the
               pool area.

       Swim Team Gap
               Ollie from one pool to the other, or reportedly from
               the large ramp at the bottom of the hill into the
               square pool.

       Dumpster Rail Gap
               Take an immediate right from the start point.  Fall
               down off of the awning and head into the alley.
               Grind up the rail right in front of you and ollie
               off it at its peak, landing and grinding on the
               downward sloping rail right behind it.

       Garbage Ollie
               Immediately from the Dumpster Rail Gap, you can jump
               and grind around the curved garbage where the alley
               turns and quickly ollie off at the end, sending you
               over a seperated garbage container, and scoring you
               some blue.  If you continue down the alley, you'll
               see another singular dumpster which you can ollie
               over for minor points.  Not worth the trouble
               really.

       Over the Air Conditioner
               A very difficult blue to score, you must
               ollie/nollie/fastplant over the entire big square
               object on the   largest roof (which they claim is
               supposed to be an air conditioner).

       Roof 2 Roof Gap
               Score some flashy blue by leaping from the big roof
               over to the smaller roof that has all the point
               bonii.

       Roof 2 Awning Gap
               Instead of taking the long plank, score some major
               blue by ollieing from the top of the large square
               air conditioner on the roof onto the green awning
               (that leads down to the Hidden Tape in  career
mode).

       Ditch Slap
               Ollie over the whole ditch that juts into the
               courtyard.

       Over a Footbridge
               Use the sloped areas down in the ditch to launch
               yourself over one of the two bridges to score some
               nice blue.

       Long Ass Rail
               Grind either ledge lining the large hill behind and
               left of the start, all the way down.  The left ledge
               is much harder.

               Note: You can also get this blue by grinding the
                       length of the darker quarterpipe that leads
                       from courtyard to the pool area.

       Hall Pass Gap
               If you get up on the left ledge that lines the large
               hill mentioned above and start going down, you will
               see a small ledge jutting out of the grassy area,
               with a rail leading off of it.  Grind up the rail,
               and ollie off of it at the end.  Successfully grind
               the ledge at the bottom for a very difficult and
               highlight-worthy blue.



//VII. The Mall in New York

       Planter Gap
               After making it to flat ground, go right when you
               get to the escalator.  Hop onto one of the planters
               and grind.  Upon reaching the end, ollie into a
               grind on the next planter to get some minor blue.

       Fountain Gap
               Ride up the first escalator you see.  Go through the
               directory and make a quick ollie onto a platform.
               Ollie over a small gap to a downward sloping
               platform.  If you can make it all the way down and
               leap into the   hole in the fountain, you bag some
               pretty sweet blue.  Leap out of the fountain onto
               the platform for another Fountain Gap.

       Rail Combo
               Ascend the first escalator and go left of the
               directory.  You should see a rail jutting out into
               open air.  Grind on that rail, ollie off, and land
               on the Coffee Grind rail below to score some sweet
               blue.

               Note: This transfer can be accomplished for less
                       blue    by going right of the directory at the
top
                       of the escalator and dropping off the rail onto
                       a planter.

       Coffee Grind
               Taking the route left of the large fountain, you
               will see a very long rail.  Grind most of it for
               this high scoring blue.

       Over a 16 Stair Set
               A simple jump over the stairs to the left of the
               second escalator bags this blue for you.

       The Flying Leap
               Set up nicely by both the double Fountain Gap and
               the Rail Combo/Coffee Grind, get some high flying
               blue by ollieing over the rail at the top of the
               second escalator.

       Going Up Gap
               At the bottom of the 16 Stait Set you see a
               semicurcular quarterpipe with two gaps in it where
               elevators go up and down.  Jump one of the gaps for
               the Going Up Gap blue.  Harder than it looks.

       Going Down Gap
               Jump the other gap for this blue.

       //On a personal note, I'm just wondering if anyone has
       //been able to launch all the way up to the rail high
       //above the elevator area, with the big parking sign.  I
       //would love to grind that, but it doesn't seem possible.
       //If someone has been able to do this, please send me an
       //e-mail.  Thanks.

       Skater Escalator Gap
               Simply ollie over one or both of the escalators to
               the lower level.  A very fun blue to score that
               gives you       serious hangtime for pulling off special
               moves.  Use the small upward slopes of the escalator
               rails for       a boost.

       For the Whole Atrium
               When you come out into the big open area, you will
               notice that it has two ledges running on either side
               of it.  Grind the whole length of either of these.
               Seems to me that I always fall right after I've got
               the blue, but before I've been able to complete the
               trick.  Very frustrating.  Could be my character's
               balance (Rune Glifberg).

       Over a Huge 32 Stair Gap
               Right at the end, there is quite a large set of
               steps leading down into the parking garage.  Ollie
               the lot of them for a nice 2000 point blue.

       32 Steps Off a Mezzanine
               If you took the upper road upon leaving the Atrium
               area, you have the same task as the Huge 32 Stair
               Gap,    though it seems to be substantially harder to
               accomplish.  Kudos to those who get it.

               Note: Tom Hayes says to go from a fastplant to a
                       wallride, making sure you jump off in time to
                       clear the stairs.



//VIII. The Chicago Skate Park

       HP Transfer
               Ollie from the small quarterpipe into the halfpipe
               or out of the halfpipe onto the quarterpipe.

       Transfer
               Just jump out of the halfpipe (over the lip, not out
               the side).

       Pipe 2 Box Grind
               A very hard blue to bag, you must launch yourself
               out of the halfpipe and into a grind on the black-
               and-yellow rail on the Box.

       Over the Box
               Ollie/Nollie/Fastplant over the large rectangular
               rampy area with the Pipe 2 Box Grind rail on it.

       Light Grind
               Use the quarterpipe that backs up to the halfpipe to
               launch yourself up and grind on one of the
               rectangular flourescent lights for some fancy
               looking blue.

       Rafter Rail
               Use the same procedure as the Light Grind, except
               you have to grind along the rafters this time.
               Fastplants are pretty much required.  I find it fun
               to handplant the rafters, if you can land it.

       Over the Rafters
               Much the same procedure as the Light Grind and
               Rafter Rail, although this time you must go over the
               rafters.  If you're lucky, you can combine this with
               the Over the Pipe.  Not as fun as the Rafter Rail

       Over the Pipe
               Jump the whole halfpipe, landing on the walkway
               behind it.  Not as easy as it sounds.

       Acid Drop
               Ollie from the walkway onto the sloped portion of
               the the large curvy pool for this interestingly
               named blue.

       Pool Hip
               Fly over the indented portion of the pool to score
               some nice blue.

       Pool 2 Walkway
               Leap from the pool onto the walkway that you started
               on for the Acid Drop.

       Pool 2 Rail Transfer
               Bag some difficult and fancy blue by ollieing from
               the pool onto one of the long double rails that sit
               to the right of the start point.

               Note: Also accomplish this by going from the pool to
                       the small quarterpipe that runs perpendicular
                       to the long double rails.

       Walkway Rail Transfer
               Get on the walkway behind the start point and jump
               onto one of the long double rails.

       Whoop Gap
               Catch air from one of the supporting platforms for
               the long double rails to the other.

       Wall Gap
               Jump over the higher level of rail that is directly
               in front of the start (short ways, use the slope of
               the supporting platform; don't try to go over the
               length of it).



//IX. Downtown Minneapolis

       Kicker Gap
               Sraight off the start, bag some blue by jumping the
               gap between the two mini ramps in front of you.

       Kicker 2 Edge
               Right off the bat, ollie up into a grind on the
               ledge on your right from the small ramp in front of
               you.

       BS Gap
               Use one of the small ramps on either side of a Bus
               Stop to launch over it.

       BS Grind
               Use one of the small ramps to ollie into a grind on
               a Bus Stop.

       Car Ollie
               Jump over any of the parked cars around downtown to
               score some easy blue.

       Truck Gap
               Sticking out of a garage onto the street, you will
               see a large truck, with a ramp on either side of it.
               Use the ramps to ollie over it to bag this blue.

       Cheesy Deck Gap
               If you follow the street after hitting the Truck
               Gap, you will come to a pointed platform with
               quarterpipes going up either side of it.  Ollie over
               the smallest, pointed portion of the platform for
               this.

       Deck Gap
               Jump the same platform as the Cheesy Deck Gap, but
               go over the middle, medium-sized section of the
               deck.

       Burly Deck Gap
               Same as the deck gap, but over the widest part of
               the platform.

       Rail 2 Rail
               There are two sloped sections leading up on top of
               the deck used for the three deck gaps.  On each is a
               rail.  For some big flashy blue, ollie off a grind
               on one, to a grind on the other.

       Transfer
               Jump from one of the angled quarterpipes to
               the other that's adjacent to it.

       Glass Gap
               At the area across from the double-angled
               quarterpipes, where it has the two level platform,
               and then large glass windows, you must ollie from
               small slope leading up to the upper platform through
               the glass.

       Big Ass
               Just like the glass gap, but this time leap from the
               slope leading up to the lower level of the platform.
               I find it easiest if you come from one of the sides
               of the platform, and not off one of the two large
               quarterpipes.

       Dirty Rail
               Go to the big sloped street with the ramp at the
               bottom and a bunch of barriers and cones and crap on
               one side.  Pick up speed from the quarterpipe at the
               top of it and head down.  Launch off the ramp at the
               bottom and land on one of the rails leading into the
               park.

       Phat Gap
               Said to be the hardest in the game, you must jump
               clear over one of the paths leading into the park.
               I haven't been able to do it yet, so it indeed must
               be a hard blue to bag.

       Wimpy Gap
               Use one of the planters scattered around the main
               courtyard to ollie up onto the path above.

       Kicker 2 Street
               Right behind you when you start is a large wall.  On
               top of this wall is another street.  Facing this
               wall are two small ramps.  Ollieing from one of the
               ramps up onto the street will score you this blue.

       Secret Tunnel Entrance
               At the area where you find the large truck with the
               ramp going up it, there is a very large, two-sided
               ramp in the street.  Pick up speed from the
               quarterpipe next to the truck, and bag blue by
               jumping off this ramp and into the glass tunnel that
               runs over the street.

       Tunnel Gap
               When scoring the Secret Tunnel Entrance blue, if you
               can manage to go all the way through the tunnel you
               bag some extra blue to go with it.

       T 2 T Gap
               Ollie off of the truck with the ramp on it through
               the glass and into the tunnel straight ahead.  If
               you can land in a grind on the rail in the tunnel
               and keep going to the other two rails you get some
               major pointage.

       Sucky Room Gap
               At the first rooftop you come to out of the tunnel,
               there are several planters surrounded by glass.
               Take a 180 out of the tunnel and brake, so as not to
               get caught up in the glass.  Align yourself with the
               ramp that leads off the rooftop and go.  Jump off
               the ramp and into the room in the next building for
               a blue 500 point bonus.

       Billboard Grind
               Make your way to the rooftop that is lined with
               quarterpipes.  On three sides of the roof, there are
               ramps that let you out off the roof.  One leads back
               to the roof with the glassed-in planters, another
               leads to the roof with the pool on.  The last leads
               directly into a video monitor mounted on another
               building.  For this blue, you must jump off the ramp
               at that video screen, taking care not to hit the
               screen and bail, and land on the rail that runs
               along the bottom of the screen.

       Roof 2 Roof
               As mentioned above, one way to get off the
               quarterpipe-lined roof is to leap off it onto the
               roof with the pool.  This will get you the Roof 2
               Roof blue.

       Death Grind
               The name speaks for itself.  Get to the roof with
               the pool.  On one corner, you will notice a ramp.
               Ollie straight off the ramp, and into a grind on the
               rail below.



//X. The Downhill Jam of Phoenix

       Huge Water Hazard Gap
               At the area near the start with the two parallel
               rails leading down over a river, score some fancy
               blue by jumping the whole of the river.  Flips into
               a grind on the last portion of one of the rails look
               spectacular.

       25/50/75/100... Feet
               Just past the Dew billboard hanging over the pond,
               there is a ramp that launches you over the second
               Dew billboard onto that massive rock.  If you align
               yourself correctly, you can ride that all the way
               down into a tunnel, and when you launch off the ramp
               at the end of it, the distance you go gets you
               varying amounts of points.

       Neversoft Elec Co gap
               Warning!  High Pointage!  Near the end, you go
               through a straight part of the canyon with
               quarterpipes on either wall.  Use the quarterpipe on
               the left to build speed, and use the quarterpipe on
               the right to launch up to a grind on the rail on the
               high concrete platform.  Grind this rail all the
               way, using your special grind if you can, then jump
               off at the end, landing with a grind on the rail
               directly below.  One of my favorite transfers to do.



//XI. Burnside, Portland

       Vert Wall Gap
               Build up some air in the eyeball pool and ollie over
               the graffitied wall next to it.

       Twinkie Transfer
               Using the small, round, light-colored bulge in the
               ground as a boost, jump into the square pool.
               Harder than it looks.

       Transfer
               Jump in or out of the pool.

       Bridge Grind
               Bag some fine lookin' blue by grinding on any part
               of the bridge support that hangs down in the level.

       Bridge Gap
               Jump through one of the hanging bridge supports.

       Triple Rail
               There are three black-and-yellow-topped, stand-alone
               rails on the back ledge of the level.  Grind on the
               first, jump to the next, and continue to the third.
               It's easy to overshoot the second one due to the
               difference in orientation of the first and second.

       Over Da Pool
               Simply what it says, ollie over the entire eyeball
               pool.  Unfortunately, with this, you land in an area
               with few options to keep momentum up.



//XII. The Streets of San Francisco

//XIII. Roswell, New Mexico

//XIV. Acknowledgements

       Tony Hawk and Neversoft for creating such an awesome
       game.

       Activision for having the guts to pick up this risky
       title.

       Tom Hayes, Caliban, Blitzkrieg, Slateman666, Chaz111,
       Pete, and CDarklock for inspiration.

       THOR, Calmbr, and [email protected] for helping me
       confirm the existence of a few blues.

//XV. Legal Shtick

       The BLUE List © MM Scott Cranfill ([email protected]).

       The author of this document is in no way affiliated with
       the makers of Tony Hawk's Pro Skater, including, but not
       limited to, Tony Hawk, Neversoft, and/or Activision.

       If you would like to post The BLUE List for the public,
       please e-mail the author to ask permission.  It will
       likely be granted, so long as you do not just haul off
       and take it.