Tony Hawk's Pro Skater
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The BLUE List v0.8
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Author: Scott Cranfill
AOL/AIM SN: Mr Dittle
E-mail:
[email protected]
Last Updated: 17.04.2k
//I. Table of Contents
I. Table of Contents
II. Introduction
III. Notes of Interest
IV. Update History
V. The Warehouse of Woodland Hills
VI. The School in Miami
VII. The Mall in New York
VIII. The Chicago Skate Park
IX. Downtown Minneapolis
X. The Downhill Jam of Phoenix
XI. Burnside, Portland
XII. The Streets of San Francisco
XIII. Roswell, New Mexico
XIV. Acknowledgements
XV. Legal Shtick
//II. Introduction
After viewing the lists of the transfers, special grinds,
and what have you, I fourd most of them to be poorly
organized, badly written, and sometimes incomplete. So,
I decided to try my hand a writing one of these babies.
This is what I have named -- due to "Transfer List"'s
lack of wit and slight ambiguity -- The BLUE List (so
named because these special maneuvers are written in blue
at the bottom of the screen).
//III. Notes of Interest
I have attempted to list the transfers all in one fluid
run, starting from the start position in the one player
free skate mode.
I decided to leave the point values for each maneuver off
of this list, because as I went played serious games with
my friend, and in the career mode, I found that I was not
concerned with how much each was worth, but more with the
glamour and the multiplier involved with each. If I get
enough comments saying that they would like to see point
totals, I would be glad to oblige.
Anywhere that I say to "land on a rail" or something to
that effect, it always means to grind on the rail, not
just land on it.
//IV. Update History
08.04.2k -- v0.2
----------------
List first created. The Warehouse and School are
completed.
10.04.2k -- v0.5
----------------
Table of Contents added. Some formatting changes. The
Mall and Skate Park are completed.
11.04.2k -- v0.6
----------------
Acknowledgements and Legal Shtick added. Two new blues
confirmed in the Warehouse.
17.04.2k -- v0.8
----------------
Massive re-write of the Rail 2 Rail Transfer in the
School level. Downtown Minneapolis, Downhill Jam, and
Burnside are completed. Minor corrections made.
//V. The Warehouse of Woodland Hills
Kicker Gap
Score some quick blue by simply ollieing over the
gap between the two small wooden ramps near the pool
of water.
Kicker to Ledge
Ollie from the kicker closest to the back wall over
to the raised ledge on the side.
Faceplant
Directly on your left after you go down the hill
when you start out in free skate is the quarter pipe
with the large deck behind it and another quarter
pipe with a ledge against the wall. To score the
blue here, just ollie from the first quarter pipe
and hit the back wall, behind the second
quarterpipe. (Don't worry, you won't fall.)
Transition Grind
To score the blue with this variation on the
faceplant, ollie from the first quarterpipe in the
same fashion, but instead of hitting the wall, you
must grind the lip of the second quarterpipe.
Deck 2 Rail
One of the harder blues to score in the Warehouse,
what you must do is ollie from the large deck to the
Big Rail in the center of the level.
Big Rail
Grind the entirety of the long rail in the center of
the Warehouse.
High Rail
To score some blue with a high flashiness rating,
ollie from the quarterpipe that lines the back wall
up to the large sign above it and grind the top of
said sign. You must get 90% of the sign to get the
blue.
Monster Grind
Directly from the High Rail you can score some easy
but flashy blue by dropping down and grinding the
lip of the quarterpipe, and then hopping off that
onto the rail that leads into the halfpipe. Make
sure that when you get on the High Rail you are
grinding to the right from where you ollied up.
Channel Gap
To grap this gap, just ollie from any of the three
quarterpipes that are bordering the two large hills,
across the hill, and onto one of the other
quarterpipe segments.
Over the Pipe
Quite simply, just do what the title says.
Over the Pipe + Secret Room
A little tricker than just going Over the Pipe, this
blue is aquired by flying through the glass walled
room that hangs above the halfpipe without touching
the floor of said room. You automatically get the
over the pipe if you have enough air to clear the
secret room.
Holy Sh.. Grind
I would say the hardest blue to score in the game
would be this, which is gotten by grinding the whole
of the quarterpipe lining the back wall. Yes, all
the way around. Aptly named.
Taxi 2 Rail
Ollie off of the Taxi into a grind on the rail that
sits on the ledge between the halfpipe and the
quarterpipe.
Taxi 2 Ledge
Jump from the Taxi onto the ledge between the half-
pipe and the quarterpipe.
Taxi Gap
Ollie from the Taxi into the halfpipe.
//VI. The School in Miami
Gimme Gap
This blue may seem easy to score, but don't let it
fool you, it's hard to line up properly. Ollie
straight off of the large awning that you start on,
and land with a grind on the edge of the planter
directly in front of you.
Handicapped Ramp Rail
Immediately after the Gimme Gap, take a left and
take the long rail in front of you all the way down.
Rail 2 Rail Transfer
Apparently, there are at least 4 different ways to
score this blue at the School. The first one is
probably the simplest. As you go down the Handi-
capped Ramp Rail, ollie over to the ledge on the
left. The others are more complicated. I know of 3
all in the same area. Take a left off the first
Rail 2 Rail and go through/over the ditch. Now,
stop right there. You should see a lunch table in
front of you, a ledge on your left, and another
ledge with a bend in it behind the table. For the
next Rail 2 Rail, grind on the left ledge. When you
get to the major bend where it connects with the
ledge that goes off to the right if you're going
slow enough, you should drop right onto that ledge
and keep going. Once you get past the bend in that
ledge, you get a Rail 2 Rail. It seems like you
could just get it by grinding by the bend in the
ledge, but you must get all three parts to get the
blue. Another way to get blue is to do the same
thing, but in the opposite direction. This time,
however, it will not be as easy. When you get to
the major bend, with the grassy area behind it, you
won't automatically connect with the other ledge and
start going to the left. You're going to have to
ollie from the first ledge to the one that goes off
to the left and keep grinding to get that blue. A
very confusing mess. The last way that I have
confirmed of Rail 2 Railing on this level is to jump
from the lighter quarterpipe down and to your left
into a grind on the ledge mentioned above.
Note: Tom Hayes reports that you can also get blue
by grinding along the ledge that leads to the
ditch, ollieing over the ditch, and continuing
with a grind on the ledge on the other side.
Kicker Gap
Immediately after the Handicapped Ramp Rail, ollie
straight off of the wooden ramp that's slightly to
your left.
Park Gap
Making a right C-turn off of the Kicker Gap, you see
a quarterpipe with a sizeable gap in it. Jump the
gap from either side to the other to some some blue.
Playground Rail
One of the School's harder blues to grab, you have
to ollie/nollie/fastplant up to the top of the large
wall with the graffiti on it, and grind the whole
thing. Best if you use either funbox for a boost.
Mini Gap
Same deal as the Park Gap, but on the opposite end
of the big wall, and with a smaller gap.
Note: There is a second mini gap on the largest
roof, where there is a gap in the quarterpipe
that lines it. Grind the lip of the
quarterpipe
and ollie the gap.
Funbox 2 Rail
Note: A funbox is a square structure about 4 feet
high that has ramps all the way around it.
Jump off the funbox near the large graffitied wall
and land on the lip of the quarterpipe that lines
the wall.
Note: Tom Hayes says that you can also bag the blue
by jumping from the ramp at the bottom of the
large hill (behind and to the left of the
start) to the rail near the sqaure pool.
Funbox 2 Table
Ollie from the funbox near the big wall to the
nearby lunch table. Difficult to get the position
and proper jump time.
Huge Rail
Grind the length of the lip of the lighter curved
quarterpipe that connects the courtyard with the
pool area.
Swim Team Gap
Ollie from one pool to the other, or reportedly from
the large ramp at the bottom of the hill into the
square pool.
Dumpster Rail Gap
Take an immediate right from the start point. Fall
down off of the awning and head into the alley.
Grind up the rail right in front of you and ollie
off it at its peak, landing and grinding on the
downward sloping rail right behind it.
Garbage Ollie
Immediately from the Dumpster Rail Gap, you can jump
and grind around the curved garbage where the alley
turns and quickly ollie off at the end, sending you
over a seperated garbage container, and scoring you
some blue. If you continue down the alley, you'll
see another singular dumpster which you can ollie
over for minor points. Not worth the trouble
really.
Over the Air Conditioner
A very difficult blue to score, you must
ollie/nollie/fastplant over the entire big square
object on the largest roof (which they claim is
supposed to be an air conditioner).
Roof 2 Roof Gap
Score some flashy blue by leaping from the big roof
over to the smaller roof that has all the point
bonii.
Roof 2 Awning Gap
Instead of taking the long plank, score some major
blue by ollieing from the top of the large square
air conditioner on the roof onto the green awning
(that leads down to the Hidden Tape in career
mode).
Ditch Slap
Ollie over the whole ditch that juts into the
courtyard.
Over a Footbridge
Use the sloped areas down in the ditch to launch
yourself over one of the two bridges to score some
nice blue.
Long Ass Rail
Grind either ledge lining the large hill behind and
left of the start, all the way down. The left ledge
is much harder.
Note: You can also get this blue by grinding the
length of the darker quarterpipe that leads
from courtyard to the pool area.
Hall Pass Gap
If you get up on the left ledge that lines the large
hill mentioned above and start going down, you will
see a small ledge jutting out of the grassy area,
with a rail leading off of it. Grind up the rail,
and ollie off of it at the end. Successfully grind
the ledge at the bottom for a very difficult and
highlight-worthy blue.
//VII. The Mall in New York
Planter Gap
After making it to flat ground, go right when you
get to the escalator. Hop onto one of the planters
and grind. Upon reaching the end, ollie into a
grind on the next planter to get some minor blue.
Fountain Gap
Ride up the first escalator you see. Go through the
directory and make a quick ollie onto a platform.
Ollie over a small gap to a downward sloping
platform. If you can make it all the way down and
leap into the hole in the fountain, you bag some
pretty sweet blue. Leap out of the fountain onto
the platform for another Fountain Gap.
Rail Combo
Ascend the first escalator and go left of the
directory. You should see a rail jutting out into
open air. Grind on that rail, ollie off, and land
on the Coffee Grind rail below to score some sweet
blue.
Note: This transfer can be accomplished for less
blue by going right of the directory at the
top
of the escalator and dropping off the rail onto
a planter.
Coffee Grind
Taking the route left of the large fountain, you
will see a very long rail. Grind most of it for
this high scoring blue.
Over a 16 Stair Set
A simple jump over the stairs to the left of the
second escalator bags this blue for you.
The Flying Leap
Set up nicely by both the double Fountain Gap and
the Rail Combo/Coffee Grind, get some high flying
blue by ollieing over the rail at the top of the
second escalator.
Going Up Gap
At the bottom of the 16 Stait Set you see a
semicurcular quarterpipe with two gaps in it where
elevators go up and down. Jump one of the gaps for
the Going Up Gap blue. Harder than it looks.
Going Down Gap
Jump the other gap for this blue.
//On a personal note, I'm just wondering if anyone has
//been able to launch all the way up to the rail high
//above the elevator area, with the big parking sign. I
//would love to grind that, but it doesn't seem possible.
//If someone has been able to do this, please send me an
//e-mail. Thanks.
Skater Escalator Gap
Simply ollie over one or both of the escalators to
the lower level. A very fun blue to score that
gives you serious hangtime for pulling off special
moves. Use the small upward slopes of the escalator
rails for a boost.
For the Whole Atrium
When you come out into the big open area, you will
notice that it has two ledges running on either side
of it. Grind the whole length of either of these.
Seems to me that I always fall right after I've got
the blue, but before I've been able to complete the
trick. Very frustrating. Could be my character's
balance (Rune Glifberg).
Over a Huge 32 Stair Gap
Right at the end, there is quite a large set of
steps leading down into the parking garage. Ollie
the lot of them for a nice 2000 point blue.
32 Steps Off a Mezzanine
If you took the upper road upon leaving the Atrium
area, you have the same task as the Huge 32 Stair
Gap, though it seems to be substantially harder to
accomplish. Kudos to those who get it.
Note: Tom Hayes says to go from a fastplant to a
wallride, making sure you jump off in time to
clear the stairs.
//VIII. The Chicago Skate Park
HP Transfer
Ollie from the small quarterpipe into the halfpipe
or out of the halfpipe onto the quarterpipe.
Transfer
Just jump out of the halfpipe (over the lip, not out
the side).
Pipe 2 Box Grind
A very hard blue to bag, you must launch yourself
out of the halfpipe and into a grind on the black-
and-yellow rail on the Box.
Over the Box
Ollie/Nollie/Fastplant over the large rectangular
rampy area with the Pipe 2 Box Grind rail on it.
Light Grind
Use the quarterpipe that backs up to the halfpipe to
launch yourself up and grind on one of the
rectangular flourescent lights for some fancy
looking blue.
Rafter Rail
Use the same procedure as the Light Grind, except
you have to grind along the rafters this time.
Fastplants are pretty much required. I find it fun
to handplant the rafters, if you can land it.
Over the Rafters
Much the same procedure as the Light Grind and
Rafter Rail, although this time you must go over the
rafters. If you're lucky, you can combine this with
the Over the Pipe. Not as fun as the Rafter Rail
Over the Pipe
Jump the whole halfpipe, landing on the walkway
behind it. Not as easy as it sounds.
Acid Drop
Ollie from the walkway onto the sloped portion of
the the large curvy pool for this interestingly
named blue.
Pool Hip
Fly over the indented portion of the pool to score
some nice blue.
Pool 2 Walkway
Leap from the pool onto the walkway that you started
on for the Acid Drop.
Pool 2 Rail Transfer
Bag some difficult and fancy blue by ollieing from
the pool onto one of the long double rails that sit
to the right of the start point.
Note: Also accomplish this by going from the pool to
the small quarterpipe that runs perpendicular
to the long double rails.
Walkway Rail Transfer
Get on the walkway behind the start point and jump
onto one of the long double rails.
Whoop Gap
Catch air from one of the supporting platforms for
the long double rails to the other.
Wall Gap
Jump over the higher level of rail that is directly
in front of the start (short ways, use the slope of
the supporting platform; don't try to go over the
length of it).
//IX. Downtown Minneapolis
Kicker Gap
Sraight off the start, bag some blue by jumping the
gap between the two mini ramps in front of you.
Kicker 2 Edge
Right off the bat, ollie up into a grind on the
ledge on your right from the small ramp in front of
you.
BS Gap
Use one of the small ramps on either side of a Bus
Stop to launch over it.
BS Grind
Use one of the small ramps to ollie into a grind on
a Bus Stop.
Car Ollie
Jump over any of the parked cars around downtown to
score some easy blue.
Truck Gap
Sticking out of a garage onto the street, you will
see a large truck, with a ramp on either side of it.
Use the ramps to ollie over it to bag this blue.
Cheesy Deck Gap
If you follow the street after hitting the Truck
Gap, you will come to a pointed platform with
quarterpipes going up either side of it. Ollie over
the smallest, pointed portion of the platform for
this.
Deck Gap
Jump the same platform as the Cheesy Deck Gap, but
go over the middle, medium-sized section of the
deck.
Burly Deck Gap
Same as the deck gap, but over the widest part of
the platform.
Rail 2 Rail
There are two sloped sections leading up on top of
the deck used for the three deck gaps. On each is a
rail. For some big flashy blue, ollie off a grind
on one, to a grind on the other.
Transfer
Jump from one of the angled quarterpipes to
the other that's adjacent to it.
Glass Gap
At the area across from the double-angled
quarterpipes, where it has the two level platform,
and then large glass windows, you must ollie from
small slope leading up to the upper platform through
the glass.
Big Ass
Just like the glass gap, but this time leap from the
slope leading up to the lower level of the platform.
I find it easiest if you come from one of the sides
of the platform, and not off one of the two large
quarterpipes.
Dirty Rail
Go to the big sloped street with the ramp at the
bottom and a bunch of barriers and cones and crap on
one side. Pick up speed from the quarterpipe at the
top of it and head down. Launch off the ramp at the
bottom and land on one of the rails leading into the
park.
Phat Gap
Said to be the hardest in the game, you must jump
clear over one of the paths leading into the park.
I haven't been able to do it yet, so it indeed must
be a hard blue to bag.
Wimpy Gap
Use one of the planters scattered around the main
courtyard to ollie up onto the path above.
Kicker 2 Street
Right behind you when you start is a large wall. On
top of this wall is another street. Facing this
wall are two small ramps. Ollieing from one of the
ramps up onto the street will score you this blue.
Secret Tunnel Entrance
At the area where you find the large truck with the
ramp going up it, there is a very large, two-sided
ramp in the street. Pick up speed from the
quarterpipe next to the truck, and bag blue by
jumping off this ramp and into the glass tunnel that
runs over the street.
Tunnel Gap
When scoring the Secret Tunnel Entrance blue, if you
can manage to go all the way through the tunnel you
bag some extra blue to go with it.
T 2 T Gap
Ollie off of the truck with the ramp on it through
the glass and into the tunnel straight ahead. If
you can land in a grind on the rail in the tunnel
and keep going to the other two rails you get some
major pointage.
Sucky Room Gap
At the first rooftop you come to out of the tunnel,
there are several planters surrounded by glass.
Take a 180 out of the tunnel and brake, so as not to
get caught up in the glass. Align yourself with the
ramp that leads off the rooftop and go. Jump off
the ramp and into the room in the next building for
a blue 500 point bonus.
Billboard Grind
Make your way to the rooftop that is lined with
quarterpipes. On three sides of the roof, there are
ramps that let you out off the roof. One leads back
to the roof with the glassed-in planters, another
leads to the roof with the pool on. The last leads
directly into a video monitor mounted on another
building. For this blue, you must jump off the ramp
at that video screen, taking care not to hit the
screen and bail, and land on the rail that runs
along the bottom of the screen.
Roof 2 Roof
As mentioned above, one way to get off the
quarterpipe-lined roof is to leap off it onto the
roof with the pool. This will get you the Roof 2
Roof blue.
Death Grind
The name speaks for itself. Get to the roof with
the pool. On one corner, you will notice a ramp.
Ollie straight off the ramp, and into a grind on the
rail below.
//X. The Downhill Jam of Phoenix
Huge Water Hazard Gap
At the area near the start with the two parallel
rails leading down over a river, score some fancy
blue by jumping the whole of the river. Flips into
a grind on the last portion of one of the rails look
spectacular.
25/50/75/100... Feet
Just past the Dew billboard hanging over the pond,
there is a ramp that launches you over the second
Dew billboard onto that massive rock. If you align
yourself correctly, you can ride that all the way
down into a tunnel, and when you launch off the ramp
at the end of it, the distance you go gets you
varying amounts of points.
Neversoft Elec Co gap
Warning! High Pointage! Near the end, you go
through a straight part of the canyon with
quarterpipes on either wall. Use the quarterpipe on
the left to build speed, and use the quarterpipe on
the right to launch up to a grind on the rail on the
high concrete platform. Grind this rail all the
way, using your special grind if you can, then jump
off at the end, landing with a grind on the rail
directly below. One of my favorite transfers to do.
//XI. Burnside, Portland
Vert Wall Gap
Build up some air in the eyeball pool and ollie over
the graffitied wall next to it.
Twinkie Transfer
Using the small, round, light-colored bulge in the
ground as a boost, jump into the square pool.
Harder than it looks.
Transfer
Jump in or out of the pool.
Bridge Grind
Bag some fine lookin' blue by grinding on any part
of the bridge support that hangs down in the level.
Bridge Gap
Jump through one of the hanging bridge supports.
Triple Rail
There are three black-and-yellow-topped, stand-alone
rails on the back ledge of the level. Grind on the
first, jump to the next, and continue to the third.
It's easy to overshoot the second one due to the
difference in orientation of the first and second.
Over Da Pool
Simply what it says, ollie over the entire eyeball
pool. Unfortunately, with this, you land in an area
with few options to keep momentum up.
//XII. The Streets of San Francisco
//XIII. Roswell, New Mexico
//XIV. Acknowledgements
Tony Hawk and Neversoft for creating such an awesome
game.
Activision for having the guts to pick up this risky
title.
Tom Hayes, Caliban, Blitzkrieg, Slateman666, Chaz111,
Pete, and CDarklock for inspiration.
THOR, Calmbr, and
[email protected] for helping me
confirm the existence of a few blues.
//XV. Legal Shtick
The BLUE List © MM Scott Cranfill (
[email protected]).
The author of this document is in no way affiliated with
the makers of Tony Hawk's Pro Skater, including, but not
limited to, Tony Hawk, Neversoft, and/or Activision.
If you would like to post The BLUE List for the public,
please e-mail the author to ask permission. It will
likely be granted, so long as you do not just haul off
and take it.