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      The Powerpuff Girls: Paint the Townsville Green FAQ/Walkthrough
                                 Version 4.1

                      By PFritz21  (Paul J. Fritz Jr.)
                             [email protected]

Contents:
---------
Version History
About the Game
Game Controls
Items
Enemies
Walkthrough
Passwords
FAQ's
Contact Information

Version History:
----------------
4.1 – Added FAQ about battling with the cards
4.0 - Added walkthroughs for Townsville Dump and Volcano Mountain;
reformatted FAQ from 72 characters per line to 78.
3.2 - Removed Gamester Online as a location for this FAQ
3.1 - Cleaned up the Version History; tweaked Passwords section; updated
Contact Information
3.0 - Added walkthroughs for Townsville Streets and Bonsai Gardens; an FAQ
about selecting a level.
2.0 - Cool new PPG logo; added walkthroughs for Art Museum and Utonium
Chateau; added more passwords; various grammatical corrections
1.0 - Initial release.

About the Game:
---------------
The Powerpuff Girls: Paint the Townsville Green is the second in a series of
three games based on the Cartoon Network's hit show, "The Powerpuff Girls."
Paint the Townsville Green stars Buttercup, the tomboyish and often brash
member of the Powerpuff Girls.  Throughout 8 levels (3 of which are secret),
your job is to beat up the bad guys, rescue Townsville's citizens, and gather
up all the stolen loot, all which gather points.  To beat each level, first
you must find the key to the rest of the level, then rescue one of the
characters (e.g. the Mayor), then defeat the boss.  Although you do not need
to do so, you must collect all the points to finish the level at 100%.

Controls:
---------
Menu Controls:
Control Pad - Move the heart cursor
A Button - Select item
B Button - Perform action indicated on screen
Start - Advance to the next screen
Select - Cancel (go back one menu)

Game Controls:
Left and Right - Walk
Up - Fly (after you're in the air, use the control pad to fly)
Down - Land
A Button - Punch/Kick
B Button and Control Pad - Use Laser Vision (uses 1 bottle of Chemical X)
Start - Brings up the Pause Menu
Select - Brings up the Powerpuff Hotline Menu (press A to use a Hotline).
Using a Hotline calls on one of the girls to perform her super move.

During play, from left to right on the Status Bar, are:
- The number of remaining lives
- Your health (max. of 5 hearts, 3 hits per heart)
- Remaining bottles of Chemical X
- PPG Hotlines available (colors correspond to girls, 1 use for each dot in
 box, no box = no uses)
- Flight Bar (if empty, you'll fall back to the ground)

When you pick up a piece of stolen loot, save a citizen, or beat up a bad
guy, the Status Bar shows how many points you have and how many you need for
100% (X of Y).

Items:
------
Black Chemical X: Increases bottles of Chemical X by 1
Red Chemical X: Temporary Invincibility

Winged Heart: Recharges Flight Bar
Candy Heart: Increases health by 1 heart

Sugar, Spice, and Everything Nice: collect all three to gain 1 extra life

Key: needed to go through locked doors that lead to the rest of the level

Powerpuff Girls Hotlines:
Pink - Gives you one Blossom super move
Green - Gives you one Buttercup super move
Blue - Gives you one Bubbles super move

Ring, Gold Bar, Coin: Stolen Loot.  Increases your points by 1.

Trading Card: Adds one card to your collection.

Enemies:
--------
Convict - Big muscled guy wearing prison stripes.  Attacks you by trying to
punch you.  Walks back and forth in a set area.  Two punches and he's gone.

Armed Convict - Guy in prison stripes with a gun.  If he shoots you, you lose
1/3 of a heart. Will not shoot at close range, so stand right under him.
Walks back and forth in a set area.  Use two punches to defeat him

Flying Octopus - White, 6 arms, flies in the air in a set pattern.  Attacks
you by spinning his arms.  Punch him twice and he'll leave.

Vampire - Flies in a box pattern.  Spits at you.  You'll need two punches to
get rid of him.  Kinda tough.

Tentacle Monster - Walks back and forth.  Can grab you and squeeze you.  You
lose 2/3 heart if he does.  Need four punches to defeat it.

Walkthrough:
------------
Level 1 - Pokey Oaks School - 84 Points

The Gangreen Gang have been terrorizing Pokey Oaks Kindergarten and have
taken Ms. Keane captive.  Your job is to find Ms. Keane and pound on Snake.

You start out in the school bus.  There's a trading card inside.  Exit the
bus and you're outside the school.  First, fly onto the bus and pound on the
convict (1).  Go to the left and grab the coin next (2).  Go back right and
fly onto the cloud to get a bottle of Chemical X.  Fly to the next cloud to
get a coin, another Chemical X, and ring (4).  The next cloud has a Chemical
X too.  Now, fly onto the school and defeat the armed convict (5).  Fly onto
the next cloud to the Sugar, then onto the next one for a heart.  You can't
get past the flagpole, so go back to the bus, and this time stay on the
ground.  To the right of the bus are a bar, a coin, a Red Chemical X, a ring,
and a Convict (9).  Now enter the school.

Defeat the convict, then pick up the coin, ring, and bar in the windows below
the clock (13).  Go to the right some more and you'll pick up a Bubbles
Hotline.  Continue through the door, and pick up the ring, coin, and bar
(16).  You now have a choice of continuing forward and going down the stairs.
Go forward.  You'll come across an Armed Convict (17).  Afterwards, there's a
ring, coin and bar (20).

Go in the door, and you'll be in a classroom.  In here you'll find a bar, a
ring, a coin, and another bar (24).  There's a Flying Octopus too (25).
Don't forget to walk behind the first and last desks.  You'll find a Chemical
X and the Spice, respectively.  Go all the way back to the previous fork, and
this time go down the stairs.  When you reach the bottom, pound on the
Convict (26).  Pick up the ring, coin, and heart (28), then go through the
door.

You'll be in another classroom.  Grab the ring and the bar, then rescue the
Old Lady, then grab the coin and the bar (33).  Go through the door and
you'll find yourself in the closet.  There are a coin, a bar, a ring, and
another coin along the right wall (37).  There's also a Blossom Hotline in
the upper left corner.  Now, go into the ventilation duct to continue.

The ducts are not hard to navigate.  First go left, picking up coin, ring,
and bar (40).  Go down to grab a ring and coin (42), then left for Chemical
X, a ring, and a coin (44).  Now, go down to grab the bar, three rings, and a
coin (49).  Fly back up and grab the coin you saw on the way down (50), then
go back to the bottom.  Go right for a ring, coin and bar (53).  Now, go
through the vent, and you'll find Ms. Keane.  She'll tell you the Gangreen
Gang is playing basketball.  Don't leave this room without getting the 2
bottles of Chemical X and the trading card.  Go back into the ventilation.
Now, go up onto the small ledge and pick up a bar and a ring (55).  Fly up
and then right for a ring (56).  Go right and into this vent to continue on.

You'll come out in another classroom.  An Armed Convict and an Old Lady are
in here (58).  You can also find a ring, a coin, and a bar in here too (61).
Go through the door and beat up the Convict (62).  Also get the coin, ring,
and bar in the windows under the clock (65).  Get the Chemical X in the top
right corner.

Exit, and you'll find yourself outside again.  Fly onto the school and defeat
the Armed Convict (66).  Go left some more, and you'll notice that you're on
the other side of the flagpole.  Next to the flagpole are a bar, ring, and
coin (69).  Take care of the Flying Octopus while you'll up here too (70).
If you fly behind the flag, you can find the Everything Nice.  Go back to the
right and fly onto the clock for a heart.  Go back down to the ground, and
then to the right.  Get on top of the monkey bars for a coin, ring, and bar
(73).  Next, rescue the man on the ground (74).  You can't go into the rocket
thingy yet, so fly to the top of it for now.  Defeat the Flying Octopus and
collect the bar, ring, and other bar (78).  Fly up and to the left to land a
cloud with 2 bottles of Chemical X.  Now go right onto another cloud for a
heart.  Land again and go right.

The court is empty until you pick up the coin.  Then Snake will show up.
He'll try to hurt you by throwing a basketball at you.  Use your Blossom and
Buttercup Hotlines to wear him down.  Don't use them while Snake doesn't have
the basketball, because he'll be invincible.  You may not need it, but use
you Bubbles Hotline and Laser Vision to stun him so you can punch or kick
him.  If you're hurting, there is a heart on a cloud in the upper right
corner.  After you defeat Snake with 11 or 12 punches, do not touch the big
heart at mid-court.  Instead go back left to the playground.

You can now enter the rocket.  You'll pick up 2 rings on your way up the
first set of stairs (80).  There's a coin on the second staircase, and a bar
on the third (82).  Save George Jetson (what's he doing at Pokey Oaks?) and
grab the ring by the fourth staircase (84).  At the very top of the rocket,
you can find a trading card.  Make your way back to the basketball court and
touch the big heart to finish the
level.

Level 2 - Townsville Subway - 137 Points

The Mayor will call Buttercup and inform her that the Gangreen Gang has
vandalized the Townsville Subway.  You've got to track down those punks, but
you don't have a subway ticket.

So, your first job is to get a subway ticket.  You'll start in the first
Subway Station.  Go down the stairs for a coin and ring (2), then pound on
the Armed Convict at the bottom of the staircase (3).  Go left to get 3
bottles of Chemical X.  Go right and down the next set of stairs you see.
Get the coin and bar, and beat up the Flying Octopus (6).  At the bottom,
there's a Convict (7).  Go through the door.  You come into a small room with
4 bottles of Chemical X.  If you fly up when you're standing behind the
divider, you'll find a Blossom Hotline. Go out the left door, and you'll be
at the very bottom of the Subway Station.

You'll also see the key.  DO NOT GRAB IT YET!!  If you grab it now and die
later, you'll practically have to start all over again.  For now, go up the
stairs and defeat the Flying Octopus (8).  Once you reach the top, go left
and beat up the Convict (9).  Continue up the stairs to get a coin, bar, and
ring (12).  Save the Old Lady at the top (14), then go left.  Here you'll
find a Chemical X and a heart.  To the left some more, you'll have to fight a
Vampire and a Convict at the same time (15).  You'll probably take quite a
bit of damage here.  To lessen the number of blows you take, defeat the
Vampire first.

There is a long staircase to the right.  On the way up, grab the bar, ring,
coin, and bar (19).  Then rescue the Man at the top (20).  Go back down the
stairs and through the door you passed just a few moments ago.  There are a
Chemical X, a ring, a coin, a Convict, and a George Jetson in here (24).  Go
right, take care of business, then go through the door on the right.  You're
now in the Boarding Area.  Beat up the Convict and Armed Convict (26), then
grab the four pieces of Stolen Loot at the top of the room (30).  Go down the
stairs that are on the right.  Save George Jetson (31), then defeat the Armed
Convict (32).  Don't go down the stairs yet.  Continue left and up the stairs
for a coin and bar (34).  Then enter the door.

You're now back in the Subway Station.  Remember this door as "Point A" for
future reference.  Go down the stairs for a bar, ring, and coin (37).  An
Armed Convict is waiting for you at the bottom of the stairs (38).  Go back
up to the door and go through.  Head back to the fork in the path, and this
time, go down the stairs.  Pick up the bar, coin, and ring (41).  Go left and
pick up the heart.  Go through the door and defeat the Vampire (42).  You
can't get on the Subway yet (b/c you listened to me and left the ticket
behind for now).  Get the heart on top of the train, then go back to the
previous room.

Go all the way to the right.  Don't touch the tracks (you'll lose a 1/3 of a
heart).  Land on the little platform, then recharge your Flying Bar, and then
go into the small tunnel.  Follow it right, grabbing the ring, bar, coin, and
right on the way.  You'll end up in a small room with 2 Chemical X's and the
Sugar.  Now go all the way back to Point A.  This time, go down the stairs
then right to the right.

You'll enter a room with several tracks (this is the other side of the room
with the Subway train).  Carefully fly and punch the Vampire (use your Laser
Vision if you need to) (47).  Fly from platform to platform for a ring and a
coin (49).  The larger platform has a Convict (50).  The next two have a coin
and a ring (52).  Defeat the Flying Octopus on your way to the next platform
(53).  Grab the bar (54), then the Chemical X right next to the train.  Once
again, you don't have a ticket, so you can't get on.  Go back left and exit.
In the Subway Station, go left, then down the stairs to get the ticket.  Now,
go back the way you came to the Subway and get on it.

In the first car, you'll see a ring, a Convict, a coin, and another ring
(58).  In the middle of the car, there is a small window.  Go out side it.
That is where things get interesting.  You must hold right on the Control Pad
at all times.  If you don't, you'll be pushed back and eventually fall of the
subway and die.  Let yourself fall back a little, then press and hold right.
You'll move left, grab the ring and bar, and them move forward slowly (60).
Don't bother with the Spice.  There's another on later.  Go back inside the
car and exit to the right.

The next car has a coin, a ring and a bar (63).  It has a Lady and an Armed
Convict too (65).  To the right are 2 coins and a ring (68).  After finishing
this car, go out the top right window.  You're now outside again.  Same
physics apply from the last time (keep holding right or you'll get pushed
back.  There are a coin, a ring, a bar, and another coin on top of the first
car.  When you get to the edge, fly across the gap to the next car.  Don't
grab the ring.  If you do, you won't make it across and die.  Instead, after
you land on the next car, let yourself fall back.  Fly across the gap again.
When you do, grab the ring (73).  Now go back across.  The next train has 6
pieces of Stolen loot: a coin, a ring, a bar, a bar, a ring, and a coin (79).
Fly across the gap to the next car.  Now fly back and get the coin.  Fly
across again.  Grab the coin, ring, and bar on the third train (83), then get
the Buttercup Hotline and enter the window.

You're in another subway car.  This time, go left and beat up the Convict
(84).  Continue on to get a ring and a coin, then defeat another Convict
(87).  A trading card is just a bit farther to the left.  Go all the way to
the right and enter the next car.  Defeat the Armed Convict (88).  Next get
the ring and coin (90).  There's a much needed heart behind the pole.  Exit
the car by going right.

Now, you're at the Huber St. Station.  You can't get that trading card above
the subway right now.  Fly from platform to platform, grabbing the ring,
coin, and bar on the way (93).  After you get across, fly up to the small
tunnel.  There are 3 bottles of Chemical X and a heart up here.  Continue all
the way left and you wind up on top of the subway.  Grab the trading card.
Return all the way to the right through the tunnel to the base of the stairs.
Go up and grab the bar (94).  Go up the second set of stairs and get the
coin, bar, and coin (97).  Defeat the Armed Convict, then rescue the Old Lady
and Lady (100).  Note: the Status Bar will say "10 OF 137."  That's small bug
in the game.  It will fix itself when you get to 110.  There are two sets of
staircases, but for now, go left and defeat the Convict (101).  Go back left
and up the right staircase.  Get the coin and ring, then pound on the Convict
up here (104).  The door is locked, so go back down and take the stairs on
the left this time.  Get the ring, bar, and coin (107).  At the top of the
stairs, go left.  This area has two Convicts and an Armed Convict.  There is
some Red Chemical X in the top left corner.  Grab it, then defeat the enemies
(Armed Convict first) (110).  Enter to door on the left after defeating the
enemies.

Talking Dog has been tied and left in this room.  Free him, and he'll tell
you that Grubber tied him up.  Now, it's time to teach Grubber not to pick on
dogs that can talk.  First, go back to the locked room, and pick up a bar, a
ring, and a coin (113).  The Spice is in here too.  Go all the way back to
the train and go inside.

There's a Vampire and a Convict in this car (115).  Again, defeat the Vampire
first.  Go to the left and get the bar, ring, and coin (118).  Go through the
right window to get on top of the car.  Go left (grab the ring on the way)
and land on the next car (119).  On this next car, there are a bar, a coin, a
ring, a bar, and a coin (124).  Fly across again, grabbing the Blossom
Hotline on the way.  Get the ring, coin, ring, bar, bar, coin, and ring on
this car (131).  Fly across, getting the bar on the way (132).  The last car
has a coin, a ring, a bar, and the Everything Nice (135).  Go in the window.
Inside, go right to defeat two Convicts (137).  A bit more to the right are 3
Chemical X's and a heart.  Now, go left and enter the next car.

Touch the coin and Grubber will enter.  He's not to tough.  He only spits
straight forward.  Ten punches will take him out.  When he's defeated, go
right and touch the sliding doors.  You're back in the Boarding Area at the
Main Station.  Again, do not touch the big heart. Go left through the door
and get the trading card.  Now, go and touch the big heart.

Level 3 - Art Museum - 81 Points

While the Professor is down at the Townsville Art Museum, the Gangreen Gang
showed up and started vandalizing the place.  The Professor gets a hold of
Buttercup and asks her to take care of the problem.

You start out in front of the Information desk.  Walk to the right and get
the Chemical X.  There's a Vampire flying over the staircase, and a Convict
roaming around the bottom of the stairs (2).  After they're both defeated, go
through the lower door.

Get the coin, ring, and bar, then rescue the Old Lady (6).  Continue on and
defeat an Armed Convict (7).  A bit more to the right, you can get a ring, a
Chemical X, and a coin (9).  Then defeat the Flying Octopus and get the bar,
coin, and bar above you (13).  Continue to the next room and a ring, a
Chemical X, and a coin (15).  Then get the coin and bar to the right (17).  A
little more to the right, you'll find a Vampire (18).  You can't go through
the vent yet, so keep going right.  Get the coin, ring, and bar (21).  Then
grab the Chemical X, defeat the Tentacle Monster, and rescue the Man (23).
Go through the door to the next room.

Get the Chemical X, then walk down the ramp and get the ring, coin, and bar
(26).  Above you, you'll notice a face drawn on the wall.  There's a coin
over the left eye, a bar over the right eye, a Chemical X over the nose, and
a ring over the mouth (29).  A bit more to the right, the path splits in two.
Since the top path leads to a locked vent, take the bottom path.  Defeat the
Vampire, then grab the coin, ring, and bar (33).  You may not notice it, but
there's also a Blossom Hotline behind the Anubis Head.  Continue up and
right, then get the bar, ring, and coin (36).  Again, the path splits in two.
Go up to fight a Convict, then drop of the edge and defeat the Flying Octopus
(38).  There are two more Convicts afterwards, one on each side of a platform
with an Armed Convict.  Defeat all three baddies (41), then continue right
and defeat the Flying Octopus and another Armed Convict on a ledge (43).
Walk to the right some more, get the trading card, then exit this room.

You come to a blue room with a wide staircase.  Walk down it, getting the
heart, coin, ring, and bar on the way (46).  At the bottom, you can pick up
the key.  It's actually the Professor's screwdriver.  Buttercup thinks
something's wrong because the Professor does not have his screwdriver.  With
the screwdriver, you can now enter the museum's ventilation system.  Fly into
the vent in the top right corner of this room to continue.

Fly up, then walk left for a bar and a coin (48).  You should now be at a
four-way intersection with a trading card in the middle.  Get the card, then
drop down for a ring and a bar (50).  Fly back up to the intersection and go
left to get a heart.  Again, return to the intersection and fly up, then walk
left for a coin and a ring (52).  Continue through this ventilation duct and
back out to the museum.

Once you come out of the ducts, you'll grab a coin, ring, and bar that's in
front of a three-color poster (55).  Remember where this poster is.  For now,
walk left and defeat the Convict (56).  Go into the next part of the museum
through the door on the left.  On the other side, get the heart, then walk
left and get the bar, coin, and ring.  You come across a gap in the floor,
and a Vampire flying over it (60).  After you take care of him, fly over the
gap and rescue George Jetson (61).  Then defeat the Tentacle Monster (62),
get the Bubbles Hotline, and leave this room through the door on your left.

You come into a small room.  Rescue the Old Lady, defeat the Convict, then
walk left and get the bar, coin, and ring (67).  Again, leave this room
through the door on your left.  Continue left and defeat the Armed Convict
(68).  Then fight the Vampire and the Flying Octopus (70).  Halfway up the
gap (the one you flew over earlier), there's a vent on the right side.  Go
through it, and you're in a small room.  Get the 4 bottles of Chemical X and
the Buttercup Hotline, then free the Professor.  He'll tell you what happened
to him.  Go back out and continue left.  Defeat the Armed Convict (71), the
go left for 3 bottles of Chemical X.  Go through the door, and you're back in
the first room.  Walk down the stairs and over to the Information Desk.  Fly
straight up and through the vent to a small room.  In here, get the trading
card, the Sugar, 2 Chemical X's, and the ring (72).  Now, return to the
three-colored poster.

From the poster, walk to the right and defeat the Convict (73).  Then rescue
George Jetson and go through the door (74).  In the next room, go right and
get the ring and the coin (76).  Then go up the ramp and get a ring (77).
Defeat the two Convicts (79), then get the Buttercup Hotline hidden behind
the Anubis Head.  Go right and rescue the Old Lady, but don't go through the
door.  Fly straight up into a vent.  Get the 3 bottles of Chemical X, the
Spice, and the ring (81).  Now leave and go through the door.

You're now in the museum's dome.  There are two platforms, each with a
Chemical X.  There's also a heart at the top of the dome, and the Everything
Nice is between the two platforms.  Touch the coin on the floor, and both
Arturo and Big Billy will come out.

This can be a tough battle, especially if you're low on health.  Arturo
attacks you from above with a pea shooter that does 1/3 heart damage.  Big
Billy, however, follows a set pattern.  At either end of the dome, he'll clap
his hands.  This will empty your flight bar.  Then he lowers his shoulder and
charges across the room.  This can be deadly.  If you're anywhere near him
when he claps, you won't be able to fly away, and he can hit you multiple
times while charging.  While each hit only takes off 1/3 heart, you can be
hit three or more times.

Your first job is to take out Arturo.  It takes 8 punches to defeat him.
Then get Big Billy.  15 punches and he's out.  Use Blossom and Bubbles
Hotlines when you see both of them on the screen.  If you use a Buttercup
Hotline, she'll only attack one bad guy, so save those for after you defeat
Arturo.  Use your Laser Vision after your Hotlines are gone, but only while
Big Billy is charging.  After they're both history, touch the big heart.

Level 4 - Townsville Streets - 167 Points

Grubber makes a prank call to Buttercup on the Powerpuff Hotline, claiming
that Ace has kidnapped the Mayor.

You start the level in front of a brown building.  Fly up onto the building
and defeat the Armed Convict (1).    Fly to the right and get the two
Chemical X's on the cloud.  Hop down to the next cloud and get the coin,
ring, and bar (4).  Go onto the white building and defeat the Convict (5).
Go off the edge of the building and get the coin and ring (7).  When you
land, defeat the Convict then go left for a heart, a coin, and a ring (10).
Walk back to the right and rescue the Old Lady in front of peach building
(11).  Defeat the Armed Convict in front of the navy building (12), then fly
onto the roof.  There's a Blossom Hotline on the cloud to the left.  There is
also a cloud to the right.  Get the coin and ring (14), then drop down to the
roof of a white building.  Defeat the Vampire and Convict (16), then fly back
onto the cloud, then to the right for a bar and a coin (18).  There is a
coin, a ring, and a bar in front of the white building you were just standing
on.  Go back to the street to collect them (21), then defeat the Convict just
beyond on the black building (22).  Fly up from that spot and get the coin
and ring (24).  There are two clouds each with two bottles of Chemical X.
Drop back down and onto the brown building.  Grab the coin, ring, bar, and
coin (28), then rescue the Man standing in front of the building (29).
Continue to the right and through the window.

In the red room, get the Chemical X, coin, ring, Red Chemical X, and bar
(32).  Leave through the other window to get to the alley.  Defeat the Armed
Convict (33), then go right.  There is a coin above the first trash can and a
bar above the second (35).  Defeat the next Armed Convict (36), then fly up
to the platform.  Get the coin, Bubbles Hotline, and ring (38).  You may
notice the Mayor on a platform above you, but don't rescue him yet.  Fly left
and up a little.  Land on the stairs and get the coin and ring (40).  There's
a Tentacle Monster to the left and a Vampire flying above him.  Defeat both
of them (Vampire first) (42), then land on the next platform.  Go left and
down the stairs for a ring and a coin (44).  Get the two Chemical X's on the
top left platform.  Now, go back and rescue the Mayor.  But wait, it's really
Arturo!!  He tells you that Ace has Ms. Bellum.  Well, it's off to find
Bellum...  Go back the way you came, and when you're back in front of the
short brown building, fly up.  Land on the small ledge, then fly up for a
coin, ring, bar, and coin (48).  Go through the window to continue.

Defeat the Convict in the red room (49).  In the next room, collect the coin,
bar, and ring (52).  Leave the room on the right and head down the elevator
shaft.  Grab the ring and coin on the way down (54), then go into the blue
room on the right.  Defeat the Convict and Flying Octopus (56).  Go into the
red room and pick up a Buttercup Hotline, two Chemical X's, and a heart.
Head back to the elevator shaft and fly up to the top level.  Don't forget to
get the bar (57) and the Chemical X in the top left corner.  The blue room
has a bar, ring, and coin (60).  In the next room, get the coin in the top
left corner, defeat the Tentacle Monster, and get the bar in the top right
corner (63).  Exit this room via the window.

You're once again outside.  But this time, there's no street underneath you
for you to land on.  You must fly from cloud to cloud to continue.  Fly up
the side of the building and land on the small ledge for a heart.  Go back
down to the ledge with the window and fly just a little to the right.  Land
on the cloud for a Chemical X.  Fly straight up and there's another cloud.
This one has two Chemical X's.  Go back down to the first cloud, then fly up
and right and get the coin, ring, and bar (66).  Land on the next cloud, then
fly up and to the right to another cloud with two bottle of Chemical X.  Go
back one cloud, then fly right and down for a bar and ring (68).  Go right
and down to another cloud.  Don't forget to collect the coin and bar on the
way (70).  Fly straight up and land on a third cloud with two Chemical X's.
Underneath these last few clouds, there is one large building roof for you to
stand on.  There is an Armed Convict on top of the building and two Flying
Octopi (73).  Fly to the right and you'll land outside another building.
Don't go through the window yet.  Fly up to a small ledge with a Bubbles
Hotline.  Now, go back down and through the window.

In the red room, get the two coins, two rings, and Chemical X (77).  The next
room has an Armed Convict (78).  Go down the elevator shaft and collect the
coin, ring, and bar (81).  Then fight the Vampire that's towards the bottom
of the shaft (82).  Fly into the blue room on the left, rescue the Lady, and
defeat the Tentacle Monster (84).  Go into the next room, and you'll find
"Ms. Bellum."  It's really Snake.  Buttercup isn't sure what's going on, but
she knows that something's wrong.  Afterwards, two bottles of Chemical X and
a heart will appear.  Head back towards the elevator shaft and fly back up to
the top.  Fly into the blue room on the right and defeat the Armed Convict
(85).  The next blue room has a coin, a ring, a bar, and a heart (88).  Fly
across the next elevator shaft (get the coin) into the blue room (89).  Get
the Convict, then go into the red room and get the Buttercup Hotline, two
Chemical X's, and a trading card.  GO back left to the elevator shaft and get
the bar, ring, and coin on the way down (93).  At the bottom, enter the blue
room and get the coin and ring (95).  Then go into the red room and defeat
the Convict (96).  There is one bottle of Chemical in both top corners.  Go
through the window to continue the level.

You're at the beginning of another sky section, so be careful.  Fly over to
the next cloud and get the ring and bar (98).  Also defeat the Flying Octopus
roaming above you (99).  Fly up and to the left a little, and there will be a
Vampire flying around a cloud with a Chemical X (100).  If you fly all the
way to the left, you'll come to a small ledge with a heart.  Go back down to
the bottom cloud.  If you fly to the left, you'll see a coin, a heart, and a
big building you'll have to fly through.  Here's is what it crudely looks
like:

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|_____           |
     |     _____|
_____|    |
|          |   __
|    ___   |  |  |
|___|   |__|  |  |
             |  |
             |  |
|¯¯¯¯¯¯¯¯¯¯¯¯¯   |
|                |

In the top alcove, there is a coin, a ring, and the Sugar (104).  Go through
the main path for coin, a trading card, a bar, a coin, and a ring (108).
When you come out the other side, land on the cloud.  Fly right to the next
cloud, then fly onto the steel beam.  Drop down to a small ledge with a bar,
coin, and ring (111).  Farther down, there is a cloud with a heart and two
Chemical X's.  Fly back up to the upper steel beam and go right to the
construction area.

This section is a maze, but you can fly through (behind) some of the steel
support beams.  Go to the right and get the coin, ring, and bar, then defeat
the Armed Convict (115).  Go left, down, right, and down.  Here you'll find a
Convict (116).  Go left and down to collect a coin, bar, and Chemical X
(118).  Go back up to the beam where the Convict was, and then go all the way
to the right.  Fly up, around the beams, and get the bar, ring, and coin
(121).  When you get to the top, defeat the Vampire (122).  Go up and left
for a coin and a Bubbles Hotline (123).  Go all the way towards the top right
corner and drop down.  You'll land on a ledge with a ring (124).  Get the
ring to your left, then fly up to a coin (126).  Fall through the gap and
walk left.  Defeat the Tentacle Monster (127).  Go all the way to the left to
a small ledge with a coin and two Chemical X's.  This next part is tricky.
You have to fly under the beam to the right to continue on.  There's not much
clearance between the beam and the bottom.  Make sure you're ready then try
to fly underneath and forward.  As you fly to the right, you'll pick up a
coin, a Winged Heart, a ring, another Winged heart, a Bar, and a third Winged
Heart (131).  There will now be a beam underneath you for you to land on.
Continue on to the next area.

You're going to have to fly from cloud to cloud to get to Ace.  Start off by
flying straight up to a cloud with a bar, ring, and coin (134).  Fly back
down and get the coin, ring, and bar to the right (137).  Then fly onto the
first cloud and defeat the Vampire (138).  Above you and to the left, there
is a cloud with a heart and two Chemical X's.  From the first cloud, fly up
and right to the next one, collecting the coin, ring, and bar on the way
(141).  The next cloud is down and to the right.  Get the bar and ring, land
on the cloud, then defeat the nearby Flying Octopus (144).  Again, go down
and right for a coin, a ring, a bar, and a ring (148).  Land on the next
cloud, then stand on about the middle of it and fly up.  You'll see an arc
consisting of a bar, and ring, a coin, a bar, a ring, and a coin (154).  The
arc leads to a cloud with the Spice and a ring (155).  Go back down to the
previous cloud.  Fly right and get the Chemical X, ring, Winged Heart,
Chemical X, and coin (157).  The next cloud has a Flying Octopus hovering
above (158).  The path to the next cloud has a Chemical X, a ring, another
Chemical X, and a Blossom Hotline (159).  A Vampire will be flying around the
next cloud.  Punch him when he's above the cloud (160).  Then, go right and
down for a coin, ring, and bar (163).  Last on the last cloud, then fly to
ledge below and get the coin and ring (165).  From the ledge, fly up onto a
cloud, then up and left to a second cloud.  This second cloud has a coin,
trading card, and ring (167).  There is another cloud to the left with a
heart and 2 Chemical X's.  Go back down to the ledge then walk to the right
to face Ace.

Walk to the right about halfway and pick up the coin.  However, Ace will not
appear.  Instead, it's Fuzzy Lumpkins!!  Fuzzy will attack with his gun,
which fires three-way shots, and will punch you if you get close.  Both
attacks do 1/3 of a heart damage.  After 11 punches, he'll drop his gun.
After that, it will only take 6 more punches.

This should be an easy fight.  You've got plenty of Hotlines, and you should
have about 30 bottles of Chemical X.  However, in case you need it, there is
a cloud on the left side with a heart, one in the center with 2 Chemical X's,
and one on the right with the Everything Nice.  After defeating Fuzzy,
Buttercup will comment that she wasn't ready to fight Fuzzy, then realize
that the whole thing was a trap.

Level 5 - Townsville Dump - 98 Points

It’s time to put the Gangreen Gang away once and for all.  They’re trying to
level the playing field by setting a trap for you on their home turf, but
they are no match for you.

Go right and drop off the ledge, and you’ll see a Vampire flying over the
pond (1).  Once you land on the other side, walk right and pick up the bar,
coin, and ring (4).  Defeat the Convict in front of you (5).  Remember where
he was standing (which will be referred to as Point A), then fly up and right
to traverse the upper path.  Get the ring and coin (7).  Continue right and
defeat the Armed Convict, the Convict, and the Flying Octopus (10).  Then
rescue the Man (11).  Keep going right, pick up the ring and coin (13), then
continue on to the next section.

Walk uphill to the coin and ring, then defeat the Armed Convict (16).  Head
up the next slope for a ring, coin (there’s nothing along the lower path, so
stay on the upper path), ring, bar, ring, and coin (22).  Defeat the Convict
(23), then head left fly up to a small edge with a heart.  Come back to the
right and up the hill for 3 Chemical X’s.  Fly onto the next slope and
continue onward.  Defeat the Vampire and Convict (Vampire first) (25), then
keep going for a ring and a coin (27).  Proceed right and up the path for a
ring and coin (29).  At the fork in the road, take the left path to a
Buttercup Hotline, then come back to the fork and continue up the right path.
There will be a Tentacle Monster standing on a small ledge on the far right.
This one will be more difficult than previous Tentacle Monsters because this
one is stationary.  You’ll have to fly in, punch him, and fly back out again.
Once you’ve defeated him (30), go on to the very top of this area.  When you
reach the top (Point B), get the heart and go right.

Walk right, then fly over the gap and get the coin, ring, and bar (33).  Once
you land on the other side, you could drop off the edge and attempt to
collect the Blossom Hotline.  Of course, you risk a life going for the
Hotline.  Either way, continue right to the Convict (34).  Then get the coin
and ring (36).  Fly over the next gap and get the ring, coin, and bar (39).
Land on the other side, then defeat the Vampire (40).  Fly back over the gap
to the small alcove on the left side and get the ring and the Sugar (41).
Fly back over to the right side, then go to the right and collect the ring
and coin (43).  Defeat the Convict (44) and then the Flying Octopus over the
next gap (45).  Also get the coin, ring, and bar (48) (there’s a Chemical X
at the bottom, but it’s risky).  On the other side, defeat the Tentacle
Monster and the Vampire (50).  Afterwards get the heart and continue on.

The next area is somewhat hexagon-shaped, like this...
       _______
      /       \
     /         \
_____/           \____
    \           /    \
     \         /     |
      \_______/      |


A coin can be found at the bottom of this section.  Once you touch it, both
Grubber and Snake will come out.  Snake will stay on the flat part of the
bottom path, and Grubber will walk around the part in a counterclockwise
direction.  Defeat both of them the same way you did before.  If you need
some more energy, you can find a heart just off the ledge on the right.  Once
they are defeated, Buttercup taunts Ace, but Ace isn’t worried because he’s
got more in store for Buttercup.  Both a heart and a trading card will appear
over the spot where the coin was.  Once you get them, head on back to Point
B, defeat the Convict (51), and go left.

In this next area, you’ll be standing on a small ledge on the right.  There
will be a Flying Octopus to the left (52).  In the top left corner on this
area, there is a trading card.  Get it, then return to the ledge.  Now, fall
off the ledge and hold Right on the Control Pad.  You’ll fall all the way
down to an alcove with a ring, a coin, a bar, and the Spice (55).  Continue
falling all the way down and you’ll end up back at the first area.  Walk
left, back to Point A, then drop down to the ground level.

Walk right and get the bar and ring (57).  Fly over the "pond" and get the
coin just above the rock (58).  Then get the ring on the tire (59).  On the
other side, defeat the Armed Convict (60).  Walk down the hill and pick up
the two coins and the ring (63).  Then fly over the pond and get the Chemical
X, bar, and Bubbles Hotline (64).  Since there is no other side to land on,
land back on the left edge.  Now, fly up and right to a ledge with a Flying
Octopus to the left.  Defeat it (65) and continue to the right to the next
section.

Walk to the right to rescue a Lady and fight a Convict and Vampire (68).  Fly
over the pond and keeping walking to the right.  Pick up the coin and ring
(70), then walk over to the next pond.  This one is quite large, and there’s
a Flying Octopus over it.  Go back and forth from the left edge to the Flying
Octopus to defeat it (71).  Then fly over to the right side, collecting the
ring, coin, bar, and coin along the way (75).  Defeat the Convict (76), then
take the bottom path (Point C) to another Convict (77).  Fly over the last
pond, rescue the Old Lady (78), then continue through the door.

This area consists of two parts: the bottom area you’re currently on and a
very high upper part.  You can’t get to the upper part by flying up there, so
don’t worry about it.  Fly onto the building to defeat the Armed Convict
(79).  This bottom part has a very large pond, but there are a few landing
spots along the way.  From the left edge, fly to the rock and get the coin
and ring (81).  Then, fly all the way to the tire (there are two Winged
Hearts to help you get across).  Continue flying over the pond to two rocks
with three Chemical X’s just above them.  Finish flying over the pond
(there’s one more Winged Heart) and land on the other side.  Then walk over
to the next section.

In this area, get the coin, ring, bar, coin, and ring on the ground (86).
There is a bottle of Chemical X in each top corner and a Buttercup Hotline
roughly in-between them.  If you try to go through the gate, you’ll notice
it’s locked.  Don’t worry about it.  Just remember this section as Point D
and go all the way back to Point C.

At Point C, take the upper path.  Get the bar and ring just before the door
(88), then go on top of the building for a bar, ring, coin, and heart (91).
Now go back to the door and through it.

Walk to the right and pick up the coin.  Arturo and Big Billy will come out
to attack you.  Defeat them the same way you did in the Museum.  But make
sure you conserve your Chemical X’s and Hotlines.  To help you out, there is
two Chemical X’s and a heart along the ceiling.  Once you take care of both
of them, continue through the door on the right side.

You’re now on that upper path above the giant pond.  Get the heart on top of
the building then fly over to the next ledge.  Don’t forget to get the coin,
ring, and Chemical X (93).  Defeat the Convict, then go to the ledge above
him and take out the Armed Convict (95).  Fly over the next gap and get the
bar, ring, and Chemical X (97).  On the other side, take out the Flying
Octopus just to the left of the ledge (98), then get the Everything Nice on
the far right.  Now you can head back to Point C and take the lower path back
to Point D, or you could just fall off the cliff, fly all the way to the
right, and land on the right side of the pond.  Either way, get back to that
gate and go through.

Walk to the right and get the coin.  Ace will finally come out with a
baseball bat.  He has two attacks.  First, if you are within his range, he’ll
directly hit you with the bat.  Second, if you’re out of range, he’ll hit a
baseball at you.  Both attacks will do 1/3 heart damage.

Use your remaining Hotlines and Chemical X’s.  When you run out, stand in
front of him, then move away from Ace when tries to hit a ball at you.  Then
go in, hit him, and just keep going past him.  Then do the same thing from
the other side.  If you need some more Chemical X, you can find a bottle
above each of the smaller piles of crushed cars on the outside.  If you fly
onto the giant magnet above the large pile, you can find a heart.  Once you
hit Ace about 12 times, he’ll give up.  There will now be a trading card to
the right of the magnet.  Touch the big heart above the magnet and your
adventure will be over.

Or so you thought...  There are three secret levels remaining.  The Rowdyruff
Boys are out for trouble.  The first two secret levels require passwords.
Once you beat Brick and Boomer, the third secret level will be unlocked.

Secret Level 1 - Bonsai Gardens - 98 Points

Boomer is on a rampage at the Bonsai Gardens, so it's time to teach him some
manners.

You start on a ledge with two bottles of Chemical X.  Go right, get the bar
and ring, and land on the next ledge (2).  This ledge has a Chemical X.  Fly
over a small gap and defeat the Flying Octopus (3).  Fly over to the cloud
and get the ring, coin, and bar (6).  There's also a Vampire lurking about
(7).  Fly right to the next cloud for a bar, coin, and ring (10).  Before
going on, defeat the Vampire (11).  The next cloud has a heart and two
Chemical X's.  Above that cloud, there's another with a Chemical X and the
Sugar.  Go back down to the previous cloud.  To the right is one more cloud.
Get the ring, bar, and coin before landing on it (14).  A ledge leading to
the next section is to the right.

Rescue the man, fly right, get the coin, ring, and bar, and land on the cloud
(18).  Drop down to the next cloud on the left and get the two Chemical X's.
Also, defeat the Flying Octopus (19).  Fly over to the ledge while getting a
ring, a bar, and a coin (22).  When you land on the ledge, take out the Armed
Convict (23).  Walk to the right and get a coin, ring, and Bubbles Hotline
(25).  The cloud to the right has a Chemical X and a heart.  Fight the
Vampire that's impeding your path to the next cloud (26).  Get the ring and
coin while you fly to the next cloud (28).  There's a cloud underneath you
and to the right.  Get the coin, ring, ring, coin, and bar (33).  The next
cloud has a Chemical X.  There's a Vampire flying around on the right (34)
and a cloud right above him.  Fly onto that cloud, then over to the next for
a coin, a ring, and a heart (36).  Above both those clouds is another one
with another heart.  To the right, a cloud has two Chemical X's.  The last
cloud has a ring, a coin, and a bar (39).  On the far right, you'll see a
ledge.  Pick up the key, then fly up for a bar, ring, and Red Chemical X
(41).  Now, return to the previous section and the starting point.

From the starting point, walk to the left and right off the ledge.  You'll
land on a small ledge that leads to an alcove with a coin and a trading card
(42).  Fly back up to the top ledge and across the gap for a ring, bar, and
coin (45).  Fly back across, drop down to the small alcove, and fly across
the gap to a small cave.  Inside, you'll get a piece of Stolen Loot and a
Blossom Hotline (46).  From the cave, fly back up the left side and onto the
ledge.   Stand on the middle of the ledge and fly straight up for a bottle of
Chemical X.  When you land again, go to the left and drop down to another
ledge.  Defeat the Convict, then fly over the gap and get the ring and coin
(49).  Fly straight up to a small ledge with a ring and the Everything Nice
(50).  Go back down and through the door.

When you enter this area, rescue the Old Lady (51).  Drop down from the ledge
to a smaller ledge with a trading card and Chemical X.  Fly up to the first
cloud for a coin.  A Vampire is flying around to the left.  Carefully defeat
it (53), then land on the cloud that is was flying under.  Defeat the Vampire
flying above THIS cloud (54), then fly up and right to a cloud with a heart.
Now, fly up and left for a bar and a ring (56).  Land on the cloud and get to
the Chemical X.  Fly left to the next cloud for a coin, a ring, and a
Chemical X (58).  Defeat the Flying Octopus to the left (59), then fly to the
cloud on the left.  Pick up the bar, ring, and coin (62).  To the left, there
is a Convict on a big ledge, and a Vampire flying above it (64).  There is a
small cave under the ledge, and you have to fly around like this:

          ------
          |   /¯¯¯¯¯¯¯¯¯¯\
          |   |          |
          |   |    __    |
          |   |   |  |   |
          |   |___|  |___|
          |     |      |
land here  ----> |__/\__|
                |      |

Inside, you'll find a trading card.  Stand on the "arrow" (it's that small
hill in the middle and fly up to the Spice and a piece of Stolen Loot (65).
If you leave via the left side, you can also get a Chemical X.  When you get
back on top of the ledge, fly to the left and land on the cloud with a ring
(66).  The next cloud has a coin (67).  Go to the next cloud on the left and
pick up 3 Chemical X's.  Down and to the left, there is a cloud with a heart
and a Vampire flying above it (68).  Just a little above the Vampire, collect
the coin, ring, and bar (71).  The last cloud is guarded by a Flying Octopus.
Defeat it (72), then fly over land on the ledge to the left and defeat the
Convict (73).  Underneath, there is a larger ledge with a Convict and a coin
(75).  Leave this section by going to your left.

Lucky, this next section has quite a bit of firm ground to walk on.  From the
entrance, fly straight up for a bar, a ring, and a bar.  There also a
Chemical X on the roof behind you.  Fly all the way to the top, and you’ll
come upon a cloud with a Blossom Hotline.  Go to the left and defeat the
Convict (79).  Fly diagonally left and up from the edge of the ledge and
you’ll get a coin, ring, and bar (82).  Under the ledge, you’ll see a
Vampire, a Tentacle Monster, and a Lady (85).  Fly over the gap and collect
the bar, ring, and coin (88).  When you land on the other side, defeat the
Armed Convict and pick up the coin to his left (90).  Fly up to a ledge with
a Convict (91).  There is a Flying Octopus to the right (92) and a bar, ring,
and coin to the left of the ledge (95).  Go back down to the ground and get
the bar (96).  Walk left, get the ring, and defeat the Convict (98).  Fly
over the gap.  Before going into the door, fly straight up to a cloud with
Red Chemical X.  Now, go back down and through the door.

When you come out the other side, the coin is right in front of you.  Pick it
up and Boomer will swoop in.  In the middle of this "room," there is a ledge
for you to stand on.  It’s about two screens long.  You have to fly from
cloud to cloud, chasing Boomer, and then trying to fight him.  Most of the
clouds have one of two Chemical X’s or a heart.  It takes about 16 punches to
defeat Boomer.  If you’re standing on a cloud and you time it right, you can
punch him repeatedly, right after he recovered from your previous punch.
When he’s beaten, just fly up and touch the heart.

Secret Level 2 - Utonium Chateau - 52 Points

Brick's in the girls' home, so it's time for Buttercup to get rid of him.

You start in a small room.  Get the Chemical X first.  Rescue the George
Jetson on the right, then go left and get the Bubbles Hotline.  Go through
the door on the left. Go left, past the stairs, and into the closet.  Get the
trading card, then fly up to the ceiling and get the Sugar, coin, and ring
(3).  Go back out into the hall and up the stairs for a bar, coin, and ring
(6).  At the top, go left into the girls' room.  You'll find a trading card
and the Spice.  Go left, out the window, and grab 2 Chemical X's and a heart.
Go back into the hall, over the stairs, and fight the Tentacle Monster (7).
Continue right and save the Man (8).  Now keep going into the next hallway.

Go right and fight the Armed Convict (9).  Continue to the right and collect
the coin, ring, and bar (12).  Then defeat the Convict (13).  Go through the
door into the last hallway.  Defeat the Convict to the right and get the coin
(15).  Then go down the stairs, then walk to the left for a bar, a coin, a
ring, and a heart (18).  Go back to the right, rescue the Old Lady (19), then
go through the door.  This door goes to the basement.

Head down the first set of stairs and get the coin, ring, and bar (22).  Also
defeat the Flying Octopus (23).  Fly in to the upper right corner to get a
Chemical X, then land and go past the stairs and get the Chemical X under the
top of the first staircase.  Go down the second set of stairs and for a bar
and a ring (25).  Take out the Vampire (26), then head down the third
staircase for a coin, bar, and ring (29).  You'll find another Vampire
waiting for you at the bottom (30).  There's another Chemical X under the
third set of stairs.  Go down the last set of stairs and get the two rings
(32).  Fight the Flying Octopus and go through the door of the left (33).

Walk left, then fly through the divider and get the Chemical X.  Go down the
stairs you come to for a coin and a bar (35).  Walk to the right to defeat an
Armed Convict and to grab a heart (36).  Then head back left, past the
stairs, and defeat the Convict (37).  Go back to and up the stairs, then to
the left for a coin, ring, and bar (40).  Fly over the stairs to the next
ledge and keep going left.  Fly through this divider and continue on to get a
ring and a coin (42).  Then go through the door.

This small hall has a coin, a ring, a bar, and a coin (46).  Go on through to
the next room, then down the stairs for a ring and a coin (48).  Then take
out the Vampire (49).  There's a door to the Simulator Control Room in the
bottom right corner.  Get the key, and the Simulator will start.  You can't
go through the window, but you can get the two hearts.  Head back to the last
room, up the stairs, and into the small hall.  You'll now find a Convict in
here (50).  Go through the hall to the previous room.  Beyond the divider,
there's another Convict (51).  Go down the stairs and fight the Armed Convict
next.  In case you haven't noticed, these last three enemies do not show up
until you get the key.  Walk left, then fly through the divider.  Get the
Chemical X, then go through the door to enter the Simulator.

This is the room where Brick is hiding.  The simulation is similar to the
Bonsai Gardens, but you can safely land in the ponds.  The Everything Nice is
on the top right cloud.  There's a Blossom Hotline on the top right cloud.
You can also find Chemical X in the middle of the two pounds.  Touch the coin
and Brick will fly out.  You don't have many Hotlines, so you'll have to
depend on your Laser Vision.  Defeat him the same way you took out Boomer.
After Brick is defeated, you'll be underneath the big heart.  Before touching
it and ending the level, fly up the cloud that had the Everything Nice.
There's a trading card up here now.

Secret Level 3 - Volcano Mountain - 92 Points

Butch is flying around Townsville Volcano Mountain and it’s your job to
ground him.

You start on the side of the moat opposite the volcano.  Fly over the moat
and defeat the Armed Convict on the ledge (1).  Go left and defeat the
Convict (2), then enter the small cavern on the left to rescue a Man and get
a Chemical X (3).  Exit the cavern, stand where the Armed Convict was, and
fly up for a bar, ring, and coin (6).  Land on the ledge and defeat the
Vampire flying above it (7).  Fly up to the next ledge on the left for a ring
and a coin (9).  Go through the tunnel to the next section.

Go left and down and get the coin, ring, and bar (12).  The next ledge down
has a Convict (13).  Fly over the moat and get the heart on the other side.
Fly back over to where you entered this section, then fly left and up.  There
is a Convict on the ledge and a Flying Octopus up and to the right (51).
From the ledge, fly straight up, and then go left.  You should find a bar,
ring, and heart (17).  Head up towards the top right section, then fall down
to the right and get the bar and ring (19).  This tunnel goes to the next.
Remember it as Point A.

On the other side of the tunnel, defeat the Armed Convict and rescue the Old
Lady (21).  Fly onto the ledge above you, collecting coin and ring (23).
Just above the edge of that ledge, there is a Flying Octopus (24).  A coin,
Bubbles Hotline, and a bar can be found above the Flying Octopus (26).  Land
back on the ledge, then walk over to the left.  Get the bar, coin, and ring
as you fly up to the small ledge (29), then get bar, ring, and coin above the
ledge (32).  Keep going up and get the bar, ring, and coin (35).  Defeat the
stationary Tentacle Monster on the ledge (36), then go through the tunnel to
the other side.  And remember this tunnel as Point B.  You’ll be coming back
here a few times.

Get the coin, ring, and bar and rescue the Lady (40).  Drop down to the ledge
on the left and get the bar, coin, and ring (43).  From there, fly up and
left to a ledge with a Tentacle Monster (44).  Above him and to his left,
you’ll find a trading card.  Go back to the pervious ledge and go down.  Here
you’ll find a Convict, Vampire, and Flying Octopus (47).  After you defeat
all three baddies, walk right to a small alcove with three Chemical X’s and
the key to Mojo’s hideout atop the mountain.  Go all the way to the right,
then fly up and get the Blossom Hotline on the small ledge.  Drop down from
the left side of the ledge and hold right on the Control Pad.  You’ll land on
a small ledge with a bar, ring, coin, and the Sugar (50).  If you keep going
down and left, you’ll find yourself on the other side of the moat.  Fly up
and right back to Point A, then go through the tunnel.  Go back up to Point B
and through that tunnel.  Fly up and left, around the ceiling to the next
section.

You’re now at Point C.  Walk to the right and defeat the Armed Convict (51).
When you come to the wall, fly up and get the coin (52), then land on the ledge
on the right for two Chemical X’s.  Go to the right and over the wall.  There
is a small ledge to the left with a bar, a coin, a ring, and a trading card
(55).  Continue down, and you’ll fall WAY down.  On the way down, you should
get a bar, a ring, a coin, the Spice, a coin, a ring, a bar, a ring, a coin,
and a bar (64).  After getting all the items, fly back to the left and you
should land on the ledge on the side of the tunnel opposite Point A.  Go all
the way back to Point C, and then back to that ledge that had the two bottles
of Chemical X.

Fly left to the first ledge and get a coin.  Fly down in-between the two
ledges and get the ring.  Land on the second ledge and pick up the ring.
There is a heart down in-between the second and third ledges.  The third
ledge has a bar.  From the third ledge, fly up onto the next ledge and defeat
the two Convicts (70).  On the right side of the ledge, you should see a ring
and a coin (72).  Get those, then fly up to the next ledge and get the bar
and ring (74).  Defeat the Convict (75), then fly up and find the small
alcove with the trading card.  Get the card, then fly up from the left side
of the ledge and grab the bar and coin (77).  Defeat the Vampire up and to
your left (78).  Then go back right and onto the next ledge.  Collect the
coin, ring, and bar (81), then fly up and around to the next ledge, which has
a bar, heart, and ring (83).  Fly up and left to a small ledge with a Blossom
Hotline, then return to the previous ledge.  Fly up and right and defeat the
Armed Convict (84).  If you fly down on the right side, you can find a small
ledge with a ring, a coin, and the Everything Nice (86).  Fly back up and to
the left and collect the ring, bar, and coin (89).  You should now be on top
of the mountain.  Defeat the Convict walking around the rim of the volcano
(90).  Then get the heart hidden behind the blue support holding up Mojo’s
lair.  Climb the stairs and get the ring and coin (92), then enter Mojo’s
hideout.

Mojo’s hideout is dome shaped with five ledges (three on the bottom row, two
on the top).  The top left and bottom right ledge have hearts, while the top
right and bottom left ledges have bottles of Chemical X.  Touch the coin on
the floor and Butch will fly out.  Defeat him the same way you took care of
Brick and Boomer.  Once Butch has been taken care of, there will be a trading
card under the bottom middle ledge.  The big heart is by the bottom right
ledge.

If you followed all of my instructions and completed all 8 levels at 100%,
your game should be 110% complete.  Congratulations!

Passwords:
----------
There are 3 types of passwords in all the Powerpuff Girls games.  The first
kind give you extra trading cards (you can only use them once).  The second
kind open secret levels.  The third kind enables cheats (which can only be
used one at a time during play).

There are 24 known passwords in Paint the Townsville Green.  This list is one
of the few lists of CONFIRMED passwords on the Internet.  Other websites may
have passwords, but they are not guaranteed to work (like "CLIPP," the extra
legal pads "code").

GOCIRCUIT or WUNK - #8 Ace Trading Card
EBSTORE or KABOOM - #11 Big Billy Trading Card
TARGETPOWR or TOYSCIENCE - #14 Little Arturo Trading Card
SQUID or BESTBUYPUF - #17 Snake Trading Card
GRUBBER or TOYSMAGIC - #20 Grubber Trading Card
RZONE - #23 Fuzzy Lumpkins Trading Card
FLEETFEET or SEARSRULES - #26 Ms. Keane Trading Card
ROWDYRUFFS - #29 Butch Trading Card
AMOEBABOYS - #32 Townsville Dump Trading Card
MOJOJOJO - #35 Broccoloid Emperor Trading Card
DUSTBOOMER - Secret Level #1: Bonsai Gardens
BEATBRICK - Secret Level #2: Utonium Chateau
RUBIES - Cheat #1: Unlimited Red Chemical X (can't be hurt by enemies)
EBONY - Cheat #2: Unlimited Black Chemical X
IFLYINSKY - Cheat #3: Unlimited Flight
QUICKENED - Cheat #4: Unlimited Lives
POWERCALL - Cheat #5: Unlimited Super Attack
UTONIUM - Cheat #6: Play as Bubbles
POKEYOAKS - Cheat #7: Play as Blossom
SNIPSFORME - Cheat #8: Play as Boomer
LIKESNAILS - Cheat #9: Play as Butch
GOTMETAILS - Cheat #10: Play as Brick
OCTIEVIL - Cheat #11: Play as the Mayor
RICHARDKIM - Displays message: "I AM SORRY: This episode does not use that
password" and a picture of an Asian man with his daughter and another guy.
BILLSGIRLS - Displays message: "My Powerpuff Girls are YRMA, DYANNE, and
ALICE. XOXOXO" and a picture of a woman and her two daughters.
BILLHUDSON - Replaces current save with one that has access to every level
(all of which are partially completed), all the cheats entered, and all 36
trading cards (have more of some cards than others).

If you would like to see either photo again, view a card, and scroll through
the list.  They are between the last card on your list and the first one.

FAQ's:
------
Q - How do I get access to the secret levels?
A - Passwords will give you access to the Utonium Chateau and Bonsai Gardens
   Levels.  After completing these levels at 100%, you'll gain access to the
   third secret level.
Q - How do I obtain the rest of the trading cards?
A - Like in Pokémon, you have to trade to complete your collection.  You need
   the find someone with the other two games, Bad Mojo Jojo and Battle Him.
   Exchange your doubles for cards you need.  Or, you could pick up all
   three PPG games and borrow someone else's Game Boy Color and trade
   between games.  In either case, you'll need a link cable.
Q - Can I play Paint the Townsville Green on a Game Boy or Game Boy Pocket?
A - No.  On most Game Boy games, the upper right corner is gone.  If you put
   one of these games in a regular Game Boy, you can turn on the switch,
   because the switch fills that part in.  But put any PPG game in, and you
   can't even turn on the switch (the wonders of physical lockout
   technology).  Even if you could turn the Game Boy on, you'll get a
   message telling you that you need a GBC to play the game.  I'm sure
   (although not positive) the Game Boy Pocket works the same way.
Q - OK, I've beat the first level, but when I select "PLAY" on the Game Menu,
   it shows the first level again.  How do I get to the other levels?
A - Well, you, like many before you, FORGOT TO READ THE INSTRUCTION MANUAL!!
   It's one of my biggest pet peeves.  It says on page 8, and I quote "Use
   the Control Pad and the A Button to choose a level."
Q - A friend and I want to battle with our cards.  How do we do that?
A - You can’t.  Cards are for collecting, not battling.

Contact Information:
--------------------
Via e-mail: [email protected]
Via AOL IM: PFritz21

I welcome any questions or comments concerning this guide.  If you do e-mail
me however, please include "PPG Paint the Townsville Green" in the subject
line.

This guide can be found at...
*** My web site (http://www.geocities.com/pjfritz21/)
*** GameFAQs (http://www.gamefaqs.com)

If anyone else has this guide on their site without my permission, please let
me know.  If you'd like to use this guide on your site, please contact me.