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<>                                                                         <>
<>                           The Legend of Zelda                           <>
<>                            Oracle of Seasons                            <>
<>                              Gameshark Codes                            <>
<>                                                                         <>
<>                               Version 1.2                               <>
<>                                 8-16-01                                 <>
<>                                By: Esc27                                <>
<>                                                                         <>
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<>  Table of Contents                                                      <>
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 History
 Note
 Item Codes
    Item List Codes
    Item Modifiers
    Level/Type Modifiers
    Number Modifiers
    Special Modifiers
 Ring Codes
    Box Codes
    Ring Modifiers
    List Codes
 Shop Codes
 Pet Codes
 Misc. Codes
 Experimental Codes
 Future  Remarks/Legal Stuff

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<>  History                                                                <>
<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>

 1.0 First version
 1.1 Added contact information and corrected errors
 1.2 Added more ring codes. Widened the guide and made other cosmetic
     changes. Added future section.

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<>  Note                                                                   <>
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 Even though Oracle of Seasons and Oracle of Ages are similar only codes
 marked with a * have been verified to work with both games.

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<>  Item Codes                                                             <>
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<>Item List Codes<>

 These codes change what item is held in each position on the item screen.
 Simply insert the value for that item in the space marked with XX. If an
 item has an upgrade or another form it requires a different code to change
 that. (See Item level/type modifiers.)

 B button item   01-XX-80C6
 A button item   01-XX-81C6
 1st item        01-XX-82C6
 2nd item        01-XX-83C6
 3rd item        01-XX-84C6
 4th item        01-XX-85C6
 5th item        01-XX-86C6
 6th item        01-XX-87C6
 7th item        01-XX-88C6
 8th item        01-XX-89C6
 9th item        01-XX-8AC6
 10th item       01-XX-8BC6
 11th item       01-XX-8CC6
 12th item       01-XX-8DC6
 13th item       01-XX-8EC6
 14th item       01-XX-8FC6
 15th item       01-XX-90C6
 16th item       01-XX-91C6

 (Caution: using these codes overwrites the items that were previously in
  those positions.)

<>Item Modifiers<>

 01=Shield
 03=Bombs
 05=Sword
 06=Boomerang
 07=Rod of Seasons
 08=Magnetic Glove
 0A=Switch hook (doesn't work though)
 0C=Biggorgon's sword
 0D=Bombchu
 0E=Flute
 13=Normal/Hyper slingshot
 15=Shovel
 16=Power Bracelet
 17=Feather/Cape
 19=Satchel
 1E=Fool's Ore
 1F=Double ore(glitched)

<>Level/Type Modifiers<>

 To use these codes change X to the level you want.
 1=first form 2=second.

 Shield        01-0X-A9C6
 Sword         01-0X-ACC6
 Boomerang     01-0X-B1C6
 Slingshot     01-0X-B3C6
 Cape/feather  01-0X-B4C6
 Ring Box      01-0X-C6C6

<>Number Modifiers<>
 To use these put the number you want where XX is.

 Bombs           01-XX-AAC6
 Ember seeds     01-XX-B5C6
 Scent seeds     01-XX-B6C6
 Pegasus seeds   01-XX-B7C6
 Gale seeds      01-XX-B8C6
 Mystery seeds   01-XX-B9C6
 Gasha seeds     01-XX-BAC6
 Hearts Filled   01-XX-A2C6
 Hearts Total    01-XX-A3C6
 Pieces of heart 01-XX-A4C6
 Rupees Low      01-XX-A5C6
 Rupees High     01-XX-A6C6
 Ore Chunks Low  01-XX-A7C6
 Ore Chunks High 01-XX-A8C6

 Note: If you don't know what is meant by low and high, just know that
       changing the high value has a greater effect than the low one.

<>Special Modifiers<>

 Magnetic Glove 01-0X-B2C6
   00=North
   01=South

 Flute *01-XX-AFC6
   01=Ricky
   02=Dimitri
   03=Moosh

 Rod 01-XX-B0C6
   00=None
   0F=All

   To choose which powers you have is a little tricky. Consider every power
   you want to be a one, and every power you don't to be zero. Then write
   those down in the order Winter, Fall, Summer, Spring. You should now have
   a 4-digit binary number. Convert this number to Hex and use it in the
   code.

 Essences 01-XX-BBC6
   00=None
   FF=All
   This works just like the Rod except there are 8 numbers
     instead of 4. Write them down starting with the first
     season as the first digit from the right.

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<>  Ring Codes                                                             <>
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<>Box Codes<>

 These codes effect what rings you are holding in your ring box. They have
 no effect on what rings you actually own. Meaning if you use the codes to
 get the green ring it will not show up in the jeweler's list and will
 disappear if swapped.

 In the ring box:
   1st position    01-XX-C0C6
   2nd position    01-XX-C1C6
   3rd position    01-XX-C2C6
   4th position    01-XX-C3C6
   5th position    01-XX-C4C6

   Note: you must have the ring box upgrades to use the extra positions.

   Ring currently equipped 01-XX-C6C6

<>Ring Modifiers<>

 00=Friendship Ring 01=Power Ring 1     02=Power Ring 2
 03=Power Ring 3    04=Armor Ring 1     05=Armor Ring 2
 06=Armor Ring 3    07=Red Ring         08=Blue Ring
 09=Green Ring      0A=Cursed Ring      0B=Expert's Ring
 0C=Blast Ring      0D=Rang Ring 1      0E=GBA Time Ring
 0F=Maple's Ring    10=Steadfast Ring   11=Pegasus Ring
 12=Toss Ring       13=Heart ring 1     14=Heart Ring 2
 15=Swimmer's Ring  16=Charge Ring      17=Light ring 1
 18=Light Ring 2    19=Bomber's Ring    1A=Green Luck Ring
 1B=Blue Luck Ring  1C=Gold Luck Ring   1D=Red Luck Ring
 1E=Green Holy Ring 1F=Blue Holy Ring   20=Red Holy Ring
 21=Snowshoe Ring   22=Roc's Ring       23=Quicksand ring
 24=Red Joy ring    25=Blue Joy Ring    26=Gold Joy Ring
 27=Green Joy Ring  28=Discovery Ring   29=Rang Ring 2
 2A=Octo Ring       2B=Moblin Ring      2C=Like Like Ring
 2D=Subrosian Ring  2E=1st Gen. Ring    2F=Spin ring
 30=Bomb Proof Ring 31=Spin Ring        32=DoubleEdge Ring
 33=GBA Nature Ring 34=Slayer's Ring    35=Rupee Ring
 36=Victory Ring    37=Sign Ring        38=100th Ring
 39=Whisp Ring      3A=Gasha Ring       3BPeace Ring
 3C=Zora Ring       3D=Fist Ring        3E=Whimsical Ring
 3F= Protection Ring

 Note: After 3F the order repeats only the picture is now that of an
       unapprised ring.
<>List Codes<>
 Each of these codes represents what rings you have in one of the 8 rows on
 the appraisers list.


 1st Row 01-XX-16C6    2nd Row 01-XX-17C6    3rd Row 01-XX-18C6
    Friendship Ring       Blue Ring             Steadfast Ring
    Power Ring 1          Green Ring            Pegasus Ring
    Power Ring 2          Cursed Ring           Toss Ring
    Power Ring 3          Expert's Ring         Heart Ring 1
    Armor Ring 1          Blast Ring            Heart Ring 2
    Armor Ring 2          Rang Ring 1           Swimmer's Ring
    Armor Ring 3          GBA Time Ring         Charge Ring
    Red Ring              Maple's Ring          Light Ring 1


 4th Row 01-XX-19C6    5th Row 01-XX-1AC6    6th Row 01-XX-1BC6
    Light Ring 2          Red Holy Ring         Discovery Ring
    Bomber's Ring         Snowshoe Ring         Rang Ring 2
    Green Luck Ring       Roc's Ring            Octo Ring
    Blue Luck Ring        Quicksand Ring        Moblin Ring
    Gold Luck Ring        Red Joy Ring          Like Like Ring
    Red Luck Ring         Blue Joy Ring         Subrosian Ring
    Green Holy Ring       Gold Joy Ring         1st. Gen Ring
    Blue Holy Ring        Green Joy Ring        Spin Ring


 7th Row 01-XX-1CC6    8th Row 01-XX-1DC6
    Bomb Proof Ring       100th Ring
    Spin Ring             Whisp Ring
    DoubleEdge Ring       Gasha Ring
    GBA Nature Ring       Peace Ring
    Slayer's Ring         Zora Ring
    Rupee Ring            Fist Ring
    Victory Ring          Whimsical Ring
    Sign Ring             Protection Ring

 Note: Each code is able to keep track of 8 rings using binary numbers. A
     binary number is a series of ones and zeros. Every one represents a
     ring you have and every zero represents one you don't.

 To get the number for the XX in the above codes:
 1) Using the order given for the row you want to change, write a one for
    every ring you want and a zero for the ones you don?t until you have a
    series of eight numbers.

 2) Reverse the series so that it reads backwards from the way it was
    before.

 3) Convert this binary number into a hexadecimal number.

 4) Use the Hex number in the code.

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<>  Shop Codes                                                             <>
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 These codes change what happens when you try to buy an item from the shop.
 Some effects can freeze your game. I have not experienced data loss from
 using these codes, but it is possible. Use with caution.

 Note: None of the codes listed here have been shown to cause any permanent
       data loss.

 01-XX-19D0
   Effects item closest to clerk. Must carry item to clerk
   for some effects to happen.

 Modifiers
   06=Bash Clerk
   0A=Gasha Seed (300 Rupees)
   0B=Gasha Seed (100 Rupees)
   12=Gasha Seed (500 Rupees)
   15=Advance Ring
   19=Clerk moves and lights flash
   23=Not a GBC warning
   31=Mimic appears
   3C="Not enough rupees"
   45=3 Hearts
   46=Shield

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<>  *Pet Codes  (both versions)                                            <>
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 These codes change the flute, song, pet, and terrain. If you do not have
 the flute then use one of the item codes to get it.

 Dimitri
   010C10C6
   0102B5C6
   0102AFC6

 Ricki
   010B10C6
   0101B5C6
   0101AFC6

 Moosh
   010D10C6
   0103B5C6
   0103AFC6

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<>  Misc. Codes                                                            <>
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 Number of times died = 01-XX-1EC6
 Number of enemies killed since planting seed
      in plot near Mayor's House = 01-XX-5BC6
 Enemies Killed since last running in to Maple = 01-XX-3EC6

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<>  Experimental Codes                                                     <>
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 These codes work, but I haven't yet explored all of what they can do. Some
 could possibly cause a problem. Use at your own risk.

 Current Room = 01-XX-4CCC
 Chest on ledge in Hero's Cave is never empty = 01-10-05C8
 Rosa sometimes follows = 01-FF-CBC6
 Hold's Shield when exiting screen = 01-33-89CC
 X-Position = 01-XX-8ACC
 Fast Mode (Permanent Pegasus) = 01-03-87CC
 Permanent Jump = 01-F1-0FD0 or 01-80-0FD0


 Name 01-XX-02C6
      01-XX-03C6
      01-XX-04C6
      01-XX-05C6
      01-XX-06C6

 Kid's Name 01-XX-09C6
            01-XX-0AC6
            01-XX-0BC6
            01-XX-0CC6
            01-XX-0DC6

 Note on the name codes: They work fine, but I don't know all the modifier
 codes. ASCII codes work for the letters.

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<>  Future                                                                 <>
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 Short section on binary and hexadecimal numbers to help with the codes that
 use them.

 Possible special thanks section or something like it.

 More codes verified t work with both games.

 Corrections for the inevitable errors I have made.

 Greater consistency throughout Guide

 More on the names

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<>  Remarks/Legal Stuff                                                    <>
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 All codes used in this document were found by me unless otherwise stated.
 Though it is possible that some of these codes might exist elsewhere or may
 already have been discovered, this is my work and was not stolen in anyway.
 All codes were found using the Gameshark's built in code generator and
 intuitive guessing.


 I have no problem with this document being printed or saved to a hard drive
 for reference, but do not copy this material for use in your own web page
 or FAQ.

 Questions or comments?
 E-mail me at [email protected]

 Copyright (c) 2001 ~ Esc27