_.------._
                                       _.-'        _ '-._
                                   _.-'           (_)    '-._
                                  }     (¯)   _              {
                                 |   _   ¯   (_)    _      _  |
                                 |  (_)            {_}    (_) |
 Spoiler-free FAQ & Walkthrough  |                            |
   by Shotgunnova (P. Summers)   '._       {¯}   _          _.'
 EMAIL: shotgunnova(@)gmail.c0m     '-~._   ¯   (_)    _.-~'
  _____                                  '-._      _.-'               ____
 |  ___|¯| |¯|¯¯¯¯|¯| |¯|¯|¯| |¯|¯¯¯¯¯|¯|    |    {  |¯| /¯/|¯|¯¯¯¯\ |  __|
 | |___| | | | |¯¯| | | | | | | | |¯| | |    (    )  | |/ / | | |¯\ \| |__
 |___  | | | | |  | | | | | | | |  ¯  | |    |    {  |   (  | | |  ) )__  |
  ___| | |_| | |  ( |_| ) ( |_| ) |¯| | |__  (    )  | |\ \ | | |_/ / __| |
 |_____|_____|_|   \___/|_|\___/|_| |_|____| )    {  |_| \_\|_|____/ |____|
_____________________________________________/      \__________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| INDEX |¯
                                                                     ¯¯¯¯¯¯¯
  I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR
 II. TH' BASICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS

     Stats ............................................................ STTS
     Field Objects .................................................... FLDO
     Tips & Tricks .................................................... TPST

III. WALKTHROUGH  . . . . . . . . . . . . . . . . . . . . . . . . . . . WLKT
 IV. APPENDICES . . . . . . . . . . . . . . . . . . . . . . . . . . . . APPN

     Items ............................................................ ITMS
     Endings Guide .................................................... ENDG

  V. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . . . FAQZ
 VI. UPDATES & CONTRIBUTIONS  . . . . . . . . . . . . . . . . . . . . . UPDT
VII. LEGALITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT

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I. CONTROLS                                                              [CNTR]
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           OFF/ON SWITCH --> .-._______________
                             |  _____________  |
                             | |             | |
                             | |             | |
                             | |             | |
          SCREEN DISPLAY --> | |             | |
                             | |             | |
                             | |_____________| |
                             |    _            |
                             |  _| |_       (A)| <---- A BUTTON
    DIRECTIONAL PAD -------> | |_   _|   (B)   | <---- B BUTTON
                             |   |_|           |
                             |                 |
                             |       //  //    | <---SELECT and START BUTTONS
                             |_________________|

A      - "Action" button
B      - "Cancel" button for menus; can bring up main menu
D-Pad  - Movement control
Start  - Toggles menu
Select - (hold) change direction w/o moving
Screen - Whatcha look at, of course!
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II. TH' BASICS                                                           [THBS]
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STATS                  [STTS]
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There are four main stats in the gamem, denoted with percentages (i.e 50%):

• HEALTH : This is denoted by a heart icon at the bottom of the screen and
  relates to the kid's wellbeing. It goes up when (1) certain foods are eaten
  (2) the kid rests at a shelter; it goes down when (1) animals successfully
  attack the kid (2) hunger, water, or fatigue are maxed out at their worst.
  See the food section on what types of foods give what bonuses.

• HUNGER : Obviously, this is associated with the food consumption. When the
  food's eaten, the kid gets better; when starving, it goes down. Having the
  hunger meter run out makes the health meter start going down incrementally.

• WATER -: The thirst stat. Drinking any kind of water, and certain fruits,
  will make the stat rise. Going long times without water will make the kid's
  condition worsen; when depleted, the health meters depletes incrementally.
  It's important to take water in the canteen when exploring the eastern parts
  of the island, since places like the swamp and desert have no freshwater or
  any at all, respectively. [It's okay to drink discolored water in a jam, if
  y'can stand the health penalties.]

• FATIGUE: This stat goes up as the kid moves around on the field, or by
  doing certain actions, like fishing, building a raft, etc. Certain events,
  like entering the storm in the early going, also causes fatigue. Fatigue is
  lowered by eating certain foods and being well-rested at huts. If sleeping
  outside, always make sure to build a fire in front of the tree shelter, or
  the kid may wake up poorly rested (much fatigue remaining instead of none).

FIELD OBJECTS          [FLDO]
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Here's a list of main things that'll be encountered when walking around:

• ANIMALS: There's a plethora of creatures in the game, and all can be killed
  with weapons, although expectedly some (like bugs) don't give meat upon
  death. Small or herbivorous creatures, such as rabbits and frogs, flee when
  seen, but bears, mountain lions, foxes, and so on initiate battle. The kid
  can fight back with a weapon equipped by pressing d-pad in the direction of
  the animal and attacking. [Not pointing in the direction of the animal will
  initiate a counterattack, often giving needless health loss.]

• FOOD --: Food comes in the form of plants, meat, fruits, and berries, and
  can be obtained in a number of ways. Of all types, only raw clams and
  certain grasses/mushrooms have negative side effects; berries and fruit are
  okay to eat, just like cooked meat. Additionally, berries and honey never
  spoil.

• HUTS --: Shelters come in huts, the Old Ship at the wharf, and numerous
  "tree shelters". Sleeping at these restores some health and eliminates
  fatigue; on the flipside, food and water necessity goes up. When sleeping
  at tree shelters, remember to light a fire in front of one to keep animals
  away -- without it, the kid make wake up poorly rested (much fatigue still
  remaining) and waste precious time. [Fires can't be lit in the rain, of
  course, so permanent shelters are a much better alternative.]

• ROCKS -: There are three types in this category: (1) small rocks that have
  little use (2) Big Rocks that can be used to fish or pound nails (3) giant
  boulders that are immovable except by using a Big Stick. The kid will have
  to harness some rocks to get through the game.

• TREES -: There are two types of trees, discounting shelters: (1) pines that
  give Tree Sap when inspected (2) weird trees in the Jungle Zone that create
  Lumber when chopped down via Axe.

• WATER -: The stranded kid will find much water in the game. Crystal clear
  freshwater helps quench thirst and should always be in the canteen. Try not
  to drink brown or off-color water, such as in the swamp or at the mountain
  base, since there are penalties associated with them. [They can be drank in
  a bind, though...just avoid it if possible.]

TIPS & TRICKS          [TPST]
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If a reader has any good tricks not listed here, send 'em my way.

• ALWAYS BRING WATER ALONG! In every place except the desert, food's in a
  huge abundance; however, freshwater ain't. When exploring the eastern half
  of the island, always bring a full canteen and refill it when possible. No
  sense in drinking that discolored swampwater if y'can help it.

• ARROWS! The game gives one free BrdFeather in the early going, but it has
  no respawn ability when used in as a component (unlike Ivy, for instance).
  This means that the player will have to locate a bird, kill it, and take
  a fresh feather if that Arrow's lost somehow (such as during the raft storm
  event). Birds show up towards dusk in the Jungle Zone and mountain areas,
  but aren't reliable in the least -- it's better to make an Arrow and store
  it somewhere to avoid potentially weeks of searching! [Luckily this is the
  only object that seems to be this annoying to make.]

• PASSAGE OF TIME! The game works on a morning-noon-dusk-midnight series of
  time, with certain animals coming out at 'x' time, and so on. Weather only
  changes when the time of day does (thankfully), so tote an Umbrelleaf with
  at all times to make fatigue plateau. Additionally, exploring new places at
  night sucks without lighting a torch, so don't forget to have one of those
  with as well! [Fires can't be lit in the rain, however, making rainy-night
  exploration and outdoor sleeping annoying.]

• WATCH YOUR STATS! Survival Kids neophytes will probably get in situations
  where they become starved, parched, or "worn out," in which case the health
  meter starts to deplete. In real life, eating things you find on the ground
  is a bad thing; in-game, it's the key to survival. Learn which foods to
  avoid and eat fatigue-lowering ones, always drink water, and sleep before
  getting "worn out".

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III. WALKTHROUGH                                                         [WLKT]
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This walkthrough will be geared toward completing the game in the shortest
amount of backtracking. For those who just want to dawdle and see what's
around the island, it's not necessary to follow the guide stringently -- it's
just a guideline.
__________________
| DAY 00 - ARRIVAL |
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Areas: Opening Beach, Jungle Zone
Items: Knife, Match, Radio, Canteen, Stick, BrdFeather, Tree Bark

The kid arrives at the island, stranded and alone. The stats [100 Life,
70 Health, 70 Water, 50 Fatigue] won't go down yet, appropriately.

• Search the dunes for the Knapsack (contains Knife, Match, and Radio)
• Equip the Knife to allow the kid to cut grass tufts
• Claim the eastern Canteen, allowing kid to store freshwater (x3)
• Take the eastern Stick, too.

Clams on the beach can be eaten raw but will paralyze the kid if done that
way; they have to be cooked to have that effect removed. However, even cooked
clams will go spoiled very quickly so they should be eaten quicklly or not at
all. [Spoil rate: ~1 day]

• Take the BrdFeather and Tree Bark here
• Merge the Tree Bark and Stick to make the Kindling

The Kindling allows the kid to start fires, which are helpful in cooking raw
meats, lighting torches, and staving off potential animal interference when
the kid sleeps outside.

• Locate the nearby hut, and the kid automatically enters

Huts provide safe sleeping zones, and no animals will wake the kid up in the
night -- basically, new days start with no fatigue instead of a lot, which can
make a huge difference in exploration.

• Store the BrdFeather in the hut for later use
• [OPTIONAL] Store the Match in the hut (since it can't be used anyway)

Just a word about the BrdFeathers: unlike organic material -- berries, fruits,
and so on -- they won't regenerate when consumed. Since the feathers are a
huge component in making arrows, it pays to store them someplace and not toss
'em to save inventory space. More feathers can be gotten from slain birds but
in actuality, their appearances can be very...scattershot. I've gone weeks
without finding _one_; in other games, they've appeared more often.

• Sleep in the hut to conclude the "zeroth" day
____________________________
| DAY 01 - LOCAL EXPLORATION |
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Areas: Jungle Zone, River of Blessings, Southeastern Beach, Mysterious Swamp
Items: Flex Tree, Ivy, FishingGut, Big Stick

Upon waking up, the kid remembers s/he's hungry. Note that the Health/Water
stats have depleted? These have to periodically replenished to ensure one's
survival. If either drops to zero, the health display (denoted by a heart
icon) starts do decrease; if that hits zero, it's game over, man. Note that
if the kid's too fatigued, this happens as well -- that's why it's important
to light a fire when sleeping outside (as previously said).

• Go north and east into the River of Blessings zone
• Drink from the river and fill the Canteen
• Cut the grass to find the Flex Tree
• South of there, locate the Ivy
• Combine the Flex Tree and Ivy to make the Bow

The River of Blessings area, like many, is full of food to eat. A rule of
thumb is to always eat berries and fruit, since they have no bad side effects.
Grasses and mushrooms may give some, though, like poison, paralysis, or
confusion (which makes controls randomized). Of course, the game documents
foods' effects so one shouldn't have to make mistakes twice.

• Cut across through middle of river and exit east, to the beach
• Take the Stick, FishingGut, and Flex Tree lying around
• Combine the FishingGut and Flex Tree to make the FishingRod

Although it would seem useful, the FishingRod can only be used in freshwater
spots where fish are leaping around -- examples would be River of Blessings'
southern and northern (waterfall) sites. And, those are the only ones! Fish
have to be cooked like most meats. Note that the FishingRod cannot be remade
out of natural components and is mandatory to complete the game -- if y'don't
want to carry it around, store it next time you're back in the hut.

• Exit east to reach the Mysterious Swamp
• Take the Big Stick

The swamp can't be fully explored now, but that's okay -- the Big Stick is the
only reason we're here. This allows the kid to move boulders, opening access
to more places.

• Backtrack to Jungle Zone
• [OPTIONAL] Store FishingRod and/or Bow in hut to save space
• Take BrdFeather out of hut (or get it in the south)
• In north part of area, use Big Stick on boulder to open path

Two new areas are now opened: the west forest and northern mountain (which
requires the Big Stick again). If it's almost dusk, it means the forest is
blocked by fog though, so there's no point in continuing anymore. Feel free
to eat foods and whatnot before sleeping in the hut, though.
___________________________________
| DAY 03 - LOCAL EXPLORATION, PT. 2 |
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Areas: Jungle Zone, Misleading Forest, Forest of Sleep, Base of Mountain
Items: PntTipRock, Tree Sap, Iron Chunk, Battery, RhombusGem, Umbrelleaf

• In east part of Jungle Zone, take a 2nd Stick
• Exit west of Jungle Zone to enter Misleading Forest
• Kid's knapsack will be stolen by the monkey!
• Exit north, east, south, west
• In the Forest of Sleep, the knapsack is returned and the monkey flees
• Take PntTipRock, merge with Stick and BrdFeather, and create the Arrow!

When the Bow is equipped, and the Arrow is in the inventory, the kid can
shoot animals from afar -- very helpful against bears and mountain lions with
lots of health (better than 9-10 knife hits, anyway). However, the Bow and
Arrow's mandatory use hasn't yet arrived.

• Backtrack to 1st screen of Misleading Forest
• Inspect the "christmas tree" to obtain Tree Sap
• Merge Stick and Tree Sap to obtain the Torch (for navigating caves)
• [OPTIONAL] Store Arrow in hut for later use
• Go north of Jungle Zone, move boulder, enter mountain cave
• Light a fire with the Kindling and use Torch on it

Torches are mandatory to navigate pitch-black caves, but can also be used in
dark outdoor locations to light up the entire screen -- don't forget that
purpose too! Caves are home to bats, lizards, and scorpions, the latter of
which can poison the kid, so be cautious!

• Navigate cave, making sure to take the Stick inside
• Exit into daylight (Base of Mountain section) and see monkey by a hole
• Enter nearby cave, do Kindling/Torch trick, and take the Iron Chunk
• Merge Iron Chunk and Stick to create the Axe

The Axe can be used to cut down certain weird-looking trees, as well as kill
animals (although it's less accurate than the knife, seemingly).

• Outside, cut down the trees to make the monkey scatter
• Inspect the hole to obtain the Battery
• Merge the Radio and Battery to create the WrkRadio

The WrkRadio allows the kid to listen to radio broadcasts, which is the way
to obtain Ending 1 (rescue by helicopter). This ending can't be done if the
kid sleeps before hearing the rescue broadcast, however. [More on this below]
CREATING THE WRKRADIO IS MANDATORY TO CONTINUE THE GAME'S FLOW!

• Go north, west, south, west -- this leads to a spot with cuttable trees
• Obtain the RhombusGem behind the trees
• [OPTIONAL] Inspect skeleton in area's cave to learn about making traps

Traps can be made by using Ivy at tiles with animal footprints. This allows
the kid to get meat without having to fight for it tooth and nail.

• Backtrack to where monkey was, exit east -- leads to Inviting Waterfall
• [OPTIONAL] Take Umbrelleaf -- prevents fatigue speed-up when it's raining
• [OPTIONAL] PntTipRock is in grass if player needs one for making the Arrow
• Move the Big Rock to permanently open way to River of Blessings
• Backtrack to Jungle Zone hut
• Store RhombusGem and Axe in hut for later use

Now, about obtaining Ending 1 (rescue by helicopter). Repeatedly inspect the
WrkRadio until a broadcast is heard talking about the ongoing operation to
find survivors. The kid will want to put up an SOS sign somewhere, which has
to be done within the next day or the operation's called off. The beach is the
place to put the sign -- made automatically if wanted. After that, sleep for
two days in the hut and the helicopter will arrive! Visit the beach and the
ending's achieved.

HOWEVER, going to sleep without hearing the WrkRadio's broadcast will give a
scene where the broadcast is called off, preventing one from getting the 1st
ending.
_________________________________
| DAY 04 - THE RAFT AND THE STORM |
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Areas: Jungle Zone, Opening Beach, River of Blessings
Items: Nail [3], Lumber [2], Ivy, Big Rock

Assuming the broadcast is called off, the kid will decide to make a raft.
Visit the beach and find the driftwood, which will be raft-production site.
To make the raft, the following must be collected: [4] Lumber, [1] Ivy, [2]
Nail, [1] Big Rock.

• B.ROCK: River of Blessings' north-central part
• IVY   : River of Blessings' west side
• NAILS : Opening Beach's boat fragments
• LUMBER: Chop down the weird trees in the Jungle Zone (West/South of hut)

Lumber can only be carried one at a time, unlike multiple nails. When one
unit of Lumber is delivered to the raft site, a heavy-duty rainstorm sets in
and the kid decides to call it quits (although raft components south of the
hut and on the beach can still be added). Approaching the hut starts a typhoon
event, and the kid automatically sleeps until the next day.
____________________________________________
| DAY 5 & 6 - THE RAFT AND THE STORM, PT. II |
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Areas: Jungle Zone, Opening Beach, River of Blessings
Items: Board [2]

After the typhoon, the hut's roof will be trashed and, appropriately, only
provides restorative bonuses of an outdoor tree (although animals can't wake
the kid up at night). The monkey who's been pestering the player will now be
pinned under some debris, too.

Fixing the hut is optional, but can still be done in the same day as the
raft's built. The following components are necessary for repairs: [1] Nail,
[2] Board, [1] Big Leaf, [1] Rock or Big Rock.

• Use a Big Stick to free to the monkey (mandatory)
• Collect the 2 Boards near the hut and add them to the debris pile
• Collect a Big Leaf from the Jungle Zone's northwest area
• Collect Lumber from the areas surrounding the hut
• Collect a Nail from the Opening Beach's boat debris
• Collect a Rock (west of hut) to hammer in debris pile's nail
• Deliver last piece of Lumber to raft

The house should now be fixed and the raft built. Don't bother leaving on
the raft yet (without bringing lots of food/water), or the bad 2nd Ending is
obtained. Instead, return to the hut and sleep -- after all, doing all this
has probably taken up much of the second day.

NOTE: Once the Raft is built, the kid has four (4) days to use it before an
      earthquake ravages the island, killing him/her.
_______________________________
| DAY 7 & 8 - RAFT PREPARATIONS |
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Areas: Jungle Zone, River of Blessings
Items: ---

Before setting out on the raft, make sure to bring lots of food and water.
Bring too little gives the 2nd Ending (death at sea). That ending's also
achieved if Bub was never discovered underneath the debris, but that usually
doesn't happen. Make sure to bring:

• RhombusGem (if obtained)
• Knife
• Canteen (filled with water)
• [4+] good food (like cooked meats, berries, fruit, etc.; no raw crap)

Make sure to leave things that aren't needed or can be made with organic
components (as those will be destroyed in the upcoming journey) such as:

• Bow and Arrow
• Axe
• FishingRod
• WrkRadio

When ready to set out, it's time to use the raft. Whether or not Bub is taken
matters very little, really, but there's no reason to NOT take him. If your
fatigue's really high by now, it's best to not take Bub (generally), as he'll
give a great gift after the raft event that puts y'back in top shape.
_______________________
| DAY 9 - WASHED ASHORE |
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Areas: Northern Beach, Old Ship's Wharf, Ancient Forest, Mysterious Swamp
Items: Star Gem, WeirdBerry

Assuming the kid didn't end up dying at sea, s/he washes up on the Northern
Shore, which was yet unreachable. South, the kid will be able to find meager
food, the mandatory Star Gem and -- if Bub was left behind -- he'll show up
again and give the kid a WeirdBerry, the only one in the game. Eating that
berry fully restores life, hunger, water, and lowers fatigue completely...a
truly awesome gift.

• Use Star Gem on star-shaped hole to undo one of the moorings
• Enter inside the ship to rest a bit; the SW door to Ancient Forest is open!

The Ancient Forest is where the kid will have to scrounge for components to
remake some stuff lost in the raft's storm. Kindling (Tree Bark + Stick) is
an obvious one, but don't forget to uncover a Big Stick hidden by grass (it's
in a dead end near the animal tracks).

• Exit south into the Mysterious Swamp

The swamp's northwest section is semi-explorable now, but the two outlet
paths are blocked by alligators. To get past them, paralysis-inducing food
has to be "used" on them from the menu -- this means Thin Grass or a raw Clam.
NOTE: Thin Grass will not work unless the kid has eaten one before to know it
has the negative effect!

• [OPTIONAL, for now] Use a raw Clam on an alligator to paralyze it
• Take Umbrelleaf near northern alligator
• Use Big Stick on boulder to open (one-way) shortcut to Inviting Waterfall

At the waterfall's base path, there's now a huge crack running parallel to
the cliff face -- the kid comments that breaking the boulder above could open
the path forward.

• Return to Jungle Zone and get the Bow and Arrow from the hut's storage
• [OPTIONAL] Get other valuables from storage as well
• [OPTIONAL] Investigate campsite in western part of area

The campsites mean someone else is on the island, and put one on the path to
getting new endings (companion-related). Both of them -- there's another to
find "tomorrow" -- must be inspected to find the kid; not inspecting any or
all will result in him/her not coming into the picture.

• Return to Inviting Waterfall, equip Bow, and use Arrow on boulder

This causes a minor landslide that creates a path up the cliff.

• Use Big Stick to clear two boulders out of the way

Doing this allows the kid to (1) visit the mountain's summit by way of the
waterfall area, rather than going up the base (2) enter the waterfall's cave.
However, it's probably late by this time so sleep in the shelter atop the
waterfall's precipice and get ready for another long day...

• [OPTIONAL] Deposit Bow & Arrow in hut and obtain the FishingRod. This will
  save time for the next day.
______________________________________________
| DAY 10 & 11 - CONNECTING THE ISLAND'S HALVES |
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Areas: Inviting Waterfall, Summit, Cave Behind Falls, Ancient Forest, Old S.W.
Items: Round Gem

The tenth day will be dedicated to making a way back to the other side of
the island -- remember the swamp shortcut was a one-way trip!

• Head north from shelter to reach the Summit
• Visit NE corner to find Round Gem...but it falls into the waterfall's pond
• [OPTIONAL] Visit SW path network to learn about pitfall traps

Similar to trapping animals, pitfalls let the kid use a Big Leaf to cover a
hole -- if an animal steps on it, they automatically die and their meat can
be obtained. Not necessary but it could be useful, especially since some of
the mountain beasties are rather tough (bears, mountain lions, etc.)

• Visit River of Blessings' northern fishing spot; use Big Rock nearby on it
• When a Big Fish is caught in minigame, it turns into the RoundGem!

Some people have said catching a fish at Inviting Waterfall can give the gem
too, but in all my games, this has never occured (the kid just gives the
"nothing's happening" quote). Try 'em both if needed, I guess.

• Make a Torch (Tree Sap + Stick) like done earlier
• Sleep into day 11 to keep your strength up (also deposit unneeded things)
• Return to Inviting Waterfall's cave entrance, and take the Ivy there
• Take northern path and use Ivy to bridge the abyss
• SE of there, use the Big Stick to hit the boulder; get the Palace Key!
• NE of there, use Big Stick (lose permanently) to create bridge to exit

This deposits the kid in the Ancient Forest's northwest corner, permanently
connecting the two halves of the island. That's actually the long way around
though; in coming days we'll make the swamp path more...hospitable.

NOTE: If the kid inspected the two campsites, then a kid will be lying on the
ground at the wharf's entrance.

• Return to Old Ship's Wharf (taking sick kid with, if applicable)
• Use Round Gem (and RhombusGem if not yet done) on the mooring locks
• Sleep into the next day
_____________________________________
| DAY 12 - HELPING OTHER STRANDED KID |
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Areas: Old Ship's Wharf, Northern Beach, Ancient Forest
Items: Oval Gem

The newcomer's convalescence is in the hands of the player. Leaving the kid be
will ensure his/her demise, while feeding a health food (the kind that boost
life, like a baked clam) are the road to recovery.

• Give kid one health food to make him wake up; he gives over the Oval Gem
• [OPTIONAL] Keep giving cooked food to make kid fall in love!

Wasting time here loses some of the day, and we want to start fresh for the
long segment ahead. I suggest eating a bit, refilling the canteen, and just
sleeping into the next day (although it sucks to cut the day short...)
______________________
| DAY 13~15 - GEM HUNT |
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Areas: Old Ship's Wharf, Northern Beach, Ancient Forest
Items: Lotus Leaf, SquareGem, Iron Lump, Pendant, Oval Gem, Eye Gem

There will be 4 gemstones (3 if kid was saved) remaining, and they have to
be done in the following order: Square, Oval, Triangl, Moon. So, let's get
started!

• Obtain Clam at Northern Beach (for paralyzing effect)
• Refill Canteen for road ahead (no freshwater to be found!!)
• In Ancient Forest, (re)obtain a Big Stick
• At Mysterious Swamp, paralyze remaining alligator
• Exit east into the Eastern Inlet section
• At far end, use Canteen on dirty plaque to read inscription

Reading the inscription allows monuments to be seen in the desert, which would
otherwise prevent one from getting the Oval Gem (if still needed). So, yeah,
it's mandatory.'

• Navigate swamp until tree shelter is found
• Use lotus pad and push rock into water
• Cross submerged rock to push in 2nd rock
• Use the pad Bub rode on to collect "Lotus Leaf" item
• Use lily pad network to ride south, move boulder, ride south again
• At island, find spot where kid says "so close..." -- use Lotus Leaf here
• Ride new path north to SquareGem!

Collecting the gem drains the swamp for the game's duration, creating a great
new shortcut that's better than the waterfall cave.

• Collect Iron Lump from drained pond
• Get Stick from Southeastern Beach; [Stick + Iron Lump = Hammer]

The Hammer can break down certain walls and objects, although it's use is
rather limited. Still, it's mandatory for completing the game so keep it on
hand.

• Exit east from swamp into the Scorching Desert
• Go east to find 1st statue cluster; due south to find the Pendant

NOTE: If the other kid wasn't rescued, the Pendant's the Oval Gem, instead.

• Southeast of Pendant, find statue cluster
• Use Hammer on middle statue to obtain the Eye Gem
• At Eastern Inlet, use Eye Gem on lone statue to make path to TrianglGem!
• Return to Old Ship's Wharf and put in obtained gemstones

Putting in the first six gems causes an event where the temple entrance at
the Forest of Sleep emerges and can now be entered.

• [OPTIONAL] Give "other kid" the Pendant
• Sleep to recover the inevitable fatigue accumulated in this segment!
__________________________
| DAY 16~18 - THE MOON GEM |
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Areas: Forest of Sleep, Ancient Ruins
Items: Sun Key, StarKey(L), StarKey(R), Star Key

Before returning to the Forest of Sleep, make sure to have the following
mandatory items with: Bow, Arrow, Hammer, Big Stick, Kindling, Palace Key. It
would suck to get entrenched in the ruins only to be stiff-armed by a puzzle
requiring a thing y'don't have! [Also bring freshwater along, since there's
none available until the later parts.] Anyway...

• At Forest of Sleep, use Palace Key on keyhole to open way into ruins
• Go north from entrance to find chamber with a sliding tile puzzle... Ugh.
• Ignore it for a moment -- enter eastern chamber's 2F and collect the Panel
  on the SW corner.

The Panel is obtained by going west to the wall, then south -- there's many
holes in the place but trial and error works.

• Return to the sliding tile puzzle and inspect it to begin.

There's an in-game explanation if needed, but it's pretty simple -- use the
d-pad to make the jumbled puzzle look like the panel series to the left. It's
got infinite solutions, although one of the easier ways to do it would be
like so: [RRDLLURDLDRRULURDLLDRRULLDRR].

• Use Panel on NW corner space to finish puzzle; collect Sun Key
• Sleep in tree shelter nearby (since it's dark already anyway).

So, the 17th day begins!

• Use Sun Key on NE gate to unlock, giving access to central chamber

This multifloor room will be very mazelike, so I'll just use basic directions
on how to navigate the stairs. From the entrance...

• N,NE -- inspect sparkle in water to obtain the StarKey(R)
• NE,NE -- step on button
• SE,SW,SE,NE -- take Moon Key

If the Moon Key has a barrier around it, retrace the steps and step on the
floor button above -- it makes the thing retract.

• SW,S,S,S,SW,SW -- kid reaches exit again

Back outside, use the Moon Key to enter the gated portion south of there.
Cut the grass to find the StarKey(L), which can be merged with the other
portion to create the Star Key proper.

• Use Star Key on eastern gate to reach final chamber

The largest chamber is where all the preparation comes to fruition. Moon-
-shaped buttons either (1) open doors (2) changes environmental things, like
the position of objects. Here's how to proceed through this place...

• Locate the 1st moon button to open a door (ignore it)
• Go north to where two torches are; use the Canteen to snuff 'em
• West, equip the Hammer and break the weird wall by the boulder
• Use the Big Stick to move the boulder; break another wall north of there
• North still, use the Bow & Arrow to hit waterside moon button
• Hit newly-accessible moon button, then hit button in step above again
• East, use the Kindling on unlit torches to open way forward
• [OPTIONAL] Break south wall to find button, creating a shortcut by water
• Navigate switch-and-block maze...it's rather simple, really
• Step on gate-opening switch south of there
• Use Big Stick on SE boulder
• Navigate invisible wall maze, while heading north all the while
• Take Moon Gem from dais

This opens up a secret path back to the Old Ship's Wharf, where the kid can
immediately put the final gemstone in to finish the game. [NOTE: The shortcut
is one-time-only, and while the kid doesn't have to finish the game right
away, backtracking to the ruins won't allow the shortcut to be used again.]
         _________          _______    _______  _        ______   _
         \__   __/|\     /|(  ____ \  (  ____ \( (    /|(  __  \ ( )
            ) (   | )   ( || (    \/  | (    \/|  \  ( || (  \  )| |
            | |   | (___) || (__      | (__    |   \ | || |   ) || |
            | |   |  ___  ||  __)     |  __)   | (\ \) || |   | || |
            | |   | (   ) || (        | (      | | \   || |   ) |(_)
            | |   | )   ( || (____/\  | (____/\| )  \  || (__/  ) _
            )_(   |/     \|(_______/  (_______/|/    )_)(______/ (_)

The ending obtained depends on whether the "other kid" was found, if s/he
survived, or whether or not 100+ days were spent on the island without being
rescued. [See Endings section for overviews.]
                                                     _______________________
_____________________________________________________/ IV. APPENDICES [APND] |_
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ITEMS                                                                    [ITMS]
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Eating food is a fundament of surviving on the island, and there's a lot of
types to find naturally (grass, mushrooms, etc.) or by slaying animals and
chowing down on their meat. Most types simply gives positive effects but a
couple will inflict poison (life decreases) or confusion (controls changed
for awhile) that should be avoided. Since the game has a pasage of time, it
makes sense that kept food will rot. Preserving food with spices makes it last
much longer; berries and honey can't rot at all, though, so those are good
ones to carry around for a pinch.
____________ _________________________ _____________________ ________________
| FOODSTUFFS | COMBINATION COMPONENTS  | LIFE HNGR WATR FATG | OTHER INFO     |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Bad Egg    | ----------------------- | -10% +15% ---- ---- | Gross old food |
| Bad Grass  | ----------------------- | -10% +15% ---- ---- | Gross old food |
| Bad Mush   | ----------------------- | -10% +15% ---- ---- | Gross old food |
| Baked Clam | Kindling + Clam         | +15% +15% ---- ---- | -------------- |
| Baked Meat | Kindling + Meat         | +10% +50% ---- -20% | -------------- |
| BigBkeFish | Kindling + Big Fish     | +20% +40% ---- -20% | -------------- |
| Big Berry  | ----------------------- | ---- +30% ---- -30% | Berry minigame |
| Big Fish   | ----------------------- | ---- ---- ---- ---- | Can't eat raw! |
| Clam       | ----------------------- | ---- +15% ---- ---- | Paralyzes kid! |
| Colormush  | ----------------------- | -20% +15% ---- ---- | Poisons kid!   |
| Cooked Egg | Kindling + Egg          | ---- +30% ---- -20% | -------------- |
| Damp Grass | ----------------------- | +20% +15% ---- ---- | -------------- |
| Dry Grass  | ----------------------- | ---- +15% -10% ---- | -------------- |
| Egg        | ----------------------- | ---- +20% +10% -20% | Egg minigame   |
| Hard Berry | ----------------------- | ---- +15% ---- ---- | Usable spice   |
| Hard Fruit | ----------------------- | ---- +15% +20% ---- | -------------- |
| Hlw Mush   | ----------------------- | ---- +20% ---- ---- | Confuses kid!  |
| Honey      | ----------------------- | +30% +50% +10% -50% | Gotn @ beehive |
| Plainmush  | ----------------------- | +20% +15% ---- ---- | -------------- |
| PresrvClam | Baked Clam + SpicyGrass | ---- +20% ---- -10% | -------------- |
| PresrvFish | Baked Fish + SpicyGrass | ---- +30% ---- -10% | -------------- |
| PresrvMeat | Baked Meat + SpicyGrass | ---- +40% ---- -10% | -------------- |
| Meat       | ----------------------- | ---- ---- ---- ---- | Can't eat raw! |
| RottenClam | ----------------------- | -10% +15% ---- ---- | Gross old food |
| RottenFish | ----------------------- | -10% +30% ---- ---- | Gross old food |
| RottenMeat | ----------------------- | -10% +20% ---- -20% | Gross old food |
| RoundBerry | ----------------------- | ---- +20% ---- ---- | -------------- |
| SharpGrass | ----------------------- | ---- +15% ---- ---- | Usable spice   |
| ShortGrass | ----------------------- | ---- +15% ---- ---- | Poisn antidote |
| SlickFruit | ----------------------- | ---- +15% ---- -20% | -------------- |
| Small Fish | ----------------------- | ---- ---- ---- ---- | Can't eat raw! |
| SmBke Fish | Kindling + Small Fish   | +20% +20% ---- ---- | -------------- |
| Soft Berry | ----------------------- | ---- +15% ---- -20% | -------------- |
| Soft Mush  | ----------------------- | ---- +20% ---- ---- | -------------- |
| SpoilFruit | ----------------------- | -10% +15% ---- ---- | Gross old food |
| SweetFruit | ----------------------- | ---- +20% ---- ---- | -------------- |
| Thin Grass | ----------------------- | ---- +15% ---- ---- | Paralyzes kid! |
| WeirdBerry | ----------------------- | +100 +100 +100 -100 | --------------
|____________|_________________________|_____________________|________________|

Key items are important objects that the kids will need to get around the
island. Only twelve (12) items can be held at once and a few can't be stored
in the jungle hut or old ship, so the player will always be at odds with the
knapsack's limitations. Make sure to keep vital items on-hand -- like the
Canteen, Knife, Kindling, Umbrelleaf -- and leave behind situational items
like the Axe and Hammer.
____________ _________________________ ______________________________________
| KEY ITEMS  | COMBINATION COMPONENTS  | INFORMATION                          |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Axe        | Stick + Iron Chunk      | Can chop down certain trees          |
| Arrow      BrdFeather+Stick+PntTipRock Can be shot from a Bow               |
| Board      | ----------------------- | Used to fix hut after typhoon comes  |
| Bow        | Flex Tree + Ivy         | Can be used to shoot arrows          |
| Canteen    | ----------------------- | Stores 3 drinks (+50W)               |
| Deer Cap   | ----------------------- | Obtained in Round 2 (Ken)            |
| FishingRod | Flex Tree + FishingGut  | Lets kid catch fish                  |
| Fox Cap    | ----------------------- | Obtained in Round 2 (Mery)           |
| Hammer     | Stick + Iron Lump       | Can break certain walls & statues    |
| Kindling   | Stick + Tree Bark       | Starts fire to burn food/light torch |
| Knife      | ----------------------- | For cutting grass, attacking animals |
| Panel      | ----------------------- | Used to complete Ancient Ruins puzzl |
| Radio      | ----------------------- | (broken)                             |
| Torch      | Stick + Tree Sap        | Lets kid move around in caves        |
| Umbrelleaf | ----------------------- | Leaf that works like an umbrella     |
| WrkRadio   | Battery + Radio         | Lets kid hear emergency broadcast    |
|------------+-------------------------+--------------------------------------|
| Eye Gem    | ----------------------- | Opens path to TrianglGem's island    |
| Moon Gem   | ----------------------- | Opens moon lock on old ship          |
| Oval Gem   | ----------------------- | Opens oval lock on old ship          |
| RhombusGem | ----------------------- | Opens rhombus lock on old ship       |
| Round Gem  | ----------------------- | Opens circular lock on old ship      |
| Square Gem | ----------------------- | Opens square lock on old ship        |
| TrianglGem | ----------------------- | Opens triangle lock on old ship      |
|------------+-------------------------+--------------------------------------|
| Moon Key   | ----------------------- | Opens Ancient Ruins' second door     |
| Palace Key | ----------------------- | Grants access to Ancient Ruins area  |
| Star Key   | StarKey(L) + StarKey(R) | Opens Ancient Ruins' third door      |
| StarKey(L) | ----------------------- | Combine with other half of key       |
| StarKey(R) | ----------------------- | Combine with other half of key       |
| Sun Key    | ----------------------- | Opens Ancient Ruins' first door      |
|____________|_________________________|______________________________________|

A few tools are naturally occuring, and the player's called upon to use 'em
to progress through the game.
____________ _________________________ ______________________________________
| ITEMS      | COMBINATION COMPONENTS  | INFORMATION                          |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Big Leaf   | ----------------------- | Fixes hut's roof / Covers pitfalls   |
| Big Rock   | ----------------------- | Part of a hammer / For fish minigame |
| Big Stick  | ----------------------- | Pushes heavy rocks out of paths' way |
|____________|_________________________|______________________________________|

Lying around the island, tons of components can be found and kept. Most are
useless on their own, but when combined in certain ways, they can create
some valuable tools of survival.
____________ _________________________ ______________________________________
| COMPONENTS | COMBINATION COMPONENTS  | INFORMATION                          |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Board      | ----------------------- | For fixing house in Jungle Zone      |
| BrdFeather | ----------------------- | Dropped from slain birds             |
| Dried Leaf | ----------------------- | Creates smoke when burned            |
| FishingGut | ----------------------- | Component in creating the FishingRod |
| Flex Tree  | ----------------------- | Component in creating the FishingRod |
| Iron Chunk | ----------------------- | Component in creating the Axe        |
| Iron Lump  | ----------------------- | Component in creating the Hammer     |
| Ivy        | ----------------------- | Used as a rope (waterfall cave)      |
| Match      | ----------------------- | Makes fires burn brighter            |
| PntTipRock | ----------------------- | ------------------------------------ |
| Rock       | ----------------------- | ------------------------------------ |
| Stick      | ----------------------- | Component in many combinations       |
| Lumber     | ----------------------- | Component in making the getaway raft |
| Tree Bark  | ----------------------- | Component in making Kindling         |
| Tree Sap   | ----------------------- | Component in making the Torch        |
|____________|_________________________|______________________________________|

Some combinations end up making some cool items. Unfortunately, they're mere
curios and have no actual effect in staying alive -- don't carry these around
'cause they waste valuable space!
____________ _________________________ ______________________________________
| USELESS    | COMBINATION COMPONENTS  | INFORMATION                          |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Big Fan    | Big Leaf + Big Stick    | ------------------------------------ |
| Broom      | Dried Leaf + Stick      | ------------------------------------ |
| BseballSet | Rock + Stick            | ------------------------------------ |
| Charm      | BrdFeather + PntTipRock | ------------------------------------ |
| Custom     | BrdFeather + Ivy        | ------------------------------------ |
| Flint      | Rock + Rock             | ------------------------------------ |
| Jump Rope  | Ivy + Stick + Stick     | ------------------------------------ |
| Mask       | BrdFeather + Tree Bark  | ------------------------------------ |
| Whip       | Ivy + Stick             | ------------------------------------ |
|____________|_________________________|______________________________________|

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ENDINGS GUIDE                                                            [ENDG]
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The game has eight endings total -- some good, some bad. When an ending is
achieved, the player's asked to start a second round. Note that the title
screen now has a new option, showing a half-completed picture? Completing
more endings will fill in more tiles to the picture; when all endings are
found, the pic is finished. However, starting a second round automatically
deletes the previous, and there's not much difference in restarting besides
the kids' new headwear (Fox Cap for Mery, Deer Cap for Ken).

Anyway, here's how to get the endings.

[01] - Once the "WrkRadio" is made by combining the Radio and Battery, keep
       listening until a rescue broadcast is heard. From this point on, the
       stranded kid has two days to visit the beach s/he ended up on to make
       an SOS sign. Once it's created, sleep in the hut until a helicopter's
       heard; then, visit the beach to leave.

[02] - Missing the chance to be extracted via helicopter means the stranded
       kid has to build a raft off the island. Obtain this ending by setting
       off into the ocean without bringing sufficient food and water for the
       trip (i.e. kid dies). Note that if Bub wasn't rescued at all, it seems
       impossible to NOT get this ending...I dunno why.

[03] - After finishing the raft event to reach the north shore, but before
       obtaining the Oval Gem/Pendant, inspect the campsites so that the 2nd
       kid is found south of Old Ship's Wharf. Nurse him/her back to health
       and then play game for 100 in-game days.

[04] - Leave the island with just Bub, by not finding the other kid at all.
       It's quite simple to do: just never inspect the post-earthquake camp-
       -sites and s/he'll never show up.

[05] - Leave the island with Bub and the 2nd kid, except the 2nd kid dies
       from malnourishment (etc). This is done by giving the kid minimal food
       to survive and nothing else, although if that alone isn't working, use
       raw, spoiled, or poisonous consumables to expedite things.

[06] - Inspect the campsites in Jungle Zone and Summit to find the other
       stranded kid upon returning to Ancient Forest. Feed the kid food that
       restores health to get him/her up and running, then beat the game like
       normal.

[07] - Survive on island for 100 days (!) without finding the other stranded
       kid. This means that the raft can't be made, as it cues the earthquake
       event which forces one to leave on the raft or die on land.

[08] - Leave island with the 2nd kid, after making him/her fall in love with
       you. This is done by treating the 2nd kid like a sultan(a): lots of
       healthy food, the Pendant, gifts, and such. One can gauge the current
       state of the relationship by checking for a heart icon when talking to
       2nd kid (who also talks about returning safely).

Finding all endings lets one start a "Round 2" save, basically a new game
plus. Unfortunately, the only bonus is the addition of a Fox/Deer Cap the
kid wears...pretty lame.

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V. FREQUENTLY ASKED QUESTIONS                                            [FAQZ]
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[Q] - Does it matter if I play as a boy or girl?
[A] - Nope -- each version's basically identical.

[Q] - How do I create new items?
[A] - Press start and use the Merge option. Most components require just two
      things, but a few, like the Arrow, require three, so remember to select
      "add" again for the 3rd one.

[Q] - How do I know what ending I got?
[A] - When you get an ending, it tells which one of the eight was obtained
      post-credits.

[Q] - Does it matter if I take the monkey on the raft?
[A] - Slightly. Leaving him behind lets one learn it's the same island upon
      landing at the north shore, as well as obtaining the only WeirdBerry in
      the game. Taking him with means one won't know it's the same island
      until the Inviting Waterfall area's reached.

[Q] - How do I preserve food?
[A] - Combine a cooked meat (or fish/clam) with a spicy berry or grass. This
      acts as a preservative and lets 'em last a lot longer than normal, at
      expense of them being as potent. This typically isn't a useful trick,
      as most food can be eaten immediately while unspoilables (like berries)
      are carried around.

[Q] - How do I get Honey?
[A] - First, obtain a Big Leaf and let time naturally turn it into a Dried
      Leaf. Then, light a campfire underneath a beehive tree (only found in
      Jungle Zone) and burn the leaf.

[Q] - Where are the minigames?
[A] - There are three: (1) inspecting the egg tree at the Summit lets Bub
      gives an Egg reward (2) throwing a Big Rock into the north fishing spot
      at River of Blessings plays a minigame where one can get a Big Fish (3)
      inspecting the berry tree at Southeastern Beach can give a Big Berry
      as reward. The games themselves are simple and explanations are given
      in-game if required.

[Q] - How do I obtain the WeirdBerry?
[A] - After building the raft, don't take the monkey -- he'll give the item
      upon washing up on the north shore.

[Q] - How do I get past the swamp alligators?
[A] - Feed them food that paralyzes them: uncooked clams or Thin Grass. Note
      that, if using the Thin Grass route, it won't work unless one's been
      tasted before to learn of the effect. Oddly enough, as long as a clam's
      been eaten in any form (by kid), the paralysis effect will be known and
      work for the cause.

[Q] - How do I drain the swamp?
[A] - Obtaining the SquareGem does this automatically. It's reached by taking
      the northeastern Lotus Leaf to the left-of-center island, then using
      the item to reach the gem's location.

[Q] - Where's the StarKey(L)?
[A] - It's in the Ancient Ruins' third chamber, the "multifloor dungeon". In
      one of the room's southwest corner is a small pool containing its
      sparkle. However, there's a glitch where if, in a previous room, a
      certain stick was taken, the sparkle won't appear. It can still be
      obtained, it's just very un-obvious.

[Q] - How come I can't get the Moon Key?
[A] - If the barrier around it is still up, make sure to find the hourglass-
      -shaped floor button (in a dead-end room) that lowers it!

[Q] - How do I navigate the desert?
[A] - There's no point going to the desert unless you've viewed the plaque
      in the Eastern Inlet (by using the Canteen on it to remove the grime).
      The desert's moai statues don't appear unless it's been viewed, making
      retrieving the Oval Gem/Pendant and Eye Gem out of the question!

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VI. UPDATES & CONTRIBUTIONS                                              [UPDT]
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09-07-08 -----------------------------+ Started walkthrough
04-26-10 -----------------------------+ Finished walkthrough

THANKS TO...
¯¯¯¯¯¯¯¯¯¯¯¯
• Sailor/Ceej, for hostin' my stuff
• ZephyrJK, for the sliding tile puzzle solution (gawd I hate those)
• Derf, for RoundGem correction (do minigame instead of normal fishing)

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VII. LEGALITY                                                            [LGLT]
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This document is intended for private home use ONLY, and may not be reproduced
through electronic or commercial means without the expressed consent of the
author (P. Summers). It cannot be hosted, edited, or distributed for profit,
and may not be given away as an add-in/gift to bought items. All rights are
reserved to respective parties, even those not explicitly stated herein. Those
who find the document on sites not listed below should e-mail the author (me).
Thanks for reading this, and thanks for respectin' FAQ authors.

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¯¯¯¯¯¯¯¯¯¯¯¯¯                       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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 • GameFAQs.com                     • gamershell.com
 • MyCheats.com
 • Neoseeker.com
 • Gamesradar.com
 • Supercheats.com
 • Honestgamers.com
 • Chaptercheats.com                               E-mail for permissions at:
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PARANOID THE                   Document © Shotgunnova 1997-2021 (and countin'!)
DOCTOR RAN, SHOUTING                 Survival Kids namesake © respective owners
HIS GRAPHIC TRANSLATION                           E N D   O F   D O C U M E N T