+-----------------------------------------------+
| Unofficial Street Fighter Alpha FAQ v0.9 |
| by "Dark Avenger"
[email protected] |
----------------+-----------------------------------------------+--------------
+-------------------+
| Table of Contents |
+-------------------+
Preface Information about this FAQ & its author.
News Flash The interesting news/rumor about Street Fighter Alpha.
How to read this FAQ Explain the content of the format used in this FAQ.
Control, Syntax, & Explain the Controls, Syntax, & Shorthands used in this
Shorthand FAQ.
SFA Characters Explain the known SFA characters in alphabetical order.
Expert Advice A few advices to the fellow Street Fighters.
Misc SFA Code Interesting SFA codes to improve your enjoyment of SFA.
Top 10 Wish List A list of wishes that author would like to see in SFA.
How to Receive FAQ A list of various resources on obtain updated USFA FAQ.
Speical Thanx Credits given to those in assistance regarding to the
construction of this USFA FAQ.
+---------+--------------------------------------------------------------------
| Preface |
+---------+
*This FAQ is best viewed using Courier New font size 10 with 0.9" margins, or
simply standard 80 characters per line, 66 lines per page, & 2 pages on the
same side of paper via utility program & H.P. LaserJet 4L.
*If you prefer a different notation than the one that I used, please use a word
processor to replace my notation with the one which you will be comfortable
with.
*The author is an engineering major, not an English major. Please excuse the
errors in spelling & grammar. Spelling & Grammar checker do not work 4 FAQs.
*The author actually has a "life" outside the SFA, please do not send useless
e-mail. Complements are always ***Welcome***!
*If you think part or entire content of this FAQ is a fraud, then simply ignore
it. Flames will now be politely ignored. If there are information that you
believe will help this FAQ, please send e-mail to the address specified.
*This FAQ is currently 7 pages long (single side) according to the formatting
method used by the author. If you wish to obtain this, please send a dollar
bill and SASE envelope to the address specified below:
Not Available in this point of Time
This FAQ is for personal entertainment use ***ONLY***. The author is not to be
responsible in any damage caused by the content of this FAQ. The author do not
intend to profit in any way or form in composing this FAQ. All Rights Reserved.
"Street Fighter Alpha" & its content is a registered trademark of Capcom, USA.
------------------------------------------------------------------------------
I am "Crazy Dan", because there are two type of people who play Dan.
1. They are great player who are crazy enough to use Dan against others.
2. They are stupid enough to use Dan as suicidal character.
Mystical Sheng Long "Rising Dragon" says
1. "Always expect the unexpected."
2. "Do I have to teach you all the basics?"
Your author has been a faithful Street Fighter Player ever since the first
Street Fighter ever came out. The author has played SF series since the
release of Street Fighter in August, 1987.
The author can be reached currently through Internet, American Online,
and CompuServe. However, AOL & CS account will be closed sometimes in August,
So please send any constructive comment & criticism to
[email protected]
*******************************************************************************
*
* Your Author Don't believe in wasting your time, so Let's begin your training
*
*******************************************************************************
+------------+
| News Flash |
+------------+-----------------------------------------------------------------
1. The negotiation with Capcom to set up WWW site is in progress.
2. According to newsletter, all SFA will be set to Hard 3 instead of Hard 2.
3. According to rumor, there is one Level 3 only super for every character.
I will try to find some of them.
4. The author's haunting ground is in Holmes Student Center, DeKalb,
Illinois.
5. It is believed that each characters have four quotes. Please verify this!
+----------------------+
| How to read this FAQ |
+----------------------+-------------------------------------------------------
Quotes Quotes from character in SFA after winning a match & how to
perform them.
Bio Data Bio Data gathered at various sources. Some are unavailable.
Background Information available on the character at this point of time.
Alpha Counter A move designed to interupt the blocking early and retailate
against the opponent.
Taunt A show off move
Overhead Strike A move that is designed to strike opponent in low blocked
position.
Special Move Special move are the moves that remove energy if blocked, but
do not require energy in the Super Bar.
Super Move Super move use the energy in the Super Bar. You must have
the energy required to do the level desired. Otherwise, SFA
only allows you to perform the level of super move that is
allowed by the Super Bar. Level 1 is performed via one
button only. Level 2 is performed via two buttons only.
And, Level 3 is performed by three buttons only. For
example: Ryu's SC L1:2xQCT,1P=3 Hits L2:2xQCT,2Ps=4 Hits
L3:2xQCT,3Ps=5 Hits
Tick Tick is designed to remove opponent's energy without the fear
of retailation from other player. You must successfully make
the first move connect without getting damaged. Remember,
Alpha Counter is an exception!
Example Combo The time-proven combos. However, they are not absolute.
Feel free to devise your own.
Chain Combo Chain Combo are moves that flows into the next. They are
very smooth. The only way to find out if they are chain
combo or not is by examine the way animation flows when
executed.
Surprise Combo How to surprise your opponent with Overhead Strike & Combos.
For some reason, Surprise Combo are slow & easily blocked by
veteran players. Use it sparely to catch opponent off guard.
Favorite Combo My favorite Combo of all time!
Re-Dizzy Combo Re-Dizzy Combo are rare, but if performed correctly they can
re-dizzy opponent every time.
Best Anti-Air The preferred moves against air-borne opponent.
Secret Code Code to choose the character if they are a hidden character.
Strategy Tip & Hint design to improve one's skill
Ending Due to popular demand, the character ending is now included.
+-------------------------------+----------------------------------------------
| Control, Syntax, & Short Hand |
+-------------------------------+ JB=Jump Back
JB U JF 1=Jab U=Up
o o o 1 2 3 2=Strong JF=Jump Forward
\|/ o o o 3=Fierce B=Back
B o-N-o F N=Neutral
/|\ o o o 4=Short F=Forward
o o o 4 5 6 5=Forward DB=Down Back
DB D DF 6=Roundhouse D=Down
DF=Down Forward
? ? Box in Character Select Move the cursor to ? box
/ Or Indicates a choice of attack
+ And Indicates a combination of
#Ps # of Punch Button(s) # of Punch Button(s) needed to press
#Ks # of Kick Button(s) # of Kick Button(s) needed to press
2x? Perform ? motion twice
A Air-borne While the character is air-borne
AJ Air-Juggle Indicate Air-Juggle capable move
c Charge Hold the Joystick in Place to Charge
I Interupt Move Interupt the move by
L# Level # Indicate what level of super it is
N.A. Not Available The information is not available
P Punch Hit any Punch Button
K Kick Hit any Kick Button
AC Alpha Counter B,DB,B o- / |
o o
QCT Quarter Circle Toward D,DF,F | \ -o
o o
QCB Quarter Circle Back D,DB,B | / o-
o o
HCT Half Circle Toward B,DB,D,DF,F o- / | \ -o
o o o
HCB Half Circle Back F,DF,D,DB,B -o \ | / o-
o o o
CC Complete Circle Rotate Joystick for 360 degrees
MH Multiple Hits Button 1/2/3 4/5/6 = 3/4/5 Hits
SB Sonic Boom cB,F o- c -o
SSB Super Sonic Boom cB,F,B,F o- c -o o- -o
FK Flash Kick cD,U | c o
o |
SFK Super Flash Kick cDB,DF,DB,U / c \ / o
o o o |
VD Variable Distance Closest/Medium/Longest
VH Variable Height Lowest /Medium/Highest
VS Variable Speed Slowest/Medium/Fastest
+----------------+
| SFA Characters |
+----------------+-------------------------------------------------------------
Adon: "I am a Muay Tai Master, you are sucking gravel" Hold D+3Ps
"My legend starts now" Hold D+3Ks
"Don't worry. It's all over." Hold D+1+2+4
"Is that the best you can do?" Hold D+2+3+6
The former disciple and bodyguard of Sagat. After the defeat of Sagat in
the tournment, Adon decided to challlenge his former master to seize the power
for himself.
Alpha Counter AC,K Adon performs a Jaguar Knee
Taunt Start Adon gives his opponent a thumb's down sign
Jaguar Knee F,QCT,K VH 4/5/6
Jaguar Kick B,QCB,K VH 4/5/6, VD 6/5/4
Wall Pounce HCB,K VD 4/5/6
Kickboxer Fury 2xQCT,P
Slice & Dice 2xQCB,K
Tick ???
Example Combo JF,5,B,4,DB,3 JF,6,D,1,2,6 JF,6,D,1,2,2xQCT,P
Chain Combo N,1,2,6 N,1,2,D,6
Surprise Combo
Favorite Combo ???
Re-dizzy Combo N.A.
*You are on your own until I have master him.
*After Sagat is defeated, Adon exclaimed "I am the greatest fighter!". Bison
approach Adon with the condition of "Join me or Die!". Adon replied "Bison if
you fight me, you will die.", and with that both fighter ready to fight for
their life.
+------------------------------------------------------------------------------
Akuma: "Now stay down." Hold D+3Ps
"Weakling. Is there no one worth fighting?" Hold D+3Ks
"This grows boring" Hold D+1+4+5
"You are not enough even for warmup" Hold D+3+5+6
Akuma is brother to Master Sheng Long. Akuma is roaming through the world
seeking opponent worthy of his skill.
Alpha Counter AC,K Akuma performs a Crouch Roundhouse
Taunt Start Akuma stomp the ground & focus his ki
Blue Fireball QCT,P VS 1/2/3
Red Fireball HCT,P VS 1/2/3, MH 1/2/3
Air Fireball A,QCT,P VS 1/2/3
Air Dive Kick A,D,5 Press 5 when Akuma is at the top of his jump
Air Rush QCT,JF,P
Air Rush Kick QCT,JF,P,6 Press 6 to execute weirdo kick in midair
Air Throw QCT,JF,P,3 Press 3 when Akuma overlap his opponent.
Ground Roll QCB,P VD 4/5/6 #1 Suicidal Move in SFA
Hurricane Kick QCB,K VD 4/5/6, AJ
Dragon Punch F,QCT,P VD 1/2/3, VH 1/2/3, MH 1/2/3, AJ
Teleport Near F,QCT,3Ks B,QCB,3Ks Akuma Teleports F & B respectively
Teleport Far F,QCT,3Ps B,QCB,3Ps Akuma Teleports F & B respectively
Violent Dagon 2xQCT,P AJ
Air Suprise A,2xQCT,P
Super Fireball 2xHCB,P Beware this move turn into Ground Roll
Bison Killer 1,1,F,N,4 *** Only works when level 3 Super is charged ***
Example Combo See Ryu's for now
Chain Combo N,1,2,D,6 D,4,6 D,4,5 D,4,5,6
Surprise Combo JF,3/6,DF,4,4,F,2
It is important to use DF instead of DB/D,otherwise Fireball
will be performed at close ranged, resulted in retailation.
Favorite Combo JF,D,5,4,4,5,QCT,P
Re-Dizzy Combo 2 available for now
Best Anti-Air Far N/B,6 F,QCT,3
Near N/B,2 F,QCT,1 B,5 D,3
Regular Akuma Hold Start,?,D,D,D,B,B,B,1+3
Ugly Red Akuma Hold Start,?,D,D,D,B,B,B,4+6
*Use Teleport to escape corner trap or confuse your opponent.
*Use Air Fireball to confuse your opponent.
*Use Blue Fireball in Fireball fight. Beware the long delay of Red Fireball.
*Bison Killer can be stopped by throw, Air-borne, Super, or normal attack.
*Avoid using Bison Killer unless you absolutely have no better place for
Supers.
*Surprise Ryu using your super fireball against his super fireball.
*If evil has a name, then it is Akuma. Akuma felt empty as he has triumph over
all opponents. He thought to himself, "Weaklings, Is there no one worth
fighting?" Akuma would then recollect his memory about his past. He thought
of his brother, Sheng Long, then grined and said "It's the path not the goal."
+------------------------------------------------------------------------------
Birdie: "It's good to be back" Hold D+3Ps
"Still the best" Hold D+3Ks
"What made you think you could beat me?" Hold D+2+3+6
"Show some respect & maybe you'll keep Hold D+3+5+6
breathing"
Birdie is a gangbanger who loved headbanger & punk rock. After his defeat
in the Street Fighter Tournment, Birdie return to the fighting circuit to prove
his own worth.
Alpha Counter AC,P Birdie performs a Headbutt Rush
Taunt F+Start Birdie yawns in boredom at the challenge he faces.
B+Start Birdie tastes the blood of victims on his chain.
D+Start Birdie combs his hair to stay "cool".
Headbutt Rush SB,P VD 1/2/3
Turnaround Rush Hold 2Ps/Ks,C,Release *** See Strategy ***
Chain Grab DB,QCT,JF,P
Magic Chain Grab 2xQCT,P/K 1=shortest distance & 6=longest distance
Rush & Attack SSB,P
Magic Throw Air Block Fireball, CC+3 when Birdie touches the ground
Best Anti-Air
*Use Magic Throw or Magic Chain Grab to counter fireballer from far away.
*Use Block then Headbutt Rush to counter fireballer from close by.
*Use Chain Grab as primary weapon. Master it for it does 25% Damage to
opponent
*Birdie's TAR seems to be have interesting effect. For example: Hold all 6
buttons down. Release them in sequence 1,2,3,4,5, and Birdie will keep doing
his TAR repeatedly. Use TAR to pass Fireballs. Timing Critical!
*Birdie approach Bison with the request of joining Shadowloo. Birdie had to
best Bison to prove he is worthy to enter Shadowloo. After defeating Bison,
Birdie exclaimed "Watch the Birdie" (no pun intended!). Birdie enjoyed
himself in the life of "Shadaloo". But, will he be contend with serving
under Bison?
+------------------------------------------------------------------------------
Bison: "You are a fool to challenge me." Hold D+3Ps
Vega (Japan Name) "You were almost entertaining." Hold D+3Ks
"You cannnot fight destiny. The world is Hold D+1+2+4
mine."
"Leave my sight" Hold D+3+5+6
Birthday: April 17th, ???? Likes: World Domination Hates: Cowards
Height: 182 cm Weight: 80 KG Measurement: 129, 85, 91 Blood Type: A
Surrounded by beautiful women, everything about bison is hiding in the
cloud of mystery. His aura is an evil one, whoever pose as an obstacle will be
send to hell by his Psycho Cruher. Bison used to appear in some Japanese
cartoon, therefore, he has always admired by a crowd of older ladies. Bison is
seeking world domination. But, he must eliminate all possible contenders who
might be an obstacle to his plan.
Alpha Counter AC,P Bison Performs a Standing Strong
Taunt F+Start Bison gives his opponent a "get outta here" sign
B+Start Bison stand up & leviate murmuring something
Engergy Sphere SB,P VS 1/2/3
Air Stomp FK,K Daemon Flight performed by hit P after Air Stomp
Daemon Flight FK,P
Teleport F,QCT,3Ps/3Ks
B,QCB,3Ps/3Ks
Psycho Crusher SSB,P
Knee Nitemare SSB,K
Example Combo JF,6,DB,1,F,6
Chain Combo ???
Favorite Combo
Re-dizzy Combo N.A.
Best Anti-Air Far SSB,P
Near ?
Regular Bison Hold Start,?,D,D,B,B,D,B,B,1+3
Cool Bison Hold Start,?,D,D,B,B,D,B,B,4+6
*Use continuous Teleport to confuse & terrify your opponent.
*You are on your own for now.
*Bison has expected Rose for quite some time. After defeated Rose, Bison said
"Your Soul Power is so pityful, and you have lost your life". Bison had the
match replayed over and over in his mind. Is there no one can stop Bison?
+------------------------------------------------------------------------------
Charlie: "Are you always so slow" Hold D+3Ps
Nash (Japan Name) "One more down, one with the war" Hold D+3Ks
"Be all that you can be, Scumbag" Hold D+1+4+5
"You got talent. Uncle Sam could use you." Hold D+3+5+6
Charlie is currently seeking Bison to arrest him for numerous crimes that
Bison is involved with. Charlie & Guile are buddies who have met in services.
Alpha Counter AC,P Charlie performs a Standing Fierce
Taunt F+Start Charlie Adjust his jacket
B+Start Charlie writes your name on his victim list
Sonic Boom SB,P VS 1/2/3
Air Throw A,B/F,2/3 Hit 2/3 when sprites overlap in mid-air.
Flash Kick FK,K VD 4/5/6, VH 4/5/6
Hop Spin Kick F+5 Great Suicidal Move
Hop Kick F/B+6 Charlie rush towards opponent & does a low kick.
Sonic Beam SSB,P L1:2 L2:3 L3:4
Super Flash Kick SFK,K (go thru fireball even at Level 1 if timing is
correct.)
Super Dash Kick SSB,K
Example Combo JF,6,DB,4,2,F,2/3 JF,6,DB,4,2,U,K JF,6,DB,4,2,SFK,K
JF,6,DB,1,1,4,5,F,2/3 (In Corner)
Chain Combo D,1,4,5 D,1,N,2,3
Favorite Combo JF,6,DB,1,1,4,5,SSB,K,SSB,P
Re-dizzy Combo N.A.
Best Anti-Air Far FK,4
Near FK,4
*Use Sonic Boom against Fireballers. Use Sonic Beam to overcome Fireballers.
avoid fireball fight against Fireballer who can overpower your Sonic Beam.
*Use lowest Flash Kick only. Beware of opponent who jump in & air block whose
intention is to draw your Flash Kick then hit you with a fireball or combo.
*Use Super Dash Kick at close range against Fireballers. Timing Critical.
*Use Crouch Fierce (Uppercut) as your main Anti-Air Weapon.
*DB is the best position for Charlie. Good for all his Special & Super Moves.
*After Bison is defeated, Charlie radioed his base to bring a recon team to
pick up Bison. Charlie was amushed by Bison from behind. Charlie received a
fatal wound. This set the story for SF2 where Guile, Charlie's buddy,
attempts on taking Bison down for revenge.
+------------------------------------------------------------------------------
Chun Li: "I expected better" Hold D+3Ps
"I don't have time for amateurs" Hold D+3Ks
"You don't have the skill to beat me" Hold D+1+4+5
"If you're going to fight, fight for real" Hold D+3+4+6
Birthday: March 1st, 1968 Likes: Fruits Hates: Peverts (Balrog)
Height: 170 cm Weight: Secret Measurement: 88, 58, 90 Blood Type: A
Chun Li is currently seeking Bison to avenge her father's death.
Alpha Counter AC,K Crouch Medium Kick
Taunt Start Makes a funny face & say "I am sorry!"
Burst Kick K... Press any Kick repeatedly
Air Throw A,B/F,2/3 Hit 2/3 When sprites overlap in mid-air
Air Stomp A,D,5 Air Stomp requires D not DB/DF
Split Kick HCB,K
Spin Kick FK,K VH 1/2/3, MH 1/2/3, AJ
Fireball SB,P VS 1/2/3
Rush Burst Kick SSB,K
Super Fireball 2xQCT,P
Super Spin Kick SSB,K
Tick DB,5,F,2/3
Example Combo JF,3,B,2,F,2 JF,3,B,1,3,F,2 JF,3/6,D,5,U,K
SSB,K,HCB,K
Chain Combo N,1,2,3 N,1,2,D,6
Favorite Combo SSB,K,2xQCT,P,SFK,K (In Corner)
Re-dizzy Combo N.A.
Best Anti-Air Far JF,4
Near FK,K 2xQCT,P
*Split Kick will go thru fireball including Ryu's Super Fireball
*Rush Burst Kick will go thru fireballs. Even L1 will work if timed properly.
*Never use Chun Li as a brute force. never get into a fireball fight.
*Chun Li is used best as a "gurella fighter". Annoy your opponent with D,5
Push your opponent into corner, then punish them for trying to beat on a girl!
*Chun Li was amushed by Bison's Psycho Crusher after winning the match. Chun
Li was hospitalized, she burns with the desire to even the score with Bison
in SF2
+------------------------------------------------------------------------------
Dan: "Don't even try to get up" Hold D+3Ps
"Keep your day job" Hold D+3Ks
"My faher can beat you, and he's dead" Hold D+1+2+4
"For a loser, you did pretty well" Hold D+3+5+6
Dan is seeking Sagat to avenge his father's death. Dan's father is the
man who has taken Sagat's eyesight in his right eye. Dan is rumored to be
Robert Garcia's son. ( Art of Fighting )
Alpha Counter AC,K Dan performs a crouch roundhouse
Taunt Start Dan show off his bicep to his opponent
Overhead Strike N.A.
Fireball QCT,P VS 1/2/3, VD 1/2/3
Tornado Kick QCB+K VD 4/5/6, VH 6/5/4, MH 1/2/3
Dragon Punch F,QCT,P VH 1/2/3
Super Fireball 2xQCT,P
Desperation Move 2xQCB,K
Still Dragon 2xQCT,K
Rumored Super 1,1,F,N,4 *** Level 3 Super *** I sure can't pull it off
Tick QCB,6 D,5,QCB,6 D,6,QCB,6 D,5,6,QCB,6 D,1,4,5,QCB,6
Example Combo JF,3/6,D,5,QCB,6 JF,3/6,5,6 JF,3/6,N,1,2,QCT,3
JF,3/6,D,2,5,QCB,6 JF,3/6,D,4,4,5,QCB,6
Chain Combo
Surprise Combo
Favorite Combo JF,6,D,1,4,4,5,QCB,6,2xQCB,P,2xQCT,P
Re-Dizzy Combo N.A.
Best Anti-Air Far
Near F,QCT,1
Pink (Fag) Dan Hold Start,?,1,4,5,6,3,2
Green Dan Hold Start,?,3,6,5,4,1,2
*Dan's Dragon Punch is vunerable at all times.
*Dan is the ultimate fighter. Extremely suicidal in a beginner's hands, but
deadly in the hands of an expert. Extremely vunerable character.
*Use Fireball only to counter fireball close-up. If you don't have the timing,
then it's better off you block. Use Fireball to sneak attack when unexpected.
*Use Super Fireball to sneak attack those who are careless in their approach
who underestimate Dan's Fireballs. <evil grin>
*Use Tornado Kick to continuously tick off energy. Beware of Alpha Counter!
*Use short Tornado Kick to travel over certain Fireball.
*Dan was celebrating his victory over Sagat when Bison approach him. Bison
offered Dan a place in Shadowloo in exchange of special technique. Dan's
pride has made him turned down Bison's over & Dan further muck Bison. Bison
vowed that he will never let such an insult pass by without revenge.
+------------------------------------------------------------------------------
Guy: "You can't beat what you can't touch" Hold D+3Ps
"You're so outclassed" Hold D+3Ks
"Don't worry, everyone loses to me." Hold D+2+3+6
"Shouldn't you be crawling to hospital about Hold D+3+5+6
now"
Guy is determined to cleanse the world of all evil. After his victory in
destroying Sodom's gang in Final Fight, he is currently seeking Bison to
prevent Bison from bringing further harm to the world. Guy is a warrior of
Bushido.
Alpha Counter AC,K Guy performs a crouch forward.
Taunt Start Guy turns around and flip his opponent off
Overhead Strike F+2 Guy performs an overhead elbow
Tornado Kick QCB,K VH 4/5/6
Bushido Run QCT,K,K 4=Stop, 5=Slide, & 6=Twist Kick (hits low block)
Bushido Leap QCT,P,P VD 1/2/3, VH 3/2/1, Overlap+2/3=Throw or air drop
elbow
Bushido Fury 2xQCT,P Good only against air-borne opponent
Bushido Rage 2xQCT,K
Example Combo D,5,6 D,4,5,6 D,5,QCB,6 N,3,QCT,6,6
Chain Combo N,1,2,3,6 D,4,5,6
Favorite Combo QCT,3,N,1,2,3,6
Re-dizzy Combo JF,6,D,1,N,2,3,QCT,6,6 (In Corner)
Best Anti-Air Far
Near QCB,K
*Use Bushido Leap & Throw to counter Fireballer from far away
*Guy is the fastest character in SFA. continuous assault & harrasment of your
opponent.
*Use Jab Bushido Leap to counter some projectile.
*Guy finally has realized his "inner power". After defeating Bison, he said to
Bison "You could have been a great man, but you have abused your power for too
long. I leave you with your conscious..." Bison vowed to revenged his
defeat.
+-----------------------------------------------------------------------------+
Ken: "Don't tell me, you're actually unconscious" D+3Ps
"Now you can see the difference between us" D+3Ks
"Next time I won't be so easy on you" D+1+4+5
"You're better than you look, try harder" D+3+5+6
Birthday: Febuary 14h, 1965 Likes: Gourmet Cooking Hates: Sour Plum
Height: 178cm Weight: 76 KG Measurement: 114, 82, 86 Blood Type: B
Ken is a friend and rival of Ryu. They grew up together and trained
under Master Sheng Long. Ken is currently seeking Ryu after hearing the news
of Ryu's victory in Street Fighter Tournment. Ken's arrogant personality often
get him into deep trouble. Ken's favorite move is using hurrican kick to knock
his opponent senseless, then finish them off with his fierce Dragon Punch.
Alpha Counter AC,P Ken performs a fierce Dragon Punch
Taunt F+Start Ken grins and gesture the opponent to come closer
B+Start Ken fixes his hair then gives a thumb's up sign
Overhead Strike F+5 Ken performs a vertical split kick
Ground Roll QCB+P VD 4/5/6
Fireball QCT,P VS 1/2/3
High Roundhouse B+5
Hurricane Kick QCB+K VD 4/5/6
Dragon Punch F,QCT,P VH 1/2/3, VD 1/2/3
Violent Dragon 2xQCT,P Only the 1st Dragon Punch is invunerable.
Still Dragon 2xQCT,K
Tick D,5,QCT,3 D,6,QCT,3 D,5,6,QCT,3 D,1,4,5,QCT,3
Example Combo JF,3/6,D,5,QCT,3 JF,3/6,5,6 JF,3/6,N,1,2,QCT,3
JF,3/6,D,2,5,QCT,3 JF,3/6,D,4,4,5,QCT,3
Chain Combo N,1,2,D,6 D,4,6 D,4,5 D,4,5,6
Surprise Combo JF,3/6,F,5 JF,3/6,DF,4,4,F,5
Best Combo JF,3/6,D,1,4,5,QCB,6 Courtesy of Tony Defily
Re-dizzy Combo N.A.
Best Anti-Air Far B,5 F,QCT,3
Near F/N/B,2 F,QCT,1
*Use Ground Roll or Violent Dragon Punch to counter fireball to surprise your
opponent with a combo of your own.
*No Fireball fight pattern with Super Fireball characters, unless you have a
death wish. Use Fireball to cancel normal fireall only.
*Be on offensive & try to work ground roll into combos at all time.
*You'll notice the friendly rivalry between Ryu & Ken. After winning the
match, Ryu returned to Japan to retrain himself. While Ken reply to a
challenge from some unknown competition. Ken met Eliza after obliberate the
oposition and became lovers. Ken went head over heel for Eliza and neglect
his training. Ken received a wake-up call, a letter from Ryu challenge him
to enter the Street Fighter Tournament. (SF2) Due to the lack of training,
Ken's fireball has a longer delay & slightly slower speed. Is this time
really the destiny that he should be defeated by Ryu? Ken's arrogance will
never yield to anyone!
+------------------------------------------------------------------------------
Rose: "Power is nothing without skill." Hold D+3Ps
"Are you done?" Hold D+3Ks
"Forgive me, but my fight is not with you." Hold D+1+4+5
"Today's lesson is over." Hold D+3+5+6
Rose is a former acquaintance of Bison. Rose is tracking down Bison to
prevent Bison from abusing his gifted power to achieve his desire in te world
domination.
Alpha Counter AC,P Rose does a harmless Soul Catch which stunts
Taunt Start Rose gives her opponent a "no-no" sign & tell'em
that they have been naughty
Slide DF,5
Soul Spark QCT,P
Soul Reflect QCB,P 1=Absorb, 2=Reflect, 3=Reflect Diagnolly
Soul Catch F,QCT,P Anti-Air Move
Mega Soul Spark 2xQCB,P L1:3 L2:4 L5:5
Super Soul Catch 2xQCT,P
Soul Images 2xQCT,K L1=Shortest Time, L3=Longest Time
Tick Continuous Slide after Soul Images.
Example Combo JF,6,B,4,HCT,3 JF,6,DB,1,4,5,6
Chain Combo D,1,4,5,6
Favorite Combo
Re-dizzy Combo N.A.
Best Anti-Air Far
Near F,QCT,P followed by a combo of your choice
*Use continuous Slide after Soul Images will penetrate opponent's low block.
*Use Mega Soul Spark to overpower opponent's fireball.
*Use Soul Reflect to either absorb opponent's Special Move into your Super Bar
or relect the fireball while they are stunted.
*Beware of Super Fireballs can not be reflected using Soul Reflect.
*Rose possess a fireball, but should never be use as a fireballer. She
requires finesse rather than brute force.
*Rose was sent by unknown people to confront Bison about his abuse of his
special gifed power. She chew Bison out for his behavior, and Bison told her
"Shut up and fight!". Rose defeated Bison's Psycho Power with her own Soul
Power. She was near death and exhausted after the match. Suddenly, a sound
of heartbeat is heard, could it be that Bison has survive the encounter after
all?
+------------------------------------------------------------------------------
Ryu: "Dragon" "You fought well, I was honored." Hold D+3Ps
"I look forward to our next battle" Hold D+3Ks
"What's wrong? Why do you hold back?" Hold D+2+3+6
"Now I'll find a better challenge." Hold D+3+5+6
Birthday: July 21th, 1964 Like: Martial Art & ? Hate: Spider
Height: 175 cm Weight: 68 KG Measurement: 112, 81, 85 Blood Type: O
Ryu has devoted himself to the art of fighting. He travel only with
whatever that he carried on him. Always travel alone no matter what the season
or weather is like. Ryu is always seeking worthy opponent to improve his skill
and to prove his own worth through fighting. People often think "Who da hell
is this guy?!" After claiming the "King of Hill" title in the Street Fighter
Tournment, Ryu has received a challenge for a rematch from the former champion
Sagat.
Alpha Counter AC,P Ryu performs a Fierce Dragon Punch
Taunt F+Start Adjust Headband
B+Start Adjust Handguards
Overhead Strike F+2 Ryu execute an overhead 2 hit punch
Spin Kick F+5 Ryu hops while execute a spin kick
Blue Fireball QCT+P VS 1/2/3
Red Fireball HCT+P VS 1/2/3, set opponent on fire
Hurricane Kick QCB+K VD 4/5/6
Dragon Punch F,QCT,P VH 1/2/3
Super Fireball 2xQCT,P L1:3 L2:4 L3:5 AJ:2
Super Hurricane 2xQCB,K L1:4 L2:8 L3:12
Tick QCT,3 D,5,QCT,3 D,6,QCT,3 D,5,6,QCT,3 D,1,4,5,QCT,3
Example Combo JF,3/6,D,5,QCT,3 JF,3/6,5,6 JF,3/6,N,1,2,QCT,3
JF,3/6,D,2,5,QCT,3 JF,3/6,D,4,4,5,QCT,3
Chain Combo N,1,2,D,6 D,4,6 D,4,5 D,4,5,6
Surprise Combo JF,3/6,F,2 JF,3/6,DF*,4,4,F,2
*It's important to use DF instead of DB/D, otherwise,
Fireball will be performed at close range, resulted in
retailation.
Favorite Combo JF,3/6,(B,4,DB,5,6,QCT,P)/(F,4,DF,4,F,2)
JF,3/6,D,4,4,DB,5,B,QCB,K,2xQCT,P
Re-dizzy Combo N.A.
Best Anti-Air Far N/B,6 F,QCT,3
Near N/B,2 F,QCT,1 B,5 D,3
*Use Fireball to draw opponent into a fireball fight then use Super Fireball to
overpower their fireball. However, beware of Akuma & Sagat's Super Fireball.
*Use Super Fireball to punish those who jump towards you the moment before
landing but too far away from your other attacks.
*Use Super Fireball to cancel Akuma's Air Fireball & Punish him for annoy you!
*Use Spin Kick to punish player who missed a nearby low attack (Low
Roundhouse).
*Beware of Sodom player who will use Slide Surprise to counter your Fireball.
*Always alter the speed of you fireball to confuse your opponent. Use Jab
Fireball to punish Sodom for trying to use Slide Surprise to counter Fireball.
*Use early Overhead Strike to ensure a clear hit + Fireball Combo.
*Ryu was designed as vs. character right from start. The author suspect that
Ryu is the altered ego of the original programmer, who was 16 years of age,
when he programmed the original Street Fighter. Ryu had a faster response,
recovery from fireball in SF series. Later given invunerability in Hurrincane
Kick. Ryu do more damage & faster Ken. Ryu will always be in SF series.
*After defeated Sagat. Sagat kneeled in front of Ryu full of anger & hatred.
Ryu was upset by the fact that the match brings him no honor. Before
departing, Ryu reminded Sagat that "A true warrior fights with heart & skill,
not with anger & hatred". And with that Ryu continued his voyage in search
of the Warrior's Way, while Sagat vowed to revenged his further dishonor by
Ryu.
+----------------+-------------------------------------------------------------
+
Sagat: "Now who's the strongest" Hold D+3Ps
"It will take more than you to best me" Hold D+3Ks
"Do not challenge what you cannot defeat!" Hold D+1+4+5?
"Accept your weakness & never return here!" Hold D+3+5+6
Birthday: July 2nd, 1955 Likes: Worthy Opponent Hates: Rising Dragon Punch
Height: 226 cm Weight: 78 KG Measurement: 130, 86, 95 Blood Type: B
After the defeat in Street Fighter Tournament, the former "King of Hill"
has return to reclaim the title of the world's strongest from the "lucky boy"
who has taken it from him. Sagat's chest bares a scare caused by Ryu's Dragon
Punch which knock him out cold in the last Street Fighter Tournament. The
scare glows from the ki, whenever Sagat remind himself of the defeat at the
hands of a mere boy.
Alpha Counter AC,K Sagat performs a stand medium kick
Taunt Start Sagat analysis the opponent for a moment then grin
Tiger Wave QCT,P/K VS 1/2/3 4/5/6, Sagat does High/Low Tiger Wave
Tiger Uppercut F,QCT,P AJ, VH 1/2/3, VD 1/2/3
Tiger Knee F,QCT,K AJ, VD 4/5/6
Super Tiger Ki 2xQCT,P AJ:2 Hits
Tiger Genocide 2xQCT,K AJ
Tiger Fury 2xQCB,K
Example Combo JF,6,F,2,QCT,3 JF,6,D,5,QCT,6 JF,6,N,1,2,2xQCB,K
JF,6,D,5,2xQCT,K
Chain Combo N,1,2,6 N,1,2,D,6
Favorite Combo
Re-dizzy Combo N.A.
Best Anti-Air Far N,6
Near F/N/B,2
*Use Tiger Wave to draw opponent into a Fireball fight. Use Super Tiger Ki to
overpower their fireball. Remember L1 STK = Ryu's L2 = Akuma's L1 Fireballs.
*After Sagat winning the match, Sagat saw the sad look on Ryu's face. He also
noticed that Ryu did not use all his skill & full strength during the match.
Sagat suddenly realized that Ryu was holding back. Ryu has let him redeem his
shame by letting him winning the match. Sagat realized such a victory was an
empty one. Sagat vowed to seek Ryu in the next Street Fighter Tournament
(SF2) to redeem himself in the honorable fashion. Until then, Sagat's
consumed by his own anger & hatre toward Ryu. Sagat will join Shadowloo in
search for Ryu.
+------------------------------------------------------------------------------
Sheng Long: (Rising Dragon)
Master Sheng Long is the mentor of Ryu, Ken, & Akuma. Master Sheng Long
is also Akuma's brother. Master Sheng Long is the keeper of deadly secret of
Shoruken ( Rising Dragon Punch ). He did not pass the fatal technique of
Shoruken to Ryu, Ken, or Akuma. Sheng Long is currently nickname "the old man"
in the SFA fans.
See Akuma's Section
No Hint will be given, if you receive any hint in prior USFA FAQ, disgard
it! The author will not hear about anyone losing their money or mind in
attempt to get the Sheng Long Code. You'll do so in your own risk.
Sheng Long Code will be released upon USFA FAQ v1.0 ( Full Release )
If you have Wolverine or Spiral, then I would be more than happy to trade.
Wanna C Sheng Long, But having a hard time getting the code??? Well,
finish the game with Akuma, the old man in the background is Sheng Long.
+------------------------------------------------------------------------------
Sodom: "You're just too weak" Hold D+3Ps
"Not bad, you should work for me next time" Hold D+3Ks
"You will not interfere with my plans" Hold D+1+4+5
"I guess I beat you pretty good. Nothing Hold D+3+5+6
personal"
Sodom is the head of the yakuza ( Japanese mafia ) that terrorize the
Metro City. Sodom is currently seeking Guy to avenge the destruction of his
gang & plan in Final Fight. His ultimate goal is to remove Guy from being a
further obstacle in world domination.
Alpha Counter AC,P Sodom performs a medium Sai Strike.
Taunt Start Sodom bow to his opponent in "respect"
Slide Suprise D,6
Sai Strike F,QCT,P
Sai Pounce CC,P
Carpet Burn CC,K
Sai Rush 2xQCT,P
Sodom Nitemare 2xCC,P
Tick F,QCT,3
Example Combo JF,3/6,F,5,QCT,3 JF,3/6,B,5,DB,3,F,QCT,3
JF,3/6,F,5,2xQCT,3 JF,6,F,4,5,QCT,3
JF,3/6,F,1,5,6,QCT,P JF,3/6,B,4,CC,K
Chain Combo N,1,2,D,6
Favorite Combo JF,6,F,4,5,6,CC,K (In Corner) Courtesy of Tony Defily
Re-dizzy Combo N.A.
Best Anti-Air Far F,QCT,2
Near D,3
*Sodom's standing roundhouse is unblockable when the opponent is just getting
up
*Use Slide Surprise against fireballers. Beware that Slide Surprise do not
work against certain slowest projectile, such as Charlie's.
*Use Sai Strike against air-borne opponent, even against Akuma's Air Fireball.
*Sodom is probably the #1 character against Ryu, Ken, & Akuma. Keep DB as your
neutral position as you keep your enemy within your Slide Surprise range. If
they jump towards you use D,3 or Sai Rush to keep them back. If they throw
fireball, use Slide Surprise. If you have to block their fireball, perform an
Alpha Counter immediately to punish them. Use Unblockable Standing Rounhouse
after knock down to further your punishment. Punish those Fireballers for all
the cheap moves they have tried to pull on you. Make them Pay for their
crime!
*Sodom defeated Guy to prevent Guy from interfere with Sodom's plan for the
world domination ever again. Sodom gathered his former underlings from "Mad
Cear" gang & decided to form a new gang named "Daemonic ? ? ?" gang. Will
Sodom succeed in his conquest of world domination? Only the time will tell...
+------------------------------------------------------------------------------
Spiral:
Spiral is a member of X-Men. She is in the SFA. If you know how to use
her or her move, please forward the information.
+------------------------------------------------------------------------------
Wolverine:
Wolverine is a member of X-Men. He is in the SFA. If you know how to use
him or his move, please forward the information.
+---------------+
| Expert Advice |
+---------------+--------------------------------------------------------------
1. Analysis your opponent. Observe their pattern & weakness by watching
they play other player. Use this information obtained against them!
2. Always try to be unpredictable. Once you're predictable, then you are
good as dead. Be spontaneous, reactive, & dominative.
3. Always try to lure your opponent into a repeatitive pattern.
4. Super can be countered by escape, Super, or AC. If all else fails,
BLOCK!
5. Always tick energy off, no matter what you do, always make them bleed a
little at the time. (See Tick under Individual Character)
6. Psychological Warfare is the most lethal trick of all form of attack.
This includes trash talk. However, remember that this is only a game.
That means don't carry it too far, otherwise, you better have eyes on the
back of your head when you walked out the arcade, or pray you can fight
like the characters in SFA. Psych your opponent out!
7. Always be courteous, remember to give those player without a chance an
extra round or two. Otherwise, you will be a very lonely player.
8. Counter all attack, attack fiercely, and intimidate the opposition with
crushing combos to instill fear into their mind. Play with their mind!
+----------------+
| Misc SFA Codes |
+----------------+-------------------------------------------------------------
Vs. Akuma Hold Start,anywhere,2+5
Warning: The game only last one match whether or not you win or lose.
Vs. Bison 1st P Hold Start,U,U,Release Start,U,U,1
2nd P Hold Start,U,U,Release Start,U,U,3
Note: 1st Player=Ryu & 2nd Player=Ken
1st P move to Ken's Spot Repeat Code Replace 1 with 3.
2nd P move to Ryu's Spot Repeat Code Replce 3 with 1.
Note: 1st Player=Ken & 2nd Player=Ryu
*** Do not overlap the cursors ***
Vs. Dan Hold D+3 P/K when the match is over. Repeat for first 5
stages. On the 6th Stage, Dan will challenge you. This code
will work if you lose rounds, but not sure if it will work if
you lose a match.
Warning: You will not get your character's regular ending.
Vs. Sheng Long ???
Vs. Spiral ???
Vs. Wolverine ???
Code Sequence: Vs. Bison, then duel it out, then Vs. Dan Code will work in
Sequence.
+------------------+
| Top 10 Wish List |
+------------------+-----------------------------------------------------------
1. Increase Aggressiveness & Artificial Intelligence in AI routine.
2. Information on each character will be expanded to exactly to fit on one
page for easy reference.
3. The stupid flames will stop. People are entitled to different point of
views. My reason for writting this FAQ is not for fame or glory. My
reason is to help fellow Street Fighters in improve themselves and my
skills, too.
4. If anyone can tell me what the port on the side of SFA machine is for.
5. If anyone wants to help me write a C program to test all buttons & joystick
combination, so I can hook it up to SFA machine to find out more codes.
6. Better graphix on SFA. I liked the game play, but the graphix can use
improvement for sure.
7. New Update chip on SFA, please!
8. Repeatable Taunts like Dan for all characters! It will be better if Taunt
can be interupted at a given moment of notice.
9. More constructive advice, comment, & criticism from fellow SFA players.
10. More constructive posting on Newsgroup alt.games.sf2. Not flames or stupid
posting that insult each other. If you must do so, do it in e-mail. Let's
keep the net traffic flow smoothly, & not wasting the bandwith.
+--------------------+
| How to receive FAQ |
+--------------------+---------------------------------------------------------
1. The current version of USFA FAQ will be posted in Usenet Newsgroup
Alt.Games.SF2 & Alt.Games.Video.Arcade on an irregular basis by volunteers.
2. The current version of USFA FAQ can be obtained through Anonymous FTP at
brawl.mindlink.net under /pub/sfa/StreetFighterAlpha.faq.Avenger.
3. The current version of USFA FAQ can be obtained directly from the author at
[email protected]. Please indicate if you would like to be
placed on the subscription list of all future version of USFA FAQ.
4. The current version of USFA FAQ will be accessible through World-Wide-Web
at Dark Avenger's Street Fighter Alpha Home Page. URL will be posted in the
newsgroups described above as soon as it becomes available.
5. Please make this USFA FAQ widely circulated, this will keep the author more
constructive to bring you further enhanced version of USFA FAQ in future.
+---------------+ _\\///_
| Special Thanx | (' O O ')
+---------------+--------------------------ooO-(_)-Ooo-------------------------
Special Thanx to all the people who help me in idea & construction of this FAQ.
*DarkNyght3 for virtually unlimited access to SFA machine inside & out <grin>
*Robert Gorniak for some Spelling & Grammar Checking.
*
[email protected] for Chun Li's taunt correction.
*Tony Defily for some Sodom Combo.
*Fellow SFA Players for insight & enjoyment of my SFA matches.
*Finally, my special thanx to those who has give me the time & patience to read
this FAQ, and e-mail me constructive advice, comment, & criticism.
+------------------------------------------------------------------------------