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Shaun Palmer’s Pro Snowboarder:
Squaw Valley Walkthrough
By Aemon,
[email protected]
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LEGAL DISCLAIMER: This Walkthrough is for your personal use ONLY, and is
protected by international copyright laws. You may not put this walkthrough
on your site, in a magazine, game guide or anything else without first
getting my written permission. If I do give you permission, you may not
change a single character of the content.
That finished it’s on to the Walkthrough!
~~~Table of Contents~~~
1. Version History
2. Important Note!
3. Contact info
4. New stuff
5. Boarder Score
6. Pro Score
7. Sick Score
8. Finish before 2:20 with 100,000 pts.
9. Collect the Squaw logos
10. Find the Secret Sponsor
11. Ride the cranes
12. Best 20 seconds through the palmer X run
13. Extinguish the Squaw lights
14. Credits and thanks
1. Version history
*** Version 1.1 3/11/02 ***
I have given permission to Neoseeker.com to post this guide, please see
Important note for more information.
*** Version 1.0, 3/4/02 ***
This is the first version of this FAQ, I added all the challenges and
everything else you can see!
2. *** Important Note! ***
As of now, the sites I list below are the only ones with permission to host
this guide. If you find it on any other site please e-mail me as soon as
possible.
http://www.Gamefaqs.com
http://www.Neoseeker.com
3. Contact Information
If you need to contact me you can do so at
[email protected] if you have any
questions or suggestions please send them to me and I will answer as quickly
as possible. Please remember that I do have a life apart from the computer so
don’t flood me with e-mails unless you think they are important. Please note
that any flames or hate mail will result in me permanently filtering your
e-mails.
4. New Stuff!
As this is only version 1.0 I hope to put several new things in here. I will
add a FAQ to this guide as soon as I get some questions about it, and maybe a
list of how to get some of the gaps as well. I probably will not, however,
include a gap list as it can be found in the game under the options menu. If
you have any suggestions of other things that should be in here that aren’t,
please tell me!
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Walkthrough
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**Tip**
Most of the score challenges require lots of manualing to get, max out your
balance as early as possible
5. Boarder score
Manual to the left at the beginning of the run and _jump_ off of the small
snow bank. Trick several times in the air and land in a manual. Manual to the
next jump and trick off that, throw in some specials if you want. Land in a
manual and continue until you see a small jump with a big jump right behind
it. Jump and trick off the small jump and manual to the big one. Jump and
trick off this big one as well, and again, specials are great here. Land the
jump cleanly and you should have it. If you don’t quite have it, just trick
off a couple more jumps and manual some and it should be yours.
6. Pro Score
Manual to the left at the beginning of the run and _jump_ off of the small
snow bank. Trick several times in the air and land in a manual. Manual to the
next jump and trick off that, throw in some specials if you want. Land in a
manual and continue until you see a small jump with a big jump right behind
it. Jump and trick off the small jump and manual to the big one. Jump and
trick off this big one as well, and again, specials are great here. By now
you are probably about to fall with your manuals, so if you want you can land
cleanly here. If you think you can continue then manual for the landing. In
any case now you need to go down to the start of the halfpipe and _jump_ up
the left side of it, just past the tree, and hold triangle until you get on
the wire. This wire just happens to be the NIGHT LINE gap. If your character
has a slide special (like Drew Neilson) then by all means use it! Continue
sliding until just before the end, near the building. Jump up and bonk the
glass skylight thing. This is another gap. Manual and go off the end of the
building right near the left side of the jump (not on it) pointed slightly to
the right. If you are lucky then you will land on another gap wire to ride as
long as you can. If you are not, you can trick a few times and land cleanly.
You should have the pro score by now, especially if you got the second wire.
If not, trick off a couple jumps or hit the lift and do the second part over
again.
7. Sick Score
Manual to the left at the beginning of the run and _jump_ off of the small
snow bank. Trick several times in the air and land in a manual. Manual to the
next jump and trick off that, throw in some specials if you want. Land in a
manual and continue until you see a small jump with a big jump right behind
it. Jump and trick off the small jump and manual to the big one. Jump and
trick off this big one as well, and again, specials are great here. By now
you are probably about to fall with your manuals, so if you want you can land
cleanly here. If you think you can continue then manual for the landing. In
any case now you need to go down to the start of the halfpipe and _jump_ up
the left side of it, just past the tree, and hold slide until you get on the
wire. This wire just happens to be the NIGHT LINE gap. If your character has
a slide special (like Drew Neilson) then by all means use it! Continue
sliding until just before the end, near the building. Jump up and bonk the
glass skylight thing. This is another gap. Manual and go off the end of the
building right near the left side of the jump (not on it) pointed slightly to
the right. If you are lucky then you will land on another gap wire to ride as
long as you can. If you are not, you can trick a few times and land cleanly.
Hit the snowmobile at the end of the run and repeat the second part with the
night line gap another time or two and you should have the Sick Score easily.
8. Finish before 2:20 with 100,000 pts.
This is very easy in this level as long as your speed is above five or six.
All you have to do is do what I told you to do for the boarder score and then
stay in a tuck using the X button and don’t fall down at all. Make sure you
don’t accidentally jump off the last cliff right into the snowmobile.
9. Collect the Squaw logos
Three of the logos here are very easy to get, but one is kinda hard. Here’s
where they all are and how to get them.
Logo one: At the top of the first really big jump. I don’t think you have to
jump off the end to get it, but it’s better to do so to be safe.
Logo two: Take a hard left right before the first building on the left and go
up the far left side of the building onto the roof, there is a lot of snow at
that part so you can get up. The logo is on a jump at the end of the roof and
you _do_ have to jump to get this one.
Logo three: Go to the palmer X run and follow the right hand fence closely on
the outside. Right near the end you will find a red wire slanting upwards.
Slide this until you come to the roof of a building. Hop off and get the
logo.
Logo four: (hardest) Go to the right hand side of the first building on the
right until you see a mess of different colored rails. About half way through
you will see a big red one that comes right down to the snow. Slide this
until you get to the very end and then jump to get your logo. This also
happens to be the ROLLER COASTER AIR gap.
**Note**
The very end of this rail is slanted upward and you need to jump off that
last part in order to get the logo. This isn’t extremely difficult but it
takes some timing.
10. Find the Secret Sponsor
Immediately after the first building on the left take a left. You will see a
weird looking snow cat a little ways in front of you. You need to bonk it. Go
extremely slow and stop a couple inches from the front part of it that will
make you jump. The key is to be going slow enough that going over this little
jump will not make you fly over the cat. Take the front jump part of the cat
to get up onto the top of it. Bonk it. Once you have done this the building
to your right opens up the big front door. Aim yourself on the jump inside so
you can slide the _inside_ edge of the beam hanging on the right. When you
get near the end of the beam jump to the left to get the sponsor.
**Note**
I have done this before by going on the outside edge of the beam. It is
easier to get onto because of the way the jump is set but it is much harder
to get the sponsor.
11. Ride the cranes
First of all you have probably found the cranes by now but can’t find a way
to get up to them. Don’t bother looking around for a wire or anything because
until you do something else you can’t get up there. Here’s what you have to
do: When you come to the first couple of buildings go to the right side of
the trail and continue until you see a pipe on the ground right beside the
jump with the blue on the top. Slide this pipe and jump right at the end.
This will send you right onto a snow cat (like the one for the Secret
Sponsor). Bonk it. Once you do this, part of the crane will fall down and you
can slide up it onto the top parts of the crane.
**Note**
After bonking the cat you will probably be going too fast to be able to turn
onto the crane, but if you take a very hard left or right and turn back up
the slope you have enough speed to make it back up to the fallen crane thing.
If you do it this way then you will have to jump a couple times to make it up
the thing. As an alternative you could hit the snowmobile at the end of the
run if you still have some time left, but the first way works much better.
12. Best 20 seconds through the Palmer X run
First of all, this is a very easy challenge, probably the easiest in the
level. If you need help though, here is the best way I have found to do it.
The first gate is right at the very beginning of the run, it is literally
impossible to miss. For the second gate it is better to jump off of the first
of the small bumps in the trail pointed slightly to the right. Just trust me
on this one. After going through this jump you will need to take an easy left
to go through the third gate, and then a very hard left* to get through the
next one. After this there are four more gates but they are all very easy to
get through and you won’t need any help for them. After the last gate you can
do one of two things to finish the run. The first thing you can do is to jump
over the big jump with the blue stuff of top. If you choose this way then
make sure you are pointed straight so that you don’t jump out of the palmer x
run. Also, holding the up directional button will make sure that you jump
straight forward instead of just jumping up high. The second way you can do
it is to go around the jump. There is a narrow space between the jump and the
left wall that you can go through, but be careful not to hit the wall or you
will fall and lose too much time. While the second way is faster, it is also
a little more dangerous. Both ways work great, though.
*For this turn you have to turn even harder to the left than it looks like
you need to in order to get through the gate. The next part of the run curves
to the left and if you don’t turn hard enough the jump will send you clear
out of the run. Not good.
13. Extinguish the Squaw lights
Another easy challenge, if that is, you know how to extinguish a light!
Well as you might have suspected to extinguish a light you have to bonk
something. That something happens to be a small box right in front of the
light, I assume it’s a generator or something. Bonk all five and you’ve done
it. Here are the locations of the lights starting from the beginning:
Light one: just a little ways after the first really big jump. It’s right on
the main path so it’s impossible to miss (literally)
Light two: Just after the first building and over to the left a little bit,
if you see the palmer X run then you’ve gone too far.
Light three: Go on the left side of the palmer X fence, go very slow because
you can’t see the box until it’s too late if you are going fast.
Light Four: Take a hard right and go over the fence into the palmer x run,
once you are inside use the jump or a slanted part of the wall to get over
the opposite fence so that you are on the other side. Once you are over here
go very slow down the next small hill, there is a light at the bottom of it
that you will jump right over if you’re going very fast.
Light five: After the fourth light take a ninety degree turn at the end of
the palmer x run. The light is right in front of you. You need to keep up
your speed for this one, but if you are going too slow you can use a super
ollie so that you can still get it.
14. Credits and thanks
First of all I would like to thank Activision for making this game. Everyone
says that it’s no THPS3 but it’s still great by my standards.
I would also like to thank David Blake for writing the excellent guides to
the earlier levels that helped me get to the later ones, and finally myself,
it’s hard work writing one of these ya know! :)
Please look for my future guides for more levels, I hope to eventually do all
of the levels after Squaw Valley, I just need to find the time to write them
up.
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