^ ^
_____ _ _ ____ / \ _ ___ / \
/ __ \ | | | | / __ \ | | | | | \ | |
| | \_\| |__| | / /__\ \ | | | | | |\ \ | |
| |____ | __ | / ____ \ | | | | | | \ \ | |
`____ || | | | | | | | | | | | | | \ \| |
____| || | | | | | | | | |___| | | | \ |
|_____/ |_| | | |_| | | |_______| | | \__|
\ / \ / \ / _______________
V V V {PRO SNOWBOARDER}
_______ ____ ^ ___ ___ ^ ______¯¯¯¯¯¯¯¯¯¯¯¯¯¯?¯
| ____ \ / __ \ / \ | \ / | / \____ | __ \
| |____|| / /__\ \ | | | |\ \ / /| | | ____| | |__| |
| _____// _____ \ | | ^ | | \ \/ / | | | |___ | __ /
| | | | | | | | / \ | | \__/ | | | ___| | | \ \
| | | | | | | |__| | | | | | | |____ | | \ \
| | |_| | | |______| | | | | |______| | | \ \
\ / \ / \ / \ / \ / \_\
V V V V V
*******************************************************************************
*
Shaun Palmer Pro Snowboarder
FAQ/Walkthrough
For the Playstation 2 console
By Lyraluna & HagieRulez
Started on September 16, 03
*******************************************************************************
*
Here is the beginning of what I want to be the first (or one of the first)
complete gap checklists with an explanation for each of them.
What you need to know is that, of course, I did not discover all the gaps, but
as I find no help anywhere else on the web, I thought it was about time to do
something.
The second thing is that I'm french but I write this FAQ in english so that
the most of you can read it and use it (I really hope) so excuse me if you
don't understand something, tell me and I'll try to be more precise.
Now you are all invited to make this FAQ more complete as you know how to do a
gap that's not mentionned here, no matter the level (I'm first focalizing on
the three first levels).
For help or ideas or solutions or gap answers, you can mail me at :
[email protected]
---------------------------------------------------------------------
--------------------------NEW ADDITIONS------------------------------
---------------------------------------------------------------------
10/16/2003 : -added the "gold mine" gap in Kirkwood (still miss 12 gaps).
-added the Heavenly section (miss 13 gaps).
-added the "lodge 2 wire" gap in Donner (still miss 5 gaps).
10/17/2003 : -added the Snowbird section (miss 22 gaps).
10/23/2003 : -added the "crate wheelie" gap (still miss 4 gaps).
-added 10 gaps on the Snowbird section (still miss 12 gaps).
10/27/2003 : -added 5 gaps on the Heavenly section (still miss 8 gaps).
-added 2 gaps on the Snowbird section (still miss 10 gaps).
10/28/2003 : -added the "r u scared from heights" gap, thanks to Laurent
(still miss 3 gaps).
10/30/2003 : -addded the "turkey dinner" gap in Aspen (still miss 8 gaps).
-added the "rail madness" gap in Kirkwood (still miss 11 gaps).
-added the "dare devil" gap in Heavenly (still miss 7 gaps).
-added the Squaw valley section (miss 12 gaps).
-added a "missing gap" section.
10/31/2003 : -added the "make your own bridge" gap in Kirkwood (still miss 10
gaps).
-added 2 gaps in Squaw valley (still miss 10 gaps).
11/03/2003 : -added 2 gaps in Donner (still miss 1 gap).
-added 7 gaps in Aspen (still miss 1 gap).
-added 8 gaps in Kirkwood (still miss 2 gaps).
-added 5 gaps in Heavenly (still miss 3 gaps).
-added 6 gaps in Squaw valley (still miss 4 gaps).
-added 7 gaps in Snowbird (still miss 3 gaps).
11/04/2003 : -finished Donner ski ranch & Heaveny. THANKS TO EVERYONE!!!!!
-added the "log rollin'" gap in Kirkwood (still miss one gap).
-added 2 gaps in Snowbird (still miss one gap).
-added the "smoke'stacks" gap in Squaw valley (still miss 3 gaps).
11/05/2003 : -added the full "Gotcha glacier" section (made by HagieRulez).
-added the "Mt. Hood glacier" section (still miss 12 gaps).
11/06/2003 : -added 2 gaps in Squaw valley (still miss one gap).
-added 5 gaps in Mt. Hood glacier (still miss 7 gaps).
11/19/2003 : -finished Snowbird & Squaw valley.
-added 6 gaps in Mt. Hood glacier (still miss one gap).
IMPORTANT : From the Snowbird section, you certainly noticed that the
descriptions of the gaps are not that precise. The reason is that the levels
are more and more complicated and the fact is that I don't have a dictionary
to translate as precisely as I would. Don't hesitate to tell those who are not
described that well and help me if you can to describe more and more
precisely. Thank you !!!!
---------------------------------------------------------------------
---------------------------------------------------------------------
---------------------------------------------------------------------
------------------------------THANKS---------------------------------
---------------------------------------------------------------------
-Laurent for some gaps that were awful to find.
-Lucas for an amazing amount of gaps that my blind eyes never saw.
-Gheddon LN for his great Shaun Palmer logo.
-Peter for a lot of hard-to-find gaps.
---------------------------------------------------------------------
---------------------------------------------------------------------
---------------------------------------------------------------------
---------------------------------------------------------------------
-----------------------------MISSING GAPS----------------------------
---------------------------------------------------------------------
Aspen : -world's hardest gap
Kirkwood : -link it up
Mt. Hood glacier : -show-off
---------------------------------------------------------------------
---------------------------------------------------------------------
---------------------------------------------------------------------
---Donner Ski Ranch---
========================================
Towering air - 500
At the very beginning of the level, take the big jump in front of you and land
after the collapsed tower to get the gap.
========================================
Snow cat air - 500
At the very beginning of the level, you'll see a snow plough, take it as a
kicker and you'll get the gap.
========================================
Bust the antenna - 650
Just after the beginning of the level, you'll see a tower antenna with a
little staircase on its right. Just grind it to bust the antenna.
========================================
Old Lift Air - 500
In the "no way" area, in middle part of the level, you'll see a broken blue
lift. Grind it and jump at the end to get the gap.
========================================
Outta here - 500
A few moment after the beginning of the level, between the water tank and
the "right" road, there is a "danger" or "no way" area. Ride at the top of
this area (at the top of the little mountain) and you'll some little metal
bars. Grind them : they'll lead you to a trap. At the end of the passage, jump
to clear the gap.
========================================
Air Busto - 700
At the right of the "no way" area, there is two dumpsters and a half pipe. To
clear the gap, you need to transfer from the first metal lodge to the other.
========================================
Over the Pond - 3.000
To clear the gap, jump from one of the kicker at the border of the lake and
land after the lake.
========================================
P'S Frontyard transfer - 1.000
At the end of the level, at the right of the house, there is two snowed
barrier. Transfer from one to the other to clear the gap.
========================================
Lodge 2 Wire - 500
Take the right path of the level and keep the right of it. Eventually, you'll
see two houses with a car in front of the first. Grind it,continue by grinding
the first roof, jump on your left, grind the second roof and let you fall on
the wire in front of you to get the gap.
========================================
Busto Returns - 1000
At the right of the "no way" area, there is dumpsters and a half pipe. To
clear the gap, you need to transfer from the last metal lodge to the halfpipe.
========================================
Pipe wheelie - 500
Just after the second phototgraph, there is a little pipe. Do a wheelie inside
of it to clear the gap.
========================================
Crate Wheelie - 1000
At the very end of the level, do a wheelie on the closest right of the shaun's
house in order to break all the wooden things and you'll get the gap.
========================================
Pro Surfer? - 500
Do a wheelie on the lake near the end of the level.
========================================
Drum Can Bonk - 500
Just bonk any drum you see.
========================================
Lift Slide - 650
Go to the place where the little round pipe is lying on the ground ("pipe
wheelie"-gap). A few moment after, you'll see a lift. Grind the small wires in
the middle of the lift to clear the gap.
========================================
Water Tank Pipe - 500
Grind the tube that ties the two water tank.
========================================
Man on the roof... - 500
Just after the water tank, there is a huge house and, just before the roof of
it, a limb. To get the gap, grind the limb and the border of the roof.
========================================
Rail 2 Rail 2 Rail - 600
Near the beginning of the level, stay near the right of it and you'll see
three rails. Grind them all to get the gap.
========================================
Cabin 2 Cabin - 600
In the middle of the level, when the "water tank" road and the "right of the
level" road meet each other, there is some houses on the extreme right. You
need to grind the little barrier at the right of the house with the car in
front of it, jump, and grind the other barrier of the house just after.
========================================
Sorry Dude - 600
Before the last lift, just before the lake, there is a house with a row of
skis. Grind the wire where they are and you'll get the gap.
========================================
Donner Delinquency - 700
Just before the lake, there is a big hotel with the "DONNER" letters on it. If
you grind the left part of the staircase. A wire leads to the letters and to
the gap.
========================================
Palmer Caddy Grind - 500
At the end of the level, grind the Cadillac.
========================================
Hello, Operator - 700
At the very beginning of the level, jump from the big kicker or from the
collapsed tower and grind one of the wires in front of you.
========================================
Wire Slide - 500
After the first photograph, jump from one of the houses (there is one at the
left and
========================================
Tent 2 Tent - 600
Just before the lake, there is two tents : one blue and one green. Grind the
both of them to get the gap.
========================================
Chair Bonk - 700
Simply bonk one of the chairs hooked on the wires.
========================================
R U scared from heights - 1500
Really don't understand the interest !!!! The only I found it was to play on
the two player game. At the beginning of the level, very near the snwocat,
you'll see that one of the towers has fallen. Grind it until the end to get
the gap (new number 1 for the most stupid gap of the activision world).
========================================
Wreckage slides - 700
At the beginning of the wreckage area, grind the first brown wreck you see :
it will lead you to another grind on another brown wreck. Jump at the end of
the grind and land on a grind on an other wreck to clear the gap.
========================================
Plank 2 Roof - 700
Just at the right of the end of the first ski-lift, there is a plank. Take it
as a kicker and land on a grind at the border of the roof in front of you.
========================================
Over the Top - 800
Grind the last lift entirely to clear the gap.
========================================
Peeping Tom - 800
At the middle of the level, when you take the right path, you'll see a giant
hotel at the right of a half pipe. Grind the highest balcony to get the gap.
You can reach it either by jumping verticaly at the border of the hotel or by
taking the wire at the left of the pipe.
========================================
Air Ovitz - 1500
Just before the water tank, and just after the "no way" barriers, you'll a
limb that leads to the right. Follow and try to keep the maximum of speed.
Grind the brown metal rail, jump, grind the other and super jump to land in a
grind on the rail of the electric stake to get the gap.
========================================
Light it up - 800
At the middle of the level, when you take the right path, you'll see a giant
hotel at the right of a half pipe. At the end of the pipe, on the left, there
is a broken light. Grind it and jump at the end to get the gap.
========================================
Pipe Hoppin' - 800
At the middle of the level, when you take the right path, you'll see a giant
hotel at the right of a half pipe. Grind one of its lips, jump, grind the wire
in the middle of the pipe and jump and grind the other lip to get the gap.
========================================
Round the tank - 800
At the right of the first water tank, grind the grey border from the beginning
to the end to get the gap.
========================================
Love'Dem Hips - 800
After the water tank, you'll see a half pipe (where you land for the "no way"
grind). Grind the right lip, jump, gring the wire in the middle, jump and
grind the other lip to get the gap.
========================================
Grind N' Hips - 500
Head down to the red dumpsters where you got the "Air Busto" gap. This time
don't air between them, instead grind the left edge of the first one and
allow yourself to fall onto the left edge of the second one. Easy eh! Just
a pain to find!!
========================================
How ya like me now - 1500
At the beginning of the level, take the kicker in front of the first
photograph and land in a grind on the right wire just at your left to get the
gap.
========================================
No way - 1500
Just after the water tank, there is a big house. Reach its roof and jump off
so that you land directly on a grind on the wire in the middle of the right
(or left ?) lip of the half-pipe.
========================================
Needle in the haystack - 350
Just before the "Donner hotel", there is a haystack with a fork in the middle
of its back. Grind this fork to get the gap.
========================================
Hayes Stack - 800
Go to the broken light ("light it up"-gap) and go past it. You'll soon see
three stacks of hay on your right. no need to grind the first, but grind the
second rail in the hay, transfer to the third rail in the hay, then transfer
and land in a bonk on the small stack of hay in front of you. you'll land on
the rail for the "sorry dude"-gap...
========================================
Casa de Palm Air - 500
At the end of the level, you'll see a house just before the finish line. In
front of it, there is a kicker that you must take to get the gap (if it
doesn't work, grind the middle of the roof just after).
========================================
Porch Slide - 500
At the end of the level, there is a house. For this gap, you need to take the
kicker at the left of the house and land on a grind at the border of the roof.
========================================
Tank plant - 500
Just do a plant trick on the water tank.
========================================
Dumpster Plant - 500
Simply do a plant trick on a dumpster.
========================================
Sign Plant - 500
Just do a plant trick on one of the signs in the beginning of the level.
========================================
Condo Plant - 500
At the middle of the level, when you take the right path, you'll see a giant
hotel at the right of a half pipe. Do a trick plant on the highest balcony of
the hotel to get the gap.
========================================
Lunch 2 Go - 350
Just before the lake, there is a big hotel with the "DONNER" letters on it.
Grind the rail inside the hotel and jump, grind the limb to get the gap.
========================================
Photo Op - 350
When you see a photograph, impress him and you'll have the "photo op" gap.
========================================
---Aspen---
========================================
Big Burn Air - 500
At the very beginning of the level, after the big jump, you'll see a tree that
leads to a wire. Grind the tree and the wire and, before the end of the grind,
jump to the left on the roof, grind the thing at the left of the kicker of the
roof and jump to get the gap.
========================================
Spider Sabich Air - 500
At the middle of the level, near after the caravel, there is a house in the
middle of the way. Take it as a kicker to get the gap.
========================================
Shadow Mountain Air - 800
When the two paths of the beginning become one, you'll see a log that leads to
an upper part of the mountain. Grind the log and jump at the end of the upper
path to get the gap.
========================================
Hanging Valley Air - 1000
Before the end of the "left way" you can take at the beginning of the level,
you'll a light-up house and, backwards, a caravel. Enter the house, grind the
red thing and bonk the caravel. Grind it so that you are now on an upper part
of the level. There, you'll see a limb and two wires. Grind the limb, jump and
grind the wire. After your grind, jump to rejoin the main area and you'll get
the gap.
========================================
I can see my house - 500
At the left of the lift before the houses'area, you'll see a tube. Grind it
and bonk the cube at the end of the grind. You'll be at the top of the
mountain where you can see the houses'area. Jump from there in direction of
the area to get the gap.
========================================
Dude... There's my car - 600
For this gap, you must do the "I can see my house" gap and grind the wire in
front of you. Follow your grind and grind the border of the big house to get
the gap.
========================================
Aspen Air - 800
After the "woodpecker" gap, at the end of the hummock, jump to clear the gap.
========================================
Bonnie Transfer - 700
transfer from the beginning of the house of the fourth man you must jump off
to the end.
========================================
Yert Air - 1000
Stay at the right of the level. Just before the second man you must jump off
(the one who has a circle house), use the right lip of the pipe to grind the
wire above you. Then, jump and land after the house to get the gap.
========================================
Log 2 Cable - 1200
Go to the building with the "car" (dunno what it's called) that you can bonk
so it'll start rolling (you probably know where I mean). in front of this
building is a pile of logs covered with a blue sheet. Use this pile of logs as
a kicker and land in a grind on the cable above you. (you might have to use
super ollie to get this high)... This gap is easier when you grind the left
side of the second brown funbox, then you'll be lined up exactly for the jump.
========================================
Tank Air - 500
After the fourth man you must jump off, you'll see a glass-made kicker. Use it
to jump and pass the tank in front of you.
========================================
Stick it - 1500
Go past the building with the big watertank behind it and you'll see a
chairlift. Start grinding the right wire of this chairlift. Near the end it'll
turn right, jump off and land in a grind on the scaffolding building.
========================================
That's leave a mark - 700
that'll leave a mark: Take the big jump at the beginning. There's a building
in front of you. start a manual on the left side of the building, smash
through the glass, and through the other 2 glass windows behind it (remember,
stay left!). If you started your manual soon enough and manualed through all
three glass windows, you'll get this gap.
========================================
Turkey Dinner - 700
At the middle of the level, by taking the left path, you'll see a house with a
red carpet or so in it. To get the gap, you have to manual before this house
and break the both windows while manualing.
========================================
Tree 2 Fence 2 Tree - 600
After the big jump at the beginning of the level, there is, just at the right
of the gondola house, a limb. Grind it, before to land on a grind on the fence
in front of you, jump and grind on the limb to get the gap. Do not take too
much speed for that one.
========================================
Fire wood - 1200
At the beginning of the level, after the big jump and at your right, you'll
see a tree in front of a stack of wood. Grind the tree, jump and land in a
grind on the stack to get the gap.
========================================
Tree 2 Roof 2 Roof - 500
At the beginning of the level, after the big jump, there is a house at your
right. Grind the limb that leads to the roof, grind it and grind the other
roof just after to get the gap.
========================================
1 800 Grind - 700
Do as you would for the "tree 2 roof 2 roof" gap but instead of grinding the
last roof, grind the border of the last roof that leads to your left. It leads
to the wire that yo take for the hidden object and it gives you the gap.
========================================
Wood pecker - 800
After the "big burn air" gap, grind the log that leads to the hummock of ice
in front of you. There, grind the limb in front of you, grind the log, jump
and grind the other limb to clear the gap.
========================================
Get on up - 300
In the snowpark area, take the lips of the pipe to grind the wires above you
to clear the gap.
========================================
Java the warming hut - 800
Stay at the right of the level. Just before the second man you must jump off
(the one who has a circle house), use the right lip of the pipe to grind the
wire above you. But, instead of jumping, let you fall and bonk the house to
obtain the gap.
========================================
747 Rail - 300
Just grind any of the green rails at the top of some half pipe.
========================================
Lift bonk - 600
Go past the building with the 3rd yuppie, and grind the big rail on your
right, it leads to a small kicker that blows snow when you bonk it. keep
grinding this rail until it goes up to the roof and curves to your right. Jump
off and bonk the little building that's next to the chairlift.
========================================
Scaffoling grind - 800
Before the end of the level, you'll see a half pipe covered by scaffolds.
Grind one of them, jump and grind another scaffold (I did the gap by grinding
the middle one, jumping and grinding a scaffold that descends).
========================================
Power Slide - 400
In front of the last gondola house, in the houses area, there is a wire that
leads to the second floor. Grind it and before the end of the grind, when you
enter the second floor, jump to your left to grind one of the tubes on the
ground to get the gap.
========================================
Lights out - 900
At the end of the level, in the houses area, grind the wall at the extreme
right and jump to grind the wire with lights on it that leads to the central
roofs. When all lights are destroyed, at the end of the grind, you'll get the
gap.
========================================
Raise the roof - 1200
go to the end of the level. To the right of the tables is a small quarterpipe.
Air up, and start grinding the rail above it. BEFORE it starts going left jump
off and land in a grind on the roof of the building. Grind all the way to the
end of this roof to get the gap, and you'll automatically land behind the
finish line.
========================================
Ullhorf Slide - 500
From the beginning keep your left, you'll see a house with a man you must jump
off. Grind the limb just before, grind the border of the roof and jump and
grind the "scaffold" thing just before the end of the roof. Do not take too
much speed for that one.
========================================
Moshi Moshi - 800
Just before you do the "I can see my house" gap, you'll see a limb. Grind it
and then jump, grind the wire underneath to have the gap.
========================================
Brick Hill - 500
At the very end of the level, in the houses area, take the central staircases
and keep your right so that you'll be near a store. In front of you, there is
a staircase that leads to your right. Grind the staircase's rail to get the
gap.
========================================
Gondola Bonk - 1000
Just bonk one of the gondolas to get the gap.
========================================
Nell Bonk - 1000
go to the end of the level. On the right side of the main staircase are a
couple of tables. You'll see that the tables on the different levels of the
stairs are lined up. Go very slow and make sure you're going in a straight
line! Bonk the first table, land in a bonk on the second table and finally
bonk the third table. This is gonna be very hard :)
========================================
Sign 2 Sign 2 Sign - 800
A few moment after the beginning of the level, in the snowpark area, you'll
three signs, grind them all to get the gap.
========================================
Chair Bonk - 700
Simply bonk one of the chair hooked on the wires.
========================================
World's Hardest Gap - 700
========================================
Air Tegullpalle - 800
Just before the pipe with the scaffolds, there is a snow-made kicker. Take it
to jump and land on a grind on one of the scaffolds to get the gap.
========================================
Holy #$%! - 800
Go to the building with the 3rd yuppie (with the watertank behind it). grind
the second quarterpipe (where you did "Yert Air" transfer to a grind on the
rail that leads to the tank, then before you reach the end of this rail,
transfer slightly to your right and land in a grind on the curved rail below
you.
========================================
Blind Man's combo - 800
At the left of the house where you can do the "bonnie transfert" gap. You'll
see a kicker. Jump in order to grind on the rail in front of you. Jump again
and grind the other rail to get the gap.
========================================
Snowball Plant - 500
At the very end of the level, in the houses area, take the central staircases
and do a plant trick to the last wall of snow at your left (and maybe your
right).
========================================
---Kirkwood---
========================================
Living Dangerously - 600
Take the lefest path from the beginning of the level. Eventually, you'll see a
barrier. There is a hidden hole on this barrier marked by planks on it. Break
them and reach the other plat form (where the second animal you must bonk is)
to clear the gap.
========================================
Fletch Air - 550
Just before the secon animal you have to bonk, take the bridge on your right
and take the roc in front of you as a kicker in order to land on the area
where is the bird you must bonk.
========================================
Hayes' Hop - 650
At the very beginning of the snow park area, there two huge hops. Take the
right one and transfer to the left one to get the gap.
========================================
Over the bridge - 750
When you are on the long hal-pipe made road, take the pipe and transfer the
bridge to get the gap.
========================================
Big kirk Air - 700
Always take the rightest path and eventually, you'll an area upper than the
little area with the red and green rails (be careful the snowboarder uses to
fall because of the slope). At the end of this cornice, jump to clear the gap.
========================================
Incoming!!! - 700
go to the barrier with the hole in it, where you do the "living dangerously"-
gap. use the big grey quarterpipe to launch yourself over the green fence, all
the way down and land in the halfpipe below.
========================================
Crevasse air - 500
Just before the bridge crossing the river, at the right of it, there is a
barrier. Grind it and jump in order to land after the river and you'll get the
gap.
========================================
Over the log - 500
Take the lefest path from the beginning of the level. Eventually, you'll see a
barrier. Left you fall from the left of this barrier in order to land at the
beginning of a pipe made path. Near from where you are, there is a log on the
right lip of the pipe. Jump using the pipe and transfer the log to get the gap.
========================================
Hip Hop - 500
Go left past the "hare slide". You'll see a small wooden kicker. use it to
land on the higher ground to your left.
========================================
Shed Shreddin' - 600
Clear the "living dangerously"-gap. You'll see a small shed in front of you.
Behind it is another shed. Use the quarterpipe to launch over the tree and
land on the quarterpipe of the other shed.
========================================
Out the crack - 550
Manual through the hole after the big bridge. This'll give you the "Through
the hole" gap. DON'T stop manualing, but manual between those two rock walls
to get this gap.
========================================
Trail map wheelie - 500
When you take the rightest way from the beginning of the level, you'll
eventually see a house with a giant map in front of it. Wheelie underneath the
house and the map to get the gap.
========================================
Thru the hole - 600
Just before the snow park area and just after the bridge crossing the river,
you'll see a hole in the mountain, wheelie through it to get the gap.
========================================
Experts Only - 1500
Oh my god this one's really hard. From the beginning, go past the house. To
the right of the "hare slide" is a small sign that reads" EXPERTS ONLY with a
skull and bones. manual through this sign, and past all the trees without
stopping your manual until you get to the kickers. If you miss the sign, the
gap won't count. Good luck!
========================================
Wood 2 Steel - 600
At the very beginning of the level, there is a limb that leads to a wire.
Grind the limb and the wire to get tge gap.
========================================
Hawk Slide - 500
Grind a large part of the wire that leads to the hawk (the third animal you
must bonk) to get the gap.
========================================
Hare Slide - 500
At the first road's fork, just after the beginning of the level, keep riding
at the middle. You'll see a limb that leads to the first animal you have to
bonk. Grind it to get the gap.
========================================
Tree 2 Tree 2 Tree - 600
At the beginning of the level, you ride a huge slope. Grind successively three
tree to get the gap.
========================================
Gold mine - 650
Grind the three rails from the left to the right inside the mine to clear the
gap.
========================================
High Wire - 600
Head down the mountain and take the left trail. At the end of this trail you
will see a big green fence ahead of you. Just in front of the fence there is a
sign that says "Caution - Cliff Area" (One of the caution signs you must
destroy in career mode) and to the right of this sign is a small log sticking
out of the ground. This log has a wire attached to it. Grind this log and wire
up over the green fence and continue grinding to the snow plow building in the
distance to get the "High Wire" gap.
========================================
Bridge Bustin' - 600
Just before the second animal you have to bonk, take the bridge on your right
and bonk the broken part at the middle to get the gap.
========================================
Bridge Slide - 600
Go to the middle of the level with the bridge that leads down. On the left of
this bridge is a structure. Grind the right side of this structure and
transfer slightly to the right and land on the left rail of the bridge.
========================================
Log Rollin' - 550
Head down the mountain and take the left trail. Jump of the edge where you
got the "Living Dangerously" gap and you will see two sheds on your left.
Behind the second shed is a huge pile of logs, just next to a elevated
porch on the back of the second building. All you have to do is bonk this
pile of logs to get the gap.
========================================
Barrel Bonk - 550
Go all the way to the end of the level, and take the lift back up with the
bulldozer in it. You'll see a rail and a pile of barrels in front of you.
grind the rail, and almost immediately jump to land in a bonk on the barrels.
========================================
Link it up - 650
========================================
Lumberjack - 650
Grind three or four lumber to get the gap.
========================================
Rail madness - 500
At the end of the level, on the snow park area, grind the three blue rails on
the lip of one of the pipes to get the gap.
========================================
Garbage Bonking - 500
Just bonk the green garbages to get the gap.
========================================
Machine Stompin' - 300
Just bonk the green machines at the end of the level to get the gap.
========================================
Don't look down - 700
Just before the snow park area, there is a bridge and a river. Grind the green
barrier on your left before the bridge and jump on your left in order to land
on a green rail over the river to get the gap.
========================================
Big Red Riding Hood - 500
Just before the bridge and the river, there is three red rails. Grind them all
to clear the gap.
========================================
Make your own Bridge - 600
Before the bridge above the half pipe way, grind the left wire above the left
lip of the pipe. Keep grinding until you're close enough to jump off and land
on a grind on the bridge and you'll get the gap.
========================================
Lucky 13 - 600
At the end of the level, you'll see a kicker with a "13" written on it. Take
it in order to land on a grind at the back of the tree in front of you, which
hides a wire, and you'll get the gap.
========================================
Long distance call - 600
Take the bridge on the right of the second animal you have to bonk. There is a
roc that you must use as a kicker in order to land on a grind on the wire that
leads to the rightest side of the level. At the end of the grind, you'll get
the gap.
========================================
Chair Bonk - 500
Simply bink one lift chair.
========================================
Tree climbing - 600
At the first road's fork, just after the beginning of the level, take the left
way. At the beginning of this path, there is a vertical tree. Do a plant
trick to get the gap.
========================================
Cornice Bend Plant - 600
At the very beginning of the snow park area, there two huge hops. Go to the
left one and do a plant trick on the highest part of its left lip to get the
gap.
========================================
---Heavenly---
========================================
Gunbarrel express - 500
At the very beginning of the level, just after the first jump, grind the wire
that leads in the top of the gunbarrel. Just before the end of the wire, jump
off and you'll get the gap.
========================================
Tramway air - 500
At the very beginning of the level, just after the first jump, grind the red
rails that leads to the roof of the gondola'starting point and jump off to
clear the gap.
========================================
Med deck air - 500
Grind the roof of the house of the "medical manual" and jump off to get the
gap.
========================================
Over the pipe - 800
Take the left path of the level and you'll see, after the "medical manual", a
half pipe. To get the gap, you have to jump from one side to the other of the
pipe using the kicker bordering the lips.
========================================
Heavenly hollow - 800
Just after the first cranes (with two or three kickers in front of it), you'll
see some other kickers with a dead tree in front of them. Jump from one of the
kickers and go through the tree to get the gap.
========================================
Over the valley - 800
At the begining of the level stay right of the first gondola station, you
should then see a large metal structure in front of you that the gondola rides
on. Stay to the left of this and there should be a few trees on your right.
Keep heading at this angle and you should see another metal structure in the
distance. As you near this there will be a gap that appears in front of you.
Jump this to the other side to get the gap.
========================================
Heavenly hips - 500
When you take the right path of the level, you'll see two huge hips, near one
from the other. Transfer from one to the other to get the gap.
========================================
Parking lot air - 800
Take the right path of the level. Just before the moment where the both paths
joins, you'll see a check point. To get the gap, you must jump off from the
roof of this checkpoint and land on the flat after the stairs to get the gap.
========================================
Over the scaffold - 1000
At the beginning of the level, in the half pipe, transfert from one side over
the scaffold to the other to get the gap.
========================================
Galaxy air - 800
Just after the house of the "medical manual", there is a half pipe. Use the
left part to jump and grind the wire. Just before the end of it, jump off and
you'll clear the gap.
========================================
Devilicious - 1000
Jus after the stairset of the left way, you'll see a kicker with three cars in
front of it. Take the kicker and jump over the three cars to clear the gap.
========================================
Space bus - 500
Just transfert from one bus to the other to clear the gap.
========================================
Lodge transfert - 600
Just before the end of the level, when the both paths join, you'll see two
shops separated by a stair set. Transfert from one shop to the other to get
the gap.
========================================
Banner hop - 500
Just before the end of the left path, you'll see a stairset with a kicker in
front of it. Take the kicker in order to jump over the banner in front of you
to get the gap.
========================================
Look at the pretty colors - 1000
Just before the end of the level, when the both paths join, you'll see two
shops separated by a stair set. Go right in front of you so that you have the
stair set on your back. You'll see a snow-made kicker. Use it to pass the both
bus and you'll get the gap.
========================================
Off with your head - 1000
Just after the bridge, at the very right, you'll see the entrance of a
luxurious hotel and a quarter at its right and left. Transfert from the right
to the left one to get the gap.
========================================
Crane drop - 500
Grind the first crane (after the "ride the crane" mission is cleared) in order
to get on a higher plat-form with a tree in front of you. Grind it and jump
over to get the gap.
========================================
Heavenly high - 800
At the left of the last barrel, you'll see a banner with "heavenly" written on
it. Use the light rail to jump over the banner to get the gap.
========================================
Tahoe baby, Tahoe - 1000
At the end of the level, you'll see a huge bridge with a bus in front of it.
Go to the top of the bridge and use the kicker on your right in order to land
on a grind on the wire underneath to clear the gap.
========================================
Bust a car - 800
Take the right path and head down the mountain, where the two paths meet. Head
to the bottom of the stairs where the "banner hop" gap is and you will see two
buses facing down the slope. The second bus has an Activision sign behind it
with some lights on. You need to transfer from the second bus to grind a car
further down the slope. The car you need to land on is directly right of the
kicker used to get the "look at the pretty colours" gap. Land on the car in a
grind.
========================================
Auto transfert - 800
At the end of the level, transfert from a bus to a car to get the gap.
========================================
Transportation gap - 800
Head down to near the bottom of the level where the bridge crosses the slope.
You need to transfer from the bus under the bridge to the car further down the
slope. Your take off needs to be very accurate so that you don't hit your
boarder on the bridge. You can also get this gap by doing the "....to the
otherside gap". Use the bus as a kicker to launch yourself through the glass
on the bridge and you will come down directly over the car, getting both gaps
at the same time. Good eh!!!
========================================
Traffic jammin' - 800
This is another bus to car transfer. Head down to the bottom of the level.
Very near the bottom you will see three christmas trees with white flashing
lights. You need to transfer from the bus in between the first and second
christmas tree to the car further down the slope. During your transfer you may
hit the branches of the middle christmas tree, this won't cause you to fall.
Complete your transfer to the car to get the gap.
========================================
Medical manual - 500
From the beginning of the level, keep your left and make a manual under the
first house you see to get the gap.
========================================
Tight squeeze - 400
Head down the mountain through the main halfpipe towards the first crane.
Just before the first crane there are two trees very very close together.
Manual between them to get the gap.
========================================
Gunbarrel bonk - 300
From the start do the big jump.. grind up onto the grey building in front of
you. On the roof of this building is a small square thing, bonk that.
========================================
Dare devil - 1000
At the very beginning of the level, just after the big jump, you'll see at
your right a gondola'starting point. Jump on the roof and grind the left wire
that begins after the end of the roof. When you see a green rail on your close
left, jump off from the wire and land on a grind on the green rail to clear
the gap.
========================================
Blind wire - 700
From your start go over the first jump and stay to the right of the main
halfpipe. Just to the right of the halfpipe you will see two trees sticking
out of the ground that you can grind, the first one has branches etc and
the second one has no branches on it. You need to grind the second tree
towards a tree standing straight up. Basically jump into the green tree and
press grind, you will automatically start grinding a wire over the
halfpipe. This is the Blind Wire gap.
========================================
Power line - 500
Grind the first power line you'see at the left of the very beginning of the
level.
========================================
Sell out - 600
Go forward until you see the small (medical) house. There are 2 black/red
things next to it and a big kicker. Use this kicker to land on the green wire
that crosses from left to right, grind it (through the tree)until the end to
get this gap.
========================================
Lights out - 700
Go to the first half pipe in front of you. grind the left side, and take the
rail that leads up to where the logo is. keep grinding this rail, and you'll
see a rail with lights to your right (it hangs above the middle of the half
pipe). transfer to this rail near the end (when it comes closer to the rail
you're grinding).
========================================
Rojo verde - 600
At the left of the half pipe, at the beginning of the level, you'll see a red
rail that turns over the pipe. Grind the red rail and jump at the end of it to
land on a grind on a green rail that leads through the pipe to get the gap.
========================================
Fence to chute - 500
After the beginning of the level, take the right path and take the left wall
as a pipe in order to land on a grind on the fence that leads to the idol and
you'll get the gap.
========================================
Bumpy ride - 700
Grind the entire bump line on the right path to get the gap.
========================================
Electric slide - 1000
Head down the right trail to the area where the "Heavenly Hips gap is.
Straight after this transfer you will see a pole with cables coming from it.
Grind up the rail that goes into the snow, keep pressing the grind button and
you will now be on an electric wire that sparks as you go. This is the start
of a very very long grind! You need to grind this series of wires all the way
down to the gondola station to complete the gap. Hope your balance is
good!!!!!!!!!!!!!!! ha ha ha lol
========================================
Under construction - 500
Ride one of the cranes to clear the gap.
========================================
Log jammin' - 500
Grind the log that leads to one of the logos on the left path to get the gap.
========================================
Men at work - 600
Go down to the second crane behind the house. For this you must get the gap
called "Construction Slide" first. Grind the arm of the second crane to
bring up the construction slide gap, DON'T STOP grinding!!!! Grind the arm
to the end and jump off straight to a green wire immediately ahead of you.
This will bring up the "Men At Work" gap.
========================================
Up in the heavens - 1200
When you get to the end of the small way where the snowball comes after you,
jump out of this small way and land in a grind on the Heavenly sign in front
of you.
========================================
Rolling what ? - 500
Grind a moment the wires where the both paths joins to get the gap (begin from
the roof at the end of the left path of the level).
========================================
South lake slide - 700
Just after the bridge, you'll see at your left a snow-made quarter. Take it,
jump and land on a grind on a grey rail. Keep grinding until you get the gap.
========================================
Strike it rich - 600
At the very end of the level,you'll see casino machines on your right. Grind
them to get the gap.
========================================
Giant lucky 7 - 700
Just before the "strike it rich" gap, you'll see a stair set with a quarter
pipe at its right. Use it to jump and grind the yellow rail and you'll clear
the gap.
========================================
Gondola bonk - 800
Simply bonk one of the gondolas to get the gap.
========================================
Chair bonk - 600
Simply bonk one of the chairs to get the gap.
========================================
Ante up! - 500
Just after the bridge, at the very right, you'll see the entrance of a
luxurious hotel and a quarter at its left. Ust it to grind the fluo rail at
the left to get the gap.
========================================
Splish splash - 500
At the end of the level, you'll see a strange fountain with a huge yellow
banner. Make a lip trick on this quarter pipe to clear the gap.
========================================
Gutter ball - 4000
Do the "escape with the idol" goal. When you've gone through the small way
faster than the snowball, you'll get this gap.
========================================
..To the other side - 1500
At the end of the level, you'll see a huge bridge with a bus in front of it.
Use the bus as a kicker to transfert from one side to the other of this bridge
to get the gap.
========================================
Party crasher - 500
At the end of the level, you'll see a strange fountain with a huge yellow
banner. Use the quarter pipe to break this banner and you'll get the gap.
========================================
---Snowbird---
========================================
Mid gap air - 500
Just after the beginning of the level, you'll see a house. Grind the left part
of it and jump off to get the gap.
========================================
Peruvian access - 650
At the right of the beginning of the level, you'll see the chair'starting
point. Use the snow made kicker to jjump on the roof of it to get the gap.
========================================
Nice arch - 700
At the middle of the level, you'll see an arch and a tree in front of it.
Grind the tree and jump over the arch to clear the gap.
========================================
Over the rainbow - 1000
Transfert the last bridge from one side to the other to get the gap.
========================================
Big stick air - 600
Tranfert from one side to the other of the stick from the "big stick slide" to
clear the gap.
========================================
Lip 2 lip - 500
Head down the mountain, go over the big jump and through the clouds. The gap
is directly after this jump so don't get to much air. The easiest way to get
this is by going through the rock arch (where you got "Arc D' Wheelie")and
past two fallen trees. After this you should see a snow covered pipe in the
snow infront of you, ahead of this is a snow kicker. Use this to jump to the
other side of the halfpipe tube. You need to land on the kicker opposite with
a bent tree coming from it. If done correctly you should land near a snowman
and a brown shed. This is the "Lip 2 Lip" gap.
========================================
Mid gad test center air - 800
From the center of the level, keep your left and continue until you're near
the huge house before the end of the level. Grind the tree on your right just
before the roof, let you fall, grind the wire that leads you to the roof and
grind the rail on this roof and jump off to get the gap.
========================================
Rock wall - 500
At the end of the level, you'll see a wall made of rock at the right side of
the lead way of the snow park. At the beginning of it, there is a red rail
that leads to the upper right part of the area (near the yellow machine). Use
the wall to transfert from one side to the other of the red rail to get the
gap.
========================================
Pipe land - 500
On the last part of the level, the "snow parc" area, you'll see a half pipe on
the middle. Use it to jump high. You'll get the gap by doing a sick jump.
========================================
Palmer express - 650
Head to the end of the level for this one. To complete this gap you must jump
the bus near the end of the level. To do this you must use a green rail just
before the bus. Grind this green rail to its end and air over the bus to get
the gap. Its a bit hard to find the rail you need a first because there is so
many. My advice is learn the end of the level fully-it will then become quite
easy. The green rail you need is on the left of the snow made kicker just
before the bus.
========================================
Over Dave field's office - 600
At the very end of the level, you'll see a bridge. On its left border, before
and after, you'll see two quarter pipe made of wood. Transfert from one
quarter to the other to get the gap.
========================================
Nice landing! - 650
From the start go forward, past the rocky road. You'll see a building in front of
you with 2 ladders up against it. go past this building on the left side. You'll
go through a small halfpipe. At the end of this halfpipe, go right. You'll see a
couple of trees. Go through the middle of these trees and you'll see a little
snowy jump. Use this snowy jump and land in a grind on the wooden fence below.
========================================
Hidden peak wheelie - 500
Just after the beginning, you'll see a huge construction with two ladders. Do
a wheelie through its center to get the gap.
========================================
Arc d'wheelie - 600
Do a wheelie passing through the hole of the arc in the middle of the level to
get the gap.
========================================
Takin' out the trash - 650
Head down the mountain, go over the big jump and through the clouds. When you
land head left to the Test Centre. The place where you got "Mid Gad Test
Centre Air". This time don't go on the roof, instead drop down to the lower
level of the building and to the left of some stairs you should see three bins
in a line. They have orange lids and black bottoms. To complete this gap you
must knock over the three bins whilst in a manual. Its a bit like crate
wheelie on Donner Ski Ranch.
========================================
Barkin' up a tree - 600
Just after the long line of the very beginning of the level, there is some
tree. Grind the rightest, jump off and land on a grind on the wire to get the
gap.
=======================================
Bear claw - 600
Just after the long line of the very beginning of the level, there is some
tree. Grind the leftest, jump off and land on a grind on the wire to get the
gap.
========================================
Hidden peak slide - 5000
Grind the wire where there is the first logo. Grind it until the end (at the
end of the level) to get the gap.
========================================
Chute hop - 600
At the beginning of the level, grind the wire that leads you to the first
logo. When you see the left half pipe, jump on your right and land on a grind
on the wooden rail on the right lip of the pipe to get the gap.
========================================
Birdy hop - 600
Near the beginning of the level, you'll see a half-pipe on the middle (just
after the house) and two trees on the both parts of the pipe. Grind the left
tree, jump and grind the other tree to clear the gap.
========================================
Peruvian slide - 600
On the right of the beginning of the level, keep going forward and grind the
wire of the middle lift and keep grinding until the end to clear the gap.
========================================
Evergreen transfert - 650
This is in the top half of the level. When you begin go down the start run
and then go over to the right side of the level to the side with the chair
lift. Head down the right side with the chairlift passing above you. Keep
following the chairlift for a bit until you see some trees with blue rails
attached to them. These rails and trees will be on your left. If you go too
fast at this point you will miss them so go SLOWLY! To get the gap you need
to grind the first blue rail and hop in a grind to the second. These rails
are attached to evergreen trees hence "Evergreen Transfer".
========================================
Primrose slide - 650
On the first part of the level, just before the huge jump, you'll see the
first check point and, just before, a tree that leads to a wire. Grind the
tree and the wire to get the gap.
========================================
Chair bonk - 600
Simply bonk one of the chairs at the end of the level.
========================================
Rock island - 600
A very few moment after the first gondola you have to grind on the mission
mode, you'll see a tree pointing on the snow-coverd rock where you find one of
the logos. Grind this tree, jump, and grind the other tree on this rock to get
the gap.
========================================
Triple red - 650
From the start go down the mountain and head right towards the ski lift just
before the big jump through the clouds. Just before the ski lift you will see
some red rails to your left, high up on the rock face. These rails are very
near to where the second Snowbird logo was. The first rail you need to grind
is directly next to a tree and this makes it quite hard to see and therefore
you may even go past it without seeing it. Grind these red rails to get the
gap. You can just grind the first two but you will have to jump for the third.
It can be a little annoying to find the start of the red rail sequence, just
make sure you know the level well.
========================================
Droppin' the plow - 500
Head down to the snow park near the end of the level to find two snow plows
and a yellow machine. To do this gap all you have to do is bonk the snow
plows blade. You need to bonk the blade that is elevated, the blade you
must bonk is on the right side of the plow. This will allow you to do the
"Snowplow 2 Cable" gap listed below!
========================================
Snowmobile stomp - 500
Just bonk the snowmobile in the middle of the level to clear the gap.
========================================
Snowplow 2 cable - 800
Go to the skate park area. On the right of the area, you'll see two snowcats.
Bonk one of the right snowblades to put them down then use it to jump and
grind the cable above to get the gap.
========================================
Belt slide - 500
Grind the yellow machine on your right at the end of the level (the snowpark
area) to clear the gap.
========================================
Test center slide - 500
Head down the mountain, go over the big jump and through the clouds. When you
land go to the Test Centre. Drop down to the lower level of the building and
to the right of some stairs you should see a balcany rail on the far right of
the building. Grind this rail until a small gap appears in front of you. From
your grind jump this gap and land on the rail ahead of you in a grind to
complete "Test Centre Slide".
========================================
Tram ride - 700
Just grind the center rail inside one of the huge gondolas in the air to get
the gap.
========================================
Big stick slide - 600
In the middle part of the level, you'll see a long half pipe. At a certain
point, there is a tree on the left lip and a stick on the right lip. Grind the
tree and the stick to clear the gap.
========================================
Hard wood plant - 500
Near the beginning of the level, you'll see a half-pipe on the middle (just
after the house). Do a plant trick on the wood on one of the border of the
pipe to clear the gap.
========================================
Grey rail plant - 600
At beginning of the level, you'll see a half pipe on the left of the way. Do a
plant trick on the grey rail above the left lip to get the gap.
========================================
Plow plant - 600
Go to the skate park area. On the right of the area, you'll see two snowcats.
Bonk one of the right snowblades to put them down then make a plant trick on
it to clear the gap.
========================================
Blue rail plant - 500
At the end of the level, on the half pipe, make a plant trick on the blue rail
above the left lip to get the gap.
========================================
---Squaw valley---
========================================
Siberian air - 850
From the beginning of the level, keep your very left. Eventually, you'll come
to a dead end. Jump off to get the gap.
========================================
Gold coast air - 750
Jump at the left end of the roof of the chalet to get the gap.
========================================
Rail top transfert - 500
Just after the "gold coast air", you'll see two quarter pipes. Transfert from
one to the other to claer the gap.
========================================
Sun roof - 700
Go inside the house where the secret sponsor is. You'll have to transfer from
one part of the pipes on the sides of the house to the other by passing
through the glass on the roof to get the gap.
========================================
Roller coaster air - 500
Grind the red rail of the roller coaster (the structure after the house where
you find the secret sponsor where there is on eof the logos) and jump off at
the end to get the gap.
========================================
Bungee jump! - 500
At the end of the Palmer race, there is a huge kicker before the finish line.
Use it to land on a grind on the rail in front of you. Keep grinding the wood
after and jump off to get the gap.
========================================
Raise the flag - 600
Go to the end of the level, right after the cranes that you've collapsed is a
fountain with a big flag on the left of it. Use the quarterpipe here to launch
up and get high enough to go above the flag.
========================================
Skate park air - 650
Right at the end of the level is the skate park. Use the rail just in front of
the ice hockey net to launch up to the middle beam of the scaffolding
structure. Grind it to the end and launch off it to get the air gap.
========================================
Pro skater? - 600
On the skate park area, you'll see on the middle two quarter pipes. Transfert
from one to the other to get the gap.
========================================
Warehouse air - 700
On the middle of the level, you'll see the house where the secret sponsor is.
Grind its roof and jump off at the end to get the gap.
========================================
Lunch line - 600
Head down to the chalet where you got "Gold Coast Air". On the right of this
building is a balcony with a slow sign followed by four orange tables. To get
the gap you must crash through the orange tables whilst in a manual.
========================================
Under the roller coaster - 500
A few moment on your right after the house in which is the hidden sponsor,
you'll see a structure you use to get one of the logos : that's the roller
coaster. Manual under it to clear the gap.
========================================
That's hot! - 600
After the flag is sort of a hot water-puddle on your right. Manual through
this puddle to get the gap.
========================================
Follow the yellow brick road - 500
Just a few moment after the Palmer race, keeping its right, you'll see a brick
road that leads to the skate park air. Manual this road to get the gap.
========================================
High alpine - 800
At the beginning of the level, grind four trees to get the gap.
========================================
Timber line - 800
Just before the end of the level, at the left of the last house, you'll see
two rails with skis upon it. Grind the both rails to clear the gap.
========================================
Squaw lights out - 600
Bonk one of the squares before the Squaw lights to get the gap.
========================================
Night line - 500
After the first Squaw light you have to light out, you'll see a half pipe.
Take its left lip and grind the line above to clear the gap.
========================================
Incoming - 500
Just after the "night line" gap, you'll see a house with a part of the roof
made of glass. Bonk this part to get the gap.
========================================
Chalet slide - 650
Under the "incoming" gap, at the right of the rail that leads to the roof of
the chalet, you can enter it. Grind the middle rail, jump off the stairs, land
in a grind on the rail after the stairs and keep grinding so that you'll land
in another grind that leads outside the chalet, and you'll get the gap.
========================================
Zip line - 500
At the middle of the level, you'll see a chalet. Go on its roof and grind the
little rail at a close rail of the "gold coast air" kicker. Jump off and land
on a grind on a rail. Keep grinding until the end of this rail which finishes
like a kicker. Use it to jump and land on another grind on the rail above to
get the gap.
========================================
Cat bonk - 600
Just after the chalet, you'll see a snowcat. Bonk it to clear the gap.
========================================
Express way - 600
Bonk one the gondolas at the very left end of the level to get the gap.
========================================
Snow blowin' - 700
Head down the mountain and stay in the middle of the path. As you approach the
chalet where you got "Gold Coast Air" stay in the middle of the track and you
will see two small kickers one after another. Don't use these kickers! Instead
go past them, straight after the second one you will see the start of a wire
that runs down the centre of the trail (It goes right past the cat you bonk to
open the warehouse). Grind this wire and as you grind snow will blow out.
Grind it to the end to get the gap.
========================================
Beam 2 beam - 600
Just after you bonk the snowcat after the chalet, you'll open the way to the
house in front of you (where you'll find the secret sponsor). Use the snowcat
at the entrance to jump and land in a grind on the wooden rail in front of
you. Grind it and the other on your left just before the outside to get the
gap.
========================================
Sun roof slide - 500
Enter the house where you find the secret sponsor and use one of the quarter
on the sides, jump and grind the rail on the roof of the house to clear the
gap.
========================================
Double tree triple rail - 500
Jst after the roller coaster, you'll see a red rail. Grind it and jump off at
the top of it. Land on a grind on a rail and keep grinding the other two to
clear the gap.
========================================
Watchin' Palmer X - 750
Grind the light line that runs along the Palmer race to clear the gap (you can
use the blue rail on the beginning of the race : grind it and immediately jump
to grind the light line).
========================================
Contractor slide - 650
Head down to the end part of the level, where the cranes have fallen down. You
need to grind a series of three brown metal beams to get the gap. They are
just at the right of the Plamer X run. The one you must finish on is still
attached to a crane. You will need to jump slightly for the second beam.
========================================
High tower - 800
At the end of the level, before the skate park area, there is a abandoned
snowcat. Bonk it to collapse the metallic towers. Grind them a certain time to
get the gap.
========================================
Hope it doesn't rain - 600
At the end of the level, just before the skatepark area, bonk the yellow
umbrella to clear the gap.
========================================
Get wet - 600
Head down to where the yellow umbrella is (near the end of the level). On the
right side of the umbrella you should see a circular pond with a circular
mound in the middle. Bonk this to start the water sprinkling and get the gap.
========================================
High camp triple-slide - 600
Go to the wooden building near the end of the level. On the right side of this
building (next to the flag) starts a rail. Grind this rail, transfer to the rail
in front of you before you start going right, past the blue kicker, then jump and
grind the rail that's leading down and right....
========================================
Smoke stacks - 600
Head down to the end of the Palmer X run. At the end you will be facing a
building. Go to the left hand side of this building and you will see two
giant blue "Smoke Stacks". You will also notice that before the smoke
stacks there is a wire going up. This wire will take you up to the smoke
stacks. You must jump from the wire bonking the two stacks as you go. This
is quite hard to judge your speed good luck!!!!!!!!!!!!!!!
========================================
Warehouse plant - 500
Make a plant trick on one of the lip's pipe on the sides under the house where
the secret sponsor is to get the gap.
========================================
Fountain plant - 600
Make a plant trick on the side wall of the construction where you see an
umbrella and a fountain.
========================================
---Mt. Hood glacier---
========================================
Launch pad - 300
At the very beginning of the level, you'll see a chairlift on your left. Get
on the roof and use the kicker at its end to get the gap.
========================================
Giant hips air - 500
Take the giant hips a few moment after the beginning of the level in order to
take a lot of height aand you'll clear the gap.
========================================
Wall 2 wall - 800
Just before the end of the first chairlift, on the right of the level, you'll
see a huge hip and, just after, another one more little. Transfer from the
first to the other to get the gap.
========================================
Get on the bus - 1000
When you get on the area where the bus are, and after you collapsed one of
them transfer from the left one to the collapsed one to clear the gap.
========================================
Double up - 850
A few moment after the bus, on your left, you'll see three red boxes at the
left and another three blue on the right. Transfer from one of the left red
boxes to the other to get the gap.
========================================
Double down - 700
A few moment after the bus, on your left, you'll see three red boxes at the
left and another three blue on the right. Transfer from one of the right blue
boxes to the other to get the gap.
========================================
Almost inverted! - 1200
After you collapsed the first tower, you'll be able, by grinding it, to reach
a higher part of the left part of the level. Reach this part and, just before
its end, use the left wall as a quarter to transfer from there to the red box
below to get the gap.
========================================
Wall banger - 700
Just after the bus you have to make falling, keep your left and you'll see
three snowed wall. Transfer from the first to the second to get the gap.
========================================
BS stairway transfert - 800
At the very end of the level, you'll see a huge house. On its sides, there is
some stairs. Transfer from one side to the other to clear the gap.
========================================
Mt. Hood air - 800
Just after the bus, on the middle of the level, you'll see on your left a
kicker written "Mt Hood" on it. Use it as a kicker to jump and land after the
sewage tube to get the gap.
========================================
Over the pipe - 500
From the beginning of the level, take the left path of the level and you'll
arrive to a half pipe. On its left, there is a huge kicker. Take it and land
after the pipe to clear the gap.
========================================
Trail map air - 600
Use the kicker on the roof of the chairlift just before the map you have to
collapse (which gives you the "timber!!!" gap) to land after this map to clear the
gap.
========================================
Up and over! - 900
From the beginning of the level, take the left path and you'll arrive on a
half pipe. In there, you'll see a scaffold tower. Use the half pipe to
transfer from one side of the tower to the other, passing above, to clear the
gap.
========================================
Now that's a tasty gap - 800
Do the "nice stick!" gap and keep grinding the wire. Just before you reach the
roof of the chairlift, jump and land on this roof to get the gap.
========================================
Huge gap - 1000
On the last area of the level, you'll see in front of you a huge kicker
directed to the chairlift on your left. Use this kicker to jump and land on
the roof of the chairlift to clear the gap.
========================================
Ouch! - 400
manual through the two sign on either side of the helicopter at the end of the
level.=======================================
Heli-grind - 1500
Land on a grind on the helicopter while it's a its landing area to clear the
gap.
========================================
Mad gap - 400
From the beginning of the level, keep your right. When you have the house on
your left, grind the grey rails. They'll lead you on a grind over some signs
and you'll get the gap (hope it's clear).
========================================
Stohl grind - 500
After the beginning of the level and on its middle, you'll see a landing area
for helicopter. Just after, there is a house and, on its left, a kicker, use
this kicker to jump and land on a grind on the rail on the border of the house
to clear the gap.
========================================
Slider - 500
Just before the end of the first chairlift, on the right of the level, you'll
see a huge hip and, just after, another one more little. Grind the rail on the
middle of the giant one, jump off at its end, and land on a grind on the rail
on the middle of the little one to clear the gap.
========================================
Timber!!! - 700
Just do a plant trick on the map just after the end of the first chairlift to
get the gap.
========================================
Sidewinder - 700
From the beginning of the level, take the left way and you'll be in a half-pipe.
At a certain point of the pipe, you'll see a blue rail on each side of the pipe.
Grind one of these rails FROM the very beginning to the end to get the gap.
========================================
Off the H20 tower - 700
Just bonk one of the water tower to clear the gap.
========================================
Ready... Aim... Fire! - 700
Grind the first weapon (just after the end of the first chairlift) to clear
the gap.
========================================
Howitzer - 700
On the last area of the level, you'll see a branch and a helicopter in front
of it. Grind the branch, jump, bonk the heli and grind the wire after, and
jump to grind the weapon to get the gap.
========================================
Bonkin' machinery - 700
Simply bonk the yellow machine just before the end of the first chairlift to
get the gap.
========================================
Landing strip - 500
From the beginning of the level, take the left path. On the left of the first
chairlift, you'll see a blue rail. Grind it, jump, land on a grind on the
other blue rail and grind the wire above. Keep grinding a little to get the
gap.
========================================
Chair bonk - 1000
Simply bonk one of the chairs to clear the gap.
========================================
Power line - 1000
Just after the last big jump, when you arrive on the last area of the level,
you'll an "activision" rail that runs to your left. Grind it, jump, land on a
grind on a blue rail and grind the line at its end a few moment to get the gap.
========================================
Sewage slide - 700
Just after the "Ready... Aim... Fire!!!" gap, keep your left and, after a big
jump, you'll see a sewage tube that leads you to the middle of the way. To
clear the gap, you'll have to grind this tube, jump off at its end and land on
another grind on the other sewage tube in front of you.
========================================
Fence 2 fence - 850
After the first weapon you have to grind in the career mode, keep your left
and ride slowly. You'll see, just before the bus'line, two fences separated by
a sewage tube. Grind the first fence, jump off and grind the other UNTIL the
end to get the gap (if it doesn't work, keep grinding until you grind in the
opposite direction, jump off and grind until the end).
========================================
Auto bonk - 500
Just bonk one of the cars to get the gap.
========================================
Hey, my new skis!!! - 300
At the very end of the level, you'll see a huge house with a stairway on its
middle. Grind the rail on the middle of this stairway, jump off and grind the
other rail that leads to the other side to clear the gap.
========================================
Nice stick! - 500
A the very beginning, just before the big jump and on your right, you'll see a
tree. Grind it and jump off (and let you fall if you have enough speed) at its
end and land on a grind on the wire to clear the gap.
========================================
Arch 2 cable - 300
From the beginning of the level, take the left path and you'll reach a very
long half pipe. You'll soon see a scaffold arch and a rail on the left side of the
pipe that leads to its top. Grind this rail, then grind the top of the arch and
jump off at the end in order to land on a grind on the wire in front of you to get
the gap.
========================================
Cold steel - 400
From the beginning of the level, take the left path and you'll reach a very
long half pipe. At its end, in front of you, you'll see a metal rail that goes
very high. Grind it and grind the wire that leads to the chairlift used as a
checkpoint to clear the gap.
========================================
Red rails! - 200
From the beginning of the level, take the left path and you'll reach a very
long half pipe. At a certain point, on the right of the half pipe, you'll see
it's broken and a red rail begins there. Grind it a certain time to clear the
gap.
========================================
Red rails!! - 400
Keep grinding after the "red rails!" gap to get the gap.
========================================
Red rails!!! - 600
Keep grinding after the "red rails!!" gap to clear the gap.
========================================
7-wood - 1000
Take the helicopter on the very end of the level. You'll arrive before the
beginning of the level. There, you'll see in front of you a tree. Grind it and
let you fall in order to land on another grind on another tree. Keep doing
this until the sixth tree. At the end of the sixth tree, jump off and land on
a grind on the tree that'll appear in front of you to get the gap.
========================================
Show-off - 500
========================================
Roof plant - 500
go to the last building in the level (right before the helicopter) and make sure
you get onto the left side of the roof. This roof has the shape of a quarterpipe,
so plant the roof here....
========================================
Bus plant - 500
Just do a plant trick on one of the bus to get the gap
========================================
Nice entrance! - 1000
At the very end of the level, you'll see a big house. Use the huge kicker in front
of it to land on a grind on the wire that leads to the left part of the house. At
the middle of this house, you'll see some windows. Jump off of your grind in order
to break the windows and land in the house to clear the gap.
========================================
Comin' thru - 1000
From the beginning of the level, go on the landing area (where the helicopter
was). You'll see three or four rails in front of you. Grind the leftest and
break the glass to clear the gap.
========================================
---Gotcha glacier---
Breakin The Laws... Of Physics: From the start, go forward over the first
jump. Then take the second jump and land on the high platform.
Forest Hills: From the start follow the left path. Crash through the warning
signs on your left and take the jump. Grind the left side of the walkway,
this'll lead you to the rail above the middle of the walkway. Grind it, but
right before the glass jump through the big G and land in a grind on the rail
behind it.
Jackson Heights: From the start follow the left path. Crash through the
warning signs on your left and jump down. Follow the walkway and go past the
lift. Take the jump and you'll land on a platform with a couple of chairs &
tables on it. Use the ramp to launch through the big G.
Queen's Plaza: From the start go forward, and over the jumps. keep following
the halfpipe until you see an orange rail that leads out of the halfpipe on
your right (it's right after a pile of snow). Use this rail to get out, go
past the funbox with three posters on it (Palmer, a big circle and Activision
O2) on your right and you'll see 5 rails on your right next to eachother.
Grind the middle one, and follow it down. You'll see a G above these rails.
Jump off the rail, and through the big G to get this gap.
Chermerhorn: Follow the left side of the level and past the "Jackson Heights"-
gap continue forward and you'll get into a halfpipe that has the shape of a M.
Use the left side of the middle of this M (kinda hard to describe) to get onto
a walkway above. Grind it, and you'll see a big G in front of you. Grind the
rails leading to this G, and jump through it.
Kew Garden: Go to the end of the level. There are a couple of staircases here.
Grind the orange rail in the middle, and near the end jump off through the big
G to get this gap.
Last One's A Doozy!: From the start, follow the left path. Crash through the
warning signs on your left, then jump over the small hill in front of you.
Again!: Go forward over the jumps until you get to the halfpipe. Once you're
in the halfpipe, use the side to transfer to the halfpipe that's a little
higher than the first one. Then use the side of this lifted halfpipe to
transfer to the third halfpipe that's a little higher than the second one.
Big Ol' Drop: From the start go over the first jump. Use the second jump and
land on the right side of the high above platform. Follow the rail and
transfer between the platforms. Near the end of the rail, jump off and land on
another platform.
Getting Warmer...: From the start go over the first jump. Use the second jump
and land on the right side of the high above platform. Follow the rail and
transfer between the platforms. Near the end of the rail, jump off and land on
another platform to get the "Big Ol' Drop"-gap. Continue forward and jump off
the last platform to get this gap.
Palm R Air: Follow the instructions for the "Uh-Oh"-gap. After the skybox has
fallen, you'll land inside the secret area. There's a glass wall in front of
you, but don't go through it. Instead, go right and you'll see a palm tree
with a logo above it. Grind this tree and land in a grind on the blue slide.
Lake Delores: Follow the instructions for the "Palm R Air"-gap. Follow this
blue slide until the end and jump through the glass to get this gap.
Level Up...: Go forward over the jumps until you get to the halfpipe. Once
you're in the halfpipe, use the side to transfer to the halfpipe that's a
little higher than the first one.
Over The Girder: Enter the ice-area. In the middle is a big brown funbox. Use
it to get a LOT of speed. On the left side of the ice-area are metal girders.
Use the quarterpipe to get VERY high and transfer OVER the metal girder. This
is very hard to do, but with your special meter full and a superollie you
should be able to make it.
2 The Catwalk: From the start, take the right path. Crash through the warning
signs on your right. Follow this path and go past the big orange rails. Then
use the quarterpipe on your right and launch up. Land in a grind on the
catwalk above.
Mmm... Rails: Go forward over the jumps until you get to the halfpipe. There
are 5 rails inside this pipe. Grind one, transfer to another and then transfer
to another rail. (Don't go too fast or you'll be out of the pipe before you
can do the third transfer!)
Straw Bridge: Go forward from the start and go over the jumps. You'll get into
a halfpipe. Go through it past the rails and you'll get into a smaller
halfpipe. On the right lip of this pipe is an orange rail. Grind this rail,
and near the end jump off and land in a grind on the orange rail on the other
side of the pipe.
No Strollers: Go to the end of the level. Right before the lifts back up there
are some staircases. Grind the staircase, transfer to the other side, then
transfer to the lower set of stairs.
Mmm... More Rails: From the start go forward, and over the jumps. keep
following the halfpipe until you see an orange rail that leads out of the
halfpipe on your right (it's right after a pile of snow). Use this rail to get
out, go past the funbox with three posters on it (Palmer, a big circle and
Activision O2) on your right and you'll see 5 rails on your right next to
eachother. Grind one of these rails, and transfer to another, then transfer to
another rail again.
The Bigger They Are...: From the start go forward, and over the jumps. keep
following the halfpipe until you see an orange rail that leads out of the
halfpipe on your right (it's right after a pile of snow). Use this rail to get
out, go past the funbox with three posters on it (Palmer, a big circle and
Activision O2) on your right and you'll see 5 rails on your right next to
eachother. Grind the middle one, but before it goes down, jump off and land in
a grind on a higher rail. Follow this rail until you grind a big red and black
skybox. jump off of this skybox and you'll be in a big halfpipe that's high up
in
the air. Keep going until you see a small yellow rail on your left. Grind it,
transfer to the huge Shaun Palmer billboard and grind this billboard until you
get the gap. Now the billboard will collapse.
Stupid Slide: Follow the left side of the level and past the "Jackson Heights"-
gap continue forward and you'll get into a halfpipe that has the shape of an
M. Use the left side of the middle of this M (kinda hard to describe) to get
onto a walkway above, and you'll grind towards the big G. On these rails,
transfer three times between them to get the gap.
Uh-Oh: From the start go forward, and over the jumps. keep following the
halfpipe until you see an orange rail that leads out of the halfpipe on your
right (it's right after a pile of snow). Use this rail to get out, go past the
funbox with three posters on it (Palmer, a big circle and Activision O2) on
your right and you'll see 5 rails on your right next to eachother. Grind the
middle one, but before it goes down, jump off and land in a grind on a higher
rail. Follow this rail until you grind a big red and black skybox. Jump
slightly to your right and bonk this skybox so it'll drop down and crash
through the window.
Spotlight Bonk: From the start go forward, and over the jumps. keep following
the halfpipe until you see an orange rail that leads out of the halfpipe on
your right (it's right after a pile of snow). Use this rail to get out, go
past the funbox with three posters on it (Palmer, a big circle and Activision
O2) on your right and you'll see 5 rails on your right next to eachother.
Grind one of these rails until the end. You'll be in a small halfpipe. Grind
the left lip of this halfpipe, but jump off near the end and land in a bonk on
the spotlight in front of you.
Pipe Plant: From the start go over the jumps until you get into the halfpipe.
Plant one of the lips of this pipe (not the yellow rail above it, but the
actual lip!).
A Few, The Proud: From the start follow the left path. Crash through the
warning signs on your left and jump down. Follow the walkway and go past the
lift. Take the jump and you'll land on a platform with a couple of chairs &
tables on it. On the right of this platform are a couple of big circular
platforms with glass in the middle. Go very slow and crash through all 3
layers of glass. Get some speed inside this bowl and plant the platform above
it (where the lowest layer of glass was).
Ice Plant: Enter the ice-area. Plant one of the rails inside this area.
Random Rail Plant: Follow the left side of the level and past the "Jackson
Heights"-gap continue forward and you'll get into a halfpipe that has the
shape of an M. Plant one of the rails above the lips of this pipe to get the
gap.
Threadin' The Needle: From the start follow the left path. Crash through the
warning signs on your left and jump down. Follow the walkway and go past the
lift. Take the jump and you'll land on a platform with a couple of chairs &
tables on it. On the right of this platform are a couple of big circular
platforms with glass in the middle. Go very slow and crash through all 3
layers of glass to get this gap.
Yeah Right: From the start follow the left path. Crash through the warning
signs on your left and jump down. Follow the walkway and go past the lift.
Take the jump and you'll land on a platform with a couple of chairs & tables
on it. Use the ramp in front of you, and when you land below, go past the
lift. Now, before you use the next kicker, you should notice a couple of rails
on the wall to your left. Use the quarterpipe to launch up and grind the rail.
Transfer to the next rail and so on, until you're grinding a long rail high
above the level. Grind it until the end, but then transfer to the other rail
on your right. Jump off this rail at the end, and you'll come crashing down a
glass window. This'll give you the gap (and the secret sponsor).
How Many Idiots...: From the start follow the left path. Crash through the
warning signs and take the jump ("Last One's A Doozy"-gap). Grind the left
side of the walkway here, this'll lead you to the rail above the middle of the
walkway. Keep grinding this rail until you crash through the glass to get this
gap.
Counting Down...: First do the "The Bigger They Are..."-gap so the big
billboard has collapsed. Follow the path again to get into the big halfpipe on
top of the secret area and grind the yellow rail on your left again. You'll
drop down and land on the collapsed billboard. Near the Shaun Palmer's head is
are three green rails. Grind the right one. This'll lead you to the big tower
with the circle rails. Grind down this tower to get this gap.
4...: Follow the instructions of the "Counting Down"-gap. Keep grinding the
circle rails until you get this gap.
3...: Same as "4...", only grind longer.
2...: Same as "3...", only grind longer.
1!!!: Same as "2...", only grind the tower all the way from top to bottom.
It's hard to keep balance this long, but keep trying and you'll get it.