o==============================================================================o
Game Title: Resident Evil : Deadly Silence
Author: Outbreak
FAQ Type: Chris Redfield Speed Guide
Version: 0.1
o==============================================================================o

o==============================================================================o
01. CONTENT
o==============================================================================o




01. CONTENT
02. INTRODUCTION
03. CHAPTER 1 - MANSION
04. CHAPTER 2 - GUARDHOUSE
05. CHAPTER 3 - MANSION REVISIT
06. CHAPTER 4 - UNDERGROUND MINING AREA
07. CHAPTER 5 - UMBRELLA LABORATORY
08. CREDIT & LEGAL TERM




o==============================================================================o
02. INTRODUCTION
o==============================================================================o




This speed guide is the original work, created by me, Outbreak.
The guide is solely for use on the following site:
GameFAQs (www.gamefaqs.com)

If you see this FAQ appearing on any other web site (especially cheatcc.com),
please inform the author. If you wishes to host this document, please ask for
permission by contacting the author first. (but if you're from cheatcc.com,
don't bother. You are not allow to take it). Also, I forbid the every
publishers/publications from using this FAQ, namely:
Ziff-Davis Video Game Group
Future Publishing, Ltd
IDG Media
Game 13th Magazine
Prima Games
The Resident Evil game series is (c) Capcom Ltd.

The characters and events depicted in this game are fictitious. Any similarity
to actual persons, living or dead, is purely coincidental.



o------------------------------------------------------------------------------o




I am xfactor, author of this FAQ. My contributor name is "Outbreak" on GameFAQs,
and I will be making a brief introduction about myself here.

I am quite a big fan of the Resident Evil series, and my first FAQ career is for
the game  "Resident Evil : Outbreak"  for  the PS2. Later on, I goes  on to  FAQ
another Capcom title, a fighter move list FAQ (Ken Master) for  "SNK vs Capcom",
again,  for  the PS2.  After that, I also  spend my time writing FAQs  for  more
Resident Evil games. Specifically, the  Monsters FAQ for "Resident Evil 0" (GC),
"Resident Evil" (GC), "Resident Evil 2" (GC) and "Resident Evil Dead Aim".

I started my passion for the RE series since RE in 1996, and have since made my
way throughout the series. I joined "Umbrella Network" by the id  'roadogg', and
I  am also  the  news  poster  at "Resident Evil Network",  hosted  by  Umbrella
Network. Currently, I am also a  forum goer  at GameFAQs,  Gaming-Age,  Resident
Evil Community and the-magicbox, all by my current id. "xfactor".

Throughout the long  journey, I have encountered a  lot of  other  Resident Evil
fans like me. Many of them have helped and  have contributed to my passion  in a
lot of ways. Thanks to them for influencing me,  although I do  not have private
conversations with most of them.



o------------------------------------------------------------------------------o



[About the FAQ]
As the title stated, this is the speed guide for Chris Redfield. Before you
ever attempt a speed game, it is best that you beat the game several time to
know the route and the fastest ways to solve the puzzles. When attempting a
speed game, there are some things to keep in mind:

- Skip optional rooms
- Avoid combat
- Do things in a 'sweep' manner
- Skip all documents and avoid taking unnecessary stuffs
- Skip door loading scenes, cinematic scenes...basically everything that can be
skipped


Also, take note that this is a ROCKET LAUNCHER speed run, so I
will not lead you to take any of the weapon (maybe except for the Magnum here).

With this guide, its hard to not get a time less than 2 hours.

Enough of the nonsenses, lets get started!




o==============================================================================o
03. CHAPTER 1 - MANSION
o==============================================================================o
----------------------- [OBJECTIVE 1:  Obtain SWORD KEY] -----------------------


[WEST WING DINING ROOM]
Enter the door near the fireplace to Sullivan Hallway.


[WEST WING SULLIVAN HALLWAY]
Run down to meet the first zombie, who's munching on your teammate. Return to
the Dining Room immediately after the scene ends.


[WEST WING DINING ROOM]
Run back to the Main Hall of the mansion.


[MAIN HALL]
Chris will realise that his teammates are missing. Take the INK RIBBON. From
here, run up to the 2F by the middle stairs.

From here, take the left door to the West Wing again.


[WEST WING DINING ROOM 2F BALCONY]
Blast the zombie duo with the Rocket Launcher, then push the statue to the 2F
by the missing part of the balcony. After the statue is down, get to the next
door.


[WEST WING STAIRS HALLWAY]
Destroy the zombie trio here, then descend the stairs.

At the 1F, continue killing the zombies here, then enter the save room which is
under the stairs.


[WEST WING MEDICAL ROOM]
The encounter with Rebecca starts here. Obtain the SWORD KEY from the bed, and
store the F. -AID SPRAY, INK RIBBON and SPECIAL KEY into the item box. When you
attempt to leave, Rebecca will ask if she can come along. Answer: No.




------------------------ [OBJECTIVE 2: Obtain CHEMICAL] ------------------------




[WEST WING STAIRS HALLWAY]
On the outside, instead of heading up, continue down the hallway and kill the
3rd and last zombie. Run past him, and use the last door.


[WEST WING F HALLWAY]
Blast the 2 zombies in front. Turn to Chris' right, and run down the hallway.
Kill the 3rd zombie at the intersection, and continue down. Use the SWORD KEY
on the right door (which leads to the Keeper's Bedroom), but don't enter. Go
unlock and enter the door at the end.


[WEST WING SULLIVAN HALLWAY]
Run up the hallway to the end. Use the MANSION KEY on the left, red door so you
can go into the bar.


[WEST WING PIANO BAR]
Run around the piano, and push the bookcase aside to reveal the MUSIC NOTES
item. Attempt to use it to trigger the event where Rebecca takes over. Let her
practice, and make Chris exit the room. Now journey back to the main hall of
the mansion.


[WEST WING SULLIVAN HALLWAY]
-> [WEST WING DINING ROOM]
-> [MAIN HALL]
Get to the East Wing and enter the double blue doors.


[EAST WING ART GALLERY]
Unlock the door at the opposite side with the MANSION KEY. Now discard the
key and go through.


[EAST WING CERBERUS HALLWAY]
Just keep running to the opposite end for the door and ignore the dogs that
ambush from the windows!


[EAST WING 1F HALLWAY]
From here, again, dash for the door at the opposite end, and ignore all the
side doors.


[EAST WING INTERNAL HALLWAY]
Lift up your trustly Rocket Launcher and blast the zombie. Unlock and enter the
nearest door (on the left).


[EAST WING STAIRS HALLWAY]
Kill the zombie in front, and obtain the GREEN HERB. Enter the save room.


[EAST WING SAVE ROOM]
Take the CHEMICAL besides the item box and head out.




----------------------- [OBJECTIVE 3: Obtain SHIELD KEY] -----------------------




[EAST WING STAIRS HALLWAY]
Head up the stairs to the 2F, and kill the zombies around the hallway. Get down
the right path, and then unlock and enter the door at the end.


[EAST WING 2F HALLWAY]
Instantly lift up the weapon and kill the zombie, then run down the hallway.
Kill the 2nd zombie that's in the way, and head out the door behind him.


[MAIN HALL]
Run down to the 1F and use the door to the dining room. Make sure you have 3
empty slots.


[WEST WING DINING ROOM]
Procure the BLUE JEWEL among the broken pieces of the statue by the right side
of the dining table. At the same time, do not forget to take the EMBLEM above
the fireplace. Enter the door to the Sullivan Hallway.


[WEST WING SULLIVAN HALLWAY]
Run up to the piano bar where Rebecca is practicing.


[WEST WING PIANO BAR]
By now, Rebecca have mastered the Moonlight Sonata. Enter the hidden passage,
and take the GOLD EMBLEM from the statue bust. Now put the EMBLEM in the hollow.
With the GOLD EMBLEM, make your way to the dining room.


[WEST WING SULLIVAN HALLWAY]
-> [WEST WING DINING ROOM]
Use the GOLD EMBLEM in the hollow above the fireplace (where you take the
EMBLEM). Now run over to the grandfather clock and procure the SHIELD KEY.
From here, make your way to the West Wing F Hallway.



------------------------ [OBJECTIVE 4: Obtain ARMOR KEY] -----------------------



[WEST WING SULLIVAN HALLWAY]
-> [WEST WING F HALLWAY]
Run down to the intersection and turn right. Use the door to enter the Tiger
Statue Room.


[WEST WING TIGER STATUE ROOM]
Insert the BLUE JEWEL into the eye of the tiger statue for the WIND CREST. Now
exit.


[WEST WING F HALLWAY]
Run down to the end and use the door to the Greenhouse where the Monster Plant
lives.


[WEST WING GREENHOUSE]
Run to the pump, and drop the CHEMICAL into it. The water turns red and kill
the mutated plant tentacles that are blocking your access to the ARMOR KEY. Take
the herbs as much as you can. The perfect inventory right now should be:
ROCKET LAUNCHER
SHIELD KEY
WIND CREST
ARMOR KEY
MIXED HERBS (consist of the herb mixture of Green Herb and Red Herb)
GREEN HERB

Taking the herbs are optional of course. If you are confident of yourself,
then skip them. Exit the room.




----------------------- [OBJECTIVE 5: Obtain the CRESTS] -----------------------




[WEST WING F HALLWAY]
Run down and use the first door you see to get to the West Wing Stairs Hallway.


[WEST WING STAIRS HALLWAY]
From here, use the ARMOR KEY to unlock the door on the right, but don't enter.
In that room holds the BROKEN SHOTGUN, so unless you are having difficulty with
dodging the Hunters, getting the BROKEN SHOTGUN in exchange for the SHOTGUN is
not required (do take into consideration though, that the ROCKET LAUNCHER is too
slow to combat the Hunter). Enter the Medical Room to store the herbs (if you
have taken any).


[WEST WING MEDICAL ROOM]
Put down the herbs. If you are injured then look for Rebecca here. It is also
suggested to save your game here. Exit.


[WEST WING STAIRS HALLWAY]
-> [WEST WING DINING ROOM BALCONY]
Your task now is to make your way to the East Wing 2F Hallway.Start by
ascending the stairs to the 2F, then get to the 2F Dining Room Balcony to the
Main Hall. Head right to get to the East Wing 2F Hallway.



[EAST WING 2F HALLWAY]
Use the ARMOR KEY on the first door to enter the room where Richard is.


[EAST WING RICHARD'S HALLWAY]
Run past Richard's corpse to the other door.


[EAST WING T HALLWAY]
Run to the intersection, and immediately lift up the ROCKET LAUNCHER to kill
the zombie. Run past the intersection, and up the door near the bloody
handprint. Use and discard the SHIELD KEY.


[EAST WING ATTIC]
Defeat Yawn by firing around 3 shots from the ROCKET LAUNCHER. Do NOT get
bitten by Yawn, or Chris will get poisoned. If he gets bitten, then reset the
game and start from the West Wing Chemical Room again. With the enemy defeated,
go on and take the MOON CREST from the hole the giant snake emerged.

From here, your inventory should be consisting of a ROCKET LAUNCHER, SWORD KEY,
WIND CREST and MOON CREST, and 2 empty slots if you are right.

Now, exit the Attic and make your way back to the 2F Hallway.

[EAST WING T HALLWAY]
-> [EAST WING RICHARD'S HALLWAY]
-> [EAST WING 2F HALLWAY]
Run down the hallway, and use the ARMOR KEY on the double green doors.


[EAST WING KNIGHT STATUE ROOM]
You should know the drill: cover up the hole by pushing the statues over
the holes, then press the red switch. Fill up the empty slot with the
SUN CREST. Now exit the room.


[EAST WING 2F HALLWAY]
Run down the hallway and use the door to the East Wing 2F Stairs Hallway.


[EAST WING STAIRS HALLWAY]
Run down the hallway, and past the stairs. Use the ARMOR KEY on the right
door, but don't enter. Now descend the stairs. At the bottom, run down
the hallway to use the blue door. Make sure you still have 1 empty slot here.


[EAST WING INTERNAL HALLWAY]
Run down the hallway, and blast the zombie if you haven't. Use the ARMOR KEY on
the left door which leads to the Crow Gallery.


[EAST WING CROW GALLERY]
Solve the puzzle here for the last crest. You can use the following drawing for
assistance:
the number represents the painting. In order: 5, 3, 2, 4, 6, 1

-     -
| |1  | |
| |2  | |
| |3 6| |
| |4 5| |
| ----  |
|-------|


Now press the switch under the picture at the end of the hallway, entitled
"The end of life...". Claim the last crest, the STAR CREST and exit.


[EAST WING INTERNAL HALLWAY]
You should have the 4 crests in your inventory now.

If you took the BROKEN SHOTGUN moment ago, then go make the short extra trip for
the SHOTGUN (you have to dump a crest into the save room and extract the Broken
Shotgun from the save room first...After you took the weapon, get to the save
room again to store it, and extract the crest). Remember to return to the
internal hallway after you are done.

Use the last door to the linking passage of the mansion and the crank storeroom.


[EAST WING LINKING PASSAGE]
Run down 1 screen, then lift up the ROCKET LAUNCHER to kill the cerberus. Run
to the end now, then use all 4 crests on the panel near the door. Use the door
and you are done with Chapter 1.


o==============================================================================o
04. CHAPTER 2 - GUARDHOUSE
o==============================================================================o




------------------- [OBJECTIVE 1: Getting to the Guardhouse] -------------------




[CRANK STORE HOUSE]
Push the steps ladder to the left wall, and step on it for the CRANK. Get past
the other door.


[COURTYARD UPPER]
Gather the red and green herbs and mix them. Ignore the Blue Herbs. Your
inventory should consist of ARMOR KEY, ROCKET LAUNCHER, CRANK, MIXED HERB,
MIXED HERB and a GREEN HERB. Use the ROCKET LAUNCHER to fire at the 3 dogs, then
get to the gate.


[COURTYARD POOL]
Get to the front, then turn left to the end. Use the CRANK on the square hole
to drain the pool. Get over to the other side of the pool, ignoring the
snakes that rain down. Board the red elevator.


[COURTYARD]
Once the elevator touches the ground, don't move yet. Rise your weapon and
exterminate the dogs. When they died, cross over to use the red gate.


[GUARDHOUSE ENTRANCE]
Instantly lift the ROCKET LAUNCHER to blast the initial dog. There are 2 more
around the turn, which are hidden by the camera angle. Kill them too. Ignore
the herbs as most probably you have no more spaces. Do not worry for them at
the moment.




--------------------- [OBJECTIVE 2: Getting the key items] ---------------------




[GUARDHOUSE 1F HALLWAY]
Run past the statue and enter the right door to the save room.


[GUARDHOUSE SAVE ROOM]
Store the ARMOR KEY, CRANK and the 2 MIXED HERBs. The GREEN HERB and the ROCKET
LAUNCHER should still be with you when you exit.


[GUARDHOUSE 1F HALLWAY]
Cross opposite to enter Bedroom 001.


[ROOM 001]
Lift up the ROCKET LAUNCHER and kill the 2 zombies. Grab the RED BOOK by the
bed. Now run back to the door, but use the right door to the bathtub room.


[ROOM 001 BATHTUB ROOM]
Pull the plug of the bath tub for the C. ROOM KEY. Make a 180 turn and exit.


[ROOM 001]
Return to the Hallway.


[GUARDHOUSE 1F HALLWAY]
Run up and right at the intersection. Cross over the hole. A tentacle will
strangle you but who cares? That's where the GREEN HERB comes in handy. The
reason for not covering up the hole with the statue is because its
time-consuming. Taking a small damage in exchange for the time taken to cover
the hole is better. Use the door past the hole.


[GUARDHOUSE L HALLWAY]
Enter the first door.


[BED HIVE ROOM]
Run down, and turn left. Go to the end and claim the DORMITORY KEY (which
turns into 002 KEY after checking it). Run away from the swarming bees and
return to the L Hallway.




---------------------- [OBJECTIVE 3: Obtain the 003 KEY] -----------------------




[GUARDHOUSE L HALLWAY]
Run down the hallway, to the last door. Use and discard the 002 KEY.


[ROOM 002]
Run down the room and push the bookcases away to reveal the hole. Climb
down the ladder.


[GUARDHOUSE B1 PASSAGE]
Run down the passage, and get behind the first crate. Push up the crate.
Run around the crate and push it up. Now push the first crate down.

When the first crate is somewhere near the second and third crate, stop.

Now push the crate nearest to the water, into the water. Push the next crate,
then the first crate which you pushed all the way here.

Cross over to the other side. Take and use the GREEN HERBs at the corner.
Use them if you got hurt by the sharks later.


[GUARDHOUSE TANK ROOM]
Turn to Chris' right, and down the door past the plant root room.
Get to the opposite corner, and unlock the Control Room with the C. ROOM KEY.
Discard the item after that, of course. Quickly enter the room before the
sharks get to you.


[CONTROL ROOM]
Pull the lever by the red flicking light to drain the water. Then, push the
button with the flicking light near the door to unlock the ARMORY ROOM.


[GUARDHOUSE TANK ROOM]
Use the right door to enter the ARMORY ROOM.


[ARMORY ROOM]
If you have the SHOTGUN, take the SHOTGUN SHELLS. Otherwise, just head for the
DORMITORY KEY (003 KEY) on the right. Exit. Now you have to make your way to
the BEE HIVE ROOM on the 1F.




--------------------- [OBJECTIVE 4: Obtain the HELMET KEY] ---------------------




[GUARDHOUSE TANK ROOM]
-> [GUARDHOUSE B1 PASSAGE]
-> [ROOM 002]
-> [GUARDHOUSE L HALLWAY]
-> [BEE HIVE ROOM]
Use the 003 KEY on the door which leads to Room 003. Enter it.


[ROOM 003]
Run to the end to the bookcase, and take the white book for the "V-JOLT" REPORT
document. Place the RED BOOK there. Now use the new door which has been revealed
to you.


[PLANT 42 ROOM]
Simple: Defeat Plant 42. With the ROCKET LAUNCHER, it shouldn't be a hard task.
If you didn't get wounded by the sharks and still have the GREEN HERBs, do not
hesitate to use them if you got wounded. Now take the last MANSION KEY, the
HELMET KEY at the fireplace. Exit by the double door.


[BEE HIVE ROOM]
Run across to get to the L Hallway.


[GUARDHOUSE L HALLWAY]
Skip the scene, and then run past the fallen bees to return to the 1F Hallway.


[GUARDHOUSE 1F HALLWAY]
Nothing will come out from the hole now since the plant 42 died, so don't worry.
Run left of the intersection, all the way to exit the guardhouse. Make your way
back to the Mansion.




--------------------- [OBJECTIVE 5: Return to the Mansion] ---------------------




[GUARDHOUSE ENTRANCE]
-> [COURTYARD]
-> [COURTYARD POOL]
-> [COURTYARD UPPER]
-> [CRANK STORE HOUSE]
There shouldn't be anything in the way if you have killed them. Make your way
all the way to the Mansion, picking up the various green herbs you missed, but
leave 2 empty slots. (combine the herbs if needed)

o==============================================================================o
05. CHAPTER 3 - MANSION REVISIT
o==============================================================================o




--------------------- [OBJECTIVE 1: Getting to Piano Room] ---------------------




[EAST WING LINKING PASSAGE]
Run to the other end, but equip the ROCKET LAUNCHER before you go through the
door. You'll get the COM. RADIO as you run along the passage.


[EAST WING INTERNAL HALLWAY]
As you run down, a Hunter will appear. Ignore him and go use the HELMET KEY on
the door opposite the door which leads to the crow gallery.


[EAST WING SPENCER ROOM]
Press the switch on the table to brighten the room. Grab the DOOM BOOK 1 and the
MAGNUM ROUNDS. Exit.


[EAST WING INTERNAL HALLWAY]
Dodge the Hunter, and run right to enter the blue door.


[EAST WING STAIRS HALLWAY]
Blast the Hunter that's in front, and enter the save room.


[EAST WING SAVE ROOM]
Dump the herbs and the DOOM BOOK 1 into the item box. Take out the CRANK. Exit.


[EAST WING STAIRS HALLWAY]
Ascend the stairs. At the 2F, blast the rocket at the Hunter at the left side
of the stairs. Run towards the fallen Hunter and use the door at the end.


[EAST WING FIREPLACE ROOM]
There's a GREEN HERB by the corner. Take it, and use HELMET KEY to unlock the
red door. Go through it.


[EAST WING PIANO ROOM]
Go examine the piano and the Yawn appears again for a rematch! ROCKET LAUNCHER
at the wounded animal until it dies. As soon as it falls, examine the hole it
created. Jump down.



---------------------- [OBJECTIVE 2: Getting the BATTERY] ----------------------



[GEORGE TREVOR GRAVE]
Press the switch by the tombstone at the opposite end to reveal a secret
passage.


[UNDERGROUND H PASSAGE]
As soon as you reach here, aim and fire forward to kill the zombie that's hidden
by the camera angle. Sprint forward for the door.


[UNDERGROUND H PASSAGE 2]
Run forward, and at the intersection, turn left (Chris' right). Go use the door
and ignore the zombies that are busying munching on their friend.


[KITCHEN]
Turn to Chris' right, and run down. At the end, beware of the ground zombie.
It is possible to run past it without any damage, but use up a GREEN HERB if he
managed to bite you. Use the red elevator.


[MANSION 2F HIDDEN PASSAGE]
Lift up the ROCKET LAUNCHER immediately and kill the zombie. Run past it and
enter the first door.


[STORAGE]
Procure the BATTERY here, and exit. If you have the SHOTGUN, take the ammo here.


[MANSION 2F HIDDEN PASSAGE]
Go board the red elevator as there is nothing else here (except for herbs if you
are wounded).


[KITCHEN]
Run around the ground zombie, and head to the other side of the kitchen.
Get to the right side of the kitchen, and a scene will be triggered where a
zombie appear. Skip it, and kill the zombie. Run past it for the next door.


[BROKEN ELEVATOR HALLWAY]
Head for the opposite end and use the door.
Now, the next objective, getting the Magnum, is totally optional, but makes
your life easier around the Hunters. You can choose to skip it, especially if
you are good with dodging them. If so, get to Objective 4: Backtrack.



---------------------- [OBJECTIVE 3: Getting the MAGNUM] -----------------------




[SULLIVAN HALLWAY]
Don't move just yet. Lift up the ROCKET LAUNCHER, and fire about 3-4 shots in
front to kill the threats. Get to the West Wing Stairs Hallway.


[WEST WING L HALLWAY]
Ignore the Hunters here, and focus on getting to the West WIng Stairs Hallway.


[WEST WING STAIRS HALLWAY]
Move forward. As you near the stairs, you'll see a Hunter approaching Rebecca.
Ignore them and head up the stairs. As you reached 2F, you'll hear Rebecca's
scream. Ignore it, and use the key to unlock the last door. Discard the
HELMET KEY after use.


[TROPHY ROOM]
Switch off the light, and push the steps ladder against the deer head. Climb
it, and take the RED JEWEL. Descend, and pocket the MAGNUM ROUNDS on the left
besides the SHOTGUN SHELLS. Exit the room. Now make your way to the Tiger
Statue Room, dodging the Hunters along the way.


[WEST WING STAIRS HALLWAY]
-> [WEST WING L HALLWAY]
-> [WEST WING TIGER STATUE ROOM]
Use the RED JEWEL on the tiger statue for the MAGNUM. With 6 pre-loaded bullets
and 12 more MAGNUM ROUNDS, the Hunters you see now are not a trouble!

[WEST WING L HALLWAY]
Use the door which leads to the Sullivan Hallway.


--------------------------- [OBJECTIVE 4: Backtrack] ---------------------------




[WEST WING SULLIVAN HALLWAY]
-> [WEST WING DINING ROOM]
-> [MAIN HALL]
-> [EAST WING L HALLWAY]
-> [EAST WING STAIRS HALLWAY]
-> [EAST WING 1F INTERNAL HALLWAY]
Now, make your way to the courtyard area. Use the above path for the fastest
route. Beware of the 2 Hunters that are planted in the East Wing L Hallway, and
one in the East Wing Stairs Hallway. There's also 1 in the Internal Hallway.
o==============================================================================o
06. CHAPTER 4 - UNDERGROUND MINING AREA
o==============================================================================o




----------------------- [OBJECTIVE 1: Using the Battery] -----------------------




[EAST WING LINKING PASSAGE]
There's 1 Hunter here so beware. Blast the Magnum at him to clear the path and
head back to the courtyard. You are to backtrack to the main courtyard area.

[CRANK STORE HOUSE]
-> [COURTYARD UPPER]
-> [COURTYARD POOL]
-> [COURTYARD]
Run to the south end of the courtyard (read the map for reference) and use the
BATTERY on the hollow near the 2nd elevator. Board this 2nd elevator.


[COURTYARD UPPER]
Now get to the Courtyard pool.


[COURTYARD POOL]
Use the CRANK to fill the pool with water, then return to the Courtyard Upper.


[COURTYARD UPPER]
Board the 2nd elevator here to return to the Courtyard.


[COURTYARD]
Now, goes to the area that was blocked by the waterfall to access the mining
area.




------------------ [OBJECTIVE 2: Getting to Black Tiger Lair] ------------------



[MINING AREA 1]
Use the door nearby to the next area.


[FLAMETHROWER PASSAGE]
Ignore the weapon on the rack, and proceed on. There are 2 doors, but choose
the one on the south.


[ELEVATOR GENERATOR ROOM]
Access the southeast door in this area.


[ENRICO PASSAGE]
Proceed on, and after the scene, return back. Kill the 2 Hunters that have
surfaced here. Pick up the 2nd CRANK, the HEX. CRANK near the door. Now use the
door.


[ELEVATOR GENERATOR ROOM]
Aim and fire the MAGNUM at the Hunter, then backtrack to the Mining Area 1.


[FLAMETHROWER PASSAGE]
There's 1 more Hunter at the intersection. Kill it, and then proceed to use
the door with the weapon rack.


[MINING AREA 1]
Run to the other side of the area past the typewriter, and use the HEX. CRANK
on the hexagonal hole. Get across and use the door.


[BOULDER PASSAGE 1]
Obtain the FLAMETHROWER off the rack and run up to the boulder. Now run down,
and the boulder will roll down too. Dodge the boulder by running into the
curve where the weapon rack is.

Run up to where the boulder was, and a Hunter emerge. Kill it, and take the
shiny object there. More MAGNUM ROUNDS!

Now run to the opposite end and down the passage opened by the boulder. Use the
door.




---------------------- [OBJECTIVE 3: Getting to the Lab] ----------------------




[BLACK TIGER LAIR]
Defeat the Black Tiger! After that, use the FLAMETHROWER to remove the webs on
the next door.


[MINING AREA 2]
Run to Chris' right and put the FLAMETHROWER on the rack. Instead of going
through the door, run back past the middle door to the other side into the
save room.


[GARDEN ROOM B1]
Dump the SQUARE CRANK into the item box, and pick up the DOOM BOOK 1. Exit the
room.


[MINING AREA 2]
Run to the opposite side of the tunnel and use the door, avoiding the adders
on the ground.


[BOULDER PASSAGE 2]
Run up to the north portion, and towards the boulder. However, don't get
too near. Use the HEX. CRANK on the hole on the panel by the left wall. Use it
for 3 times, then a hidden passage will appear near the panel. Get into it,
and use the door.


[DOOM BOOK 2 ROOM]
You should have an idea how this puzzle work. Solve it, and get the DOOM BOOK 2.


[BOULDER PASSAGE 2]
Run out and around the passage. Get to the southeast corner of the passage, pass
the door and board the elevator.


[FOUNTAIN]
Procure the GREEN HERBs. Then, get to the right side of the fountain, check the
blue DOOM BOOK for the WOLF MEDAL. Use it on the hollow, and then proceed again
for the other medal.

The passage to the lab has been created. Descend the stairs and board the
elevator.
o==============================================================================o
07. CHAPTER 5 - UMBRELLA LABORATORY
o==============================================================================o




----------------------- [OBJECTIVE 1: Unlock the rooms] ------------------------




[LABORATORY B1 ENTRANCE]
Descend the ladder.


[LABORATORY B2 ITEM BOX ROOM]
Put the HEX. CRANK in the item box. Don't store the herbs. Now go use the door.


[LABORATORY B2 STAIRS AREA]
Blast the zombies in this area, and then descend the stairs. Ignore the herbs,
for you should have enough already stored in the item box since right from the
start.


[LABORATORY B3 LOOP AREA]
Turn to Chris' right (left on our perspective) and run down the passage. Enter
the northeast door.


[LABORATORY B3 COMPUTER ROOM]
Go operate the computer. Key in JOHN as the user id, and ADA as the password.
Choose to unlock both floors. When prompt for the 2nd password, enter MOLE.

When both floors have been unlocked, exit the room.




--------------------- [OBJECTIVE 2: Turn on elevator power] --------------------




[LABORATORY B3 LOOP AREA]
Aim and fire at the zombie on the left, and return to the B2.


[LABORATORY B2 STAIRS AREA]
Turn left, and enter the Visual Data Room.


[VISUAL DATA ROOM]
Get to the southeast corner, and open the panel on the wall. Press the switch
to shift the pillar for the LAB KEY. Now exit.


[LABORATORY B2 STAIRS AREA]
Descend the stairs to the B3.


[LABORATORY B3 LOOP AREA]
Get to the southeast corner, killing the naked zombies in the way. Use the
LAB KEY to unlock the door and discard the key once done. Enter the room.


[LABORATORY B3 T PASSAGE]
Dodge the zombies, and get to the south end. Use the door.


[BOILER ROOM 1]
Get to the southwest corner, dodging or killing the Chimera with the MAGNUM
in the way. Operate the power panel to activate the blacked-out areas.
Now get to the southeast corner to get through the next door.


[BOILER ROOM 2]
Aim up and kill the Chimera. Navigate around to the next door.


[ELEVATOR POWER GENERATOR ROOM]
Take the left path to the power connection switch. Connect the switch to
activate the power. Now backtrack to the T Passage.




------------------------ [OBJECTIVE 3: Defeat the Tyrant] ----------------------




[BOILER ROOM 2]
-> [BOILER ROOM 1]
-> [LABORATORY B3 T PASSAGE]
The zombies are gone, so run to the opposite end. Use the right switch to
turn on the power. Now board the elevator.


[LABORATORY B4 PASSAGE]
A scene will be triggered here where Chris is lead into the capsule room.
Skip the scene.


[LABORATORY B4 CAPSULE ROOM]
Equip the ROCKET LAUNCHER and destroy the Tyrant BOW! 1 shot is all it
takes. Now operate the control device besides the Tyrant capsule to unlock
the door. Check Wesker's corpse for the LAB KEY (MASTER KEY). Exit.




--------------------- [OBJECTIVE 4: Escape the Laboratory] ---------------------




[LABORATORY B4 PASSAGE]
Run to the other end and use the elevator.


[LABORATORY B3 T PASSAGE]
-> [LABORATORY B3 LOOP AREA]
-> [LABORATORY STAIRS AREA]
-> [LABORATORY B2 ITEM BOX ROOM]
-> [LABORATORY B1 ENTRANCE]
Now, backtrack to the entrance of the lab. Be careful of the Chimera that had
spawn in the loop area, and the zombies in the stairs area. Use the MASTER KEY
on the door at the B1 Entrance to get to the escape route.


[LABORATORY B1 ESCAPE ROUTE]
In the middle of the run, Brad will contact you. Skip the transmission, and
continue running. Grab the BATTERY on the ground and use it by the hole near
the elevator. Now, of course, use the elevator.


[HELIPAD]
Take the FLARE nearby, and use it immediately to end the game.

Fast isn't it? Now take a screenshot of it, and go brag at your local RE forum
about your time!




o==============================================================================o
08. CREDIT & LEGAL TERM
o==============================================================================o




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