THIS DOCUMENT IS (c)2002 EFREM ORIZZONTE. THIS DOCUMENT IS FOR PRIVATE
USE ONLY. YOU'RE NOT ALLOWED TO PLACE IT ON YOUR WEBSITE WITHOUT
AUTHOR'S PERMISSION, LINK DIRECTLY TO IT, ALTER IT IN ANY WAY, PUBLISH
IT IN BOOKS OR MAGAZINES, OR SELL IT FOR ANY PROFIT. YOU MAY PRINT IT
AND GIVE IT TO WHOMEVER YOU WANT AS LONG AS YOU DON'T GET ANY CASH FOR
IT.
YOU CAN E-MAIL THE AUTHOR FOR QUESTIONS, COMMENTS, CORRECTIONS AND/OR
CONTRIBUTIONS AND YOU WILL BE GIVEN CREDIT FOR THEM AS LONG AS THEY
ARE USEFUL AND PERTINENT TO THE DOCUMENT. THE E-MAIL ADDRESS IS THE
FOLLOWING (REMOVE SPACES TO GET THE CORRECT ADDRESS):
1. REVISION HISTORY
2. STORY AND CAST
3. CONTROLS
4. HOW THE GAME WORKS
5. ITEMS
6. WEAPONS AND AMMO
7. DOCUMENTS
8. TIPS
9. WALKTHROUGH
10. CUT SCENE LIST
11. MAPS
12. CREDITS
=====================================================================
1. REVISION HISTORY
=====================================================================
Version 1.0 [March 6, 2002]
Everything I could find is here. I hope there are no mistakes. By the
way, before you e-mail me about the 99 bullets trick, be advised that
I have deliberatly chosen not to add it in the FAQ. It can be found
in other FAQs, and the game can be completed with ease without using
it.
=====================================================================
2. STORY AND CAST
=====================================================================
This section is extracted from the game manual.
- STORY -
In an effort to put a stop to the global operations of the evil
corporate entity, "Umbrella Pharmaceuticals Inc.", an underground
organisation - consisting of former S.T.A.R.S. members and ex-
Umbrella employees - was formed.
Our story begins inside the hideout of the underground organisation
where Barry Burton and an unidentified elderly woman are discussing a
mission.
A new type of Bio-Organic Weapon (B.O.W.) developed at Umbrella Labs
has escaped and is believed to be onboard the luxury passenger cruise
ship - STARLIGHT - currently crossing the Atlantic heading for
Europe.
Leon S. Kennedy was sent to eliminate the B.O.W. His last report
confirmed he was aboard the STARLIGHT. He has not been heard from
since...
Barry could not believe that Leon had gone missing - he was one of
their best former S.T.A.R.S. recruits. The feedback from base was
sketchy at best, but it seemed that his last contact with HQ had been
made shortly after boarding the cruiser, which had been reported
drifting aimlessly like a ghost ship in the Atlantic.
Barry didn't know why but a poem he learned as a child, suddenly
returned to him - "I loathe the ocean and the secrets it holds -
forever deep, dark and cold-" and this for some reason sent a chill
down his spine...
Had the horrors of Raccoon City returned?
- CAST -
LEON S. KENNEDY
Leon was a rookie cop when he started out on his first assignment in
Raccoon City, he is now a veteran and one of the most highly skilled
recruits of the underground organisation. Leon is idealistic and
deeply wants to protect and serve, but he has experienced at first
hand the harsh truth of reality. At first glance he may look naive
but this is misleading and he has been known to be aggressive and
even arrogant at times. Leon is highly qualified in his line of work
and a good sense of humour makes him popular with his colleagues.
BARRY BURTON
Barry is a former SWAT team member with more than 16 years of
experience to his name and was regarded as one of S.T.A.R.S. most
exceptional members. Barry is a highly skilled weapons expert and he
supplies and maintains weapons for the underground organisation.
Barry is very much a family man with strong values. Past experiences
have made him wary of others.
LUCIA
Little is known about Lucia except that she is an orphan child who
was adopted approximately two years ago. Lucia was picked on by other
kids because she was different to them. Things had gotten so bad that
her foster parents had decided to send her to relatives in Europe -
which is why she is onboard the STARLIGHT.
D-Pad: move your character around
struggle when attacked by a zombie
A Button: pick up items
open doors
B Button: draw out the selected weapon. Hold B and move the cursor on
an enemy, then, when it turns square, release to enter Battle Mode.
Select Button: open inventory
Start Button: show map
- BATTLE MODE -
D-Pad: scroll the Battle Screen left or right
A Button: use the selected weapon
B Button: switch between characters
Select Button: open inventory
Start Button: activate Run Target
- INVENTORY -
D-Pad: move the cursor
A Button: select highlighted item
B Button: cancel selection
switch between characters
=====================================================================
4. HOW THE GAME WORKS
=====================================================================
- THE ICONS SYSTEM -
Resident Evil Gaiden features a unique icons system to help you
navigate the game. When anything of interest happens, an icon will
appear at the lower-right corner of the screen. It may be any of the
following:
- Green Door: this means you're close to a door that isn't locked.
- Red Door: you're close to a door that requires some item to be
opened.
- Green Exclamation Mark: an item is close to you. Press A to collect
it.
- Red Exclamation Mark: one of the zombies onscreen is holding an
item. Kill him/her, then approach the body and a green exclamation
mark will appear.
- Flashing Skull: an enemy has gotten you! You're forced to battle.
If the enemy is a zombie, it'll call upon his/her comrades (if
there's any nearby) to join the battle.
- Skull and Crossbones: an enemy has poisoned you. Use Blue or Purple
Herbs to heal yourself.
- SAVING, LOADING AND CONTINUING -
If you die, or if you turn off the game, the next time you play you
can choose the "Continue" option to restart at the point where you
died or turned off the game.
During the adventure, you'll come upon predetermined save points.
This usually happens when you've completed an objective in the story.
You can now save onto any of the three save files. If you die, or if
you turn off the game, next time you play you'll be able to load any
of the three game files.
- THE INVENTORY -
Unlike other episodes of Resident Evil, in Gaiden your inventory is
unlimited. You can carry all the key items, herbs, armors, and
weapons you like. The maximum number of ammo allowed for each weapon
is 99.
If you have more than one character in your party, you can press the
B button to switch between them. This way, you can equip each
character with the weapons and armors of your choice.
Key items will not be used automatically, with few exceptions. This
means that if you have a key to a door, you'll have to access the
inventory and choose to use the key in order to open the door.
If you want to unequip a weapon or armor, select the "Discard" icon
in the inventory and press A to unequip the item.
- BATTLE MODE -
Battle is very peculiar in Resident Evil Gaiden. If you want to fight
an enemy, press and hold B to make the target cursor appear. Still
holding B, use the D-Pad to move the cursor around within the
weapon's range, and on the enemy you want to fight. When the cursor
is on the enemy, it will change in shape. Now release the B button
and Battle Mode will start. This will also happen if an enemy grabs
you.
In Battle Mode, you fight in a first-person perspective. The enemy
will be in front of you, and it will get closer and closer as time
elapses, until it gets into knife range. This is the closest an enemy
can get, and it's the distance at with you can stab it with the
Knife. If the enemy is far away, you'll need a firearm to hit it.
Below the battle window is a bar, and on this bar there is a smaller
bar, representing the width of the enemy's body. The closer the
enemy, the larger this bar will be. On the bar, a slider will move
left and right. This is your weapon's cursor. You must press A when
the slider is over the enemy's bar in order to score a hit. In the
middle of the bar is a square representing the enemy's weakest point.
If you manage to press A when the slider is right over this point,
you'll deal greater damage. However, the more powerful a weapon is,
the more difficult it is to aim, and the faster the slider will move.
If there's more than one enemy, an arrow will appear at the bottom of
the screen, signaling the position of other enemies.
You can access your inventory during the battle to change weapons or
to heal yourself - but be quick because the battle won't be
interrupted! Enemies can still hit you while you're navigating the
inventory.
Press the B button to switch between your characters. This is useful
as you can give each character a different weapon, and you can switch
to a healtier character if the leader is badly hurt and you don't
have the time to access the inventory and use a herb.
To run away from battle, press the Start button. The target bar will
turn red, and the Run Target will appear. You must hit this target
perfectly to escape from battle, and this won't cost you any ammo.
However, the battle won't be interrupted as you try to escape - even
worse, zombies will get as close to you as possible and hit you at
full force! Try not to escape from battle, but even more important,
try not to be involved in fights too often.
- THE PDA -
The PDA will record all the documents you'll find. Use it to read
them again.
- THE MAP -
The area colored in green is the area you're in at the moment.
Semtex is a highly dangerous plastic explosive. This can be used for
a variety of purposes. It might be able to blast open the door to the
Captain's Room on 3F.
Use: Opens the door South of the Crew Elevator, 3F.
When used correctly a Blowtorch can be used to cut holes through
metal. The keys have been lost for the Special Storage Area on 1F.
This Blow Torch mat be useful there.
BOILER KEY
Found: On a corpse in Operation Room, 4F
This key is used to gain access to the Boiler Room on 2F.
Use: Opens the West door in Corridor A, 2F.
=====================================================================
6. WEAPONS AND AMMO
=====================================================================
KNIFE
Found: You begin the game with this
The Knife is standard issue combat gear often used to fend off
enemies when no other weapon is available.
The Knife is a good weapon, certainly better that it was in other
Resident Evil episodes. Its range is dramatically short - basically,
you can only hit the enemy when it's close enough to hit you back -
but its power is not to be underestimated. If well aimed, the Knife
can kill a zombie in four-five hits, and it's very easy to aim, too.
Use it when you're against a single enemy, or when other enemies are
far away. Don't use it against zombies armed with crowbars though,
and just don't think you can kill the B.O.W. with this.
The trusty Handgun is standard issue combat arsenal. This weapon is
easy to aim, but inflicts low damage.
HG BULLETS
These bullets are used with the Handgun.
The Handgun is a reliable weapon. It's easy to aim and it's very
effective against unarmed zombies, especially females. Two-three
bullets will usually be enough to kill a zombie in the first part of
the game, and you can even defeat the B.O.W. with this on some
occasions. Later on, the Handgun becomes less useful, but it's still
recommended because you'll find plenty of ammo for it. A box of HG
Bullets will add 12 bullets to your total.
This is a pump action weapon that is tricky to aim, but gives medium
damage.
SG SHELLS
These shells are used with the Shotgun.
The Shotgun is a very good weapon. It's not the easiest to aim, but
it's not that difficult either. It's very useful against the B.O.W.,
and you'll be using it a lot against zombies towards the end of the
game. Every time you'll find SG Shells, 8 shells will be added to
your reserve.
This is a fully automatic long burst weapon. It is slighly tricky to
aim, but can deliver reasonable damage.
AR BULLET CLIP
This bullet clip is used with the Assault Rifle.
The Assault Rifle is the weapon of choice against the B.O.W. It's
quite difficult to aim, but its power is impressive. It can kill
zombies in two or three shots, although later on you may need some
more to kill the undead. Save this for big battles.
This is a heavy duty weapon that is harder to aim with, but delivers
medium to heavy damage.
GL ROUNDS
These rounds are used with the Grenade Gun.
The Grenade Gun is well hidden, but it's well worth it. Its power is
greater than that of the Assault Rifle, but it's much more difficult
to aim. Anyway, you'll find a reasonable amount of ammo for this
weapon, and it's good against just anything, so make good use of it.
You'll get 6 more rounds every time you pick up ammo for this weapon.
This is a top of the range armour piercing weapon. Although it is
hard to aim it will deliver heavy damage.
RL MISSILES
These missiles are used with the Rocket Launcher.
The Rocket Launcher is also hard to find, but its power is
astonishing. It's the ultimate weapon against a single enemy.
However, it has two major problems. First, it's tremendously
difficult to aim correctly, and second, ammo is terribly scarce -
we're talking about three refills in the whole game, and every box of
Missiles is worth just 4 missiles. Save this weapon for the very
final battle - if you can find it, of course.
When faced with too many enemies use this weapon. One hit will clear
a whole room.
GG ROUNDS
These rounds are used with the Gas Launcher.
The Gas Launcher is a new addition to the Resident Evil arsenal, and
a tremendous one too. One shot is enough to kill all the zombies in
the area, regardless of the precision of the hit - you may even miss,
but the enemies will still be defeated. The only drawback is that
ammo is almost nonexistent - a couple more boxes of rounds is all
you're gonna find, and every one of them is worth only 3 more rounds.
Your current objective will be shown on your PDA. Your PDA will also
show all the information you have found. Your PDA can be accessed
from your inventory.
Your current objective will also be shown on your map and will be
highlighted in red. Your map will also show where you currently are
highlighted in green.
As you complete your objectives your current status will be saved.
You may then continue your mission after a restart. At set times you
may also save your status in slot 1, 2 or 3. You may then continue
your mission from slot 1, 2 or 3 when you restart.
When you try to run away in a battle, you must fire your weapon and
hit the target in the middle. Zombies will try harder to hit you
whilst you are running away. Once you start to run away you cannot
re-join the battle.
Always be on the lookout for Herbs to pick up. If you are wounded
these will recover lost health. Apply a herb within your inventory to
recover lost health. Search zombies as they may be sometimes be
carrying Herbs and other useful items.
You can equip yourself with a different weapon within your inventory.
You also have access to your inventory when in battle, but be careful
the action will not stop.
Some of these zombies can poison you with their attacks. If you are
poisoned your health will suffer for a period of time. Use the blue
or purple herbs to cure yourself from the poison. Your display will
indicate when you are poisoned.
You may use your targeting system to attack any hostiles. Once your
target is activated you can aim at any hostiles you meet. The sight
will indicate when a hostile is in range. De-Activate the target
system once a hostile is in range to start a battle.
Once in a battle, fire your weapon when the target is aligned with
the hostile to be hit. Remember that your weapons are less effective
at greater distances.
Be on the lookout for Armour. Equip yourself with the Armour you find
to protect yourself. The stronger the Armour, the less damage you
will suffer when you are hit in a battle. Remember, useful items such
as Armour may be left around the ship by the crew and passengers.
Lookout for these items and always watch for your alert icon.
- When fighting zombies, use the Knife whenever possible. The Knife
is very effective - three hits from it can kill a zombie, provided
you aim well. Saving ammo is very important.
- If you want to fight zombies with firearms, use the Handgun or the
Shotgun. Never waste more powerful ammo on zombies, because you
will need every bullet you can get for major battles. Once you have
the Gas Launcher, feel free to use it when there's too many zombies
in the room.
- Avoid battle whenever possible. Lure the zombies out of the way.
Point your weapon at them to make them come towards you, then run
around them and escape. Remember, you don't want to waste ammo or
energy in unnecessary fights.
- If you visit an area that you're not supposed to visit during your
current mission, it will be free of enemies. Take advantage of this
situation to collect items without having to worry about enemies.
- You can't collect ammo for a weapon you don't have. If you find
ammo you can't use, remember where it is. This way, you'll be able
to stock up on ammo when you find the weapon later.
- The Grenade Gun, the Rocket Launcher, and the Gas Launcher can't be
found until certain points in the story. If you didn't find all the
weapons before you go to the Engine Room as Leon, make sure to
check some rooms again.
- Zombies armed with crowbars can hit you even if they're not within
knife range. Shoot them from a distance, as they're very powerful.
- Female zombies have much greater chances to poison you than males.
Try not to be hit by them.
- Search every nook and cranny for items and ammo. You'll never know
what you may find.
- If you don't know where to go next, have a look at the map. The red
area is where you ought to go.
- Try not to use Lucia in battle. She has lower stamina than Leon and
Barry.
- Always equip the best armor you have.
- Use Herbs whenever you need to. There's plenty of them around, and
if you avoid battle until necessary, you won't run out of Herbs.
NOTE: this walkthrough is very different from other walkthroughs you
may have read for this game. There's one simple reason for that: I
wanted to make things as easy as possible. That's why I've chosen to
describe the search for items as soon as you can go for it. You may
look for items later in the game instead of walking so much after
Save Point 1, but you'd meet many zombies on your way, while in my
walkthrough, you won't meet any. I prefer powering up upon going on
with the story in too a straightforward way. If you don't want to
wander around before the first B.O.W. encounter, just skip the long
part and go on with the story. But I tell you, it's easier my way.
The game begins on the Side Deck 2F. Go left and check the small
cupboards on the wall to find some [HG BULLETS]. Go ahead and pick up
the [INFO DOC], then check the next cupboard for some [YELLOW HERBS].
Approach the big door and a cutscene will start. When it's over,
enter the Lobby.
Another brief scene will take over, then you'll be attacked by two
zombies. Ignore them and run to the left. Go up and collect the [RUN
DOC], then exit to the left. In the next corridor, you'll be
contacted by the HQ. They'll tell you what to do next, so head up and
to the West. Take the [HEALTH DOC], and check the alcoves in the
north wall to find some [GREEN HERBS] and a [COOLANT FUSE]. Descend
the stairs to get to Floor 1F, and to the Restaurant. Check the place
for some [HG BULLETS] as well as some [GREEN] and [RED HERBS], and
search the white-dressed corpse for the [KITCHEN KEY]. Use it to
unlock the West door.
In the Kitchen, explore the north side of the room for some [HG
BULLETS], then go to the South door, collecting the [YELLOW HERBS] on
the way. At the door, use the Coolant Fuse to open the way to the
Refrigerator. Take the [CREW AREA KEY] from the southern shelf, then
return upstairs.
Follow the corridor until you get to the [EQUIP DOC], and enter the
door nearby. You're now in Corridor A. Enter the first door on the
southern side of the corridor to access Bathroom 5. Get the [HG
BULLETS] and proceed to the next Bathroom. On the way there, check
the alcove in the wall to find some more [HG BULLETS]. In Bathroom 6,
collect the [PURPLE HERBS] and the [POISON DOC], and check one of the
female zombies for some [HG BULLETS]. Now go ahead down the corridor,
and get the [ITEMS DOC] at the corner. Go north and kill the zombie
for the [ELEVATOR 1 KEY], then check the vase for [HG BULLETS]. Near
the next vase, you'll find the [SHOTGUN]. Now, before you go ahead,
go back to the Rest. Balcony and kill the nearby zombie for some [SG
SHELLS]. You can find some more in each of the two Bathrooms. When
you're done, go back to the crossroad in Corridor A.
Check the red-dressed body for some more [SG SHELLS], then go South
and West to collect the [ESCAPE DOC]. Use the Elevator 1 Key to open
the door to the Rear Elevator.
---------------------------[SAVE POINT 1]----------------------------
Use the elevator to go to 3F. Get out and kill the zombies. One of
them is holding some [HG BULLETS]. There's also the [TARGETING DOC]
nearby. Now climb the stairs to 4F.
You're now on the Seat Deck. Kill the nearby zombie to get some
[GREEN HERBS], and pick up the [ARMOUR DOC]. A brief scene will tell
you what to look for. Now go West and check the seats to find a
[KEVLAR] armor. Three more zombies can be killed for items here - one
of them has [SG SHELLS], another has [HG BULLETS], and the third one
has the important [SECURITY CARD]. Be sure to get this one, then take
the upper exit to the Pool.
Check the small cupboard near the door to find a [ROPE], then look
for the female zombie who's holding the [BAR ROOM KEY] and kill her
to retrieve the key. You'll find [YELLOW HERBS] and [HG BULLETS] on
other zombies. Now unlock the East door to access the Bar, where a
zombie is carrying some [HG BULLETS], then enter the Elevator
Passage. Go to the North aisle and look for some [GREEN HERBS] and a
[TITANIUM] armor. A zombie here is holding some [SG SHELLS], so get
them as well.
Go East still, and to the Sun Deck. Look for some [YELLOW HERBS] and
[HG BULLETS], then enter the Suite Room P, where a zombie is guarding
the [ELEVATOR 2 KEY]. Get it and return to the Elevator Passage.
Unlock the Main Elevators with your newfound Key, and take them down
to the Lobby Balcony. Kill a female zombie for some [PURPLE HERBS],
then descends the stairs and return to the Side Deck. Unlock the
second-to-last door from the left with the Crew Area Key to access
Corridor C.
Use the Crew Elevators to go down to the Cargo Bay. Search the corpse
by the North wall to find the [BLOWTORCH], then go West to the
Storage Bay. Use the Blowtorch on the West door to open it, and enter
the Special Storage. Look between the crates near the door to find
the [COMPUTER CARD], and get the [CROWBAR] from the small boxes on
the South wall. Now go back to the elevators, and return to 2F.
Use the Crowbar on the nearby door to access the Crew room. Check the
cupboard for the [EXTINGUISHER], then get out and take the elevators
up. Use the Computer Card to open the door on the right, and enter
the Computer Room. Pick up the [CONTROL PASS] and the [COMPUTER DOC],
then use the elevators to return to 1F.
Go to the Storage Bay and use the Control Pass on the middle door to
access the Data Control. Kill the zombie to get his [ELEVATOR PASS],
and search the corpse for the [DATA DISK]. Go back to the elevators
one more time, and use them to get to 4F.
Use the Elevator Pass to open the doors. You're now in the Crew
Access Area. Go East into the Operation Area, and check the corpse
for the [BOILER KEY]. Return to 2F and to Corridor A, and use this
Key to open the westernmost door.
In the Boiler Room, go down the stairs and to the Engine Room. Search
this room thoroughly for [HG BULLETS] and [SG SHELLS], then, finally,
go back to 4F from the Main Elevators and return to the Pool. Use the
Security Card to open the locked room, and enter it. It's the
Security Room. Check the computers and a scene will ensue. When it's
over, exit this room.
---------------------------[SAVE POINT 2]----------------------------
Go East, witnessing many cut scenes, until you get to the Elevator
Passage. Here, equip the Shotgun, then move to the next room.
Its' your first encounter with the B.O.W., and fortunately, it's not
going to be so hard. Five well-aimed Shotgun shells should be all you
need to scare the big guy and make him flee. Now that Lucia is safe,
you'd better go looking for Leon.
Go back to the Elevator Passage.
---------------------------[SAVE POINT 3]----------------------------
The HQ calls you, with news about Leon. Lucia suggests taking the
elevators down. Do so.
Approach the door to 1st Class and you'll find out it's locked.
However, Lucia has the [2ND CLASS KEY], so you can explore that area.
Go West and use the Key in the door to access the area of the 2nd
class cabins.
Go North and check the plants on the wall to find [GREEN HERBS] and
[HG BULLETS], and one of the zombies there has more [HG BULLETS] for
you. Ignore the rooms on the West side of the corridor, because they
have nothing in them except for zombies. So, take the lower aisle and
enter the first door on the upper row to find some [KEVLAR] armor in
the cupboard. Now enter the next door you'll find, on the lower row,
and kill the zombie there for some [HG BULLETS]. Continue right and
to the nearby room, where you'll find the [SEMTEX] in the cupboard.
Enter the next room on the higher row, and get the [YELLOW HERBS]
from the cupboard. Going ahead, enter the next room (lower row) and
check the cupboard for the [LOCK PICK]. The cupboard in the nearest
room hides some [SG SHELLS]. The last room has absolutely nothing of
interest, so go back to the left and use the Lock Pick on the
northernmost room to open it.
Get the [CABIN C34 KEY] from the drawers, and open the cupboard to
find the [ASSAULT RIFLE]. Go back to the last plant in the upper
aisle to find an [AR BULLET CLIP] for it, then go down until the last
door and use the newfound Key to open it. In the cupboard is the [1ST
CLASS KEY]. With it, exit the room.
---------------------------[SAVE POINT 4]----------------------------
Go back to the Lobby Balcony and go downstairs. Return to the Crew
Elevators and use them to go to 3F. Use the Semtex on the South door
to open it and gain access to the Captain's Room. Check the cupboard
for a [DIAMET] armor, then open the safe to find the [COMPUTER CARD].
Now go back to the Lobby Balcony, equip your Shotgun, and use the Key
to open the way to the 1st class cabins. Note the peculiar icon that
will appear at the bottom of the screen.
At that point, a cutscene will ensue, then the B.O.W. will burst
through the wall and attack you. 5 more Shells should do the work,
provided your aim isn't too bad. After the fight, another dialogue
will take place, and then...
You're alone again. Oh well, don't let that bring you down. Open the
door and proceed to 1st class.
The first room is empty, and so is the second. So are the next two,
too... and the fifth one is locked! The sixth room, anyway, has a
zombie that you can kill for some [HG BULLETS], and there are some
[YELLOW HERBS] by the fireplace. Skip the following room, and enter
the last room of the corridor. There, examine the big hole in the
floor to find some new company.
You're now in Multi Purpose. Go down the steps on the left.
---------------------------[SAVE POINT 5]----------------------------
One of the zombies here has some [HG BULLETS]. Exit West to be in
Corridor B. Go North and East, and enter the Toilet to find some [SG
SHELLS] and the [MEDICAL KEY]. Now go back, and take the left
corridor. Enter the upper room at the end, which is the Shop. Get
behind the counter for som [PURPLE HERBS], and check the first
display for a [TITANIUM] armor. Enter the room below, the Piano Bar,
and kill one of the female zombies for some [SG SHELLS]. Pick up the
[LIBRARY DOC], then go near the piano and kill the "girl" hiding in
the dark for the [LIBRARY KEY]. Now get out and open the left door.
Kill two of the girlies in the Lobby for some [GREEN HERBS] and an
[AR BULLET CLIP], then head for the stairs in the Rest. Balcony
(killing one of the zombies for some [RED HERBS]), and from there go
to the Refrigerator. There, get the [GRENADE GUN], and go check the
curtains in the Restaurant for some [GL ROUNDS]. You can also find
ammo for the Grenade Gun in many other places, namely:
1F: Power Control
2F: Shop
4F: Dressing Room
Suite Room S
I suggest that you get all of them but the ones on 1F - you're
heading for 4F anyway, and you'll pass by the Power Control Room
later. But first, go to Corridor B on 2F, and kill the zombie near
the door for some [GREEN HERBS]. Once you're in the Corridor, use the
Library Key on the first locked door. In the Library you'll find the
[KITCHEN DOC], the [LOUNGE KEY], [HG BULLETS], and a [KEVLAR] armor.
Now use the Medical Key on the next locked door, and enter the
Medical Office. Here you can find [PURPLE HERBS], [YELLOW HERBS], [HG
BULLETS], and a [DIAMET] armor.
Now go to the West end of the corridor, and use the Rear Elevator to
go to 3F. There, use the Lounge Key to open the door to the Viewing
Lounge. Kill the first zombie to get some [HG BULLETS], then go to
the West side of the area and kill the zombie there to get the
[OPERATOR PASS]. Now, enter the upper room in the middle aisle and
kill one of the girls for the [CABIN F50 KEY]. The other kitchen has
some [GREEN HERBS] for you.
Now go back to the Lobby, climb the stairs, and go to 1st class. Use
the Cabin F50 Key to open the fifth room, where you'll find some
[YELLOW] and [PURPLE HERBS], and ammo that you can't pick up just
now. But remember it's here, for it may be useful later.
Now use the Main Elevators to get to 4F, and go to the Pool. Here,
you'll find [HG BULLETS] and [PURPLE HERBS] on two female zombies. Go
to the Dressing Room and get the [GL ROUNDS] and the [BLUE HERBS],
then go to the Security Room, kill one zombie for [GREEN HERBS], and
check the panel. One cutscene later, it's
---------------------------[SAVE POINT 6]----------------------------
Now just reach the Upper Deck on Floor 2F. Take any route you want.
On the Side Deck, a zombie has some [HG BULLETS]. Then, you'll
stumble upon
---------------------------[SAVE POINT 7]----------------------------
Now go to the Upper Deck. Equip the Assault Rifle before entering. On
the Upper Deck, you'll have another ancounter with the big guy. 6
shots with the Rifle will do the job, but Mr. Octopus Stomach, like
every Umbrella's Tyrant lookalike, just refuses to succumb. Get back
quickly before he gets you, and enter the first door on the Side
Deck. Go North and a long scene will take over.
Now you're in control of Leon. Board the elevator and head for 3F.
Enter the Computer Room and use the computers on the North wall,
then, after the scene, go back to the elevators and go down to 1F.
---------------------------[SAVE POINT 8]----------------------------
In the Cargo Bay room, a zombie has some [SG SHELLS]. Go to Special
Storage and head for the upper-left corner. Here, kill all the
zombies and retrieve the [ROCKET LAUNCHER](!!). Ammo for this baby
can be found at the following places:
1F: Boiler Room
3F: Cabin 1st class
Now go back to Storage Bay, and use the Extinguisher on the fire to
activate a cutscene and clear the way to the Data Control Room. Enter
it and approach the console to use the Data Disk. Hold on, the
wandering is almost over.
---------------------------[SAVE POINT 9]----------------------------
Your next destination is once again the Security Room on 4F. Get
there and use the computer. The following scene will probably remind
you of another game... guess which one?
After the scene, approach the exit door and you'll find
--------------------------[SAVE POINT 10]----------------------------
Save points are getting closer and closer to each other, aren't they?
Oh well, you'd better move on to the Piano Bar. The trip is short,
just follow the usual route (Main Elevators, anyone?). Just be
prepared to fight the zombie who'll ambush you in Corridor B.
At the Piano Bar, your suspects will be confirmed. Nothing new if
you've played other Resident Evils, but at least the continuity of
the series is safe ^_^.
When the cutscene's over, you'll be on the Upper Deck.
--------------------------[SAVE POINT 11]----------------------------
Now leon's alone, so why not get him all the firepower he can get?
So, head for the Crew Elevators, and take them up to 4F. Go to the
Operation Room and retrieve the [GAS LAUNCHER] from the East panel.
Get the [PURPLE HERBS] from one of the zombies, too. Ammo for the Gas
Launcher can be found at Cabin 1st Class, 3F. Get it, then head for
the Engine Room on 1F. To get there, you must descend the stairs in
the Boiler Room on 2F. You'll find [SG SHELLS] on the Side Deck if
you pass by there, and you'll also find some on a zombie on the Rest.
Balcony. Also kill one of the female zombies in the Library for an
[AR BULLET CLIP]. [RED HERBS] can be found near the Rear Elevator,
and the nearby zombie has some [HG BULLETS].
In the Boiler Room, pick up the [RL MISSILES], then climb the stairs
down. Go East to the Power Control Room, kill the zombie for [HG
BULLETS], and get the [GL ROUNDS] from the dead body. Then, return to
the Engine Room and go to the South side of the room by using the
steps.
--------------------------[SAVE POINT 12]----------------------------
Heal, equip the Assault Rifle, and go ahead. The White Giant will
accept your challenge, and will come for you. A dozen blasts will do
the work, but things can hardly get any worse for Leon!
Somewhere else, Barry elegantly shows Umbrella men how easily he can
triple-cross just anyone. He gets Lucia saved, but as usual, he
underestimates the creatures he's facing, and he's attacked by the
fiercest zombie in the game. Quickly equip a weapon, and wipe out the
Captain before he does the same to you. After that, you'll be back to
controlling Barry and Lucia.
Search the Sickbay for [YELLOW], [BLUE], and [PURPLE HERBS], then get
going. Next room hides a [DIAMET] armor, [GL ROUNDS], an [AR BULLET
CLIP], and [HG BULLETS]. Proceed to the Stair Corridor and to the
Operation Room, where you can find [GREEN] and [RED HERBS], and [HG
BULLETS] on a zombie.
Now go upstairs. The B.O.W. is here! How he got on the sub is a
mystery, but you have no time to solve it. Run to the right,
collecting [PURPLE HERBS] and [SG SHELLS], and into the Corridor.
Dodge the zombie and head for the Torpedo Room, where you can find
[RL MISSILES]. Take them, then return to the Bridge. Climb the steps
to find some [GG ROUNDS] near the steel periscope, then avoid your
unstoppable friend and dive into the Control Room.
--------------------------[SAVE POINT 13]----------------------------
Get the [HG BULLETS] and go West to the Engine Room and kill the
zombie for [PURPLE HERBS] if you want, then use the computer in the
Control Room.
After another long, long scene, you'll be back on the Upper Deck.
From here, you've got to make it to the Engine Room, but the Rest.
Balcony's way is obstructed by flames, so you'll have to take the
long way round. Go to Lobby Balcony, take the Main Elevators up, and
go down the stairs at the Seat Deck, which you'll have to access from
the North door of the Pool. Then, take the Rear Elevator down to 2F
and enter the Boiler Room.
Equip your Assault Rifle, then approach Leon. After a scene, you'll
have another chance to escape the white gorilla. He's quick though,
so it's unlikely that you will make it. If that's the case, just
fight! After the battle, quickly run to the stairs, for the moster
won't give up the chase.
In the Engine Room, the team will finally reunite. Go to the Power
Control Room and get some more [GL ROUNDS] and the [HG BULLETS] from
the zombie, then go back upstairs.
--------------------------[SAVE POINT 14]----------------------------
Kill the zombie for some [SG SHELLS], then head back to the Upper
Deck once more. Notice that many routes are blocked by fire, so
you'll have to get to the Side Deck through Corridor B, then go to
the Upper Deck through Corridor C. Be prepared to face an onslaught
of zombies on the way.
Just before you get to the Upper Deck, you'll find out that Nemesis'
brother is guarding the door. Prepare your Assault Rifle, heal
everybody, and give Lucia and Leon powerful weapons. Don't use the
Rocket Launcher yet, but do use powerful weaponry. As usual, twelve
Rifle shots will clear the way. Now heal any wounds you may have, and
finally access the Upper Deck.
After a long and quite disturbing scene, the REAL final battle will
begin. Use the Rocket Launcher to finally blow away the B.O.W. Watch
out though, as it has a powerful claw swipe this time, and it can
take away much of your energy in a single hit. 8-9 Rockets will kill
it. If you run out of Rockets, use the Grenade Gun or the Assault
Rifle.
One cutscene later, the game is over.
=====================================================================
10. CUT SCENE LIST
=====================================================================
Here's a complete transcription of all the dialogues that occur
during the game.
In an effort to put a stop to the global operations of the evil
corporate entity Umbrella Pharmaceuticals Inc., an underground
organization was formed. This organization consists of former
S.T.A.R.S members and ex-Umbrella employees.
Somewhere in North America, at this underground organization's
hideout.
2.30am
Barry: Reporting for duty.
Chief: Good to see you Barry. I have a mission for you of
the utmost urgency. A new type of Bio-Organic Weapon developed at
Umbrella Labs has escaped! This B.O.W. is believed to be among the
passengers of the Luxury ocean cruiser, The STARLIGHT.
The new B.O.W. is an extremely dangerous creature, even in its human
form. Leon S. Kennedy of Raccoon City Police Department was tracking
the B.O.W., but we have now lost contact with him. His last report
came in over 24 hours ago.
Objective: Locate Leon S.Kennedy and eliminate the B.O.W.
Insertion: Via helicopter.
Location: The STARLIGHT, currently cruising in the Atlantic.
Extraction: Via helicopter, deployed on receipt of radio
transmission.
HQ: You are now on the Side Deck 2F. Make your way West to the Lobby
to enter the ship.
Look for useful items along the way. They may be hidden in boxes or
other containers.
Your alert icon will show when an item is nearby. You can then pick
up this item.
Good luck Barry. Over and out.
HQ: Barry, be careful, we have detected hostiles in the Lobby.
If you need to, use your targeting system to attack these hostiles.
Once your target is activated you can aim at these hostiles. The
sight will indicate when a hostile is in range. De-activate the
target system once a hostile is in range to start a battle.
Once in a battle, fire your weapon when the target is aligned
with the hostile to be hit. Remember that your weapons are less
effective at greater distances.
Caution is recommended though. Avoid conflict if you can. Be careful
in there.
Occurs: When you use the computer in the Security Room for the first
time.
Barry: Hmmm, what can I do with this hunk of junk.
Barry searches through the switches on the control console to
activate it.
Barry: Wait a minute, this doesn't look like one of those creatures!
Barry: Hey! Listen up! Can you hear me?
Girl: Leon?... Is that you?
Barry: Huh?... You know Leon!?
Girl: Who are you?
Barry: I'm special agent Barry Burton. I'm a friend of Leon's.
Girl: I'm Lucia. Leon went off to find the horrible monster that is
turning everybody into... into... Zombies! Leon rescued me and told
me to wait here until he gets back.
Barry: Where is Leon right now?
Lucia: I don't know, he left here ages ago. I'm scared- I keep
hearing noises.
Lucia: Oh no, you have to help me. I think it's that monster banging
on the door! He's here! PLEASE HELP ME!!!!
Barry: Don't panic! Calm down! Just tell me where you are!
Lucia: I'm on the Sun Deck! Hurry, the door isn't going to hold much
longer.
Occurs: Before you use the Main Elevators with Lucia.
HQ: Barry, do you copy... Barry, do you copy, over?
Barry: Copy, over.
HQ: Thought we'd lost you, what's going on out there.
Barry: I've found a survivor and I'm pretty certain I've located the
B.O.W. It took everything I threw at it, but then it vanished.
HQ: Unlucky about the B.O.W. However we have news on Leon. We have
unscrambled Leon's last message. We believe he is somewhere in the
1st Class Cabin area.
Barry: Thanks for the update. Over and out.
Lucia: Why don't we take the lift down, it would be a lot quicker.
Barry: This hole appears to go down a long way.
Barry: I can just make out a figure. I think it's Leon.
Barry decends the rope to reach Leon.
Barry: Leon c'mon! Wake up!
Leon regains consciousness.
Leon: Uhhhn... My head... Barry? What are you doing here?
Barry: When you failed to report in, somebody pushed the panic
button. So they called me in to pull you fat out of the fire.
Leon: Right... Sorry for dragging you... Wait a minute! There was a
girl...
Barry: Yeah, I know. Lucia, right? She's been captured by that...
that thing. Y'know, there's something about that girl that bothers
me...
Leon: Like what?
Barry: Well, she's got this weird power. Maybe she's the B.O.W. that
we're looking for...
Leon: Yeah sure... And that thing that took her doesn't fit the bill?
Barry: Well yeah, but...
Leon: Listen. Right now, I'm convinced that ameoba thing's a pretty
good candidate for what we're looking for, and until I'm convinced
otherwise, I'd like to see what I can do to save what may be the
only survivor in this hellhole!
Barry: You're right. There's a security room back the way I came. We
might be able to use the observation monitor to find her.
Occurs: When Barry and Leon look for Lucia in the monitors.
Leon: There they are!
Barry: Looks like it's heading for the Upper Deck. This doesn't make
any sense! As far as we know that thing has wiped out everybody on
board. Why doesn't it kill the girl?
Leon: You don't quit do you! I know you think she's the monster we're
looking for, but if she is, why isn't she wiping the floor with that
thing?
Barry: I see your point, but...
Leon: Look. If it's her power that's bothering you, don't
worry. I know about it. Before you came on board I had some time to
talk to her. About two years ago she was adopted from an orphanage.
She said her ears started ringing about that time.
Barry: Her ears?
Leon: Yeah. Apparently she has an acute sense of hearing. Not to
mention her other senses. She also told me that she healed quicker
than most. In fact those same powers got her into trouble with the
local kids. They picked on her for being different. She said that
things got so bad, her foster parents decided to send her to some
relatives in Europe. That's why she's on this ship. Not because
she's some sort of refugee from the Umbrella laboratory!
Barry: That sounds pretty lame to me!
Leon: Jeez. Why do I bother? Can you at least assume she's innocent
until proven guilty? Right now, my concern is that monster heading
for the Upper Deck. If taking that thing out means saving the girl
in the process, then what's the problem with that?! Come on... We've
wasted enough time! Let's move!
Leon: The fire is spreading! If it reaches the engine room, this
ship's gonna blow and we're gonna go with it!
Barry: I'll use the radio, and call in the helicopter, we need to get
off this floating death trap. Mayday! Mayday! HQ, do you read me?
Come in! Over.
HQ: This is Headquarters. Over?
Barry: I've found Leon! We've also got a girl with us! She appears to
be the only survivor.
HQ: What about the B.O.W.?
Barry: We're still working on that! But right now we've got a ship
that might sink at any minute! Request a helicopter for immediate
evac!
HQ: No can do! We can't get a chopper up in this storm. Suggest you
hold out until the storm blows over. We'll get a chopper out the
minute the sky is clear!
Barry: Right... I'll see if the ship will accommodate our schedule...
HQ: One more thing. We've received some new info on the B.O.W that
might help you identify the creature. It has green blood. I repeat
it has green blood. Acknowledge, please.
Barry: Green blood... uh... Acknowledged. Over and out!
Leon: Well it looks like you were wrong.
Barry: Yeah I guess I was... Listen, Leon, I need you to see if
there's a sprinkler system or something you can get working to slow
down the fire. That way we might be able to buy some time 'til the
chopper gets here.
Leon: What are you going to do?
Barry: Trust me. I'll be right back!
Leon: Yeah, sure...
Leon: Lucia stay close. On high tech ships like this everything
usually runs from a main computer. Let's head to the Computer
Control Room and see if we can find something that will activate the
sprinkler system!
Leon: Ok, That's the computer re-booted, but we can't start the
sprinkler system from here. It says the system can only be started
from the Data Control Room. It must be part of the ship's security.
Occurs: When Leon and Lucia activate the sprinkler system.
Leon: Thats got the sprinkler system working. According to this
computer there an emergency fire system that can be activated from
the Security Room. Let's head there and see if we can start it.
Occurs: When Leon and Lucia check the monitors in the Security Room.
Leon: Wait a minute! What's going on here? Who's Barry talking to?
Lucia: If we listen carefully we can just make out what he's saying.
Barry: Well? What's your answer? Do I have to remind you that I have
Lucia? That doesn't leave you with too many options now, does it?
Voice: You do have a point. Proceed as planned, but don't go getting
any strange ideas. We have eyes watching your every move...
Barry: You're just gonna have to trust me. Over and out.
Leon: Who in the world was he talking to? It almost sounded like he
was trying to sell us out to Umbrella or something.
Lucia: But he's your partner...
Leon: Yeah, I guess I owe him the benefit of the doubt. I'll just
have to ask him about it, when I find him. Do you know where the bar
is that he was talking from?
Lucia: I think it was the Piano Bar on 2F.
Leon: Okay let's go there and see if we can find Barry...
Occurs: When Leon and Lucia join Barry in the Piano Bar.
Barry: Looks like you bought us some time with the sprinkler system.
Leon: Forget that. Just tell me what's going on?
Barry: ...........
Leon: Well? Let's hear it! What's going on?!
Barry: Give me the girl.
Leon: What? Have you gone mad?
Barry: You heard me. Lucia, come over here!
Leon: Lucia!
Lucia: Don't worry I'll be O.K.
Leon: I can't let you get away with this!
Barry: Right now you don't have any choice.
Leon follows Barry and Lucia to the Upper Deck, where Barry forces
Lucia to descend a rope ladder to a mysterious submarine that waits
below. The submarine has the markings of the Umbrella Corporation.
Leon: Somehow I've got to get inside there, I can't let them get
away!
Suddenly armed guards appear on the deck of the submarine.
Guards: Get back! This is your only warning! Do not approach the
submarine!
Leon: What are you going to do...shoot me?
Guards: OPEN FIRE!
Leon: I can't believe they opened fire! And now they're gone!
A second explosion rattles the STARLIGHT
Leon: This is not looking good! That sounded like the Engine Room.
Another explosion like that and this ship is going down! I wonder if
it's too late to learn to swim?
HQ: To all operatives, is anyone there, over. I repeat is anyone
there, over...
Leon: This is Leon sir, reading you loud and clear!
HQ: Good to hear your voice Leon. I'm afraid we have some bad news,
our sensors indicate that there is a massive build up of power
around the Engine Room. Going by what the sensors are telling us it
could blow in minutes.
Leon: Things are really not going my way today. I'll make my way to
the Engine Room and see if I can stop what ever is causing the power
build up.
Occurs: When Leon meets the B.O.W. in the Engine Room.
Inside the engine room the B.O.W. proceeds to wreck the ship's fuel
converter. In an attempt to blow up the ship and destroy all the
evidence of his activities.
Leon: Hey big guy! That's enough! I'm not ready to go down with the
ship. If anything's going down, it's going to be you! I'm gonna blow
you right into those steam ducts.
Occurs: After Leon has defeated the B.O.W. in the Engine Room.
Leon: It looks like I finally ran out of luck... the damage that
monster has done is so severe there's no way back now. I never
thought it would end like this! My only regret is that Barry isn't
here to share the moment...
On board the submarine
Capt: Well done, Barry! It seems you've come through for us after
all... Now, hand over the girl.
Barry: Sorry Captain. The deal is off.
Tell your men to hold their fire, if you want to keep the
girl alive.
Nice and easy. Do as I say and we'll all get along just
fine.
Capt: You back-stabbing... You set me up. You offered Umbrella the
girl so you could hijack my sub!
Barry: Very good, Captain. Being aboard a sinking ship with no hope
of being picked up, I figured I'd see what Umbrella had in mind for
recovering their precious B.O.W. I offered the girl, and here you
are my own underwater limousine service!
What I can't figure out is why you want the girl. I thought the
amoeba-thing was what you were after...
Capt: B.O.W.? amoeba...? You mean you didn't know that we were after
the girl, all this time?
Barry: Don't give me that, the B.O.W. is supposed to have green
Blood! Lucia's blood is red!
Capt: Of course her blood is red! She's the host. The B.O.W. is a
parasite! It's inside her body!
Barry: What?!
Capt: In another ten days, the B.O.W. will mature and reach a stage
where it can eat its way out of the girl.
Lucia: NO! NO!
Barry: It's all right Lucia! I'm sure I can persuade the ship's
Captain to lend us his ship's surgeon to extract the parasite.
Capt: Don't be stupid who knows what complications an early
extraction might cause!
Barry: Listen carefully, Captain. I'll give you a simple choice...
Extraction or extinction!
Capt: Very well my friend you win!
Inside the sickbay Barry holds a gun to the Captain's head while the
ship's surgeon prepares to operate on Lucia.
Surgeon: The operation was a success. We were able to extract the
parasite via the Girl's mouth.
Lucia: Barry!
Barry: You've got nothing to worry about now. Take a look...
Barry: That thing won't be bothering you anymore.
Lucia: Is it dead?
Barry: I don't know...
Barry: Geez! It's still alive!
Suddenly the parasite breaks free from the glass and attacks the
Captain.
The parasite drains the life from the Captain, turning him into a
Zombie.
Occurs: When Barry uses the controls of the Submarine.
Barry: That's it. I think I've figured out these controls. I've got
the Sub headed back towards the STARLIGHT!
Lucia: I'll bet Leon will be happy to see us!
Barry: If he doesn't shoot me first. By the way I'm sorry for
treating you so rough back there.
Lucia: There's no need to apologize. I don't know how to explain
it... But what you were doing it somehow felt right.
Barry: It's more than likely because I have a daughter about your
age.
Lucia: Oh!
Barry: Hey I've got an idea! If we ever get out of this mess, why
don't you come and live with us? That is, if you don't mind having a
sister...
Lucia: Oh Barry that would be wonderful.
Barry: I think so too. Now, we're near the STARLIGHT, let's go find
Leon.
Barry and Lucia prepare to board the STARLIGHT.
Barry: The ship's barely floating! We don't have much time! Let's
find Leon and get out of here!
Suddenly the B.O.W bursts from a hatch onto the sub's deck.
Lucia: BARRY!!!
Barry: Man! Not again.
Before Barry can get a shot, the creature, in a sudden burst of
speed, dives towards the side of the STARLIGHT and disappears.
Barry: It's bad enough that the ship is about to sink! Now we've got
to watch out for that thing too! Let's head to the ship's Engine
Room and see if we can find Leon.
In Resident Evil Gaiden, maps are significantly wider than those seen
in previous episodes. This makes it very hard to represent them with
ASCII characters within the page's limited width, so I have decided
to split each map in two halves. That's why every floor of the
Starlight is divided into a West part and an East part, while the in-
game maps show each of them as a whole.
I have used the " and = symbols to represent doors.
+----------------+
| 1F - WEST PART |
+----------------+
Capcom Co., Ltd for making another Resident Evil game. This one could
have been a lot better, true, but it's still a decent game. And it
came out in Europe first, which doesn't happen that often.
Xfactor, for his good FAQ which helped me find the Rocket Launcher
and that "reminded" me of the location of the Grenade Gun (I had
forgotten where it was -_-'). It also saved me the time needed to
transcript the dialogues from scratch.
Jeff "CJayC" Veasey for posting my FAQs on GameFAQs.
Me, for typing up another FAQ. I'm starting to fully realize how hard
this job is, and believe me, I'm not that pleased.
You, for having fun with videogames, and for reading my FAQs.