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Table of Contents
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1 Introduction & Version History
2 Battle Chart
3 Attacking & Defending Determination
4 Pokémon Battling Recommendation
5 Summary
6 Credits
7 Disclaimer
8 Epilogue
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Introduction & Version History
=============================================================================
<December 12, 2001 - 04:41:29 AM, my computer time>
Sad, isn't it? Everybody is so good at Pokémon no one had a thought to make
a list of Pokémon and how to beat them faster when it comes to their weakness
and resistance. I mean, I know everybody should know what type beats what
type and what type resists what type. But hey, there are 251 monsters out
there, and I believe that it is normal for some people not to know what type
a Pokémon has, thus not knowing how to use their weakness to beat them.
So, after experiencing that on myself (trying to catch a Sudowoodo by keep
fire attacking it in thought that it is a grass type, but then got realized
that it is a rock type after it sits right inside my Pokéball :), I think I
had to make a list for weak-minded (like myself, no offense) who couldn't
know by heart every single thing related with Pokémon. I hope, if somehow you
had a problem with a Pokémon, you could just take a look at the list, know
their weakness/es and blast the right shot thru them. Alright, enjoy then.
*****************************************************************************
<Version History>
*****************************************************************************
Version 1.0 December 13, 2001
- After a one-day work+ (it's a personal record :) this FAQ was finished.
- As far as I know, this version hasn't been up in GameFAQs.
Version 1.1 (still) December 13, 2001
- Added some more new lines inside, and correcting some errors (said a
sharked Hyper Beam on Aerodactyl; It should be Rock Slide, I'm kinda
sleepy or just too forgetful :)
- Huge development are made in Attacking and Defending Determination part.
The lines after the description of two different kind, physical and spec.
attack was the updated ones :)
Things to expect in future version:
- I don't think there will be a future version.
Things NOT to expect in future version:
- Thus, the future version itself :)
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Battle Chart
=============================================================================
Alright, before we go to the list, here is the chart (fine, it's not a chart
but you got the picture) about type weakness/es and resistances and immunity
and so on. Other than from my personal experience, it was also taken from
CreatureKeeper 200xx's Pokémon Trainer FAQ, used without permission, but
credited as well. Other than the layout, I didn't change the content,though
I DID add the Attack+ part. Anyway his FAQ is a great source, check it out!
*********NOTE****************************************************************
When it is said ATTACK+, it means that the type's attack is a weakness of
the listed type next to it. When it is said WEAKNESS(ES), it means that if
the current type Pokémon received damage by an attack of a type listed as
WEAKNESS(ES), the damage done was doubled. When it is said RESISTANCE(S), it
means the damage was halved. When it is said IMMUNITY(S), it means there are
no damage done whatsoever. More info on Att. & Def. Determination section.
*****************************************************************************
GHOST
Attack+ : GHOST, PSYCHIC
Weaknesses : DARK, GHOST
Resistances : BUG, POISON
Immunities : FIGHTING, NORMAL*
* There is one exception where a FIGHTING/NORMAL attack could damage GHOST.
If an attacker uses Foresight move first before doing the FIGHTING/NORMAL
attack, the GHOST won't be immune anymore.
GRASS
Attack+ : GROUND, ROCK, WATER
Weaknesses : BUG, FIRE, FLYING, ICE, POISON
Resistances : ELECTRIC, GRASS, GROUND, WATER
Immunity : -
GROUND
Attack+ : ELECTRIC, FIRE, POISON, ROCK, STEEL
Weaknesses : GRASS, ICE, WATER
Resistances : POISON, ROCK
Immunity : ELECTRIC
WATER
Attack+ : FIRE, GROUND, ROCK
Weaknesses : ELECTRIC, GRASS
Resistances : FIRE, ICE, WATER, STEEL
Immunity : -
=============================================================================
ATTACKING and DEFENDING DETERMINATION
=============================================================================
In here, I will try to explain the differences between elements and what
defense type (physical or special) will determine how many damage a Pokémon
could take. The elements in this game splitted into two different kind,
physical and special attacks. Defending Pokémon uses its own physical or
special defense to survive the corresponding kind of attack used on them.
PHYSICAL ATTACK:
BUG, FIGHTING, FLYING, FHOST, GROUND, NORMAL, POISON, ROCK, STEEL
- The higher ATTACK stats attacking Pokémon have, the damage will be greater.
- The higher DEFENSE stats defending Pokémon have, damage will be smaller.
SPECIAL ATTACK:
DARK, DRAGON, ELECTRIC, FIRE, GRASS, ICE, PSYCHIC, WATER
- The higher SPC.ATTACK attacking Pokémon have, the damage will be greater.
- The higher SPC. DEF. defending Pokémon have, the damage will be smaller.
For you people who loved exact things (numbers, theories, blah, blah), here
are something that might satisfy you:
- NORMAL DAMAGE: If a defending Pokémon received an attack from any type it
isn't weak or resist or immune to, the damage is 1 times (i.e. the same)
of the base damage the attack have. However it will then be compared with
stats thingies, which I don't really understand or so :) Such an example
is when Clefairy got Thundershocked.
- HALF DAMAGE: If a defending Pokémon received an attack from any type it
resists, the damage is 0.5 times of the base damage the attack have. Then
the stats also counts, and still I don't know much about it :) Such an
example is when Typhlosion got Flamethrowered.
- HALF-HALF DAMAGE: If a defending Pokémon received an attack from any type,
while the defending had DUAL type that both resist the attack type, then
the damage will be (HALF DAMAGE * HALF DAMAGE) = 0.5 * 0.5 = 0.25 times.
Such an example is doing a Rock Throw against Steelix.
- DOUBLE DAMAGE: If a defending Pokémon received an attack from any type it
is weak against, the damage is 2 times of the base damage the attack have.
Still, stats does count. Such an example is when Clefairy got Cross Chop.
- DOUBLE-DOUBLE DAMAGE: If a defending Pokémon received an attack from any
type, while the defending had DUAL type that both weak against the attack
type, then the damage will be (DOUBLE DAMAGE * DOUBLE DAMAGE) = 2 * 2 = 4
times. ouch. Such an example is when a Gyarados (WATER/FLYING) got Thunder-
shocked, or when a Charizard (FIRE/FLYING) got Rock Throw.
- NO DAMAGE: If a defending Pokémon received an attack from any type it is
immune to, it will receive ZERO damage whatsoever. Such and example is
when Clefairy got Night Shaded.
But then, there is still other thing affecting. It's popularly called STAB,
Same Type Bonus Attack. If a Pokémon using an attack of the same type with
its own (the monster) type, then the STAB applied, and the damage done,
after applying the NORMAL/HALF/DOUBLE damage, was added 1.5 times more.
In simple words, the example is like this:
- NORMAL DAMAGE with STAB: A Clefairy got Thundershocked by Pikachu. Thun-
dershock is ELECTRIC, and Pikachu is an ELECTRIC type, so STAB applied.
The usual damage for NORMAL is 1 times, but since STAB applied, then
the result is (1 times * 1.5) which makes 1.5 times. That means, having a
Pikachu using a Thundershock against Clefairy will make the damage bigger
as if Clefairy is near weak against ELECTRIC.
- HALF DAMAGE with STAB: A Typhlosion got Flamethrowered by Magmar. The
usual damage for HALF damage is 0.5 times (duh) but since STAB applied,
the result is (0.5 times * 1.5) which makes 0.75 or 3/4 times if you don't
attend any math class lately :)
- HALF-HALF DAMAGE with STAB: A Steelix got Rock Throw by Geodude. The
usual damage is 0.25, but since STAB applied, the result is (0.25 times *
1.5) which makes 0.375 times.
- DOUBLE DAMAGE with STAB: A Clefairy got Cross Chopped by a Machamp. The
usual damage for DOUBLE is 2 times (duh, again) but since STAB applied,
the result is (2 times * 1.5) which makes it 3 times of base damage.
- DOUBLE-DOUBLE DAMAGE with STAB: A Gyarados got Thundershocked by Amphy.
The usual damage is already 4, but since STAB applied, the result is
(4 times * 1.5) which makes it 6 TIMES! ouch, ouch!
- NO DAMAGE with STAB: is obvious, most likely Clefairy got Night Shaded
by a Gengar, it will be (0 times * 1.5) which is still ZERO whatsoever.
Again, there are still many other things affecting total amount of damage.
There is a formulae about it, a real complicated one as if you want to
program your very own game, but for some reason I just want (you) to enjoy
(your) game without having to know every knitpicks and every tidbits of
the game. It won't hurt if you just know how ELECTRIC beats WATER, without
having to know the formula of:
L = attacker's level
A = attacker's Attack/Special Attack
P = attack's Base Power
D = defender's Defense/Special Defense
T = STAB (1 if not applied, 1.5 if applied)
M = weakness/resistance/immunity (0,0.25,0.5,1,2,4)
R = a random number between 217 and 255
* = The underlined part [xT)xM)] is the thing that we have discussed above,
(the section that explain about DOUBLE damage with STAB, etc, etc). So
that means we've onle talked about the small part of all the formula :)
gee, I just told you that... Alright, that formula, and the next following
info unless specifically noted, was taken from Efrem Orizzonte's Basic FAQ,
hope he didn't mind, big thanks to him.
Anyway, if you want to know where to number (0,0.25,0.5,1,2,4) number came
from (look up the M=weakness/etc/etc), my wild guesses came from single and
dual type thingies. This info, however, was came from my own head :)
0 = Is obvious, from a single type which immune against the attack type.
0.25 = Is (maybe) from a dual type, where both type resists the attack type.
0.5 = Is obvious, from a single type which resists the attack type.
1 = Is obvious, from a single type which doesn't weak/resist/immune.
2 = Is obvious, from a single type which weak against the attack type.
4 = Is (maybe) from a dual type, where both type weak against the att.
No STAB should be applied, since STAB is counted already in another part
of the formulae.
And so, as if these things ain't nice enough, there are still some other
things that affect damage, like CRITICAL HIT (which doubled the base damage),
or STATS MODIFIER item/moves (like Swords Dance, or stat boosting item), and
the item a Pokémon hold (like Magnet on a ELECTRIC Pokémon) and so on.
One more thing about STAB, there are some attack that has a type, but do not
get you any bonus whatsoever. This called "typeless" attack and no STAB will
be gotten although by having the same type Pokémon doing this move. For your
convenience, the "typeless" moves are:
# NORMAL # PSYCHIC # FIRE
-------- --------- ------
Attract Agility Sunny Day
Baton Pass Amnesia
Belly Drum Barrier # BUG
Bide Future Sight -----
Charm Hypnosis Spider Web
Conversion Kinesis String Shot
Conversion2 Light Screen
Defense Curl Meditate # ???
Disable Mirror Coat -----
Double Team Psywave Curse
Encore Reflect Struggle*
Endure Rest * (some say it is NORMAL but I don't
Flash Teleport know for sure)
Focus Energy
Foresight # GHOST
Glare -------
Growl Confuse Ray
Growth Destiny Bond
Harden Spite
Heal Bell
Leer # GRASS
Lock-On -------
Lovely Kiss Cotton Spore
Mean Look Sleep Powder
Metronome Spore
Milk Drink Stun Spore
Mimic Synthesis
Mind Reader
Minimize # FIGHTING
Moonlight ----------
Morning Sun Counter
Pain Split Detect
Perish Song
Protect # DRAGON
Psych Up --------
Recover Dragon Rage
Roar
Safe Guard # ICE
Scary Face -----
Screech Haze
Sharpen Mist
Sing
Sketch # POISON
Sleep Talk --------
Smokescreen Acid Armor
Softboiled
Sonic Boom # FLYING
Splash --------
Substitute Mirror Move
Super Fang
Supersonic # WATER
Swagger -------
Sweet Kiss Rain Dance
Sweet Scent Withdraw
Swords Dance
Tail Whip # GROUND
Transform --------
Whirlwind Sand Attack
Those moves are usually no damage dealing attack, and if you want to know
what did they do in DETAILS, just read Efrem Orizzonte's FAQ in GameFAQs,
it was an awesome FAQ indeed!
That's it, people. Just enjoy your game alright. Anyway, no offense!
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PokéMON BATTLING RECOMMENDATION
=============================================================================
Again. Before we go on, the list was taken from Mike Meevasin's Walktrough.
Used without permission but credited as well. BUT the weakness list is all
made by myself, I just can't remember all those 251 names and types...
*****NOTE********************************************************************
Some new Pokémon might had interesting type. Like Chincou. It is part WATER/
ELECTRIC type. Its first type made it weak against ELECTRIC. But its second
type made it resist ELECTRIC. When it is attacked by an ELECTRIC type attack,
both its types cancels the effect each other and the result is normal damage.
Next, Charizard is FIRE/FLYING. FIRE is weak against ROCK. FLYING is also
weak against ROCK. Theoritically (am I spelling it right?), one weakness
results double damage, thus double weaknesses result 4 times damage, ouch.
*****************************************************************************
Name Type1/Type2 Suggested attack (i.e. weakness)
1 Bulbasaur Grass/Poison FIRE, FLYING, ICE, PSYCHIC
2 Ivysaur Grass/Poison FIRE, FLYING, ICE, PSYCHIC
3 Venusaur Grass/Poison FIRE, FLYING, ICE, PSYCHIC
4 Charmander Fire GROUND, ROCK, WATER
5 Charmeleon Fire GROUND, ROCK, WATER
6 Charizard Fire/Flying ELECTRIC, ROCK, WATER
7 Squirtle Water ELECTRIC, GRASS
8 Wartortle Water ELECTRIC, GRASS
9 Blastoise Water ELECTRIC, GRASS
10 Caterpie Bug FIRE, FLYING, ROCK
11 Metapod Bug FIRE, FLYING, ROCK
12 Butterfree Bug/Flying ELECTRIC, FIRE, FLYING, ICE, ROCK
13 Weedle Bug/Poison FIRE, FLYING, ROCK, PSYCHIC
14 Kakuna Bug/Poison FIRE, FLYING, ROCK, PSYCHIC
15 Beedrill Bug/Poison FIRE, FLYING, ROCK, PSYCHIC
16 Pidgey Normal/Flying ELECTRIC, ICE, ROCK
17 Pidgeotto Normal/Flying ELECTRIC, ICE, ROCK
18 Pidgeot Normal/Flying ELECTRIC, ICE, ROCK
19 Rattata Normal FIGHTING
20 Raticate Normal FIGHTING
21 Spearow Normal/Flying ELECTRIC, ICE, ROCK
22 Fearow Normal/Flying ELECTRIC, ICE, ROCK
23 Ekans Poison GROUND, PSYCHIC
24 Arbok Poison GROUND, PSYCHIC
25 Pikachu Electric GROUND
26 Raichu Electric GROUND
27 Sandshrew Ground GRASS, ICE, WATER
28 Sandslash Ground GRASS, ICE, WATER
29 Nidoran (F) Poison GROUND, PSYCHIC
30 Nidorina Poison GROUND, PSYCHIC
31 Nidoqueen Poison/Ground ICE, PSYCHIC, WATER
32 Nidoran (M) Poison GROUND, PSYCHIC
33 Nidorino Poison GROUND, PSYCHIC
34 Nidoking Poison/Ground ICE, PSYCHIC, WATER
35 Clefairy Normal FIGHTING
36 Clefable Normal FIGHTING
37 Vulpix Fire GROUND, ROCK, WATER
38 Ninetales Fire GROUND, ROCK, WATER
39 Jigglypuff Normal FIGHTING
40 Wigglytuff Normal FIGHTING
41 Zubat Poison/Flying ELECTRIC, ICE, PSYCHIC, ROCK
42 Golbat Poison/Flying ELECTRIC, ICE, PSYCHIC, ROCK
43 Oddish Grass/Poison FIRE, FLYING, ICE, PSYCHIC
44 Gloom Grass/Poison FIRE, FLYING, ICE, PSYCHIC
45 Vileplume Grass/Poison FIRE, FLYING, ICE, PSYCHIC
46 Paras Bug/Grass BUG, FIRE, FLYING, ROCK, ICE, POISON
47 Parasect Bug/Grass BUG, FIRE, FLYING, ROCK, ICE, POISON
48 Venonat Bug/Poison FIRE, FLYING, ROCK, PSYCHIC
49 Venomoth Bug/Poison FIRE, FLYING, ROCK, PSYCHIC
50 Diglett Ground GRASS, ICE, WATER
51 Dugtrio Ground GRASS, ICE, WATER
52 Meowth Normal FIGHTING
53 Persian Normal FIGHTING
54 Psyduck Water ELECTRIC, GRASS
55 Golduck Water ELECTRIC, GRASS
56 Mankey Fighting FLYING, PSYCHIC
57 Primeape Fighting FLYING, PSYCHIC
58 Growlithe Fire GROUND, ROCK, WATER
59 Arcanine Fire GROUND, ROCK, WATER
60 Poliwag Water ELECTRIC, GRASS
61 Poliwhirl Water ELECTRIC, GRASS
62 Poliwrath Water/Fighting ELECTRIC, FLYING, GRASS, PSYCHIC
63 Abra Psychic BUG, DARK, GHOST
64 Kadabra Psychic BUG, DARK, GHOST
65 Alakazam Psychic BUG, DARK, GHOST
66 Machop Fighting FLYING, PSYCHIC
67 Machoke Fighting FLYING, PSYCHIC
68 Machamp Fighting FLYING, PSYCHIC
69 Bellsprout Grass/Poison FIRE, FLYING, ICE, PSYCHIC
70 Weepinbell Grass/Poison FIRE, FLYING, ICE, PSYCHIC
71 Victreebel Grass/Poison FIRE, FLYING, ICE, PSYCHIC
72 Tentacool Water/Poison ELECTRIC, GRASS, GROUND, PSYCHIC
73 Tentacruel Water/Poison ELECTRIC, GRASS, GROUND, PSYCHIC
74 Geodude Rock/Ground FIGHTING, GRASS, GROUND, ICE, STEEL, WATER
75 Graveler Rock/Ground FIGHTING, GRASS, GROUND, ICE, STEEL, WATER
76 Golem Rock/Ground FIGHTING, GRASS, GROUND, ICE, STEEL, WATER
77 Ponyta Fire GROUND, ROCK, WATER
78 Rapidash Fire GROUND, ROCK, WATER
79 SlowPoké Water/Psychic BUG, DARK, ELECTRIC, GRASS, GHOST
80 Slowbro Water/Psychic BUG, DARK, ELECTRIC, GRASS, GHOST
81 Magnemite Electric/Steel GROUND, FIGHTING, FIRE
82 Magneton Electric/Steel GROUND, FIGHTING, FIRE
83 Farfetch'd Normal/Flying ELECTRIC, ICE, ROCK
84 Doduo Normal/Flying ELECTRIC, ICE, ROCK
85 Dodrio Normal/Flying ELECTRIC, ICE, ROCK
86 Seel Water ELECTRIC, GRASS
87 Dewgong Water/Ice ELECTRIC, FIGHTING, FIRE, GRASS, ROCK, STEEL
88 Grimer Poison GROUND, PSYCHIC
89 Muk Poison GROUND, PSYCHIC
90 Shellder Water ELECTRIC, GRASS
91 Cloyster Water/Ice ELECTRIC, FIGHTING, FIRE, GRASS, ROCK, STEEL
92 Gastly Ghost/Poison DARK, GHOST, GROUND, PSYCHIC
93 Haunter Ghost/Poison DARK, GHOST, GROUND, PSYCHIC
94 Gengar Ghost/Poison DARK, GHOST, GROUND, PSYCHIC
95 Onix Rock/Ground FIGHTING, GRASS, GROUND, ICE, STEEL, WATER
96 Drowzee Psychic BUG, DARK, GHOST
97 Hypno Psychic BUG, DARK, GHOST
98 Krabby Water ELECTRIC, GRASS
99 Kingler Water ELECTRIC, GRASS
100 Voltorb Electric GROUND
101 Electrode Electric GROUND
102 Exeggcute Grass/Psychic DARK, BUG, FIRE, FLYING, GHOST, ICE, POISON
103 Exeggutor Grass/Psychic DARK, BUG, FIRE, FLYING, GHOST, ICE, POISON
104 Cubone Ground GRASS, ICE, WATER
105 Marowak Ground GRASS, ICE, WATER
106 Hitmonlee Fighting FLYING, PSYCHIC
107 Hitmonchan Fighting FLYING, PSYCHIC
108 Lickitung Normal FIGHTING
109 Koffing Poison GROUND, PSYCHIC
110 Weezing Poison GROUND, PSYCHIC
111 Rhyhorn Ground/Rock FIGHTING, GRASS, GROUND, ICE, STEEL, WATER
112 Rhydon Ground/Rock FIGHTING, GRASS, GROUND, ICE, STEEL, WATER
113 Chansey Normal FIGHTING
114 Tangela Grass BUG, FIRE, FLYING, ICE, POISON
115 Kangaskhan Normal FIGHTING
116 Horsea Water ELECTRIC, GRASS
117 Seadra Water ELECTRIC, GRASS
118 Goldeen Water ELECTRIC, GRASS
119 Seaking Water ELECTRIC, GRASS
120 Staryu Water ELECTRIC, GRASS
121 Starmie Water/Psychic BUG, DARK, ELECTRIC, GRASS, GHOST
122 Mr. Mime Psychic BUG, DARK, GHOST
123 Scyther Bug/Flying ELECTRIC, FIRE, FLYING, ICE, ROCK
124 Jynx Ice/Psychic BUG, DARK, FIRE, GHOST, ROCK, STEEL
125 Electabuzz Electric GROUND
126 Magmar Fire GROUND, ROCK, WATER
127 Pinsir Bug FIRE, FLYING, ROCK
128 Tauros Normal FIGHTING
129 Magikarp Water ELECTRIC, GRASS
130 Gyarados Water/Flying ELECTRIC, ROCK
131 Lapras Water/Ice ELECTRIC, FIGHTING, GRASS, ROCK
132 Ditto Normal FIGHTING
133 Eevee Normal FIGHTING
134 Vaporeon Water ELECTRIC, GRASS
135 Jolteon Electric GROUND
136 Flareon Fire GROUND, ROCK, WATER
137 Porygon Normal FIGHTING
138 Omanyte Rock/Water ELECTRIC, FIGHTING, GRASS, GROUND
139 Omastar Rock/Water ELECTRIC, FIGHTING, GRASS, GROUND
140 Kabuto Rock/Water ELECTRIC, FIGHTING, GRASS, GROUND
141 Kabutops Rock/Water ELECTRIC, FIGHTING, GRASS, GROUND
142 Aerodactyl Rock/Flying ELECTRIC, GROUND, ICE, ROCK, STEEL, WATER
143 Snorlax Normal FIGHTING
144 Articuno Ice/Flying ELECTRIC, FIRE, ROCK, STEEL
145 Zapdos Electric/Flying ICE, ROCK
146 Moltres Fire/Flying ELECTRIC, ROCK, WATER
147 Dratini Dragon DRAGON, ICE
148 Dragonair Dragon DRAGON, ICE
149 Dragonite Dragon/Flying DRAGON, ICE, ROCK
150 Mewtwo Psychic BUG, DARK, GHOST
151 Mew Psychic BUG, DARK, GHOST
152 Chikorita Grass BUG, FIRE, FLYING, ICE, POISON
153 Bayleef Grass BUG, FIRE, FLYING, ICE, POISON
154 Meganium Grass BUG, FIRE, FLYING, ICE, POISON
155 Cyndaquil Fire GROUND, ROCK, WATER
156 Quilava Fire GROUND, ROCK, WATER
157 Typhlosion Fire GROUND, ROCK, WATER
158 Totodile Water ELECTRIC, GRASS
159 Croconaw Water ELECTRIC, GRASS
160 Feraligatr Water ELECTRIC, GRASS
161 Sentret Normal FIGHTING
162 Furret Normal FIGHTING
163 Hoothoot Normal/Flying ELECTRIC, ICE, ROCK
164 Noctowl Normal/Flying ELECTRIC, ICE, ROCK
165 Ledyba Bug/Flying ELECTRIC, FIRE, FLYING, ICE, ROCK
166 Ledian Bug/Flying ELECTRIC, FIRE, FLYING, ICE, ROCK
167 Spinarak Bug/Poison FIRE, FLYING, ROCK, PSYCHIC
168 Ariados Bug/Poison FIRE, FLYING, ROCK, PSYCHIC
169 Crobat Poison/Flying ELECTRIC, ICE, PSYCHIC, ROCK
170 Chinchou Water/Electric GRASS, GROUND
171 Lanturn Water/Electric GRASS, GROUND
172 Pichu Electric GROUND
173 Cleffa Normal FIGHTING
174 Igglybuff Normal FIGHTING
175 Togepi Normal FIGHTING
176 Togetic Normal/Flying ELECTRIC, ICE, ROCK
177 Natu Psychic/Flying ELECTRIC, DARK, GHOST, ICE, ROCK
178 Xatu Psychic/Flying ELECTRIC, DARK, GHOST, ICE, ROCK
179 Mareep Electric GROUND
180 Flaaffy Electric GROUND
181 Ampharos Electric GROUND
182 Bellossom Grass BUG, FIRE, FLYING, ICE, POISON
183 Marill Water ELECTRIC, GRASS
184 Azumarill Water ELECTRIC, GRASS
185 Sudowoodo Rock FIGHTING, GRASS, GROUND, STEEL, WATER
186 Politoed Water ELECTRIC, GRASS
187 Hoppip Grass/Flying FIRE, FLYING, ICE, POISON, ROCK
188 Skiploom Grass/Flying FIRE, FLYING, ICE, POISON, ROCK
189 Jumpluff Grass/Flying FIRE, FLYING, ICE, POISON, ROCK
190 Aipom Normal FIGHTING
191 Sunkern Grass BUG, FIRE, FLYING, ICE, POISON
192 Sunflora Grass BUG, FIRE, FLYING, ICE, POISON
193 Yanma Bug/Flying ELECTRIC, FIRE, FLYING, ICE, ROCK
194 Wooper Water/Ground GRASS
195 Quagsire Water/Ground GRASS
196 Espeon Psychic BUG, DARK, GHOST
197 Umbreon Dark BUG, FIGHTING
198 Murkrow Dark/Flying ELECTRIC, ICE, ROCK
199 Slowking Water/Psychic BUG, DARK, ELECTRIC, GRASS, GHOST
200 Misdreavus Ghost DARK, GHOST
201 Unown Psychic BUG, DARK, GHOST
202 Wobbuffet Psychic BUG, DARK, GHOST
203 Girafarig Normal/Psychic BUG, DARK
204 Pineco Bug FIRE, FLYING, ROCK
205 Forretress Bug/Steel FIRE
206 Dunsparce Normal FIGHTING
207 Gligar Ground/Flying ELECTRIC, GRASS, ICE, ROCK, WATER
208 Steelix Steel/Ground FIGHTING, FIRE, GROUND, WATER
209 Snubbull Normal FIGHTING
210 Granbull Normal FIGHTING
211 Qwilfish Water/Poison ELECTRIC, GRASS, GROUND, PSYCHIC
212 Scizor Bug/Steel FIRE
213 Shuckle Bug/Rock ROCK, STEEL, WATER
214 Heracross Bug/Fighting FIRE, FLYING, PSYCHIC
215 Sneasel Dark/Ice BUG, FIGHTING, FIRE, ROCK, STEEL
216 Teddiursa Normal FIGHTING
217 Ursaring Normal FIGHTING
218 Slugma Fire GROUND, ROCK, WATER
219 Magcargo Fire/Rock FIGHTING, GROUND, ROCK, WATER
220 Swinub Ice/Ground FIGHTING, FIRE, GRASS, STEEL, WATER
221 Piloswine Ice/Ground FIGHTING, FIRE, GRASS, STEEL, WATER
222 Corsola Water/Rock ELECTRIC, FIGHTING, GRASS, GROUND
223 Remoraid Water ELECTRIC, GRASS
224 Octillery Water ELECTRIC, GRASS
225 Delibird Ice/Flying ELECTRIC, FIRE, ROCK, STEEL
226 Mantine Water/Flying ELECTRIC, ROCK
227 Skarmory Steel/Flying ELECTRIC
228 Houndour Dark/Fire FIGHTING, GROUND, ROCK, WATER
229 Houndoom Dark/Fire FIGHTING, GROUND, ROCK, WATER
230 Kingdra Water/Dragon DRAGON
231 Phanpy Ground GRASS, ICE, WATER
232 Donphan Ground GRASS, ICE, WATER
233 Porygon2 Normal FIGHTING
234 Stantler Normal FIGHTING
235 Smeargle Normal FIGHTING
236 Tyrogue Fighting FLYING, PSYCHIC
237 Hitmontop Fighting FLYING, PSYCHIC
238 Smoochum Ice/Psychic BUG, DARK, FIRE, GHOST, ROCK, STEEL
239 Elekid Electric GROUND
240 Magby Fire GROUND, ROCK, WATER
241 Miltank Normal FIGHTING
242 Blissey Normal FIGHTING
243 Raikou Electric GROUND
244 Entei Fire GROUND, ROCK, WATER
245 Suicune Water ELECTRIC, GRASS
246 Larvitar Rock/Ground FIGHTING, GRASS, GROUND, ICE, STEEL, WATER
247 Pupitar Rock/Ground FIGHTING, GRASS, GROUND, ICE, STEEL, WATER
248 Tyranitar Rock/Dark BUG, FIGHTING, GRASS, GROUND, STEEL, WATER
249 Lugia Psychic/Flying ELECTRIC, DARK, GHOST, ICE, ROCK
250 Ho-oh Fire/Flying ELECTRIC, ROCK, WATER
251 Celebi Psychic/Grass BUG, DARK, FIRE, FLYING, GHOST, ICE, POISON
(phew...)
=============================================================================
Summary
=============================================================================
Here, we will talk about each type, its advantage and disadvantage, plus we
will discuss about dual-typed Pokémon, and let's see whether the fusion add
more or less battling advantages and weaknesses. Let's start with single-
type.
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SINGLE TYPE
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BUG
Its attack is one of the less type who could harm DARK and PSYCHIC type.
It is somehow a balanced attack and defense type. BUG types evolved early
in low level, but then it gained another type thus cannot be discussed here
anymore since this is reserved for bugs-only :)
DARK
This new type brings fear for those who previously brings fear :), GHOST and
PSYCHIC. The only drawback is that BUG and FIGHTING are strong against DARK
(logically, because bugs usually lives at night and fighter doesn't fear
darkness :), PLUS the fact that DARK type aren't much anywhere.
DRAGON
DRAGON is famous because it resists the four popular types, three from the
starters and another one is ELECTRIC. Its only weakness is ICE and itself.
Dragons are also rarely found, but its worth searching and raising it.
Most dragon had HUGE attack and other stats, although they need more exps
to raise and get evolved at relatively high level.
ELECTRIC
One thing about this type is the fact that most of its owner are fast. It's
good against birds (or anything that you see having wings behind :) Now
it's also resist STEEL (although some of the previously pure-electric
member is now dual-typed with STEEL). However it couldn't harm any GROUND
type anywhere.
FIGHTING
It's only weak against FLYING and PSYCHIC, which is good, and good enough
it harms DARK, STEEL and it is the only one hated by NORMAL types. As a
fact, FIGHTING type had a high attack stats, thus make it easier to blow-
up low defensed enemies.
FIRE
Being one of the two legendary elements you MUST found in any games, FIRE
is somehow between average and almost good. It harms STEEL, which is good,
since it resists them too. One interesting note that it is weak against
WATER, while great against ICE. So, make sure you take a note on some
Pokémon. You don't want to flame on a water-type despite of the icy-look
that opponent have and vice versa.
FLYING
Good things about it is that it's good against FIGHTING, it eats BUG, and
it completely avoid GROUND. As long as you're on air, it's fine, but some
enemies will harm you a lot by shocking, freezing or throwing you some
sharp rocks. Beware!
GHOST
Everyone loves ghosts... at first. I mean, at first it resists BUG, POISON,
and completely unaffected by FIGHTING and NORMAL. Like DRAGON, its only
weakness is itself. BUT then the DARK type came along, and hurt this type
a lot. However this type is the greatest when it comes to deal with foes
who only knows how to kick and scratch...
GRASS
One good thing that you might not notice is that GRASS is almost close to
DRAGON. It resists 3 popular types, ELECTRIC, GRASS and WATER, plus GROUND.
But the drawback is that they have MORE weaknesses (5, to be exact), inclu-
ding fire, so without being a dual-typed, GRASS is a stand alone weak type.
GROUND
The reason why ELECTRIC is not invincible is because the GROUND type exist.
It completely immune ELECTRIC, plus resists POISON and ROCK. Most GROUND
type is dual-typed with any other else, but one good thing is that it hurts
a lot, ELECTRIC, FIRE, POISON, ROCK plus STEEL, which is great.
ICE
Single-typed ICE Pokémon are rare (I mean, there aren't any) but just
remember that this is the only hope to hurt dragons if you don't have any
DRAGON attack by your side.
NORMAL
In short words, NORMAL types are normal. It resist NOTHING, it didn't hurt
anything a lot, it's only weak against FIGHTING, and as a bonus it's
immune against GHOST (normal people didn't believe ghost :). So if you
wanna pure damage just as it shown in the MOVE screen, without being
reduced or added, just normal, choose this. Especially if you want to use
your TM/HM.
POISON
POISON isn't that good in attacking (see the name, POISON is status effect,
not damage effect :), but however it resists itself, GRASS, FIGHTING and
BUG, which is somehow a lot. With it you could easily fight strong dual-
typed namely BUG/FIGHTING (Heracross), or BUG/GRASS (Parasect? :).
PSYCHIC
Yeah, most of you know how Mewtwo blasts completely anything with its psychic
anywhere. It is because previously there are only one SPECIAL stats, both
determined special attack and defense. And since Mewtwo's SPECIAL is, well,
inhuman, so it could be the way it was before. But now SPECIAL was splitted
as two, ATTACK and DEFENSE, so the stats isn't much affecting anymore. PLUS
the fact that it has two new drawbacks, STEEL and DARK (resist;immune) and
it is weak against DARK, PSYCHIC is became more balanced nowadays.
ROCK
So many weaknesses (5), more than its resistances (4) makes this one somehow
weaker. However it became stronger when it was dual-typed with others.
STEEL
The newcomer that is probably made after the popularity of stall strategy in
Pokémon Trading Card Game (?). I mean, rather than having a Pokémon with huge
HP but no resistance (Chansey) to stall (sacrifice?) while preparing the
big strikers behind, why not making a Pokémon that could resists almost
ANYthing? This thing resists 11(!) types, including DRAGON, GHOST, DARK,
PSYCHIC and itself, thus making it insanely incredibly defensively strong.
Almost, if only it wasn't weak against FIGHTING, FIRE or GROUND. There are
many of those three types around, so beating STEEL should be easier after
all.
WATER
The second legendary elements after FIRE, it has only two weakness and four
resistances, which is good, and it beats FIRE, which also good. A WATER type
is a must for a good all-round team.
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DUAL TYPE
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___________
BUG family \_________________________________________________________________
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BUG/FLYING
#12 Butterfree
#123 Scyther
#165 Ledyba
#166 Ledian
#193 Yanma
The weaknesses total became 5. FLYING beats BUG, and having a FLYING type
ain't help since FLYING isn't resist FLYING. However the attack variety will
be pretty good to fight either FIGHTING (use FLYING) or DARK/PSYCHIC (use
BUG attacks). Thankfully there are less Pokémon with this type, and only Ash
uses Butterfree after all :) If you should choose one, with no doubt Scyther
would be the best.
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BUG/POISON
#13 Weedle
#14 Kakuna
#15 Beedrill
#48 Venonat
#49 Venomoth
#167 Spinarak
#168 Ariados
Not pretty nice, it adds another weakness other than the BUG's, which is
PSYCHIC. Unless you enjoy poisoning your foes, try another one. Either Veno-
moth and Ariados has good stats (ELITE FOUR uses them :) and Beedrill had
it's very own special move.
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BUG/GRASS
#46 Paras
#47 Parasect
At first it looks bad, bad, bad since it now has 6 weakness, but know that
BUG+GRASS attack also effective against 6 other types. Be wise.
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BUG/STEEL
# 205 Forretress
# 212 Scizor
Great, the one good thing is that it is defensively strong because of the
STEEL part, and the result is that it is only weak against FIRE. However,
the attack won't be great since BUG+STEEL only hurt 5 types. Forretress is
good defended, but Scizor is much stronger in attacking.
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BUG/ROCK
#213 Shuckle
Not bad, now it has only 3 weaknesses, ROCK, STEEL and WATER, plus 7 types
that is weak against both of them. Nice combination, especially when you
know that Shuckle had the highest stats between all Pokémon in terms of
DEFENSE and SPC.DEF. Isn't that awright, inspite of its lack part of attack
and speed? One last thing, thought, Shuckle lacks HP. Big time.
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BUG/FIGHTING
#214 Heracross
The result is only 3 weaknesses, and 8 type advantages. So this is better
than BUG/ROCK, especially knowing that the attack stats of FIGHTING type is
higher than ROCK's.
____________
DARK family \________________________________________________________________
-----------------------------------------------------------------------------
DARK/FLYING
#198 Murkrow
ELECTRIC, ICE and ROCK is its only weaknesses. It has only 4 types advantages
BUT it was against GHOST, PSYCHIC, BUG and FIGHTING. BUG beats DARK, FLYING
beats BUG. So its attack is both PSYCHIC and anti-PSYCHIC combination. Great,
this is the only way so no one could get advantage from its DARK side.
-----------------------------------------------------------------------------
DARK/ICE
#215 Sneasel
It has 5 weaknesses, no good, but with this you might beat those annoying
PSYCHIC, GHOST and DRAGON easier, all in one shot.
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DARK/FIRE
#228 Houndour
#229 Houndoom
With this you could easily burn the BUG that wants to harm your DARK side,
but it also adds more weakness against FIGHTING, ROCK, GROUND and WATER. But
hey, it helps against ICE and DRAGON and PSYCHIC.
______________
DRAGON family \______________________________________________________________
-----------------------------------------------------------------------------
DRAGON/FLYING
#149 Dragonite
As a dragon, it adds one more weakness against ROCK, but then it adds 2 more
type advantages. It will now resist GROUND, and cancels ELECTRIC, so it is
an ELECTRIC and anti-ELECTRIC one. And, if you ever had a Dragonite, type
won't be that much matter anymore... :)
________________
ELECTRIC family \____________________________________________________________
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ELECTRIC/STEEL
#81 Magnemite
#82 Magneton
Its STEEL part makes this resist much more thing, but the one-only ELECTRIC
weakness must be added with FIGHTING and FIRE. The attack advantage won't
add much but somehow it will be faster than the pure STEEL, which is rather
slow.
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ELECTRIC/FLYING
#145 Zapdos
Good, the GROUND weakness of ELECTRIC is completety avoided by flying high
above. And ELECTRIC weakness of FLYING is canceled since it is also part
ELECTRIC. It is now weak against ICE and ROCK, plus having great speed and
rather less 4 type advantages. Now, Zapdos ain't weak against ELECTRIC
anymore, despite of it is being FLYING...
____________
FIRE family \________________________________________________________________
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FIRE/FLYING
#6 Charizard
#146 Moltres
#250 Ho-oh
First, FIRE has 4 weaknesses and FLYING has 3. The result of them made 3
mixed weaknesses of somewhat popular types, ELECTRIC, WATER, and ROCK. FIRE/
FLYING itself has 5 type adv, one is against STEEL, which is good. And note
that all of the owner of this dual-type are super strong, you know what I
mean, and you know where I'm going to.
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FIRE/ROCK
#219 Magcargo
Weak against FIGHTING, GROUND, ROCK and WATER, this dude might seems weak.
But look again, this also your chance to hurt ICE and STEEL, plus 4 more
like FIRE and FLYING, making the total of 6. So with this you might be
brave enough to face another FIRE type.
_____________
GHOST family \_______________________________________________________________
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GHOST/POISON
#92 Gastly
#93 Haunter
#94 Gengar
The only dual-type of GHOST, it is now has 2 more weaknesses despite of the
GHOST's. Since POISON isn't that great (it only has 1 type advs and resists
FIGHTING, which GHOST is already immune to), this type might seems useless.
However, because POISON resists BUG and GHOST ignores FIGHTING, while BUG and
FIGHTING are more popularly used to beat the newcomers DARK and STEEL, that's
why we need GHOST/POISON.
_____________
GRASS family \_______________________________________________________________
-----------------------------------------------------------------------------
GRASS/POISON
#1 Bulbasaur
#2 Ivysaur
#3 Venusaur
#43 Oddish
#44 Gloom
#45 Vileplume
#69 Bellsprout
#70 Weepinbell
#71 Victreebel
Look at those line-ups :) It has 4 weaknesses, FIRE, FLYING, ICE and PSYCHIC
and although it also has 4 type advs, GRASS/POISON might not be a good
choice since both of them have much status-affecting attack rather than
damage dealing, and although it has some strong attacks but we will have
to sacrifice the status-affecting anyway, so it might not be a good choice.
But maybe this way the GRASS won't get lost against the POISON. If you should
choose one, either get Venusaur (for it stats), or get the Oddish family,
although the actual purpose is to get another-type Bellosom anyway :)
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GRASS/PSYCHIC
#102 Exegcute
#103 Exeggutor
Used to be a great choice, now it has 7 weaknesses and 5 type advs. However
it has some good choice of attack and perhaps it will still win against
a one-on-one battle against GRASS/POISON type.
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GRASS/FLYING
#187 Hoppip
#188 Skiploom
#189 Jumpluff
I once had a Jumpluff and at low level it had nothing but 2 status-changing
attacks, 1 recovery move and 1 weak-but-continuously Leech Seed leeching
move. The only way I could use it is to capture another Pokémon. It couldn't
do much damage whatsoever. Anyway, it has 5 weaknesses and 5 advs, so I guess
it is just about average and balanced type.
______________
GROUND family \______________________________________________________________
-----------------------------------------------------------------------------
GROUND/ROCK
#111 Rhyhorn
#112 Rhydon
Six weaknesses, but the total advs is 8. I believe that it will be a slow
dude, but consider the total advantages as you could battle more foes than
as you thought before.
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GROUND/FLYING
#207 Gligar
5 weaknesses, 7 advs, plus one immunity of GROUND itself. Overall, it is as
great as GROUND/ROCK, but with lower att-def stats and higher speed. It beats
STEEL, so that's good.
___________
ICE family \_________________________________________________________________
-----------------------------------------------------------------------------
ICE/PSYCHIC
#124 Jynx
#238 Smoochum
It has 6 weaknesses, but PSYCHICs are rare especially the one accompanied
with ICE, so that with its rather high phy.att.stats it will be easier to use
to beat strong DRAGONs.
-----------------------------------------------------------------------------
ICE/FLYING
#144 Articuno
#225 Delibird
Only 4 weaknesses, but it has 6 advs and beats DRAGON. Anybody wants to beat
DRAGON :)
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ICE/GROUND
#220 Swinub
#221 Piloswine
5 weaknesses, but 9 advs including STEEL and DRAGON, so you should decide
whether you take this or not :) I can't guarantee it will be fast enough to
beat DRAGONs before getting Hyper Beamed, though :)
______________
NORMAL family \______________________________________________________________
-----------------------------------------------------------------------------
NORMAL/FLYING
#16 Pidgey
#17 Pidgeotto
#18 Pidgeot
#21 Spearow
#22 Fearow
#83 Farfetch'd
#84 Doduo
#85 Dodrio
#163 Hoothoot
#164 Noctowl
#176 Togetic
This biggest family of dual-typed Pokémon had only 3 weaknesses, 1 immunity
against GHOST and now NORMAL fellow could hurt FIGHTING rather than being
hurted :) The noticeable thing is that they are relatively weak, well, maybe
Dodrio is kinda strong with good moves like Tri-attack, but in overall a
NORMAL is a NORMAL :) Choose Dodrio, it has great moves, or Farfetch'd if
you could get the Stick item.
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NORMAL/PSYCHIC
#203 Girafarig
This weird (how could a normal combined with psycho? Two face, maybe?) dual-
type turns out great in result. It's only weak against BUG and DARK, it could
hurt FIGHTING rather than being hurted, and it completely ignore GHOST.
Great, as a type, I like it. There are less choice of Pokémon, though.
______________
POISON family \______________________________________________________________
-----------------------------------------------------------------------------
POISON/GROUND
#31 Nidoqueen
#34 Nidoking
POISON/GROUND makes somewhat good Pokémon. It has only 3 weaknesses, but 7
advs and one immunity to ELECTRIC thanks to its GROUND. They are mostly
strong and heavy attacker, yet rather slow to command.
-----------------------------------------------------------------------------
POISON/FLYING
#41 Zubat
#42 Golbat
#169 Crobat
Four weaknesses is kinda average, but its immunity against GROUND is one
good thing. It only has 3 advs, though.
_______________
PSYCHIC family \_____________________________________________________________
-----------------------------------------------------------------------------
PSYCHIC/FLYING
#177 Natu
#178 Xatu
#249 Lugia
Fine, it has 5 weaknesses, but there should be something why one of the ELITE
FOUR uses Xatu, and why Lugia being a Legendary Pokémon :) It has only three
advs, so that shouldn't be the reason :) Fine, I'll be serious. First, they
ignore GROUND, which is normal since they are part FLYING. Next, they had
great choice of moves including Psychic, and Lugia itself had a high stats,
made it actually ignore type just like Dragonites. The last, Lugia had a
movie made for it, so I guess that's enough for a reason :)
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PSYCHIC/GRASS
#251 Celebi
7 weaknesses everyone, this is the one most of you dreamt of getting in a
Nintendo Promotion event :) It has only 5 advs, I never had nor seeing one,
maybe I'll Shark my game, but it's Celebi so that's out of the question
anyway :)
____________
ROCK family \________________________________________________________________
-----------------------------------------------------------------------------
ROCK/GROUND
#74 Geodude
#75 Graveler
#76 Golem
#95 Onix
#246 Larvitar
#247 Pupitar
They had 6 weaknesses, but their DEFENSE stats are relatively high you want
to use it against any FIGHTER and NORMAL types. Most of them are slow, but
their attack is kinda strong. Remember they had 9 (yep, nine) type advs.
Larvitar and Pupitar takes lot of time to evolve just like the Dragon family
but once it grown-up into the ROCK/DARK Tyranitar, everything will be dark
for your foes (most likely :)...
-----------------------------------------------------------------------------
ROCK/WATER
#138 Omanyte
#139 Omaster
#140 Kabuto
#141 Kabutops
These fossil family had 4 weaknesses, but it has 7 advs. They takes somewhat
long time to evolve but the result is somewhat strong Pokémon. Choose it as
they are rare anyway.
-----------------------------------------------------------------------------
ROCK/FLYING
#142 Aerodactyl
Aerodactyl should prove itself as a strong dude, if only it hadn't too much
weaknesses as it has now, six. It has high stats, but only 5 advs and remem-
ber only Lance had Rock Slide in his Aerodactyl. He should have sharked his
game...
-----------------------------------------------------------------------------
ROCK/DARK
#248 Tyranitar
ROCK/DARK rocks. It has the same 6 weaknesses like its pre-evo, although
different, but it also beats 6 types. Tyranitar has strong moves and high
stats, it's worth raising one in your team.
_____________
STEEL family \_______________________________________________________________
-----------------------------------------------------------------------------
STEEL/GROUND
#208 Steelix
It has 4 weaknesses but it's strong against 7 different types, immune against
POISON and ELECTRIC, and resists all 11 types a STEEL could resist. This dude
is a highly recommended defender, its worth sacrificing a Metal Coat for it
and not getting Scizor... It's kinda slow, though...
-----------------------------------------------------------------------------
STEEL/FLYING
#227 Skarmory
One thing could take advantage from a Skarmory is the ELECTRIC. It has 4
type advs, but still it resists 11 types and immune against POISON and
GROUND. Seems like this dude is the anti-STEEL/GROUND ones.
_____________
WATER family \_______________________________________________________________
-----------------------------------------------------------------------------
WATER/FIGHTING
#62 Poliwrath
4 weaknesses, 8 type advs. Poliwrath is strong, it has confuse-effect move
and in overall it is a good choice of Pokémon.
-----------------------------------------------------------------------------
WATER/POISON
#72 Tentacool
#73 Tentacruel
#211 Qwilfish
4 weaknesses, 4 advs. These dude might had some good combination moves, but
they are relatively average and since they are half-POISON it could be either
good or bad depending on how you use it.
-----------------------------------------------------------------------------
WATER/PSYCHIC
#79 SlowPoké
#80 Slowbro
#121 Starmie
#199 Slowking
5 weaknesses, 5 advantages, but hey, the slow family had good moves (?) and
Starmie had Recover, so that's an advantage whatsoever.
-----------------------------------------------------------------------------
WATER/ICE
#87 Dewgong
#91 Cloyster
#131 Lapras
4 weaknesses, 6 advs and they beat DRAGON. Dewgong and Cloyster had strong
moves and Lapras is the best of all WATER and ICE types. It has high HP, if
you haven't notice.
-----------------------------------------------------------------------------
WATER/FLYING
#130 Gyarados
#226 Mantine
2 weaknesses, and 5 advantages plus immunities for GROUND and the fact that
Gyarados learns some DRAGON moves and Mantine is Gold version only makes
them worth having and raising. However, it is WATER/FLYING so they might
never stand one good ELECTRIC attack since they will get 4x damages. ouch.
-----------------------------------------------------------------------------
WATER/ELECTRIC
#170 Chinchou
#171 Lanturn
2 weaknesses (bet you're getting bored, aren't you?) and 5 type advs. This
had a good example of cancelling damage made by ELECTRIC (which WATER hates,
but Chincou is part-ELECTRIC anyway). It also had the chance to hurt GROUND
being a WATER type. Isn't they quite an interesting choice?
-----------------------------------------------------------------------------
WATER/GROUND
#194 Wooper
#195 Quagsire
GRASS is its only weakness, and it beats 7 types. The interesting cancelling
effect is that WATER gets beaten by ELECTRIC, but GROUND resists ELECTRIC.
Guess what would happen! Anyway, this is also a good choice of WATER-type
because of its dual-type.
-----------------------------------------------------------------------------
WATER/ROCK
#222 Corsola
Unlike its family it has 4 weaknesses, anyway it beats 7 types. I haven't
any Corsola so far, I don't know whether it is good or not. My bet is that
it is just about average, don't blame me if I'm wrong, you Corsola-lover! :)
-----------------------------------------------------------------------------
WATER/DRAGON
#230 Kingdra
Great, great, great! It was even better than pure DRAGON since its weakness
is only DRAGON, without ICE! It has 4 advs, and in overall it was good.
However Dragonite had higher stats, so you decide.
*****************************************************************************
Awrighty guys, I guess that's all about the summary!
*****************************************************************************
=============================================================================
Credits
=============================================================================
Allah SWT, for everything. _Every_thing.
Thanks to:
- CJayC. No reason needed :)
- CreatureKeeper 20XX, the Pokémon type weaknesses and resistances list
was taken from his FAQ. Hope he didn't mind.
- MMeevasin, the Pokémon list was taken from his FAQ. Hope he didn't mind.
- E. Orizzonte, the formulae was taken from his FAQ. Hope he didn't mind.
- Donald, as his Yellow/Gold/Crystal FAQ was some great resources of
Pokémon thingies and knowledges :)
- Megawati Soekarnoputri. She's the president of my country, and she (or
whoever it is) gave us students a long holiday during November-December
2001, thus giving me a lot of free time to play Gold and make this FAQ :)
- You, for reading this whole thing :)
_______________________________________________________________________________
-------------------------------------------------------------------------------
Copyright Protected, 2002. All part of this faq may not be reedited and or be
published without any permission from the author. This faq was made and owned
by Hafiz Rahman. It is a free personal faq, which means that it can't be used
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=============================================================================
Epilogue
=============================================================================
Version 1.0 (only)
Believe me or not, I spend about 7-8 hours to finish this thing, all in one
single day. Man, this game sure is a blast! It was a record for me, finishing
a FAQ this soon, thanks to Creature Keeper20xx and Mike Meevasin. Without
them, this FAQ sure won't exist. Well, I hope this will help you in future,
and I gotta go now, my eyes were kinda tired as they had enough radiation
already for today... So long everyone!
=============================================================================
Bonus Chapter
=============================================================================
As a bonus, I will give you some ASCII character that maybe you can't just
type with a simple keyboard touch. Use this to decorate your FAQ, of course
if you plan to made one. Okay?