_____ _____ _ _ _____ _ _ _____ _ _
| _ | | _ | | | / / | ___| | \ / | | _ | | \ | |
| |_| | | | | | | |/ / | |_ | \/ | | | | | | \ | |
| ___| | | | | | | | _| | | | | | | | \| |
| | | |_| | | |\ \ | |___ | |\/| | | |_| | | |\ |
|_| |_____| |_| \_\ |_____| |_| |_| |_____| |_| \__|
C R Y S T A L V E R S I O N
__________________________________________________________________________
POKEMON CRYSTAL FAQ/WALKTHROUGH
Written by Donald
Started on August 5, 2001
Completed on August 19, 2001
Version 1.6
E-mail:
[email protected]
__________________________________________________________________________
"The circle is now complete" -Darth Vader, Star Wars; A New Hope
Yes it is, Lord Vader... With this FAQ, I've got FAQs for all three of the
"Metallic" (Gold/Silver) Pokemon games. Yeah, I like the games. Does it
show? Anyway, enough yappin', here we go.
Table of Contents:
1) Revision History/Notice of Copyright
2) The Rules
3) FAQs
4) Walkthrough
5) Pokédex
6) Miscellaneous Information
6.1- Catching the Legends
6.2- The Ruins of Alph
6.3- Game Corners
6.4- TM and HM Descriptions
6.5- Breeding
6.5a- Move Breeding Chains **NEW**
6.6- Happiness Evolution
6.7- Move Listing
6.8- Type (Dis)Advantages
6.9- Item List **NEW**
6.10- Weekly Calendar
6.11- Battle Tower
6.12- Best Movesets
7) Tips and Tricks
8) Gameshark/Game Genie Codes
9) Conclusion
1) Notice of Copyright
This document is copyright 2000-2003 Donald Theriault, and may not be used
in any way, shape, and form without my express written consent. As of this
date, this document is only available for public viewing at:
http://www.gamefaqs.com
http://www.neoseeker.com
http://www.geocities.com/uriel3ca3/therandompageofinsanity.html
(Travis's site)
My work is something that I am quite proud of, and if anyone is caught
using this FAQ for anything OTHER than what it was desinged for, it is
PLAGAIRISM. Pure and simple. If I receive an email telling me that this
document is being misused on the web, I will contact the webmaster and
demand it be removed. If this is not done within 14 days, I will be
forced to take legal action, and I don't want to go that far. Make my
life easier, and don't plagarise.
Pokemon, Pikachu, and all copyrights contained within are copyright 2000-
2003 Nintendo/Creatures/Game Freak, all rights reserved.
Revision History:
v 1.6 - More movesets. Everyone LOVES movesets. Right? Also, a massive
correction to the Move List. Let's put it this way - everything you
thought about accuracy in this game (as well as Gold and Silver) will
change after reading this. Added updated Pokecenter info. Added in the
Mewtation trick, and added the final answer to the question "Donald,
are you writing for Ruby/Sapphire"? Or as final as I can get. *558 KB*
v 1.5: Thanks to Sonuis for just about everything in this update - he
wrote the Item List, and gave me the info on the DV Transfer Trick,
as well as Stat Exp, the Pokerus, and how the Box Trick works. Also
updated the Moveset FAQ, added Breeding Chain information to the Breeding
section, and corrected the Pokecenter moves. Also, if my e-mail is in an
Outlook address book, do me a HUGE favour and take it out. Klez and its
cousins have been swamping my mailbox (which doesn't have much space)
for the past month. And check to make sure you're not infected. *547 KB*
v 1.4: Added a Moveset section, by request of the gamefaqs.com Pokemon
Crystal board. Also added some more Pokecenter Egg moves. *464 KB*
v 1.3: Finally beat the Battle Tower, so check that for hints.
Squirtle90909's Battle Tower FAQ was a huge help. Also, added a way to get
through Mt. Silver without Flash, thanks to JamesXXIV, and made a Hidden
Power correction. And, check the Pokedex for moves you can get on Pokemon
by paying the New York Pokecenter a visit. *412 KB*
v 1.2: Still haven't beat the Battle Tower... good Goddish, that thing is
hard. Added Crystal locations in the Pokedex (can you tell I c/ped from
my GS guide?), added a new DV check, and L50 max stats. Also, st00pid
Donald screwed up Suicune's and Jynx's move list... it's fixed now, don't
worry. Another site has been banned, this time, for plagarism. I warned
them... And last but not least, that nasty ASCII art that I borrowed from
MetroidMoo is in here as well. *396 KB*
v 1.1: If you see this (or my other stuff) at Neoseeker, don't freak out.
They have permission to use the guides. I finished the Walkthrough (man, is
Kanto easy...), Also, I corrected errors that I made in Johto, and
added some GameShark codes (thanks to Togechikku64 and Sakaki Tower). As
for why it took so long... well, I lost my enthusiasm for a while after the
attacks on New York and Washington. Plus, school restarted. *381 KB*
v 1.0: Walkthrough is complete up to the Elite 4, and the Pokedex
is done. Though I haven't had a chance to invade the Battle Tower yet. The
only thing I do know is the rules. *338 KB*
2) The Rules
The little rules that will make my life a whole lot easier.
E-mailers:
-Don't ask me about anything, and the Don means ANYTHING, that's already in
the guide. That goes double for questions listed in the FAQs. Penalty:
Deleted e-mail.
-Do include a subject line in the e-mail. Even if it's Pokemon Crystal
or something similar. Blank subject lines freak me out. Penalty: Deleted
e-mail.
-For the love of Goddish, don't send me chain letters. Example: I've
received an e-mail saying that Jesus and the disciples were gay (wrong
thing to say to a born-again Christian). Penalty: Anything from a deletion
to a blocked address.
-NO SPAM!! Do you have any idea how annoying it is to get e-mails saying
how I can get my morgatge refinanced? I don't own a house, for crying out
loud! Penalty: Probably a blocked address.
-Don't send me Celebi rumors. It isn't in Crystal, end of story. Penalty:
Deletion.
-If you're sending me a trick or something for Crystal, make it at least
sound plausible. I can check these codes with any one of several message
boards, don't forget. Penalty: A sarcastic reply if you're wrong, a spot
in future updates and a big thanks if you're right.
Consider yourself warned.
As for websites:
-The only personal website I'll put this guide on is my own (and maybe my
brother's). So if you want it put on a personal website, I'll give you the
answer now: No.
-If you're putting this on a website, it isn't to be HTMLized, or have ad
banners all over the top of the guide. This guide is to be kept in .txt
form.
-Don't spider GameFAQs and ask all of the contributors if you can use our
work. It just leads to chaos.
-Please, ask me if you want to use the guide, and I'll look your site over.
If you steal the guide, expect your name to be changed to "Mud", and I'm
not talking about the Multi-User Dungeon. Also, you'll appear on the Banned
list right below.
Currently banned:
freshbakedgames.com (Spidering)
[email protected] (Spidering)
pokemonelite.cjb.net (Plagarism)
http://www.cheatcc.com - Mass plagarism
More to come, sadly... Some people just never learn...
3) FAQs
This is the section where I answer some of the questions about the game. Be
warned: If you ask me a question by e-mail that's already in here, it will
be ignored completely.
Q: Which Pokemon are not available in Crystal in any legitimate way?
A: The Red/Blue starters and their evolutions (the Bulbasaur, Charmander,
and Squirtle families), Omanyte and Omastar, Kabuto and Kabutops, the
mystical birds (Articuno, Zapdos, Moltres), Mewtwo, Mew, the Vulpix family,
the Mareep family, the Remoraid family, the Mankey family, Girafarig, and
Celebi.
Q: What are the main differences between Gold/Silver and Crystal?
A: -The Pokemon locations have been shuffled around. Snubbull, for example,
is all over Kanto.
-You can play as a female trainer. (I did.)
-There is a Battle Tower in Olivine City that offers a unique challenge.
-Suicune doesn't run from you anymore. It's in the bottom of the Tin Tower.
-Several Pokemon learn new moves by breeding, and level up. The most notable
is the Baton Pass that Eevee learns at L36.
-The in-game trades are different. Want the Machop in Goldenrod? You'll
have to give up an Abra for it. (In G/S, it was a Drowzee.)
-This game is GBC exclusive.
-The graphics for several levels (most notably the Ice Cave) have been
redesigned.
-There's a new Radio Show in Johto that can lead to some great items.
-The Daycare People on Route 34 give you an Odd Egg. What's in it? Who
knows....
-The Move Tutor is now available, and he's invaluable in team making.
-It's possible to get more than one Element Stone of each type.
-There's a Pokemon Seer in Cianwood Island who can tell you where a Pokemon
was originally caught, among other things.
Q: What HASN'T changed in the past 10 months?
A: -The Gym Leader's Pokemon haven't changed at all
-You still have a choice of Chikorita, Cyndaquil, or Totodile as a starter.
-Celebi is not in the game (&*$^&$^*)
-The TMs haven't changed locations
-Red still has a team that can wreak havoc on you
-That's about it, really.
Q: How do I breed?
A: Leave a male and female Pokemon, or a Ditto and the Pokemon you want to
breed, in the Daycare on Route 34. Eventually, there should be an Egg. (See
the Breeding section for more info.)
Q: What's the Move Tutor?
A: A man near Goldenrod's Game Corner will teach one Pokemon Thunderbolt,
Ice Beam, or Flamethrower for 4000 coins on Wednesday and Saturday after
you beat the Elite 4. You get one shot a day.
Q: When does the Time Capsule open?
A: The day after you hit Ecruteak City. See the walkthrough for more info.
Q: What Pokemon are eligible for the Time Capsule?
A: Any of the original 151, as long as they have no new moves.
Q: What Pokemon swarm, and how do I find out?
A: Pokemon swarms happen only if a trainer calls you and says "You've gotta
see this! A whole bunch of (insert Pokemon here) are swarming all over
(insert location here)!" The Pokemon and trainers you need to contact are:
Ralph on Route 32 tells you when Qwilfish swarm. Fish Route 32 when they do.
Anthony on 33 has information on when Dunsparce swarm. The Dunsparce are in
Dark Cave.
On Route 35, get Arnie's number to find out about when Yanma swarm. Yanma
will be in Route 35.
The # of Pokemon that swarm has decreased since Gold and Silver (Remoraid's
gone, Snubbull's common, and Marill's more common in Mt. Mortar).
Q: Where are the Once-A-Week Siblings, and what do they have?
A: Sibling Location Day Item
Sunny Route 37 Sunday Magnet (powers up Electric)
Monica Route 40 Monday Sharp Beak (Flying)
Tuscany Route 29 Tuesday Pink Bow (Normal)
Wesley Lake of Rage Wednesday Black Belt (Fighting)
Arthur Route 36 Thursday Hard Rock (Rock)
Frieda Route 32 Friday Poison Barb (Poison)
Santos Blackthorne City Saturday Spell Tag (Ghost)
Q: Uh... you've got the trainer's Pokemon listed a certain way, but the
trainer went differently for me. Why?
A: The order that the Pokemon come out is random. Though when you fight the
Elite 4, they'll try to bring out a Pokemon that beats yours. I just list
it in order of levels, lowest to highest.
Q: What attacks are based on the Attack stat? And what about the Special
Attack stat?
A: Normal, Fighting, Poison, Ground, Flying, Bug, Rock, Ghost, and Steel
are all considered physical attacks, and run on the Attack stat. By the
same token, Fire, Water, Electric, Grass, Ice, Psychic, Dragon, and Dark
are Special moves. Hence, they run on the Special Attack stat.
Q: What is STAB?
A: STAB = Same Type Attack Bonus. If the element of the move and one of
the Pokemon's types match, there's a 1.5x bonus. Normal moves do get STAB,
and there's no difference between single and dual-types. (Dodrio's Body
Slam is just as powerful as Snorlax's for example, and their Body Slam is
stronger than Golem's, even though they have the same max Attack rating.)
Q: What Pokemon evolve by Element Stones?
A:
Fire- Vulpix (Ninetales), Growlithe (Arcanine), Eevee (Flareon)
Water- Poliwhirl (Poliwrath), Shellder (Cloyster), Staryu (Starmie), Eevee
(Vaporeon)
Thunder- Pikachu (Raichu), Eevee (Jolteon)
Grass- Gloom (Vileplume), Weepinbell (Victreebel), Exeggcute (Exeggutor)
Moon- Nidorina (Nidoqueen), Nidorino (Nidoking), Clefairy (Clefable),
Jigglypuff (Wigglytuff)
Sun- Gloom (Bellossom), Sunkern (Sunflora)
Q: Where are these stones?
A: Fire, Water, Grass, and Electric: The Route 25 side quest. (See the
walkthrough for more info). After they are exausted, you can Mystery
Gift them.
Sun- Win the Bug-Catching Contest.
Moon- Route 26 (Waterfall area), Mt. Moon on Mondays, Mom might buy one
for you, complete a Ruins of Alph puzzle
You can also pick up extra Stones from trainers in Crystal.
Fire: Schoolboy Alan on Route 36
Water: Fisherman Tully on Route 42
Thunder: Lass Dana on Route 38
Leaf: Picknicker Gina on Route 34
Q: What areas are considered forest, and what areas are considered
mountains? And why does it mean anything?
A: Forest areas are generally considered to be anything between Azalea Town
and Ecruteak City, plus the areas to the west. Everything else is mountain.
It matters because different Pokemon can be found by using Headbutt (TM 2)
on trees in these areas.
Forest area: Caterpie family, Weedle family, Ekans, Venonat, Hoothoot
family, Pineco*, Exeggcute*, Ledyba, Spinarak
Mountain area: Ekans, Spearow, Aipom*, Heracross*
*This Pokemon can only be caught by Headbutting the trees.
Q: I'm in Cianwood Island, and have heard of a Poke Seer. What does he do?
A: His job is to check when/where a Pokemon was caught, at what level it
was caught, and how happy it is.
Q: What are DVs? And do they have any practical use?
A: The Hidden Power element (and the basic damage) is based on a Pokemon's
Diversification Values, or DVs. Each stat (HP, Attack, Defense, Speed,
Special) has a different value. These are locked in when you catch a
Pokemon. (NOTE: These may appear under different names, so the acronym DV
is used.)
The DVs are a number between 0 and 15. A Pokemon with a DV of 15 in a
particular category can achieve maximum stats. If the DV is lower, then
two points are deducted from the stat at L100. (Example: A Tyranitar with
an Attack DV of 8 would lose 14 points from its attack, creating a 352
Attack Tyranitar.)
To determine the Pokemon's DVs, get a ton of Rare Candies, and pump the
Pokemon up to L100, then box them until the stats don't increase anymore.
Compare the stats you have to the max stats in the Pokedex, and you'll find
the DVs. (NOTE2: If you catch a Pokemon with maximum DVs in every category,
consider yourself extremely blessed: The odds of getting a max-DV Pokemon
are approx. 1 in 1,040,000.)
Use this chart to find the DVs.
DV # Off Max Stat
15 0
14 -2 (-1)
13 -4 (-2)
12 -6 (-3)
11 -8 (-4)
10 -10 (-5)
9 -12 (-6)
8 -14 (-7)
7 -16 (-8)
6 -18 (-9)
5 -20 (-10)
4 -22 (-11)
3 -24 (-12)
2 -26 (-13)
1 -28 (-14)
0 -30 (-15)
Another check is to catch the Pokemon you want, then Rare Candy it up
to L50. From there, subtract the stats you have from the L50 max in the
Pokedex. The answers are the DVs.
To find the HP DV, start with H(HP DV) = 0
If the attack DV is odd, add 8. Otherwise, add 0.
If the defense DV is odd, add 4. Otherwise, add 0.
If the speed DV is odd, add 2. Otherwise, add 0.
If the special DV is odd, add 1. Otherwise, add 0.
Whatever H equals at the end is your HP DV.
Q: What's this Stat Experince I hear about?
A: For this question, we go to Sonuis...
---------------
Stat Experience
---------------
Stat Experience is not the normal experience you see and gain everytime you
finish a Pokémon battle. For you see, this type of experience is what the
stat development is based on. When your Pokémon has acquired all of its
maximum Stat Experience, then its statistics have been truly maxed out,
based on the Pokémon's DVs of course. The total amount of Stat Experience
your Pokémon can acquire is 65,536. Now, there is no exact way of
determining how much Stat Experience your Pokémon has, due to the fact that
it is not on the viewable list through the Pokémon sub-menu of your menu
screen. You know if you've used all the vitamins that you've got 6,553
points, but what happens from there? There is a way ou can tell however, if
your Pokémon has acquired all of its Stat Experience. If you know your
Pokémon's DVs, and the stats meet the maximum of the certain DV, then you
know that the Pokémon has acquired all of its Stat Experience. However, if
they do not meet the potential of the DVs, then well... you've got more work
to do.
Note that each stat has its own calculation of stat EXP.
(The work Sonuis refers to is the Box Trick.)
Q: How the heck do you figure out Hidden Power?
A: The HP damage formula is: Base Power = ((X × 5 + Y) ÷ 2) + 31
To get the Hidden Power, you need to determine the DVs of your Pokemon.
*See above* My example is a Jolteon with DVs of 15 in Speed and Special,
and 14 in Attack and Defense. These yield a HP DV of 3. (His L100 stats
are 304 HP, 226 Attack, 216 Defense, 358 Speed, 318 Special Attack, 288
Special Defense.)
Next, convert each DV into a binary number (be it 0 or 1)
If DV = 8+, let # = 1.
If DV = 7-, let # = 0.
Plug them into a number, in the order of Attack, Defense, Speed, Special.
Mine came up 1111.
Check this chart to find what your binary number equals.
Binary X
0000 0
0001 1
0010 2
0011 3
0100 4
0101 5
0110 6
0111 7
1000 8
1001 9
1010 10
1011 11
1100 12
1101 13
1110 14
1111 15
So, the X part of the formula is 15. To find Y, we take our Special DV and
convert it. In this case, the highest possible number is 3. Anything above
this number is reduced to 3.
So our formula looks like this: Base Power = ((15 × 5 + 3) ÷ 2) + 31
Order of operations rules state that we do brackets first. So, we get:
(75 + 3)/2 )+31
(78/2) + 31
39 + 31
70
Our base damage is 70. But what element are we hitting with?
To determine the type we'll be hitting with, convert the Attack and Defense
numbers to binary. 14 in binary is 1110, and we use it twice.
Combine the last two digits of the number. 10 + 10 = 1010, or 10 in decimal
numbers.
Use this chart to determine type.
Value Type
15 Dark
14 Dragon
13 Ice
12 Psychic
11 Electric
10 Grass
9 Water
8 Fire
7 Steel
6 Ghost
5 Bug
4 Rock
3 Ground
2 Poison
1 Flying
0 Fighting
So, Jolteon's got a base 70 Grass Hidden Power. This allows him to almost
KO a Quagsire in one hit, but his HP are in the crapper.
NOTE: Even though you've figured all of this stuff out, the game will still
say that HP's type is Normal. That only comes into play if someone decides
to Counter your Hidden Power. (I've heard of Zapdos with HP Ice let fly
against Sandslash, only to have it Countered back in their face for a faint.
Watch it.)
Q: Donald, are you doing a guide for Ruby and Sapphire?
A: As of right now, the closest to an answer I can give is a "definite
maybe". I recently received the opportunity to help Versus Books write
their Ruby/Sapphire guide, so I may not be allowed to write an RS FAQ
- it'd be a breach of contract.
If, however, this whole Versus thing doesn't pan out, I will more than
likely team up with striker64 to put something together for Ruby/Sapphire.
And based on our past histories, it'll rock.
4) Walkthrough
With all that boiler-plate out of the way, we can start the Walkthrough.
If you want to go through the game without using it, do a Ctrl+F for
"Pokédex" and you'll skip over the Walkthrough completely.
NEW BARK TOWN
Items: Pokegear, Potion
Pokemon: Either Chikorita, Cyndaquil, or Totodile (all MAE: M = Morning,
A = Afternoon, E = Evening).
Good morning, Mr/Mrs. Pokemon trainer. Before you wake up, set the time
(properly, so your clock isn't messed up completely). Then, name your
trainer and proceed downstairs to meet your mom. She'll set your day of the
week and ask if Daylight Savings Time is on.
After some more yakking, you'll get the Pokegear item. This is your watch
and cell phone for now: Later, it can be a map and radio. Leave home and
walk to Prof. Elm's lab. There, you'll be asked to run an errand and get
your first Pokemon.
But which one should you take?
Chikorita-
Pros: Learns its first element move very early (Razor Leaf at L8*!), learns
very useful moves such as Reflect and Light Screen, pure-Grass is a nice
type to have.
Cons: Really only effective against one gym (Cianwood Gym, Poliwrath
specifically), has severe weaknesses to the first two gyms, doesn't attack
very well.
RBY equivalent: Charmander
Edit- whoops, seems I said Chikorita could get RL at L7. If only... thanks
to pokepotter for spotting that.
Cyndaquil-
Pros: Powerful special moves in final form, is effective against the 2nd
gym, looks really tough, evolves to 2nd form very quickly.
Cons: Has one of the most shallow natural move pools, has ONE natural
damage-dealer before L13 (Tackle), has a Defense problem.
RBY equivalent: Bulbasaur
Totodile-
Pros: Water is a very useful type, uses physical attacks well, can Surf,
can support his attacks with Screech later on
Cons: Water has a lot of good Pokemon in it, doesn't have the greatest
Special stats, evolves the slowest of all three starters.
RBY equivalent: Squirtle
(By RBY equivalent, I mean in terms of game difficulty, NOT type.
Apparently, that needed some clarification based on the e-mails I got
about it in the past few weeks. ~_~)
Anyway, make your choice (I took Chikorita personally, but that's just
me), and try to leave. After Elm's aide hooks you up with a Potion, walk
out and go west to Route 29.
ROUTE 29
Items: Potion, Berry, Pink Bow (Tuesday, must have one badge)
Pokemon: Pidgey (MA), Rattata (MAE), Sentret (MA), Hoppip (MA), Hoothoot (E)
Trainers: None
This first route should get you underway in your quest. The Berry is in
a tree, and the Potion is in the upper-right portion of the map. Go
through and try to get your Pokemon some experience. Keep going west
to wind up in Cherrygrove City.
CHERRYGROVE CITY
Items: Map Card (for Pokegear)
Pokemon: None
Trainers: None
When you enter the town, an eldery gentleman will greet you. Take his tour
of the town and he'll give you a Map Card for your Pokegear. After he's
done, heal at the Pokemon Center. If you need Potions, purchase some at
the Poke Mart for $300, then go north to Route 30.
ROUTE 30
Items: Berry x2, Antidote, PSNCure Berry, Mystery Egg, Pokedex
Pokemon: Caterpie (MA), Weedle (MA), Ledyba (M), Spinarak (E), Hoppip (MA),
Pidgey (MA), Hoothoot (E), Poliwag (E)
Trainers: None for now, but you'll be back.
Coming out of Cherrygrove, you'll see a house with a Berry tree beside it.
Snag the Berry, then talk to the man in the house to get another one.
(Try to conserve these: There's an event later on that requires 7 Berries.)
You still can't catch Pokemon, which bites the big one, but hey... When
you come to a fork in the road, go right (you've got no choice). Keep going
up, and you'll come to a Berry tree (PSNCure Berry) and the home of Mr.
Pokemon.
When you enter, Mr. Pokemon will give you the Mystery Egg, which Prof.
Elm wanted you to snag. Also, you'll meet Prof. Oak and he'll give you a
Pokedex, which tracks the # of Pokemon you've seen and caught. After Mr.
Pokemon heals your party, leave the home and take a phone call from Prof.
Elm, who's had one of his Pokemon swiped. Make tracks for Cherrygrove City
again.
CHERRYGROVE CITY REDUX
Items: None
Pokemon: None
Trainers: 1, the Rival
When you go through Cherrygrove City, you'll run into a young man with
red hair. Here's the Rival! Shall we dance?
________________________________________________________________________
Trainer: Rival
Pokemon: L5 Pokemon that beats yours (called Starter hereafter).
Reward: $300
Strategy:
His Pokemon will be the one that beats your Pokemon elementally. If you
chose Cyndaquil, he'll have a Totodile. If you chose Totodile, he'll have
a Chikorita. And if you chose Chikorita, he'll have a Cyndaquil. Get the
picture?
But you don't have to worry about special moves now. Just beat the crap out
of his Pokemon with physical attacks.
________________________________________________________________________
When that fight's over with, heal if needed and go back to New Bark Town
via Route 29.
NEW BARK TOWN AGAIN
Items: Poke Ball x5
Pokemon: None
Trainers: None
When you go to the Lab again, Elm and a police officer will be waiting for
you. The officer will give you a chance to name your rival, and them Elm
will take the Egg off your hands temporarily. On your way out, Elm's
Aide will give you 5 Poke Balls so you can start catching Pokemon
(finally!). Move out to Route 29 and snag all the ones you can, and then
back to Cherrygrove to restock.
This time, instead of going to Route 30, go back to 29 and find a tollbooth
going north. Enter it, and you'll pop out on Route 46.
ROUTE 46
Items: None
Pokemon: Spearow (MA), Rattata (MAE), Geodude (MAE), Phanpy (M)
Trainers: None
Don't worry about the mountain being unclimbable, as you don't need
anything up there anyway. Instead, catch a Geodude and a Spearow here.
Phanpys are rare, but just pick one up for Pokedex data and proceed. Duck
down to Cherrygrove with Geodude and Spearow on your team, and start
leveling them up along the way.
ROUTES 30/31
Items: Potion, Poke Ball, Bitter Berry
Pokemon:
Route 30- See above
Route 31- Add Bellsprout (MAE) and Gastly (E)
Trainers: 4
This time, you'll be able to catch the Pokemon on Route 31. Add any of the
Bugs (I added Caterpie, simply because early Psychic powers are nice).
You'll fight your first trainers here, but they're easy experience for
Spearow (Bug Catchers) and Geodude (Youngsters). Don't take any of the #s
here, as you need to save the slots for important things like Element
Stones and rare Pokemon.
On Route 31, continue the level-up process, and show up at night to find
yourself a Gastly. These are very useful utility Pokemon that start with
a Sleep move, and they're invulnerable to Normal moves. Raise your starter,
the Bug, Spearow, Geodude, and Gastly to L11 while you're in the area.
(Ignore the cave to the east: It's the Dark Cave, with Zubat, Geodude, and
Dunsparce inside. Zubat sucks and can be caught later, you've already got
a Geodude, and you've got to be incredibly lucky to find a Dunsparce
without the swarm being active.)
Anyway, when ready, enter...
VIOLET CITY
Items: Zephyr Badge, TM 31 (Mud-Slap), PRZCure Berry
Pokemon: Onix (trade Bellsprout), Togepi (hatch the Egg given after you
win the badge)
Trainers: 2 Bird Keepers and Leader Falkner are in the Gym
After healing at the Pokemon Center and making sure that everyone's L11,
go to the Violet Gym. After beating around the two minor trainers, engage
the Leader and go after your first badge.
_________________________________________________________________________
Trainer: Leader Falkner
Pokemon: L7 Pidgey, L9 Pidgeotto
Reward: $900, Zephyr Badge, TM 31 (Mud-Slap)
Strategy:
As long as Geodude is at L11, Falkner's toast. Use Rock Throw on the
Flying Pokemon and you should be all right.
_________________________________________________________________________
Clip Falkner's wings to pick up the Zephyr Badge, which allows you to
use Flash out of battle, and TM 31. Mud-Slap's a great annoyer move,
so try it out on Spearow.
When you leave the Gym, Prof. Elm will call you to the Pokemon Center.
There, Elm's Aide will give you the Mystery Egg, but now you've got to
carry the bloody thing in your party until it hatches. In an attempt to
speed up the process, go north of the Pokemon Center to Sprout Tower.
SPROUT TOWER
Items: Paralyze Heal, X Defend, Potion, Escape Rope, HM 05 (Flash)
Pokemon: Rattata (MAE), Gastly (E)
Trainers: 7 Sages, all using Bellsprout at least once
Ah, Sprout Tower. Great EXP for those with Cyndaquil, Spearow, and
Butterfree. Totodile and Geodude, however, are screwed.
From the entrance, go up and take the stairs. On the second floor, go right
to meet a trainer, then the stairs down. When you get to the first floor,
go down to a Paralyze Heal, then double up and go left past the second
trainer to the stairs.
When you come up on 2F, grab the X Accuracy, then go down and to the right.
Take the stairs to the third floor, then snag the Potion. Fight the three
trainers, and you'll see that the Rival has already defeated the Head Sage.
Talk to him, grab the Escape Rope, then fight the Sage yourself.
_________________________________________________________________________
Trainer: Sage Li
Pokemon: L7 Bellsprout x2, L10 Hoothoot
Reward: $320, HM 05 (Flash)
Strategy:
Use Spearow's Peck/Butterfree's Confusion/Cyndaquil's Ember on the
Bellsprouts, and Geodude's Rock Throw on the Hoothoot. Low risk, low
reward (as you'll see).
_________________________________________________________________________
The Sage, impressed with your skills, gives you the HM for Flash after
beating him. Give it to a Bellsprout or something, and leave the tower
with the Escape Rope. (Yeah... stupid Sprout Tower.) From the tower,
heal at the Pokemon Center, and stop by Route 36 if Cyndaquil isn't your
starter. Otherwise, 'tis Route 32 for you.
ROUTE 36
Items: Hard Stone (Thursday)
Pokemon: Bellsprout (MAE), Gastly (E), Growlithe (MAE), Hoothoot (E),
Ledyba (M), Spinarak (E), Pidgey (MA)
Trainers: None that you can get to
Basically, just take the Hard Stone if you can and catch Growlithe. Level
it up (you might want to drop Spearow, but don't bother if you've got
Cyndaquil). When Growlithe's in line with your team, move down to Route
32.
ROUTE 32
Items: Miracle Seed, Repel, Great Ball, Poison Barb (Friday), Old Rod
Pokemon: Bellsprout (MAE), Ekans (MAE), Gastly (E), Hoothoot (E), Hoppip
(MA), Pidgey (MA), Rattata (MAE), Wooper (ME), Zubat (ME)
Trainers: 8, including Fishers, Campers, and Picknickers.
This route is designed to level up your Pokemon, hatch that damn Egg, and
fill up some more Pokedex slots. Wooper's nice if you don't have Totodile
as your starter, but it sucks that they took Mareep away from Crystal
players. Mareep was the only decent Electric you'd have seen until Kanto.
Pick up some of the items, and get the phone number of Ralph (the Fisherman
with Goldeen). He'll call you if the Qwilfish begin to swarm. When you
see the Pokemon Center, enter and get the Old Rod from the Fisherman
inside. At this point, you'll only be able to catch Magikarp and MAYBE
Tentacool with it, but the rods get better with time.
When Togepi has hatched, and you've got the team at L13, enter the Union
Cave. (Cheap pop? Paid advert? Who knows...)
UNION CAVE (Part 1)
Items: Potion, X Attack, Great Ball, Awakening, TM 39 (Swift), X Defend
Pokemon: Zubat (MAE), Geodude (MAE), Onix (MAE), Rattata (MAE), Sandshrew
(MA), Wooper (E)
Trainers: 5, a Pokemaniac, two Hikers, and two Firebreathers
This is a pretty simple cave, and a decent level-up opportunity. From the
start, go left to the Potion, then beat down the two Hikers. Go a little
right, then down to find the Great Ball, then go up a bit and to the left.
Take the path down, then turn left and go up the stairs. Beat down the
trainer, then go down the ladder. When you land, you can go left to the
Swift TM. (For those looking for a full game experience, remember how to
get to this point.)
Double back after getting the TM, and head up to the main floor. From
there, go right and down to get to Route 33.
ROUTE 33
Items: PSNCure Berry
Pokemon: Geodude (MAE), Rattata (MAE), Ekans (MA), Hoppip (MA), Spearow
(MA), Zubat (E)
Trainers: 1, Hiker Anthony
The route is short, but if you need levels, stick around. Be sure to beat
Anthony and get his phone number: Dunsparce is a decent Pokemon, but
incredibly hard to get unless Anthony spots the swarm in Dark Cave.
After getting any and all Pokemon on your team to L14, enter Azalea Town.
AZALEA TOWN
Items: White Apricorn, Lure Ball, Hive Badge, TM 49 (Fury Cutter)
Pokemon: None
Trainers: A set of Twins and three Bug Catchers + Leader Bugsy in the gym,
and the Rival will challenge
When you get into town, heal at the Pokemon Center and pick up some Super
Potions at the Item Shop, then go to Kurt's house. The Berry tree behind
his house is the White Apricorn, which can be useful when beast-catching.
Kurt won't change it into the Fast Ball, however, until Team Rocket are
kicked out of the Slowpoke/Rainmaker's Well, and the Slowpoke returned.
Kurt will run to the Well, so follow him.
SLOWPOKE WELL (aka Rainmaker's Well)
Items: Super Potion
Pokemon: Zubat (MAE), Slowpoke (MAE)
Trainers: 4 Rocket Grunts
Kurt took out the guard blocking the way in, so you can go down. You'd
better, 'cause Kurt threw his back out coming down and won't be moving
for a while. Beat down the four Grunts, and you'll save the Slowpoke.
The final guy looks something like this:
_________________________________________________________________________
Trainer: Rocket Grunt
Pokemon: L14 Koffing
Reward: $352, Lure Ball
Strategy:
If you've got a decent-leveled Butterfree, use its Confusion and Koffing
will go down quite quickly. Also, if you went over-and-above my
recommendation and have a L16 Geodude, use Magnitude and the Poison foe
will drop like a stone.
_________________________________________________________________________
The Rocket will blather for a second, then all of the Rockets will teleport
away and Kurt will bring you back to his place. Talk to Kurt again and
he will do two things:
1) Re-open his ball making operation
2) Give you a free sample: A Lure Ball
<<<<<<<<<<<<<<<<<<SPOTLIGHT: KURT'S SPECIAL POKE BALLS>>>>>>>>>>>>>>>>>>>>
Kurt uses Apricorns (such as the White Apricorn behind his house) to make
special Poke Balls that have different effects. These Apricorns are sorted
by location.
Azalea Town:
White ---> Fast Ball. Catches Pokemon that tend to run away from you in
battle. Examples: Tangela, Grimer, Quagsire, the Mystical Beasts (???)
Route 37:
Red ---> Level Ball. It makes catching Pokemon with lower levels easier.
Examples: Route 2 (near Kanto's Pewter City) Pokemon... they're L3-8, and
you'll probably have a team at around L50.
Black ---> Heavy Ball. Heavier Pokemon are caught by this model. Examples:
Snorlax, any Crystal Legendaries (they average about 500 lbs).
Blue ---> Lure Ball. If you had to fish to find this Pokemon, the capture
rate will go up. Examples: Just about anything that swims (I find them
useful for catching Dragonair on Route 45).
Route 42:
Green ---> Friend Ball. If this captures a Pokemon, the happiness rating
will be much higher. Good for catching Chansey and Golbat (the only two
Pokemon that happy-evolve and can be caught).
Yellow ---> Moon Ball. The capture rate is higher if the Pokemon evolves
by use of the Moon Stone. Examples: Well, there's only four Pokemon that
would need this: Nidorina, Nidorino, Jigglypuff, and Clefairy.
Pink ---> Love Ball. If the Pokemon you're trying to catch is the opposite
gender of the Pokemon you've got out, then the rate increases. Examples:
Think about it.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Back to the game... Heal at the Pokemon Center and then go to the Gym.
After beating around the Bug Pokemon with Spearow/the Fire Pokemon/Geodude/
Butterfree (there's some part-Poisons that will go down to Confusion),
you'll meet Bugsy.
_________________________________________________________________________
Trainer: Leader Bugsy
Pokemon: L14 Metapod, L14 Kakuna, L16 Scyther
Reward: $1600, Hive Badge, TM 49 (Fury Cutter)
Strategy:
Let me say this: If you lose to the first two Pokemon, why are you still
playing? Scyther is another story, tho. If it gets any momentum going
with Fury Cutter, you're gonna have problems (especially those who took
Chikorita), so use Geodude's Rock Throw and score a one-hit KO.
_________________________________________________________________________
After you get the win, you'll claim the badge and pick up the TM for Fury
Cutter. Use if it you want. Now, heal up (especially if Fury Cutter
shredded your team), and get ready to face the Rival. To trigger the
match, head west to the Ilex Forest tollbooth.
_________________________________________________________________________
Trainer: Rival
Pokemon: L12 Gastly, L14 Zubat, L16 starter (2nd form)
Reward: $960
Strategy:
Butterfree's Confusion should handle the first two, then use appropriate
type matchups on the rest. If you're up against Croconaw, use a Grass
Pokemon (Bellsprout coming through?). Quilava opponents should beat it
down with Geodude's Rock Throw or Magnitude attacks, and use Spearow's
Peck or Growlithe's Ember if you're facing Bayleef.
_________________________________________________________________________
After the Rival takes off, enter the dark Ilex Forest.
ILEX FOREST
Items: Revive, HM 01 (Cut), Charcoal, X Attack, Antidote, TM 02 (Headbutt),
Ether
Pokemon: Caterpie (MA), Metapod (MA), Weedle (MA), Kakuna (MA), Pidgey (MA),
Zubat (ME), Paras (MAE), Oddish (MAE), Venonat (E), Psyduck (E)
Trainers: 1, Bug Catcher Wayne
Just to get this out of the way, yes, you could get a Celebi here in the
original Japaneese version, but that capability was removed. Got it?
The first objective is to get the Cut HM. To do it, you'll need to return
a fleeing Farfetch'd to its trainer(s). To do it, talk to it, then when
it stops, loop around (you'll pick up a Revive along the way), and talk
to it again. This will send it toward the entrance to the area. Keep
doing it until you get the Farfetch'd back to its owner, and you'll get
HM 01 (Cut). Now you can Cut bushes that block your path. Head back to
Azalea and grab a Cut Pokemon (it sucks as a battle move, so don't put
it on your power team.)
While you're in Azalea, go directly south of the Poke Mart to the
Charcoal House. The guy who asked you to get the Farfetch'd will
reward you with a Charcoal, which increases the power of Fire moves. With
that in hand (or on Pokemon), return to the forest and use Cut to
open the rest of the forest.
Now, go up and to the right (grab the X Attack along the way). Keep going
until you can go up, or right. Go right and you can pick up TM 02,
Headbutt. This is a powerful move that also knocks Pokemon out of trees,
so give it to someone who needs more power. Try knocking a few trees
around, as well (I saw a Noctowl here that was sleeping when I hit the
tree and wouldn't wake up. Easy catch).
Return to the fork, and go up and to the left. Beat Wayne, then enter
the tollbooth to Route 34.
ROUTE 34
Items: None
Pokemon: Abra (MAE), Ditto (MAE), Jigglypuff (MAE), Rattata (MAE), Pidgey
(MA), Snubbul (MA), Hoothoot (E), Drowzee (E), Odd Egg (see Spotlight for
more info).
Trainers: 6, one only at night (the cop near the Daycare)
Grab anything you don't have already, and pick up TWO Abra (one for trade,
one for use, as Abra and its evolutions are really good Pokemon). Also,
grab a Ditto: It's the official sperm/embryo bank of Pokemon Crystal.
When you get to the Daycare, the man inside will give you the Odd Egg.
For more info...
<<<<<<<<<<<<<<<<<<<<<<<<<SPOTLIGHT: THE ODD EGG>>>>>>>>>>>>>>>>>>>>>>>>>>>
The Egg you're given on Route 34 is a weird little thing. It can be one
of seven Pokemon: Tyrogue (the baby Hitmon Pokemon), Igglybuff (same,
only for Jigglypuff), Pichu (a baby Pikachu, somehow more sickeningly
cute than its next form), Cleffa (baby Clefairy), Magby (the baby Magmar),
Elekid (the baby Electabuzz made famous by Pokemon the Movie 2000), or
Smoochum (the pre-evo of Jynx). Whatever the Pokemon is, it'll come with
Dizzy Punch.
Also, there's only two ways it can go in terms of stats. It'll either
be shiny with crap Attack, or it will be 0000 for DVs... that means even
if the Pokemon have their personal best, you'll be 30 points off max.
Damn. And what's worse, you've got about a 14% chance of scoring a shiny.
But how do you ensure that the Pokemon will go the way you want? Simple:
Save before you get the Egg and don't save again until it hatches. When
it does, check the Pokemon. If it's shiny, and it's the baby you want,
go with it. I did this, and 15 Odd Eggs later, I got a Shiny Elekid.
Now, it's kicking &*( and taking names as a L40, Thunderpunch/Ice Punch
Electabuzz. And I use it to great effect when laying a beat down on the
Elite 4.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
When you get everything, enter Goldenrod City.
GOLDENROD CITY
Items: Bicycle, Radio Card, Blue Card, Bill's phone #, Coin Case,
Mystery Gift capability, Gold Berry, TM 21 -Frustration/TM 27 -Return
(Sunday), Plain Badge, TM 45 (Attract)
Pokemon: Machop (trade Abra on 5th floor of Dept. Store)
Trainers: 4 and a Leader in the gym (two Lass and two Beauties), 4 in the
Underground (Super Nerds and Pokemaniacs)
By the number of items, you can tell that this place is massive. Start
by getting around easier: Go to just before the train tracks, then turn
right and go down to the Bike Shop. Talk to the man inside, and he'll lend
you a Bicycle, assuming that you ride it around.
Next, go to the Radio Tower. You can't miss it: It's the giant black
building on the left side of town. When there, take the simple quiz and
you'll get the Radio Card for your Pokegear. When you get the card, go up
to the 2nd floor and talk to the lady at the desk to get the Blue Card.
Now, you can store points from the Password radio show. (The show's on
between 6 and 12, and you give the password to its host, Buena, the next
morning.)
Now, go to the Pokemon Center, then go up and left a bit, then down to
Bill's House. Talk to the people inside and one will give you Bill's number.
When you call the number, it checks the number of Pokemon in your current
storage box.
Now, it's time to hit the Department Store. Bring an Abra with you, and a
lot of money. The second floor has basic items like Great Balls and Full
Heals (pick those up: They heal any status except for Faint). The 3rd floor
is for X items, such as X Accuracy and Dire Hit. On Floor 4, you'll find
permanent boosters (such as Protein and Iron), which are an arm and a leg.
But Floor 5 is the main stop on your journey. Not only because of the TMs
you can buy (elemental punches and Headbutt), but you can unlock the
Mystery Gift feature by talking to the girl standing near the stairs.
Be sure to come back on a Sunday, as you can pick up either a Return or
Frustration TM depending on the happiness of your lead Pokemon.
Also on the 5th floor, you can make a trade for Machop, a great little
Pokemon. Do it, as there's a Normal gym coming and Fighting is super
effective. It'll cost you an Abra, but that's okay. After you make the
trade, you'll notice that the Machop has a Gold Berry. (NOTE: Right after
I made this trade, I bred the Machop with a Ditto, so I'd have my own
Machop. That's optional, but I wanted my own so I could control it the
whole way.)
Now that we've got half the city cleaned up, it's time to go underground.
To do that, head back to Bill's and go down: The little building leads to
the Underground. Pick up the Coin Case for the Game Corners, and beat
the trainers around if you want. The Underground has three mysterious
shops: One that sells bitter items that's only open on weekends, a trinket
shop that is only open on Monday morning, and a haircut shop.
Now, get to the Gym. As mentioned, it's a Normal gym, so Machop will have
a grand ol' time here. Use Low Kick/Karate Chop to eliminate all of the
minor trainers, and to meet up with Whitney.
_________________________________________________________________________
Trainer: Leader Whitney
Pokemon: L18 Clefairy, L20 Miltank
Reward: $2000, Plain Badge, TM 45 (Attract)
Strategy:
Clefairy isn't a major threat, unless Metronome comes up with Psychic,
then you're screwed. Beat it down with Karate Chop. As for Miltank, I hope
that the Machop you got's female: Miltank ALWAYS is. And Miltank has
Attract, which causes Pokemon of the opposite gender to have a 1/2 chance
of not attacking. Beat Miltank down with Karate Chop as well.
_________________________________________________________________________
Talk to the trainer before Whitney to ensure you get the badge, as Whitney
is a... crybaby. And a sore loser. Whatever you do, don't leave without
the badge and Attract TM. Your next stop is Route 35.
ROUTE 35
Items: TM 50 (Nightmare), HP Up, Arnie's #, TM 04 (Rollout)
Pokemon: Abra (MAE), Ditto (MAE), Jigglypuff (MAE), Nidoran M (MAE),
Nidoran F (MAE), Yanma (MAE), Growlithe (MA), Pidgey (MA), Snubbull (MA),
Drowzee (E), Hoothoot (E), Psyduck (E)
Trainers: 9, various types. There's another Policeman who only comes out
at night
Firstly, open a slot in your party. Then, talk to the tollbooth man
and he'll give you a Spearow. If you run the Spearow back to the fat man
on Route 31 (by the Bitter Berry tree), he'll give you TM 50, which is
Nightmare. Return to the tollbooth, and the guard will give you a HP Up.
Now, when you get on Route 35 proper, be sure to beat the trainers around.
Pick up anything you don't have as well. After you beat Bug Catcher Arnie,
get his phone number, as he'll give you a call when the Yanma swarm.
From Arnie, you can go down and pick up the Rollout TM, and beat the final
trainer. From there, enter the...
NATIONAL PARK
Items: Quick Claw, Paralyze Heal, TM 28 (Dig)
Pokemon: Caterpie (MA), Nidoran M (MA), Nidoran F (MA), Pidgey (MA), Weedle
(MA), Ledyba (M), Sunkern (A), Hoothoot (E), Psyduck (E), Spinarak (E),
Venonat (E)
Trainers: 4, a Schoolboy, a Lass, and Pokefans (both genders)
This is a small place, but there's some interesting (if weak) Pokemon.
Pick up the Sunkern here, and if you had a hard time finding Nidoran,
pick both genders up here.
The items are a little off the beaten path. The Quick Claw (possible first
strike irregardless of Speed) is to the far right of the entrance. Talk
to the woman with the Persian and you'll get it. The other two are through
a hole in the fence in the upper part of the grass, and around. The
PRZ Heal is just a little right, and the Dig TM is as far left and down
as one can go.
However, don't be fooled by this place's small appearence. It's home to
one of the best mini-games in Pokemon history.
<<<<<<<<<<<<<<<<<<SPOTLIGHT: THE BUG-CATCHING CONTEST>>>>>>>>>>>>>>>>>>>>
The Bug-Catching Contest is held every Tuesday, Thursday, and Saturday
here in the National Park. There's no entry fee to participate, and
everyone's a winner (to some extent).
In the Bug-Catching Contest, you have one Pokemon and 20 minutes to catch
the strongest Bug-type Pokemon possible. You're given 20 Park Balls, which
about as strong as a Poke Ball and a half. Since you have only one Pokemon,
a Pokemon with a sleep move is recommended (some would say a necessity).
The Pokemon you can get are Caterpie, Metapod, Butterfree, Weedle, Kakuna,
Beedrill, Venonat, Paras, Pinsir, and Scyther. The levels vary (Caterpie
start as low as L7 and go up to L18, whereas Scythers only come at L13/L14).
For best results, catch a Pokemon that is a) rare and b) powerful.
The rarest Pokemon are Butterfree, Beedrill, Scyther, and Pinsir. If you
can get one of these Pokemon at their highest level (15 for Butterfree/
Beedrill, 14 for Scyther/Pinsir), you have a decent shot at winning.
High-leveled Scyther are often the winners, so try to get one of those L14
Pokemon.
What do you get for your troubles?
Participant (4th or lower): Berry
3rd place: Gold Berry
2nd place: Everstone
1st place: Sun Stone
Also, you get the Pokemon that you caught, so this place can fill your
Pokedex as well. This is the only place to catch Scyther and Pinsir in
Crystal, so stop in until you've got two Sun Stones, Scyther, and Pinsir.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Once you've had your fun, move east to Route 36.
ROUTE 36
Items: Ice Berry, Alan's #, Squirtbottle TM 08 (Rock Smash)
Pokemon: Same as Route 36 noted above, plus a Sudowoodo (ONE SHOT)
Trainers: A Psychic and a Schoolboy
Get the phone number for Alan, beat the trainers, then talk to the girl
just before the tree. She'll mention that water was used to get the
tree to move, then run back to Goldenrod. Follow her back and go to the
Flower House north-east of the Gym. Talk to the little girl, then the
bigger one to get the Squirtbottle.
Go back to Route 36, then use the Squirtbottle on the tree (press A). It'll
come to life as a Sudowoodo, a rare Rock Pokemon. To catch it, use a Gastly
or Butterfree's sleep moves, then wear it down with weaker attacks like
Lick, or Machop's Seismic Toss (L19). When it's in the red for health
and asleep, throw Great Balls for the catch.
Catching Sudowoodo will earn you the gratitude of the portly man back
near the entrance to the Ruins of Alph. Talk to him, and you'll get the
TM for Rock Smash. Rock Smash is a weak Fighting move that clears cracked
boulders from the screen.
Now that Sudowoodo's outta here, you can access Route 37.
ROUTE 37
Items: Red Apricorn, Black Apricorn, Blue Apricorn, Magnet (Sunday)
Pokemon: Pidgey (MA), Pidgeotto (MA), Growlithe (MA), Ledyba (M), Ledian
(M), Ariados (E), Hoothoot (E), Noctowl (E), Spinarak (E), Stantler (E)
Trainers: 2, a set of Twins and a Psychic
The Apricorns are on the right side, and make some sweet Poke Balls. The
trainers are pretty easy, so grab the Pokemon and move into Ecruteak City.
ECRUTEAK CITY
Items: Time Capsule, HM 03 (Surf), Itemfinder, Fog Badge, TM 30 (Shadow
Ball)
Pokemon: Eevee
Trainers: 5 in the Dance Hall, 4 and a Leader in the Gym
When you go to the Pokemon Center here, you'll see Bill. He's repaired the
Time Capsule, so you can trade between Crystal and a Red/Blue/Yellow
game starting the day after you arrive in Ecruteak. And, if you follow
Bill back to his Goldenrod home, you get Eevee!
After finishing that quest off, go to the Dance Hall just above the Pokemon
Center. Beat the five trainers inside (each using a different Eevee form)
and you'll get HM 03 (Surf) from the old man. Give it to your Water Pokemon,
as it's the best Water move in the game. (The Eevee forms from left to
right are Flareon, Espeon, Umbreon, Vaporeon, and Jolteon.)
Next, go to the Burned Tower in the north-west portion of the city.
BURNED TOWER
Items: HP Up
Pokemon: Rattata (MAE), Raticate (MAE), Zubat (MAE), Koffing (MAE), Weezing
(MAE)
Trainers: 1, but it's the Rival.
This is a short little place that lost a lot of its appeal in Crystal.
That's because Magmar isn't here... *sulks*. Anyway, you'll need Rock Smash
to get to the item. It's in the upper-right portion of the first floor.
After you do, double back and work your way to the center of the floor,
where the Rival will meet you...
_________________________________________________________________________
Trainer: Rival
Pokemon: L20 Haunter, L18 Magnemite, L20 Zubat, L22 starter
Reward: $1320
Strategy:
The Rival's added a Magnemite to his team, but the little Electric/Steel
has a massive Ground weakness for you to exploit. Geodude's Magnitude
should waste it. Take out the other three Pokemon via the usual method.
_________________________________________________________________________
The Rival claims that only he is worthy to claim the Legendary Pokemon that
are below you... yeah, right. Anyway, once he leaves, the floor opens up
and you fall to the platform of the Mystical Beasts. Time to release the
suckers. (See Catching the Legends for information on actually putting them
in your party.)
Leave the Tower, then head to the gym. The gym focuses on Ghost type
Pokemon, specifically Gastly and Haunter. Getting to Morty is a bit of a
pain, so I drew a little diagram of the path to Morty:
|-----------------------| 0 = Statues
| Morty | 1-4 = Minor Trainers
|_ _| * = End of the pit
|****************|**|
| | 4|
| | |
|3|--------------| |
| | |
| ---------------| 2|
| | |
| | |
| | |
| | |
__| 1|-------------- |__
0| 0
Seeing as you have to fight all of the trainers, you'll get a feel for how
this Gym conducts business. As for Morty... he's slightly more sinister.
_________________________________________________________________________
Trainer: Leader Morty
Pokemon: L21 Gastly, L21 Haunter, L23 Haunter, L25 Gengar
Reward: $2300, Fog Badge, TM 30 (Shadow Ball)
Strategy:
The Ghosts except for Gengar like to use the combo of Mean Look + Curse.
Mean Look keeps you from switching, Curse causes damage to you every turn,
at a cost of 1/2 of the Ghost's HP. (It works differently for other
Pokemon.) Gengar, however, prefers a straight Hypnosis + Dream Eater
combo, which can wreak havoc on your team.
To beat the Ghosts, use Dark, Psychic, and Ground type moves. If you're
raising Kadabra or Alakazam, bring it here and nail all the Ghosts with
Psybeam. Also, Geodude's Magnitude will be quite powerful.
_________________________________________________________________________
After you beat Morty, you'll be able to use Surf out of battle, control L50
Pokemon, and will pick up the TM for Shadow Ball. This is a pretty powerful
Ghost-type move, so save it for later. Instead, move out to Route 38.
ROUTE 38
Items: Berry, Dana's #
Pokemon: Magnemite (MAE), Raticate (MAE), Miltank (MA), Tauros (MA),
Rattata (MA), Pidgeotto (A), Meowth (E), Noctowl (E)
Trainers: 5, various kinds.
Just beat the trainers around and pick up Dana's phone number. Also,
if you need a Berry for the event on Route 39, there's a tree here.
Move left, pick up Tauros/Magnemite/Miltank, and enter...
ROUTE 39
Items: TM 13 (Snore), Mint Berry
Pokemon: Magnemite (MAE), Raticate (MAE), Miltank (MA), Tauros (MA),
Rattata (MA), Pidgeotto (MA), Meowth (E), Noctowl (E)
Trainers: 5, Pokefans and Schoolboys (yet another nocturnal trainer)
If you've got 7 Berries, go to the Farmhouse. After the farmer tells you
of their predicament, go next door and feed the Berries to the Miltank.
Once the Miltank is producing milk again, go next door and pick up TM 13
(Snore). Also, you'll be able to buy MooMoo Milk for $500, which restores
100 HP.
After that's done, just jump ledges and enter Olivine City.
OLIVINE CITY (1st flight)
Items: Good Rod, HM 04 (Strength)
Pokemon: Voltorb (trade Krabby in a house just north of the Olivine
Lighthouse)
Trainers: None
When you enter the town and approach the gym, the Rival will appear. Put
your Poke Balls away: He's not interested in fighting. Instead, he just
runs his mouth about how the leader's weak for taking care of a sick
Pokemon.
After the Rival leaves, go to the Pokemon Center to heal, then to the house
above it. Talk to the man inside and you'll get the Good Rod, which allows
you to catch Pokemon like Krabby, Corsola, and Chinchou. Also, go to the
restaurant (beside the Pokemon Center), and talk to the sailor to get
the HM for Strength. This allows you to move large boulders.
Scuttlebutt around town is that the Gym Leader, Jasmine, is at the
Lighthouse nursing a sick Pokemon. Shall we pay her a visit?
OLIVINE LIGHTHOUSE
Items: TM 34 (Swagger), Rare Candy, Ether, Great Ball, Super Potion
Pokemon: None
Trainers: 9, of various types.
The Lighthouse is a bit large, but it's easy to navigate. Just avoid the
holes and climb up to the 4th floor, then go around the center to another
set of upstairs. Take it up and go down to the Swagger TM, then go up and
around to the Rare Candy. Then, drop down to the 4th floor.
From that spot, go up to the stairs where you came to the 4th floor, and
fall down the hole in the center part of the floor. Beat the trainer, grab
the Ether, and go up the stairs to the 6th floor, and Jasmine.
Jasmine's not leaving until the Ampharos that powers the Lighthouse is
healed, and it needs a Secret Potion from Cianwood Island to be cured.
Obviously, you've got to get it. So, leave by the quickest way possible:
Keep falling down holes until you're on the 1st floor, then walk out.
Before you go to Route 40, make sure you have a Pokemon capable of Surfing
(preferably a good Water Pokemon like Staryu, Chinchou, or even Lapras).
Want Lapras? Give Kurt a lot of Black Apricorns on Thursday, then go to
the Union Cave through the Azalea entrance on Friday. Bring something with
Surf, and a Pokemon with a Sleep move.
UNION CAVE (Part 2)
Items: Elixir, Hyper Potion
Pokemon: Raticate (MAE), Zubat (MAE), Golbat (MAE), Geodude (MAE), Onix
(MAE), Quagsire (E), Tentacool, Tentacruel, Quagsire (Surfing), Lapras
(Friday only)
Trainers: 5, Cooltrainers and Pokemaniacs
When you're in Union Cave, go back to where you could Surf down, or climb
up and get to the room with the Swift TM. Surf downward, and take the
ladder you see. When you appear again, go right and down the ladder.
To get to the items:
Elixir- From the entrance, Surf around the wall and go up. You'll find
it easily.
Hyper Potion- Surf until you come to a three-way fork: Go down, then go
right. The Hyper Potion is on a platform.
As for Lapras, go to the three-way fork and go left. From there, go down,
beat the trainer with Poliwhirl, then Surf right at the first opportunity.
Here's Lapras! Weaken it with medium-strength attacks, then send in the
Sleep Pokemon and put Lapras down. From there, catch it.
Now, head to Route 40.
ROUTE 40
Items: Sharp Beak (Monday)
Pokemon: Krabby (Rock Smash), Shuckle (Rock Smash), Tentacool (MAE),
Tentacruel (MAE)
Trainers: 4 Swimmers, both genders
Route 40 is notable for the Battle Tower that you can access to the north
of the route, the ability to Smash rocks for Krabby (fair Water Pokemon)
and Shuckle (super-Defensive Bug/Rock Pokemon), and being the first part
of a LONG swim to Cianwood. Pick up the Pokemon, then Surf downward to
Route 41.
ROUTE 41
Items: None
Pokemon: Tentacool (MAE), Tentacruel (MAE), Mantine (MAE)
Trainers: 10 Swimmers, both genders
Just keep surfing down and left, and you should reach Cianwood. Mantine
is incredibly hard to find, so don't waste opportunities to catch it.
As for those islands, you'll need the Whirlpool HM to even fully explore
them, and the Silver Wing to get at their greatest reward (Lugia). So,
ignore them for now.
Eventually, you'll hit Cianwood Island.
CIANWOOD ISLAND
Items: Secret Potion, Storm Badge, TM 01 (Dynamicpunch), HM 02 (Fly)
Pokemon: Shuckle (Rock Smash, or in a home), Krabby (Rock Smash)
Trainers: Eusine the Suicune Hunter, plus four Blackbelts and a Leader in
the Gym
Your first stop after the Pokemon Center should be the Pharmacy. The
proprietor will give you the Secret Potion needed for Ampharos back in
Olivine.
Next, move to the north of the city. You'll see... Suicune! It'll take
off, then you'll meet Eusine, the Suicune hunter. He'll challenge you
to a match, but isn't hard to beat.
If you haven't had any luck finding Shuckle, go to a house to the left of
the Pokemon Center. The Pokemaniac was forced into giving your Rival a
rare Pokemon (SPOILER: It's a Sneasel), and will give you a Shuckle if you
agree to keep it safe.
After that, get a Pokemon with Strength and go to the Gym. Get ready, as
you've got to face two trainers back to back. Beat them, then the next two
you see (you won't be double-teamed), then you'll come to some rocks. Use
Strength to move the left and right ones up one, then move the rock in the
middle either left or right. Your path to Chuck is now clear.
_________________________________________________________________________
Trainer: Leader Chuck
Pokemon: L27 Primeape, L30 Poliwrath
Reward: $3000, Storm Badge, TM 01 (Dynamicpunch)
Strategy:
Any decent Flying or Psychic Pokemon at about L28 should have no problem
with Primeape. Poliwrath, however, is another story. It uses the
combination of Mind Reader and Dynamicpunch: Dynamicpunch is a powerful
Fighting move with guaranteed Confusion and only 49.6% accuracy, while
Mind Reader gives the next move Swift-accuracy. Use a Grass or Electric
Pokemon to wear it out, or another powerful Psychic.
_________________________________________________________________________
After the fight, you'll get the Storm Badge (Three to go in Johto!) and
the TM for Dynamicpunch. Now, if Chuck threw in a TM for Mind Reader, we
might have something... Leave the Gym and talk to the woman outside to
receive the HM for Fly. Give this to a Flying Pokemon you're not going to
use (a Pidgey?) then Fly back to Olivine.
OLIVINE CITY (2nd flight)
Items: Mineral Badge, TM 23 (Iron Tail)
Pokemon: None
Trainers: Just the Olivine Gym Leader
Return to Jasmine in the lighthouse. She'll administer the medicine for
Ampharos, and will return to the Olivine Gym. Follow her there.
_________________________________________________________________________
Trainer: Leader Jasmine
Pokemon: L30 Magnemite x2, L35 Steelix
Reward: $3500, Mineral Badge, TM 23 (Iron Tail)
Strategy:
The two Magnemite are easily taken by a Ground-type (Magnitude from a
Graveler will probably kill them). Steelix is a pain, though. It counters
the majority of its weaknesses very well: It's got Sunny Day for those who
want to use Water on it, Rock Slide for Fire Pokemon, Iron Tail for Ground/
Rock Pokemon, etc. Use a Fighting type on Steelix (the Karate Chop of a
Machamp is quite effective) and you'll probably score the badge.
_________________________________________________________________________
Jasmine will give you the Mineral Badge after the fight, so take it and
head out.
Now, who's up for some side items? These are in order of where they can
be found.
New Bark Town: Show Togepi to Prof. Elm and he'll give you an Everstone.
This is a hold item that prevents evolution.
Cherrygrove City: Go to the water, then surf to the island. Talk to the
fisherman and he'll hand over the Mystic Water, which increases the power
of Water-element moves.
Violet City: There's two items that you can Surf to: A Rare Candy and a
PP Up.
Route 32: Use Cut on a bush near the top of the route to find a Hiker. Talk
to him and you'll get TM 05 (Roar).
Slowpoke Well: Go back to the area where the Rocket was, and use Strength
to move the boulder. Go down to the basement, where Slowpoke are common,
you might find a Slowbro, and maybe even a Golbat. Plus, you can get two
rare items: TM 18 (Rain Dance) and the King's Rock. Attach this to a
Pokemon, and any move without a side effect picks up a 9.6% flinch rate.
(Side effects = status conditions, stat changes, the like).
Route 34: Surf down the left side of the route to find a Nugget, and three
trainers. Beat all three (the first two are back to back), and you'll get
the Soft Sand, which increases the power of your Ground moves. (The
trainers use Water Pokemon, so those with Elekids or Bayleefs can pick up
some experience here as well.)
Ecruteak City: There's a hole on the right side of the tower. Fall down it,
then use Strength to get to TM 20 (Endure). Endure makes sure that you
survive any hit with 1 HP.
Now, the next required stop on the itinerary is Route 42. Though this is
also a decent time to complete the rest of the Ruins of Alph puzzles (see
The Ruins of Alph for more info).
ROUTE 42
Items: Ultra Ball, Pink Apricorn, Yellow Apricorn, Green Apricorn, Super
Potion, Tully's #
Pokemon: Rattata (MAE), Raticate (MAE), Ekans (MA), Arbok (MA), Spearow
(MA), Fearow (MA), Zubat (E), Golbat (E), Marill (E)
Trainers: 3, a Fisher, a Hiker, and a Pokemaniac
If you want at the Apricorns, bring a Cut Pokemon with you. Also, bring
something with Headbutt: This area is mountainous, and has Aipom and
Heracross in its trees. Finally, you'll need Surf to proceed.
Just go right, beat the trainers around, and pick up Pokemon (sound
familiar?). Tully is your hookup for Water Stones, so grab his # when you
beat him. At the end of the route is Mahogany Town.
MAHOGANY TOWN (Part 1)
Items: None
Pokemon: None
Trainers: None
Okay, this town is messed up. The Poke Mart's selling junk, the gym is
blocked off, and you can't go east. Seeing as going back is really stupid,
there's only 1 place you can go. That's north, to the Lake of Rage via
Route 43.
ROUTE 43
Items: Bitter Berry, Max Ether
Pokemon: Raticate (MAE), Pidgeotto (MA), Sentret (MA), Furret (MA),
Farfetch'd (MA), Noctowl (E), Venonat (E), Venomoth (E)
Trainers: 6, with Campers, Picknickers, Pokemaniacs, and a Fisherman.
Just a note to those looking to save money: Team Rocket's taken over the
tollbooth, and if you go through it, it's -$1000 for you. Take the grass
path, as you can get new Pokemon.
The trainers are easy, and there's some collecting to do as well. If you
have a Cut Pokemon on you, take the left path to the Lake of Rage.
Otherwise, go right.
LAKE OF RAGE
Items: Blackbelt (Wednesday), TM 43 (Detect), TM 10 (Hidden Power), Max
Ether, Red Scale
Pokemon: Magikarp and Gyarados by Surfing, plus there's a Shiny Gyarados
in the water (one shot)
Trainers: None until Team Rocket is beaten
The left path needs Cut to navigate, but leads to a couple of good TMs,
the Blackbelt (Fighting power-up) on Wednesday, and the always-useful Max
Ether. Get what you can.
For those who took the right path, you'll see that no one wants to battle.
That's because they're all worried about the Gyarados showing up in the
middle of the lake. Speaking of, there's a Shiny (aka Red) Gyarados in the
lake. It's a one-shot deal, so do your darndest to catch it (the Ultra
Ball from Route 42 might be needed). After you deal with it by catching
or fainting it, you'll get the Red Scale item. (The Scale can be given to
Mr. Pokemon on Route 30 for an Exp. Share, but that's a side item.)
After you deal with the Gyarados, return to shore and speak with Lance.
He'll express his feelings about the Gyarados, then ask you to help him
deal with the situation. Do it, and head back to Mahogany's Poke Mart.
Lance will deal with the guard, then head down a flight of stairs. Follow
him, and you'll meet up with Team Rocket.
TEAM ROCKET- MAHOGANY
Items: Hyper Potion, Guard Spec, Nugget, Ice Heal, Protein, Full Heal,
Dire Hit, TM 46 (Thief), Ultra Ball, HM 06 (Whirlpool)
Pokemon: Geodude, Koffing, Voltorb, and Electrode (you'll see why)
Trainers: 10 Grunts and Scientists, plus two Rocket Executives. The Rival
shows up, but won't battle
When you arrive downstairs, you'll fall victim to a Team Rocket trap.
Passing by any of the golden Persian statues will send a Rocket after
you. Beat him, and another shows up! To stop the traps, you'll have to
get to the computer and shut it down. How? Simple: Go left until you see
another statue. You should see a path leading down, take it. Go right
and down when the opportunity presents itself, and you'll be in a small
hallway. Go all the way left, then down and right. Beat the Scientist,
then activate the computer to shut it down.
Pick up the items on the floor, then try stepping in the alternating-
colored squares near a staircase. Step in the wrong spot, and you'll
trigger the second trap: Wild Geodude, Koffing, and Voltorb will attempt
to blow up in your face. If you don't have Voltorb, catch it. For the
rest, stick a Graveler/Golem out in front, as they are resistant to Self-
destruct.
Take those stairs down, and Lance will see you. Talk to him, and he'll
heal your Pokemon. Once. Go right, and you'll see what appears to be
a generator. We'll take care of that later. Right now, you need to get
the passwords to see the executive. Go right, down, and right again to
find stairs.
Now you're in the third sub-basement. Pick up the items, and beat all the
trainers. Make sure you talk to them after the fight, as they have
information, and passwords. The two with passwords are:
-The female in the computer bank near the entrance
-The male near the Full Heal and Dire Hit items
When you have the passwords, go to the upper-right corner of the floor.
Take the stairs, then go left. Beat the trainer, then go down. The set
of stairs in front of you lead to TM 46 (Thief), which is a decent Dark
move. Pick it up, then go back down and head right. The Rival will show
up, but Lance destroyed him. So, you don't have to fight him. That's
good, as you need your Pokemon to be in decent shape for the Male
Executive through that locked door...
_________________________________________________________________________
Trainer: Rocket Executive (Male)
Pokemon: L22 Zubat, L22 Koffing, L24 Raticate
Reward: $1584, Generator Password
Strategy:
You'd think an executive of a Pokemon theft company would have better
Pokemon... A decent Rock-type Pokemon will beat him around pretty handily.
_________________________________________________________________________
Afterwards, talk to his Murkrow and get the password for the generator.
Work your way back, then open the generator door. The Executives will
double-team you, but Lance appears and takes on the male. This leaves
you with...
_________________________________________________________________________
Trainer: Rocket Executive (Female)
Pokemon: L26 Ekans, L26 Gloom, L26 Murkrow
Reward: $1800, Generator room access
Strategy:
A Psychic should be able to handle the first two Pokemon, and if it's
got Thunder or Ice Punch from Goldenrod, Murkrow goes down easily as
well.
_________________________________________________________________________
Now that the riff-raff is out of the way, you've got to shut down the
generator. It's being powered by SIX Electrode. Lance will take the three
on the right, so you've got to catch or faint the three on the left. Do
it and the mission will be complete. As a reward, Lance will give you HM
06, which is Whirlpool. You can't use Whirlpool out of battle until you get
the Glacier Badge, so that seems like a logical next stop.
MAHOGANY CITY (Part 2)
Items: Glaicer Badge, TM 16 (Icy Wind)
Pokemon: None
Trainers: 5 and a Leader in the gym
Taking on the minor trainers will give you some insight into the power of
Ice Pokemon: They're weak to Fire, Fighting, Steel, and Rock normally, but
some of the dual-types mess that up. Bring Water and Electric Pokemon
for backup. As for getting to Pryce, go to the left of the left statue,
then skate up until you bump into a trainer. Skate right, down, left,
up, and right again to find the leader.
_________________________________________________________________________
Trainer: Leader Pryce
Pokemon: L27 Seel, L29 Dewgong, L31 Pilowswine
Reward: $3100, Glacier Badge, TM 16 (Icy Wind)
Strategy:
Seel is a traditional Water Pokemon, and should be dealt with accordingly.
Dewgong's also part-Water, so shock it out or use a Fighter. Pilowswine,
however, is Ice/Ground, meaning that Fire-types can burn it out. Also,
try Surfing the Pilowswine for some good damage. Just one thing: Jasmine's
Pokemon were higher levels, so if you beat her, Pryce should be a cinch.
_________________________________________________________________________
After you get the badge and TM, skate down, left, and down again to get to
the exit of the Gym. One more badge to go, but it'll have to wait...
When you leave the Gym, Prof. Elm will call you. It seems Team Rocket
has taken over the Radio Tower in Goldenrod, and is broadcasting a pirate
signal. Elm wants you to clean the place out, and you better not
disappoint him!
GOLDENROD RADIO TOWER (Part 1)
Items: Underground Key
Pokemon: None
Trainers: 10 Grunts/Scientists and a Rocket Executive
You should have no problem getting to the top of the tower. Just keep
climbing stairs and beating Rockets. At the 5th floor is a particularly
easy Executive who's masquerading as the Director. Nuke him.
_________________________________________________________________________
Trainer: Rocket Executive
Pokemon: L30 Koffing x5, L32 Weezing
Reward: $2100, Underground Key
Strategy:
Any Psychic worth its salt should be able to sweep this guy out. 5
Koffings? I like Koffing myself, but not THAT much! Come on!
_________________________________________________________________________
Take the key he gives you, heal at the Pokemon Center, then go to the
top entrance leading to the Underground. Go down to the Underground, and
head right. You'll see a locked door: Use the Key and save your game.
Why? The Rival, fresh off having his butt kicked by Lance, wants to tango.
_________________________________________________________________________
Trainer: Rival
Pokemon: L30 Golbat, L28 Magnemite, L30 Haunter, L32 Sneasel, L32 starter
(still 2nd form)
Reward: $1920
Strategy:
The four returnees should be dealt with in a fashion similar to before
(Psychic-types for Golbat and Haunter, a Ground for Magnemite, and
whatever beats the starter). Sneasel is a Dark/Ice Pokemon, meaning that
it is 4x weak to all things Fighting. Karate Chop from a Machoke or
Machamp will destroy this thing.
_________________________________________________________________________
ROCKETS UNDERGROUND
Items: Full Heal, Smoke Ball, Max Ether, Amulet Coin, TM 35 (Sleep Talk),
Card Key
Pokemon: None
Trainers: 2 Burgulars, as well as 6 Rocket Grunts
The first part can be annoying, as you get to play a switch game. Beat
the Rockets, then flip the switches in 3-2-1 order. This will open the
path to the next room. Flipping in any other combination will open the
path to items and a couple of Fire-happy trainers who drops loads of $$$.
The next room is a straight-forward path, with one special feature: The
stairs in the upper-right corner. They lead to the Amulet Coin, which
doubles the amount of money earned in a fight. At the end of the path is
another Rocket... should I do a strategy? Nah, he's got 2 L25 Koffings
and is EASY. Beat him and talk to the real Director. He'll give you a
Card Key and send you back to the Tower. Heal before you go.
GOLDENROD RADIO TOWER (Part 2)
Items: Clear Bell, Pink Bow, TM 11 (Sunny Day)
Pokemon: None
Trainers: 5, including two Rocket Executives in a row
Go back to the 3rd floor of the Radio Tower. Remember those shutters
that blocked your path before? Now that you've got the Card Key, you can
unlock the way to the Rockets running the show. Take care: On the 4th floor,
there's a trainer with a L36 Golbat!
Finally, on the 5th floor, you get those damn Executives. Back to back,
but you can heal before the second fight.
_________________________________________________________________________
Trainer: Rocket Executive (Female)
Pokemon: L32 Arbok, L32 Vileplume, L32 Murkrow
Reward: $2304
Strategy:
Again, a Psychic Pokemon packing a Thunder or Ice Punch will sweep her
out. Or, a Fire for Vileplume, a Ground for Arbok, and a Rock for Murkrow.
_________________________________________________________________________
_________________________________________________________________________
Trainer: Rocket Executive (Male)
Pokemon: L33 Houndour, L33 Koffing, L35 Houndoom
Reward: $2520, Clear Bell
Strategy:
As long as I write, I'll never understand why Team Rocket is so in love
with the Poison types, especially Koffing. Anyway, use Psychic or Ground
on it. Houndour and Houndoom are dual-typed Dark and Fire, so use Water,
Ground, Rock, or Fighting moves to smash them up.
_________________________________________________________________________
Looks like Team Rocket's disbanding again, or so the male Executive claims
after you wipe him out. (Of course, Team Rocket will be in Pokemon Advance,
but that's our little secret). The Director returns to his chair, and gives
you the Clear Bell, the item needed to see Suicune. (See Catching the
Legends for more info). Also, Mary, the host of Pokemon Talk, is on the
4th floor, and has a Pink Bow for you. Finally, a girl on the 3rd floor
will fork over the TM for Sunny Day. Get out, and head back to Mahogany
Town, then east to Route 44.
ROUTE 44
Items: Burnt Berry, Max Repel, Max Revive, Ultra Ball
Pokemon: Bellsprout (MAE), Weepinbell (MAE), Tangela (MAE), Lickitung (MA),
Poliwag (E), Poliwhirl (E)
Trainers: 8, with Fishers and Cooltrainers headlining
"How do I get to the grass?" you ask? Well, Surf up to it from the edge
of the trees about half-way up.
This is a prime level-up route, and the trainers are a little easier
than the ones you saw in Goldenrod. Beat them around for experience.
The Pokemon are decent, but Tangela has this annoying tendency to run
away... you might want to throw Fast Balls at it.
At the end of the path lies the frozen tundra of the Ice Cave. Did you
bring a parka?
ICE CAVE
Items: HM 07 (Waterfall), Max Potion, Full Heal, Nevermelt Ice, TM 44
(Rest), Iron, Protein, PP Up
Pokemon: Zubat (MAE), Golbat (MAE), Jynx (MA), Swinub (MA), Sneasel (E),
Delibird (E), Krabby (Rock Smash, MAE), Shuckle (Rock Smash, MA)
Trainers: Thankfully, none
This place is beautiful, yet oh-so-annoying. And it was hard enough in
Gold/Silver. Oh well, neither rain nor sleet nor difficulty of puzzle shall
keep me from my appointed task. Just one piece of advice: BRING A POKEMON
WITH STRENGTH.
The majority of the 1st floor is walking between icy paths. The first one
is easy:
-Go right
-Down
-Right
-Down
-Right
and you'll be okay. Then go up and left, then down the ladder. The second
path is a real pain, however:
-Go up
-Left
-Down
-Left
-Up
-Right
-Down
-Left
-Up
-Left
-Down
-Right
-Down
-Right
and you'll be out. Confusing as heck. Next objective is snagging the
Waterfall HM, which is at the end of the next path. This one's harder,
but here we go:
-Right
-Up
-Left
-Down
-Right to the HM, then:
-Left
-Up
-Right
-Down
-Right
-Up
-Right
-Down
-Left
-Down
-Left
and you'll make it out. Don't worry, the rest of this place isn't as hard.
Go up and right, then down the ladder.
Next, you've got to move rocks into holes (see why you bring Strength?).
The first rock we're moving is the bottom rock in the set of two. Move
it 1 space right, 3 down, move around to the rock's right, 5 left, swing
around so you're above the rock, 1 down, 1 right and it'll fall.
Next, move the rock that was above it. Move it 2 left, 3 up, then get above
it and go 1 down, 1 left, and one down. Down to the 2nd basement it goes...
Now, go around to the middle-right portion of the floor. Move that rock
1 right, 5 down, go to the right of it and push it until it's against the
wall, 1 down, and three left into its hole.
Finally, the final rock. Push it two up, 1 left, 3 up, two right, 1 up,
and around and one left to the hole. From there, go down the ladder in
the upper-right corner.
When you go down, you'll see that the 2nd basement is one giant sheet of
ice. Damn. But you moved those rocks for a reason, right? Go left to the
Max Potion, down, right, up, left, down, right, up, and right to the
Full Heal and the next ladder.
The third basement is short, and sweet. Either break the rock with Rock
Smash or swing around to the ladder, then climb down the other ladder
and grab the Nevermelt Ice. From there, go down the ladder on the right
side.
More ice skating... On the second floor, go around until you're just below
the stairs. Jump down and slide right to the TM for Rest, then left and up
to the snow. Swing around again, but go up the stairs and slide down to
the ladder.
You're almost home. Go right and down the steps, then left, down, left,
and down to the Iron. Then, go right, up, right, up, right, up, right,
down, left, up, right, up, and left. Then, head to the ladder.
Finally, the end of the path. Go up to the Protein, then slide down the
left wall to the PP Up. From there, slide up, then go one space left of
the ladder and walk down to the end of the cave and Blackthorn City.
BLACKTHORN CITY
Items: Spell Tag (Saturday)
Pokemon: Dodrio (trade FEMALE Dragonair), Dratini (gift Pokemon)
Trainers: 5 Cooltrainers and the Leader in the Gym
First stop after the Pokemon Center is the Poke Mart, home to the first
buyable Ultra Balls and Max Potions. Pick these up if you're going
Suicune hunting. Another important (?) stop is the Move Deleter next door.
He'll make your Pokemon forget one move. It's designed to let you delete
HM moves off your Pokemon, or new moves for Pokemon that you want to
send through the Time Capsule.
Just south of the Blackthorn Gym is a trainer looking for a female
Dragonair. If you've got one, you'll get a Dodrio in exchange. Fair
trade, I'd say.
But the real heart of Blackthorn City is the Blackthorn Gym. Bring a
Pokemon with Strength, and a really powerful Water Pokemon with Icy Wind,
Ice Punch, or (best one), Ice Beam. Lapras at L38 is a huge help, as is
an Ice Punching Jynx from the Ice Cave. Get the theme? Dragon has one
weakness that's easily exploited: Ice.
In the gym itself, beat the first trainer, then take the stairs up. You'll
have to move rocks to create a path to Clair. There's three sets of rocks:
upper-left, upper-right, and bottom. In the upper-left set, push the right
rock up 2, then the left one into the hole. In the bottom set, move the
right rock down 3, then the left one up until it's parallel with the
hole. Then, move it into position. In the upper-right, move the first rock
right three, then the rock near the hole down.
From there, it's two trainers and the Leader, Clair.
_________________________________________________________________________
Trainer: Leader Clair
Pokemon: L37 Dragonair x3, L40 Kingdra
Reward: $4000
Strategy:
Basically, use Ice moves on the Dragonair. Watch for one of the Dragonairs
using Thunderbolt, the rest is easy. As for Kingdra... well, it's a pain.
Dragon is its only weakness, but there's no real way to exploit it unless
you want your butt kicked. Instead, use Confuse Ray from Lapras to mess
it up, then Ice Beam and Body Slam to cause damage. Eventually, Kingdra
will go down.
_________________________________________________________________________
Guess what? Clair isn't impressed with your skills (though beating Kingdra
is quite an accomplishment). She wants you to go into the Dragon's Den
and take the Dragon Master test. But to take it, you'll need something with
Surf, and Whirlpool. If you've got the Red Gyarados, bring it along with
those two moves. Also, leave a slot open for a gift Pokemon.
DRAGON'S DEN
Items: Calcium, Max Elixir, Dragon Fang, Rising Badge, TM 24 (Dragonbreath)
Pokemon: Dratini (surf, or in the Dragon Shrine), Magikarp
Trainers: 5 Cooltrainers (oops...)
The Calcium is to the extreme right of the entrance. From the entrance,
Surf left and down to the Max Elixir. Then, use Whirlpool to take out the
swirling mass. Keep surfing down, then to the right, and enter the shrine.
In the shrine, the Dragon Master will ask you five questions. Answer
them and you'll receive a Dratini with Twister. If you get the five
questions answered correctly, you'll get a Dratini with Twister... and
Extremespeed.
The five questions and the answers you should avoid are:
1) What are your Pokemon to you?
Don't choose: Underling
2) What helps you to win battles?
Don't choose: Cheating
3) What kind of trainers do you wish to battle?
Don't choose: Weak people
4) What is most important for raising Pokemon?
Don't choose: Violence
5) Strong Pokemon. Weak Pokemon. Which is more important?
Don't choose: Strong or Weak
Once you answer the questions, Clair will enter and wonder how you did.
When the sage tells her that you passed, she'll hand over the Risingbadge.
Leave, and Clair will give you the Dragonbreath TM. Go back in the
shrine and talk to the Dragon Sage to receive your Dratini. Does it have
Extremespeed?
Now, Surf right and pick up the Dragon Fang, then leave the cave. The
next stop is Route 45.
ROUTE 45
Items: Elixir, Max Potion, Nugget, Revive, Mysteryberry
Pokemon: Geodude (MAE), Graveler (MAE), Gligar (MAE), Phanpy (M), Donphan
(MA), Skarmory (MA)
Trainers: 7, ranging from Hikers to Picknickers
A lot of this route is one-way, so be careful where you step. Grab the
Pokemon (Skarmory is a good Pokemon for link-battling), and hop down.
At the bottom of the hill is Route 46.
ROUTE 46
Items: Berry, PRZCure Berry, X Speed
Pokemon: Pokemon: Spearow (MA), Rattata (MAE), Geodude (MAE), Phanpy (M)
Trainers: 3 easy ones
Keep hopping down, and eventually you'll come out in the area where you
caught that Geodude. You're almost home... head back to New Bark Town.
NEW BARK TOWN (Part 3)
Items: Master Ball
Pokemon: None
Trainers: None
Go to Elm's lab and he'll give you the Master Ball! *kaching* This sucker
catches any Pokemon without fail, and should be saved for the L70 Lugia
or L60 Ho-oh you'll encounter later.
At this point, the next thing you HAVE to do is surf east into Kanto and
fight the Elite 4. However, there are a couple of side items I'd like to
put here: Mt. Mortar and the Dark Cave.
Mt. Mortar requirements:
-A Pokemon with Surf and Waterfall
-One Escape Rope
-A decent levelled Psychic or Flying Pokemon
-One empty spot in your team (enter with 5 Pokemon)
To enter the Mountain, take the middle entrance on Route 42.
MT. MORTAR
Items: Rare Candy, Max Potion, TM 40 (Defense Curl), Escape Rope, Dragon
Scale, Elixir, Max Revive
Pokemon: Geodude (MAE), Graveler (MAE), Rattata (MAE), Raticate (MAE), Zubat
(MAE), Golbat (MAE), Machop (MA), Machoke (MA), Marril (E), Goldeen (MAE),
Seaking (MAE), Tyrogue (beat Karate Kiyo)
Trainers: 2
Surf off the ledge and around the platform, then use Waterfall to get up to
the second floor. (You couldn't use Waterfall before this point, or I'd
have taken you in here after you got to Blackthorne). Surf around another
platform and enter the cave door.
This next room is a pain, but the items are worth it. Go left and Surf the
little pond to get a Rare Candy, then go back to the start. Go right, and
Surf through two ponds to get the Max Potion. From the item, go up, Surf
another pond, and go past where the item was. Jump down and head left. When
you come to another pond, Surf it and head right. Jump down the first fence
and collect TM 40 (Defense Curl), then return to the fence just above the
TM. Keep going right, and Surf up. This will take you to an Escape Rope. Get
it, and go right to another Surf pond. Go around the rocks and hop two
fences to collect the Dragon Scale, which evolves Seadra to Kingdra after
trading. Go left and pick up the Elixir, and retrace your steps to the
point where you took the two jumps. This time, go left, take one last leap,
and left to a ladder. Whew....
When you come out, go right, then up and around. Take the stairs down to
a Max Revive, then go back up and head left. When you come to the wall,
head down and take the ladder. When you land, go right to meet Karate Kiyo.
_________________________________________________________________________
Trainer: Karate Kiyo
Pokemon: L34 Hitmonlee, L34 Hitmonchan
Reward: $816, Tyrogue
Strategy:
Any decent Flying or Psychic type should be able to beat this one pretty
handily.
_________________________________________________________________________
After he loses, Kiyo rewards you with Tyrogue. This Pokemon is a baby
Hitmonlee... and Hitmonchan... and Hitmontop. Yeah, it evolves three
different ways. It's all dependant on its stats at L20, when it evolves.
Attack > Defense = Hitmonlee
Attack < Defense = Hitmonchan
Attack = Defense = Hitmontop
Take the Pokemon and use the Escape Rope to fly away.
DARK CAVE
Requirements: Surf, Flash, Rock Smash
Items: Revive, TM 13 (Snore), Blackglasses, Hyper Potion, Full Heal, Dire
Hit
Pokemon: (Blackthorn side) Geodude (MAE), Graveler (MAE), Zubat (MAE),
Golbat (MAE), Teddiursa (M), Ursaring (MA), Wobbuffet (E)
(Violet side) Geodude (MAE), Zubat (MAE), Dunsparce (MAE), Teddiursa (M)
The best entrance to take is the one just south of Blackthorn City. When
you enter, Flash the cave. Then, Surf down until you find a platform with
a Revive on it. Go left and up from there to find the second Snore TM,
but don't jump the platform. Instead, go to about dead-center of the area
and land. Go up, take the stairs, and head left. Go down and around to find
a man wearing "sun" glasses. Actually, they're Blackglasses, which increase
the damage done by Dark-element moves.
Go down from him to come out on a platform. Surf down and use Rock Smash
to take out a rock. From there, go up and around the outcropping. Grab the
items, and hop down ledges. You'll appear on Route 46.
TOHJO FALLS/ROUTE 26
Requirements: Surf, Whirlpool, Waterfall
Items: Rare Candy, Moon Stone, TM 37 (Sandstorm), TM 22 (Solarbeam)
Pokemon:
Tojho Falls- Zubat, Golbat, Rattata, Raticate, Slowpoke, Goldeen, Seaking
(all MAE)
Route 26- Raticate (MAE), Arbok (MA), Sandslash (MA), Doduo (MA), Ponyta
(MA), Noctowl (E), Quagsire (E)
Trainers: 5 Cooltrainers/Fishers
Welcome to Kanto! The Rare Candy is a long Surf from the entrance to this
route: it's easy to access. However, you need to go into the cave, which
is the Tojho Falls. Pick up the Moon Stone, then Waterfall up to the top
of the area. Go down, and you'll pop out near a house (and a trainer).
In the house is a lady who'll rate the happiness of your Pokemon. If it's
good, you'll get TM 37 (Sandstorm), which causes damage to anything not
Steel, Rock, or Ground. And it lasts 5 turns.
You'll have to Surf right and beat some trainers around, then the landform
below will stop. That's your cue to Surf down and go right until you
see a Whirlpool. Destroy it, then Surf left. You'll see TM 22 (Solarbeam),
being guarded by a Farfetch'd trainer.
Pretty soon, you'll come to...
ROUTE 27
Items: Ice Berry, Max Elixir
Pokemon: Same as on 26, except for Sandslash
Trainers: 5 more Cooltrainers
On this route, the only way to go is straight up. On the way, you'll see
a house: Stop in and the lady inside will heal all your Pokemon. Keep going
up, pick up the Max Elixir, then you'll come to the Pokemon League's
Reception Gate. Since you have all 8 Johto Badges, you can pass through
to...
VICTORY ROAD
Items: Max Revive, Full Heal, HP Up, Full Restore, TM 26 (Earthquake)
Pokemon: Graveler (MAE), Golbat (MAE), Onix (MAE), Sandslash (MA), Rhyhorn
(MA), Rhydon (MA)
Trainers: The Rival
Remember how annoying this place was in Red/Blue/Yellow? Well, it's a
little quieter, now that the Moltres and trainers have left.
Go up from the start, then turn right and head down. You'll be near the
first two items. Double back to the middle of the platform, then head left
and down the stairs. Go up from there to a ladder.
On the second floor, go down, then up the stairs and right. Head down and
go around to the HP Up, then reverse direction and head around to the
ladder. Go up and take it! Almost to Indigo Plateau!
To get to the Full Restore, go up to the platform, then all of the way to
the left, down, and right to another ladder. Go down and grab it, then
return to the 3rd floor. This time, go around to the platform, and go
all the way left. Drop down the hole and TM 26 (Earthquake) will be in your
sights! Use this TM carefully: It's one of the best moves in the game, and
there's no way to get more! (LEGALLY...) Don't give it to Graveler/Golem:
He's gonna learn it soon.
Return to the third floor, and this time head up toward the exit. But not
so fast... the Rival wants a piece of you. He's got a full squad at the
ready, and the loser goes home. Ready?
_________________________________________________________________________
Trainer: Rival
Pokemon: L34 Sneasel, L34 Magneton, L35 Haunter, L35 Kadabra, L36
Golbat, L38 starter (final form)
Reward: $4560
Strategy:
Sneasel's down in a Karate Chop or Cross Chop from a high-leveled Fighter.
Magneton's toast from Earthquake, as is Haunter. Kadabra should be handled
by something with high levels and a powerful Dark, Bug, or Ghost move.
Golbat can go down to any Electric, Ice, Rock, or Psychic move, and use
your best counter-type on the starter.
_________________________________________________________________________
After the Rival leaves, the path is clear to Indigo Plateau.
INDIGO PLATEAU
Items: None
Pokemon: None
Trainers: The Elite 4 and the Pokemon League Champion. 'Nuff said.
If you need to train anything else, the man with the Abra will teleport you
home, no charge. There's great items in the Poke Mart (Full Restores top
the list), and a Pokemon Center. That's it. Because this is the Elite 4,
when your abilities as a trainer will be tested.
<<<<<<<<<<<<<<<<<<<SPOTLIGHT: PREPERATION FOR THE ELITE>>>>>>>>>>>>>>>>>>>>
Even though it's only the half-point of the game, a lot of prepwork is
called for here. You'll need to have a lot of Full Restores, Max Potions,
Full Heals (especially after Koga), and Revives. As for the party, you'll
want several good ones.
A very good thing to have is a great Fire Pokemon. It'll be in almost any
fight. My choice was a Magmar I acquired in a trade. Magmar's got the ultra-
powerful Flamethrower, and learns it early (L41).
Also, a powerful Water(/Ice) Pokemon. I went with a Kingdra for this, as
it has almost no weaknesses at all. Surf, Ice Beam (RBY TM, I traded it
before evolving to Kingdra) and Dragonbreath are powerful moves to have.
A good Ground/Rock Pokemon is a boost to any team, and Golem does that in
spades. Earthquake (L41), Rollout (though I had the luxury of Rock Slide),
and Return all did well.
Also, a decent Psychic. The Alakazam I raised certainly did that part well.
It had Psychic of course, plus Recover, Reflect, and Fire Punch from a TM...
a world-class moveset.
I added two more Pokemon to the squad: My shiny Electabuzz with
Thunderpunch, Ice Punch, and Thunder Wave (RBY TM). And, a Machamp with
Cross Chop, Earthquake, Rock Slide, and Return.
The team I took into the Elite 4 (all at L45), and the team I'll use in the
descriptions:
Magmar: Flamethrower, Thunderpunch, Body Slam, Smokescreen *Magnet*
Kingdra: Surf, Return, Ice Beam, Dragonbreath *Nevermelt Ice*
Golem: Earthquake, Rock Slide, Return, filler move (I put Fire Punch on,
but that'll be Explosion eventually) *Quick Claw*
Alakazam: Psychic, Recover, Reflect, Fire Punch *Charcoal*
Electabuzz: Thunder Wave, Thunderpunch, Ice Punch, Headbutt *Pink Bow*
Machamp: Cross Chop, Earthquake, Rock Slide, Return *Soft Sand*
I wouldn't take this into a L100 battle (too many type-boosting items), but
for what it's designed, it's excellent.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Here we go!
_________________________________________________________________________
Trainer: Elite 4 Will
Pokemon: L40 Xatu, L41 Slowbro, L41 Exeggutor, L41 Jynx, L42 Xatu
Reward: $4200
Strategy:
Later on, you'll be able to take a Dark attacker like Houndoom and sweep
with it. Unfortunately, Dark attackers aren't in Johto (Umbreon just
doesn't have the Special Attack). Instead, use Electabuzz on the Xatu and
Slowbro (Thunderpunch apiece), and Magmar on Jynx and Exeggutor (one
Flamethrower per). Just watch for the Psychic that every one of these will
launch.
_________________________________________________________________________
_________________________________________________________________________
Trainer: Elite 4 Koga
Pokemon: L40 Ariados, L41 Venomoth, L42 Muk, L43 Forretress, L44 Crobat
Reward: $4400
Strategy:
There's a lot of Bugs and Poisons on this team. Use Golem as your lead
and Rock Slide Ariados/Venomoth, while Earthquaking Muk. Magmar's
Flamethrower will destroy the Bug/Steel Forretress, and Alakazam's speed
will allow it to quickly faint Crobat.
_________________________________________________________________________
_________________________________________________________________________
Trainer: Elite 4 Bruno
Pokemon: L42 Hitmontop, L42 Hitmonlee, L42 Hitmonchan, L43 Onix, L46
Machamp
Reward: $4600
Strategy:
Alakazam and Psychic get plenty of work here. Use it on all of the Fighters,
and they'll drop. Hitmonchan MIGHT be able to damage it with Mach Punch,
but that's about it. As for Onix, one Surf from Kingdra will end his day.
_________________________________________________________________________
_________________________________________________________________________
Trainer: Elite 4 Karen
Pokemon: L42 Umbreon, L42 Vileplume, L44 Murkrow, L45 Gengar, L47 Houndoom
Reward: $4700
Strategy:
It's time for a crash course in Dark-killing... Lead with Machamp and Cross
Chop Umbreon down. He can do the same to Houndoom. Magmar should burn out
Vileplume, and Electabuzz's Thunderpunch should beat Murkrow. Gengar is
a pain... Machamp/Golem's Earthquake or Alakazam's Psychic should eliminate
it.
_________________________________________________________________________
_________________________________________________________________________
Trainer: Champion Lance
Pokemon: L44 Gyarados, L46 Charizard, L46 Aerodactyl, L47 Dragonite x2,
L50 Dragonite
Reward: $5000, end credits
Strategy:
This is it... one more win and it's all over. Lead with Electabuzz and shock
Gyarados out of the sky with Thunderpunch. Charizard will probably go down
to a Rock Slide(/Throw) from Golem. Aerodactyl's dead to a Surf from
Kingdra (but beware the evil GameSharked Aerodactyl... how else does it
learn Rock Slide?). Finally, all of the Dragonite will bow to Ice Beam.
Edit: Seems I said they were Dragonairs... thanks to Mariano for picking
that up.
_________________________________________________________________________
It's over! You are the Pokemon League Champion, and the Pokemon that you
used are in the Hall of Fame. You get the end credits, and the game is over.
Or is it?
S.S. AQUA
Items: S.S. Ticket, Metal Coat
Pokemon: None
Trainers: 9, various types
After the end credits roll, you'll be back in New Bark Town. Prof. Elm will
call and ask you to come to his lab. Do so, and he'll give you the S.S.
Ticket, good for unlimited passage on the S.S. Aqua steamer. Guess what,
everyone? We're headed to Kanto.
The ship itself is in Olivine City. Go there, and head to the southern
part of the town. The port is right there. Go down, and board the ship.
And a nice looking ship it is... heck, the Ticket is for a private state
room with bed (heals your party) and a PC so you can switch Pokemon.
Some trainers even use the Aqua to train Pokemon that they'll use in
Kanto. I stick with what I used to whip the Elite, but that's just me.
When you actually board the vessel, an eldery man will almost run you
over, looking for his granddaughter. Agree to help, then start looking
for fights. They're in every room except yours (the one with the Sailor
beside it), the room next door (but wait), and the bottom-right (the
granddad's).
Once you get them beaten, go down the stairs in the lower-right. Another
Sailor will stop you. His buddy's slacking off somewhere, and the Sailor
won't move until his buddy comes back. The buddy himself is in the room
next to yours, and he'll challenge you to a match. With L31 Machop, L26
Psyduck, and L33 Machoke on his team, he's easy. Beat him and the whole
downstairs will open up.
The downstairs has three more trainers, so beat them and go to an upstair
on the left side. Go up and into the room to find a little girl... the
Gentlemen's granddaughter! Just let her play with you, and a grateful
Grandpa will fork over the Metal Coat. This item:
1) Ups the damage for Steel-element moves (all three of them)
2) If it is held by a Scyther or Onix that is being traded, it triggers
evolution
When you get the coat, the ship will have arrived in Kanto's Vermillion
City. Welcome back, veterans.
VERMILION CITY
Items: Rare Candy, HP Up (requires 16 badges), Thunderbadge
Pokemon: None
Trainers: 3 and a Leader in Vermillion Gym
Vermilion City... a place I remember fondly from my RBY misadventures.
Heal at the Pokemon Center if you need to, then head to the Pokemon Fan
Club north of the gym. Listen to the president blather on about Pokemon
and you'll get a Rare Candy.
Normally, I'd say "Go east and you'll find the Diglett's Cave". One little
problem: Snorlax. He's gotten BIGGER (if humanly possible) in the past
three years, and now takes up the entire area that Route 11 and Vermillion
share. The man beside him will give you a HP Up when you beat the 8 Kanto
Gym leaders, so let's start with the resident shock therapist: Lt. Surge.
Getting to his gym is easy: Just Surf around the bush or the sign.
His traps are deactivated due to a power outage, so just beat his three
Electric-using disciples and fight Surge.
_________________________________________________________________________
Trainer: Leader Lt. Surge
Pokemon: L44 Raichu, L40 Magneton, L40 Electrode x2, L46 Electabuzz
Reward: $4600, Thunderbadge
Strategy:
5 Electric Pokemon = 1 Ground sweep. Earthquaking Pokemon will have a
field day here. Golem especially, as he's resistant or immune to all of
their attacks.
_________________________________________________________________________
Pick up the badge, heal at the Center, and move north to Route 6.
ROUTE 6
Items: None
Pokemon: Raticate (MAE), Jigglypuff (MAE), Magnemite (MAE), Rattata (MA),
Snubbull (MA), Granbull (MA), Drowzee (E), Meowth (E), Psyduck (MAE surfing,
E in the grass), Golduck (MAE surfing)
Trainers: 2 Pokefans, each with 1 L35 Pokemon
Beat the trainers, catch anything that you haven't already... sound
familiar? Granbull's a nice catch for those who don't want to take Snubbull
through the Elite 4 to get it level-ups. Since the Underground Path is
offline temporarily, go north into Saffron City.
SAFFRON CITY
Items: TM 29 (Psychic), Upgrade, Focus Band, Marshbadge
Pokemon: None
Trainers: 4 + Leader in Saffron Gym
Start by going to the first house you can enter on the bottom row. The
man inside will hand over TM 29 (Psychic), a powerful move. Next, go to
Silph Co (you can't miss it: It's the giant building in the center of
town). You can't go any higher than the first floor, but the security
guard will give you the Upgrade. This little item will evolve Porygon
if you trade the Pokemon with the Upgrade hooked up.
Next, go to the Gyms in the upper-right corner. The smaller gym is the
Fighting Dojo, which has one person in it. Obviously, not the badge
gym. Take the Focus Band and head out. The one on the right is Sabrina's
Psychic Gym. To navigate the teleporters, always take the one ABOVE you.
If you're on a top one, take the one below you. Eventually, you'll come
across...
_________________________________________________________________________
Trainer: Leader Sabrina
Pokemon: L46 Espeon, L46 Mr. Mime, L48 Alakazam
Reward: $4800, Marshbadge
Strategy:
If you've got a good Dark or Ghost Pokemon, or Pokemon with powerful moves
of those elements, make them your horse. Failing that (pretty likely
considering there aren't many Dark-types you've had the opportunity to
stumble across), use a Pokemon with high Attack stats and good Special
Defense. Kingdra, your starter, Lapras... all would work well.
_________________________________________________________________________
After Sabrina forks over the Badge, leave the gym and go north to Route 5.
ROUTE 5
Items: Cleanse Tag
Pokemon: Abra (MAE), Jigglypuff (MAE), Pidgey (MA), Pidgeotto (MA),
Snubbull (MA), Hoothoot (E), Noctowl (E), Meowth (E)
Trainers: None
To get to the grass area and item, walk up to almost Cerulean City, then
hop ledges going down. Though by now, you should really have everything
here in terms of Pokemon.
If you go into the house, the old lady will give you the Cleanse Tag,
which lowers the Pokemon encounter rate when attached to one of your
Pokemon. Rather useless, don't you think? Leave and go north to Cerulean
City.
CERULEAN CITY (Part 1)
Items: None
Pokemon: None
Trainers: None
Nothing here of note. Just grab a Pokemon with Cut, and another one with
Thief, and go to Route 9.
ROUTE 9
Items: Thick Club (VERY RARE)
Pokemon: Rattata (MAE), Raticate (MAE), Spearow (MA), Fearow (MA), Marowak
(MA), Zubat (E), Venonat (E), Venomoth (E)
Trainers: 6, split between Hikers, Campers, and Picknickers
You'll need Cut to get in to the route, but why Thief? Simple: The Thick
Club. Strip the Pokemon that has Thief of any items they might be holding,
then go into battle against Marowak and use Thief. Constantly. If you get
lucky, you'll get the Thick Club item. Now, if you catch Cubone or Marowak,
and they hold the Thick Club, their Attack rating will DOUBLE. Times 2.
With a 258 Attack rating at maximum, the Club could put it at 516... 150
points better at max than Dragonite and Tyranitar!
Well... Go right, harass the trainers, and you'll come eventually to a
Pokemon Center. That Center is actually on Route 10.
ROUTE 10
Items: None
Pokemon: Same as on Route 9, but add Electabuzz and Voltorb (both MAE)
Trainers: None
Surf down the coast beside the Pokemon Center, and you'll come to a
building with grass in front of it. The grass is home to new Pokemon,
and the building is the Power Plant. No Zapdos this time: It's inhabited.
There's a Generator inside this joint, and it provides power to all of
Kanto. Well, it would, but a part's been stolen (as the manager explains
so eloquently when you speak to him). Go back to Cerulean City.
POWER RESTORATION AND THE TRAIN
Items: Machine Part, TM 07 (Zap Cannon), Poke Doll, Pass
Pokemon: None
Trainers: 1 Rocket Grunt
When you go back to Cerulean, go to the Gym. A person dressed like a Rocket
will intercept you, run on at the mouth, and take off. He says something
about a Machine Part that he stashed. Follow him up to the bridge leading
to Route 24, where you have to fight him. But with just a Golbat, he's DOA.
The Rocket will give you the location of the part he stashed, then take
off for parts unknown. To find the part, go to the square of water in the
gym. In its upper-left corner, facing toward the door, is the Machine Part.
Leave the Gym, and return to the Power Plant. Inside, give the Manager
the part, and he'll give you the useless TM 07 (Zap Cannon) in exchange.
Now, go back to Saffron and go to the left side of town. One of the houses
near Silph Co. is the home of the Copycat Girl. She's missing her favorite
Poke Doll given to her by a certain someone. To find it, go to the
Vermillion Fan Club and talk to the chubby guy. He'll give you the Doll.
Give the Doll to Copycat, and you'll receive a Pass, good for unlimited
use of the Magnet Train to Goldenrod City. *schwing* Now, you can pass
between Johto and Kanto without having to go through Victory Road.
Now, you ought to renew the Badge hunt. The Cerulean Gym is empty, and
why? Misty's on a date... go to Route 24.
ROUTE 24
Items: None
Pokemon: Bellsprout (MAE), Abra (MAE), Caterpie (MA), Metapod (MA),
Butterfree (MA), Sunkern (A), Oddish (E), Gloom (E), Venonat (E)
Trainers: None
Just go up and come out on Route 24.
ROUTE 25
Items: Nugget, Protein (needs Cut), Everstone, Leaf Stone, Water Stone,
Fire Stone, Thunderstone
Pokemon: Bellsprout (MAE), Pidgey (MA), Pidgeotto (MA), Caterpie (MA),
Metapod (MA), Butterfree (MA), Hoothoot (E), Noctowl (E), Oddish (E),
Venonat (E)
Trainers: 8, and you HAVE to fight seven of them
Back in the old days of RBY, Team Rocket had a little challenge going
on here. It's still there 3 years later, but with a legimate owner and
some tough Pokemon. Beat the first six trainers, toast the Porygon-packing
Super Nerd who tries to intercept, then talk to the Cooltrainer at the end
to get a Nugget... and one more match. *sigh*
After that riff-raff is taken care of, go right to see Misty on a date. The
guy runs off (chicken...), and Misty insults you before spotting your
Johto badges. She'll return to the Gym afterwards. Follow her, unless you
happen to have Lickitung, Oddish, Staryu, Growlithe, and Chibirat (Pichu)
with you.
SIDE QUEST: BILL'S GRANDAD
Bill's grandfather is house-sitting for his grandson, and wants to see some
rare Pokemon. Each Pokemon has its own reward.
"The one with the long tongue". Well, who else could this be? It's a
Lickitung. Reward: Everstone
"The one with leaves growing out of its head". Oddish fits this description
to a T. Reward: Leaf Stone
"The one shaped like a star". Think about it... it's a Staryu. Reward:
Water Stone
"The one with snapping jaws". Obviously, a puppy of some sort... Growlithe.
Reward: Fire Stone
"The really popular one, before it evolves". This is hard to get, but the
answer is Pichu. Reward: Thunderstone
Now, head back to Cerulean City.
CERULEAN CITY (Part 3)
Items: Cascadebadge, Beserk Gene
Pokemon: None
Trainers: Misty, plus three Swimmers
Now that Misty's back in town, you'll be able to fight for a badge. Beat
the three Water-type trainers in her gym, then fight the female lead of
the crappiest anime on TV today...
_________________________________________________________________________
Trainer: Leader Misty
Pokemon: L42 Golduck, L42 Quagsire, L44 Lapras, L47 Starmie
Reward: $4700, Cascadebadge
Strategy:
Golduck will die to one Thunderbolt/punch from any high-leveled Electric,
but Quaggy's type (Water/Ground) prevents a similar shocking. Use a Grass
move, or powerful physical attacks to take it down. Use Electric moves
against the other two.
_________________________________________________________________________
Badge in hand, go back to Route 25 and Surf down until the rock wall
moves back two steps. Go to where the wall would begin, face left, and
press A to pick up the Beserk Gene item. Here's a quick map:
Route 24
| : |
| : | Cerulean City
| : |
| -- |
| : * |
| : |
| : | : = Rock Wall, | = Fence, * = Beserk Gene
The Gene is a one-shot item that is like using Swagger on yourself... your
Attack doubles, but you become confused. Save this for a link battle if
you want to use it. From Cerulean, go right to Route 10, then down to
the Rock Tunnel.
ROCK TUNNEL
Items: Iron, Revive, PP Up, TM 47 (Steel Wing), Elixir
Pokemon: Geodude (MAE), Zubat (MAE), Onix (MAE), Machop (MA), Machoke (MA),
Cubone (MA), Marowak (MA), Kangaskhan (MA), Haunter (E), Golbat (E)
Trainers: 2, a Hiker and a Pokefan
A basic cave, but you'll want Flash to get through it. From the start, go
right, down, and then right until you see a ladder. Take it and go down
to the basement.
If you go all the way to the right from the ladder, you'll get the Iron.
Then, double back and go up, right, and up again to the ladder up. From
THAT ladder, go down, then right and you'll appear in the basement again.
In the basement again, go up and grab the Revive, then pass through the
first two-rock gap. Go down to the PP Up, then double back and go through
the second one. Go up from there and you'll come out on the top floor.
Go left, pick up the TM 47 (Steel Wing) and Elixir, then leave the cave.
Fight the two trainers on the outside, then enter Lavender Town.
LAVENDER TOWN
Items: Expansion Card
Pokemon: None
Trainers: None
After healing up, your first stop should be the Radio Tower. It's the old
site of the Pokemon Tower. Talk to the director in the tower and you'll
get the Expansion Card. This Pokegear attachment will allow you to listen
to Kanto's various radio shows. That's all that's important, so move west
to Route 8.
ROUTE 8
Items: PRZCure Berry
Pokemon: Abra (MAE), Kadabra (MAE), Jigglypuff (MAE), Pidgeotto (MA),
Growlithe (MA), Snubbull (MA), Noctowl (E), Haunter (E), Meowth (E)
Trainers: 5, two Super Nerds and the Kanto Pokemon Federation (3 Bikers)
Catchers take note: You need Cut to get to the grass here. Still, it
might be worth a trip if only for the Kinesis Kadabra that can only be
caught here. Grab what you need, beat the Nerds around, show the KPF who
they're dealing with, then cross through Saffron to Route 7.
ROUTE 7
Items: None
Pokemon: Abra (MAE), Jigglypuff (MAE), Spearow (MA), Fearow (MA), Rattata
(MA), Raticate (MA), Snubbull (MA), Meowth (E), Persian (E), Murkrow
(E), Houndour (E)
Trainers: None
Stay up late one night, then bring some Ultra Balls here to catch rare
Pokemon. Houndour is a great Fire Pokemon (raise it up to about L35, and
it can sweep the Grass gym coming up), while Murkrow is a decent Flyer,
and Persian is obvious. Grab those ones and head into Celadon City,
also at night.
CELADON CITY
Items: TM 03 (Curse), Leftovers, PP Up, Rainbowbadge, TM 19 (Giga Drain)
Pokemon: Grimer, Muk (MAE, Surf in the pond next to the Casino)
Trainers: Erika, plus four minor trainers in the Gym
Start by going past up near the Pokemon Center, then left to the back
entrance of Celadon Mansion. Go up and listen to the "scary" story to
get TM 03 (Curse). It's a potent move in the hands of a slower Pokemon,
but keep your Ghost-types away from it.
Next, go down past the Casino to a restaurant. They won't feed you, but
you can search the trash can inside for some tasty Leftovers. This item
restores 1/16 of your health EVERY round. Sweetness. Leave the Restaurant
and go right, then up. Check the tree at the end of the path for a PP Up.
After all that is taken care of, go down from the Restaurant, and Cut
down the bush. Go left to see the Celadon Gym. Enter, and note the
different reactions depending on your gender. Beat the trainers around,
and prepare to take Erika on.
_________________________________________________________________________
Trainer: Leader Erika
Pokemon: L42 Tangela, L41 Jumpluff, L46 Victreebel, L46 Bellossom
Reward: $4600, Rainbowbadge, TM 19 (Giga Drain)
Strategy:
Any high-leveled Fire, Ice, or Flying Pokemon should take Erika down
without problems. You can also use Rock attacks on Jumpluff (but don't
use Rock POKEMON, as Solarbeam will probably waste you), and Psychic
moves on Victreebel.
_________________________________________________________________________
After the fight, Erika will fork over the Badge, and TM 19 (Giga Drain).
It's a decent-powered Grass move, but 5 PP is a HUGE problem. Heal up after
the fight, then move west (again...) to Route 16.
ROUTE 16
Items: None
Pokemon: Grimer (MAE), Muk (MAE), Fearow (MA), Slugma (A), Murkrow (E)
Trainers: None
You'll need Cut to get to the Pokemon, but don't worry about it. You
should already have Fearow and Murkrow, and the other three can be
caught easier soon. Bring a Bicycle, or you won't be able to go down
to Route 17.
ROUTE 17
Items: None
Pokemon: Grimer (MAE), Muk (MAE), Fearow (MA), Slugma (A)
Trainers: 4 Bikers
The route's downhill, so just kick back and enjoy the ride. Slugma's an
okay Fire Pokemon, and Muk is one of the best Poisons. Since Grimer evolves
into Muk... you do the math. Take out the Bikers, and be careful near the
bottom of the hill... unlike in RBY, the hill effects stays at the bottom.
At the bottom is Route 18.
ROUTE 18
Items: None
Pokemon: Same as on Route 17
Trainers: 2 Bird Keepers
A short route... beat the Bird Keepers and enter Fuschia City.
FUSCHIA CITY
Items: Burnt Berry, Soulbadge, TM 06 (Toxic)
Pokemon: None
Trainers: 5 and Leader Janine (obviously, in the Gym)
Just for the record, the Safari Zone is CLOSED in Crystal, so don't go
looking for it. Heal up at the Pokemon Center, then go to the Gym. It's
a straightforward path through the maze, but don't get fooled by all of
the minor trainers looking like the leader. Janine herself (Koga's
daughter, FYI) is in the middle-left portion of the Gym itself.
_________________________________________________________________________
Trainer: Leader Janine
Pokemon: L36 Crobat, L33 Ariados, L36 Weezing x2, L39 Venomoth
Reward: $3900, Soulbadge, TM 06 (Toxic)
Strategy:
Koga's daughter fights a lot like dear old Dad... that is, a lot of Poison.
Thus, any good Psychic Pokemon, or Ground-type with Rock moves will fare
well here. Also, since she's packing two Bugs, you might want to bring
a Fire Pokemon along.
_________________________________________________________________________
When Janine goes down at last, you'll get your 13th badge and TM 06 (Toxic).
Toxic inflicts a poison that doubles in damage every turn, but that effect
goes away on a switch. Heal up, then head to Silence Bridge, aka Routes
12-15.
SILENCE BRIDGE AREA
Items: PP Up, Nugget, Calcium, Super Rod
Pokemon: Chansey (MAE), Nidorina (MA), Nidorino (MA), Pidgeotto (MA),
Hoppip (MA), Skiploom (A*), Noctowl (E), Quagsire (E), Venonat (E),
Venomoth (E), Aerodactyl (Route 14, trade Chansey) *Route 14 only
Trainers: 18 of them... be prepared for a lot
This is the only place in the game to catch Chansey. And if it's possible,
she's harder to find than in Gold and Silver. But Chansey's cool for three
reasons:
1) You can trade one for an Aerodactyl, which is the only way to GET Aero
2) It evolves if you make it happy enough (to the fugly Blissey)
3) Very rarely, you'll find one with the Lucky Egg, which will increase the
experience gained in battle by 50% (I finally got one and could test it.
Sorry for the confusion.)
Skiploom and the Nidoran Pokemon are also probably new to you, so catch
them. The trainers are pretty easy at this point, so if you've got
a Pokemon with many attacks and it's about L30, bring it along. The items
all require Cut, except for the Super Rod. That you can find in a house
on Route 12.
The routes all lead to Lavender Town, but there's a path about halfway
up Route 12 (just past the Super Rod house), that leads to Route 11.
ROUTE 11
Items: Berry
Pokemon: Magnemite (MAE), Pidgeotto (MA), Rattata (MA), Hoppip (MA),
Noctowl (E), Meowth (E), Drowzee (E), Hypno (E), Snorlax (one shot)
Trainers: 4 of them
This is a rather basic route, with a new Pokemon (Hypno), the ever-exciting
Berry, and a few trainers in the mid 30's. However, there is a reason
you're here.
I could've sent you out here earlier, but Snorlax was blocking the path.
However, you've got the capability to wake it up now, with the Poke Flute
channel on your Pokegear Radio. Set the channel to 20 when you're right
next to Snorlax, save the game, then engage it.
For Snorlax, you'll want a high-leveled Pokemon with False Swipe, a
Pokemon with a good Sleep move (Jynx works well), and several Ultra Balls.
If you've got Heavy Balls, use them too. Snorlax will NEVER be at 1 HP at
the end of a round, because the big lug's holding Leftovers. So get it
worn down, bring in the Sleeper, and catch the thing. It starts at L50,
with Body Slam, Snore, Rest, and Rollout. Give it Curse, Earthquake,
Return/Double-Edge, and Rest for a hella annoying Pokemon.
Once Snorlax is gone, you can now go to Vermillion City. Do so, as you
need a Cutter for the next portion. Get a Cut Pokemon, and enter the
Diglett's Cave.
DIGLETT'S CAVE
Items: None
Pokemon: Diglett (MAE), Dugtrio (MAE)
Trainers: None
This is your first chance to catch Diglett and Dugtrio, so pick them up.
And as a special bonus, Dugtrio captured here come with Tri Attack.
Move through the cave, and you'll appear again on Route 2.
ROUTE 2
Items: Carbos, Nugget, Elixir, Dire Hit, PSNCure Berry, Max Potion
Pokemon: Pidgey (MA), Caterpie (MA), Butterfree (MA), Pikachu (MA), Ledyba
(M), Ledian (M), Pidgeotto (A), Hoothoot (E), Noctowl (E), Spinarak (E),
Ariados (E)
Trainers: 3 Bug Catchers
From the Diglett's Cave entrance, go up to the Carbos, then go down and
into the house. Talk to the man inside, and you'll get the Nugget. Leave,
and cut down the bush. Keep going south to the Elixir, then Cut down the
bush. Go up past the trainer, and into the forest. Grab all the items
as you work your way through the maze (it's a simple one). When you come
out, you'll be a short jog from Pewter City.
The Pokemon here should all be old friends, with one exception: Pikachu.
You'll need something with False Swipe to catch it, as it's L4 always.
Pick up teh rat and head into Pewter.
PEWTER CITY
Items: Silver Wing, Ice Berry, Mint Berry, Boulderbadge
Pokemon: None
Trainers: Brock, plus one jabroni trainer
Go to just before the entrance to Route 3 and you'll see an old man. Talk
to him and he'll give you the Silver Wing item. Now, who wants a Lugia?
You can get it now. The Berries are in the upper-right portion of the
city, by the old museum. As for the Gym, it's just above the Pokemon
Center. Beat the trainer, and challenge Brock.
_________________________________________________________________________
Trainer: Leader Brock
Pokemon: L41 Graveler, L41 Rhyhorn, L42 Omastar, L42 Kabutops, L44 Onix
Reward: $4200, Boulderbadge
Strategy:
Brock's team are all weak to Ground (double damage), Fighting (double
damage), and Grass (4x damage). Also, the Ground/Rocks have a 4x weakness
to Water, and a 2x weakness to Steel. And, the Water/Rocks are 2x weak
to Electric. Get the picture? Just about anything will waste him.
_________________________________________________________________________
Pick up the Boulderbadge, heal, and head east to Route 3.
ROUTE 3
Items: None
Pokemon: Rattata (MAE), Raticate (MAE), Ekans (MA), Arbok (MA), Spearow
(MA), Sandshrew (MA), Zubat (E), Clefairy (E)
Trainers: 4
Your goal is Mt. Moon, so work your way to the right, picking off trainers
and False Swiping your way to a Clefairy. Before you enter the cave itself,
make sure you've got a strong team at about L50 ready.
MT. MOON
Items: Moon Stone (Monday night ONLY)
Pokemon: Geodude (MAE), Zubat (MAE), Paras (MAE), Clefairy (MAE), Sandshrew
(MA)
Trainers: The Rival (doesn't he EVER learn?)
The second you step into the cave, the Rival will intercept you. RUMBLE!!!
_________________________________________________________________________
Trainer: Rival
Pokemon: L41 Sneasel, L41 Magneton, L42 Golbat, L43 Gengar, L43 Alakazam,
L45 starter
Reward: $4500
Strategy:
Your final forced battle with the Rival will be a replay of every other
meeting. Use Fighting moves on Sneasel, a Ground move on Magneton,
Psychic/Electric/Ice moves on Golbat, Ground/Dark/Psychic moves on
Gengar, Dark/Ghost moves on Alakazam, and whatever beats the starter.
_________________________________________________________________________
(If you go to Indigo Plateau on Monday and Wednesday, the Rival will
challenge with a team that's around L50).
After the Rival disappears, go to the right and head up the ladder. Go
outside to find a new part of Mt. Moon: There's a little souvenir shop
next to a field. On Monday nights, the Clefairy will do a little dance.
When they take off, you can use Rock Smash to get yourself a Moon Stone.
Otherwise, just take the door at the end of the path below the shop,
and hop down to Route 4.
ROUTE 4
Items: HP Up
Pokemon: Same as Route 3
Trainers: 3
You'll come out of Mt. Moon here. Go right, beat the three trainers, and
scoop up the HP Up. Now, hop into the grass and go east to Cerulean. Grab
a Fly Pokemon from the Pokemon Center, and fly back to Pewter. Then take
Route 2 to Viridian City.
VIRIDIAN CITY (Part 1)
Items: TM 42 (Dream Eater)
Pokemon: None
Trainers: 1 per day in the Trainer House
Your first stop should be the Trainer House (it's right below the Gym).
For those who have habitually used Mystery Gift, you'll be able to take
on the Pokemon that the last person you Gifted with had. (Which in my case,
was Carrie from Stadium 2's team led by Feraligatr). If you haven't Mystery
Gifted, you'll get Pokemon Trainer Cal, who uses the final forms of
Crystal's starters.
To get to Dream Eater, Surf the little pond near the Viridan Pokemon
Center. Talk to the Hiker-like guy to get the TM.
Viridian's gym is closed temporarily, so go south to Route 1.
ROUTE 1
Items: Bitter Berry
Pokemon: Rattata (MAE), Pidgey (MA), Sentret (MA), Furret (MA), Hoothoot
(E), Raticate (E)
Trainers: 2
Anyone who played the original games (RBY) knows the lay of this route.
Just go down the ledges and into Pallet Town.
PALLET TOWN
Items: None
Pokemon: None
Trainers: None
Why did I say to go into Pallet if there's nothing here? Well, Gary's
sister does Pokemon grooming if you go to her house between 3 and 4 daily.
Also, you'll have to come back here to beat the game, and it acts as a
gateway to Routes 19-21.
ROUTES 19-21
Items: Volcanobadge
Pokemon: Tangela (MAE), Mr. Mime (MA), Tentacool (MAE), Tentacruel (MAE)
Trainers: 10 Swimmers, plus Blaine in the Seafoam Gym. Also, you'll meet
Viridian's leader
Surf south from Pallet to Route 21. The grass is home to the very rare
and very disturbing Mr. Mime (which, despite the name, can be female...
stOOpid Nintendo...) Surf down to Cinnabar Island... or rather, what's
left of it. The volcano erupted, leaving a Pokemon Center and Blue,
the Viridian Leader. It's Gary from the originals, though the game calls
him Blue. Chat for a bit, and he'll Teleport away. But don't follow
him... you've got a badge in your sights.
Surf east from Pallet, and after one trainer, you'll find the Seafoam
Islands. Enter them to find Blaine, who discovered the cave after his
Gym went up in smoke. Time to have a little housecooling party.
_________________________________________________________________________
Trainer: Leader Blaine
Pokemon: L45 Magcargo, L45 Magmar, L50 Rapidash
Reward: $5000, Volcanobadge
Strategy:
Just bring a good Water or Ground type and you'll have no problems with
this gym. Kingdra loved it... being 4x resistant to Fire, he had a field
day Surfing these boys out.
_________________________________________________________________________
Blaine will fork over the Volcanobadge once you smoke him out. Leave the
cave and keep Surfing up until you come back to Fuschia. You've almost
revealed the entire map, but the game isn't over. Fly back to Viridian,
as you've got an appointment.
VIRIDIAN CITY (Part 2)
Items: Earthbadge
Pokemon: None
Trainers: Just the Leader
Go to the Viridan (aka Lego) gym. Talk to Blue and prepare for the final
badge match.
_________________________________________________________________________
Trainer: Leader Blue
Pokemon: L56 Pidgeot, L54 Alakazam, L56 Rhydon, L58 Exeggutor, L58
Gyarados, L58 Arcanine
Reward: $5800, Earthbadge
Strategy:
You'll need a balanced team that's about L50 to win here. Lead with a
Rock/Ice/Electric Pokemon and shock Pidgeot out of the sky. From there,
use Dark or Ghost on Alakazam, Water or Grass on Rhydon, Fire/Ice/Bug/
Flying on Exeggutor, Electric on Gyarados, and Water/Ground/Rock on
Arcanine. You'll use about the same Pokemon for the final boss, so
if they need experience, get it!
_________________________________________________________________________
Pick up your final badge and return to Pallet; specifically, Oak's Lab.
Talk to the Prof and he'll open the path to Mt. Silver, home to the
strongest wild Pokemon in the game. Are you ready? If you are, heal up,
choose your team for the finals, and go west of Viridian to Route 22.
ROUTE 22
Items: None
Pokemon: Rattata (MAE), Spearow (MA), Fearow (MA), Ponyta (MA), Doduo (MA),
Poliwag (E)
Trainers: None
Just work your way to the west, jumping down ledges or going through the
grass if you need to. You should have all of the Pokemon here, so don't
bother going for catches. At the end of this is the Reception Gate, which
is where you crossed into Victory Road back before beating the Elite 4.
Now, go through to the west and you'll appear on Route 28.
ROUTE 28
Items: None
Pokemon: Tangela (MAE), Arbok (MA), Ponyta (MA), Rapidash (MA), Doduo (MA),
Dodrio (MA), Golbat (E), Poliwhirl (E)
Trainers: None
Be warned: The Pokemon here are at LEAST L39. So this isn't a cakewalk if
you're looking to raise Pokemon. Go west, then when you see two squares
of trees, go down between them. Go left and you'll come to the Mt. Silver
entrance.
MT. SILVER ENTRANCE
Items: TM 47 (Steel Wing)
Pokemon: Same as on Route 28, but they're a couple levels higher
Trainers: None
If you do want to raise Pokemon, this is probably the best place to do it.
They're pretty easy to take down, and being at least L40, they give plenty
of experience. When you're ready (about L55), prepare to enter Mt. Silver,
the game's final dungeon.
MT. SILVER
Items: Protein, Escape Rope, Ultra Ball x2, Max Elixir, Max Revive, Full
Restore, PP UP, Calcium
Pokemon:
Dark area- Graveler (MAE), Golbat (MAE), Onix (MAE), Magmar (MA), Ursaring
(MA), Larvitar (MA), Golduck (E)
Water area- Golbat (MAE), Parasect (MAE), Machoke (MA), Ursaring (MA),
Larvitar (MA), Golduck (E, MAE if you Surf), Misdreavus (E)
Final area- Graveler (MAE), Golbat (MAE), Onix (MAE), Ursaring (MA),
Larvitar (MA), Pupitar (MA), Golduck (E)
Trainers: The final boss
In order to get everything here, you'll need Flash, Surf, and Waterfall.
I'll leave it to you to explore this place, as it's quite easy. Just be
sure to catch the new Pokemon in here: Magmar, Golduck, Parasect, Larvitar,
Misdreavus, and Pupitar. If you plan on getting Pupitar, know that they
are about as rare as Chansey, and only at L20. So pack a False Swiper and
a Sleep Pokemon for them.
*UPDATE* You don't actually need Flash, because you can follow JamesXXIV's
path to the second area:
6 steps up
3 steps right
6 steps up
9 steps left
6 steps up
5 steps right
3 steps down
7 steps down
4 steps up
2 steps left
5 steps up
6 steps left
6 steps up
5 steps right
3 steps down
3 steps right
5 steps up.
The cave's main attraction, however, is the final boss fight. Your opponent
is Red, aka Ash.
<<<<<<<<<<<<<<<<<<<SPOTLIGHT: PREPERATION FOR THE CHAMP>>>>>>>>>>>>>>>>>>>>
This is truly it. If you win this fight, the game is over and your only
worry is getting your team raised to L100. However, you need a very strong
team in terms of Pokemon, that checks in at LEAST L60.
Your first concern is something that can beat Electrics. Any Earthquaker
will do, but I chose Golem for this one. Since its Elite 4 performance,
I picked up the Curse TM, and it learned Explosion. That, plus Earthquake
and Rock Slide, should carry the day.
Next is a good Dark-type Pokemon. Houndoom, the fire dog, is one of the
better choices. It's got a great Special Attack, and learns some good
moves naturally in Flamethrower and Crunch. To round out the set, I used
Sunny Day and Solarbeam TMs on it.
Your third member should be a powerful Fighting Pokemon. Machamp was my
choice, with Rest and a Mint Berry going over Return. As you might recall,
I used Machamp against the Elite 4 as well.
For the rest of the team, bring a powerful Psychic Pokemon (Alakazam
or Espeon work well, but they better have Psychic), a good Water Pokemon
(Kingdra, Lapras, Octillery via trade, etc.), and a powerful Electric
Pokemon. I imported a Zapdos for this purpose, but Jolteon and Electabuzz
also work well.
The team I used:
Golem- Curse, Explosion, Earthquake, Rock Slide *Pink Bow*
Houndoom- Crunch, Sunny Day, Solarbeam, Flamethrower *Focus Band*
Machamp- Rest, Cross Chop, Earthquake, Rock Slide *Mint Berry*
Alakazam- Psychic, Recover, Reflect, Fire Punch *Brightpowder*
Kingdra- Surf, Return, Ice Beam, Dragonbreath *King's Rock*
Zapdos- Reflect, Drill Peck, Thunderbolt, Thunder Wave *Leftovers*
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Ready? Let's kick it!
_________________________________________________________________________
Trainer: Pokemon Trainer Red
Pokemon: L81 Pikachu, L73 Espeon, L75 Snorlax, L77 Venusaur, L77 Charizard,
L77 Blastoise
Reward: $7700, the end credits
Strategy:
Lead with your Ground Pokemon (Golem) and Earthquake the Pikachu down.
Use Houndoom on Espeon, but be careful. It uses Mud-Slap, which will cause
some problems. Snorlax goes down to 1-2 Cross Chops from Machamp. Venusaur
can be taken out by Houndoom, or your Psychic Pokemon. Charizard's dead to
Surf from Kingdra, and Blastoise to Zapdos' Thunderbolt.
_________________________________________________________________________
Red disappears after the fight (you can get him back by beating the Elite
4 again), and the credits roll. Now, the game is truly over.
5) Pokédex
Here we go. The biggest, most time-consuming part of any Pokemon FAQ. It's
also the section where most of the info is, so take notes.
White Cat's Pokedex (
http://www.whitecat.net/files/~gsdex.txt) was
used for all the Crystal movesets.
I'll give an example of how the Pokedex works, using Seaking as an example.
118-119: Goldeen/Seaking (Water) <--- The evolutionary path of the Pokemon.
Location: Goldeen: Mt. Mortar, Route 42, Waterfall Pass, Route 4, Route 9,
Route 10, Cerulean City, Route 24, Route 25, Mt. Silver (All fish), Surf
the same areas <--- The places where the Pokemon can be fought in the wild.
Seaking: Same as Goldeen, evolve Goldeen (L33)
Natural Moves: <--- Moves that the Pokemon learns by leveling up.
Peck (start)
Tail Whip (start)
Supersonic (L10 Goldeen)
Horn Attack (L15 Goldeen)
Flail (L24 Goldeen)
Fury Attack (L29 Goldeen)
Waterfall* (L38 Goldeen, L41 Seaking) <--- The * means that there's a note
Horn Drill (L43 Goldeen, L49 Seaking) after the max stats.
Agility (L52 Goldeen, L61 Seaking)
TM/HM: Curse (3), Toxic (6), Hidden Power (10), Snore (13), Blizzard (14),
Hyper Beam (15, Seaking), Icy Wind (16), Protect (17), Rain Dance (18),
Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34),
Sleep Talk (35), Swift (39), Rest (44), Attract (45), Surf (H3), Waterfall
(H7) <--- G/S/C TMs that Goldeen and Seaking can learn.
R/B/Y TMs: Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Rage,
Mimic, Bide, Skull Bash, Substitute <--- The RBY TMs only appear if there's
no other way to learn a move.
Breeding: Haze, Psybeam, Hydro Pump <--- Seaking's Egg moves.
Crystal Move Tutor: Ice Beam <--- Should be obvious.
Maximum Stats: 363 HP (T54) <--- The number is where Seaking ranks in that
282 Attack (T48) stat. If more than one Pokemon has the
228 Defense (T93) same max for that statistic, then a T is
234 Speed (87) used.
228 Special Attack (T82)
258 Special Defense (T62)
*Here's a little trivia for you: What Pokemon family is the only one to
learn a HM move naturally? Answer: The Seaking family, with Waterfall.
^
|
|
|
The little trivia that I noted earlier.
Now that you know how the system works, let's go.
152-153-154: Chikorita/Bayleef/Meganium (Grass)
Location: Chikorita: Choose as starter
Bayleef: Evolve Chikorita (L16)
Meganium: Evolve Bayleef (L32)
Natural Moves:
Tackle (start)
Growl (start)
Razor Leaf (L8 Chikorita)
Reflect (L12 Chikorita)
Poison Powder (L15 Chikorita)
Synthesis (L22 Chikorita, L23 Bayleef)
Body Slam (L29 Chikorita, L31 Bayleef)
Light Screen (L36 Chikorita, L39 Bayleef, L41 Meganium)
Safeguard (L43 Chikorita, L47 Bayleef, L51 Meganium)
Solarbeam (L50 Chikorita, L55 Bayleef, L61 Meganium)
TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8, not Chikorita),
Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam
(15, Meganium), Protect (17), Giga Drain (19), Endure (20), Frustration
(21), Solarbeam (22), Iron Tail (23), Earthquake (26, Meganium), Return
(27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35),
Detect (43), Rest (44), Attract (45), Fury Cutter (49, Meganium), Cut (H1),
Strength (H4, Meganium), Flash (H5)
Breeding: Ancientpower, Flail, Counter, Leech Seed, Vine Whip, Swords
Dance (Crystal), Petal Dance (Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 155 HP, 102 Attack, 120 Defense, 131 Speed, 134 Special
Attack, 151 Special Defense
L100: 363 HP (Tied for 54th), 262 Attack (Tied for 71st), 298 Defense (Tied
for 25th), 258 Speed (Tied for 63rd), 264 Special Attck (60th), 298 Special
Defense (Tied for 21st)
155-156-157: Cyndaquil/Quilava/Typhlosion (Fire)
Location: Cyndaquil: Choose as starter
Quilava: Evolve Cyndaquil (L14)
Typhlosion: Evolve Quilava (L36)
Natural Moves:
Tackle (start)
Growl (start)
Smokescreen (L6 Cyndaquil)
Ember (L12 Cyndaquil)
Quick Attack (L19 Cyndaquil, L21 Quilava)
Flame Wheel (L27 Cyndaquil, L31 Quilava)
Swift (L36 Cyndaquil, L42 Quilava, L45 Typhlosion)
Flamethrower (L46 Cyndaquil, L54 Quilava, L60 Typhlosion)
TM/HM: Dynamicpunch (1, Typhlosion), Headbutt (2), Curse (3), Rollout (4),
Roar (5, not Cyndaquil), Toxic (6), Rock Smash (8, not Cyndaquil), Hidden
Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Typhlosion),
Protect (17), Endure (20), Frustration (21), Iron Tail (23), Earthquake
(26, Typhlosion), Return (27), Dig (28), Mud-Slap (31), Double Team (32),
Swagger (34), Sleep Talk (35), Fire Blast (38), Swift (39), Defense Curl
(40), Thunderpunch (41, Typhlosion), Detect (43), Rest (44), Attract (45),
Fire Punch (48), Fury Cutter (49, not Cyndaquil), Cut (H1), Strength (H4,
not Cyndaquil)
Breeding: Reversal, Thrash, Foresight, Quick Attack, Fury Swipes,
Submission (Crystal), Double-Edge (Pokecenter)
Crystal Move Tutor: Flamethrower
Maximum Stats: L50: 153 HP, 104 Attack, 98 Defense, 120 Speed, 129 Special
Attack, 105 Special Defense
L100: 359 HP (T64), 266 Attack (T67), 254 Defense (T66), 298 Speed (T19),
316 Special Attack (T17), 268 Special Defense (T49)
158-159-160: Totodile/Croconaw/Feraligatr (Water)
Location: Totodile: Choose as starter
Croconaw: Evolve Totodile (L18)
Feraligatr: Evolve Croconaw (L30)
Natural Moves:
Scratch (start)
Leer (start)
Rage (L7 Totodile)
Water Gun (L13 Totodile)
Bite (L20 Totodile, L21 Croconaw)
Scary Face (L27 Totodile, L28 Croconaw)
Slash (L35 Totodile, L37 Croconaw, L38 Feraligatr)
Screech (L43 Totodile, L45 Croconaw, L47 Feraligatr)
Hydro Pump (L52 Totodile, L55 Croconaw, L58 Feraligatr)
TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Roar (5, not Totodile),
Toxic (6), Rock Smash (8, not Totodile), Hidden Power (10), Snore (13),
Blizzard (14), Hyper Beam (15, Feraligatr), Icy Wind (16), Protect (17),
Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Earthquake
(26, Feraligatr), Return (27), Dig (28), Mud-Slap (31), Double Team (32),
Ice Punch (33), Swagger (34), Sleep Talk (35), Detect (43), Rest (44),
Attract (45), Fury Cutter (49, not Totodile), Cut (H1), Surf (H3), Strength
(H4, Feraligatr), Whirlpool (H6)
Breeding: Rock Slide, Ancientpower, Thrash, Crunch, Razor Wind, Hydro Pump,
Submission (Pokecenter)
Crystal Move Tutor: Ice Beam
Maximum Stats: L50: 160 HP, 125 Attack, 120 Defense, 98 Speed, 99 Special
Attack, 103 Special Defense
L100: 373 HP (T47), 308 Attack (T23), 298 Defense (T25), 254 Speed (T68),
256 Special Attack (69), 264 Special Defense (62)
16-17-18: Pidgey/Pidgeotto/Pidgeot (Normal/Flying)
Location: Pidgey- Routes 29, 30, 31, 32, Ilex Forest, Routes 34, 35, 36,
National Park, Routes 37, 5, 25, 2, 1
Pidgeotto- Evolve Pidgey (L18), Routes 37, 38, 39, 43, 5, 25, 8, 15, 14,
13, 12, 11, 2
Pidgeot- Evolve Pidgeotto (L36)
Natural Moves:
Tackle (start)
Sand-Attack (L5 Pidgey)
Gust (L9 Pidgey)
Quick Attack (L15 Pidgey)
Whirwind (L23 Pidgeotto)
Wing Attack (L29 Pidgey, L33 Pidgeotto)
Agility (L37 Pidgey, L43 Pidgeotto, L46 Pidgeot)
Mirror Move (L47 Pidgey, L55 Pidgeotto, L61 Pidgeot)
TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13),
Hyper Beam (15, Pidgeot), Protect (17), Endure (20), Frustration (21),
Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk
(35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Steel
Wing (47), Fly (H2)
R/B/Y TMs: Razor Wind, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide,
Sky Attack, Substitute
Breeding: Pursuit, Faint Attack, Foresight, Steel Wing
Crystal Move Tutor: None
Maximum Stats: L50: 158 HP, 100 Attack, 95 Defense, 111 Speed, 90 Special
Attack, 90 Special Defense
L100: 369 HP (52), 258 Attack (T76), 248 Defense (T70), 280 Speed (T39),
238 Special Attack (T78), 238 Special Defense (T91)
21-22: Spearow/Fearow (Normal/Flying)
Location: Spearow- Routes 46, 33, 42, 9, 7, 3, 4, 22, Headbutting trees
(mountain areas)
Fearow- Routes 42, 9, 7, 16, 17, 18, 22 evolve Spearow (L20)
Natural Moves:
Peck (start)
Growl (start)
Leer (L7 Spearow)
Fury Attack (L14 Spearow)
Pursuit (L25 Spearow, L26 Fearow)
Mirror Move (L31 Spearow, L32 Fearow)
Drill Peck (L37 Spearow, L40 Fearow)
Agility (L43 Spearow, L47 Fearow)
TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13),
Hyper Beam (15, Fearow), Protect (17), Endure (20), Frustration (21),
Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk
(35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Steel
Wing (47), Fly (H2)
R/B/Y TMs: Razor Wind, Whirlwind, Take Down, Double-Edge, Rage, Mimic,
Double Team, Reflect, Bide, Sky Attack, Substitute
Breeding: Scary Face, Faint Attack, Quick Attack, Tri Attack, False Swipe
Crystal Move Tutor: None
Maximum Stats: L50: 140 HP, 110 Attack, 85 Defense, 120 Speed, 81 Special
Attack, 81 Special Defense
L100: 333 HP (T85), 278 Attack (T50), 228 Defense (T93), 298 Speed (T19),
220 Special Attack (93), 220 Special Defense (115)
163-164: Hoothoot/Noctowl (Normal/Flying)
Location: Hoothoot: Routes 29, 30, 31, 32, 34, 35, National Park, Routes
36, 37, 5, 25, 2, 1 Headbutting trees (forest areas)
Noctowl: Routes 37, 38, 39, 43, 26, 5, 25, 8, 15, 14, 13, 12, 11, 2,
Headbutting trees (forest areas)
Natural Moves:
Tackle (start)
Growl (start)
Foresight (L6 Hoothoot)
Peck (L11 Hoothoot)
Hypnosis (L16 Hoothoot)
Reflect (L22 Hoothoot, L25 Noctowl)
Take Down (L28 Hoothoot, L33 Noctowl)
Confusion (L34 Hoothoot, L41 Noctowl)
Dream Eater (L48 Hoothoot, L56 Noctowl)
TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13),
Hyper Beam (15, Noctowl), Protect (17), Endure (20), Frustration (21),
Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk
(35), Swift (39), Dream Eater (42), Detect (43), Rest (44), Attract (45),
Thief (46), Steel Wing (47), Nightmare (50), Fly (H2), Flash (H5)
Breeding: Wing Attack, Whirlwind, Mirror Move, Faint Attack, Supersonic,
Sky Attack (Crystal), Night Shade (Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 175 HP, 70 Attack, 70 Defense, 90 Speed, 96 Special
Attack, 116 Special Defense
L100: 403 HP (T15), 198 Attack (T123), 198 Defense (T123), 238 Speed (T76),
250 Special Attack (T70), 290 Special Defense (33)
19-20: Rattata/Raticate (Normal)
Location: Rattata- Routes 29, 46, Sprout Tower, Route 32, Union Cave,
Routes 33, 34, Burned Tower, Routes 38, 39, 42, Mt. Mortar, Tojho Falls,
Routes 6, 9, 7, 11, 3, 4, 1, 22, Tin Tower
Raticate- Evolve Rattata (L20), Burned Tower, Routes 38, 39, Union Cave
(Lapras area), Routes 42, 43, Mt. Mortar, Tohjo Falls, Routes 26, 6, 9, 7,
3, 1
Natural Moves:
Tackle (start)
Tail Whip (start)
Quick Attack (L7 Rattata)
Hyper Fang (L13 Rattata)
Focus Energy (L20 Rattata)
Scary Face (L20 Raticate)
Pursuit (L27 Rattata, L30 Raticate)
Super Fang (L34 Rattata, L40 Raticate)
TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power
(10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15, Raticate),
Icy Wind (16), Protect (17), Endure (20), Frustration (21), Iron Tail (23),
Thunder (25), Return (27), Dig (28), Shadow Ball (30), Mud-Slap (31),
Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl
(40), Rest (44), Attract (45), Thief (46), Cut (H1, Raticate), Strength
(H4, Raticate)
R/B/Y TMs: Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice
Beam, Rage, Thunderbolt, Mimic, Reflect, Bide, Skull Bash, Substitute
Breeding: Reversal, Bite, Flame Wheel, Fury Swipes, Screech, Counter
Crystal Move Tutor: Ice Beam, Thunderbolt (Raticate)
Maximum Stats: L50: 130 HP, 101 Attack, 80 Defense, 117 Speed, 70 Special
Attack, 90 Special Defense
L100: 313 HP (T117), 260 Attack (75), 218 Defense (T103), 292 Speed (31),
198 Special Attack (T113), 238 Special Defense (T90)
161-162: Sentret/Furret (Normal)
Location: Sentret: Routes 29, 43, 1
Furret: Routes 43, 1, evolve Sentret (L15)
Natural Moves:
Tackle (start)
Defense Curl (L5 Sentret)
Quick Attack (L11 Sentret)
Fury Swipes (L17 Sentret, L18 Furret)
Slam (L25 Sentret, L28 Furret)
Rest (L33 Sentret, L38 Furret)
Amnesia (L41 Sentret, L48 Furret)
TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Furret),
Protect (17), Endure (20), Frustration (21), Iron Tail (23), Return (27),
Dig (28), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch
(33), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40),
Thunderpunch (41), Detect (43), Rest (44), Attract (45), Fire Punch (48),
Fury Cutter (49), Cut (H1), Surf (H3), Strength (H4, Furret)
Breeding: Slash, Focus Energy, Double-Edge, Reversal, Pursuit, Dizzy
Punch (Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 160 HP, 96 Attack, 84 Defense, 110 Speed, 65 Special
Attack, 75 Special Defense
L100: 373 HP (T47), 250 Attack (T86), 226 Defense (101), 278 Speed (T41),
188 Special Attack (T119), 208 Special Defense (T124)
172-25-26: Pichu/Pikachu/Raichu (Electric)
Location: Pichu- Breed Pikachu/Raichu, hatch Odd Egg
Pikachu- Evolve Pichu (happy), Route 2
Raichu- Evolve Pikachu (Thunder Stone)
Natural Moves:
Thundershock (start)
Charm (Pichu starts with this)
Growl (Pikachu starts with this)
Tail Whip (L6 Pichu/Pikachu)
Thunder Wave (L8 Pichu/Pikachu)
Sweet Kiss (L11 Pichu)
Quick Attack (L11 Pikachu)
Double Team (L15 Pikachu)
Slam (L20 Pikachu)
Thunderbolt (L26 Pikachu)
Agility (L33 Pikachu)
Thunder (L41 Pikachu)
Light Screen (L50 Pikachu)
TM/HM: Dynamicpunch (1, not Pichu), Headbutt (2), Curse (3), Rollout (4),
Toxic (6), Zap Cannon (7), Hidden Power (10), Snore (13), Hyper Beam (15,
Raichu), Protect (17), Rain Dance (18), Endure (20), Frustration (21),
Iron Tail (23), Thunder (25), Return (27), Mud-Slap (31), Double Team (32),
Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), Thunderpunch
(41, not Pichu), Detect (43), Rest (44), Attract (45), Strength (H4, not
Pichu), Flash (H5)
R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Pay
Day, Submission, Seismic Toss, Rage, Mimic, Reflect, Bide, Skull Bash,
Substitute, Surf (import Surfing Pikachu/Raichu)
Breeding: Present, Reversal, Bide, Doubleslap, Encore, Dizzy Punch (Crystal),
Sing (Pokecenter). Petal Dance (Pokecenter), Scary Face (Pokecenter)
Crystal Move Tutor: Thunderbolt
Maximum Stats: L50: 135 HP, 110 Attack, 75 Defense, 120 Speed, 110 Special
Attack, 100 Special Defense
L100: 323 HP (T105), 278 Attack (T50), 208 Defense (T117), 298 Speed (T19),
278 Special Attack (T42), 258 Special Defense (T63)
10-11-12: Caterpie/Metapod/Butterfree (Bug, Bug, Bug/Flying)
Location: Caterpie- Routes 30, 31, Ilex Forest, National Park, Routes 24,
25, 2, Headbutting trees (forest), Bug-Catching Contest
Metapod- Ilex Forest, Routes 24, 25, Headbutting trees (forest),
Bug-Catching Contest, evolve Caterpie (L7)
Butterfree- Routes 24, 25, 2, Headbutting trees (forest), Bug-Catching
Contest, evolve Metapod (L10)
Natural Moves:
Tackle (start)
String Shot (start)
Harden (start if Metapod caught wild, L7 if evolved to Metapod)
Confusion (L10 Butterfree)
Poison Powder (L13 Butterfree)
Stun Spore (L14 Butterfree)
Sleep Powder (L15 Butterfree)
Supersonic (L18 Butterfree)
Whirlwind (L23 Butterfree)
Gust (L28 Butterfree)
Psybeam (L34 Butterfree)
Safeguard (L40 Butterfree)
TM/HM: *Only Butterfree can use TMs and HMs*
Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent (12),
Snore (13), Hyper Beam (15), Protect (17), Giga Drain (19), Endure (20),
Frustration (21), Solarbeam (22), Return (27), Psychic (29), Double Team
(32), Swagger (34), Sleep Talk (35), Swift (39), Rest (44), Attract (45),
Nightmare (50), Flash (H5)
R/B/Y TMs: Razor Wind, Take Down, Double-Edge, Rage, Mega Drain, Teleport,
Mimic, Reflect, Bide, Psywave, Substitute
Breeding: None
Crystal Move Tutor: None
Maximum Stats: L50: 135 HP, 65 Attack, 70 Defense, 90 Speed, 100 Special
Attack, 100 Special Defense
L100: 323 HP (T105), 188 Attack (T130), 198 Defense (T123), 238 Speed (T76),
258 Special Attack (T62), 258 Special Defense (T63)
13-14-15: Weedle/Kakuna/Beedrill (Bug/Poison)
Location: Weedle- Routes 30, 31, Ilex Forest, National Park, Headbutting
trees (forest), Bug-Catching Contest
Kakuna- Ilex Forest, Headbutting trees (forest), Bug-Catching Contest,
evolve Weedle (L7)
Beedrill- Headbutting trees (forest), Bug-Catching Contest, evolve Kakuna
(L10)
Natural Moves:
Poison Sting (start)
String Shot (start)
Harden (start if Kakuna caught wild, level 7 if evolved to Kakuna)
Fury Attack (L10 Beedrill)
Focus Energy (L15 Beedrill)
Twineedle (L20 Beedrill)
Rage (L25 Beedrill)
Pursuit (L30 Beedrill)
Pin Missile (L35 Beedrill)
Agility (L40 Beedrill)
TM/HM: *Only Beedrill can use TMs and HMs*
Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent (12),
Snore (13), Hyper Beam (15), Protect (17), Endure (20), Frustration (21),
Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb
(36), Swift (39), Rest (44), Attract (45), Fury Cutter (49), Cut (H1)
R/B/Y TMs: Swords Dance, Take Down, Double-Edge, Rage, Mega Drain, Mimic,
Reflect, Bide, Skull Bash, Substitute
Breeding: None
Crystal Move Tutor: None
Maximum Stats: L50: 140 HP, 100 Attack, 60 Defense, 95 Speed, 65 Special
Attack, 100 Special Defense
L100: 333 HP (T85), 258 Attack (T76), 178 Defense (135), 248 Speed (T72),
188 Special Attack (T119), 258 Special Defense (T63)
165-166: Ledyba/Ledian (Bug/Flying)
Location: Ledyba: Routes 30, 31, National Park, Routes 36, 37, 2,
Headbutting trees (forest)
Ledian: Routes 37, 2, evolve Ledyba (L18)
Natural Moves:
Tackle (start)
Supersonic (L8 Ledyba)
Comet Punch (L15 Ledyba)
Light Screen \
Reflect------ (L22 Ledyba, L24 Ledian)
Safeguard /
Baton Pass (L29 Ledyba, L33 Ledian)
Swift (L36 Ledyba, L42 Ledian)
Agility (L43 Ledyba, L51 Ledian)
Double-Edge (L50 Ledyba, L60 Ledian)
TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam
(15, Ledian), Protect (17), Giga Drain (19), Endure (20), Frustration (21),
Solarbeam (22), Return (27), Dig (28), Double Team (32), Ice Punch (33),
Swagger (34), Sleep Talk (35), Swift (39), Thunderpunch (41), Rest (44),
Attract (45), Thief (46), Flash (H5)
Breeding: Psybeam, Light Screen, Bide, Barrier (Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 130 HP, 55 Attack, 70 Defense, 105 Speed, 75 Special
Attack, 130 Special Defense
L100: 313 HP (T117), 168 Attack (134), 198 Defense (T123), 268 Speed (T48),
208 Special Attack (T106), 318 Special Defense (T12)
167-168: Spinarak/Ariados (Poison/Bug)
Location: Spinarak: Routes 30, 31, National Park, Routes 36, 37, 2,
Headbutting trees (forest)
Ariados: Routes 37, 2, evolve Spinarak (L22)
Natural Moves:
Poison Sting (start)
String Shot (start)
Scary Face (L6 Spinarak)
Constrict (L11 Spinarak)
Night Shade (L17 Spinarak)
Leech Life (L23 Spinarak, L25 Ariados)
Fury Swipes (L30 Spinarak, L34 Ariados)
Spider Web (L37 Spinarak, L43 Ariados)
Screech (L45 Spinarak, L53 Ariados)
Agility (Crystal; L45 Spinarak, L53 Ariados)
Psychic (L53 Spinarak, L63 Ariados)
TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13),
Hyper Beam (15), Protect (17), Giga Drain (19), Endure (20), Frustration
(21), Solarbeam (22), Return (27), Dig (28), Psychic (29), Double Team
(32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract
(45), Thief (46), Flash (H5)
Breeding: Baton Pass, Pursuit, Psybeam, Disable, Sonicboom, Growth
(Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 145 HP, 110 Attack, 90 Defense, 60 Speed, 80 Special
Attack, 80 Special Defense
L100: 343 HP (T79), 278 Attack (T50), 238 Defense (T83), 178 Speed (T122)
218 Special Attack (T94), 218 Special Defense (T116)
74-75-76: Geodude/Graveler/Golem (Rock/Ground)
Location: Geodude: Dark Cave, Union Cave (both portions), Routes 33, Team
Rocket base (Mahogany), Routes 45, 46, Mt. Mortar, Rock Tunnel, Mt. Moon
Graveler: Route 45, Mt. Mortar, Dark Cave (Blackthorne side), Victory Road,
Mt. Silver, evolve Geodude (L25)
Golem: Trade Graveler (no item required)
Natural Moves:
Tackle (start)
Defense Curl (L6 Geodude)
Rock Throw (L11 Geodude)
Magnitude (L16 Geodude)
Selfdestruct (L21 Geodude)
Harden (L26 Geodude, L27 Graveler/Golem)
Rollout (L31 Geodude, L34 Graveler/Golem)
Earthquake (L36 Geodude, L41 Graveler/Golem)
Explosion (L41 Geodude, L48 Graveler/Golem)
TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam
(15, Golem), Protect (17), Endure (20), Frustration (21), Earthquake (26),
Return (27), Dig (28), Mud-Slap (31), Double Team (32), Swagger (34),
Sleep Talk (35), Sandstorm (37), Fire Blast (38), Defense Curl (40), Rest
(44), Attract (45), Fire Punch (48), Strength (H4)
R/B/Y TMs: Mega Punch, Mega Kick (Golem), Body Slam, Take Down, Double-
Edge, Submission, Counter, Seismic Toss, Rage, Fissure, Mimic, Bide,
Metronome, Rock Slide, Substitute
Breeding: Rock Slide, Mega Punch, Rapid Spin (Pokecenter)
Crystal Move Tutor: Flamethrower
Maximum Stats: L50: 155 HP, 130 Attack, 150 Defense, 65 Speed, 75 Special
Attack, 85 Special Defense
L100: 363 HP (T54), 318 Attack (T18), 358 Defense (T6), 188 Speed (T116)
208 Special Attack (T106), 228 Special Defense (T104)
41-42-169: Zubat/Golbat/Crobat (Poison/Flying)
Location: Zubat: Dark Cave, Route 32, Union Cave (both portions), Route 33,
Slowpoke Well, Ilex Forest, Burned Tower, Route 42, Ice Cave, Mt. Mortar,
Tohjo Falls, Routes 9, 10, Rock Tunnel, Route 3, Mt. Moon, Route 4
Golbat: Dark Cave, Route 32, Union Cave (both portions), Route 33, Slowpoke
Well, Ilex Forest, Burned Tower, Route 42, Ice Cave, Mt. Mortar, Tohjo
Falls, Routes 9, 10, Rock Tunnel, Route 3, Mt. Moon, Route 4, evolve Zubat
(L22)
Crobat: Evolve Golbat (happy)
Natural Moves:
Leech Life (start)
Supersonic (L6 Zubat)
Bite (L12 Zubat)
Confuse Ray (L19 Zubat)
Wing Attack (L27 Zubat, L30 Golbat/Crobat)
Mean Look (L36 Zubat, L42 Golbat/Crobat)
Haze (L46 Zubat, L55 Golbat/Crobat)
TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13),
Hyper Beam (15, not Zubat), Protect (17), Giga Drain (19), Endure (20),
Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep Talk
(35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Steel
Wing (47), Fly (H2, Crobat)
R/B/Y TMs: Razor Wind, Whirlwind, Take Down, Double-Edge, Rage, Mega Drain,
Mimic, Bide, Substitute (Screech)
Breeding: Pursuit, Whirlwind, Gust, Faint Attack, Quick Attack, Flail
(Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 160 HP, 110 Attack, 100 Defense, 150 Speed, 90 Special
Attack, 100 Special Defense
L100: 373 HP (T47), 278 Attack (T50), 258 Defense (T54), 358 Speed (T2),
238 Special Attack (T78), 258 Special Defense (T63)
173-35-36: Cleffa/Clefairy/Clefable (Normal)
Location: Cleffa: Breed Clefairy/Clefable, hatch Odd Egg
Clefairy: Route 3, Mt. Moon, Route 4, evolve Cleffa (happy)
Clefable: Evolve Clefairy (Moon Stone)
Natural Moves:
Pound (start)
Charm (Cleffa starts with this)
Growl (Clefairy starts with this)
Encore (L4 Cleffa/Clefairy)
Sing (L8 Cleffa/Clefairy)
Sweet Kiss (L13 Cleffa)
Doubleslap (L13 Clefairy)
Minimize (L19 Clefairy)
Defense Curl (L26 Clefairy)
Metronome (L34 Clefairy)
Moonlight (L43 Clefairy)
Light Screen (L53 Clefairy)
TM/HM: Dynamicpunch (1, not Cleffa) Headbutt (2), Curse (3), Rollout (4),
Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10), Sunny Day (11),
Snore (13), Blizzard (14), Hyper Beam (15, Clefable), Icy Wind (16, Cleffa)
Protect (17), Rain Dance (18), Endure (20), Return (21), Solarbeam (22),
Iron Tail (23), Thunder (25, not Cleffa), Return (27), Psychic (29), Shadow
Ball (30), Mud-Slap (31), Double Team (32), Ice Punch (33, not Cleffa),
Swagger (34), Sleep Talk (35), Fire Blast (38), Defense Curl (40), Thunder
Punch (41, not Cleffa), Dream Eater (42), Detect (43), Rest (44), Attract
(45), Fire Punch (48, not Cleffa), Nightmare (50), Strength (H4, not
Cleffa), Flash (H5)
R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage,
Thunderbolt, Teleport, Mimic, Reflect, Bide, Skull Bash, Thunder Wave,
Psywave, Tri Attack, Substitute
Breeding: Amnesia, Splash, Metronome, Belly Drum, Present, Mimic, Dizzy
Punch (Crystal), Swift (Pokecenter), Petal Dance (Pokecenter), Scary Face
(Pokecenter),
Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower
Maximum Stats: L50: 170 HP, 90 Attack, 93 Defense, 80 Speed, 105 Special
Attack, 110 Special Defense
L100: 393 HP (23), 238 Attack (T99), 244 Defense (82), 218 Speed (T96),
268 Special Attack (T50), 278 Special Defense (T43)
174-39-40: Igglybuff/Jigglypuff/Wigglytuff (Normal)
Location: Igglybuff: Breed Jigglypuff/Wigglytuff, hatch Odd Egg
Jigglypuff: Routes 34, 35, 6, 5, 8, 7, evolve Igglybuff (happy)
Wigglytuff: Evolve Jigglypuff (Moon Stone)
Natural Moves:
Sing (start)
Charm (Igglybuff starts with this)
Defense Curl (L4 Igglybuff/Jigglypuff)
Pound (L9 Igglybuff/Jigglypuff)
Sweet Kiss (L14 Igglybuff)
Disable (L14 Jigglypuff)
Rollout (L19 Jigglypuff)
Doubleslap (L24 Jigglypuff)
Rest (L29 Jigglypuff)
Body Slam (L34 Jigglypuff)
Double-Edge (L39 Jigglypuff)
TM/HM: Dynamicpunch (1, not Igglybuff), Headbutt (2), Curse (3), Rollout
(4), Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10), Sunny Day
(11), Snore (13), Blizzard (14, not Igglybuff), Hyper Beam (15,
Wigglytuff), Icy Wind (16, Igglybuff) Protect (17), Rain Dance (18), Endure
(20), Frustration (21), Solarbeam (22), Thunder (25, not Igglybuff), Return
(27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice
Punch (33, not Igglybuff), Swagger (34), Sleep Talk (35), Fire Blast (38),
Defense Curl (40), Thunderpunch (41, not Igglybuff), Dream Eater (42),
Detect (43), Rest (44), Attract (45), Fire Punch (48, not Igglybuff),
Nightmare (50), Strength (H4, not Igglybuff), Flash (H5)
R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage,
Thunderbolt, Teleport, Mimic, Reflect, Bide, Skull Bash, Thunder Wave,
Psywave, Tri Attack, Substitute
Breeding: Perish Song, Faint Attack, Present, Dizzy Punch (Crystal), Mimic
(Pokecenter), Scary Face (Pokecenter)
Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower
Maximum Stats: L50: 215 HP, 90 Attack, 65 Defense, 65 Speed, 95 Special
Attack, 70 Special Defense
L100: 483 HP (4), 238 Attack (T99), 188 Defense (T130), 188 Speed (T116),
248 Special Attack (T72), 198 Special Defense (T128)
175-176: Togepi/Togetic (Normal, Normal/Flying)
Location: Togepi: Hatch the egg given to you in Violet City
Togetic: Evolve Togepi (happy)
Natural Moves:
Growl (start)
Charm (start)
Metronome (L7 Togepi/Togetic)
Sweet Kiss (L18 Togepi/Togetic)
Encore (L25 Togepi/Togetic)
Safeguard (L31 Togepi/Togetic)
Double-Edge (L38 Togepi/Togetic)
TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Zap Cannon (7),
Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore
(13), Hyper Beam (15, Togetic), Protect (17), Rain Dance (18), Endure (20),
Frustration (21), Solarbeam (22), Return (27), Psychic (29), Shadow Ball
(30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Fire
Blast (38), Swift (39), Defense Curl (40), Dream Eater (42), Detect (43),
Rest (44), Attract (45), Steel Wing (47), Fly (H2, Togetic), Flash (H5)
Breeding: Foresight, Future Sight, Peck, Present, Mirror Move
Crystal Move Tutor: Flamethrower
Maximum Stats: L50: 130 HP, 60 Attack, 105 Defense, 60 Speed, 100 Special
Attack, 125 Special Defense
L100: 313 HP (T117), 178 Attack (T132), 268 Defense (T44), 178 Speed (T122),
258 Special Attack (T62), 308 Special Defense (T19)
27-28: Sandshrew/Sandslash (Ground)
Location: Sandshrew: Union Cave, Route 3, Mt. Moon, Route 4
Sandslash: Evolve Sandshrew (L22), Route 26, Victory Road
Natural Moves:
Scratch (start)
Defense Curl (L6 Sandshrew)
Sand-Attack (L11 Sandshrew)
Poison Sting (L7 Sandshrew/Sandslash)
Slash (L23 Sandshrew, L24 Sandslash)
Swift (L30 Sandshrew, L33 Sandslash)
Fury Swipes (L37 Sandshrew, L42 Sandslash)
Sandstorm (L45 Sandshrew, L52 Sandslash)
TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam
(15, Sandslash), Protect (17), Endure (20), Frustration (21), Iron Tail
(23), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team
(32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39), Defense
Curl (40), Detect (43), Rest (44), Attract (45), Thief (46), Fury Cutter
(49), Cut (H1), Strength (H4)
R/B/Y TMs: Swords Dance, Body Slam, Take Down, Double-Edge, Submission,
Seismic Toss, Rage, Fissure, Mimic, Bide, Skull Bash, Rock Slide,
Substitute
Breeding: Rapid Spin, Counter, Flail, Safeguard, Metal Claw (Crystal)
Crystal Move Tutor: None
Maximum Stats: L50: 150 HP, 120 Attack, 130 Defense, 85 Speed, 65 Special
Attack, 75 Special Defense
L100: 353 HP (T66), 298 Attack (T30), 318 Defense (T17), 228 Speed (T90),
188 Special Attack (T119), 208 Special Defense (T124)
23-24: Ekans/Arbok (Poison)
Location: Ekans- Routes 32, 33, 42, 3, 4, Headbutt trees
Arbok- Routes 42, 26, 3, 4, 28, evolve Ekans (L22)
Natural Moves:
Wrap (start)
Leer (start)
Poison Sting (L9 Ekans)
Bite (L15 Ekans)
Glare (L23 Ekans, L25 Arbok)
Screech (L29 Ekans, L33 Arbok)
Acid (L37 Ekans, L43 Arbok)
Haze (L43 Ekans, L51 Arbok)
TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Sunny Day
(11), Snore (13), Hyper Beam (15), Protect (17), Giga Drain (19), Endure
(20), Frustration (21), Earthquake (26), Return (27), Dig (28), Double Team
(32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract
(45), Thief (46), Strength (H4)
R/B/Y TMs: Body Slam, Take Down, Double-Edge, Rage, Mega Drain, Fissure,
Mimic, Bide, Skull Bash, Rock Slide, Substitute
Breeding: Pursuit, Beat Up, Slam, Spite, Crunch (Crystal)
Crystal Move Tutor: None
Maximum Stats: L50: 135 HP, 105 Attack, 89 Defense, 100 Speed, 85 Special
Attack, 99 Special Defense
L100: 323 HP (T105), 268 Attack (T59), 236 Defense (92), 258 Speed (T63),
228 Special Attack (T82), 256 Special Defense (80)
206: Dunsparce (Normal)
Location: Dark Cave (Violet side)
Natural Moves:
Rage (start)
Defense Curl (L5 Dunsparce)
Glare (L13 Dunsparce)
Spite (L18 Dunsparce)
Pursuit (L26 Dunsparce)
Screech (L30 Dunsparce)
Take Down (L38 Dunsparce)
TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Zap Cannon (7),
Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore
(13), Protect (17), Rain Dance (18), Endure (20), Frustration (21),
Solarbeam (22), Iron Tail (23), Thunder (25), Return (27), Dig (28),
Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Defense
Curl (40), Dream Eater (42), Rest (44), Attract (45), Thief (46), Nightmare
(50), Strength (H4)
Breeding: Rock Slide, Ancientpower, Bite, Bide, Rage, Horn Drill (Pokecenter),
Fury Attack (Pokecenter)
Crystal Move Tutor: Thunderbolt, Flamethrower
Maximum Stats: L50: 175 HP, 90 Attack, 90 Defense, 65 Speed, 85 Special
Attack, 85 Special Defense
L100: 403 HP (T15), 238 Attack (T99), 238 Defense (T83), 188 Speed (T116),
228 Special Attack (T82), 228 Special Defense (T104)
179-180-181: Mareep/Flaaffy/Ampharos (Electric)
Location: Mareep: Trade from Gold/Silver
Flaaffy: Trade from Gold/Silver, evolve Mareep (L15)
Ampharos: Trade from Gold/Silver, evolve Flaaffy (L30)
Natural Moves:
Tackle (start)
Growl (start)
Thundershock (L9 Mareep)
Thunder Wave (L16 Mareep, L18 Flaaffy)
Cotton Spore (L23 Mareep, L27 Flaaffy)
Thunderpunch (L30 Ampharos)
Light Screen (L30 Mareep, L36 Flaaffy, L42 Ampharos)
Thunder (L37 Mareep, L45 Flaaffy, L57 Ampharos)
TM/HM: Dynamicpunch (1, not Mareep), Headbutt (2), Curse (3), Toxic (6),
Zap Cannon (7), Rock Smash (8, not Mareep), Hidden Power (10), Snore (13),
Hyper Beam (15, Ampharos), Protect (17), Rain Dance (18), Endure (20),
Frustration (21), Iron Tail (23), Thunder (25), Return (27), Double Team
(32), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40),
Thunderpunch (41), Rest (44), Attract (45), Fire Punch (48, not Mareep),
Strength (H4, not Mareep), Flash (H5)
Breeding: Thunderbolt, Reflect, Safeguard, Body Slam, Screech, Take Down,
Crystal Move Tutor: Thunderbolt
Maximum Stats: L50: 165 HP, 95 Attack, 95 Defense, 75 Speed, 135 Special
Attack, 95 Special Defense
L100: 383 HP (T32), 248 Attack (T88), 248 Defense (T70), 208 Speed (T102),
328 Special Attack (T8), 278 Special Defense (T43)
194-195: Wooper/Quagsire (Water/Ground)
Location: Wooper: Route 32, Ruins of Alph
Quagsire: Union Cave (Lapras area), Routes 27, 26, 15, 14, 13, 12, Ruins of
Alph (outside area), evolve Wooper (L20)
Natural Moves:
Water Gun (start)
Tail Whip (start)
Slam (L11 Wooper)
Amnesia (L21 Wooper, L23 Quagsire)
Earthquake (L31 Wooper, L35 Quagsire)
Rain Dance (L41 Wooper, L47 Quagsire)
Mist (L51 Wooper, L59 Quagsire)
Haze (L51 Wooper, L59 Quagsire)
TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
Rock Smash (8), Hidden Power (10), Snore (13), Hyper Beam (15, Quagsire),
Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail
(23), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team
(32), Ice Punch (33), Swagger (34), Sleep Talk (35), Sludge Bomb (36),
Sandstorm (37), Defense Curl (40), Rest (44), Attract (45), Surf (H3),
Strength (H4, Quagsire), Flash (H5), Whirlpool (H6)
Breeding: Safeguard, Body Slam, Ancientpower, Belly Drum (Pokecenter),
Scary Face (Pokecenter)
Crystal Move Tutor: Ice Beam
Maximum Stats: L50: 170 HP, 105 Attack, 105 Defense, 55 Speed, 85 Special
Attack, 85 Special Defense
L100: 393 HP (T23), 268 Attack (T59), 268 Defense (T44), 168 Speed (T126)
228 Special Attack (T82), 228 Special Defense (T104)
92-93-94: Gastly/Haunter/Gengar (Ghost/Poison)
Location: Gastly: Route 31, Sprout Tower, Routes 32, 36, Tin Tower
Haunter: Rock Tunnel, Route 8, evolve Gastly (L25)
Gengar: Trade Haunter (no item required)
Natural Moves:
Hypnosis (start)
Lick (start)
Spite (L8 Gastly)
Mean Look (L13 Gastly)
Curse (L16 Gastly)
Night Shade (L21 Gastly)
Confuse Ray (L28 Gastly, L31 Haunter/Gengar)
Dream Eater (L33 Gastly, L36 Haunter/Gengar)
Destiny Bond (L36 Gastly, L48 Haunter/Gengar)
TM/HM: Dynamicpunch (1, Gengar), Headbutt (2, Gengar), Curse (3), Toxic
(6), Zap Cannon (7), Rock Smash (8, Gengar), Psych Up (9), Hidden Power
(10), Sunny Day (11), Snore (13), Hyper Beam (15, Gengar), Protect (17),
Rain Dance (18), Giga Drain (19), Endure (20), Frustration (21), Thunder
(25), Return (27), Psychic (29), Shadow Ball (30), Double Team (32), Ice
Punch (33, Gengar), Swagger (34), Sleep Talk (35), Thunderpunch (41,
Gengar), Dream Eater (42), Rest (44), Attract (45), Thief (46), Fire Punch
(48, Gengar), Nightmare (50), Strength (H4, Gengar)
R/B/Y TMs: Mega Punch (Gengar), Mega Kick (Gengar), Body Slam (Gengar),
Take Down (Gengar), Double-Edge (Gengar), Submission (Gengar), Counter
(Gengar), Seismic Toss (Gengar), Rage, Mega Drain, Thunderbolt, Mimic,
Bide, Metronome (Gengar), Selfdestruct, Skull Bash (Gengar), Explosion
(Gengar), Substitute
Breeding: Haze, Perish Song, Psywave
Crystal Move Tutor: Thunderbolt
Maximum Stats: L50: 135 HP, 85 Attack, 80 Defense, 130 Speed, 150 Special
Attack, 95 Special Defense
L100: 323 HP (T105), 228 Attack (T106), 218 Defense (T103), 318 Speed (T12),
358 Special Attack (T3), 248 Special Defense (T82)
201: Unown (Psychic)
Location: Ruins of Alph
Natural Moves:
Hidden Power (start)
TM/HM: None
Breeding: None (genderless Pokemon)
Crystal Move Tutor: None
Maximum Stats: L50: 123 HP, 92 Attack, 68 Defense, 68 Speed, 92 Special
Attack, 68 Special Defense
L100: 299 HP (T133), 242 Attack (98), 194 Defense (T128), 194 Speed (T114),
242 Special Attack (77), 194 Special Defense (T130)
95-208: Onix/Steelix (Rock/Ground, Steel/Ground)
Location: Onix: Violet City (traded), Union Cave (both portions), Victory
Road, Rock Tunnel, Mt. Silver
Steelix: Evolve Onix (trade with Metal Coat attached)
Natural Moves:
Tackle (start)
Screech (start)
Bind (L10 Onix/Steelix)
Rock Throw (L14 Onix/Steelix)
Harden (L23 Steelix)
Rage (L27 Onix/Steelix)
Sandstorm (L36 Onix/Steelix)
Slam (L40 Onix/Steelix)
Crunch (L49 Steelix)
TM/HM: Headbutt (2), Curse (3), Rollout (4, Steelix) Roar (5), Toxic (6),
Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam
(15, Steelix), Protect (17), Endure (20), Frustration (21), Iron Tail (23),
Dragonbreath (24), Earthquake (26), Return (27), Dig (28), Mud-Slap (31),
Double Team (32), Swagger (34), Sandstorm (37), Defense Curl (40, Steelix),
Rest (44), Attract (45), Cut (H1, Steelix), Strength (H4)
R/B/Y TMs: Body Slam, Take Down, Double-Edge, Rage, Fissure, Mimic, Bide,
Selfdestruct, Skull Bash, Explosion, Substitute
Breeding: Rock Slide, Flail, Sharpen (Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 150 HP, 105 Attack, 220 Defense, 50 Speed, 75 Special
Attack, 85 Special Defense
L100: 353 HP (T66), 268 Attack (T58), 498 Defense (2), 158 Speed (T129),
208 Special Attack (T106), 228 Special Defense (T104)
69-70-71: Bellsprout/Weepinbell/Victreebel (Grass/Poison)
Location: Bellsprout: Routes 31, 32, 36, 44, 24, 25
Weepinbell: Route 44, evolve Bellsprout (L21)
Victreebel: Evolve Weepinbell (Leaf Stone)
Natural Moves:
Vine Whip (start)
Growth (L6 Bellsprout)
Wrap (L11 Bellsprout)
Sleep Powder (L15 Bellsprout)
Poison Powder (L17 Bellsprout)
Stun Spore (L19 Bellsprout)
Acid (L23 Bellsprout, L24 Weepinbell)
Sweet Scent (L30 Bellsprout, L33 Weepinbell)
Razor Leaf (L37 Bellsprout, L42 Weepinbell)
Slam (L45 Bellsprout, L54 Weepinbell)
TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent
(12), Snore (13), Hyper Beam (15, Victreebel), Protect (17), Giga Drain
(19), Endure (20), Frustration (21), Solar Beam (22), Return (27), Double
Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44),
Attract (45), Cut (H1), Flash (H5)
R/B/Y TMs: Body Slam, Take Down, Double-Edge, Rage, Mega Drain, Mimic,
Bide, Substitute
Breeding: Synthesis, Swords Dance, Reflect, Leech Life, Encore, Sweet
Kiss (Pokecenter), Lovely Kiss (Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 155 HP, 125 Attack, 85 Defense, 90 Speed, 120 Special
Attack, 80 Special Defense
L100: 363 HP (T54), 308 Attack (T23), 228 Defense (T93), 238 Speed (T76),
298 Special Attack (T22), 218 Special Defense (T116)
187-188-189: Hoppip/Skiploom/Jumpluff (Grass/Flying)
Location: Hoppip: Routes 29, 30, 31, 32, 33, 15, 14, 13, 12, 11
Skiploom: Route 14, evolve Hoppip (L18)
Jumpluff: Evolve Skiploom (L27)
Natural Moves:
Splash (start)
Synthesis (starts in GS, L5 in Crystal)
Tail Whip (L5 Hoppip)
Tackle (L10 Hoppip)
Poison Powder (L13 Hoppip)
Stun Spore (L15 Hoppip)
Sleep Powder (L17 Hoppip)
Leech Seed (L20 Hoppip, L22 Skiploom)
Cotton Spore (L25 Hoppip, L29 Skiploom, L33 Jumpluff)
Mega Drain (L30 Hoppip, L36 Skiploom, L44 Jumpluff)
TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Sunny Day
(11), Sweet Scent (12), Snore (13), Hyper Beam (15, Jumpluff), Protect
(17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22),
Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Defense Curl
(40), Rest (44), Attract (45), Flash (H5)
Breeding: Amnesia, Reflect, Double-Edge, Confusion, Pay Day, Growl, Encore,
Agility (Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 150 HP, 75 Attack, 90 Defense, 130 Speed, 75 Special
Attack, 105 Special Defense
L100: 353 HP (T66), 208 Attack (T118), 238 Defense (T83), 318 Speed (T12),
208 Special Attack (T106), 268 Special Defense (T49)
46-47: Paras/Parasect (Bug/Grass)
Location: Paras: Ilex Forest, Mt. Moon, Bug-Catching Contest
Parasect: Mt. Silver, evolve Paras (L24)
Natural Moves:
Scratch (start)
Stun Spore (L7 Paras)
Poison Powder (L13 Paras)
Leech Life (L19 Paras)
Spore (L25 Paras, L28 Parasect)
Slash (L31 Paras, L37 Parasect)
Growth (L37 Paras, L46 Parasect)
Giga Drain (L43 Paras, L55 Parasect)
TM/HM: Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day
(11), Sweet Scent (12), Snore (13), Hyper Beam (15, Parasect), Protect
(17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22),
Return (27), Dig (28), Double Team (32), Swagger (34), Sleep Talk (35),
Sludge Bomb (36), Rest (44), Attract (45), Thief (46), Fury Cutter (49),
Cut (H1), Flash (H5)
R/B/Y TMs: Swords Dance, Body Slam, Take Down, Double-Edge, Rage, Mega
Drain, Mimic, Reflect, Bide, Skull Bash, Substitute
Breeding: Psybeam, False Swipe, Light Screen, Flail, Counter, Screech,
Pursuit, Sweet Scent, Synthesis (Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 135 HP, 115 Attack, 100 Defense, 50 Speed, 80 Special
Attack, 100 Special Defense
L100: 323 HP (T105), 288 Attack (T38), 258 Defense (T54), 158 Speed (T129),
218 Special Attack (T94), 258 Special Defense (T63)
60-61-62/186: Poliwag/Poliwhirl/Poliwrath/Politoed (Water, Water, Water/
Fighting, Water)
Location: Poliwag: Routes 30, 31, 44, 22, surf in Ilex Forest, Violet City,
fish on Routes 44, 28
Poliwhirl: Routes 44, 28, surf and fish in same areas as Poliwag, evolve
Poliwag (L25)
Poliwrath: Evolve Poliwhirl (Water Stone)
Politoed: Evolve Poliwhirl (trade with King's Rock attached)
Natural Moves:
Bubble (start)
Hypnosis (L7 Poliwag)
Water Gun (L13 Poliwag)
Doubleslap (L19 Poliwag)
Rain Dance (L25 Poliwag)
Body Slam (L31 Poliwag, L35 Poliwhirl)
Belly Drum (L37 Poliwag, L43 Poliwhirl)
Hydro Pump (L43 Poliwag, L51 Poliwhirl)
Submission (L35 Poliwrath)
Perish Song (L35 Politoed)
Mind Reader (L51 Poliwrath)
Swagger (L51 Politoed)
TM/HM: Dynamicpunch (1, Poliwrath/Politoed), Headbutt (2), Curse (3), Roar
(5, Poliwrath), Toxic (6), Rock Smash (8, not Poliwag), Hidden Power (10),
Snore (13), Blizzard (14), Hyper Beam (15, Poliwrath/Politoed), Icy Wind
(16), Protect (17), Rain Dance (18), Endure (20), Frustration (21),
Earthquake (26, Poliwrath/Politoed), Return (27), Psychic (29), Shadow Ball
(30, Poliwrath), Mud-Slap (31, not Poliwag), Double Team (32), Ice Punch
(33, not Poliwag), Swagger (34), Sleep Talk (35), Defense Curl (40), Detect
(43, not Poliwag), Rest (44), Attract (45), Thief (46), Surf (H3), Strength
(H4, not Poliwag), Whirlpool (H6), Waterfall (H7)
R/B/Y TMs: Mega Punch (not Poliwag), Mega Kick (not Poliwag), Body Slam,
Take Down, Double-Edge, Ice Beam, Submission (Poliwhirl), Seismic Toss (not
Poliwag), Rage, Earthquake (Poliwhirl), Fissure (Poliwhirl), Mimic, Bide,
Metronome (not Poliwag), Skull Bash, Psywave, Substitute, Strength
(Poliwhirl)
Breeding: Haze, Mind Reader, Bubblebeam, Mist, Splash, Growth (Pokecenter),
Sweet Kiss (Pokecenter), Lovely Kiss (Pokecenter)
Crystal Move Tutor: Ice Beam
Maximum Stats (Poliwrath): L50: 165 HP, 105 Attack, 115 Defense, 90 Speed,
90 Special Attack, 110 Special Defense
L100: 383 HP (T32), 268 Attack (T59), 288 Defense (T33), 238 Speed (T76),
238 Special Attack (T78), 278 Special Defense (T43)
(Politoed): L50: 165 HP, 95 Attack, 95 Defense, 90 Speed, 110 Special
Attack, 120 Special Defense
L100: 383 HP (T32), 248 Attack (T88), 248 Defense (T70), 238 Speed (T76),
278 Special Attack (T42), 298 Special Defense (T21)
129-130: Magikarp/Gyarados (Water, Water/Flying)
Location: Magikarp: Fish anywhere (with Old Rod)
Gyarados: Fish Route 43, Lake of Rage, Fuschia City, Red Gyarados in Lake
of Rage, evolve Magikarp (L20)
Natural Moves:
Splash (Magikarp starts with this)
Thrash (Gyarados starts with this)
Tackle (L15 Magikarp)
Bite (L20 Gyarados)
Dragon Rage (L25 Gyarados)
Flail (L30 Magikarp)
Leer (L30 Gyarados)
Twister (L35 Gyarados)
Hydro Pump (L40 Gyarados)
Rain Dance (L45 Gyarados)
Hyper Beam (L50 Gyarados)
TM/HM (Only Gyarados can use these): Headbutt (2), Curse (3), Roar (5),
Toxic (6), Zap Cannon (7), Rock Smash (8), Hidden Power (10), Snore (13),
Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance
(18), Endure (20), Frustration (21), Dragonbreath (24), Thunder (25),
Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm
(37), Fire Blast (38), Rest (44), Attract (45), Surf (H3), Strength (H4),
Whirlpool (H6), Waterfall (H7)
R/B/Y TMs: Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice
Beam, Rage, Thunderbolt, Mimic, Reflect, Bide, Skull Bash, Substitute
Breeding: Reversal (Pokecenter), Bubble (Pokecenter)
Crystal Move Tutor (again, Gyarados only): Thunderbolt, Ice Beam,
Flamethrower
Maximum Stats: L50: 170 HP, 145 Attack, 99 Defense, 101 Speed, 80 Special
Attack, 120 Special Defense
L100: 393 HP (T23), 348 Attack (T10), 256 Defense (T64), 260 Speed (62),
218 Special Attack (T94), 298 Special Defense (T21)
118-119: Goldeen/Seaking (Water)
Location: Goldeen: Mt. Mortar, Route 42, Waterfall Pass, Route 4, Route 9,
Route 10, Cerulean City, Route 24, Route 25, Mt. Silver (All fish), Surf
the same areas
Seaking: Same as Goldeen, evolve Goldeen (L33)
Natural Moves:
Peck (start)
Tail Whip (start)
Supersonic (L10 Goldeen)
Horn Attack (L15 Goldeen)
Flail (L24 Goldeen)
Fury Attack (L29 Goldeen)
Waterfall* (L38 Goldeen, L41 Seaking)
Horn Drill (L43 Goldeen, L49 Seaking)
Agility (L52 Goldeen, L61 Seaking)
TM/HM: Curse (3), Toxic (6), Hidden Power (10), Snore (13), Blizzard (14),
Hyper Beam (15, Seaking), Icy Wind (16), Protect (17), Rain Dance (18),
Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34),
Sleep Talk (35), Swift (39), Rest (44), Attract (45), Surf (H3), Waterfall
(H7)
R/B/Y TMs: Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Rage,
Mimic, Bide, Skull Bash, Substitute
Breeding: Haze, Psybeam, Hydro Pump, Swords Dance (Pokecenter)
Crystal Move Tutor: Ice Beam
Maximum Stats: L50: 155 HP, 112 Attack, 85 Defense, 88 Speed, 85 Special
Attack, 100 Special Defense
L100: 363 HP (T54), 282 Attack (T48), 228 Defense (T93), 234 Speed (87),
228 Special Attack (T82), 258 Special Defense (T63)
*Here's a little trivia for you: What Pokemon family is the only one to
learn a HM move naturally? Answer: The Seaking family, with Waterfall.
79-80/199: Slowpoke/Slowbro/Slowking (Water/Psychic)
Location: Slowpoke: Slowpoke Well, Tohjo Falls
Slowbro: Slowpoke Well, evolve Slowpoke (L37)
Slowking: Evolve Slowpoke (trade with King's Rock attached)
Natural Moves:
Curse (start)
Tackle (start)
Growl (L6 Slowpoke)
Water Gun (L15 Slowpoke)
Confusion (L20 Slowpoke)
Disable (L29 Slowpoke)
Headbutt (L34 Slowpoke)
Withdraw (L37 Slowbro)
Swagger (L43 Slowking)
Amnesia (L43 Slowpoke, L46 Slowbro)
Psychic (L48 Slowpoke/Slowking, L54 Slowbro)
TM/HM: Dynamicpunch (1, not Slowpoke), Headbutt (2), Curse (3), Toxic (6),
Zap Cannon (7), Rock Smash (8, not Slowpoke), Psych Up (9), Hidden Power
(10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15, not
Slowpoke), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20),
Frustration (21), Iron Tail (23), Earthquake (26), Return (27), Dig (28),
Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch
(33, not Slowpoke), Swagger (34), Sleep Talk (35), Fire Blast (38), Swift
(39), Dream Eater (42), Rest (44), Attract (45), Fury Cutter (49, not
Slowpoke), Nightmare (50), Surf (H3), Strength (H4), Flash (H5), Whirlpool
(H6, Slowking)
R/B/Y TMs: Mega Punch (Slowbro), Mega Kick (Slowbro), Body Slam, Take Down,
Double-Edge, Bubblebeam, Ice Beam, Pay Day, Submission (Slowbro), Counter
(Slowbro), Seismic Toss (Slowbro), Rage, Fissure, Teleport, Mimic, Reflect,
Bide, Skull Bash, Thunder Wave, Psywave, Tri Attack, Substitute
Breeding: Belly Drum, Stomp, Safeguard, Future Sight
Crystal Move Tutor: Ice Beam, Flamethrower
Maximum Stats (Slowbro): L50: 170 HP, 95 Attack, 130 Defense, 50 Speed,
120 Special Attack, 100 Special Defense
L100: 393 HP (T23), 248 Attack (T88), 318 Defense (T17), 158 Speed (T129),
298 Special Attack (T22), 258 Special Defense (T63)
(Slowking): L50: 170 HP, 95 Attack, 100 Defense, 50 Speed, 120 Special
Attack, 130 Special Defense
L100: 393 HP (T23), 248 Attack (T88), 258 Defense (T54), 158 Speed (T129)
298 Special Attack (T22), 318 Special Defense (T12)
43-44-45/186: Oddish/Gloom/Vileplume/Bellossom (Grass/Poison, Grass/Poison,
Grass/Poison, Grass)
Location: Oddish: Ilex Forest, Routes 24, 25
Gloom: Route 24, evolove Oddish (L22)
Vileplume: Evolve Gloom (Leaf Stone)
Bellossom: Evolve Gloom (Sun Stone)
Natural Moves:
Absorb (start)
Sweet Scent (L7 Oddish)
Poison Powder (L14 Oddish)
Stun Spore (L16 Oddish)
Sleep Powder (L18 Oddish)
Acid (L23 Oddish, L24 Gloom)
Moonlight (L32 Oddish, L35 Gloom)
Petal Dance (L39 Oddish, L44 Gloom)
Solarbeam (L55 Bellossom)
TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent
(12), Snore (13), Hyper Beam (15, Vileplume/Bellossom), Protect (17),
Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27),
Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44),
Attract (45), Cut (H1), Flash (H5)
R/B/Y TMs: Body Slam (Vileplume), Take Down, Double-Edge, Rage, Mega Drain,
Mimic, Reflect, Bide, Substitute
Breeding: Flail, Razor Leaf, Synthesis, Swords Dance, Leech Seed (Pokecenter)
Crystal Move Tutor: None
Maximum Stats (Vileplume): L50: 150 HP, 100 Attack, 105 Defense, 70 Speed,
120 Special Attack, 110 Special Defense
L100: 353 HP (T66), 258 Attack (T76), 268 Defense (T44), 198 Speed (T108),
298 Special Attack (T22), 278 Special Defense (T43)
(Bellossom): L50: 150 HP, 100 Attack, 105 Defense, 70 Speed, 110 Special
Attack, 120 Special Defense
L100: 353 HP (T66), 258 Attack (T76), 268 Defense (T44), 198 Speed (T108),
278 Special Attack (T42), 298 Special Defense (T21)
96-97: Drowzee/Hypno (Psychic)
Location: Drowzee: Routes 34, 35, 6, 11
Hypno: Route 11, evolve Drowzee (L28)
Natural Moves:
Ponud (start)
Hypnosis (start)
Disable (L10 Drowzee)
Confusion (L18 Drowzee)
Headbutt (L25 Drowzee)
Poison Gas (L31 Drowzee, L33 Hypno)
Meditate (L36 Drowzee, L40 Hypno)
Psychic (L40 Drowzee, L49 Hypno)
Psych Up (L43 Drowzee, L55 Hypno)
Future Sight (L45 Drowzee, L60 Hypno)
TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon
(7), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper
Beam (15, Hypno), Protect (17), Rain Dance (18), Endure (20), Frustration
(21), Return (27), Psychic (29), Shadow Ball (30), Double Team (32), Ice
Punch (33), Swagger (34), Sleep Talk (35), Thunderpunch (41), Dream Eater
(42), Rest (44), Attract (45), Fire Punch (48), Nightmare (50), Flash (H5)
R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
Submission, Counter, Seismic Toss, Rage, Teleport, Mimic, Reflect, Bide,
Metronome, Skull Bash, Thunder Wave, Psywave, Tri Attack, Substitute
Breeding: Barrier, Light Screen, Amnesia (Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 160 HP, 93 Attack, 90 Defense, 87 Speed, 93 Special
Attack, 135 Special Defense
L100: 373 HP (T47), 244 Attack (97), 238 Defense (T83), 232 Speed (T88),
244 Special Attack (T76), 328 Special Defense (T10)
63-64-65: Abra/Kadabra/Alakazam (Psychic)
Location: Abra: Routes 34, 35, 5, 24, 8, 7, Goldenrod Game Corner
Kadabra: Route 8, evolve Abra (L16)
Alakazam: Trade Kadabra (no item required)
Natural Moves:
Teleport (start)
Confusion (L16 Kadabra)
Kinesis (Kadabra caught wild start with this)
Disable (L18 Kadabra/Alakazam)
Psybeam (L21 Kadabra/Alakazam)
Recover (L26 Kadabra/Alakazam)
Future Sight (L31 Kadabra/Alakazam)
Psychic (L38 Kadabra/Alakazam)
Reflect (L45 Kadabra/Alakazam)
TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon
(7), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper
Beam (15, Alakazam), Protect (17), Rain Dance (18), Endure (20),
Frustration (21), Return (27), Dig (28, not Abra), Psychic (29), Shadow
Ball (30), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35),
Thunderpunch (41), Dream Eater (42), Rest (44), Attract (45), Thief (46),
Fire Punch (48), Nightmare (50), Flash (H5)
R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
Submission, Counter, Seismic Toss, Rage, Mimic, Bide, Metronome, Skull Bash,
Thunder Wave, Psywave, Tri Attack, Substitute
Breeding: Barrier, Light Screen, Encore, Foresight (Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 130 HP, 70 Attack, 65 Defense, 140 Speed, 155 Special
Attack, 105 Special Defense
L100: 313 HP (T117), 198 Attack (T123), 188 Defense (T130), 338 Speed (T6),
368 Special Attack (T2), 268 Special Defense (T49)
132: Ditto (Normal)
Location: Route 34, Route 35
Natural Moves:
Transform (start)
TM/HM: None
R/B/Y TMs: None
Breeding: None
Crystal Move Tutor: None
Maximum Stats: L50: 123 HP, 68 Attack, 68 Defense, 68 Speed, 68 Special
Attack, 68 Special Defense
L100: 299 HP (T133), 194 Attack (129), 194 Defense (T128), 194 Speed (T114),
194 Special Attack (118), 194 Special Defense (T130)
204-205: Pineco/Forretress (Bug, Bug/Steel)
Location: Pineco: Headbutting trees (forest areas)
Forretress: Evolve Pineco (L31)
Natural Moves:
Tackle (start)
Protect (start)
Selfdestruct (L8 Pineco)
Take Down (L15 Pineco)
Rapid Spin (L22 Pineco)
Bide (L29 Pineco)
Explosion (L36 Pineco, L39 Forretress)
Spikes (L43 Pineco, L49 Forretress)
Double-Edge (L50 Pineco, L59 Forretress)
TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8),
Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam
(15, Forretress), Protect (17), Giga Drain (19), Endure (20), Frustration
(21), Solarbeam (22), Return (27), Double Team (32), Swagger (34), Sleep
Talk (35), Sandstorm (37), Defense Curl (40), Rest (44), Attract (45),
Strength (H4)
Breeding: Reflect, Pin Missile, Flail, Swift, Substitute (Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 150 HP, 110 Attack, 160 Defense, 60 Speed, 80 Special
Attack, 80 Special Defense
L100: 353 HP (T66), 278 Attack (T50), 378 Defense (T4), 178 Speed (T122),
218 Special Attack (T94), 218 Special Defense (T116)
29-30-31: Nidoran F/Nidorina/Nidoqueen (Poison, Poison, Poison/Ground)
Location: Nidoran F: Route 35, National Park
Nidorina: Route 12, Route 13, Route 14, Route 15, evolve Nidoran F (L16)
Nidoqueen: Evolve Nidorina (Moon Stone)
Natural Moves:
Tackle (start)
Growl (start)
Scratch (L8 Nidoran F)
Double Kick (L12 Nidoran F)
Poison Sting (L17 Nidoran F, L19 Nidorina)
Body Slam (L23 Nidoqueen)
Tail Whip (L23 Nidoran F, L27 Nidorina)
Bite (L30 Nidoran F, L36 Nidorina)
Fury Swipes (L38 Nidoran F, L46 Nidorina)
TM/HM: Dynamicpunch (1, Nidoqueen), Headbutt (2), Curse (3), Rollout (4,
Nidoqueen), Roar (5, Nidoqueen), Toxic (6), Rock Smash (8, not Nidoran F)
Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam
(15, Nidoqueen), Icy Wind (16, Nidoqueen), Protect (17), Rain Dance (18),
Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Earthquake
(26, Nidoqueen), Return (27), Shadow Ball (30, Nidoqueen), Mud-Slap (31),
Double Team (32), Ice Punch (33, Nidoqueen), Swagger (34), Sleep Talk (35),
Sandstorm (37, Nidoqueen), Fire Blast (38, Nidoqueen), Defense Curl (40),
Thunderpunch (41, Nidoqueen), Detect (43), Rest (44), Attract (45), Thief
(46), Fire Punch (48, Nidoqueen), Fury Cutter (49, Nidoqueen), Surf (H3,
Nidoqueen), Strength (H4, not Nidoran F)
RBY TMs: Mega Punch (Nidoqueen), Mega Kick (Nidoqueen), Horn Drill (not
Nidoran F), Double-Edge, Bubblebeam (not Nidoran F), Water Gun (not
Nidoran F), Ice Beam (not Nidoran F), Pay Day (Nidoqueen), Submission
(Nidoqueen), Seismic Toss (Nidoqueen), Rage, Thunderbolt, Fissure
(Nidoqueen), Mimic, Reflect, Bide, Skull Bash, Rock Slide (Nidoqueen),
Substitute
Breeding: Take Down, Beat Up, Supersonic, Focus Energy, Charm, Counter,
Disable, Sweet Kiss (Pokecenter), Lovely Kiss (Pokecenter)
Crystal Move Tutor: Thunderbolt, Ice Beam (not Nidoran F), Flamethrower
(Nidoqueen)
Maximum Stats: L50: 165 HP, 102 Attack, 107 Defense, 96 Speed, 95 Special
Attack, 105 Special Defense
L100: 383 HP (T32), 262 Attack (T71), 272 Defense (43), 250 Speed (T70),
248 Special Attack (T72), 268 Special Defense (T49)
32-33-34: Nidoran M/Nidorino/Nidoking (Poison, Poison, Poison/Ground)
Location: Nidoran M: Route 35, National Park
Nidorino: Route 12, ROute 13, Route 14, Route 15, evolve Nidoran M (L16)
Nidoking: Evolve Nidorino (Moon Stone)
Natural Moves:
Tackle (start)
Leer (start)
Horn Attack (L8 Nidoran M)
Double Kick (L12 Nidoran M)
Poison Sting (L17 Nidoran M, L19 Nidorino)
Thrash (L23 Nidoking)
Focus Energy (L23 Nidoran M, L27 Nidorino)
Fury Attack (L30 Nidoran M, L36 Nidorino)
Horn Drill (L38 Nidoran M, L46 Nidorino)
TM/HM: Dynamicpunch (1, Nidoking), Headbutt (2), Curse (3), Rollout (4,
Nidoking), Roar (5, Nidoking), Toxic (6), Rock Smash (8, not Nidoran M)
Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam
(15, Nidoking), Icy Wind (16, Nidoking), Protect (17), Rain Dance (18),
Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Earthquake
(26, Nidoking), Return (27), Shadow Ball (30, Nidoking), Mud-Slap (31),
Double Team (32), Ice Punch (33, Nidoking), Swagger (34), Sleep Talk (35),
Sandstorm (37, Nidoking), Fire Blast (38, Nidoking), Defense Curl (40),
Thunderpunch (41, Nidoking), Detect (43), Rest (44), Attract (45), Thief
(46), Fire Punch (48, Nidoking), Fury Cutter (49, Nidoking), Surf (H3,
Nidoking), Strength (H4, not Nidoran M)
RBY TMs: Mega Punch (Nidoking), Mega Kick (Nidoking), Body Slam, Double-
Edge, Bubblebeam (not Nidoran M), Water Gun (not Nidoran M), Ice Beam (not
Nidoran M), Pay Day (Nidoking), Submission (Nidoking), Seismic Toss
(Nidoking), Rage, Thunderbolt, Fissure (Nidoking), Mimic, Reflect, Bide,
Skull Bash, Rock Slide (Nidoking), Substitute
Breeding: Confusion, Amnesia, Beat Up, Disable, Counter, Supersonic, Take
Down, Sweet Kiss (Pokecenter), Lovely Kiss (Pokecenter)
Crystal Move Tutor: Thunderbolt, Ice Beam (not Nidoran M), Flamethrower
(Nidoking)
Maximum Stats: L50: 156 HP, 112 Attack, 97 Defense, 105 Speed, 105 Special
Attack, 95 Special Defense
L100: 365 HP (53), 282 Attack (T48), 252 Defense (69), 268 Speed (T48),
268 Special Attack (T50), 248 Special Defense (T82)
193: Yanma (Bug/Flying)
Location: Route 35
Natural Moves:
Tackle (start)
Foresoght (start)
Quick Attack (L7 Yanma)
Double Team (L13 Yanma)
Sonicboom (L19 Yanma)
Detect (L25 Yanma)
Supersonic (L31 Yanma)
Swift (L37 Yanma)
Wing Attack (Crystal: L37 Yanma)
Screech (L43 Yanma)
TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Sunny Day
(11), Snore (13), Hyper Beam (15), Protect (17), Giga Drain (19), Endure
(20), Frustration (21), Solarbeam (22), Return (27), Double Team (32),
Swagger (34), Sleep Talk (35), Swift (39), Detect (43), Rest (44), Attract
(45), Thief (46), Flash (H6)
Breeding: Leech Life, Reversal, Supersonic, Steel Wing (Pokcenter), Sweet
Kiss (Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 140 HP, 85 Attack, 65 Defense, 115 Speed, 95 Special
Attack, 65 Special Defense
L100: 333 HP (T85), 228 Attack (T106), 188 Defense (T130), 288 Speed (T32),
268 Special Attack (T50), 188 Special Defense (T132)
191-192: Sunkern/Sunflora (Grass)
Location: Sunkern: National Park, Route 24
Sunflora: Evolve Sunkern (Sun Stone)
Natural Moves:
Absorb (start)
Growth (L4 Sunkern/Sunflora)
Mega Drain (L10 Sunkern)
Razor Leaf (L10 Sunflora)
Sunny Day (L19 Sunkern/Sunflora)
Synthesis (L31 Sunkern)
Petal Dance (L31 Sunflora)
Giga Drain (L46 Sunkern)
Solarbeam (L46 Sunflora)
TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent
(12), Snore (13), Hyper Beam (15, Sunflora), Protect (17), Giga Drain (19),
Endure (20), Frustration (21), Solarbeam (22), Return (27), Double Team
(32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract
(45), Cut (H1), Flash (H5)
Breeding: Splash (Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 150 HP, 95 Attack, 75 Defense, 50 Speed, 125 Special
Attack, 105 Special Defense
L100: 353 HP (T66), 248 Attack (T88), 208 Defense (T117), 158 Speed (T129),
308 Special Attack (T19), 268 Special Defense (T49)
102-103: Exeggcute/Exeggutor (Grass/Psychic)
Location: Exeggcute: Headbutting trees (forest areas)
Exeggutor: Evolve Exeggcute (Leaf Stone)
Natural Moves:
Barrage (start)
Hypnosis (start)
Reflect (L7 Exeggcute)
Leech Seed (L13 Exeggcute)
Confusion (L19 Exeggcute)
Stomp (L19 Exeggutor)
Stun Spore (L25 Exeggcute)
Poison Powder (L31 Exeggcute)
Egg Bomb (L31 Exeggutor)
Sleep Powder (L37 Exeggcute)
Solarbeam (L43 Exeggcute)
TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Psych Up (9),
Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Exeggutor),
Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam
(22), Return (27), Psychic (29), Double Team (32), Swagger (34), Sleep Talk
(35), Sludge Bomb (36), Dream Eater (42), Rest (44), Attract (45), Thief
(46), Nightmare (50), Strength (H4), Flash (H5)
RBY TMs: Take Down, Double-Edge, Rage, Teleport, Mimic, Reflect, Bide,
Selfdestruct, Psywave, Explosion, Substitute
Breeding: Ancientpower, Synthesis, Moonlight, Mega Drain, Reflect, Sweet
Scent (Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 170 HP, 115 Attack, 105 Defense, 75 Speed, 145 Special
Attack, 85 Special Defense
L100: 393 HP (T23). 288 Attack (T38), 268 Defense (T44), 208 Speed (T102),
348 Special Attack (T5), 228 Special Defense (T104)
185: Sudowoodo (Rock)
Location: Route 36 (need Squirtbottle)
Natural Moves:
Rock Throw (start)
Mimic (start)
Flail (L10 Sudowoodo)
Low Kick (L19 Sudowoodo)
Rock Slide (L28 Sudowoodo)
Faint Attack (L37 Sudowoodo)
Slam (L46 Sudowoodo)
TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore
(13), Protect (17), Endure (20), Frustration (21), Earthquake (26), Return
(27), Dig (28), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger
(34), Sleep Talk (35), Sandstorm (37), Defense Curl (40), Thunderpunch
(41), Rest (44), Attract (45), Thief (46), Fire Punch (48), Strength (H4)
Breeding: Selfdestruct, Substitute (Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 145 HP, 120 Attack, 135 Defense, 50 Speed, 50 Special
Attack, 85 Special Defense
L100: 343 HP (T79), 298 Attack (T30), 328 Defense (T13), 158 Speed (T129),
158 Special Attack (136), 228 Special Defense (T104)
202: Wobbuffet (Psychic)
Location: Dark Cave (route 45 entrance)
Natural Moves:
Counter (start)
Mirror Coat (start)
Destiny Bond (start)
Safeguard (start)
TM/HM: None
Breeding: Mimic (Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 265 HP, 53 Attack, 78 Defense, 53 Speed, 53 Special
Attack, 78 Special Defense
L100: 583 HP (2), 164 Attack (135), 214 Defense (T113), 164 Speed (128)
164 Special Attack (135), 214 Special Defense (123)
48-49: Venonat/Venomoth (Bug/Poison)
Location: Venonat: Ilex Forest, National Park, Routes 43, 9, 10, 24, 25,
15, 14, 13, 12, Headbutting trees (forest areas), Bug-Catching Contest
Venomoth: Routes 43, 9, 10, 15, 14, 13, 12, evolve Venonat (L31)
Natural Moves:
Tackle (start)
Disable (start)
Foresight (start)
Supersonic (L9 Venonat)
Confusion (L17 Venonat)
Poison Powder (L20 Venonat)
Leech Life (L25 Venonat)
Stun Spore (L28 Venonat)
Gust (L31 Venomoth)
Psybeam (L33 Venonat, L36 Venomoth)
Sleep Powder (L36 Venonat, L42 Venomoth)
Psychic (L41 Venonat, L52 Venomoth)
TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent
(12), Snore (13), Hyper Beam (15, Venomoth), Protect (17), Giga Drain (19),
Endure (20), Frustration (21), Solarbeam (22), Return (27), Psychic (29),
Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Swift
(39), Rest (44), Attract (45), Thief (46), Flash (H5)
RBY TMs: Razor Wind (Yellow), Whirlwind (Yellow), Take Down, Double-Edge,
Rage, Mega Drain, Teleport (Yellow), Mimic, Reflect, Bide, Psywave,
Substitute
Breeding: Baton Pass, Screech, Giga Drain
Crystal Move Tutor: None
Maximum Stats: L50: 145 HP, 85 Attack, 80 Defense, 110 Speed, 110 Special
Attack, 95 Special Defense
L100: 343 HP (T79), 228 Attack (T106), 218 Defense (T103), 278 Speed (T41),
278 Special Attack (T42), 248 Special Defense (T82)
123-212: Scyther/Scizor (Bug/Flying, Bug/Steel)
Location: Scyther: Bug-Catching Contest
Scizor: Evolve Scyther (trade with Metal Coat attached)
Natural Moves:
Quick Attack (start)
Leer (start)
Focus Energy (L6 Scyther/Scizor)
Pursuit (L12 Scyther/Scizor)
False Swipe (L18 Scyther/Scizor)
Agility (L24 Scyther/Scizor)
Wing Attack (L30 Scyther)
Metal Claw (L30 Scizor)
Slash (L36 Scyther/Scizor)
Swords Dance (L42 Scyther/Scizor)
Double Team (L48 Scyther/Scizor)
TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power
(10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Endure
(20), Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep
Talk (35), Sandstorm (37, Scizor), Swift (39), Detect (43), Rest (44),
Attract (45), Thief (46), Steel Wing (47), Fury Cutter (49), Cut (H1),
Strength (H4)
RBY TMs: Take Down, Double-Edge, Rage, Mimic, Bide, Skull Bash, Substitute
Breeding: Baton Pass, Safeguard, Light Screen, Reversal, Counter, Razor
Wind, Sonicboom (Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 145 HP, 150 Attack, 120 Defense, 85 Speed, 75 Special
Attack, 100 Special Defense
L100: 343 HP (T79), 358 Attack (T3), 298 Defense (T25), 228 Speed (T90),
208 Special Attack (T106), 258 Special Defense (T63)
127: Pinsir (Bug)
Location: Bug-Catching Contest
Natural Moves:
Vicegrip (start)
Focus Energy (L7 Pinsir)
Bind (L13 Pinsir)
Seismic Toss (L19 Pinsir)
Harden (L25 Pinsir)
Guillotine (L31 Pinsir)
Submission (L37 Pinsir)
Swords Dance (L43 Pinsir)
TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power
(10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Endure
(20), Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep
Talk (35), Rest (44), Attract (45), Thief (46), Fury Cutter (49), Cut (H1),
Strength (H4)
RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Bide, Substitute
Breeding: Flail, Fury Attack
Crystal Move Tutor: None
Maximum Stats: L50: 140 HP, 145 Attack, 120 Defense, 105 Speed, 75 Special
Attack, 90 Special Defense
L100: 333 HP (T85), 348 Attack (T10), 298 Defense (T25), 268 Speed (T48),
208 Special Attack (T106), 238 Special Defense (T91)
214: Heracross (Bug/Fighting)
Location: Headbutting trees (mountain trees)
Natural Moves:
Tackle (start)
Leer (start)
Horn Attack (L6 Heracross)
Endure (L12 Heracross)
Fury Attack (L19 Heracross)
Counter (L27 Heracross)
Take Down (L35 Heracross)
Reversal (L44 Heracross)
Megahorn (L54 Heracross)
TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power
(10), Sunny Day (11), Snore (13), Protect (17), Endure (20), Frustration
(21), Earthquake (26), Return (27), Double Team (32), Swagger (34), Sleep
Talk (35), Detect (43), Rest (44), Attract (45), Thief (46), Fury Cutter
(49), Cut (H1), Strength (H4)
Breeding: Flail, Bide, Harden, Seismic Toss (Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 155 HP, 145 Attack, 95 Defense, 105 Speed, 60 Special
Attack, 115 Special Defense
L100: 363 HP (T54), 348 Attack (T10), 248 Defense (T70), 268 Speed (T48),
178 Special Attack (T123), 288 Special Defense (T34)
109-110: Koffing/Weezing (Poison)
Location: Koffing: Burned Tower, Team Rocket base (Mahogany)
Weezing: Burned Tower, evolve Koffing (L35)
Natural Moves:
Poison Gas (start)
Tackle (start)
Smog (L9 Koffing)
Selfdestruct (L17 Koffing)
Sludge (L21 Koffing)
Smokescreen (L25 Koffing)
Haze (L33 Koffing)
Explosion (L41 Koffing, L44 Weezing)
Destiny Bond (L45 Koffing, L51 Weezing)
TM/HM: Curse (3), Rollout (4), Toxic (6), Zap Cannon (7), Hidden Power
(10), Sunny Day (11), Snore (13), Hyper Beam (15, Weezing), Protect (17),
Endure (20), Frustration (21), Thunder (25), Return (27), Double Team (32),
Swagger (34), Sleep Talk (35), Sludge Bomb (36), Fire Blast (38), Rest
(44), Attract (45), Thief (46)
RBY TMs: Rage, Thunderbolt, Mimic, Bide, Substitute
Breeding: Psybeam, Pain Split, Screech, Destiny Bond, Psywave
Crystal Move Tutor: Thunderbolt, Flamethrower
Maximum Stats: L50: 140 HP, 110 Attack, 140 Defense, 80 Speed, 105 Special
Attack, 90 Special Defense
L100: 333 HP (T85), 278 Attack (T50), 338 Defense (T9), 218 Speed (T96),
268 Special Attack (T50), 238 Special Defense (T91)
88-89: Grimer/Muk (Poison)
Location: Grimer: Celadon City, Routes 16, 17, 18
Muk: Celadon City, Routes 16, 17, 18, evolve Grimer (L38)
Natural Moves:
Poison Gas (start)
Pound (start)
Harden (L5 Grimer, L33 Muk)
Disable (L10 Grimer, L37 Muk)
Sludge (L16 Grimer, L45 Muk)
Minimize (L21 Grimer)
Screech (L31 Grimer)
Acid Armor (L40 Grimer, L45 Muk)
Sludge Bomb (L50 Grimer, L60 Muk)
TM/HM: Dynamicpunch (1), Curse (3), Toxic (6), Zap Cannon (7), Hidden
Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Muk), Protect (17),
Giga Drain (19), Endure (20), Frustration (21), Thunder (25), Return (27),
Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk
(35), Sludge Bomb (36), Fire Blast (38), Thunderpunch (41), Rest (44),
Attract (45), Thief (46), Fire Punch (48)
RBY TMs: Body Slam, Rage, Mega Drain, Thunderbolt, Mimic, Bide,
Selfdestruct, Explosion, Substitute
Breeding: Haze, Mean Look, Lick, Pursuit
Crystal Move Tutor: Thunderbolt, Flamethrower
Maximum Stats: L50: 180 HP, 125 Attack, 95 Defense, 70 Speed, 85 Special
Attack, 120 Special Defense
L100: 413 HP (T12), 308 Attack (T23), 248 Defense (T70), 198 Speed (T108),
228 Special Attack (T82), 298 Special Defense (T21)
81-82: Magnemite/Magneton (Electric/Steel)
Location: Magnemite: Routes 38, 39, 6, 11
Magneton: Trade Dugtrio in the Power Plant, evolve Magnemite (L30)
Natural Moves:
Tackle (start)
Thundershock (L6 Magnemite)
Supersonic (L11 Magnemite)
Sonicboom (L16 Magnemite)
Thunder Wave (L21 Magnemite)
Lock-On (L27 Magnemite)
Swift (L33 Magnemite, L35 Magneton)
Tri Attack (Crystal: L35 Magneton)
Screech (L39 Magnemite, L43 Magneton)
Zap Cannon (L45 Magnemite, L53 Magneton)
TM/HM: Curse (3), Rollout (4), Toxic (6), Zap Cannon (7), Hidden Power
(10), Snore (13), Hyper Beam (15, Magneton), Protect (17), Rain Dance (18),
Endure (20), Frustration (21), Thunder (25), Return (27), Double Team (32),
Swagger (34), Sleep Talk (35), Swift (39), Rest (44), Flash (H5)
RBY TMs: Take Down, Double-Edge, Rage, Thunderbolt, Teleport, Mimic,
Reflect, Bide, Substitute
Breeding: Agility (Pokecenter)
Crystal Move Tutor: Thunderbolt
Maximum Stats: L50: 125 HP, 80 Attack, 115 Defense, 90 Speed, 140 Special
Attack, 90 Special Defense
L100: 303 HP (T127), 218 Attack (T114), 288 Defense (T33), 238 Speed (T76),
338 Special Attack (T8), 238 Special Defense (T91)
100-101: Voltorb/Electrode (Electric)
Location: Voltorb: Trade Krabby (Olivine City), Team Rocket base
(Mahogany), Route 10
Electrode: Team Rocket base (Mahogany), evolve Voltorb (L30)
Natural Moves:
Tackle (start)
Screech (L9 Voltorb)
Sonicboom (L17 Voltorb)
Selfdestruct (L23 Voltorb)
Rollout (L29 Voltorb)
Light Screen (L33 Voltorb, L34 Electrode)
Swift (L37 Voltorb, L40 Electrode)
Explosion (L39 Voltorb, L44 Electrode)
Mirror Coat (L41 Voltorb, L44 Electrode)
TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Zap Cannon (7),
Hidden Power (10), Snore (13), Hyper Beam (15, Electrode), Protect (17),
Rain Dance (18), Endure (20), Frustration (21), Thunder (25), Return (27),
Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Rest (44),
Flash (H5)
RBY TMs: Take Down, Rage, Thunderbolt, Teleport, Mimic, Reflect, Bide,
Skull Bash, Thunder Wave, Substitute
Breeding: Agility (Pokecenter)
Crystal Move Tutor: Thunderbolt
Maximum Stats: L50: 135 HP, 70 Attack, 90 Defense, 160 Speed, 100 Special
Attack, 100 Special Defense
L100: 323 HP (T105), 198 Attack (T123), 238 Defense (T83), 378 Speed (1),
258 Special Attack (T62), 258 Special Defense (T63)
190: Aipom (Normal)
Location: Headbutting trees (mountain areas)
Natural Moves:
Scratch (start)
Tail Whip (start)
Sand-Attack (L6 Aipom)
Baton Pass (L12 Aipom)
Swift (L27 Aipom)
Screech (L36 Aipom)
Agility (L46 Aipom)
TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon
(7), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper
Beam (15), Protect (17), Endure (20), Frustration (21), Iron Tail (23),
Thunder (25), Return (27), Shadow Ball (30), Mud-Slap (31), Double Team
(32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39), Defense
Curl (40), Thunderpunch (41), Dream Eater (42), Detect (43), Rest (44),
Attract (45), Thief (46), Fire Punch (48), Fury Cutter (49), Nightmare
(50), Cut (H1), Strength (H4)
Breeding: Agility, Spite, Pursuit, Doubleslap, Counter, Slam, Beat Up,
Screech, Mimic (Pokecenter)
Crystal Move Tutor: Thunderbolt
Maximum Stats: L50: 130 HP, 90 Attack, 75 Defense, 105 Speed, 60 Special
Attack, 75 Special Defense
L100: 313 HP (T117), 238 Attack (T99), 208 Defense (T117), 268 Speed (T48),
178 Special Attack (T123), 208 Special Defense (T124)
209-210: Snubbull/Granbull (Normal)
Location: Snubbull: Routes 34, 35, 6, 5, 8, 7
Granbull: Route 6, evolve Snubbull (L23)
Natural Moves:
Tackle (start)
Scary Face (start)
Tail Whip (L4 Snubbull)
Charm (L8 Snubbull)
Bite (L13 Snubbull)
Lick (L18 Snubbull)
Roar (L26 Snubbull, L28 Granbull)
Rage (L34 Snubbull, L38 Granbull)
Take Down (L43 Snubbull, L51 Granbull)
TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Roar (5), Toxic (6),
Zap Cannon (7), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore
(13), Hyper Beam (15, Granbull), Protect (17), Rain Dance (18), Endure (20),
Frustration (21), Thunder (25), Return (27), Shadow Ball (30), Mud-Slap
(31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35),
Sludge Bomb (36), Defense Curl (40), Thunderpunch (41), Detect (43), Rest
(44), Attract (45), Thief (46), Fire Punch (48), Strength (H4)
Breeding: Heal Bell, Reflect, Crunch, Faint Attack, Lick, Metronome, Leer,
Present, Sweet Kiss (Pokecenter), Lovely Kiss (Pokecenter)
Crystal Move Tutor: Thunderbolt
Maximum Stats: L50: 165 HP, 140 Attack, 95 Defense, 65 Speed, 80 Special
Attack, 80 Special Defense
L100: 383 HP (T32), 338 Attack (T13), 248 Defense (T70), 188 Speed (T116),
218 Special Attack (T94), 218 Special Defense (T116)
37-38: Vulpix/Ninetales (Fire)
Location: Vulpix: Trade from Blue, Yellow, Silver game
Ninetales: Trade from Blue, Yellow, Silver game, evolve Vulpix (Fire Stone)
Natural Moves:
Ember (start)
Tail Whip (start)
Quick Attack (L7 Vulpix)
Roar (L13 Vulpix)
Confuse Ray (L19 Vulpix)
Safeguard (L25 Vulpix)
Flamethrower (L31 Vulpix)
Fire Spin (L37 Vulpix)
TM/HM: Headbutt (2), Curse (3), Roar (5, Ninetales), Toxic (6), Hidden Power
(10), Sunny Day (11), Snore (13), Hyper Beam (15, Ninetales), Protect (17)
Endure (20), Frustration (21), Iron Tail (23), Return (27), Dig (28),
Double Team (32), Swagger (34), Sleep Talk (35), Fire Blast (38), Swift
(39), Rest (44), Attract (45)
RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide,
Skull Bash, Substitute
Breeding: Hypnosis, Faint Attack, Flail, Disable, Spite
Crystal Move Tutor: Flamethrower
Maximum Stats: L50: 148 HP, 96 Attack, 95 Defense, 120 Speed, 101 Special
Attack, 120 Special Defense
L100: 349 HP (T47), 250 Attack (T86), 248 Defense (T70), 298 Speed (T19),
260 Special Attack (61), 298 Special Defense (T21)
58-59: Growlithe/Arcanine (Fire)
Location: Growlithe: Routes 35, 36, 37, 8
Arcanine: Evolve Growlithe (Fire Stone)
Natural Moves:
Bite (start)
Roar (start)
Ember (L9 Growlithe)
Leer (L18 Growlithe)
Take Down (L26 Growlithe)
Flame Wheel (L34 Growlithe)
Agility (L42 Growlithe)
Flamethrower (L50 Growlithe)
Extremespeed (L50 Arcanine)
TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Hidden
Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Arcanine), Protect
(17), Endure (20), Frustration (21), Iron Tail (23), Dragonbreath (24),
Return (27), Dig (28), Double Team (32), Swagger (34), Sleep Talk (35),
Fire Blast (38), Swift (39), Rest (44), Attract (45)
RBY TMs: Double-Edge, Rage, Dragon Rage, Teleport (Arcanine), Mimic, Reflect,
Bide, Skull Bash, Substitute
Breeding: Crunch, Body Slam, Safeguard, Thrash, Fire Spin
Crystal Move Tutor: Flamethrower
Maximum Stats: L50: 165 HP, 130 Attack, 100 Defense, 115 Speed, 120 Special
Attack, 100 Special Defense
L100: 383 HP (T32), 318 Attack (T18), 258 Defense (T54), 288 Speed (T32),
298 Special Attack (T22), 258 Special Defense (T63)
234: Stantler (Normal)
Location: Route 37
Natural Moves:
Tackle (start)
Leer (L8 Stantler)
Hypnosis (L15 Stantler)
Stomp (L23 Stantler)
Sand-Attack (L31 Stantler)
Take Down (L40 Stantler)
Confuse Ray (L49 Stantler)
TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Psych Up (9), Hidden
Power (10), Sunny Day (11), Snore (13), Protect (17), Rain Dance (18),
Endure (20), Frustration (21), Earthquake (26), Return (27), Psychic (29),
Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39),
Dream Eater (42), Detect (43), Rest (44), Attract (45), Thief (46), Nightmare
(50), Flash (H5)
Breeding: Reflect, Light Screen, Bite, Disable, Spite, Safeguard (Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 148 HP, 115 Attack, 82 Defense, 105 Speed, 105 Special
Attack, 85 Special Defense
L100: 349 HP (T77), 288 Attack (T38), 222 Defense (102), 268 Speed (T48),
268 Special Attack (T50), 228 Special Defense (T104)
183-184: Marill/Azumarill (Water)
Location: Marill: Route 42, Mt. Mortar
Azumarill: Evolve Marill (L18)
Natural Moves:
Tackle (start)
Defense Curl (L3 Marill)
Tail Whip (L6 Marill)
Water Gun (L10 Marill)
Rollout (L15 Marill)
Bubblebeam (L21 Marill, L25 Azumarill)
Double-Edge (L28 Marill, L36 Azumarill)
Rain Dance (L36 Marill, L48 Azumarill)
TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
Rock Smash (8, Azumarill), Hidden Power (10), Snore (13), Blizzard (14),
Hyper Beam (15, Azumarill), Icy Wind (16), Protect (17), Rain Dance (18),
Endure (20), Frustration (21), Iron Tail (23), Return (27), Mud-Slap (31),
Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39),
Defense Curl (40), Rest (44), Attract (45), Surf (H3), Strength (H4,
Azumarill), Whirlpool (H6), Waterfall (H7)
Breeding: Amnesia, Belly Drum, Light Screen, Perish Song, Future Sight,
Present, Foresight, Supersonic, Hydro Pump (Pokecenter), Dizzy Punch
(Pokecenter), Scary Face (Pokecenter)
Crystal Move Tutor: Ice Beam
Maximum Stats: L50: 175 HP, 70 Attack, 100 Defense, 70 Speed, 70 Special
Attack, 100 Special Defense
L100: 403 HP (T15), 198 Attack (T123), 258 Defense (T54), 198 Speed (T108),
198 Special Attack (T113), 258 Special Defense (T63)
50-51: Diglett/Dugtrio (Ground)
Location: Diglett: Diglett's Cave
Dugtrio: Diglett's Cave, evolve Diglett (L26)
Natural Moves:
Scratch (start)
Tri-Attack (Crystal: capture a Dugtrio and it will have this)
Growl (L5 Diglett)
Magnitude (L9 Diglett)
Dig (L17 Diglett)
Sand-Attack (L25 Diglett)
Slash (L33 Diglett, L37 Dugtrio)
Earthquake (L41 Diglett, L49 Dugtrio)
Fissure (L49 Diglett, L61 Dugtrio)
TM/HM: Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day
(11), Snore (13), Hyper Beam (15, Dugtrio), Protect (17), Endure (20),
Frustration (21), Earthquake (26), Return (27), Dig (28), Mud-Slap (31),
Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44),
Attract (45), Thief (46), Cut (H1)
RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Bide, Rock Slide,
Substitute
Breeding: Screech, Pursuit, Ancientpower, Faint Attack, Beat Up
Crystal Move Tutor: None
Maximum Stats: L50: 110 HP, 100 Attack, 70 Defense, 140 Speed, 70 Special
Attack, 90 Special Defense
L100: 273 HP (137), 258 Attack (T76), 198 Defense (T123), 338 Speed (T6),
198 Special Attack (T113), 238 Special Defense (T91)
56-57: Mankey/Primeape (Fighting)
Location: Mankey: Trade from Red, Yellow, Gold cartridge
Primeape: Trade from Red, Yellow, Gold cartridge, evolve Mankey (L28)
Natural Moves:
Scratch (start)
Leer (start)
Low Kick (L9 Mankey)
Karate Chop (L15 Mankey)
Fury Swipes (L21 Mankey)
Focus Energy (L27 Mankey)
Rage (L28 Primeape)
Seismic Toss (L33 Mankey, L36 Primeape)
Cross Chop (L39 Mankey, L45 Primeape)
Screech (L45 Mankey, L54 Primeape)
Thrash (L51 Mankey, L63 Primeape)
TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash
(8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam
(15, Primeape), Protect (17), Endure (20), Frustration (21), Iron Tail (23),
Thunder (25), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Ice
Punch (33), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40),
Thunderpunch (41), Detect (43), Rest (44), Attract (45), Thief (46),
Fire Punch (48), Strength (H4)
RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Pay Day,
Submission, Rage, Thunderbolt, Mimic, Bide, Metronome, Skull Bash,
Substitute
Breeding: Rock Slide, Reversal, Foresight, Counter, Meditate, Beat Up
Crystal Move Tutor: Thunderbolt
Maximum Stats: L50: 140 HP, 125 Attack, 80 Defense, 115 Speed, 80 Special
Attack, 90 Special Defense
L100: 333 HP (T85), 308 Attack (T23), 218 Defense (T103), 288 Speed (T32),
218 Special Attack (T94), 238 Special Defense (T91)
52-53: Meowth/Persian (Normal)
Location: Meowth: Routes 38, 39, 6, 5, 8, 7, 11
Persian: Route 7, evolve Meowth (L28)
Natural Moves:
Scratch (start)
Growl (start)
Bite (L11 Meowth)
Pay Day (L20 Meowth)
Faint Attack (L28 Meowth, L29 Persian)
Screech (L35 Meowth, L38 Persian)
Fury Swipes (L41 Meowth, L46 Persian)
Slash (L46 Meowth, L53 Persian)
TM/HM: Headbutt (2), Curse (3), Roar (5, Persian) Toxic (6), Zap Cannon (7),
Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15,
Persian), Icy Wind (16), Protect (17), Endure (20), Frustration (21), Iron
Tail (23), Thunder (25), Return (27), Shadow Ball (30), Mud-Slap (31),
Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl
(40), Dream Eater (42), Detect (43), Rest (44), Attract (45), Thief (46),
Nightmare (50)
RBY TMs: Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Rage,
Thunderbolt, Mimic, Bide, Skull Bash, Substitute
Breeding: Amnesia, Spite, Hypnosis, Charm
Crystal Move Tutor: Thunderbolt
Maximum Stats: L50: 140 HP, 90 Attack, 80 Defense, 135 Speed, 85 Special
Attack, 85 Special Defense
L100: 333 HP (T85), 238 Attack (T99), 218 Defense (T103), 328 Speed (T8),
228 Special Attack (T82), 228 Special Defense (T104)
54-55: Psyduck/Golduck (Water)
Location: Psyduck: Ilex Forest, Route 35, National Park, Route 6
Golduck: Surf Routes 6, 35, Mt. Silver, evolve Psyduck (L33)
Natural Moves:
Scratch (start)
Tail Whip (L5 Psyduck)
Disable (L10 Psyduck)
Confusion (L16 Psyduck)
Screech (L23 Psyduck)
Psych Up (L31 Psyduck)
Fury Swipes (L40 Psyduck, L44 Golduck)
Hydro Pump (L50 Psyduck, L58 Golduck)
TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash
(8), Psych Up (9), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam
(15, Golduck), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20),
Frustration (21), Iron Tail (23), Return (27), Dig (28), Mud-Slap (31),
Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39),
Rest (44), Attract (45), Fury Cutter (49, Golduck), Surf (H3), Strength (H4),
Flash (H5), Whirlpool (H6), Waterfall (H7)
RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
Bubblebeam, Water Gun, Pay Day, Submission, Counter, Seismic Toss, Rage,
Mimic, Bide, Skull Bash, Substitute, Amnesia (not a TM, Amnesia Psyduck can
be imported).
Breeding: Psychic, Ice Beam, Psybeam, Light Screen, Foresight, Hypnosis,
Future Sight, Cross Chop (Crystal), Petal Dance (Mystery Egg)
Crystal Move Tutor: Ice Beam
Maximum Stats: L50: 155 HP, 102 Attack, 98 Defense, 105 Speed, 115 Special
Attack, 100 Special Defense
L100: 363 HP (T54), 262 Attack (T61), 254 Defense (T66), 268 Speed (T48),
288 Special Attack (T35), 258 Special Defense (T63)
66-67-68: Machop/Machoke/Machamp (Fighting)
Location: Machop: Trade Abra (Goldenrod Dept. Store), Mt. Mortar, Rock
Tunnel
Machoke: Mt. Mortar, Rock Tunnel, Mt. Silver, evolve Machop (L28)
Machamp: Trade Machoke (no item required)
Natural Moves:
Low Kick (start)
Leer (start)
Focus Energy (L7 Machop)
Karate Chop (L13 Machop)
Seismic Toss (L19 Machop)
Foresight (L25 Machop)
Vital Throw (L31 Machop, L34 Machoke/Machamp)
Cross Chop (L37 Machop, L43 Machoke/Machamp)
Scary Face (L43 Machop, L52 Machoke/Machamp)
Submission (L49 Machop, L61 Machoke/Machamp)
TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash
(8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Machamp),
Protect (17), Endure (20), Frustration (21), Earthquake (26), Return (27),
Dig (28), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34),
Sleep Talk (35), Fire Blast (38), Thunderpunch (41), Detect (43), Rest (44),
Attract (45), Thief (46), Fire Punch (48), Strength (H4)
RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Counter,
Rage, Fissure, Mimic, Bide, Metronome, Skull Bash, Rock Slide, Substitute
Breeding: Light Screen, Rolling Kick, Meditate, Encore, Thrash (Pokecenter),
False Swipe (Pokecenter)
Crystal Move Tutor: Flamethrower
Maximum Stats: L50: 165 HP, 150 Attack, 100 Defense, 75 Speed, 85 Special
Attack, 105 Special Defense
L100: 383 HP (T32), 358 Attack (T3), 258 Defense (T54), 208 Speed (T102),
228 Special Attack (T82), 268 Special Defense (T49)
236-106: Tyrogue/Hitmonlee (Fighting)
Location: Tyrogue: Mt. Mortar, hatch Odd Egg
Hitmonlee: Evolve Tyrogue (L20, Attack must be greater than Defense)
Natural Moves:
Tackle (Tyrogue starts with this)
Double Kick (Hitmonlee starts with this)
Meditate (L6 Hitmonlee)
Rolling Kick (L11 Hitmonlee)
Jump Kick (L16 Hitmonlee)
Focus Energy (L21 Hitmonlee)
Hi Jump Kick (L26 Hitmonlee)
Mind Reader (L31 Hitmonlee)
Foresight (L36 Hitmonlee)
Endure (L41 Hitmonlee)
Mega Kick (L46 Hitmonlee)
Reversal (L51 Hitmonlee)
TM/HM: Dynamicpunch (1, Hitmonlee), Headbutt (2), Curse (3), Toxic (6),
Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam
(15, Hitmonlee), Protect (17), Endure (20), Frustration (21), Return (27),
Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39),
Detect (43), Rest (44), Attract (45), Thief (46), Strength (H4)
RBY TMs: Mega Punch, Body Slam, Take Down, Double-Edge, Submission, Counter,
Seismic Toss, Rage, Mimic, Bide, Metronome, Skull Bash, Substitute
Breeding: Hi Jump Kick, Mind Reader, Mach Punch, Rapid Spin, Dizzy Punch
(Crystal), Rage (Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 125 HP, 140 Attack, 73 Defense, 107 Speed, 55 Special
Attack, 130 Special Defense
L100: 303 HP (T127), 338 Attack (T13), 204 Defense (122), 272 Speed (47),
168 Special Attack (T130), 318 Special Defense (T12)
236-107: Tyrogue/Hitmonchan (Fighting)
Location: Tyrogue: Mt. Mortar, hatch Odd Egg
Hitmonchan: Evolve Tyrogue (L20, Attack must be less than Defense)
Natural Moves:
Tackle (Tyrogue starts with this)
Comet Punch (Hitmonchan starts with this)
Agility (L7 Hitmonchan)
Pursuit (L13 Hitmonchan)
Thunderpunch \
Ice Punch----- (L26 Hitmonchan)
Fire Punch /
Mach Punch (L32 Hitmonchan)
Mega Punch (L38 Hitmonchan)
Detect (L44 Hitmonchan)
Counter (L50 Hitmonchan)
TM/HM: Dynamicpunch (1, Hitmonchan), Headbutt (2), Curse (3), Toxic (6),
Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam
(15, Hitmonchan), Protect (17), Endure (20), Frustration (21), Return (27),
Mud-Slap (31), Double Team (32), Ice Punch (33, Hitmonchan), Swagger (34),
Sleep Talk (35), Swift (39), Thunderpunch (41, Hitmonchan), Rest (44),
Attract (45), Thief (46), Strength (H4)
RBY TMs: Mega Kick, Body Slam, Take Down, Double-Edge, Submission, Seismic
Toss, Rage, Mimic, Bide, Metronome, Skull Bash, Substitute
Breeding: Hi Jump Kick, Mind Reader, Mach Punch, Rapid Spin, Dizzy Punch
(Crystal), Rage (Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 125 HP, 125 Attack, 99 Defense, 96 Speed, 55 Special
Attack, 130 Special Defense
L100: 303 HP (T127), 308 Attack (T23), 256 Defense (T64), 250 Speed (T70),
168 Special Attack (T130), 318 Special Defense (T12)
236-237: Tyrogue/Hitmontop (Fighting)
Location: Tyrogue: Mt. Mortar, hatch Odd Egg
Hitmontop: Evolve Tyrogue (L20, Attack must = Defense)
Natural Moves:
Tackle (Tyrogue starts with this)
Rolling Kick (Hitmontop starts with this)
Focus Energy (L7 Hitmontop)
Pursuit (L13 Hitmontop)
Quick Attack (L19 Hitmontop)
Rapid Spin (L25 Hitmontop)
Counter (L31 Hitmontop)
Detect (L37 Hitmontop)
Agility (L43 Hitmontop)
Triple Kick (L49 Hitmontop)
TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10),
Snore (13), Protect (17), Endure (20), Frustration (21), Return (27), Dig
(28, Hitmontop), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk
(35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Strength
(H4)
Breeding: Hi Jump Kick, Mind Reader, Mach Punch, Rapid Spin, Dizzy Punch
(Crystal), Rage (Pokecenter)
Maximum Stats: L50: 125 HP, 115 Attack, 115 Defense, 90 Speed, 55 Special
Attack, 130 Special Defense
L100: 303 HP (T127), 288 Attack (T38), 288 Defense (T33), 238 Speed (T76),
168 Special Attack (T130), 318 Special Defense (T12)
203: Girafarig (Normal/Psychic)
Location: Trade from Gold/Silver
Natural Moves:
Tackle (start)
Growl (start)
Confusion (L7 Girafarig)
Stomp (L13 Girafarig)
Agility* (L20 Girafarig)
Baton Pass* (L30 Girafarig)
Psybeam (L41 Girafarig)
Crunch (L54 Girafarig)
TM/HM: Headbutt (2), Curse* (3), Toxic (6), Zap Cannon (7), Rock Smash (8),
Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Protect (17),
Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Earthquake (26),
Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32),
Swagger (34), Sleep Talk (35), Swift (39), Dream Eater (42), Rest (44),
Attract (45), Thief (46), Nightmare (50), Strength (H4)
Breeding: Amnesia*, Beat Up, Foresight, Future Sight, Take Down
Crystal Move Tutor: Thunderbolt
Maximum Stats: L50: 145 HP, 100 Attack, 85 Defense, 105 Speed, 110 Special
Attack, 85 Special Defense
L100: 343 HP (T79), 258 Attack (T76), 228 Defense (T93), 268 Speed (T48),
278 Special Attack (T42), 228 Special Defense (T104)
*The four moves with stars beside them are the four that make Girafarig the
ultimate Baton Passer.
128: Tauros (Normal)
Location: Routes 38, 39
Natural Moves:
Tackle (start)
Tail Whip (L4 Tauros)
Rage (L8 Tauros)
Horn Attack (L13 Tauros)
Scary Face (L19 Tauros)
Pursuit (L26 Tauros)
Rest (L34 Tauros)
Thrash (L43 Tauros)
Take Down (L53 Tauros)
TM/HM: Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Rock Smash (8),
Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam
(15), Icy Wind (16), Protect (17), Endure (20), Frustration (21), Iron Tail
(23), Thunder (25), Earthquake (26), Return (27), Double Team (32), Swagger
(34), Sleep Talk (35), Fire Blast (38), Rest (44), Attract (45), Surf (H3),
Strength (H4)
RBY TMs: Horn Drill, Body Slam, Double-Edge, Ice Beam, Rage, Thunderbolt,
Fissure, Mimic, Bide, Skull Bash, Substitute, Stomp (import a Tauros with
Stomp).
Breeding: None
Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower
Maximum Stats: L50: 150 HP, 120 Attack, 115 Defense, 130 Speed, 60 Special
Attack, 90 Special Defense
L100: 353 HP (T66), 298 Attack (T30), 288 Defense (T33), 318 Speed (T12),
178 Special Attack (T123), 238 Special Defense (T91)
241: Miltank (Normal)
Location: Routes 38, 39
Natural Moves:
Tackle (start)
Growl (L4 Miltank)
Defense Curl (L8 Miltank)
Stomp (L13 Miltank)
Milk Drink (L19 Miltank)
Bide (L26 Miltank)
Rollout (L34 Miltank)
Body Slam (L43 Miltank)
Heal Bell (L53 Miltank)
TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
Zap Cannon (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day
(11), Sweet Scent (12), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind
(16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron
Tail (23), Thunder (25), Earthquake (26), Return (27), Shadow Ball (30),
Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk
(35), Sandstorm (37), Defense Curl (40), Thunderpunch (41), Rest (44),
Attract (45), Fire Punch (48), Surf (H3), Strength (H4)
Breeding: Seismic Toss, Reversal, Present, Mega Kick (Pokecenter)
Crystal Move Tutor: Thunderbolt, Ice Beam
Maximum Stats: L50: 170 HP, 100 Attack, 125 Defense, 120 Speed, 60 Special
Attack, 90 Special Defense
L100: 393 HP (T23), 258 Attack (T76), 308 Defense (T22), 298 Speed (T19),
178 Special Attack (T123), 238 Special Defense (T91)
240-126: Magby/Magmar (Fire)
Location: Magby: Breed Magmar, hatch Odd Egg
Magmar: Mt. Silver, evolve Magby (L30)
Natural Moves:
Ember (start)
Leer (L7 Magby/Magmar)
Smog (L13 Magby/Magmar)
Fire Punch (L19 Magby/Magmar, captured Magmar start with this)
Smokescreen (L25 Magby/Magmar)
Sunny Day (L31 Magby, L33 Magmar)
Flamethrower (L37 Magby, L41 Magmar)
Confuse Ray (L43 Magby, L49 Magmar)
Fire Blast (L49 Magby, L57 Fire Blast)
TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash (8,
Magmar), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15,
Magmar), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Return
(27), Psychic (29), Mud-Slap (31), Double Team (32), Swagger (34), Sleep
Talk (35), Fire Blast (38), Thunderpunch (41), Detect (43), Rest (44),
Attract (45), Thief (46), Fire Punch (48), Strength (H4, Magmar)
RBY TMs: Mega Kick, Body Slam, Take Down, Double-Edge, Submission, Counter,
Seismic Toss, Rage, Teleport, Mimic, Bide, Metronome, Skull Bash, Psywave,
Substitute
Breeding: Barrier, Karate Chop, Screech, Mega Punch, Cross Chop (Crystal),
Dizzy Punch (Crystal), Faint Attack (Pokecenter)
Crystal Move Tutor: Flamethrower
Maximum Stats: L50: 140 HP, 115 Attack, 77 Defense, 113 Speed, 120 Special
Attack, 105 Special Defense
L100: 333 HP (T85), 288 Attack (T38), 212 Defense (T115), 284 Speed (T38),
298 Special Attack (T22), 268 Special Defense (T49)
238-124: Smoochum/Jynx (Ice/Psychic)
Location: Smoochum: Breed Jynx, hatch Odd Egg
Jynx: Evolve Smoochum (L30), Ice Cave
Natural Moves:
Pound (start)
Lick (start)
Sweet Kiss (L9 Smoochum)
Lovely Kiss (L9 Jynx)
Powder Snow (L13 Smoochum/Jynx)
Confusion (L21 Smoochum)
Doubleslap (L21 Jynx)
Sing (L25 Smoochum)
Ice Punch (L25 Smoochum)
Mean Look (L33 Smoochum, L35 Jynx)
Psychic (L37 Smoochum)
Body Slam (L41 Smoochum)
Perish Song (L45 Smoochum, L51 Jynx)
Blizzard (L49 Smoochum, L57 Jynx)
TM/HM: Dynamicpunch (1), Headbutt (2, Jynx), Curse (3), Toxic (6), Psych
Up (9), Hidden Power (10), Sweet Scent (12), Snore (13), Blizzard (14),
Hyper Beam (15, Electabuzz), Icy Wind (16), Protect (17), Rain Dance (18),
Endure (20), Frustration (21), Return (27), Psychic (29), Shadow Ball (30),
Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk
(35), Dream Eater (42), Rest (44), Attract (45), Thief (46), Nightmare (50)
RBY TMs: Mega Punch, Mega Kick, Take Down, Double-Edge, Bubblebeam, Water
Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage, Teleport, Mimic,
Reflect, Bide, Metronome, Skull Bash, Psywave, Substitute
Breeding: Meditate, Dizzy Punch (Crystal), Metronome (Pokecenter), Petal
Dance (Pokecenter)
Crystal Move Tutor: Ice Beam
Maximum Stats: L50: 140 HP, 70 Attack, 55 Defense, 115 Speed, 135 Special
Attack, 115 Special Defense
L100: 333 HP (T85), 198 Attack (T123), 168 Defense (T136), 288 Speed (T32),
328 Special Attack (T8), 288 Special Defense (T34)
239-125: Elekid/Electabuzz (Electric)
Location: Elekid: Breed Electabuzz. hatch Odd Egg
Electabuzz: Route 10, evolve Elekid (L30)
Natural Moves:
Quick Attack (start)
Leer (start)
Thunderpunch (L9 Elekid/Electabuzz)
Light Screen (L17 Elekid/Electabuzz)
Swift (L25 Elekid/Electabuzz)
Screech (L33 Elekid, L36 Electabuzz)
Thunderbolt (L41 Elekid, L47 Electabuzz)
Thunder (L49 Elekid, L58 Electabuzz)
TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7),
Rock Smash (8, Electabuzz), Hidden Power (10), Snore (13), Hyper Beam (15,
Electabuzz), Protect (17), Rain Dance (18), Endure (20), Frustration (21),
Iron Tail (23, Electabuzz), Thunder (25), Return (27), Psychic (29), Mud-
Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35),
Swift (39), Thunderpunch (41), Detect (43), Rest (44), Attract (45),
Thief (46), Fire Punch (48), Strength (H4, Electabuzz), Flash (H5)
RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
Submission, Counter, Seismic Toss, Rage, Teleport, Mimic, Reflect, Bide,
Metronome, Skull Bash, Thunder Wave, Psywave, Substitute
Breeding: Barrier, Rolling Kick, Karate Chop, Meditate, Cross Chop
(Crystal), Dizzy Punch (Crystal), Pursuit (Pokecenter)
Crystal Move Tutor: Thunderbolt
Maximum Stats: L50: 140 HP, 103 Attack, 77 Defense, 125 Speed, 115 Special
Attack, 105 Special Defense
L100: 333 HP (T85), 264 Attack (T69), 212 Defense (T115), 308 Speed (T17),
288 Special Attack (T35), 268 Special Defense (T49)
122: Mr. Mime (Psychic)
Location: Route 21
Natural Moves:
Barrier (start)
Confusion (L6 Mr. Mime)
Substitute (L11 Mr. Mime)
Meditate (L16 Mr. Mime)
Doubleslap (L21 Mr. Mime)
Reflect (L26 Mr. Mime)
Light Screen (L26 Mr. Mime)
Encore (L31 Mr. Mime)
Psybeam (L36 Mr. Mime)
Baton Pass (L41 Mr. Mime)
Safeguard (L46 Mr. Mime)
TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon
(7), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam
(15), Protect (17), Endure (20), Frustration (21), Solarbeam (22), Thunder
(25), Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double
Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Thunderpunch (41),
Dream Eater (42), Rest (44), Attract (45), Thief (46), Fire Punch (48),
Nightmare (50), Flash (H5)
RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
Submission, Counter, Seismic Toss, Rage, Thunderbolt, Teleport, Reflect,
Bide, Metronome, Skull Bash, Thunder Wave, Psywave, Substitute
Crystal Move Tutor: Thunderbolt
Breeding: Mimic, Hypnosis, Future Sight, Mind Reader (Pokecenter)
Maximum Stats: L50: 115 HP, 65 Attack, 85 Defense, 110 Speed, 120 Special
Attack, 140 Special Defense
L100: 283 HP (136), 188 Attack (T130), 228 Defense (T93), 278 Speed (T41),
298 Special Attack (T22), 338 Special Defense (9)
235: Smeargle (Normal)
Location: Ruins of Alph
Natural Moves:
Sketch (start)
Sketch (L11 Smeargle, and every 10 levels after that)
TM/HM: None
Breeding: None
Crystal Move Tutor: None
Maximum Stats: L50: 130 HP, 40 Attack, 55 Defense, 95 Speed, 40 Special
Attack, 65 Special Defense
L100: 313 HP (T117), 138 Attack (T136), 168 Defense (T136), 248 Speed (T72),
138 Special Attack (137), 188 Special Defense (T132)
83: Farfetch'd (Normal/Flying)
Location: Route 43
Natural Moves:
Peck (start)
Sand-Attack (L7 Farfetch'd)
Leer (L13 Farfetch'd)
Fury Attack (L19 Farfetch'd)
Swords Dance (L25 Farfetch'd)
Agility (L31 Farfetch'd)
Slash (L37 Farfetch'd)
False Swipe (L44 Farfetch'd)
TM/HM: Headbutt (2), Curse (3), Toxic (6), Psych Up (9), Hidden Power (10),
Sunny Day (11), Snore (13), Protect (17), Endure (20), Frustration (21),
Iron Tail (23), Return (27), Mud-Slap (31), Double Team (32), Swagger (34),
Sleep Talk (35), Swift (39), Detect (43), Rest (44), Attract (45), Thief
(46), Steel Wing (47), Cut (H1), Fly (H2)
RBY TMs: Razor Wind, Whirlwind, Body Slam, Take Down, Double-Edge, Rage,
Mimic, Reflect, Bide, Skull Bash, Substitute
Breeding: Mirror Move, Gust, Steel Wing (Gold/Silver only), Foresight,
Flail, Quick Attack
Crystal Move Tutor: None
Other: Baton Pass (Pokemon Stadium 2)
Maximum Stats: L50: 127 HP, 85 Attack, 75 Defense, 80 Speed, 78 Special
Attack, 82 Special Defense
L100: 307 HP (126), 228 Attack (T106), 208 Defense (T117), 218 Speed (T96),
214 Special Attack (105), 222 Special Defense (114)
177-178: Natu/Xatu (Psychic/Flying)
Location: Natu: Ruins of Alph
Xatu: Trade Haunter (Pewter City), evolve Natu (L25)
Natural Moves:
Peck (start)
Leer (start)
Night Shade (L10 Natu)
Teleport (L20 Natu)
Future Sight (L30 Natu, L35 Xatu)
Confuse Ray (L40 Natu, L50 Xatu)
Psychic (L50 Natu, L65 Xatu)
TM/HM: Curse (3), Toxic (6), Psych Up (9), Hidden Power (10), Sunny Day
(11), Snore (13), Hyper Beam (15, Xatu), Protect (17), Giga Drain (19),
Endure (20), Frustration (21), Solarbeam (22), Return (27), Psychic (29),
Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Dream Eater
(42), Detect (43), Rest (44), Attract (45), Thief (46), Nightmare (50),
Fly (H2, Xatu), Flash (H5)
Breeding: Haze, Drill Peck, Steel Wing, Faint Attack, Quick Attack,
Safeguard (Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 140 HP, 95 Attack, 90 Defense, 115 Speed, 115 Special
Attack, 90 Special Defense
L100: 333 HP (T85), 248 Attack (T88), 238 Defense (T83), 288 Speed (T32),
288 Special Attack (T35), 238 Special Defense (T91)
211: Qwilfish (Water/Poison)
Location: Fish Routes 32, 13, 12 (Super Rod required unless swarm is active
on 32)
Natural Moves:
Spikes (Crystal: Start)
Tackle (start)
Poison Sting (start)
Harden (L10 Qwilfish)
Minimize (L10 Qwilfish)
Water Gun (L19 Qwilfish)
Pin Missile (L28 Qwilfish)
Take Down (L37 Qwilfish)
Hydro Pump (L46 Qwilfish)
TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Hidden Power (10),
Snore (13), Blizzard (14), Icy Wind (16), Protect (17), Rain Dance (18),
Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34),
Sleep Talk (35), Sludge Bomb (36), Swift (39), Defense Curl (40), Rest (44),
Attract (45), Surf (H3), Whirlpool (H6), Waterfall (H7)
Breeding: Haze, Bubblebeam, Flail, Supersonic, Double-Edge (Pokecenter)
Crystal Move Tutor: Ice Beam
Maximum Stats: L50: 140 HP, 115 Attack, 95 Defense, 105 Speed, 75 Special
Attack, 75 Special Defense
L100: 333 HP (T85), 288 Attack (T38), 248 Defense (T70), 268 Speed (T48),
208 Special Attack (T106), 208 Special Defense (T124)
72-73: Tentacool/Tentacruel (Water/Poison)
Location: Tentacool: New Bark Town, Cherrygrove City, Route 32, Union Cave,
Route 34, Olivine City, Route 40, Route 41, Whirl Islands, Cianwood Island,
Pallet Town, Vermilion City, Cinnibar Island, Route 12, Route 13, Route 19,
Route 20, Route 21, Route 26, Route 27
Tentacruel: Same as Tentacool, evolve Tentacool (L30)
Natural Moves:
Poison Sting (start)
Supersonic (L6 Tentacool)
Constrict (L12 Tentacool)
Acid (L19 Tentacool)
Bubblebeam (L25 Tentacool)
Wrap (L30 Tentacool)
Barrier (L36 Tentacool, L38 Tentacruel)
Screech (L43 Tentacool, L47 Tentacruel)
Hydro Pump (L49 Tentacool, L55 Tentacruel)
TM/HM: Curse (3), Toxic (6), Hidden Power (10), Snore (13), Blizzard (14),
Hyper Beam (15, Tentacruel), Icy Wind (16), Protect (17), Rain Dance (18),
Giga Drain (19), Endure (20), Frustration (21), Return (27), Double Team
(32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract
(45), Cut (H1), Surf (H3), Whirlpool (H6)
RBY TMs: Swords Dance, Take Down, Double-Edge, Water Gun, Ice Beam, Rage,
Mega Drain, Mimic, Reflect, Bide, Skull Bash, Substitute
Breeding: Haze, Mirror Coat, Aurora Beam, Rapid Spin, Safeguard
Crystal Move Tutor: Ice Beam
Maximum Stats: L50: 155 HP, 90 Attack, 85 Defense, 120 Speed, 100 Special
Attack, 140 Special Defense
L100: 363 HP (T54), 238 Attack (T99), 228 Defense (T93), 298 Speed (T19),
258 Special Attack (T52), 338 Special Defense (8)
98-99: Krabby/Kingler (Water)
Location: Krabby: Rock Smash rocks, fish routes 34, 40, 41, Whirl Islands
Kingler: Fish on same routes as Krabby (Super Rod required), evolve Krabby
(L28)
Natural Moves:
Bubble (start)
Leer (start)
Vicegrip (L12 Krabby)
Harden (L16 Krabby)
Stomp (L23 Krabby)
Guillotine (L27 Krabby)
Protect (L34 Krabby, L38 Kingler)
Crabhammer (L38 Krabby, L49 Kingler)
TM/HM: Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Snore (13),
Blizzard (14), Hyper Beam (15, Kingler), Icy Wind (16), Protect (17), Rain
Dance (18), Endure (20), Frustration (21), Return (27), Mud-Slap (31),
Double Team (32), Swagger (34), Sleep Talk (35), Rest (44), Attract (45),
Thief (46), Fury Cutter (49), Cut (H1), Surf (H3), Strength (H4), Whirlpool
(H6)
RBY TMs: Swords Dance, Body Slam, Take Down, Double-Edge, Bubblebeam, Water
Gun, Ice Beam, Rage, Mimic, Bide, Substitute
Breeding: Haze, Amnesia, Dig, Flail, Slam, Metal Claw (Pokecenter)
Crystal Move Tutor: Ice Beam
Maximum Stats: L50: 130 HP, 150 Attack, 135 Defense, 95 Speed, 70 Special
Attack, 70 Special Defense
L100: 313 HP (T117), 358 Attack (T3), 328 Defense (T13), 248 Speed (T72),
198 Special Attack (T113), 198 Special Defense (T128)
213: Shuckle (Bug/Rock)
Location: Rock Smash rocks
Natural Moves:
Constrict (start)
Withdraw (start)
Wrap (L9 Shuckle)
Encore (L14 Shuckle)
Safeguard (L23 Shuckle)
Bide (L28 Shuckle)
Rest (L37 Shuckle)
TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8),
Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Endure (20),
Frustration (21), Earthquake (26), Return (27), Dig (28), Mud-Slap (31),
Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Sandstorm
(37), Defense Curl (40), Rest (44), Attract (45), Strength (H4), Flash (H5)
Breeding: Sweet Scent
Crystal Move Tutor: None
Maximum Stats: L50: 95 HP, 30 Attack, 250 Defense, 25 Speed, 30 Special
Attack, 250 Special Defense
L100: 243 HP (138), 118 Attack (T138), 558 Defense (1), 108 Speed (138),
118 Special Attack (138), 558 Special Defense (1)
120-121: Staryu/Starmie (Water/Psychic)
Location: Staryu: Routes 34, 40, 41, Olivine City, Cianwood Island,
Cerulean Gym (need Good Rod or better, only at night)
Starmie: Evolve Staryu (Water Stone)
Natural Moves:
Tackle (start)
Harden (start)
Water Gun (L7 Staryu)
Rapid Spin (L13 Staryu)
Recover (L19 Staryu)
Swift (L25 Staryu)
Bubblebeam (L31 Staryu, L23 Starmie)
Minimize (L37 Staryu)
Confuse Ray (L37 Starmie)
Light Screen (L43 Staryu)
Hydro Pump (L50 Staryu)
TM/HM: Curse (3), Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10),
Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17),
Rain Dance (18), Endure (20), Frustration (21), Thunder (25), Return (27),
Psychic (29), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39),
Dream Eater (42), Rest (44), Attract (45), Nightmare (50), Surf (H3), Flash
(H5), Whirlpool (H6), Waterfall (H7)
RBY TMs: Take Down, Double-Edge, Ice Beam, Rage, Thunderbolt, Teleport,
Mimic, Reflect, Bide, Skull Bash, Thunder Wave, Psywave, Tri Attack,
Substitute
Breeding: Twister (Pokecenter)
Crystal Move Tutor: Thunderbolt, Ice Beam
Maximum Stats: L50: 135 HP, 95 Attack, 105 Defense, 135 Speed, 120 Special
Attack, 105 Special Defense
L100: 323 HP (T105), 248 Attack (T88), 268 Defense (T44), 328 Speed (T8),
298 Special Attack (T22), 268 Special Defense (T49)
90-91: Shellder/Cloyster (Water, Water/Ice)
Location: Shellder: Fish Olivine Docks, Vermillion Docks, Routes 19, 20, 21
(Good Rod needed)
Cloyster: Evolve Shellder (Water Stone)
Natural Moves:
Tackle (start)
Withdraw (start)
Supersonic (L9 Shellder)
Aurora Beam (L17 Shellder)
Protect (L25 Shellder)
Leer (L33 Shellder)
Spikes (Crystal: L33 Cloyster)
Clamp (L41 Shellder)
Spike Cannon (L41 Cloyster)
Ice Beam (L49 Shellder)
TM/HM: Curse (3), Toxic (6), Hidden Power (10), Snore (13), Blizzard (14),
Hyper Beam (15, Cloyster), Icy Wind (16), Protect (17), Rain Dance (18),
Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34),
Sleep Talk (35), Swift (39), Rest (44), Attract (45), Surf (H3), Whirlpool
(H6)
RBY TMs: Double-Edge, Bubblebeam, Water Gun, Rage, Teleport, Mimic,
Reflect, Bide, Selfdestruct, Explosion, Tri Attack, Substitute
Breeding: Barrier, Rapid Spin, Bubblebeam, Screech, Take Down
Crystal Move Tutor: Ice Beam
Maximum Stats: L50: 125 HP, 115 Attack, 200 Defense, 90 Speed, 105 Special
Attack, 65 Special Defense
L100: 303 HP (T127), 288 Attack (T38), 458 Defense (3), 238 Speed (T76),
268 Special Attack (T50), 188 Special Defense (T132)
222: Corsola (Water/Rock)
Location: Fish same areas as Staryu, only in morning/afternoon
Natural Moves:
Tackle (start)
Harden (L7 Corsola)
Bubble (L13 Corsola)
Recover (L19 Corsola)
Bubblebeam (L25 Corsola)
Spike Cannon (L31 Corsola)
Mirror Coat (L37 Corsola)
Ancientpower (L43 Corsola)
TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8),
Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Rain Dance (18),
Endure (20), Frustration (21), Earthquake (26), Return (27), Psychic (29),
Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm
(37), Defense Curl (40), Rest (44), Attract (45), Surf (H3), Strength (H4),
Whirlpool (H6)
Breeding: Amnesia, Safeguard, Rock Slide, Screech, Mist
Crystal Move Tutor: Ice Beam
Maximum Stats: L50: 130 HP, 75 Attack, 105 Defense, 55 Speed, 85 Special
Attack, 105 Special Defense
L100: 313 HP (T117), 208 Attack (T118), 268 Defense (T44), 168 Speed (T126),
228 Special Attack (T82), 268 Special Defense (T49)
223-224: Remoraid/Octillery (Water)
Location: Remoraid: Trade from Gold/Silver
Octillery: Trade from Gold/Silver, evolve Remoraid (L25)
Natural Moves:
Water Gun (start)
Lock-On (L11 Remoraid)
Bubblebeam \
Psybeam----- (L22 Remoraid)
Aurora Beam /
Octazooka (L25 Octillery)
Focus Energy (L33 Remoraid, L38 Octillery)
Ice Beam (L44 Remoraid, L54 Octillery)
Hyper Beam (L55 Remoraid, L70 Octillery)
TM/HM: Curse (3), Toxic (6), Hidden Power (10), Snore (13), Hyper Beam (15),
Protect (17), Rain Dance (18), Endure (20), Frustration (21), Return (27),
Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39),
Defense Curl (40), Rest (44), Attract (45), Thief (46), Surf (H3), Whirlpool
(H6)
Breeding: Haze, Aurora Beam, Octazooka, Screech, Supersonic, Amnesia
(Pokecenter)
Crystal Move Tutor: Ice Beam, Flamethrower
Maximum Stats: L50: 150 HP, 125 Attack, 95 Defense, 65 Speed, 125 Special
Attack, 95 Special Defense
L100: 353 HP (T66), 308 Attack (T23), 248 Defense (T70), 188 Speed (T116),
308 Special Attack (T19), 248 Special Defense (T82)
170-171: Chinchou/Lanturn (Water/Electric)
Location: Chinchou: Fish same areas as Shellder
Lanturn: Fish same areas as Chinchou (need Super Rod), evolve Chinchou (L27)
Natural Moves:
Bubble (start)
Thunder Wave (start)
Supersonic (L5 Chinchou)
Flail (L13 Chinchou)
Water Gun (L17 Chinchou)
Spark (L25 Chinchou)
Confuse Ray (L29 Chinchou, L33 Lanturn)
Take Down (L37 Chinchou, L43 Lanturn)
Hydro Pump (L41 Chinchou, L53 Lanturn)
TM/HM: Curse (3), Toxic (6), Zap Cannon (7), Hidden Power (10), Snore (13),
Hyper Beam (15, Lanturn), Protect (17), Rain Dance (18), Endure (20),
Frustration (21), Thunder (25), Return (27), Double Team (32), Swagger (34),
Sleep Talk (35), Rest (44), Attract (45), Surf (H3), Flash (H5), Whirlpool
(H6), Waterfall (H7)
Breeding: Screech, Flail, Supersonic
Crystal Move Tutor: Thunderbolt, Ice Beam
Maximum Stats: L50: 200 HP, 78 Attack, 78 Defense, 87 Speed, 96 Special
Attack, 96 Special Defense
L100: 453 HP (7), 214 Attack (117), 214 Defense (T113), 232 Speed (T88),
250 Special Attack (T70), 250 Special Defense (81)
86-87: Seel/Dewgong (Water, Water/Ice)
Location: Seel: Whirl Islands
Dewgong: Evolve Seel (L34)
Natural Moves:
Headbutt (start)
Growl (start)
Aurora Beam (L16 Seel)
Rest (L21 Seel)
Take Down (L32 Seel)
Ice Beam (L37 Seel, L43 Dewgong)
Safeguard (L48 Seel, L60 Dewgong)
TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Snore (13),
Blizzard (14), Hyper Beam (15, Dewgong), Icy Wind (16), Protect (17), Rain
Dance (18), Endure (20), Frustration (21), Return (27), Double Team (32),
Swagger (34), Sleep Talk (35), Rest (44), Attract (45), Surf (H3), Whirlpool
(H6), Waterfall (H7)
RBY TMs: Horn Drill, Body Slam, Double-Edge, Bubblebeam, Water Gun,
Pay Day, Rage, Mimic, Bide, Skull Bash, Substitute
Breeding: Perish Song, Lick, Slam, Peck, Disable, Encore, Flail (Pokecenter)
Crystal Move Tutor: Ice Beam
Maximum Stats: L50: 165 HP, 90 Attack, 100 Defense, 90 Speed, 90 Special
Attack, 115 Special Defense
L100: 383 HP (T32), 238 Attack (T99), 258 Defense (T54), 238 Speed (T76),
238 Special Attack (T78), 288 Special Defense (T34)
108: Lickitung (Normal)
Location: Route 44
Natural Moves:
Lick (start)
Supersonic (L7 Lickitung)
Defense Curl (L13 Lickitung)
Stomp (L19 Lickitung)
Wrap (L25 Lickitung)
Disable (L31 Lickitung)
Slam (L37 Lickitung)
Screech (L43 Lickitung)
TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13),
Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18),
Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Earthquake (26),
Return (27), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch
(33), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38),
Defense Curl (40), Thunderpunch (41), Dream Eater (42), Rest (44), Attract
(45), Thief (46), Fire Punch (48), Nightmare (50), Cut (H1), Surf (H3),
Strength (H4)
RBY TMs: Mega Punch, Swords Dance, Mega Kick, Take Down, Double-Edge,
Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage,
Thunderbolt, Earthquake, Fissure, Mimic, Bide, Skull Bash, Substitute
Breeding: Belly Drum, Body Slam, Magnitude, Doubleslap (Pokecenter)
Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower
Maximum Stats: L50: 165 HP, 75 Attack, 95 Defense, 50 Speed, 80 Special
Attack, 95 Special Defense
L100: 383 HP (T32), 208 Attack (T118), 248 Defense (T70), 158 Speed (T129),
218 Special Attack (T94), 248 Special Defense (T82)
114: Tangela (Grass)
Location: Routes 44, 21, 28
Natural Moves:
Constrict (start)
Sleep Powder (L4 Tangela)
Absorb (L10 Tangela)
Poison Powder (L13 Tangela)
Vine Whip (L19 Tangela)
Bind (L25 Tangela)
Mega Drain (L31 Tangela)
Stun Spore (L34 Tangela)
Slam (L40 Tangela)
Growth (L46 Tangela)
TM/HM: Headbutt (2), Curse (3), Toxic (6), Psych Up (9), Hidden Power (10),
Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam (15), Protect (17),
Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27),
Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest
(44), Attract (45), Thief (46), Cut (H1), Flash (H5)
RBY TMs: Swords Dance, Body Slam, Take Down, Double-Edge, Rage, Mimic,
Bide, Substitute
Breeding: Amnesia, Reflect, Confusion, Mega Drain, Flail, Synthesis
(Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 140 HP, 75 Attack, 135 Defense, 80 Speed, 120 Special
Attack, 60 Special Defense
L100: 333 HP (T85), 208 Attack (T118), 328 Defense (T13), 218 Speed (T96),
298 Special Attack (T22), 178 Special Defense (138)
133-134: Eevee/Vaporeon (Normal, Water)
Location: Eevee: Goldenrod City after reactivating the Time Capsule
Vaporeon: Evolve Eevee (Water Stone)
Natural Moves:
Tackle (start)
Tail Whip (start)
Sand-Attack (L8 Eevee/Vaporeon)
Growl (L16 Eevee)
Water Gun (L16 Vaporeon)
Quick Attack (L23 Eevee/Vaporeon)
Bite (L30 Eevee/Vaporeon)
Focus Energy (L36 Eevee)
Baton Pass (Crystal: L36 Eevee)
Aurora Beam (L36 Vaporeon)
Take Down (L42 Eevee)
Haze (L42 Vaporeon)
Acid Armor (L47 Vaporeon)
Hydro Pump (L52 Vaporeon)
TM/HM: Headbutt (2), Curse (3), Roar (5, Vaporeon), Toxic (6), Hidden Power
(10), Sunny Day (11), Snore (13), Blizzard (14, Vaporeon), Hyper Beam (15,
Vaporeon), Icy Wind (16, Vaporeon), Protect (17), Rain Dance (18, Vaporeon),
Endure (20), Frustration (21), Iron Tail (23), Return (27), Shadow Ball (30),
Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39),
Detect (43), Rest (44), Attract (45), Surf (H3, Vaporeon), Whirlpool (H6,
Vaporeon), Waterfall (H7, Vaporeon)
RBY TMs: Body Slam, Take Down, Double-Edge, Bubblebeam (Vaporeon), Water
Gun (Vaporeon), Ice Beam (Vaporeon), Rage, Mimic, Reflect, Bide, Skull
Bash, Substitute
Breeding: Flail, Charm, Growth (Pokecenter)
Crystal Move Tutor: Ice Beam
Maximum Stats: L50: 205 HP, 85 Attack, 80 Defense, 85 Speed, 130 Special
Attack, 115 Special Defense
L100: 463 HP (T5), 228 Attack (T106), 218 Defense (T103), 228 Speed (T90),
318 Special Attack (T13), 288 Special Defense (T34)
133-135: Eevee/Jolteon (Normal, Electric)
Location: Eevee: Goldenrod City after reactivating the Time Capsule
Jolteon: Evolve Eevee (Thunder Stone)
Natural Moves:
Tackle (start)
Tail Whip (start)
Sand-Attack (L8 Eevee/Jolteon)
Growl (L16 Eevee)
Thundershock (L16 Jolteon)
Quick Attack (L23 Eevee/Jolteon)
Bite (L30 Eevee)
Double Kick (L30 Jolteon)
Focus Energy (L36 Eevee)
Baton Pass (Crystal: L36 Eevee)
Pin Missile (L36 Jolteon)
Take Down (L42 Eevee)
Thunder Wave (L42 Jolteon)
Agility (L47 Jolteon)
Thunder (L52 Jolteon)
TM/HM: Headbutt (2), Curse (3), Roar (5, Jolteon), Toxic (6), Zap Cannon
(7, Jolteon), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15,
Jolteon), Protect (17), Rain Dance (18, Jolteon), Endure (20), Frustration
(21), Iron Tail (23), Thunder (25, Jolteon) Return (27), Shadow Ball (30),
Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39),
Detect (43), Rest (44), Attract (45), Flash (H5, Jolteon)
RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Thunderbolt, Mimic,
Reflect, Bide, Skull Bash, Substitute
Breeding: Flail, Charm, Growth (Pokecenter)
Crystal Move Tutor: Thunderbolt
Maximum Stats: L50: 140 HP, 85 Attack, 80 Defense, 150 Speed, 130 Special
Attack, 115 Special Defense
L100: 333 HP (T85), 228 Attack (T106), 218 Defense (T103), 358 Speed (T2),
318 Special Attack (T13), 288 Special Defense (T34)
133-136: Eevee/Flareon (Normal, Fire)
Location: Eevee: Goldenrod City after reactivating the Time Capsule
Flareon: Evolve Eevee (Fire Stone)
Natural Moves:
Tackle (start)
Tail Whip (start)
Sand-Attack (L8 Eevee/Flareon)
Growl (L16 Eevee)
Ember (L16 Flareon)
Quick Attack (L23 Eevee/Flareon)
Bite (L30 Eevee/Flareon)
Focus Energy (L36 Eevee)
Baton Pass (Crystal: L36 Eevee)
Fire Spin (L36 Flareon)
Take Down (L42 Eevee)
Smog (L42 Flareon)
Leer (L47 Flareon)
Flamethrower (L52 Flareon)
TM/HM: Headbutt (2), Curse (3), Roar (5, Flareon), Toxic (6), Zap Cannon
(7, Flareon), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15,
Flareon), Protect (17), Rain Dance (18, Flareon), Endure (20), Frustration
(21), Iron Tail (23), Return (27), Shadow Ball (30), Mud-Slap (31), Double
Team (32), Swagger (34), Sleep Talk (35), Fire Blast (38), Swift (39),
Detect (43), Rest (44), Attract (45)
RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide,
Skull Bash, Substitute
Breeding: Flail, Charm, Growth (Pokecenter)
Crystal Move Tutor: Flamethrower
Maximum Stats: L50: 140 HP, 150 Attack, 80 Defense, 85 Speed, 115 Special
Attack, 130 Special Defense
L100: 333 HP (T85), 358 Attack (T3), 218 Defense (T103), 228 Speed (T90),
288 Special Attack (T35), 318 Special Defense (T12)
133-196: Eevee/Espeon (Normal, Psychic)
Location: Eevee: Goldenrod City after reactivating the Time Capsule
Espeon: Evolve Eevee (happiness, must evolve in morning/afternoon)
Natural Moves:
Tackle (start)
Tail Whip (start)
Sand-Attack (L8 Eevee/Espeon)
Growl (L16 Eevee)
Confusion (L16 Espeon)
Quick Attack (L23 Eevee/Espeon)
Bite (L30 Eevee)
Swift (L30 Espeon)
Focus Energy (L36 Eevee)
Baton Pass (Crystal: L36 Eevee)
Psybeam (L36 Espeon)
Take Down (L42 Eevee)
Psych Up (L42 Espeon)
Psychic (L47 Espeon)
Morning Sun (L52 Espeon)
TM/HM: Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7, Espeon), Psych
Up (9, Espeon), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam
(15, Espeon), Protect (17), Rain Dance (18, Espeon), Endure (20),
Frustration (21), Iron Tail (23), Return (27), Psychic (29, Espeon), Shadow
Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35),
Swift (39), Dream Eater (42, Espeon), Detect (43), Rest (44), Attract (45),
Nightmare (50, Espeon), Cut (H1, Espeon), Strength (H4, Espeon)
RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide,
Skull Bash, Substitute
Breeding: Flail, Charm, Growth (Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 140 HP, 85 Attack, 80 Defense, 130 Speed, 150 Special
Attack, 115 Special Defense
L100: 333 HP (T85), 228 Attack (T106), 218 Defense (T103), 318 Speed (T12),
358 Special Attack (T3), 288 Special Defense (T34)
133-197: Eevee/Umbreon (Normal, Dark)
Location: Eevee: Goldenrod City after reactivating the Time Capsule
Umbreon: Evolve Eevee (happiness, must evolve at night)
Natural Moves:
Tackle (start)
Tail Whip (start)
Sand-Attack (L8 Eevee/Umbreon)
Growl (L16 Eevee)
Pursuit (L16 Umbreon)
Quick Attack (L23 Eevee/Umbreon)
Bite (L30 Eevee)
Confuse Ray (L30 Umbreon)
Focus Energy (L36 Eevee)
Baton Pass (Crystal: L36 Eevee)
Faint Attack (L36 Umbreon)
Take Down (L42 Eevee)
Mean Look (L42 Umbreon)
Screech (L47 Umbreon)
Moonlight (L52 Umbreon)
TM/HM: Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7, Umbreon), Psych
Up (9, Umbreon), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam
(15, Umbreon), Protect (17), Rain Dance (18, Umbreon), Endure (20),
Frustration (21), Iron Tail (23), Return (27), Psychic (29, Umbreon),
Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk
(35), Swift (39), Dream Eater (42, Umbreon), Detect (43), Rest (44),
Attract (45), Nightmare (50, Umbreon), Cut (H1, Umbreon), Flash (H5, Umbreon)
RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide,
Skull Bash, Substitute
Breeding: Flail, Charm, Growth (Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 170 HP, 85 Attack, 130 Defense, 85 Speed, 80 Special
Attack, 150 Special Defense
L100: 393 HP (T23), 228 Attack (T106), 318 Defense (T17), 228 Speed (T90),
218 Special Attack (T94), 358 Special Defense (T6)
116-117-230: Horsea/Seadra/Kingdra (Water, Water, Water/Dragon)
Location: Horsea: Whirl Islands (fish)
Seadra: Whirl Islands (fish), evolve Horsea (L32)
Kingdra: Evolve Seadra (trade with Dragon Scale attached)
Natural Moves:
Bubble (start)
Smokescreen (L8 Horsea)
Leer (L15 Horsea)
Water Gun (L22 Horsea)
Twister (L29 Horsea)
Agility (L36 Horsea, L40 Seadra/Kingdra)
Hydro Pump (L43 Horsea, L51 Seadra/Kingdra)
TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Snore (13),
Blizzard (14), Hyper Beam (15, not Horsea), Icy Wind (16), Protect (17),
Rain Dance (18), Endure (20), Frustration (21), Dragonbreath (24), Return
(27), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Rest (44),
Attract (45), Surf (H3), Whirlpool (H6), Waterfall (H7)
RBY TMs: Take Down, Double-Edge, Bubblebeam, Ice Beam, Rage, Mimic,
Bide, Skull Bash, Substitute
Breeding: Aurora Beam, Octazooka, Flail, Dragon Rage, Disable, Splash,
Haze (Pokecenter)
Crystal Move Tutor: Ice Beam
Maximum Stats: L50: 150 HP, 115 Attack, 115 Defense, 105 Speed, 115 Special
Attack, 115 Special Defense
L100: 353 HP (T66), 288 Attack (T38), 288 Defense (T33), 268 Speed (T48),
288 Special Attack (T35), 288 Special Defense (T34)
207: Gligar (Ground/Flying)
Location: Route 45
Natural Moves:
Poison Sting (start)
Sand-Attack (L6 Gligar)
Harden (L13 Gligar)
Quick Attack (L20 Gligar)
Faint Attack (L28 Gligar)
Slash (L36 Gligar)
Screech (L44 Gligar)
Guillotine (L54 Gligar)
TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10),
Sunny Day (11), Snore (13), Protect (17), Endure (20), Frustration (21),
Iron Tail (23), Return (27), Double Team (32), Swagger (34), Sleep Talk (35),
Sludge Bomb (36), Sandstorm (37), Swift (39), Detect (43), Rest (44),
Attract (45), Thief (46), Fury Cutter (49), Cut (H1), Strength (H4)
Breeding: Wing Attack, Metal Claw, Razor Wind, Counter
Crystal Move Tutor: None
Other: Earthquake (Pokemon Stadium 2)
Maximum Stats: L50: 140 HP, 95 Attack, 125 Defense, 105 Speed, 55 Special
Attack, 85 Special Defense
L100: 333 HP (T85), 248 Attack (T88), 308 Defense (T22), 268 Speed (T48),
168 Special Attack (T130), 228 Special Defense (T104)
225: Deliberd (Ice/Flying)
Location: Ice Cave
Natural Move:
Present (start)
TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Snore (13),
Blizzard (14), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20),
Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34),
Sleep Talk (35), Swift (39), Detect (43), Rest (44), Attract (45), Thief
(46), Fly (H2)
Breeding: Aurora Beam, Future Sight, Rapid Spin, Quick Attack, Splash,
Spikes (Pokecenter)
Crystal Move Tutor: Ice Beam
Maximum Stats: L50: 120 HP, 75 Attack, 65 Defense, 95 Speed, 85 Special
Attack, 65 Special Defense
L100: 293 HP (135), 208 Attack (T118), 188 Defense (T130), 248 Speed (T72),
228 Special Attack (T82), 188 Special Defense (T132)
220-221: Swinub/Pilowswine (Ice/Ground)
Location: Swinub: Ice Cave
Pilowswine: Evolve Swinub (L33)
Natural Moves:
Tackle (start)
Powder Snow (L10 Swinub)
Endure (L19 Swinub)
Take Down (L28 Swinub)
Fury Attack (L33 Pilowswine)
Mist (L37 Swinub, L42 Pilowswine)
Blizzard (L46 Swinub, L56 Pilowswine)
Amnesia (Crystal: L55 Swinub, L70 Pilowswine)
TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Hidden
Power (1), Snore (13), Blizzard (14), Hyper Beam (15, Pilowswine), Icy Wind
(16), Protect (17), Rain Dance (18), Endure (20), Frustration (21),
Earthquake (26), Return (27), Mud-Slap (31), Double Team (32), Swagger (34),
Defense Curl (40), Detect (43), Rest (44), Attract (45), Strength (H4)
Breeding: Rock Slide, Body Slam, Ancientpower, Bite, Take Down, Whirlwind
(Pokecenter)
Crystal Move Tutor: Ice Beam
Maximum Stats: L50: 175 HP, 120 Attack, 100 Defense, 70 Speed, 80 Special
Attack, 80 Special Defense
L100: 403 HP (T15), 298 Attack (T30), 258 Defense (T54), 198 Speed (T108),
218 Special Attack (T94), 218 Special Defense (T116)
216-217: Teddiursa/Ursaring (Normal)
Location: Teddiursa: Dark Cave
Ursaring: Dark Cave (Blackthorne side), Mt. Silver, evolve Teddiursa (L30)
Natural Moves:
Scratch (start)
Leer (start)
Lick (L8 Teddiursa)
Fury Swipes (L15 Teddiursa)
Faint Attack (L22 Teddiursa)
Rest (L29 Teddiursa)
Slash (L36 Teddiursa, L39 Ursaring)
Snore (L43 Teddiursa, L49 Ursaring)
Thrash (L50 Teddiursa, L59 Ursaring)
TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Roar (5),
Toxic (6), Zap Cannon (7), Rock Smash (8), Hidden Power (10), Sunny Day (11),
Snore (13), Hyper Beam (15, Ursaring), Protect (17), Endure (20),
Frustration (21), Earthquake (26), Return (27), Dig (28), Mud-Slap (31),
Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39),
Defense Curl (40), Thunderpunch (41), Rest (44), Attract (45), Thief (46),
Fire Punch (48), Fury Cutter (49), Cut (H1), Strength (H4)
Breeding: Crunch, Seismic Toss, Focus Energy, Counter, Take Down, Metal
Claw (Crystal), Sweet Scent (Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 165 HP, 150 Attack, 95 Defense, 75 Speed, 95 Special
Attack, 95 Special Defense
L100: 383 HP (T32), 358 Attack (T3), 248 Defense (T70), 208 Speed (T102),
248 Special Attack (T72), 248 Special Defense (T82)
231-232: Phanpy/Donphan (Ground)
Location: Phanpy: Routes 45, 46
Donphan: Route 45, evolve Phanpy (L25)
Natural Moves:
Tackle (start)
Growl (start)
Defense Curl (L9 Phanpy)
Flail (L17 Phanpy)
Take Down (L25 Phanpy)
Fury Attack (L25 Donphan)
Rollout (L33 Phanpy/Donphan)
Endure (L41 Phanpy)
Rapid Spin (L41 Donphan)
Double-Edge (L49 Phanpy)
Earthquake (L49 Donphan)
TM/HM: Headbutt (2), Curse (3), Rollout (4), Roar (5), Toxic (6), Rock Smash
(8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Donphan),
Protect (17), Endure (20), Frustration (21), Earthquake (26), Return (27),
Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm
(37), Defense Curl (40), Rest (44), Attract (45), Strength (H4)
Breeding: Ancientpower, Body Slam, Focus Energy, Water Gun (Crystal), Absorb
(Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 165 HP, 140 Attack, 140 Defense, 70 Speed, 80 Special
Attack, 80 Special Defense
L100: 383 HP (T32), 338 Attack (T13), 338 Defense (T9), 198 Speed (T108),
218 Special Attack (T94), 218 Special Defense (T116)
226: Mantine (Water/Flying)
Location: Route 41
Natural Moves:
Tackle (start)
Bubble (start)
Supersonic (L10 Mantine)
Bubblebeam (L18 Mantine)
Take Down (L25 Mantine)
Agility (L32 Mantine)
Wing Attack (L40 Mantine)
Confuse Ray (L49 Mantine)
TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Snore (13),
Blizzard (14), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20),
Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34),
Sleep Talk (35), Swift (39), Rest (44), Attract (45), Surf (H3), Whirlpool
(H6), Waterfall (H7)
Breeding: Haze, Twister, Hydro Pump, Slam
Crystal Move Tutor: Ice Beam
Maximum Stats: L50: 140 HP, 60 Attack, 90 Defense, 90 Speed, 100 Special
Attack, 160 Special Defense
L100: 333 HP (T85), 178 Attack (T132), 238 Defense (T83), 238 Speed (T76),
258 Special Attack (T62), 378 Special Defense (4)
227: Skarmory (Steel/Flying)
Location: Route 45
Natural Moves:
Leer (start)
Peck (start)
Sand-Attack (L13 Skarmory)
Swift (L19 Skarmory)
Agility (L25 Skarmory)
Fury Attack (L37 Skarmory)
Steel Wing (L49 Skarmory)
TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13),
Protect (17), Endure (20), Frustration (21), Return (27), Mud-Slap (31),
Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39),
Detect (43), Rest (44), Attract (45), Steel Wing (47), Cut (H1), Fly (H2)
Breeding: Drill Peck, Whirlwind, Pursuit, Sky Attack (Crystal)
Crystal Move Tutor: None
Maximum Stats: L50: 140 HP, 100 Attack, 160 Defense, 90 Speed, 60 Special
Attack, 90 Special Defense
L100: 333 HP (T85), 258 Attack (T76), 378 Defense (T4), 238 Speed (T76),
178 Special Attack (T123), 238 Special Defense (T91)
84-85: Doduo/Dodrio (Normal/Flying)
Location: Doduo: Routes 26, 27, 22, 28
Dodrio: Blackthorne City (trade female Dragonair), Route 28, evolve Dodrio
(L32)
Natural Moves:
Peck (start)
Growl (start)
Pursuit (L9 Doduo)
Fury Attack (L13 Doduo)
Tri Attack (L21 Doduo)
Rage (L25 Doduo)
Drill Peck (L33 Doduo, L38 Dodrio)
Agility (L37 Doduo, L47 Dodrio)
TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13),
Hyper Beam (15, Dodrio), Protect (17), Endure (20), Frustration (21),
Solarbeam (22, Dodrio), Return (27), Mud-Slap (31), Double Team (32),
Swagger (34), Sleep Talk (35), Swift (39), Rest (44), Attract (45), Thief
(46), Steel Wing (47), Fly (H2)
RBY TMs: Whirlwind, Body Slam, Take Down, Double-Edge, Rage, Mimic, Reflect,
Bide, Skull Bash, Sky Attack, Substitute
Breeding: Haze, Supersonic, Flail, Faint Attack, Quick Attack, Low Kick
(Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 135 HP, 130 Attack, 90 Defense, 120 Speed, 80 Special
Attack, 80 Special Defense
L100: 323 HP (T105), 318 Attack (T18), 238 Defense (T83), 298 Speed (T19),
218 Special Attack (T94), 218 Special Defense (T116)
77-78: Ponyta/Rapidash (Fire)
Location: Ponyta: Routes 26, 27, 22, 28
Rapidash: Route 28, evolve Ponyta (L40)
Natural Moves:
Tackle (start)
Growl (L4 Ponyta)
Tail Whip (L8 Ponyta)
Ember (L13 Ponyta)
Stomp (L19 Ponyta)
Fire Spin (L26 Ponyta)
Take Down (L34 Ponyta)
Fury Attack (L40 Rapidash)
Agility (L43 Ponyta, L47 Rapidash)
Fire Blast (L53 Ponyta, L61 Rapidash)
TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Sunny Day
(11), Snore (13), Hyper Beam (15, Rapidash), Protect (17), Endure (20),
Frustration (21), Iron Tail (23), Return (27), Double Team (32), Swagger
(34), Sleep Talk (35), Fire Blast (38), Swift (39), Rest (44), Attract (45)
RBY TMs: Horn Drill, Body Slam, Double-Edge, Rage, Mimic, Reflect, Bide,
Skull Bash, Substitute
Breeding: Thrash, Charm, Flame Wheel, Hypnosis, Quick Attack, Double Kick,
Low Kick (Pokecenter)
Crystal Move Tutor: Flamethrower
Maximum Stats: L50: 140 HP, 120 Attack, 90 Defense, 125 Speed, 100 Special
Attack, 100 Special Defense
L100: 333 HP (T85), 298 Attack (T30), 238 Defense (T83), 308 Speed (T17),
258 Special Attack (T62), 258 Special Defense (T63)
104-105: Cubone/Marowak (Ground)
Location: Cubone: Goldenrod Game Corner, Rock Tunnel
Marowak: Routes 9, 10, Rock Tunnel, evolve Cubone (L28)
Natural Moves:
Growl (start)
Tail Whip (L5 Cubone)
Bone Club (L9 Cubone)
Headbutt (L13 Cubone)
Leer (L17 Cubone)
Focus Energy (L21 Cubone)
Bonemerang (L25 Cubone)
Rage (L29 Cubone, L32 Marowak)
False Swipe (L33 Cubone, L39 Marowak)
Thrash (L37 Cubone, L46 Marowak)
Bone Rush (L41 Cubone, L53 Marowak)
TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash
(8), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper
Beam (15, Marowak), Icy Wind (16), Protect (17), Endure (20), Frustration
(21), Iron Tail (23), Earthquake (26), Return (27), Dig (28), Mud-Slap (31),
Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Sandstorm
(37), Fire Blast (38), Thunderpunch (41), Detect (43), Rest (44), Attract
(45), Thief (46), Fire Punch (48), Strength (H4)
RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage,
Fissure, Mimic, Bide, Skull Bash, Substitute
Breeding: Rock Slide, Screech, Ancientpower, Skull Bash, Belly Drum, Perish
Song, Swords Dance (Crystal), Fury Attack (Pokecenter)
Crystal Move Tutor: Ice Beam, Flamethrower
Maximum Stats: L50: 135 HP, 100 Attack, 130 Defense, 65 Speed, 70 Special
Attack, 100 Special Defense
L100: 323 HP (T105), 258 Attack* (T76), 318 Defense (T17), 188 Speed (T116),
198 Special Attack (T113), 258 Special Defense (T63)
*This increases to 516 if Marowak is holding the Thick Club
115: Kangaskhan (Normal)
Location: Rock Tunnel
Natural Moves:
Comet Punch (start)
Leer (L7 Kangaskhan)
Bite (L13 Kangaskhan)
Tail Whip (L19 Kangaskhan)
Mega Punch (L25 Kangaskhan)
Rage (L31 Kangaskhan)
Endure (L37 Kangaskhan)
Dizzy Punch (L43 Kangaskhan)
Reversal (L49 Kangaskhan)
TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Roar (5), Toxic (6), Zap
Cannon (7), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13),
Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance
(18), Endure (20), Frustration (21), Iron Tail (23), Thunder (25),
Earthquake (26), Return (27), Shadow Ball (30), Mud-Slap (31), Double Team
(32), Ice Punch (33), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire
Blast (38), Thunderpunch (41), Rest (44), Attract (45), Fire Punch (48),
Fury Cutter (49), Surf (H3), Strength (H4)
RBY TMs: Mega Kick, Body Slam, Take Down, Double-Edge, Bubblebeam, Water
Gun, Ice Beam, Submission, Counter, Seismic Toss, Thunderbolt, Fissure,
Mimic, Bide, Skull Bash, Rock Slide, Substitute
Breeding: Safeguard, Focus Energy, Foresight, Stomp, Disable, Faint Attack
(Pokecenter)
Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower
Maximum Stats: L50: 180 HP, 115 Attack, 100 Defense, 110 Speed, 60 Special
Attack, 100 Special Defense
L100: 413 HP (T12), 288 Attack (T38), 258 Defense (T54), 278 Speed (T41),
178 Special Attack (T123), 258 Special Defense (T63)
111-112: Rhyhorn/Rhydon (Ground/Rock)
Location: Rhyhorn: Victory Road
Rhydon: Victory Road, evolve Rhyhorn (L42)
Natural Moves:
Horn Attack (start)
Tail Whip (start)
Stomp (L13 Rhyhorn)
Fury Attack (L19 Rhyhorn)
Scary Face (L31 Rhyhorn)
Horn Drill (L37 Rhyhorn)
Take Down (L49 Rhyhorn, L54 Rhydon)
Earthquake (L55 Rhyhorn, L65 Rhydon)
TM/HM: Dynamicpunch (1, Rhydon), Headbutt (2), Curse (3), Rollout (4), Roar
(5), Toxic (6), Zap Cannon (7), Rock Smash (8), Hidden Power (10), Sunny
Day (11), Snore (13), Blizzard (14), Hyper Beam (15, Rhydon), Icy Wind (16),
Protect (17), Endure (20), Frustration (21), Iron Tail (23), Thunder (25),
Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team (32),
Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Thunder
Punch (41, Rhydon), Rest (44), Attract (45), Fire Punch (48, Rhydon), Fury
Cutter (49, Rhydon), Surf (H3, Rhydon), Strength (H4)
RBY TMs: Mega Punch (Rhydon), Mega Kick (Rhydon), Body Slam, Double-Edge,
Bubblebeam (Rhydon), Water Gun (Rhydon), Ice Beam (Rhydon), Pay Day
(Rhydon), Submission (Rhydon), Seismic Toss (Rhydon), Rage, Thunderbolt,
Fissure, Mimic, Double Team, Bide, Skull Bash, Substitute
Breeding: Rock Slide, Magnitude, Reversal, Thrash, Counter, Crunch, Pursuit
Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower
Maximum Stats: L50: 180 HP, 150 Attack, 140 Defense, 60 Speed, 65 Special
Attack, 65 Special Defense
L100: 413 HP (T12), 358 Attack (T3), 338 Defense (T9), 178 Speed (T122),
188 Special Attack (T119), 188 Special Defense (T132)
198: Murkrow (Dark/Flying)
Location: Routes 7, 16
Natural Moves:
Peck (start)
Pursuit (L11 Murkrow)
Haze (L16 Murkrow)
Night Shade (L26 Murkrow)
Faint Attack (L31 Murkrow)
Mean Look (L41 Murkrow)
TM/HM: Curse (3), Toxic (6), Psych Up (9), Hidden Power (10), Sunny Day (11),
Snore (13), Icy Wind (16), Protect (17), Endure (20), Frustration (21),
Return (27), Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34),
Sleep Talk (35), Swift (39), Dream Eater (42), Detect (43), Rest (44),
Attract (45), Thief (46), Steel Wing (47), Nightmare (50), Fly (H2)
Breeding: Drill Peck, Wing Attack, Whirlwind, Quick Attack, Mirror Move,
Sky Attack (Crystal), Beat Up (Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 135 HP, 105 Attack, 62 Defense, 111 Speed, 105 Special
Attack, 62 Special Defense
L100: 323 HP (T105), 268 Attack (T59), 182 Defense (T134), 280 Speed (T30),
268 Special Attack (T50), 182 Special Defense (137)
228-229: Houndour/Houndoom (Dark/Fire)
Location: Houndour: Route 7
Houndoom: Evolve Houndour (L24)
Natural Moves:
Leer (start)
Ember (start)
Roar (L7 Houndour)
Smog (L13 Houndour)
Bite (L20 Houndour)
Faint Attack (L27 Houndour, L30 Houndoom)
Flamethrower (L35 Houndour, L41 Houndoom)
Crunch (L43 Houndour, L52 Houndoom)
TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Hidden
Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17),
Endure (20), Frustration (21), Solarbeam (22), Iron Tail (23), Return (27),
Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk
(35), Sludge Bomb (36), Fire Blast (38), Swift (39), Dream Eater (42), Detect
(43), Rest (44), Attract (45), Thief (46), Nightmare (50), Strength (H4,
Houndoom)
Breeding: Counter, Pursuit, Reversal, Rage, Spite, Beat Up, Fire Spin
Crystal Move Tutor: Flamethrower
Maximum Stats: L50: 150 HP, 110 Attack, 70 Defense, 115 Speed, 130 Special
Attack, 100 Special Defense
L100: 353 HP (T66), 278 Attack (T50), 198 Defense (T123), 288 Speed (T32),
318 Special Attack (T13), 258 Special Defense (T63)
218-219: Slugma/Magcargo (Fire, Fire/Rock)
Location: Slugma: Routes 16, 17, 18
Magcargo: Evolve Slugma (L38)
Natural Moves:
Smog (start)
Ember (L8 Slugma)
Rock Throw (L15 Slugma)
Harden (L22 Slugma)
Amnesia (L29 Slugma)
Flamethrower (L36 Slugma)
Rock Slide (L43 Slugma, L48 Magcargo)
Body Slam (L48 Slugma, L60 Magcargo)
TM/HM: Curse (3), Rollout (4), Toxic (6), Rock Smash (8), Hidden Power (10),
Sunny Day (11), Snore (13), Hyper Beam (15, Magcargo), Protect (17), Endure
(20), Frustration (21), Earthquake (26, Magcargo), Return (27), Mud-Slap
(31), Double Team (32), Swagger (34), Sleep Talk (35), Fire Blast (38),
Defense Curl (40), Rest (44), Attract (45), Strength (H4)
Breeding: Acid Armor
Crystal Move Tutor: Flamethrower
Maximum Stats: L50: 125 HP, 70 Attack, 140 Defense, 50 Speed, 100 Special
Attack, 100 Special Defense
L100: 303 HP (T127), 198 Attack (T123), 338 Defense (T9), 158 Speed (T129),
258 Special Attack (T62), 258 Special Defense (T63)
215: Sneasel (Dark/Ice)
Location: Ice Cave
Natural Moves:
Scratch (start)
Leer (start)
Quick Attack (L9 Sneasel)
Screech (L17 Sneasel)
Faint Attack (L25 Sneasel)
Fury Swipes (L33 Sneasel)
Agility (L41 Sneasel)
Slash (L49 Sneasel)
Beat Up (L57 Sneasel)
Metal Claw (Crystal: L65 Sneasel)
TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash (8),
Psych Up (9), Hidden Power (10), Snore (13), Blizzard (14), Icy Wind (16),
Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23),
Return (27), Dig (28), Shadow Ball (30), Mud-Slap (31), Double Team (32),
Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40),
Dream Eater (42), Detect (43), Rest (44), Attract (45), Thief (46), Fury
Cutter (49), Nightmare (50), Cut (H1), Surf (H3), Strength (H4)
Breeding: Reflect, Foresight, Counter, Bite, Spite, Moonlight (Pokecenter)
Crystal Move Tutor: Ice Beam
Maximum Stats: L50: 130 HP, 115 Attack, 75 Defense, 135 Speed, 55 Special
Attack, 95 Special Defense
L100: 313 HP (T117), 288 Attack (T38), 208 Defense (T117), 328 Speed (T8),
168 Special Attack (T130), 248 Special Defense (T82)
200: Misdreavus (Ghost)
Location: Mt. Silver
Natural Moves:
Growl (start)
Psywave (start)
Spite (L6 Misdreavus)
Confuse Ray (L12 Misdreavus)
Mean Look (L19 Misdreavus)
Psybeam (L27 Misdreavus)
Pain Split (L36 Misdreavus)
Perish Song (L46 Misdreavus)
TM/HM: Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Psych Up (9),
Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Rain Dance (18),
Endure (20), Frustration (21), Thunder (25), Return (27), Psychic (29),
Shadow Ball (30), Double Team (32), Swagger (34), Sleep Talk (35), Swift
(39), Defense Curl (40), Dream Eater (42), Rest (44), Attract (45), Thief
(46), Nightmare (50), Flash (H5)
Breeding: Destiny Bond, Screech, Hypnosis (Pokecenter)
Crystal Move Tutor: Thunderbolt
Maximum Stats: L50: 135 HP, 80 Attack, 80 Defense, 105 Speed, 105 Special
Attack, 105 Special Defense
L100: 323 HP (T105), 218 Attack (T114), 218 Defense (T103), 268 Speed (T48),
268 Special Attack (T50), 268 Special Defense (T49)
137-233: Porygon/Porygon2 (Normal)
Location: Porygon: Celadon Game Corner
Porygon2: Evolve Porygon (trade with Upgrade attached)
Natural Moves:
Conversion (start)
Tackle (start)
Conversion2 (start)
Agility (L9 Porygon/Porygon2)
Psybeam (L12 Porygon/Porygon2)
Recover (L20 Porygon/Porygon2)
Sharpen (L24 Porygon)
Defense Curl (L24 Porygon2)
Lock-On (L32 Porygon/Porygon2)
Tri Attack (L36 Porygon/Porygon2)
Zap Cannon (L44 Porygon/Porygon2)
TM/HM: Curse (3), Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10),
Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16),
Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail
(23), Thunder (25), Return (27), Psychic (29), Double Team (32), Swagger
(34), Sleep Talk (35), Swift (39), Defense Curl (40, Porygon2), Dream Eater
(42), Rest (44), Thief (46), Nightmare (50), Flash (H5)
RBY TMs: Take Down, Double-Edge, Ice Beam, Rage, Thunderbolt, Mimic, Reflect,
Bide, Skull Bash, Thunder Wave, Psywave, Substitute
Breeding: None (genderless Pokemon)
Crystal Move Tutor: Ice Beam, Thunderbolt
Maximum Stats: L50: 160 HP, 100 Attack, 110 Defense, 80 Speed, 125 Special
Attack, 115 Special Defense
L100: 373 HP (T47), 258 Attack (T76), 278 Defense (T39), 218 Speed (T96),
308 Special Attack (T19), 288 Special Defense (T34)
113-242: Chansey/Blissey (Normal)
Location: Chansey: Routes 12, 13, 14, 15
Blissey: Evolve Chansey (happy)
Natural Moves:
Pound (start)
Growl (L5 Chansey)
Tail Whip (L9 Chansey, L7 Blissey)
Softboiled (L13 Chansey, L10 Blissey)
Doubleslap (L17 Chansey, L13 Blissey)
Minimize (L23 Chansey, L18 Blissey)
Sing (L29 Chansey, L23 Blissey)
Egg Bomb (L35 Chansey, L28 Blissey)
Defense Curl (L41 Chansey, L33 Blissey)
Light Screen (L49 Chansey, L40 Blissey)
Double-Edge (L57 Chansey, L47 Blissey)
TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
Zap Cannon (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day
(11), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect
(17), Rain Dance (18), Endure (20), Frustration (21), Solarbeam (22), Iron
Tail (23), Thunder (25), Return (27), Psychic (29), Shadow Ball (30), Mud-
Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37),
Fire Blast (38), Defense Curl (40), Dream Eater (42), Rest (44), Attract
(45), Strength (H4), Flash (H5)
RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage,
Thunderbolt, Teleport, Mimic, Reflect, Bide, Skull Bash, Thunder Wave,
Psywave, Tri Attack, Substitute
Breeding: Heal Bell, Metronome, Present
Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower
Maximum Stats: L50: 330 HP, 30 Attack, 30 Defense, 75 Speed, 95 Special
Attack, 155 Special Defense
L100: 713 HP (1), 118 Attack (T138), 118 Defense (138), 208 Speed (T102),
248 Special Attack (T72), 368 Special Defense (5)
131: Lapras (Water/Ice)
Location: Union Cave (Fridays ONLY)
Natural Moves:
Water Gun (start)
Growl (start)
Sing (start)
Mist (L8 Lapras)
Body Slam (L15 Lapras)
Confuse Ray (L22 Lapras)
Perish Song (L29 Lapras)
Ice Beam (L36 Lapras)
Rain Dance (L43 Lapras)
Safeguard (L50 Lapras)
Hydro Pump (L57 Lapras)
TM/HM: Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Rock Smash (8),
Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind
(16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron
Tail (23), Dragonbreath (24), Thunder (25), Return (27), Psychic (29),
Double Team (32), Swagger (34), Sleep Talk (35), Dream Eater (42), Rest (44),
Attract (45), Nightmare (50), Surf (H3), Strength (H4), Whirlpool (H6)
RBY TMs: Horn Drill, Body Slam, Take Down, Double-Edge, Bubblebeam, Rage,
Solarbeam, Dragon Rage, Thunderbolt, Mimic, Reflect, Bide, Skull Bash,
Psywave, Substitute
Breeding: Aurora Beam, Foresight, Future Sight (Pokecenter)
Crystal Move Tutor: Thunderbolt, Ice Beam
Maximum Stats: L50: 205 HP, 105 Attack, 100 Defense, 80 Speed, 105 Special
Attack, 115 Special Defense
L100: 463 HP (T5), 268 Attack (T59), 258 Defense (T54), 218 Speed (T96),
268 Special Attack (T50), 288 Special Defense (T34)
138-139: Omanyte/Omastar (Water/Rock)
Location: Omanyte: Import from Red/Blue/Yellow
Omastar: Import from Red/Blue/Yellow, evolve Omanyte (L40)
Natural Moves:
Constrict (start)
Withdraw (start)
Bite (L13 Omanyte)
Water Gun (L19 Omanyte)
Leer (L31 Omanyte)
Protect (L37 Omanyte)
Spike Cannon (L40 Omastar)
Ancientpower (L49 Omanyte, L54 Omastar)
Hydro Pump (L55 Omanyte, L65 Omastar)
TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8),
Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15, Omastar),
Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21),
Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm
(37), Rest (44), Attract (45), Thief (46), Surf (H3), Whirlpool (H6)
RBY TMs: Horn Drill (Omastar), Body Slam, Take Down, Double-Edge, Ice Beam,
Submission (Omastar), Seismic Toss (Omastar), Rage, Mimic, Reflect, Bide,
Skull Bash (Omastar), Substitute
Breeding: Haze, Aurora Beam, Bubblebeam, Slam, Supersonic, Rock Throw
(Pokecenter)
Crystal Move Tutor: Ice Beam
Maximum Stats: L50: 145 HP, 80 Attack, 145 Defense, 75 Speed, 135 Special
Attack, 90 Special Defense
L100: 343 HP (T79), 218 Attack (T114), 348 Defense (8), 208 Speed (T102),
328 Special Attack (T8), 238 Special Defense (T91)
140-141: Kabuto/Kabutops (Water/Rock)
Location: Kabuto: Import from Red/Blue/Yellow
Kabutops: Import from Red/Blue/Yellow, evolve Kabuto (L40)
Natural Moves:
Scratch (start)
Harden (start)
Absorb (L10 Kabuto)
Leer (L19 Kabuto)
Sand-Attack (L28 Kabuto)
Endure (L37 Kabuto)
Slash (L40 Kabutops)
Mega Drain (L46 Kabuto, L55 Kabutops)
Ancientpower (L55 Kabuto, L65 Kabutops)
TM/HM: Headbutt (2, Kabutops), Curse (3), Rollout (4), Toxic (6), Rock
Smash (8), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15,
Kabutops), Icy Wind (16), Protect (17), Rain Dance (18), Giga Drain (19),
Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34),
Sleep Talk (35), Sandstorm (37), Rest (44), Attract (45), Thief (46),
Fury Cutter (49, Kabutops), Cut (H1, Kabutops), Surf (H3, Kabutops),
Whirlpool (H6, Kabutops)
RBY TMs: Razor Wind (Yellow), Swords Dance (Yellow), Mega Kick (Yellow),
Body Slam, Take Down, Double-Edge, Water Gun, Ice Beam, Submission (Yellow),
Submission (Yellow), Seismic Toss (Yellow), Rage, Mimic, Reflect, Bide,
Skull Bash (Yellow), Substitute
Breeding: Dig, Aurora Beam, Bubblebeam, Flail, Rapid Spin, Rock Throw
(Pokecenter)
Crystal Move Tutor: Ice Beam
Maximum Stats: L50: 135 HP, 135 Attack, 125 Defense, 100 Speed, 85 Special
Attack, 90 Special Defense
L100: 323 HP (T105), 328 Attack (T16), 308 Defense (T22), 258 Speed (T63),
228 Special Attack (T82), 238 Special Defense (T91)
142: Aerodactyl (Rock/Flying)
Location: Route 14 (trade Chansey)
Natural Moves:
Wing Attack (start)
Agility (L8 Aerodactyl)
Bite (L15 Aerodactyl)
Supersonic (L22 Aerodactyl)
Ancientpower (L29 Aerodactyl)
Scary Face (L36 Aerodactyl)
Take Down (L43 Aerodactyl)
Hyper Beam (L50 Aerodactyl)
TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Hidden
Power (10), Snore (13), Hyper Beam (15), Protect (17), Rain Dance (18),
Endure (20), Frustration (21), Iron Tail (23), Dragonbreath (24), Earthquake
(26), Return (27), Double Team (32), Swagger (34), Sleep Talk (35),
Sandstorm (37), Fire Blast (38), Swift (39), Detect (43), Rest (44), Attract
(45), Thief (46), Steel Wing (47), Fly (H2)
RBY TMs: Razor Wind, Take Down, Double-Edge, Rage, Dragon Rage, Mimic,
Reflect, Bide, Sky Attack, Substitute
Breeding: Steel Wing, Whirlwind, Foresight, Pursuit, Rock Throw (Pokecenter)
Crystal Move Tutor: Flamethrower
Maximum Stats: L50: 155 HP, 125 Attack, 85 Defense, 150 Speed, 80 Special
Attack, 95 Special Defense
L100: 363 HP (T54), 308 Attack (T23), 228 Defense (T93), 358 Speed (T2),
218 Special Attack (T94), 248 Special Defense (T82)
143: Snorlax (Normal)
Location: Route 11
Natural Moves:
Tackle (start)
Amnesia (L8 Snorlax)
Defense Curl (L15 Snorlax)
Belly Drum (L22 Snorlax)
Headbutt (L29 Snorlax)
Snore (L36 Snorlax)
Rest (L36 Snorlax)
Body Slam (L43 Snorlax)
Rollout (L50 Snorlax)
Hyper Beam (L57 Snorlax)
TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
Zap Cannon (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day
(11), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect
(17), Rain Dance (18), Endure (20), Frustration (21), Solarbeam (22),
Thunder (25), Earthquake (26), Return (27), Psychic (29), Shadow Ball (30),
Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk
(35), Sandstorm (37), Fire Blast (38), Defense Curl (40), Thunderpunch
(41), Rest (44), Attract (45), Fire Punch (48), Surf (H3), Strength (H4)
RBY TMs: Mega Punch, Mega Kick, Take Down, Double-Edge, Bubblebeam, Water
Gun, Ice Beam, Pay Day, Submission, Counter, Seismic Toss, Rage, Thunderbolt,
Fissure, Mimic, Reflect, Bide, Metronome, Selfdestruct, Skull Bash, Psywave,
Rock Slide, Substitute
Breeding: Lick, Splash (Pokecenter), Sweet Kiss (Pokecenter), Lovely Kiss
(Pokecenter)
Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower
Maximum Stats: L50: 235 HP, 130 Attack, 85 Defense, 50 Speed, 85 Special
Attack, 130 Special Defense
L100: 523 HP (3), 318 Attack (T18), 228 Defense (T93), 158 Speed (T129),
228 Special Attack (T82), 318 Special Defense (T12)
1-2-3: Bulbasaur/Ivysaur/Venusaur (Grass/Poison)
Location: Bulbasaur- Import from Red/Blue/Yellow
Ivysaur- Evolve Bulbasaur (L16), Import from Red/Blue/Yellow
Venusaur- Evolve Venusaur (L32), Import from Red/Blue/Yellow
Natural Moves:
Tackle (start)
Growl (L4 Bulbasaur)
Leech Seed (L7 Bulbasaur)
Vine Whip (L10 Bulbasaur)
Poison Powder (L15 Bulbasaur)
Sleep Powder (L15 Bulbasaur)
Razor Leaf (L20 Bulbasaur, L22 Ivysaur)
Sweet Scent (L25 Bulbasaur, L29 Ivysaur)
Growth (L32 Bulbasaur, L38 Ivysaur, L41 Venusaur)
Synthesis (L39 Bulbasaur, L47 Ivysaur, L53 Venusaur)
Solarbeam (L46 Bulbasaur, L56 Ivysaur, L65 Venusaur)
TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11),
Sweet Scent (12), Snore (13), Hyper Beam (15, Venusaur only) Protect (17),
Giga Drain (19), Endure (20), Frustration (21), Solar Beam (22), Return (27),
Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35, Defense Curl
(40), Rest (44), Attract (45), Cut (H1), Flash (H5)
RBY TMs: Swords Dance, Body Slam, Take Down, Double-Edge, Rage, Mega
Drain, Mimic, Reflect, Bide, Substitute
Breed: Razor Wind, Petal Dance, Skull Bash, Light Screen, Safeguard,
Ancientpower (Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 155 HP, 102 Attack, 103 Defense, 100 Speed, 120 Special
Attack, 120 Special Defense
L100: 363 HP (T54), 262 Attack (T71), 264 Defense (53), 258 Speed (T63),
298 Special Attack (T22), 298 Special Defense (T21)
4-5-6: Charmander/Charmeleon/Charizard (Fire, Fire, Fire/Flying)
Location: Charmander- Import from Red/Blue/Yellow
Charmeleon- Evolve Charmander (L16), Import from Red/Blue/Yellow
Charizard- Evolve Charmeleon (L36), Import from Red/Blue/Yellow
Natural Moves:
Scratch (start)
Growl (start)
Ember (L7 Charmander)
Smokescreen (L13 Charmander)
Rage (L20 Charmeleon)
Scary Face (L25 Charmander, L27 Charmeleon)
Flamethrower (L31 Charmander, L34 Charmeleon)
Wing Attack (L36 Charizard)
Slash (L37 Charmander, L41 Charmeleon, L44 Charizard)
Dragon Rage (L43 Charmander, L48 Charmeleon, L54 Charizard)
Fire Spin (L49 Charmander, L55 Charmeleon, L64 Charizard)
TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Roar (5, Charizard),
Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13),
Hyper Beam (15, Charizard), Protect (17), Endure (20), Frustration (21),
Iron Tail (23), Dragonbreath (24), Earthquake (26, Charizard), Return (27),
Dig (28), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35),
Sandstorm (37, Charizard), Fire Blast (38), Swift (39), Defense Curl (40),
Rest (44), Attract (45), Steel Wing (47, Charizard), Fire Punch (48),
Fury Cutter (49), Cut (H1), Fly (H2, Charizard), Strength (H4)
RBY TMs: Mega Punch, Swords Dance, Mega Kick, Body Slam, Take Down,
Double-Edge, Submission, Counter, Seismic Toss, Fissure (Charizard), Mimic,
Reflect, Bide, Skull Bash, Substitute
Breeding: Rock Slide, Beat Up, Ancientpower, Outrage, Bite, Belly Drum,
Crunch (Pokecenter)
Crystal Move Tutor: Flamethrower
Maximum Stats: L50: 153 HP, 104 Attack, 98 Defense, 120 Speed, 129 Special
Attack, 105 Special Defense
L100: 359 HP (T60), 266 Attack (T67), 254 Defense (T66), 298 Speed (T19),
316 Special Attack (T17), 268 Special Defense (T49)
7-8-9: Squirtle/Wartortle/Blastoise (Water)
Location: Squirtle- Import from Red/Blue/Yellow
Wartortle- Evolve Squirtle (L16), Import from Red/Blue/Yellow
Blastoise- Evolve Wartortle (L36), Import from Red/Blue/Yellow
Natural Moves:
Tackle (start)
Tail Whip (L4 Squirtle)
Bubble (L7 Squirtle)
Withdraw (L10 Squirtle)
Water Gun (L13 Squirtle)
Bite (L18 Squirtle, L19 Wartortle)
Rapid Spin (L23 Squirtle, L25 Wartortle)
Protect (L28 Squirtle, L31 Wartortle)
Rain Dance (L33 Squirtle, L37 Wartortle, L42 Blastoise)
Skull Bash (L40 Squirtle, L45 Wartortle, L55 Blastoise)
Hydro Pump (L47 Squirtle, L53 Wartortle, L68 Blastoise)
TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Roar (5,
Blastoise), Toxic (6), Rock Smash (8), Hidden Power (10), Snore (13),
Blizzard (14), Hyper Beam (15, Blastoise), Icy Wind (16), Protect (17),
Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Earthquake
(26, Blastoise), Return (27), Dig (28), Mud-Slap (31), Double Team (32),
Ice Punch (33), Swagger (34), Sleep Talk (35), Defense Curl (40), Rest (44),
Attract (45), Surf (H3), Strength (H4), Whirlpool (H6), Waterfall (H7)
RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
Bubblebeam, Ice Beam, Submission, Counter, Seismic Toss, Rage, Fissure
(Blastoise), Mimic, Reflect, Bide, Substitute
Breeding: Haze, Mirror Coat, Flail, Confusion, Foresight, Mist, Zap
Cannon (Pokecenter)
Crystal Move Tutor: Ice Beam
Maximum Stats: L50: 154 HP, 103 Attack, 120 Defense, 98 Speed, 105 Special
Attack, 125 Special Defense
L100: 361 HP (63), 264 Attack (T64), 298 Defense (T25), 254 Speed (T68),
268 Special Attack (T50), 308 Special Defense (T19)
144: Articuno (Ice/Flying)
Location: Import from Red/Blue/Yellow
Natural Moves:
Gust (start)
Powder Snow (start)
Mist (L13 Articuno)
Agility (L25 Articuno)
Mind Reader (L37 Articuno)
Ice Beam (L49 Articuno)
Reflect (L61 Articuno)
Blizzard (L73 Articuno)
TM/HM: Curse (3), Roar (5), Toxic (6), Hidden Power (10), Sunny Day (11),
Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17),
Rain Dance (18), Endure (20), Frustration (21), Return (27), Mud-Slap (31),
Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39),
Detect (43), Rest (44), Steel Wing (47), Fly (H2)
RBY TMs: Razor Wind, Whirlwind, Take Down, Double-Edge, Bubblebeam, Water
Gun, Rage, Mimic, Reflect, Bide, Sky Attack, Substitute
Breeding: None (mystical, can't breed)
Crystal Move Tutor: Ice Beam
Maximum Stats: L50: 165 HP, 105 Attack, 120 Defense, 105 Speed, 115 Special
Attack, 145 Special Defense
L100: 383 HP (T32), 268 Attack (T59), 298 Defense (T25), 268 Speed (T48),
288 Special Attack (T35), 348 Special Defense (T7)
145: Zapdos (Electric/Flying)
Location: Import from Red/Blue/Yellow
Natural Moves:
Peck (start)
Thundershock (start)
Thunder Wave (L13 Zapdos)
Agility (L25 Zapdos)
Detect (L37 Zapdos)
Drill Peck (L49 Zapdos)
Light Screen (L61 Zapdos)
Thunder (L73 Zapdos)
TM/HM: Curse (3), Roar (5), Toxic (6), Zap Cannon (7), Rock Smash (8),
Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17),
Rain Dance (18), Endure (20), Frustration (21), Thunder (25), Return (27),
Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm
(37), Swift (39), Detect (43), Rest (44), Steel Wing (47), Fly (H2), Flash
(H5)
RBY TMs: Razor Wind, Whirlwind, Take Down, Double-Edge, Rage, Thunderbolt,
Mimic, Reflect, Bide, Sky Attack, Substitute
Breeding: None (mystical, can't breed)
Crystal Move Tutor: Thunderbolt
Maximum Stats: L50: 165 HP, 110 Attack, 105 Defense, 120 Speed, 145 Special
Attack, 110 Special Defense
L100: 383 HP (T32), 278 Attack (T50), 268 Defense (T44), 298 Speed (T19),
348 Special Attack (T5), 278 Special Defense (T43)
146: Moltres (Fire/Flying)
Location: Import from Red/Blue/Yellow
Natural Moves:
Wing Attack (start)
Ember (start)
Fire Spin (L13 Moltres)
Agility (L25 Moltres)
Endure (L37 Moltres)
Flamethrower (L49 Moltres)
Safeguard (L61 Moltres)
Sky Attack (L73 Moltres)
TM/HM: Curse (3), Roar (5), Toxic (6), Rock Smash (8), Hidden Power (10),
Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Endure (20),
Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34),
Sleep Talk (35), Sandstorm (37), Fire Blast (38), Swift (39), Detect (43),
Rest (44), Steel Wing (47), Fly (H2)
RBY TMs: Razor Wind, Whirlwind, Toxic, Take Down, Double-Edge, Rage,
Mimic, Reflect, Bide, Substitute
Breeding: None (mystical, can't breed)
Crystal Move Tutor: Flamethrower
Maximum Stats: L50: 165 HP, 120 Attack, 110 Defense, 110 Speed, 145 Special
Attack, 105 Special Defense
L100: 383 HP (T32), 298 Attack (T30), 278 Defense (T39), 278 Speed (T41),
348 Special Attack (T5), 268 Special Defense (T49)
243: Raikou (Electric)
Location: Wanders around Johto
Natural Moves:
Bite (start)
Leer (start)
Thundershock (L11 Raikou)
Roar (L21 Raikou)
Quick Attack (L31 Raikou)
Spark (L41 Raikou)
Reflect (L51 Raikou)
Crunch (L61 Raikou)
Thunder (L71 Raikou)
TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Zap Cannon (7), Rock
Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13),
Hyper Beam (15), Protect (17), Rain Dance (18), Endure (20), Frustration
(21), Iron Tail (23), Thunder (25), Return (27), Dig (28), Mud-Slap (31),
Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39),
Detect (43), Rest (44), Cut (H1), Strength (H4), Flash (H5)
Breeding: None (mystical, can't breed)
Crystal Move Tutor: Thunderbolt
Maximum Stats: L50: 165 HP, 105 Attack, 95 Defense, 135 Speed, 135 Special
Attack, 120 Special Defense
L100: 383 HP (T32), 268 Attack (T59), 248 Defense (T70), 328 Speed (T8),
328 Special Attack (T8), 298 Special Defense (T21)
244: Entei (Fire)
Location: Wanders around Johto
Natural Moves:
Bite (start)
Leer (start)
Ember (L11 Entei)
Roar (L21 Entei)
Fire Spin (L31 Entei)
Stomp (L41 Entei)
Flamethrower (L51 Entei)
Swagger (L61 Entei)
Fire Blast (L71 Entei)
TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Psych
Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15),
Protect (17), Rain Dance (18), Endure (20), Frustration (21), Solarbeam (22),
Iron Tail (23), Return (27), Dig (28), Mud-Slap (31), Double Team (32),
Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Swift (39),
Detect (43), Rest (44), Cut (H1), Strength (H4), Flash (H5)
Breeding: None (mystical, can't breed)
Crystal Move Tutor: Flamethrower
Maximum Stats: L50: 190 HP, 135 Attack, 105 Defense, 120 Speed, 110 Special
Attack, 95 Special Defense
L100: 433 HP (8), 328 Attack (T16), 268 Defense (T44), 298 Speed (T19),
278 Special Attack (T42), 248 Special Defense (T82)
245: Suicune (Water)
Location: Tin Tower
Natural Moves:
Bite (start)
Leer (start)
Water Gun (L11 Suicune)
Roar (L21 Suicune)
Rain Dance (Crystal: L21 Suicune)
Gust (L31 Suicune)
Bubblebeam (L41 Suicune (GS), L11 Suicune (Crystal))
Aurora Beam (Crystal: L41 Suicune)
Mist (L51 Suicune)
Mirror Coat (L61 Suicune)
Hydro Pump (L71 Suicune)
TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Psych
Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper
Beam (15), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20),
Frustration (21), Iron Tail (23), Return (27), Dig (28), Mud-Slap (31),
Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39),
Detect (43), Rest (44), Cut (H1), Surf (H3), Whirlpool (H6), Waterfall (H7)
Breeding: None (mystical, can't breed)
Crystal Move Tutor: Ice Beam
Maximum Stats: L50: 175 HP, 95 Attack, 135 Defense, 105 Speed, 110 Special
Attack, 135 Special Defense
L100: 403 HP (T15), 248 Attack (T88), 328 Defense (T13), 268 Speed (T48),
278 Special Attack (T42), 328 Special Defense (T10)
147-148-149: Dratini/Dragonair/Dragonite (Dragon, Dragon, Dragon/Flying)
Location: Dratini: Dragon's Den, fish Route 45
Dragonair: Fish Route 45, evolve Dratini (L30)
Dragonite: Evolve Dragonair (L55)
Natural Moves:
Wrap (start)
Leer (start)
Extremespeed (Crystal Dratini may start with this)*
Thunder Wave (L8 Dratini)
Twister (L15 Dratini)
Dragon Rage (L22 Dratini)
Slam (L29 Dratini)
Agility (L36 Dratini, L38 Dragonair)
Safegurard (L43 Dratini, L48 Dragonair)
Wing Attack (L55 Dragonite)
Outrage (L50 Dratini, L56 Dragonair, L61 Dragonite)
Hyper Beam (L57 Dratini, L65 Dragonair, L75 Dragonite)
TM/HM: Dynamicpunch (1, Dragonite), Headbutt (2), Curse (3), Toxic (6),
Zap Cannon (7), Rock Smash (8), Hidden Power (10), Snore (13), Blizzard
(14), Hyper Beam (15, Dragonite), Icy Wind (16), Protect (17), Rain Dance
(18), Endure (20), Frustration (21), Iron Tail (23), Dragonbreath (24),
Thunder (25), Return (27), Mud-Slap (31, Dragonite), Double Team (32), Ice
Punch (33, Dragonite), Swagger (34), Sleep Talk (35), Sandstorm (37,
Dragonite), Fire Blast (38), Swift (39), Thunderpunch (41, Dragonite),
Detect (43), Rest (44), Attract (45), Steel Wing (47, Dragonite), Fire Punch
(48, Dragonite), Fury Cutter (49, Dragonite), Fly (H2, Dragonite), Surf (H3),
Strength (H4, Dragonite), Whirlpool (H6, Dragonite), Waterfall (H7)
RBY TMs: Razor Wind (Dragonite), Horn Drill, Body Slam, Take Down, Double-
Edge, Bubblebeam, Water Gun, Ice Beam, Rage, Thunderbolt, Mimic, Reflect,
Bide, Skull Bash, Thunder Wave, Substitute
Breeding: Haze, Light Screen, Mist, Supersonic
Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower
Maximum Stats: L50: 136 HP, 104 Attack, 85 Defense, 90 Speed, 90 Special
Attack, 90 Special Defense**
L100: 385 HP (31), 366 Attack (T1), 288 Defense (T33), 258 Speed (T63),
298 Special Attack (T22), 298 Special Defense (T21)
*In Crystal, the Dragon Shrine opens and you have to take a test. If you
answer all five questions properly, you'll get the Rising Badge, TM 24, and
the Extremespeed Dratini.
**Dragonite's L50 stats are actually those of Dragonair, as it is legally
impossible to get a L50 Dragonite.
246-247-248: Larvitar/Pupitar/Tyranitar (Ground/Rock, Ground/Rock,
Rock/Dark)
Location: Larvitar: Celadon Game Corner, Mt. Silver
Pupitar: Mt. Silver, evolve Larvitar (L30)
Tyranitar: Evolve Pupitar (L55)
Natural Moves:
Bite (start)
Leer (start)
Sandstorm (L8 Larvitar)
Screech (L15 Larvitar)
Rock Slide (L22 Larvitar)
Thrash (L29 Larvitar)
Scary Face (L36 Larvitar, L38 Pupitar)
Crunch (L43 Larvitar, L47 Pupitar)
Earthquake (L50 Larvitar, L56 Pupitar, L61 Tyranitar)
Hyper Beam (L57 Larvitar, L65 Pupitar, L75 Tyranitar)
TM/HM: Dynamicpunch (1, Tyranitar), Headbutt (2), Curse (3), Roar (5,
Tyranitar), Toxic (6), Rock Smash (8, Tyranitar), Hidden Power (10), Sunny
Day (11), Snore (13), Hyper Beam (15), Protect (17), Rain Dance (18), Endure
(20), Frustration (21), Iron Tail (23, Tyranitar), Dragonbreath (24,
Tyranitar), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double
Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38,
Tyranitar), Detect (43), Rest (44), Attract (45), Fire Punch (48, Tyranitar),
Fury Cutter (49, Tyranitar), Nightmare (50, Tyranitar), Cut (H1, Tyranitar),
Surf (H3, Tyranitar), Strength (H4, Tyranitar)
Breeding: Outrage, Stomp, Focus Energy, Ancientpower, Pursuit, Rage
(Pokecenter)
Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower (all three are
Tyranitar only)
Maximum Stats: L50: 145 HP, 104 Attack, 90 Defense, 71 Speed, 85 Special
Attack, 90 Special Defense*
L100: 403 HP (T15), 366 Attack (T1), 318 Defense (T17), 220 Speed (95),
288 Special Attack (T35), 298 Special Defense (T21)
*As with Dragonair/Dragonite, the L50 stats for Tyranitar are those for
Pupitar.
249: Lugia (Psychic/Flying)
Location: Whirl Islands
Natural Moves:
Aeroblast (start)
Safeguard (L11 Lugia)
Gust (L22 Lugia)
Recover (L33 Lugia)
Hydro Pump (L44 Lugia)
Rain Dance (L55 Lugia)
Swift (L66 Lugia)
Whirlwind (L77 Lugia)
Ancientpower (L88 Lugia)
Future Sight (L99 Lugia)
TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Zap Cannon (7), Rock
Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13),
Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18),
Giga Drain (19), Endure (20), Frustration (21), Iron Tail (23), Dragonbreath
(24), Thunder (25), Earthquake (26), Return (27), Psychic (29), Shadow Ball
(30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35),
Sandstorm (37), Swift (39), Dream Eater (42), Detect (43), Rest (44), Steel
Wing (47), Nightmare (50), Fly (H2), Surf (H3), Strength (H4), Whirlpool
(H6), Waterfall (H7)
Breeding: None (mystical, can't breed)
Crystal Move Tutor: Thunderbolt, Ice Beam
Maximum Stats: L50: 181 HP, 110 Attack, 150 Defense, 130 Speed, 110 Special
Attack, 174 Special Defense
L100: 415 HP (T9), 278 Attack (T50), 358 Defense (T6), 318 Speed (T12),
278 Special Attack (T42), 406 Special Defense (T2)
250: Ho-oh (Fire/Flying)
Location: Tin Tower
Natural Moves:
Sacred Fire (start)
Safeguard (L11 Ho-oh)
Gust (L22 Ho-oh)
Recover (L33 Ho-oh)
Fire Blast (L44 Ho-oh)
Sunny Day (L55 Ho-oh)
Swift (L66 Ho-oh)
Whirlwind (L77 Ho-oh)
Ancientpower (L88 Ho-oh)
Future Sight (L99 Ho-oh)
TM/HM: Curse (3), Roar (5), Toxic (6), Zap Cannon (7), Rock Smash (8), Psych
Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15),
Protect (17), Rain Dance (18), Giga Drain (19), Endure (20), Frustration
(21), Solarbeam (22), Dragonbreath (24), Thunder (25), Earthquake (26),
Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32),
Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Swift (39),
Dream Eater (42), Detect (43), Rest (44), Steel Wing (47), Nightmare (50),
Fly (H2), Strength (H4), Flash (H5)
Breeding: None (mystical, can't breed)
Crystal Move Tutor: Thunderbolt, Flamethrower
Maximum Stats: L50: 181 HP, 150 Attack, 110 Defense, 110 Speed, 130 Special
Attack, 174 Special Defense
L100: 415 HP (T9), 358 Attack (T3), 278 Defense (T39), 278 Speed (T41),
318 Special Attack (T13), 406 Special Defense (T2)
150: Mewtwo (Psychic)
Location: Import from Red/Blue/Yellow
Natural Moves:
Confusion (start)
Disable (start)
Barrier (L11 Mewtwo)
Swift (L22 Mewtwo)
Psych Up (L33 Mewtwo)
Future Sight (L44 Mewtwo)
Mist (L55 Mewtwo)
Psychic (L66 Mewtwo)
Amnesia (L77 Mewtwo)
Recover (L88 Mewtwo)
Safeguard (L99 Mewtwo)
TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon
(7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore
(13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain
Dance (18), Endure (20), Frustration (21), Solarbeam (22), Iron Tail (23),
Thunder (25), Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31),
Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Fire Blast
(38), Swift (39), Thunderpunch (41), Dream Eater (42), Detect (43), Rest
(44), Fire Punch (48), Nightmare (50), Strength (H4), Flash (H5)
R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
Bubblebeam, Water Gun, Ice Beam, Pay Day (R/B only), Submission, Counter,
Seismic Toss, Rage, Thunderbolt, Teleport, Mimic, Reflect, Bide,
Selfdestruct, Skull Bash, Psywave, Tri Attack, Substitute
Breeding: None (mystical, can't breed)
Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower
Maximum Stats: 415 HP (T9), 318 Attack (T18), 278 Defense (T39), 358 Speed
(T2), 406 Special Attack (1), 278 Special Defense (T42)*
*Mewtwo doesn't have L50 stats because the lowest level Mewtwo legally
allowed is 70.
151: Mew (Psychic)
Location: Import from Red/Blue/Yellow
Natural Moves:
Pound (start)
Transform (L10 Mew)
Mega Punch (L20 Mew)
Metronome (L30 Mew)
Psychic (L40 Mew)
Ancientpower (L50 Mew)
TM/HM: All of them
RBY TMs: All of them
Breeding: None (mystical, can't breed)
Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower
Maximum Stats: L50: 175 HP, 120 Attack, 120 Defense, 120 Speed, 120 Special
Attack, 120 Special Defense
L100: 403 HP (T15), 298 Attack (T30), 298 Defense (T25), 298 Speed (T19),
298 Special Attack (T22), 298 Special Defense (T21)
251: Celebi (Psychic/Grass)
Location: Use a Gameshark code
Natural Moves:
Leech Seed (start)
Confusion (start)
Recover (start)
Heal Bell (start)
Safeguard (L10 Celebi)
Ancientpower (L20 Celebi)
Future Sight (L30 Celebi)
Baton Pass (L40 Celebi)
Perish Song (L50 Celebi)
TM/HM: Curse (3), Toxic (6), Psych Up (9), Hidden Power (10), Sunny Day
(11), Sweet Scent (12), Snore (13), Hyper Beam (15), Protect (17), Rain
Dance (18), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22),
Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32),
Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39), Defense Curl (40),
Detect (43), Rest (44), Nightmare (50), Flash (H5)
Breeding: None (mystical, can't breed)
Crystal Move Tutor: None
Maximum Stats: L50: 175 HP, 120 Attack, 120 Defense, 120 Speed, 120 Special
Attack, 120 Special Defense
L100: 403 HP (T15), 298 Attack (T30), 298 Defense (T25), 298 Speed (T19),
298 Special Attack (T22), 298 Special Defense (T21)
6) Miscellaneous Information
If there's a situation that isn't in the Walkthrough, it'll be covered here.
This is all the fun stuff you can do on the side in Crystal.
6.1- Catching the Legends
There are 11 Pokemon that are usually considered "legendary". Of these 11,
6 cannot be caught in Crystal: Articuno, Zapdos, Moltres, Mewtwo, Mew, and
Celebi. Giving advice on catching the first four would be off-topic, as
they are only in Red, Blue, and Yellow. The other two can only be snagged
at Nintendo events or by Gameshark.
The other 5 legends, then, are Raikou, Entei, Suicune, Lugia, and Ho-oh.
To even get a whiff of Raikou, Entei, and Suicune, you'll need to set them
free in the Burned Tower. Do that by approaching them after whupping the
Rival.
Next, you can go after the beasts in the wild. Raikou and Entei are all
over the place, but Suicune has a pattern. After freeing it, play up to
Cianwood Island. Go up to the extreme north of town, and you'll see Suicune.
It'll dart after that. (You'll have to fight Eusuine, the Suicune hunter,
at this point). Beat him and continue on.
Recommended Suicune Capture equipment:
A Jynx at L37 or a Grass Pokemon (Jumpluff?) at L35.
A Quick Claw (attached to the Pokemon).
The move Lovely Kiss, Sleep Powder, or Spore.
A Pokemon with Night Shade, Seismic Toss, or False Swipe at about L35.
About 30 Ultra Balls or several Heavy Balls.
After putting Team Rocket out of business for good in Goldenrod, the
Director will give you the Clear Bell. When you get this, go back to
Ecruteak City and go to the middle of town, then north. This leads to the
Tin Tower. Follow the path, and you'll meet the Wise Trio. Beat them, and
you have a chance to grab Suicune. SAVE NOW!!!
When you meet Suicune, have the Pokemon with the weakening move fight it
until it's at least in the red for health. Then, send in Jynx or the Grass
type. Put it to sleep, then chuck the balls. Eventually, you should have
a Suicune!
Now that Suicune's been caught, you can try to catch the other two mystical
beasts, Raikou and Entei. They wander all around the grass of Johto, so
you'll need to track them. To do this, trade for them! Send them right back,
and you'll have their Pokedex data, allowing you to track them without
having to stumble across them.
Recommended Raikou/Entei Capture equipment:
The same as Suicune, with Fast Balls and Heavy Balls.
About 50 Max Repels.
A Pokemon with Fly.
Use the Fly Pokemon to go to Cherrygrove City. Cherrygrove is a central
location, with easy access to two grassy areas. Keep checking the Pokedex
until one of them is two routes from you (either on Route 46 or Route 31).
Move onto the route between you, and check again. If they moved to you,
sweet. If not, Fly to Cherrygrove and start again.
Eventually, you'll be on the same route as a Beast. Use a Repel, then
SAVE THE GAME!
This time, lead with the Sleeper. Put the beast to Sleep, then wear it
down. (You might find that the Sleep Pokemon's attacks would work better,
and you don't have to switch. Example: Jynx's Ice Punch and Doubleslap
attacks.) When the Beast is at a sliver of life and asleep, chuck Heavy
Balls or Fast Balls until you snag the Beast.
Repeat the process, and you'll have all three Beasts.
Next up is the L60 Ho-oh. To get to Ho-oh, you need to have Raikou, Entei,
and Suicune in your party, and the Hall of Fame must be unlocked. (Re:
Beat the Elite 4.) Go back to Ecruteak and talk to the Wise Trio. This
time, they'll give you the Rainbow Wing. Now, you can climb the Tin Tower
itself.
Recommended Ho-oh Capture equipment:
A Pokemon with a Sleep move that's about L55, holding Quick Claw.
A Seismic Toss, Night Shade, or False Swipe Pokemon at about L60.
25 Ultra Balls, and several Heavy Balls.
TIN TOWER
Items: Full Heal, Ultra Ball, Escape Rope, Max Revive, Full Restore, Rare
Candy, Super Potion, Nugget, Max Elixir
Pokemon: Rattata (MAE), Gastly (E), Ho-oh
The first couple of floors are easy, so the 3rd is where the fun begins.
First, go left to the Full Heal. Then, double back and go to the right,
then up and left. Go right past the pillar, then up the stairs.
4th floor: From the stairs, go one ramp down, one left, down to the Ultra
Ball, right one ramp, down to the PP Up, left all the way to the Escape
Rope, up and right to the pillar, up and left to the stairs.
5th floor: From the top of the screen, take 2 ramps right, down 1, 2 left,
5 down, 2 right, and 1 down to the stairs.
6th floor: Just walk around to the staircase.
7th floor: Go all the way around to the Max Revive, down, and to the left
about half-distance. Then walk down to the teleporter.
From there, just follow the teleport pads until you're on the 9th floor,
near the pillar. Take the stairs on the other side up to the top of the
tower. SAVE HERE!!
When you encounter Ho-oh, it's L60. Lead with the Sleep Pokemon again,
and put Ho-oh to sleep. Then, switch in the Swiper/Shader/Tosser and knock
Ho-oh around for a while. (Thick Club-equipped Marowak does this really
well. Especially after a Swords Dance or two.) If Ho-oh wakes up, send the
Sleep Pokemon back in and Sleep it, or it's gonna Recover everything, then
Safeguard, messing the strategy up.
Eventually, you'll have Ho-oh sleeping and at very low health. Now start
chucking Balls... you'll eventually get Ho-oh.
The final Legend is the Psychic/Flying type Lugia. This time, don't mess
around with Sleep/weakening. Bring the Master Ball.
Getting to Lugia can be a pain. You'll need Surf and Whirlpool to even get
in the door, and Flash to see. Then, you'll need Surf to get to Lugia.
Also, bring an Escape Rope to get the heck out of there when it's all
over. Finally, don't forget the Silver Wing that's in Pewter City.
WHIRL ISLANDS
Items: Max Revive (I'm not kidding: That's the only item on the way to
Lugia)
Pokemon: Krabby (MAE), Seel (MAE), Zubat (MAE), Golbat (MAE),
Horsea (MAE), Seadra (MAE), Tentacool (MAE), Tentacruel (MAE), Lugia
Surf down from Olivine to Route 41's Whirl Islands. Take the north-eastern
most entrance, and you'll be on the right path. When you enter, kick up a
Flash. Then, go right and jump off at the top point and go down.
Now, follow the high path to a ladder. Go down the ladder and snag the Max
Revive, then Surf down the waterfall. Go in the door, and Surf to Lugia.
If your box isn't full, then just engage Lugia, use the Master Ball, and
get out with the Escape Rope.
(I'll let you explore the rest of the islands by yourself: This is the only
place to catch Horsea and Seel, plus you can build EXP for that Electric
Pokemon you're working on.)
6.2- The Ruins of Alph
Items: Unowndex Upgrade, Heal Powder x2, Energy Root x2, Berry, PSNCure
Berry, Gold Berry x2, Moon Stone, Stardust, Star Piece, Mysteryberry x2,
Mystic Water, Charcoal, Revival Herb
Pokemon: Unown (26 different varities, MAE), Natu (MAE), Smeargle (MA),
Quagsire (E)
Trainers: 1 Psychic (L26 Girafarig)
The Unown are weird little creatures... In battle, they suck (all they know
is Hidden Power). But they had a movie made about them, and now the Ruins
of Alph have been redone to tell their story more.
You all know that there are 26 different varities of Unown, one for each
letter of the alphabet. Also, you know that in order to unlock the entire
Unown family, you've got to do four stone puzzles.
(If you want the answers to all four puzzles in picture form, go to this
site:
http://www.geocities.com/meowth346/gs/faq/alphabet/alphabet.htm
Thanks Meowth346!)
The first puzzle room becomes available when you leave Violet City with the
Zephyr Badge. The puzzle is that of a Kabuto. When you complete it, you'll
fall into the Unown room. Grab three Unown and leave by a ladder, and you
will see a scientist. He'll offer to upgrade your Pokedex to track the
different varities of Unown. Do it, then go back to Violet and purchase
an Escape Rope.
Go back to the Kabuto puzzle room. There will be a young man standing
beside some weird writing. As it turns out, it's ESCAPE written in Unown
font. Use an Escape Rope, and the writing will disappear, revealing a
door. Take the Heal Powder, Energy Root, and the two Berries, then fall
down the hole to see a message from the Unown.
OUR WORDS SHALL REMAIN HERE FOR THE AGES
The second room you can open up can be done after you beat Morty and learn
Surf from HM 03. Go to the tollbooth that leads to Route 32, then Surf
down and go right to a cave. Solve the Aerodactyl puzzle to release five
more Unown into the ruins, then get a Pokemon with Flash.
Return to the Aerodactyl room and check the wall for the word FLASH in
Unown script. Use Flash to open the way to a Heal Powder, Energy Root,
a Gold Berry, and a Moon Stone! A pretty good haul, I must admit. Then,
fall down to reveal the second message from the Unown.
THUS WE SHALL ERECT A POKEMON STATUE OUTSIDE
After you get the Strength HM in Olivine City, go to the Union Cave by
the Azalea entrance, then go up and to the left. Remember where you could
go up to the Swift TM area or down to Lapras' domain? Well, go up and
into the Swift area. Surf up and beat the trainers, then take the upper
path to the outside. Beat the trainer, catch Natu and Smeargle, then
enter the cave.
This time, the puzzle is that of the Omanyte, and solving it will send
seven more Unown into the Ruins. Leave by the traditional method. Now,
go get a Water Stone. Check the lettering, and it reads WATER. Go to use
the Stone, then cancel. The door will open, which hides a Stardust (sell
item), Star Piece (sell item), Mysteryberry, and a Mystic Water. The third
Unown message follows.
THEY POSSESS GREAT INSIGHT AND REJECT THE OUTSIDE WORLD
Getting to the final puzzle is a cinch. Take the same path as you did
to get to the Omanyte puzzle, but at the fork, go down and use Strength
to clear the path. This leads to a ledge: Jump it and go left to the
final puzzle. The puzzle is of Ho-oh, and will release the final three
Unown.
Getting the final four items, however, is not as simple. You'll need
Ho-oh in your party before you attempt this. Go back to the Ho-oh puzzle
room, and check the back wall to find that the clue is HO-OH. Sense a theme
yet? Switch Ho-oh so it's in the first slot in your party, then check it
again. The wall will collapse, opening the path to a Revival Herb,
Charcoal, Gold Berry, and a Mysteryberry. Plus, the story of the Unown will
reach a "conclusion" with the final part of the story.
WE HUMANS MUST LEARN TO WALK IN HARMONY WITH THEM
WE DEPART FOR THEIR SAKES
Now, if you catch all 26 forms of Unown, you'll be allowed to print out
the Unown with a Game Boy Printer. Joy. Wasn't that utterly useless?
6.3- Game Corners
The two Game Corners are in the sister cities of Goldenrod and Celadon.
When there, you can play Card Flip or Slots. But you'll need coins: 50
coins run $1000, and 500 coins will set you back a good $10,000.
The Slots are a traditional slot machine. Except I don't know of a machine
that cheats FOR you... If you get a 7, and the next wheel isn't a 7,
sometimes it'll become a 7, and if the third wheel isn't 7, Golems start
falling! (Freaky.) You can bet 1 coin (only center line wins), 2 coins
(any line wins), or 3 coins (diagonals win too). If you match 3 items,
you'll win prizes as listed below:
3 Cherries- 6 Coins
3 Pikachu- 8 Coins
3 Squirtle- 10 Coins
3 Staryu- 15 Coins
3 Poke Balls- 50 Coins
3 7s- 300 Coins
The other game is Card Flip, a variation of Roluette. Pay 3 coins, and you
earn 12 bets that a card will come up a certain way. The odds of winning
are:
2-1- Two columns (pays 6 coins)
3-1- Two rows (pays 9 coins)
4-1- A column (pays 12 coins)
6-1- A row (pays 18 coins)
24-1- A single card (pays 72 coins)
However, these odds only apply to the first draw, as the cards are not
replaced after they are drawn. These odds could be cut in half if you go 12
rounds before winning. If you win, you'll get a payoff that depends on your
bet.
If you win enough coins, you can trade them in for some neat prizes. They
are different in each Corner.
Goldenrod:
Abra (100 Coins)
Cubone (800 Coins)
Wobbuffet (1500 Coins)
TM 14 (Blizzard) \
TM 25 (Thunder)--- 5500 Coins
TM 38 (Fire Blast)/
Celadon:
Pikachu (2222 Coins)
Porygon (5555 Coins)
Larvitar (8888 Coins)
TM 32 (Double Team) (1500 Coins)
TM 29 (Psychic) (3500 Coins)
TM 15 (Hyper Beam) (7500 Coins)
6.4 -TM and HM Descriptions
This will deal with the various TMs and HMs in Crystal. Where they are,
what they teach, even good Pokemon to use them on. TMs are rated out of
5 stars.
TM 01- Dynamicpunch (Fighting)
100 Power, 50% Accuracy, 5 PP, Confuses on contact
Location: Beat Chuck in Cianwood Island
Description: Oh boy. This one sucks. It's only really effective on Pokemon
that can learn next-move-hits moves, and the only ones that use this well
(Poliwrath and the Hitmon Pokemon) have better things to do with their
time. Rating: *
TM 02- Headbutt (Normal)
70 Power, 100% Accuracy, 15 PP, flinches (30%) and knocks Pokemon from
trees
Location: Ilex Forest, available in Goldenrod Dept. Store afterwards
Description: You'll need this to get a full Pokedex, and it's a decent
mid to late-game move. Not as powerful as Double-Edge/Body Slam/Return.
Rating: ***
TM 03- Curse (element unknown)
10 PP, curses opposing Pokemon if used by Ghost, raises user's Attack and
Defense while cutting Speed otherwise
Location: Back entrance of Celadon Mansion at night
Description: Ghosts need a trapping move to work this move (good thing both
Ghosts learn one). However, the fact that it takes 1/2 of their HP is a
turn-off. Otherwise, you can use this on slow Normals such as Snorlax and
Ursaring to make them tanks. Rating: ** if a Ghost, ***** if anything else.
TM 04- Rollout (Rock)
30 Power, 90% Accuracy, 20 PP, lasts 5 rounds with damage doubled every
round (barring a miss)
Location: Route 35
Description: I've gotten a lot of experience with Rollout thanks to Pokemon
Stadium 2's Challenge Cup, and I can tell you one thing: It sucks. Sure,
it's powerful if it gets set up, but the Fighting-type's gonna cut you
off before it gets momentum. Rating: **
TM 05- Roar (Normal)
100% Accuracy, 20 PP, causes Wild Pokemon to run, forces trainer to switch,
user always goes 2nd
Location: Route 32 (need Cut)
Descrpition: A good move to stop Pokemon who are using Curse, Amnesia,
Barrier, the like. However, if they're using Double Team, you'll be better
off with Haze. Rating: ****
TM 06- Toxic (Poison)
85% Accuracy, 10 PP, badly Poisons opponent (poison damage doubled every
round unless opponent switches)
Location: Beat Janine in Fuschia Gym.
Description: One of the old RBY TMs, and it's pretty good with Pokemon like
Umbreon and Ariados running around. If not, all it does is force switches
and use up Miracle Berries. Rating: ***
TM 07- Zap Cannon (Electric)
100 Power, 50% Accuracy, 5 PP, Paralyzes on contact
Location: Return the Machine Part to the Power Plant
Description: This might actually be more useless than Dynamicpunch. At
least no one learns Dynamicpunch naturally. Porygon and Magneton, who might
be candidates for the move because of Lock-On, learn this move naturally.
Sell this sucker as soon as you get it. Rating: 1/2 *
TM 08- Rock Smash (Fighting)
20 Power, 100% Accuracy, 15 PP, lowers opponent's Defense in battle,
breaks rocks in the field
Location: Route 36, get rid of Sudowoodo and talk to the portly man
Descrpition: Oh god... This shouldn't be a move on a serious team unless
you're taking a dare or are using a False Swipe/Rock Smash combo. And since
the Burned Tower's been redesigned for Crystal, all the Smashing does now
is get you Moon Stones. Rating: *
TM 09- Psych Up (Normal)
10 PP, steals any status boosters used on your opponent
Location: Import Abra from Red/Blue/Yellow
Description: Psych Up's coolness depends on where you're playing. If you're
in the stat-upper heavy metagame that reigns in my area, for example, this
move's a lifesaver. Otherwise, it's rather pointless. Rating: ****
TM 10- Hidden Power (Normal)
31-70 Power, 100% Accuracy, 15 PP, damage and element depends on the
Pokemon
Location: Lake of Rage, Celadon Dept. Store
Description: It's possible to figure this move out (see the FAQ section),
and if you get the luck of the draw on your side, then you're dancing.
Use this to counter your Pokemon's weaknesses. Rating: *****
TM 11- Sunny Day (Fire)
5 PP, increases Fire damage for 5 turns
Location: 3rd floor of Goldenrod Radio Tower (beat the leaders), Celadon
Dept. Store
Descrition: My first Crystal-influenced team used this move extensively.
It helps a lot of moves, including all moves Fire, Solarbeam, and the
time-dependent healing moves. Clefable loves this move, as do I. Rating:
****
TM 12- Sweet Scent (Normal)
100% Accuracy, 20 PP, lowers victim's Evade/lures Wild Pokemon
Location: Tollbooth leading to Route 34
Description: A good move for those who like OHKO moves, Zap Cannon, or
Blizzard. It lowers the Evade of the victim, making everything accurate.
Can be quite cheap at times, so if you're getting this a lot, switch around
it. Rating: ****
TM 13- Snore (Normal)
40 Power, 100% accuracy, 15 PP, 29.6% flinch rate, only works if user is
Asleep
Location: Route 39 (feed 7 Berries to Milktank), Dark Cave
Description: It's actually possible to get a 39.6% flinch rate with this
move if you give the user a King's Rock. It doesn't do that much damage,
but it will make the opponent think twice about Sporing you again. Rating:
***
TM 14- Blizzard (Ice)
120 Power, 70% Accuracy, 5 PP, freezes (10%)
Location: Goldenrod Game Corner
Description: How the mighty have fallen... I had three Blizzards on a RBY
tournament team (Jynx, Starmie, Tauros), but I avoid this move like the
plague now. Why? 69.6% accuracy frightens me. Consider this damaged goods.
Rating: **
TM 15- Hyper Beam (Normal)
150 Power, 90 Accuracy, 5 PP, user does nothing next turn
Location: Celadon Game Corner
Description: Probably the most useless move in Pokemon, unless you need
its power to end a fight 1-0 in your favor. It's an unusual two-turn move,
in that all the damage is done on Turn 1. Body Slam/Return/Double-Edge
will do more over two turns, so stick with them. Rating: *
TM 16- Icy Wind (Ice)
55 Power, 95% Accuracy, 15 PP, lowers opponent's Speed
Location: Beat Pryce at Mahogany Gym
Descrpition: If you want to lower someone's Speed, try paralyzing them.
At least that's "permanent". Icy Wind doesn't really do enough damage
considering where in the game you get it. Rating: ***
TM 17- Protect (Normal)
10 PP, prevents all damage for one round, accuracy decreases with use
Location: Celadon Dept. Store
Descprition: If you use this correctly, it can be absolutely infuriating.
Try it with a Mean Look/Perish Song combo. Be careful, tho, as it can fail
on you if you overuse it. Rating: ***
TM 18- Rain Dance (Water)
5 PP, raises Water damage
Location: Slowpoke Well (need Strength and Surf), Celadon Dept. Store
Descrpition: Sunny Day's evil twin. For some reason, its popularity among
Water types is down... probably because that little side effect called
"Swift-accurate Thunder" is a deterrent. Also hinders Grass-types:
Solarbeam's power drops to 60. Ouch. Rating: ****
TM 19- Giga Drain (Grass)
60 Power, 100% Accuracy, 5 PP, 1/2 of the damage is given to the user
Location: Beat Erika at Celadon Gym
Description: Does Grass base 60 to the opponent, then the result is divided
by 2 and you get that # of HP back. It's got a PP problem, tho, so make
sure you pick your spots with it (don't use it on Moltres, but try to whack
a Quagsire with it, for example). Rating: ***
TM 20- Endure (Normal)
10 PP, prevents fainting, accuracy decreases with use
Location: Burned Tower (need Strength)
Description: This move is great for drawing out matches or setting up
Reversal or Flail. (If your current health is -4% of maximum, the base for
those moves is 200: Selfdestruct strength!) Does have the potential to
miss with overuse, however. Rating: ***
TM 21- Frustration (Normal)
100% Accuracy, 20 PP, damage increases if Pokemon is unhappy
Location: 5th floor of Goldenrod Dept. Store on Sunday, either this or
Return (can be gotten every Sunday)
Description: Oh, this is evil. If your Pokemon detests you, you've got a
102 power Normal move with 20 PP. So much for wars of attrition... I find
that Return is easier to get to 102 base, but that's because I'm such a
nice guy :<:) Rating: *****
TM 22- Solarbeam (Grass)
120 Power, 100% Accuracy, 10 PP, 2nd turn move (1 turn if sunny, 60 power
if raining)
Location: Route 26
Description: I'd like to smack the person who thought that Fire Pokemon
should learn this move. When that happened (along with Hidden Power), the
entire type chart went out the window. Those three Fire Pokemon (Houndoom,
Entei, and Ho-oh) didn't need much help to begin with. Rating: *****
TM 23- Iron Tail (Steel)
100 Power, 75% Accuracy, 15 PP, lowers opponent's Defense (30%)
Location: Beat Jasmine at Olivine Gym
Description: This move could've been so nice... but tragically, it's got
3/4 accuracy. It'll hit hard if it connects, but do not make this your
only attack that isn't suicide. Rating: **
TM 24- Dragonbreath (Dragon)
60 Power, 100% Accuracy, 20 PP, paralyzes (30%)
Location: Beat Clair at Blackthorne Gym
Description: You'd see more of Kingdra if this was even 20 points better
in the power department. The best of the three new Dragon moves, and since
Dragon only has one resistance (Steel, which resists everything anyway),
it's rather dependable damage. Rating: ****
TM 25- Thunder (Electric)
120 Power, 70% Accuracy, 10 PP, paralyzes (10%)
Location: Goldenrod Game Corner
Description: What would you rather do: Use Rain Dance and then Thunder, or
Thunderbolt twice? Personally, I'd rather use Thunderbolt on the Water
Pokemon, simply because the Water moves become powered up. Thunder becomes
Swift-accurate when Rain Dance is in effect, so get those Surfing Raichus
out! Rating: ***
TM 26- Earthquake (Ground)
100 Power, 100% Accuracy, 10 PP
Location: 2nd floor of Victory Road
Description: This sucker hurts. It'll do a load of damage to just about
anything that isn't Flying, Bug, or Grass. Have plenty of this move on
your team. It'll also hit Digging Pokemon. Rating: *****
TM 27- Return (Normal)
100% Accuracy, 20 PP, damage increases if the Pokemon is happy
Location: 5th floor of Goldenrod Dept. Store on Sunday (either this or
Frustration) (can be gotten every Sunday)
Descripion: Exact same MO as Frustration, except it's more powerful if they
love you. And if you're L100, your happiness should be through the roof.
If you need power and don't want recoil, get this move. Rating: *****
TM 28- Dig (Ground)
60 Power, 100% Accuracy, 10 PP, user digs Turn 1, attacks turn 2
Location: National Park
Description: Boy, did this move have the screws taken to it in Crystal.
It's down 40 power from the originals, and now Digging Pokemon take double
damage from Earthquake (and are supposedly DOA if Fissure's used). This
might work as part of a Toxic/Fire Spin trap on Charizard, but that's about
it. Rating: **
TM 29- Psychic (Psychic)
90 Power, 100% Accuracy, 10 PP, lowers opponent's Spec. Defense (10%)
Location: Celadon Game Corner
Description: This was the most feared move in RBY, because of the Special
Attacks of the Pokemon that used it (Mewtwo, Alakazam, Exeggutor). Now,
Dark's immune to it and Steel resists it, but that shouldn't stop you
from packing a Psychic, simply because Fighting types are everywhere.
Rating: ****
TM 30- Shadow Ball (Ghost)
80 Power, 100% Accuracy, 15 PP, lowers opponent's Spec. Defense (20%)
Location: Beat Morty at Ecruteak Gym
Description: A decently-damaging Ghost move? WTF? Still, Ghosts have low
Attack (which Ghost runs off), so save this for Pokemon like Flareon and
Cursing Wigglytuff. Holds the record for coolest-looking move in Stadium.
Rating: ****
TM 31- Mud-Slap (Ground)
20 Power, 100% Accuracy, 10 PP, lowers opponent's Accuracy
Location: Beat Falkner at Violet Gym
Description: Another move that shouldn't be a finisher, this is more of an
accuracy dropper than a damager. But what it does, it does well. Often
the only time I'll break the "Don't have two STAB moves on the same
Pokemon" rule is a Ground-type with Mud-Slap and Earthquake. Rating: ****
TM 32- Double Team (Normal)
15 PP, raises user's Evade
Location: Celadon Game Corner
Description: Double Team works on the belief that if they can't see you,
they can't hit you. Just about every Pokemon learns this, but some use it
better than others. I keep a Haze Pokemon on my team to counter this, tho
a Perish Song Celebi might do that as well... Rating: *****
TM 33- Ice Punch (Ice)
75 Power, 100% Accuracy, 15 PP, freezes (10%)
Location: 5th floor of Goldenrod Dept. Store, import Staryu/Goldeen/Krabby/
Horsea
Description: A mid-game Ice attack, pretty good for those who can't learn
Ice Beam. Electabuzz can learn it as well, making it the only Electric
capable of standing up to Grounds without Stadium or Hidden Power. Rating:
****
TM 34- Swagger (Normal)
90% Accuracy, 10 PP, confuses opponent and doubles their Attack rating
Location: Olivine Lighthouse
Description: Swagger can either be your friend or your worst nightmare.
If the Pokemon doesn't use a lot of physical attacks, nail it with
Swagger and hope it smacks itself for big damage. But never, EVER Swagger
a Pokemon that uses a lot of physical attacks (such as Marowak). Rating:
***
TM 35- Sleep Talk (Normal)
10 PP, uses one of user's moves while they sleep
Location: Underground of Goldenrod City
Description: A fairly good suprise move. If you go down (either by Rest
or sleep move), you can still hit a big move while you're down. Or, if you
used Rest, you can heal yourself with Rest while asleep... Rating: *****
TM 36- Sludge Bomb (Poison)
90 Power, 100% Accuracy, 10 PP, poisons opponent (30%)
Location: Tollbooth on Route 43 after beating Team Rocket in Mahogany
Description: The only types that don't have a move like Sludge Bomb are
Grass, Rock, Bug, Dragon, and Steel. You might not like Sludge Bomb's
side effect, but it's a good damage dealer. A Muk with Sludge Bomb can
2HKO an Alakazam. Rating: ****
TM 37- Sandstorm (Rock)
10 PP, damages both Pokemon unless one is part Ground/Rock/Steel for 5
rounds
Location: Route 26, Celadon Dept. Store
Description: There's actually a type of team that uses Toxic, Spikes, and
this to cause gobs of indirect damage. Sandstorm's greatest feature IMHO,
is the fact that it overrides moves like Sunny Day. Rating: ****
TM 38- Fire Blast (Fire)
120 Power, 85% Accuracy, 5 PP, burns opponent (10%)
Location: Goldenrod Game Corner
Description: Unlike Blizzard and Thunder, you can put good money on Fire
Blast connecting. Does sweet damage, but has a lot of resistant Pokemon.
Still, if you need a powerful Special move to round out the team, you can't
do much better than this. Rating: ****
TM 39- Swift (Normal)
60 Power, 20 PP, only misses if opponent Digs or Flys
Location: Union Cave
Description: Unaided, this won't do much damage. However, if you throw a
couple of Curses or a Swords Dance behind it, it'll do quaranteed high
damage. Great counter to Double Teamers. Rating: ****
TM 40- Defense Curl (Normal)
40 PP, raises user's Defense
Location: Mt. Mortar
Description: The only reason that this is a TM is because the move Rollout
has its power doubled by it. Otherwise, it's pretty much pointless.
Rating: *
TM 41- Thunderpunch (Electric)
75 Power, 100% Accuracy, 15 PP, paralyzes (10%)
Location: 5th floor of Goldenrod Dept. Store
Description: This move is a good mid-game attach, much like its Ice
counterpart. Pretty good as well for Fire types who can learn it (Magmar
and Typhlosion). Rating: ****
TM 42- Dream Eater (Psychic)
100 Power, 100% Accuracy, 15 PP, only works when opponent is Asleep
Location: Viridian City
Description: This move's worst enemy is the Mint Berry. Give it to a
Pokemon with Mean Look and an accurate Sleep move, and you'll do good
damage and get HP back with it. That basically narrows the number of
Pokemon that use this well to one: Jynx. Crappy. Rating: ***
TM 43- Detect (Fighting)
5 PP, prevents all damage for one round, accuracy decreases with use
Location: Lake of Rage
Description: The point of this move is...? Everyone learns Protect, and
it's got more PP. Rating: *
TM 44- Rest (Psychic)
10 PP, user restores all HP and status, but sleeps two turns
Location: Ice Cave
Description: Nice if you've got a Mint Berry attached, as you can get full
health and status while only losing an item. And, if you've boosted your
defensive or evade stats, you can Rest and not worry about dying. Tourney-
level teams have 2 or 3 Resters, and some teams have 5 Resters and a Heal
Beller! Rating: *****
TM 45- Attract (Normal)
100% Accuracy, 10 PP, prevents opposing Pokemon from attacking if of the
opposite sex (50%)
Location: Beat Whitney in Goldenrod Gym
Description: The accuracy of this move is actually around 50%, as Pokemon
that are your gender or genderless aren't affected. However, if you Confuse
and Paralyze the Pokemon that you're up against, they're down to about a
13% attack chance. Add Flinch in, and... Rating: ****
TM 46- Thief (Dark)
40 Power, 100% Accuracy, 10 PP, steals items from Wild Pokemon
Location: Mahogany Team Rocket Base
Description: If you want to steal an item, ensure that you haven't got
an item on the Pokemon. Then, you can grab it. This is the only Dark TM,
which bites... couldn't Faint Attack have been a TM? Rating: ***
TM 47- Steel Wing (Steel)
70 Power, 100% Accuracy, 25 PP, raises user's Defense (10%)
Location: Rock Tunnel, Route 28
Description: Flying Pokemon are the only ones capable of using Steel Wing
besides Mew, so there's only one Pokemon who gets STAB on it. (That would
be Skarmory.) An interesting move that gives Pokemon like Dodrio a chance
to beat Rock Pokemon. Rating: ****
TM 48- Fire Punch (Fire)
75 Power, 100% Accuracy, 15 PP, burns opponent (10%)
Location: Goldenrod Dept. Store
Description: Again, a mid-game move. Get the picture? Rating: ****
TM 49- Fury Cutter (Bug)
10 Power, 100% Accuracy, 20 PP, Power doubles if used consecutively,
reverts to normal if missed.
Location: Beat Bugsy in Azaela Gym
Description: The power of this move caps at 160, so it won't go up to 999
Power. That bites. Now, when there's a 85 Power/99.6% Acc. Bug move, it
better be a TM. Rating: **
TM 50- Nightmare (Ghost)
99.6% Accuracy, 15 PP, Sleeping Pokemon lose HP = 1/4 of their health.
Location: Route 31 (bring the Route 35 guard's Spearow to the portly man)
Description: Another move that requires the user to be asleep. You'd think
a Mean Look/Lovely Kiss/Dream Eater/Nightmare combo on Jynx would work,
but what happens when they wake up? Not recommended. Rating: **
HM 01- Cut (Normal)
50 Power, 95% Accuracy, 30 PP, cuts small trees in the field
Location: Ilex Forest
Description: Blah. It's a early-game power move, but you get Headbutt right
after it, so it's quite pointless in battle. Its added effect is needed to
win the game, so snag a Paras or Oddish in the forest and make it a Cut
slave. Rating: **
HM 02- Fly (Flying)
70 Power, 100% Accuracy, 15 PP, user flies into the air Turn 1, attacks
Turn 2 and flies you back to previously visited locations.
Location: Cianwood Island, talk to Chuck's wife after earning the Storm Badge
Description: As a Flying move, even Wing Attack (heck, PECK) outshines it.
That's because it's a two-turn move. Blah. And since it's very easy to
Surf back to Olivine after you get this... Give it to a Pidgey that's L3 or
something. You'll need this to catch the Beasts. Rating: *
HM 03- Surf (Water)
95 Power, 100% Accuracy, 15 PP, crosses waterways in the field
Location: Ecruteak City (beat the Dance Hall)
Description: You can't delete this move without the Move Deleter, but most
of the Pokemon who learn it should keep it. Surf is Water's accurate move,
and makes Hydro Pump obsolete due to 3x the PP. Rating: *****
HM 04- Strength (Normal)
80 Power, 100% Accuracy, 15 PP, moves rocks in the field
Location: Olivine City
Description: A decent Normal move with a side-effect that you'll need to
beat a couple of gyms. Not as powerful as the big 3, but a decent move if
you run out of Return TMs. Rating: ***
HM 05- Flash (Normal)
70% Accuracy, 20 PP, lowers opponent's Accuracy and lights up caves
Location: Sprout Tower
Description: It's got Thunder's accuracy, and no way to boost it. Although
you'll need to use it to get to Red, meaning that your Electric Pokemon
loses a moveslot. Rating: *
HM 06- Whirlpool (Water)
15 Power, 70% Accuracy, 15 PP, binds opponent for 2-5 turns, destroys
Whirlpools in the water
Location: Beat Team Rocket in Mahogany
Description: Can this get any worse? It's a binding move, but the accuracy
is terrible. Poliwrath NEEDS this move to do its Mind Reader/Fissure combo,
so it's got one useful application. Rating: *
HM 07- Waterfall (Water)
80 Power, 100% Accuracy, 15 PP, climbs waterfalls
Location: Ice Cave
Description: Man, the HMs suck. Waterfall's just a weaker version of Surf
in battle, and everyone that uses Waterfall also learns Surf. I'd save this
for the Red Gyarados, who isn't used often. Rating: **
6.5- Breeding
Yep, Breeding. It's an easy way to fill the Pokedex, and you can also
create amazing movesets with it. The basis of breeding is simple: Leave
two compatible Pokemon of opposite genders with the Daycare Couple on
Route 34. Do some things in the game, and eventually, you'll get an egg.
Then, you hatch the egg the same way you hatch the Odd Egg and the Togepi
egg: keep walking.
Q: How can I tell if they will mate?
A: Go into the Daycare pen and talk to the Pokemon. For example, I'm trying
to breed a female Blastoise with a Male Corsola. When I talk to Blastoise,
it should say:
"It shows intrest in CORSOLA!" or
"It's friendly with CORSOLA!" or
"It appears to care for CORSOLA!"
If the Blastoise is the result of breeding with the same Corsola before,
then you'll see "It's brimming with energy.". And, if the Pokemon aren't
compatible (for example, trying to mate Corsola with a female Larvitar),
you'll see "It has no interest in CORSOLA.".
Q: How will I know if the Pokemon are compatible?
A: All Pokemon are sorted into Egg Groups. If you breed within one of the
Egg Groups, then you'll get an egg. If not, then there will be no interest.
(All Egg Group data is courtesy of Pokemon Stadium 2's Library. Family =
listed Pokemon and all evolutions.)
The Egg Groups are:
No Baby group- Pichu, Cleffa, Igglybuff, Togepi, Unown, Nidorina, Nidoqueen,
Magby, Elekid, Smoochum, Raikou, Entei, Suicune, Articuno, Zapdos, Moltres,
Mew, Mewtwo, Celebi (no # X)
Grass group- Chikorita family, Bellsprout family, Hoppip family, Paras
family, Oddish family, Sunkern family, Exeggcute family, Bulbasaur family,
Tangela (hex # 7)
Bug group- Caterpie family, Weedle family, Ledyba family, Spinarak family,
Paras family, Pineco family, Venonat family, Scyther family, Pinsir,
Heracross, Shuckle, Gligar (hex # 3)
Flying group- Pidgey family, Spearow family, Hoothoot family, Zubat family,
Togetic, Farfetch'd, Natu, Skarmory, Doduo family, Murkrow, Aerodactyl
(hex # 4)
Humanshape group- Drowzee family, Abra family, Machop family, all three
Hitmons, Jynx, Magmar, Electabuzz, Mr. Mime (hex # 8)
Mineral group- Geodude family, Onix family, Sudowoodo (hex # A)
Gas/Unknown group- Gastly family, Grimer family, Koffing family, Slugma
family, Misdreavus, Wobbuffet (hex # B)
Ground group- Aipom, Mareep family, Ekans family, Growlithe family,
Cyndaquil family, Delibird, Seel family, Diglett family, Phanpy family,
Dunsparce, Eevee family, Farfetch'd, Sentret family, Girafarig, Psyduck
family, Snubbull family, Houndour family, Mankey family, Meowth family,
Miltank, Nidoran M family, Nidoran F, Vulpix family, Pikachu family,
Swinub family, Ponyta family, Wooper family, Rattata family, Rhyhorn
family, Sandshrew family, Smeargle, Sneasel, Stantler, Tauros, Teddiursa
family (hex # 5)
Water (a) group- Marill family, Squirtle family, Corsola, Totodile family,
Delibird, Seel family, Dratini family, Psyduck family, Horsea family,
Kabuto family, Lapras, Mantine, Remoraid family, Omanyte family, Poliwag
family, Wooper family, Slowpoke family (hex # 2)
Water (b) group- Chinchou family, Goldeen family, Magikarp family, Remoraid
family, Qwilfish (hex # C)
Water (c) group- Shellder family, Corsola, Kabuto family, Krabby family,
Omanyte group, Tentacool family (hex # 9)
Monster group- Mareep family, Chikorita family, Squirtle family, Bulbasaur
family, Charmander family, Totodile family, Cubone family, Kangaskhan,
Lapras, Larvitar family, Lickitung, Nidoran M family, Nidoran F, Rhyhorn
family, Slowpoke family, Snorlax (hex # 1)
Fairy group- Marill family, Chansey family, Clefairy family, Snubbull
family, Hoppip family, Jigglypuff family, Pikachu family (hex # 6)
Dragon group- Ekans family, Charmander family, Dratini family, Magikarp
family, Horsea family (hex # E)
Genderless group- Voltorb family, Magnemite family, Porygon family, Staryu
family (hex # D)
Ditto can breed with any of the above except for the No Baby group (duh).
Q: What Pokemon will the egg hatch into?
A: The egg will hatch into the lowest evolution of the mother. For example,
if you breed a female Charizard and a male Dragonite, you'll get a
Charmander.
Q: What level will the Pokemon be?
A: All eggs hatch at L5.
Six Pokemon can only be acquired by breeding, and here they are:
Pichu (breed a Pikachu/Raichu)
Magby (breed Magmar)
Cleffa (breed Clefairy/Clefable)
Electabuzz (breed Electabuzz)
Igglybuff (breed Jigglypuff/Wigglytuff)
Smoochum (breed Jynx)
Also, you'll need to breed if you want extra Eevee, and if you don't have
Time Capsule access and want all three Hitmon Pokemon (Lee/Chan/Top).
The main reason that most players breed, however, is for the Egg moves.
These are moves that Pokemon can only learn this way, such as Rock Slide
on Cubone. There are even some Egg moves that are Crystal-exclusive (using
Cubone as an example again, it can learn Swords Dance by breeding in
Crystal.)
To show the other ways that Pokemon can learn moves, let's set up a mock
breeding. The male Pokemon is a Houndoom, with Flamethrower, Crunch,
Sunny Day, and Sludge Bomb. The female is an Arcanine.
The egg is a L5 Growlithe, who normally starts with Bite and Roar. However,
there's some things we have to consider first.
1) The Houndoom has Crunch, which is one of Arcanine's Egg Moves (listed
in the Pokedex).
Bite/Roar/Crunch
2) Houndoom also has Flamethrower, which Growlithe learns naturally at L50.
Since moves can be passed if the dad knows them and the child learns it
naturally, Flamethrower is added.
Bite/Roar/Crunch/Flamethrower
3) Houndoom's third move is Sunny Day, which Growlithe can learn as a TM.
TM moves can also be passed down if both father and son/daughter can learn
it, so add Sunny Day.
Bite/Roar/Crunch/Flamethrower/Sunny Day.
HOLD IT!! Movesets are only allowed to be four moves, so something's got to
go. The rule is that the oldest move is dropped. In this case, Bite is the
first move on Growlithe's list, so it's bumped in favor of Sunny Day.
Roar/Crunch/Flamethrower/Sunny Day.
That will be the moveset when Growlithe hatches. Wasn't that easy?
*If you have ANY questions about breeding, I encourage you to check out
the Breeding guide written by NickWhiz1. It goes into greater detail, gives
you a Masters' in Math, and explains "Chain Breeding"*
6.5a - Move Breeding Chains
If you wanted to know how to get a Belly Drumming Charizard, or just how to
get Flail on Heracross, this is the section for you. I've gone through all
of my sources and noted the breeding chains for every single move in the game.
Legend:
(_________) - Not a buttcheek, but indicates "Any eligible Pokemon", or any
Pokemon that can learn the move and is in the Egg Group. (_________) RBY TM
means that any eligible Pokemon who can be sent back for the TM will be OK.
(Poke1) ----> (Poke2) - Breed Pokemon 1, which must be male and have the move,
with a female Poke 2 (or evolved/prior forms).
Mystery Egg - Either from the Odd Egg, or a New York Pokecenter move. A date
in paranthesees indicates the date the Egg with that move will be available.
-Donald, January 24, 2003
(First form)* - Indicates that the family can breed with Smeargle
Bulbasaur:
Safeguard - Meganium ----> Bulbasaur
Light Screen - Meganium ----> Bulbasaur
Petal Dance - Vileplume/Bellossom ----> Bulbasaur
Razor Wind - (______) RBY TM ----> Bulbasaur
Skull Bash - Blastoise ----> Bulbasaur
Ancientpower - Mystery Egg
Charmander:
Rock Slide - Tyranitar ----> Charmander
Ancientpower - Corsola ----> Totodile ----> Charmander
Beat Up - Sneasel ----> Ekans ----> Charmander
Belly Drum - Snorlax ----> Charmander
Bite - Blastoise ----> Charmander
Outrage - Dragonite ----> Charmander
Crunch - Mystery Egg
Squirtle:
Haze - Quagsire ----> Squirtle
Flail - Magikarp ----> Horsea ----> Squirtle
Confusion - Slowpoke ----> Squirtle
Foresight - Noctowl ----> Farfetch'd* ----> Psyduck* ----> Squirtle
Mirror Coat - Corsola ----> Squirtle
Mist - Lapras ----> Squirtle
Zap Cannon - Mystery Egg
Caterpie, Weedle: Not eligible
Pidgey:
Pursuit - Fearow ----> Pidgey
Faint Attack - Murkrow ----> Pidgey
Foresight - Noctowl ----> Pidgey
Steel Wing - (_______) ----> Pidgey
Rattata*:
Screech - Persian ----> Rattata
Counter - (______) RBY TM ----> Rattata
Reversal - Smeargle ----> Rattata
Fury Swipes - Persian ----> Rattata
Flame Wheel - Arcanine ----> Rattata
Bite - Arbok/Arcanine ----> Rattata
Spearow:
Faint Attack - Murkrow ----> Spearow
Quick Attack - Pidgeot ----> Spearow
Tri Attack - Dodrio ----> Spearow
False Swipe - Farfetch'd ----> Spearow
Scary Face - Aerodactyl ----> Spearow
Ekans*:
Pursuit - Raticate ----> Ekans
Beat Up - Sneasel ----> Ekans
Slam - Dragonite ----> Ekans
Spite - Dunsparce ----> Ekans
Crunch - Houndoom ----> Ekans
Pichu/Pikachu*:
Present - Delibird ----> Pichu
Bide - (______) RBY TM ----> Pichu
Reversal - Smeargle ----> Pichu
Doubleslap - Clefable ----> Pichu
Encore - Clefable ----> Pichu
Dizzy Punch - Mystery Egg
Sing - Mystery Egg
Petal Dance - Mystery Egg
Scary Face - Mystery Egg
Sandshrew*:
Counter - (______) RBY TM ----> Sandshrew
Flail - Donphan ----> Sandshrew
Rapid Spin - Donphan ----> Sandshrew
Safeguard - Ninetales ----> Sandshrew
Metal Claw - Sneasel ----> Sandshrew
Nidorans*: (both genders)
Beat Up - Sneasel ----> Nidoran
Counter - (______) RBY TM ----> Nidoran
Disable - Golduck ----> Nidoran
Take Down - Growlithe ----> Nidoran
Supersonic - Lickitung ----> Nidoran
Focus Energy - Nidoking ----> Nidoran
Charm - Granbull ----> Nidoran F (only females will know the move)
Amnesia - Quagsire ----> Nidoran M (only males will know the move)
Sweet Kiss - Mystery Egg
Lovely Kiss - Mystery Egg
Cleffa/Clefairy:
Amnesia - Quagsire ----> Marill ----> Cleffa
Present - Delibird ----> Marill ----> Cleffa
Belly Drum - Poliwrath/Politoed ----> Marill ----> Cleffa
Metronome - Clefable ----> Cleffa
Mimic - (_______) RBY TM ----> Cleffa
Splash - Jumpluff ----> Cleffa
Dizzy Punch - Mystery Egg
Swift - Mystery Egg
Petal Dance - Mystery Egg
Scary Face - Mystery Egg
Vulpix*:
Flail - Donphan ----> Vulpix
Disable - Golduck ----> Vulpix
Faint Attack - Ursaring ----> Vulpix
Hypnosis - Politoed ----> Psyduck ----> Vulpix
Spite - Dunsparce ----> Vulpix
Igglybuff/Jigglypuff:
Present - Delibird ----> Marill ----> Igglybuff
Perish Song - Lapras ----> Marill ----> Igglybuff
Faint Attack - Ursaring ----> Snubbull ----> Igglybuff
Dizzy Punch - Mystery Egg
Mimic - Mystery Egg
Scary Face - Mystery Egg
Zubat:
Pursuit - Fearow ----> Zubat
Faint Attack - Murkrow ----> Zubat
Quick Attack/Gust/Whirlwind - Pidgeot ----> Zubat
Flail - Mystery Egg
Oddish:
Synthesis - Meganium ----> Oddish
Flail - Magikarp ----> Horsea ----> Squirtle ----> Chikorita ----> Oddish
Swords Dance - (_______) RBY TM ----> Oddish
Razor Leaf - Venusaur/Meganium/Victreebel/et al. ----> Oddish
Leech Seed - Mystery Egg
Paras:
Screech - Yanma ----> Paras
Pursuit - Beedrill ----> Paras
Counter - Heracross ----> Paras
Psybeam - Venomoth ----> Paras
Flail - Magikarp ----> Horsea ----> Squirtle ----> Chikorita ----> Paras
Light Screen - Meganium ----> Paras
False Swipe - Scizor ----> Paras
Sweet Scent - (_______) ----> Paras
Synthesis - Mystery Egg
Venonat:
Baton Pass - Ledian ----> Venonat
Screech - Yanma ----> Paras
Giga Drain - (________) ----> Venonat
Diglett*:
Screech - Persian ----> Diglett
Beat Up - Sneasel ----> Diglett
Faint Attack - Ursaring ----> Diglett
Ancientpower - Omastar ----> Wooper ----> Diglett
Pursuit - Raticate ----> Diglett
Meowth*:
Amnesia - Quagsire ----> Meowth
Charm - Granbull ----> Meowth
Hypnosis - Poliwrath/toed ----> Psyduck ----> Meowth
Spite - Dunsparce ----> Meowth
Psyduck*:
Foresight - Noctowl ----> Farfetch'd ----> Psyduck
Future Sight - Xatu ----> Togetic ----> Marill ----> Psyduck
Ice Beam - Octillery ----> Psyduck
Hypnosis - Poliwrath/toed ----> Psyduck
Light Screen - Raichu ----> Psyduck
Psybeam - Octillery ----> Psyduck
Psychic - Slowbro/king ----> Psyduck
Cross Chop - Primeape ----> Psyduck
Petal Dance - Mystery Egg
Mankey*:
Counter - (________) RBY TM ----> Mankey
Meditate - Smeargle ----> Mankey
Beat Up - Sneasel ----> Mankey
Foresight - Hoothoot ----> Farfetch'd ----> Mankey
Reversal - Smeargle ----> Mankey
Rock Slide - (________) RBY TM ----> Mankey
Growlithe*:
Thrash - Primeape ----> Growlithe
Safeguard - Ninetales ----> Growlithe
Body Slam - (_______) RBY TM ----> Growlithe
Crunch - Houndoom ----> Growlithe
Fire Spin - Ninetales ----> Growlithe
Poliwag:
Haze - Quagsire ----> Poliwag
Bubblebeam - Remoraid ----> Poliwag
Mind Reader - Poliwrath ----> Poliwag
Mist - Lapras ----> Poliwag
Splash - Magikarp ----> Horsea ----> Poliwag
Growth - Mystery Egg
Sweet Kiss - Mystery Egg (Feb 7/03)
Lovely Kiss - Mystery Egg (Feb 7/03)
Abra:
Encore, Barrier, Light Screen - Mr. Mime ----> Abra
Foresight - Mystery Egg
Machop:
Encore, Light Screen - Mr. Mime ----> Machop
Meditate, Rolling Kick - Hitmonlee ----> Machop
Thrash - Mystery Egg
False Swipe - Mystery Egg (Jan 24/03)
Bellsprout:
Reflect - Meganium ----> Bellsprout
Encore - Clefable ----> Hoppip ----> Bellsprout
Synthesis - Meganium ----> Bellsprout
Swords Dance - (______) RBY TM ----> Bellsprout
Leech Life - Parasect ----> Leech Life
Sweet Kiss - Mystery Egg
Lovely Kiss - Mystery Egg
Tentacool:
Aurora Beam - Shellder ----> Tentacool
Haze - Quagsire ----> Omanyte ----> Tentacool
Safeguard - Dragonite ----> Corsola ----> Tentacool
Mirror Coat - Corsola ----> Tentacool
Rapid Spin - Donphan ----> Delibird ----> Kabuto ----> Tentacool
Geodude:
Rock Slide - Sudowoodo ----> Geodude
Mega Punch - Golem (RBY TM) ----> Geodude
Rapid Spin - Mystery Egg
Ponyta*:
Thrash - Primeape ----> Ponyta
Charm - Granbull ----> Ponyta
Double Kick - Nidoking ----> Ponyta
Flame Wheel - Growlithe ----> Ponyta
Hypnosis - Poliwrath/toed ----> Psyduck ----> Ponyta
Quick Attack - Furret ----> Ponyta
Low Kick - Mystery Egg
Slowpoke:
Safeguard - Lapras ----> Slowpoke
Future Sight - Smeargle ----> Psyduck ----> Slowpoke
Belly Drum - Snorlax ----> Slowpoke
Stomp - Lickitung ----> Slowpoke
Magnemite:
Agility - Mystery Egg
Farfetch'd*:
Flail - Donphan ----> Farfetch'd
Quick Attack - Pidgeot ----> Farfetch'd
Foresight - Noctowl ----> Farfetch'd
Gust - Pidgeot ----> Farfetch'd
Mirror Move - Pidgeot/Fearow ----> Farfetch'd
Doduo:
Supersonic - Crobat ----> Doduo
Flail - Donphan ----> Farfetch'd ----> Doduo
Haze/Faint Attack - Murkrow ----> Doduo
Quick Attack - Pidgeot ----> Doduo
Low Kick - Mystery Egg
Seel*:
Encore - Clefairy ----> Pichu ----> Seel
Peck - Farfetch'd ----> Seel
Perish Song - Lapras ----> Seel
Disable - Psyduck ----> Seel
Lick - Granbull ----> Seel
Slam - Dragonite ----> Seel
Flail - Mystery Egg
Grimer:
Haze - Weezing ----> Grimer
Lick, Mean Look - Gengar ----> Grimer
Shellder:
Screech, Barrier, Bubblebeam - Tentacruel ----> Shellder
Rapid Spin - Donphan ----> Delibird ----> Kabuto ----> Shellder
Take Down - (_______) RBY TM ----> Shellder
Gastly:
Perish Song, Psywave - Misdreavus ----> Gengar
Haze - Weezing ----> Gastly
Onix:
Rock Slide, Flail - Sudowoodo ----> Onix
Sharpen - Mystery Egg
Drowzee:
Barrier, Light Screen - Mr. Mime ----> Drowzee
Amnesia - Mystery Egg
Krabby:
Haze - Quagsire ----> Omanyte ----> Krabby
Flail - Magikarp ----> Horsea ----> Kabuto ----> Krabby
Amnesia - Slowbro/king ----> Corsola ----> Krabby
Dig - Quagsire ----> Kabuto ----> Krabby
Slam - Dragonite ----> Omanyte ----> Krabby
Metal Claw - Mystery Egg
Voltorb:
Agility - Mystery Egg
Exeggcute:
Ancientpower - Corsola ----> Totodile ----> Chikorita ----> Exeggcute
Synthesis - Meganium ----> Exeggcute
Moonlight - Vileplume ----> Exeggcute
Mega Drain - Sunflora ----> Exeggcute
Reflect - (_______) RBY TM ----> Exeggcute
Sweet Scent - Mystery Egg
Cubone:
Screech, Rock Slide - Tyranitar ----> Cubone
Ancientpower - Corsola ----> Totodile ----> Cubone
Perish Song - Lapras ----> Cubone
Belly Drum - Snorlax ----> Cubone
Skull Bash - Blastoise ----> Cubone
Swords Dance - (______) RBY TM - Cubone
Fury Attack - Mystery Egg
Tyrogue:
Hi Jump Kick, Mind Reader - Hitmonlee ----> Tyrogue
Mach Punch - Hitmonchan ----> Tyrogue
Rapid Spin - Hitmontop ----> Tyrogue
Dizzy Punch - Mystery Egg
Rage - Mystery Egg (Jan 24/03)
Lickitung:
Belly Drum, Body Slam - Snorlax ----> Lickitung
Magnitude - Dugtrio ----> Rhyhorn ----> Lickitung
Doubleslap - Mystery Egg
Koffing:
Screech - Muk ----> Koffing
Destiny Bond - Gengar ----> Koffing
Psywave, Psybeam, Destiny Bond ----> Misdreavus ----> Koffing
Rhyhorn*:
Thrash - Primeape ----> Rhyhorn
Rock Slide - Tyranitar ----> Rhyhorn
Pursuit - Raticate ----> Rhyhorn
Counter - (_______) RBY TM ----> Rhyhorn
Crunch - Houndoom ----> Rhyhorn
Reversal - Smeargle ----> Rhyhorn
Magnitude - Dugtrio ----> Rhyhorn
Chansey:
Heal Bell - Smeargle ----> Snubbull ----> Chansey
Present - Delibird ----> Marill ----> Chansey
Metronome - Clefable ----> Chansey
Tangela:
Flail - Magikarp ----> Horsea ----> Squirtle ----> Chikorita ----> Tangela
Amnesia - Slowbro/king ----> Marill ----> Cleffa ----> Hoppip ----> Tangela
Mega Drain - Jumpluff ----> Tangela
Reflect, Confusion - Exeggutor ----> Tangela
Synthesis - Mystery Egg
Kangaskhan:
Safeguard - Meganium ----> Kangaskhan
Disable - Slowbro/king ----> Kangaskhan
Foresight - Noctowl ----> Farfetch'd ----> Psyduck ----> Squirtle ---->
Kangaskhan
Focus Energy - Nidoking ----> Kangaskhan
Stomp - Lickitung ----> Snorlax
Faint Attack - Mystery Egg
Horsea:
Aurora Beam, Octazooka - Octillery ----> Horsea
Splash, Flail - Magikarp ----> Horsea
Disable - Slowbro/king ----> Horsea
Dragon Rage - Dragonite ----> Horsea
Haze - Mystery Egg
Goldeen:
Haze - Quagsire ----> Remoraid ----> Goldeen
Hydro Pump - Qwilfish ----> Goldeen
Psybeam - Octillery ----> Goldeen
Swords Dance - Mystery Egg
Staryu:
Twister - Mystery Egg
Mr. Mime:
Future Sight, Hypnosis - Hypno ----> Mr. Mime
Mimic - (______) RBY TM ----> Mr. Mime
Mind Reader - Mystery Egg
Scyther:
Counter, Reversal - Heracross ----> Scyther
Baton Pass, Light Screen - Ledian ----> Scyther
Razor Wind - (_______) RBY TM ----> Scyther
Sonicboom - Mystery Egg (Feb 28/03)
Smoochum/Jynx:
Meditate - Hitmonlee ----> Smoochum
Dizzy Punch - Mystery Egg
Metronome - Mystery Egg
Petal Dance - Mystery Egg
Elekid/Electabuzz:
Karate Chop, Cross Chop - Machamp ----> Elekid
Meditate, Rolling Kick - Hitmonlee ----> Elekid
Barrier - Mr. Mime ----> Elekid
Dizzy Punch - Mystery Egg
Pursuit - Mystery Egg
Magby/Magmar:
Cross Chop - Machamp ----> Magby
Meditate - Hitmonlee ----> Magby
Barrier - Mr. Mime ----> Magby
Mega Punch - Hitmonchan ----> Magby
Screech - Electabuzz ----> Magby
Dizzy Punch - Mystery Egg
Faint Attack - Mystery Egg
Pinsir:
Flail - Magikarp ----> Horsea ----> Squirtle ----> Chikorita ----> Paras
----> Pinsir
Fury Attack - Beedrill ----> Pinsir
Sweet Kiss - Mystery Egg (Feb 21/03)
Rock Throw - Mystery Egg (Feb 28/03)
Tauros: Not eligible
Magikarp:
Reversal - Mystery Egg
Bubble - Mystery Egg (Jan 24/03)
Lapras:
Aurora Beam - Octillery ----> Lapras
Foresight - Noctowl ----> Farfetch'd ----> Psyduck ----> Lapras
Future Sight - Mystery Egg
Ditto: Not eligible
Eevee*:
Charm - Granbull ----> Eevee
Flail - Smeargle ----> Eevee
Growth - Mystery Egg (Feb 21/03)
Editorial: Eevees with Growth? That is SO going to be abused.
Porygon: Not eligible
Omanyte:
Haze - Quagsire ----> Omanyte
Aurora Beam - Octillery ----> Omanyte
Supersonic, Bubblebeam - Tentacruel ----> Omanyte
Slam - Dragonite ----> Omanyte
Rock Throw - Mystery Egg
Kabuto:
Auroroa Beam, Bubblebeam - Octillery ----> Kabuto
Flail - Magikarp ----> Horsea ----> Kabuto
Rapid Spin - Donphan ----> Delibird ----> Kabuto
Dig - Quagsire ----> Kabuto
Rock Throw - Mystery Egg
Aerodactyl:
Pursuit - Fearow ----> Aerodactyl
Foresight - Noctowl ----> Aerodactyl
Whirlwind - Pidgeot ----> Aerodactyl
Rock Throw - Mystery Egg
Snorlax:
Lick - Lickitung ----> Snorlax
Splash - Mystery Egg
Sweet Kiss - Mystery Egg (Feb 7/03)
Lovely Kiss - Mystery Egg (Feb 7/03)
Articuno, Zapdos, Moltres: Not eligible
Dratini:
Haze - Quagsire ----> Dratini
Mist - Lapras ----> Dratini
Light Screen - Smeargle ----> Psyduck ----> Dratini
Supersonic - Tentacruel ----> Omanyte ----> Dratini
Mewtwo, Mew: Not eligible
Chikorita:
Leech Seed, Vine Whip - Venusaur ----> Chikorita
Swords Dance, Counter - (______) RBY TM ----> Chikorita
Ancientpower - Corsola ----> Totodile ----> Chikorita
Flail - Magikarp ----> Horsea ----> Squirtle ----> Chikorita
Petal Dance - Mystery Egg
Cyndaquil:
Fury Swipes, Quick Attack - Furret ----> Cyndaquil
Thrash - Primeape ----> Cyndaquil
Foresight - Noctowl ----> Farfetch'd ----> Cyndaquil
Reversal - Smeargle ----> Cyndaquil
Submission - (_______) RBY TM ----> Cyndaquil
Double-Edge - Mystery Egg
Totodile:
Hydro Pump - Feraligatr ----> Totodile
Ancientpower - Corsola ----> Totodile
Razor Wind - (_______) RBY TM ----> Totodile
Rock Slide, Crunch, Thrash - Tyranitar ----> Totodile
Submission - Mystery Egg
Sentret*:
Pursuit - Raticate ----> Sentret
Double-Edge - (_______) RBY TM ----> Sentret
Focus Energy - Nidoking ----> Sentret
Slash - Persian ----> Sentret
Reversal - Smeargle ----> Sentret
Dizzy Punch - Mystery Egg
Hoothoot:
Faint Attack - Murkrow ----> Hoothoot
Supersonic - Crobat ----> Hoothoot
Whirlwind, Mirror Move, Wing Attack - Pidgeot ----> Hoothoot
Sky Attack - (_______) RBY TM ----> Hoothoot
Night Shade - Mystery Egg
Ledyba:
Psybeam - Butterfree ----> Ledyba
Light Screen - Ledian ----> Ledyba
Bide - (_______) RBY TM ----> Ledyba
Barrier - Mystery Egg (Feb 28/03)
Spinarak:
Pursuit - Beedrill ----> Spinarak
Disable, Psybeam - Venomoth ----> Spinarak
Sonicboom - Yanma ----> Spinarak
Baton Pass - Ledian ----> Spinarak
Growth - Mystery Egg (Feb 28/03)
(and to cut that idea off at the pass - Growth/BP combos will be considered
illegal)
Chinchou:
Supersonic, Flail - Lanturn ----> Chinchou
Screech - Feraligatr ----> Remoraid ----> Chinchou
Togepi/Togetic:
Mirror Move, Peck - Fearow ----> Togepi
Present - Smeargle ----> Snubbull ----> Togepi
Foresight - Noctowl ----> Togepi
Future Sight - Xatu ----> Togepi
Natu:
Haze, Faint Attack - Murkrow ----> Natu
Quick Attack - Pidgeot ----> Natu
Drill Peck - Dodrio ----> Natu
Steel Wing - Skarmory ----> Natu
Safeguard - Mystery Egg
Mareep*:
Screech - Persian ----> Mareep
Thunderbolt, Body Slam, Reflect - (_______) RBY TM ----> Mareep
Safeguard - Ninetales ----> Mareep
Take Down - Arcanine ----> Mareep
Marill:
Supersonic - Tentacruel ----> Omanyte ----> Marill
Amnesia - Quagsire ----> Marill
Belly Drum - Poliwrath/toed ----> Marill
Light Screen - Raichu ----> Marill
Present - Delibird ----> Marill
Perish Song - Lapras ----> Marill
Future Sight - Xatu ----> Togepi ----> Marill
Foresight - Noctowl ----> Togepi ----> Marill
Hydro Pump - Mystery Egg
Dizzy Punch - Mystery Egg
Scary Face - Mystery Egg
Sudowoodo:
Selfdestruct - Golem ----> Sudowoodo
Substitute - Mystery Egg (Feb 21/03)
Hoppip:
Encore, Growl - Clefable ----> Hoppip
Double-Edge, Pay Day - (______) RBY TM ----> Hoppip
Amnesia - Quagsire ----> Marill ----> Hoppip
Confusion, Reflect - Exeggutor ----> Hoppip
Agility - Mystery Egg
Aipom*:
Spite - Dunsparce ----> Aipom
Pursuit - Raticate ----> Aipom
Doubleslap - Clefable ----> Pichu ----> Aipom
Counter - (______) RBY TM ----> Aipom
Slam - Dragonite ----> Ekans ----> Aipom
Beat Up - Sneasel ----> Aipom
Agility - Raichu ----> Aipom
Screech - Persian ----> Aipom
Mimic - Mystery Egg
Sunkern:
Splash - Mystery Egg
(I kid you not - the worst Pokemon gets Splash. Kinda rubbing it in, isn't
it?)
Yanma:
Reversal - Heracross ----> Yanma
Leech Life - Parasect ----> Yanma
Whirlwind - Butterfree ----> Yanma
Steel Wing - Mystery Egg
Sweet Kiss - Mystery Egg (Feb 28/03)
Wooper*:
Ancientpower - Corsola ----> Quagsire
Safeguard - Ninetales ----> Quagsire
Body Slam - (______) RBY TM ----> Quagsire
Belly Drum - Mystery Egg
Scary Face - Mystery Egg
Murkrow:
Mirror Move, Wing Attack, Quick Attack Whirlwind, - Pidgeot ----> Murkrow
Drill Peck - Dodrio ----> Murkrow
Sky Attack - (_______) RBY TM ----> Murkrow
Beat Up - Mystery Egg
Misdreavus:
Screech - Muk ----> Misdreavus
Destiny Bond - Wobbuffet ----> Misdreavus
Hypnosis - Mystery Egg
Unown: Not eligible
Wobbuffet:
Mimic - Mystery Egg (Jan 31/03)
Girafarig*:
Take Down - Arcanine ----> Girafarig
Amnesia - Quagsire ----> Girafarig
Beat Up - Sneasel ----> Girafarig
Foresight - Noctowl ----> Farfetch'd ----> Girafarig
Future Sight - Xatu ----> Togetic ----> Marill ----> Psyduck
----> Girafarig
Pineco:
Flail - Magikarp ----> Horsea ----> Squirtle ----> Chikorita ----> Paras
----> Pineco
Swift - (_______) RBY TM ----> Pineco
Pin Missile - Beedrill ----> Pineco
Reflect - Ledian ----> Pineco
Substitute - Mystery Egg (Feb 28/03)
Dunsparce*:
Rock Slide, Bide, Rage - (______) RBY TM ----> Dunsparce
Bite - Arcanine ----> Dunsparce
Ancientpower - Corsola ----> Quagsire ----> Dunsparce
Horn Drill - Mystery Egg
Fury Attack - Mystery Egg (Jan 31/03)
Gligar:
Counter - Heracross ----> Gligar
Razor Wind - (_______) RBY TM ----> Gligar
Wing Attack, Metal Claw - Scizor ----> Gligar
Snubbull*:
Heal Bell - Smeargle ----> Snubbull
Crunch, Faint Attack, Leer - Houndoom ----> Snubbull
Present - Delibird ----> Snubbull
Metronome - Clefable ----> Snubbull
Reflect - (______) RBY TM ----> Snubbull
Lick - Granbull ----> Smeargle
Lovely Kiss - Mystery Egg
Sweet Kiss - Mystery Egg
Qwilfish:
Haze - Quagsire ----> Remoraid ----> Qwilfish
Flail, Supersonic - Lanturn ----> Qwilfish
Bubblebeam - Octillery ----> Qwilfish
Double-Edge - Mystery Egg
Shuckle:
Sweet Scent - (_______) ----> Shuckle
Heracross:
Harden - Beedrill/Butterfree ----> Heracross
Bide - Shuckle ----> Heracross
Flail - Magikarp ----> Horsea ----> Squirtle ----> Chikorita ----> Paras
----> Heracross
Sneasel*:
Spite - Dunsparce ----> Sneasel
Counter, Reflect - (______) RBY TM ----> Sneasel
Bite - Arcanine ----> Sneasel
Foresight - Noctowl ----> Farfetch'd ----> Sneasel
Moonlight - Mystery Egg
Teddiursa:
Counter, Seismic Toss - (_______) RBY TM ----> Teddiursa
Crunch - Houndoom ----> Teddiursa
Focus Energy - Nidoking ----> Teddiursa
Take Down - Arcanine ----> Teddiursa
Metal Claw - Sneasel ----> Teddiursa
Sweet Scent - Mystery Egg (Jan 31/03)
Slugma:
Acid Armor - Muk ----> Slugma
Swinub*:
Ancientpower - Corsola ----> Wooper ----> Swinub
Rock Slide, Body Slam - (_______) RBY TM ----> Swinub
Bite, Take Down - Arcanine ----> Swinub
Whirlwind - Mystery Egg
Corsola:
Screech - Tentacruel ----> Corsola
Rock Slide - Tyranitar ----> Totodile ----> Corsola
Safeguard, Mist - Lapras ----> Corsola
Amnesia - Quagsire ----> Corsola
Remoraid:
Haze - Quagsire ----> Remoraid
Aurora Beam, Octazooka - Octillery ----> Remoraid
Screech - Feraligatr ----> Remoraid
Supersonic - Lanturn ----> Remoraid
Delibird*:
Aurora Beam - Octillery ----> Delibird
Rapid Spin - Donphan ----> Delibird
Splash - Magikarp ----> Horsea ----> Delibird
Future Sight - Xatu ----> Togepi ----> Marill ----> Delibird
Quick Attack - Raticate ----> Delibird
Spikes - Mystery Egg
Mantine:
Haze - Quagsire ----> Mantine
Slam, Twister - Dragonite ----> Mantine
Hydro Pump - (_______) ----> Mantine
Skarmory:
Pursuit - Fearow ----> Skarmory
Drill Peck - Dodrio ----> Skarmory
Whirlwind - Pidgeot ----> Skarmory
Sky Attack - (_______) RBY TM ----> Skarmory
Houndour*:
Rage, Spite - Dunsparce ----> Houndour
Beat Up - Sneasel ----> Houndour
Pursuit - Raticate ----> Houndour
Reversal - Smeargle ----> Houndour
Counter - (______) RBY TM ----> Houndour
Phanpy*:
Focus Energy - Nidoking ----> Phanpy
Ancientpower - Corsola ----> Wooper ----> Phanpy
Body Slam, Water Gun - (_______) RBY TM ----> Phanpy
Absorb - Mystery Egg (Jan 31/03)
Stantler*:
Spite - Dunsparce ----> Stantler
Disable - Golduck ----> Stantler
Bite - Arcanine ----> Stantler
Light Screen - Raichu ----> Stantler
Reflect - (_______) RBY TM ----> Stantler
Safeguard - Mystery Egg
Smeargle*: Not eligible
Miltank*:
Present - Smeargle ----> Granbull ----> Miltank
Seismic Toss - (_______) RBY TM ----> Miltank
Reversal - Smeargle ----> Miltank
Mega Kick - Mystery Egg
Raikou, Entei, Suicune: Not eligible
Larvitar:
Pursuit - Raticate ----> Rhyhorn ----> Larvitar
Ancientpower - Corsola ----> Totodile ----> Larivtar
Outrage - Dragonite ----> Charmander ----> Larvitar
Focus Energy - Nidoking ----> Larvitar
Stomp - Lickitung ----> Larvitar
Rage - Mystery Egg
Lugia, Ho-oh, Celebi: Not eligible
6.6- Happiness Evolution
This is (IMHO), the most annoying part of Crystal. But if you want to
complete the Pokedex or want to round out your team with an Espeon, you'll
have to become proficient at it.
The 5 Pokemon that can only be acquired by happy-evolving are Togetic,
Crobat, Espeon, Umbreon, and Blissey. Also, if you hatched a Cleffa, Pichu,
or Igglybuff, you'll have to make them happy before they evolve to their
next form. But what can you do?
-Don't use items sold in the Goldenrod Pharmacy on the Pokemon. These are
bitter items, and your Pokemon hates them.
-If you're looking for a Crobat or Blissey, try catching the previous form
(Golbat and Chansey) with Friend Balls. That way, their happiness is
already high when you catch them. (It's good to have an open slot, so
you can administer the next steps with less difficulty.)
-Walk around with them. After walking around for a while, the happiness
will increase a little bit.
-Take them through events such as beating the Elite 4. Pokemon love
recognition, and putting them in a Hall of Fame will make them especially
happy.
-Use items like HP Up and Protein on the Pokemon. (Battle Tower, anyone?)
-Get into fights with them, and win. If the Pokemon gets a status
condition, heal it ASAP. And don't let them faint, as Pokemon detest
fainting.
-Take the Pokemon for haircuts and grooming. The haircuts are in Goldenrod's
Underground every day but Monday. Tuesday, Thursday, and Saturday are
especially good days to go, as the cutter can up happiness by as much as
10 points! Daisy will groom a Pokemon at Blue (Gary)'s house every day
between 3 and 4 pm.
Keep this up, and your Pokemon will aboslutely love you. To check, there's
a Happiness checker in Goldenrod City, or you can see the Poke Seer in
Cianwood. If the Pokemon that loves you can evolve, get them a level up
to trigger the evolution.
6.7- Move Listing
This is the same movelist as in my Gold/Silver FAQ, because there's no
difference between moves in GS and Crystal. Every move in Crystal is listed
here, in alphabetical order. They are listed as follows:
Name of Move Type Damage PP Accuracy Side Effect (if needed)
All percentages needed are in brackets. For example, Ice Beam has a 10%
chance of freezing, so it is listed as (10).
As well, if a section is unneeded, -- will appear.
*A*
Absorb Grass 20 20 100 1/2 of damage done given to
user.
Acid Poison 40 20 100 Lowers enemy's Defense (10)
Acid Armor Poison -- 40 -- Doubles user's Defense
Aeroblast Flying 100 5 95 High Critical Hit %
Agility Psychic -- 30 -- Doubles user's Speed
Amnesia Psychic -- 20 -- Doubles user's Special Defense
Ancientpower Rock 60 5 100 Raises all user's stats (10)
Attract Normal -- 10 100 Prevents opposite gender Pokemon
from attacking (50)
Aurora Beam Ice 65 20 100 Lowers opponent's Attack (10)
*B*
Barrage Normal 15 20 85 Hits 2-5 times per use
Barrier Psychic -- 30 -- Doubles user's Defense
Baton Pass Normal -- 40 -- Switches Pokemon, gives new
Pokemon any stat boosters used
Beat Up Dark 10 10 100 Power +10 for every healthy
Pokemon on team
Belly Drum Normal -- 10 -- Raises user's Attack to max,
takes 1/2 of max HP
Bide Normal -- 10 100 User waits 2-3 turns, then
returns damage done x2
Bind Normal 15 10 75 Opponent trapped for 2-5 turns
Bite Dark 60 25 100 Opponent flinches (30)
Blizzard Ice 120 5 70 Opponent frozen (10)
Body Slam Normal 85 15 100 Opponent paralyzed (30)
Bone Club Ground 65 20 85 Opponent flinches (10)
Bone Rush Ground 25 10 80 Hits 2-5 times per use
Bonemerang Ground 50 10 90 Hits twice
Bubble Water 20 30 100 Lowers opponent's Speed (10)
Bubblebeam Water 65 20 100 Lowers opponent's Speed (10)
*C*
Charm Normal -- 20 100 Cuts opponent's Attack in half
Clamp Water 35 10 75 Opponent trapped for 2-5 turns
Comet Punch Normal 18 15 85 Hits 2-5 times per use
Confuse Ray Ghost -- 10 100 Confuses opponent
Confusion Psychic 50 25 100 Confuses opponent (10)
Constrict Normal 10 35 100 Lowers opponent's Speed (10)
Conversion Normal -- 30 -- Changes user's type to that of
the opponent
Conversion2 Normal -- 30 -- Changes user's type to that of
one of their moves
Cotton Spore Grass -- 40 85 Cuts opponent's Speed in half
Counter Fighting -- 20 100 Damage = 2x damage from physical
attack (user goes 2nd)
Crabhammer Water 90 10 85 High Critical Hit %
Cross Chop Fighting 100 5 80 High Critical Hit %
Crunch Dark 80 15 100 Lowers opponent's Spec. Def
(10)
Curse ???? -- 10 -- Ghost uses it: Takes 1/2 of
users HP, damages opponent
every turn. Otherwise, raises
Attack and Defense while cutting
Speed
Cut Normal 50 30 95 Cuts trees in field
*D*
Defense Curl Normal -- 40 -- Raises Defense, increases power
of Rollout
Destiny Bond Ghost -- 5 -- Both Pokemon faint when user
faints
Detect Fighting -- 5 -- Prevents round of damage,
accuracy lowers with use
Dig Ground 60 10 100 Escapes caves, user digs Turn 1
and attacks Turn 2
Disable Normal -- 20 55 Opponent's last move blocked
Dizzy Punch Normal 70 20 100 Confuses opponent (20)
Double-Edge Normal 120 10 100 1/4 recoil
Double Kick Fighting 30 30 100 Hits twice
Doubleslap Normal 15 10 85 Hits 2-5 times per use
Double Team Normal -- 15 -- Raises user's Evade
Dragon Rage Dragon -- 10 100 Always does 40 damage
Dragonbreath Dragon 60 20 100 Parakyzes opponent (20)
Dream Eater Psychic 100 15 100 Opponent must be asleep, 1/2 of
damage done returned to user
Drill Peck Flying 80 20 100 --
Dynamicpunch Fighting 100 5 50 Confuses opponent on contact
*E*
Earthquake Ground 100 10 100 2x damage if opponent is Digging
Egg Bomb Normal 100 10 75 --
Ember Fire 40 25 100 Burns opponent (10)
Encore Normal -- 5 100 Opponent repeats last move 2-5
times
Endure Normal -- 10 -- User cannot faint for 1 turn,
accuracy decreases with use
Explosion Normal 250 5 100 User faints
Extremespeed Normal 80 5 100 User attacks first
*F*
Faint Attack Dark 60 20 -- Always hits, unless Dig/Fly is
used
False Swipe Normal 40 40 100 Cannot faint opponent
Fire Blast Fire 120 5 85 Burns opponent (10)
Fire Punch Fire 75 15 100 Burns opponent (10)
Fire Spin Fire 15 15 70 Opponent trapped for 2-5 turns
Fissure Ground -- 5 30 Faints opponent on contact
Flail Normal -- 15 100 Damage depends on how few HP
user has left
Flame Wheel Fire 60 25 100 Burns opponent (10), unFreezes
Flamethrower Fire 95 15 100 Burns opponent (10)
Flash Normal -- 20 70 Lowers opponent's Accuracy,
lights up caves
Fly Flying 70 15 95 User flies on Turn 1, attacks
Turn 2, flies player to any
previous city visited
Focus Energy Normal -- 30 -- Increases chance of Critical Hit
Foresight Normal -- 40 -- Cancels out Evade raising moves,
Normal/Fighting attacks can hit
Ghost Pokemon
Frustration Normal -- 20 100 Gains power if Pokemon is
unhappy
Fury Attack Normal 15 20 85 Hits 2-5 times per use
Fury Cutter Bug 10 20 95 2x damage each consecutive turn
used
Fury Swiped Normal 15 15 85 Hits 2-5 times per use
Future Sight Psychic 80 15 90 Hits 2 turns after use
*G*
Giga Drain Grass 60 5 100 1/2 of damage done given to
user
Glare Normal -- 30 75 Paralyzes opponent instantly
Growl Normal -- 40 -- Lowers opponent's Attack
Growth Normal -- 40 -- Raises user's Special Attack
Guillotine Normal -- 5 30 Faints opponent on contact
Gust Flying 40 35 100 --
*H*
Harden Normal -- 40 -- Raises user's Defense
Haze Ice -- 30 -- Cancels out all status-affecting
moves
Headbutt Normal 70 15 100 Knocks Pokemon from trees,
flinches opponent (30)
Heal Bell Normal -- 5 --- Heals all status conditions for
user's Pokemon
Hi Jump Kick Fighting 85 20 90 If missed, user takes 1/8 of
the damage that would've been
done
Hidden Power Normal -- 15 100 Type/Damage depends on Pokemon
Horn Attack Normal 65 35 100 --
Horn Drill Normal -- 5 30 Faints opponent on contact
Hydro Pump Water 120 5 80 --
Hyper Beam Normal 150 5 90 User does nothing next turn
Hyper Fang Normal 80 15 90 Opponent flinches (10)
Hypnosis Psychic -- 20 60 Opponent falls asleep
*I*
Ice Beam Ice 95 10 100 Freezes opponent (10)
Ice Punch Ice 75 15 100 Freezes opponent (10)
Icy Wind Ice 55 15 95 Lowers opponent's Speed (10)
Iron Tail Steel 100 15 75 Lowers opponent's Defense (30)
*J*
Jump Kick Fighting 70 25 95 If missed, user takes 1/8 of
the damage that would've been
done
*K*
Karate Chop Fighting 50 25 100 High Critical Hit %
Kinesis Psychic -- 15 80 Lowers opponent's Accuracy
*L*
Leech Life Bug 20 15 100 1/2 of damage done given to
user
Leech Seed Grass -- 10 90 Steals some HP from opponent
until it leaves the fight
Leer Normal -- 30 100 Lowers opponent's Defense
Lick Ghost 20 30 100 Paralyzes opponent (30)
Light Screen Psychic -- 30 -- User's Pokemon take 1/2 damage
from special attacks for 5 rounds
Lock-On Normal -- 5 100 Next move has perfect accuracy
Lovely Kiss Normal -- 15 75 Opponent falls asleep
Low Kick Fighting 50 20 90 Opponent flinches (30)
*M*
Mach Punch Fighting 40 30 100 User attacks first
Magnitude Ground -- 30 100 Damage varies (10-150 base)
Mean Look Normal -- 5 -- While user is in battle, so is
opponent
Meditate Psychic -- 40 -- Raises user's Attack
Mega Drain Grass 40 10 100 1/2 of damage done given to
user
Mega Kick Normal 120 5 75 --
Mega Punch Normal 80 20 85 --
Megahorn Bug 120 10 85 --
Metal Claw Steel 50 35 95 Raises user's Attack (10)
Metronome Normal -- 10 -- Uses a random attack
Milk Drink Normal -- 10 -- Heals 1/2 HP in battle, heals
teammates out of battle (user
loses 1/5 of HP)
Mimic Normal -- 10 100 Copies last attack used until
user leaves battle
Mind Reader Normal -- 5 100 Next move has perfect accuracy
Minimize Normal -- 20 -- Raises user's Evade
Mirror Coat Psychic -- 20 100 Damage = 2x damage from special
attack (user goes 2nd)
Mirror Move Flying -- 20 -- User uses last move done by
opponent
Mist Ice -- 30 -- Prevents moves that lower user's
stats
Moonlight Normal -- 5 -- Restores HP (best used at night)
Morning Sun Normal -- 5 -- Restores HP (best used in
morning)
Mud-Slap Ground 20 10 100 Lowers opponent's Accuracy
*N*
Night Shade Ghost -- 15 100 Damage = level of user
Nightmare Ghost -- 15 100 Takes 1/4 of opponent's HP while
they sleep
*O*
Octazooka Water 65 10 85 Lowers opponent's Accuracy (50)
Outrage Dragon 90 15 100 Attacks for 2-3 rounds, then
user is Confused
*P*
Pain Split Normal -- 20 100 Combines user's and opponents
HP, each Pokemon getting 1/2
of the total
Pay Day Normal 40 20 100 Winner of fight claims 2x level
of user per use in cash
Peck Flying 35 35 100 --
Perish Song Normal -- 5 -- Both Pokemon faint in 3 rounds
unless switched
Petal Dance Grass 70 20 100 Attacks for 2-3 rounds, then
user is Confused
Pin Missile Bug 14 20 85 Attacks 2-5 times per turn
Poison Gas Poison -- 40 55 Opponent is Poisoned
Poisonpowder Poison -- 35 75 Opponent is Poisoned
Poison Sting Poison 15 35 100 Opponent is Poisoned (30)
Pound Normal 40 35 100 --
Powder Snow Ice 40 25 100 Opponent is frozen (10)
Present Normal -- 15 95 Either does 40, 80, 120 power
or heals 80 damage to opponent
Protect Normal -- 10 -- Prevents round of damage,
accuracy lowers with use
Psybeam Psychic 65 20 100 Confuses opponent (10)
Psych Up Normal -- 10 -- User gains any status boosts
used by opponent
Psychic Psychic 90 10 100 Lowers opponent's Spec. Def (10)
Psywave Psychic -- 15 80 Damage = between 1 HP and 1.5
x user's level
Pursuit Dark 40 20 100 Double damage if opponent
switched Pokemon
*Q*
Quick Attack Normal 40 30 100 User attacks first
*R*
Rage Normal 20 20 100 Power grows as damage increases
(must be used consecutively)
Rain Dance Water -- 5 -- Powers up Water moves for 5
rounds (see TM section for more
effects)
Rapid Spin Normal 20 40 100 User escapes from binding moves
and Leech Seed
Razor Leaf Grass 55 25 95 High Critical Hit %
Razor Wind Normal 80 15 75 High Critical Hit %
Recover Normal -- 20 -- Returns 1/2 of max HP to user
Reflect Psychic -- 30 -- User's Pokemon take 1/2 damage
from physical attacks for 5
rounds
Rest Psychic -- 10 -- User restores all HP and
conditions, sleeps two rounds
Return Normal -- 20 100 Gains power if Pokemon is happy
Reversal Fighting -- 15 100 Damage depends on how few HP
user has left
Roar Normal -- 20 -- Wild Pokemon run away, trainers
must switch, user goes 2nd
Rock Slide Rock 75 10 90 Opponent flinches (30)
Rock Smash Fighting 20 15 100 Lowers opponent's Defense,
breaks rocks in field
Rock Throw Rock 50 15 90 --
Rolling Kick Fighting 60 15 85 Opponent flinches (30)
Rollout Rock 30 20 90 Lasts 5 turns, damage doubles
every round barring a miss
*S*
Sacred Fire Fire 100 5 95 Burns opponent (50)
Safeguard Normal -- 25 -- User's Pokemon protected from
conditions for 5 rounds
Sand-Attack Ground -- 15 100 Lowers user's Accuracy
Sandstorm Rock -- 10 -- Both Pokemon damaged for 5
rounds (Rock, Steel, and Ground
unaffected)
Scary Face Normal -- 10 90 Cuts opponent's Speed in half
Scratch Normal 40 35 100 --
Screech Normal -- 40 85 Cuts opponent's Defense in half
Seismic Toss Fighting -- 20 100 Damage = level of user
Selfdestruct Normal 200 5 100 User faints
Shadow Ball Ghost 80 15 100 Lowers opponent's Spec. Def (20)
Sharpen Normal -- 30 -- Raises user's Attack
Sing Normal -- 15 55 Opponent falls asleep
Sketch Normal -- 1 -- Copies last move used on user
permanently
Skull Bash Normal 100 15 100 Ducks head on turn 1, attacks
Turn 2, raises user's Defense
Sky Attack Flying 140 5 100 User glows on turn 1, attacks
Turn 2
Slam Normal 80 20 75 --
Slash Normal 70 15 100 High Critical Hit %
Sleep Powder Grass -- 15 75 Opponent falls asleep
Sleep Talk Normal -- 10 -- One of user's moves chosen at
random while asleep
Sludge Poison 65 20 100 Poisons opponent (30)
Sludge Bomb Poison 90 10 100 Poisons opponent (30)
Smog Poison 20 20 70 Poisons opponent (50)
Smokescreen Normal -- 20 100 Lowers opponent's Accuracy
Snore Normal 40 15 100 Opponent flinches (30), user
must be asleep
Softboiled Normal -- 10 -- Heals 1/2 HP in battle, heals
teammates out of battle (user
loses 1/5 of HP)
Solarbeam Grass 120 10 100 User charges on Turn 1, attacks
Turn 2
Sonicboom Normal -- 20 90 Always does 20 damage
Spark Electric 65 20 100 Paralyzes opponent (30)
Spider Web Bug -- 10 100 While user is in battle, so is
opponent
Spike Cannon Normal 20 15 100 Attacks 2-5 times per turn
Spikes Ground 15 20 85 Any Pokemon that is switched in
takes damage
Spite Ghost -- 10 100 PP of last move done reduced by
2-5
Splash Normal -- 40 -- Does absolutely squat
Spore Grass -- 15 -- Opponent falls asleep
Steel Wing Steel 70 25 90 Raises user's Defense (10)
Stomp Normal 65 20 100 Opponent flinches (30)
Strength Normal 80 15 100 Moves rocks in field
String Shot Bug -- 40 95 Lowers opponent's Speed
Struggle Normal 50 -- 100 All Pokemon use this when their
moves run out of PP. Has 1/4
recoil
Stun Spore Grass -- 30 75 Opponent becomes paralyzed
Submission Fighting 80 25 80 Has 1/4 recoil
Substitute Normal -- 10 -- Takes 1/4 of user's HP to make
a clone. Clone has 1/2 of the
HP of the creator
Sunny Day Fire -- 5 -- Powers up Fire moves for 5
rounds (see TM section for more
effects)
Super Fang Normal -- 10 90 Cuts opponent's current HP in
half
Supersonic Normal -- 20 55 Opponent becomes Confused
Surf Water 95 15 100 Lets player ride Pokemon on
water
Swagger Normal -- 10 90 Confuses opponent while doubling
their Attack
Sweet Kiss Normal -- 10 90 Confuses opponent
Sweet Scent Normal -- 20 100 Lowers opponent's Evade, lures
Wild Pokemon
Swift Normal 60 20 -- Never misses unless the
opponent is Digging or Flying
Swords Dance Normal -- 30 -- Doubles user's Attack
Synthesis Grass -- 5 -- Restores HP (best used during
afternoon)
*T*
Tackle Normal 35 35 95 --
Tail Whip Normal -- 40 -- Lowers opponent's Defense
Take Down Normal 90 20 85 Has 1/4 recoil
Teleport Psychic -- 20 -- Escapes from wild Pokemon,
sends player to last Pokemon
Center
Thief Dark 40 10 100 May take an item from Wild
Pokemon
Thrash Normal 90 20 100 Attacks for 2-3 rounds, then
user is Confused
Thunder Electric 120 10 70 Paralyzes opponent (10)
Thunder Wave Electric -- 20 -- Paralyzes opponent
Thunderbolt Electric 95 15 100 Paralyzes opponent (10)
Thunderpunch Electric 75 15 100 Paralyzes opponent (10)
Thundershock Electric 40 30 100 Paralyzes opponent (10)
Toxic Poison -- 10 85 Poisons opponent, poison damage
doubles every round unless
opponent is switched
Transform Normal -- 10 -- User turns into opponent, with
opponent's moves but own HP
Tri Attack Normal 80 10 100 Paralyzes, burns, or freezes
opponent (20)
Triple Kick Fighting 10 10 90 Attacks three times per turn,
damage increases each use until
miss
Twineedle Bug 25 20 100 Attacks twice per use, poisons
opponent (20)
Twister Dragon 40 20 100 Opponent flinches (20)
*V*
Vicegrip Normal 55 30 100 --
Vine Whip Grass 35 10 100 --
Vital Throw Fighting 70 10 100 User goes second, has
perfect accuracy
*W*
Water Gun Water 40 25 100 --
Waterfall Water 80 15 100 Can swim up waterfalls in field
Whirlpool Water 15 15 70 Opponent trapped for 2-5 turns,
destroys waterfalls in field
Whirlwind Normal -- 20 100 Wild Pokemon run away, trainers
must switch, user goes 2nd
Wing Attack Flying 65 35 100 --
Withdraw Water -- 40 -- Raises user's Defense
Wrap Normal 15 20 85 Opponent trapped for 2-5 turns
*Z*
Zap Cannon Electric 100 5 50 Paralyzes opponent on contact
Q: So why'd you change the accuracies from (4.6) to (5)?
A: You know what happens when you assume things? Well, it's happened here.
Evidence obtained from the ROM shows that the accuracy of attacks is actually
100%/95%/90% etc. down the line.
6.8- Type (Dis)Advantages
This section will be divided into two sections: Offensive and Defensive.
Offensive is what your attacks do to the opponent, Defensive is what you
will take from the opponent.
O F F E N S I V E
Normal:
-Double damage: Nothing
-Half damage: Rock, Steel
-No damage: Ghost
Fire:
-Double damage: Grass, Ice, Bug, Steel
-Half damage: Fire, Water, Rock, Dragon
-No damage: Nothing
Water:
-Double damage: Fire, Ground, Rock
-Half damage: Water, Grass, Dragon
-No damage: Nothing
Electric:
-Double damage: Water, Flying
-Half damage: Electric, Grass, Dragon
-No damage: Ground
Grass:
-Double damage: Water, Ground, Rock
-Half damage: Fire, Grass, Poison, Flying, Bug, Dragon, Steel
-No damage: Nothing
Ice:
-Double damage: Grass, Ground, Flying, Dragon
-Half damage: Fire, Water, Ice, Steel
-No damage: Nothing
Fighting:
-Double damage: Normal, Ice, Rock, Dark, Steel
-Half damage: Poison, Flying, Psychic, Bug
-No damage: Ghost
Poison:
-Double damage: Grass
-Half damage: Poison, Ground, Rock, Ghost
-No damage: Steel
Ground:
-Double damage: Fire, Electric, Poison, Rock, Steel
-Half damage: Grass, Bug
-No damage: Flying
Flying:
-Double damage: Grass, Fighting, Bug
-Half damage: Electric, Rock, Steel
-No damage: Nothing
Psychic:
-Double damage: Fighting, Poison
-Half damage: Psychic, Steel
-No damage: Dark
Bug:
-Double damage: Grass, Psychic, Dark
-Half damage: Fire, Fighting, Poison, Flying, Ghost, Steel
-No damage: Nothing
Rock:
-Double damage: Fire, Ice, Flying, Bug
-Half damage: Fighting, Ground, Steel
-No damage: Nothing
Ghost:
-Double damage: Psychic, Ghost
-Half damage: Dark, Steel
-No damage: Normal
Dragon:
-Double damage: Dragon
-Half damage: Steel
-No damage: Nothing
Dark:
-Double damage: Psychic, Ghost
-Half damage: Fighting, Dark, Steel
-No damage: Nothing
Steel:
-Double damage: Ice, Rock
-Half damage: Fire, Water, Electric, Steel
-No damage: Nothing
D E F E N S I V E
Normal:
-Double damage: Fighting
-Half damage: Nothing
-No damage: Ghost
Fire:
-Double damage: Water, Ground, Rock
-Half damage: Fire, Grass, Ice, Bug, Steel
-No damage: Nothing
Water:
-Double damage: Electric, Grass
-Half damage: Fire, Water, Ice, Steel
-No damage: Nothing
Electric:
-Double damage: Ground
-Half damage: Electric, Flying, Steel
-No damage: Nothing
Grass:
-Double damage: Fire, Ice, Poison, Flying, Bug
-Half damage: Water, Electric, Grass, Ground
-No damage: Nothing
Ice:
-Double damage: Fire, Fighting, Rock, Steel
-Half damage: Ice
-No damage: Nothing
Fighting:
-Double damage: Flying, Psychic
-Half damage: Bug, Rock, Dark
-No damage: Nothing
Poison:
-Double damage: Ground, Psychic
-Half damage: Fighting, Poison, Bug
-No damage: Nothing
Ground:
-Double damage: Water, Grass, Ice
-Half damage: Poison, Rock
-No damage: Electric
Flying:
-Double damage: Electric, Ice, Rock
-Half damage: Grass, Fighting, Bug
-No damage: Ground
Psychic:
-Double damage: Bug, Ghost, Dark
-Half damage: Fighting, Psychic
-No damage: Nothing
Bug:
-Double damage: Fire, Flying, Rock
-Half damage: Grass, Fighting, Ground
-No damage: Nothing
Rock:
-Double damage: Water, Grass, Fighting, Ground, Steel
-Half damage: Normal, Fire, Poison, Flying
-No damage: Nothing
Ghost:
-Double damage: Ghost, Dark
-Half damage: Bug
-No damage: Normal, Fighting
Dragon:
-Double damage: Ice, Dragon
-Half damage: Fire, Water, Electric, Grass
-No damage: Nothing
Dark:
-Double damage: Fighting, Bug
-Half damage: Ghost, Dark
-No damage: Psychic
Steel:
-Double damage: Fire, Fighting, Ground
-Half damage: Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Ghost, Dragon,
Dark, Steel
-No damage: Poison
6.9- Item List
This section was brought to you by Sonuis, and is a complete listing of
every single item in the game.
----------
Item Index
----------
Key
* In-Battle Item: Used in a battle.
* Special: Special item, serves a special purpose in the game.
* Attachment: Item can be attached to Pokémon, with an actual use.
* Menu Item: Can be used in the game's ITEM sub-menu.
* Menu Poké Gear: Can be used in the game's POKé GEAR sub-menu.
* Field: Works only on the field
* Pokémon: It's the creature for goodness' sake!
* Move: This item will be able to teach a Pokémon a new technique.
* Room: This item can be placed in your room or is related to your room.
* Sale: This item has no use, and is meant for sale only.
REMINDERS:
1. Most items can be sold. Special items cannot be sold.
2. Items other than attachment items cannot be used in a Link Battle against
your opponent. If your attachment item is a one-use item, the item will
still remain if it was used in a Link Battle.
MENU ITEMS
Potion
Item Type: Menu Item/In-Battle Item
Location: Stores/Ground
Description: Recovers 20 HP either in or out of battle. This item
disappears after one use.
Super Potion
Item Type: Menu Item/In-Battle Item
Location: Stores/Ground
Description: Recovers 50 HP either in or out of battle. This item
disappears after one use.
Hyper Potion:
Item Type: Menu Item/In-Battle Item
Location: Stores/Ground
Description: Recovers 200 HP either in or out of battle. This item
disappears after one use.
Max Potion:
Item Type: Menu Item/In-Battle Item
Location: Stores/Ground
Description: Recovers all HP either in or out of battle. This item
disappears after one use.
Full Restore
Item Type: Menu Item/In-Battle Item
Location: Stores/Ground
Description: Fully restores both HP and Status of one Pokémon. This item
disappears after one use.
Ragecandy Bar
Item Type: Menu Item/In-Battle Item
Location: Stores
Description: Recovers 20 HP either in or out of battle. This item
disappears after one use.
Fresh Water
Item Type: Menu Item/In-Battle Item
Location: Stores/Ground
Description: Recovers 30 HP of one Pokémon. This item disappears after one
use.
Soda Pop
Item Type: Menu Item/In-Battle Item
Location: Stores/Ground
Description: Recovers 50 HP of one Pokémon. This item disappears after one
use.
Lemonade
Item Type: Menu Item/In-Battle Item
Location: Stores/Ground
Description: Recovers 80 HP of one Pokémon. This item disappears after one
use.
MooMoo Milk
Item Type: Menu Item/In-Battle Item
Location: Miltank Farm
Description: Recovers 100 HP of one Pokémon. This item disappears after one
use.
Energypowder
Item Type: Menu Item/In-Battle Item
Location: Stores/Ground
Description: Recovers 50 HP either in or out of battle, but lowers the
happiness of that Pokémon due to the item being bitter. This item disappears
after one use.
Energy Root
Item Type: Menu Item/In-Battle Item
Location: Stores/Ground
Description: Recovers 200 HP either in or out of battle, but lowers the
happiness of that Pokémon due to the item being bitter. This item disappears
after one use.
Revive
Item Type: Menu Item/In-Battle Item
Location: Stores; Hidden; Mazes/Field; Mystery Gift
Description: Removes Pokémon out of the Faint status, and restores 1/2 of
their HP. This item disappears after one use.
Max Revive
Item Type: Menu Item/In-Battle Item
Location: Mazes/Field; Hidden; Mystery Gift
Description: Removes a Pokémon out of Faint status, and fully restores their
HP. This item disappears after one use.
Revival Herb
Item Type: Menu Item/In-Battle Item
Location: Stores
Description: Removes a Pokémon out of Faint status, but will lower their
happiness due to the item being bitter. This item disappears after one use.
Sacred Ash
Item Type: Menu Item/In-Battle Item
Location: Attached to Ho-oh
Description: Completely restores HP and Status of ALL Pokémon in your group.
It has also been known as a "One use Pokémon Center." This item
disappears after one use.
Repel
Item Type: Menu Item/Field
Location: Stores; Hidden; Mazes/Field
Description: Repels Pokémon for 100 steps. When Repel is used, monsters
that are of a higher level than your lead Pokemon will still attack you.
This item disappears after one use.
Super Repel
Item Type: Menu Item/Field
Location: Stores; Hidden; Mazes/Field; Mystery Gift
Description: Repels Pokémon for 200 steps. When Repel is used, monsters
that are of a higher level than your lead Pokemon will still attack you.
This item disappears after one use.
Max Repel
Item Type: Menu Item/Field
Location: Stores; Hidden; Mazes/Field; Mystery Gift
Description: Repels Pokémon for 250 steps. When Repel is used, monsters
that are of a higher level than your lead Pokemon will still attack you.
This item disappears after one use.
Antidote
Item Type: Menu Item/In-Battle Item
Location: Stores; Hidden; Mazes/Field
Description: Removes the bad status of Poison from one Pokémon. This item
disappears after one use.
Burn Heal
Item Type: Menu Item/In-Battle Item
Location: Stores; Hidden; Mazes/Field
Description: Removes the bad status of Burn from one Pokémon. This item
disappears after one use.
Ice Heal
Item Type: Menu Item/In-Battle Item
Location: Stores; Hidden; Mazes/Field
Description: Removes the bad status of Freeze from one Pokémon. This item
disappears after one use.
PRZ Heal
Item Type: Menu Item/In-Battle Item
Location: Stores; Hidden; Mazes/Field
Description: Removes the bad status of Freeze from one Pokémon. This item
disappears after one use.
Awakening
Item Type: Menu Item/In-Battle Item
Location: Stores; Hidden; Mazes/Field
Description: Removes the bad status of Sleep from one Pokémon. This item
disappears after one use.
Full Heal
Item Type: Menu Item/In-Battle Item
Location: Stores; Hidden; Mazes/Field
Description: Cures any bad status ailment from one Pokémon. This item
disappears after one use.
Heal Powder
Item Type: Menu Item/In-Battle Item
Location: Stores
Description: Cures any bad status ailment from one Pokémon, but will
lower their happiness due to the item being bitter. This item disappears
after one use.
Fire Stone
Item Type: Menu Item
Location: Route 25; Mystery Gift; School Boy Alan - Route 36
Description: Evolves Vulpix, Growlithe, and Eevee to Nintetales, Arcanine,
and Flareon. This item disappears after one use.
Thunder Stone
Item Type: Menu Item
Location: Route 25; Mystery Gift; Lass Dana on Route 38
Description: Evolves Pikachu and Eevee into Raichu and Jolteon. This item
disappears after one use.
Water Stone
Item Type: Menu Item
Location: Route 25; Mystery Gift; Fisherman Tully on Route 42
Description: Evolves Poliwhirl, Shellder, Staryu, and Eevee into Poliwrath,
Cloyster, Starmie, and Vaporeon. This item disappears after one use.
Leaf Stone
Item Type: Menu Item
Location: Route 25; Mystery Gift; Picnicker Gina on Route 34
Description: Evolves Gloom, Weepinbell, and Exeggcute into Vileplume,
Victreebel, and Exeggutor. This item disappears after one use.
Moon Stone
Item Type: Menu Item
Location: Route 26 (Waterfall); Mt. Moon on Mondays; Mom; Ruins of Alph
Description: Evolves Nidorina, Nidorino, Clefairy, and Jigglypuff into
Nidoqueen, Nidoking, Clefable, and Wigglytuff. This item disappears after
one use.
Sun Stone
Item Type: Menu Item;
Location: Bug Catching Contest
Description: Evolves Gloom and Sunkern into Bellosom and Sunflora. This
item disappears after one use.
Rare Candy
Item Type: Menu Item
Location: Mazes/Field; Hidden; Mystery Gift
Description: Increases a selected Pokémon's level, regardless of experience,
by 1. This item disappears after one use.
Ether
Item Type: Menu Item/In-Battle Item
Location: Mazes/Field; Hidden; Mystery Gift
Description: Recovers 10 PP of one selected move. This item disappears
after one use.
Max Ether
Item Type: Menu Item/In-Battle Item
Location: Mazes/Field; Hidden; Mystery Gift
Description: Restores all PP to one selected move. This item disappears
after one use.
Elixir
Item Type: Menu Item/In-Battle Item
Location: Mazes/Field; Hidden; Mystery Gift
Description: Recovers 10 PP of all of a Pokémon's moves. This item
disappears after one use.
Megaelixir
Item Type: Menu Item/In-Battle Item
Location: Mazes/Field; Hidden; Mystery Gift
Description: Recovers all PP of the selected Pokémon's moves. This item
disappears after one use.
HP Up
Item Type: Menu Item
Location: Goldenrod City/Celadon City Department Stores; Mazes/Field;
Hidden; Mystery Gift
Description: Increases the Stat Experience of a Pokémon's HP. 10 of these
can be used on one Pokémon. This item disappears after one use.
Protein
Item Type: Menu Item
Location: Goldenrod City/Celedon City Department Stores; Mazes/Field; Hidden
Description: Increases the Stat Experience of a Pokémon's Attack. 10 of
these can be used on one Pokémon. This item disappears after one use.
Iron
Item Type: Menu Item
Location: Goldenrod City/Celedon City Department Stores; Mazes/Field; Hidden
Description: Increases the Stat Experience of a Pokémon's Defense. 10 of
these can be used on one Pokémon. This item disappears after one use.
Carbos
Item Type: Menu Item
Location: Goldenrod City/Celedon City Department Stores; Mazes/Field; Hidden
Description: Increases the Stat Experience of a Pokémon's Speed. 10 of
these can be used on one Pokémon. This item disappears after one use.
Calcium
Item Type: Menu Item
Location: Goldenrod City/Celedon City Department Stores; Mazes/Field; Hidden
Description: Increases the Stat Experience of a Pokémon's Special stats. 10
of these can be used on one Pokémon. This item disappears after one use.
PP Up
Item Type: Menu Item
Location: Mazes/Fields; Hidden; Mystery Gift
Description: Increase PP of a selected move on a selected Pokémon by 20%. 3
of these can be used on one selected move on the selected Pokémon. This item
disappears after one use.
BALLS
Poké Ball
Item Type: In-Battle Item
Location: Stores; Hidden; Mazes/Field
Description: Used for catching wild Pokémon. It is the most basic ball of
the bunch, and can miss a Pokémon of rare caliber. This item disappears
after one use.
Great Ball
Item Type: In-Battle Item
Location: Stores; Hidden; Mazes/Field; Mystery Gift
Description: Used for catching wild Pokémon. Has a greater success rate
(appx. 1.5X) than a Poké Ball. This ball can still miss a Pokémon of rare
caliber. This item disappears after one use.
Super Ball
Item Type: In-Battle Item
Location: Stores; Hidden; Mazes/Field
Description: Used for catching wild Pokémon. Has a greater success rate
(appx. 2X) than a Poké Ball. This ball can miss a Pokémon of rare caliber.
This item disappears after one use.
(DOES THIS ITEM EVEN EXIST? I'VE NEVER GOTTEN IT!)
Ultra Ball
Item Type: In-Battle Item
Location: Stores; Hidden; Mazes/Field
Description: Used for catching wild Pokémon. Has a greater success rate
(appx. 4X) than a Poké Ball. This ball can miss a Pokémon of rare caliber.
This item disappears after one use.
Master Ball
Item Type: In-Battle Item
Location: New Bark Town; Lucky Number Show
Description: Used for catching wild Pokémon. This ball can never miss, and
will always ensure that you will catch the opposing wild Pokémon. This item
disappears after one use.
Heavy Ball
Item Type: In-Battle Item
Location: Kurt
Description: Used for catching wild Pokémon. The heavier the Pokémon, the
better the chance is to catch it. However, if a Pokémon is light, the
effectiveness of the ball decreases (-20 - +30 Weight bonus). This item
disappears after one use.
Level Ball
Item Type: In-Battle Item
Location: Kurt
Description: Used for catching wild Pokémon. The higher level your
Pokémon's level is than the opposing Pokémon's level is, then the better the
effectiveness is (Max: 8X). This item disappears after one use.
Lure Ball
Item Type: In-Battle Item
Location: Kurt
Description: Used for catching wild Pokémon. If you are fighting a Pokémon
using a Rod, the effectiveness increases (3X). This item disappears after
one use.
Friend Ball
Item Type: In-Battle Item
Location: Kurt
Description: Used for catching wild Pokémon. When you use this ball, and a
catch is successful, the happiness of a Pokémon increases from 70 -> 200
(Note: Happiness evolve Pokémon evolve when their happiness is 210+). This
item disappears after one use.
Fast Ball
Item Type: In-Battle Item
Location: Kurt
Description: Used for catching wild Pokémon. If a Pokémon is a Pokémon that
tends to run away a lot from battle (This does not include techniques), then
the effectiveness is increased (4X). This item disappears after one use.
Moon Ball
Item Type: In-Battle Item
Location: Kurt
Description: Used for catching wild Pokémon. If a wild Pokémon can evolve by
the use of a Moon Stone, then the effectiveness of this ball is increased
(4X). This item disappears after one use.
Love Ball
Item Type: In-Battle Item
Location: Kurt
Description: Used for catching wild Pokémon. If the fighting Pokémon are of
the same kind and opposite genders, then the effectiveness of this ball is
increased (8X). This item disappears after one use.
Park Ball
Item Type: In-Battle Item
Location: Given 20 at start of Bug-Catching Contest
Description: Used for catching wild Pokémon in the Bug Catching Tournament.
Its ability is equal to that of a Great Ball. This item disappears after
one use.
SPECIAL/FIELD
Zephyr Badge
Item Type: Special
Location: Violet City Gym
Description: Gym Badge necessary to completing the Crystal Version.
Increases all flying-type move strength (1.125X) and allow you to be able to
use Flash out of battle. You must beat Falkner to acquire this badge.
Hive Badge
Item Type: Special
Location: Azalea City Gym
Description: Gym Badge necessary to completing the Crystal Version.
Increases all bug-type move strength (1.125X), and allow you to be able to
tame a Pokémon at level 30 or lower. You must beat Bugsy to acquire this
badge.
Plain Badge
Item Type: Special
Location: Goldenrod City Gym
Description: Gym Badge necessary to completing the Crystal Version.
Increases all normal-type move strength (1.125X). You must beat Whitney to
acquire this badge.
Fog Badge
Item Type: Special
Location: Ecruteak City
Description: Gym Badge necessary to completing the Crystal Version.
Increases all ghost-type move strength (1.125X), allow you to be able surf
out of battle, and tame Pokémon level 50 or lower. You must beat Morty to
acquire this badge.
Storm Badge
Item Type: Special
Location: Cianwood Island Gym
Description: Gym Badge necessary to completing the Crystal Version.
Increases all fighting-type move strength (1.125X), and allow you to be able
to tame any Pokémon level 70 or lower. You must beat Chuck to acquire this
badge.
Mineral Badge
Item Type: Special
Location: Olivine City Gym
Description: Gym Badge necessary to completing the Crystal Version.
Increases all steel-type move strength (1.125X). You must beat Jasmine to
acquire this badge.
Glacier Badge
Item Type: Special
Location: Mahogany City Gym
Description: Gym Badge necessary to completing the Crystal Version.
Increases all ice-type move strength (1.125X). You must beat Pryce to
acquire this badge.
Rising Badge
Item Type: Special
Location: Blackthorn City Gym
Description: Gym badge necessary to completing the Crystal Version. Allows
you to tame any level of monsters, and increases all dragon-type move
strength (1.125x). You must beat Clair to acquire this badge.
Boulder Badge
Item Type: Special
Location: Pewter City Gym
Description: Gym badge necessary to completing the Crystal Version. This
badge increases all rock-type move strength (1.125X). You must beat Brock
to acquire this badge.
Cascade Badge
Item Type: Special
Location: Cerulean City Gym
Description: Gym badge necessary to completing the Crystal Version. This
badge increases all water-type move strength (1.125X). You must beat Misty
to acquire this badge.
Thunder Badge
Item Type: Special
Location: Vermilion City Gym
Description: Gym badge necessary to completing the Crystal Version. This
badge increases all electric-type move strength (1.125X). You must beat Lt.
Surge to acquire this badge.
Rainbow Badge
Item Type: Special
Location: Celedon City Gym
Description: Gym badge necessary to completing the Crystal Version. This
badge increases all electric-type move strength (1.125X). You must beat
Erika to acquire this badge.
Soul Badge
Item Type: Special
Location: Fuschia City Gym
Description: Gym badge necessary to completing the Crystal Version. This
badge increases all poison-type move strength (1.125X). You must beat the
real Janine to acquire this badge.
Marsh Badge
Item Type: Special
Location: Saffron City Gym
Description: Gym badge necessary to completing the Crystal Version. This
badge increases all psychic-type move strength (1.125X). You must beat
Sabrina to acquire this badge.
Volcano Badge
Item Type: Special
Location: Seafoam Island Gym
Description: Gym badge necessary to completing the Crystal Version.
Increases all fire-type move strength (1.125X). You must beat Blaine to
acquire this badge. This badge would have been located on Cinnabar Island,
however, the island's volcano finally blew its lid.
Earth Badge
Item Type: Special
Location: Viridian Gym
Description: Gym badge necessary to completing the Crystal Version.
Increases all ground-type move strength (1.125X). You must beat Gary to
acquire this badge.
Bicycle
Item Type: Special/Field
Location: Goldenrod City
Description: Increase your travel speed on the field (2X).
Red Apricorn
Item Type: Special
Location: Random strange looking tree-things.
Description: Give this item to Kurt in Azalea Town, and he will make you a
Level Ball in due time! This item disappears after it is given to Kurt.
Blu Apricorn
Item Type: Special
Location: Random strange looking tree-things.
Description: Give this item to Kurt in Azalea Town, and he will make you a
Lure Ball in due time! This item disappears after it is given to Kurt.
Ylw Apricorn
Item Type: Special
Location: Random strange looking tree-things.
Description: Give this item to Kurt in Azalea Town, and he will make you a
Moon Ball in due time! This item disappears after it is given to Kurt.
Grn Apricorn
Item Type: Special
Location: Random strange looking tree-things.
Description: Give this item to Kurt in Azalea Town, and he will make you a
Friend Ball in due time! This item disappears after it is given to Kurt.
Wht Apricorn
Item Type: Special
Location: Random strange looking tree-things.
Description: Give this item to Kurt in Azalea Town, and he will make you a
Fast Ball in due time! This item disappears after it is given to Kurt.
Blk Apricorn
Item Type: Special
Location: Random strange looking tree-things.
Description: Give this item to Kurt in Azalea Town, and he will make you a
Heavy Ball in due time! This item disappears after it is given to Kurt.
Pnk Apricorn
Item Type: Special
Location: Random strange looking tree-things.
Description: Give this item to Kurt in Azalea Town, and he will make you a
Love Ball in due time! This item disappears after it is given to Kurt.
Flower Mail
Item Type: Special/Attachment
Location: Specialty Stores (E.G.: Mt. Moon)
Description: Write a message on this piece of mail, attach it to a Pokémon,
and trade it to a friend to read the message. You can also use the "Send
Mail" feature. This particular piece of mail happens to have a flower
background. This item disappears after it is deleted manually.
Morph Mail
Item Type: Special/Attachment
Location: Mystery Gift
Description: Write a message on this piece of mail, attach it to a Pokémon,
and trade it to a friend to read the message. You can also use the "Send
Mail" feature. This particular piece of mail happens to change itself
depending on what Pokémon you have attached it to. This item disappears
after it is deleted manually.
Eon Mail
Item Type: Special/Attachment
Location: Mystery Gift
Description: Write a message on this piece of mail, attach it to a Pokémon,
and trade it to a friend to read the message. You can also use the "Send
Mail" feature. This particular piece of mail happens to have an Eevee-based
background. This item disappears after it is deleted manually.
Surf Mail
Item Type: Special/Attachment
Location: Specialty Stores (E.G.: Mt. Moon)
Description: Write a message on this piece of mail, attach it to a Pokémon,
and trade it to a friend to read the message. You can also use the "Send
Mail" feature. This particular piece of mail happens to have a Lapras-Based
background. This item disappears after it is deleted manually.
Sky Blue Mail
Item Type: Special/Attachment
Location: Specialty Stores (E.G.: Mt. Moon)
Description: Write a message on this piece of mail, attach it to a Pokémon,
and trade it to a friend to read the message. You can also use the "Send
Mail" feature. This particular piece of mail happens to have a Sky
background. This item disappears after it is deleted manually.
Light-Blue Mail
Item Type: Special/Attachment
Location: Specialty Stores (E.G.: Mt. Moon)
Description: Write a message on this piece of mail, attach it to a Pokémon,
and trade it to a friend to read the message. You can also use the "Send
Mail" feature. This particular piece of mail happens to have a light-blue
background. This item disappears after it is deleted manually.
Portrait Mail
Item Type: Special/Attachment
Location: Specialty Stores (E.G.: Mt. Moon)
Description: Write a message on this piece of mail, attach it to a Pokémon,
and trade it to a friend to read the message. You can also use the "Send
Mail" feature. This particular piece of mail happens to have portrait
background. This item disappears after it is deleted manually.
Music Mail
Item Type: Special/Attachment
Location: Specialty Stores (E.G.: Mt. Moon)
Description: Write a message on this piece of mail, attach it to a Pokémon,
and trade it to a friend to read the message. You can also use the "Send
Mail" feature. This particular piece of mail happens to have a musical
background. This item disappears after it is deleted manually.
Silver Wing
Item Type: Special
Location: Pewter City
Description: A mythical item with a unique silver color. This makes the
legendary Pokémon Lugia appear at Whirl Islands. Disappears after you
encounter Lugia.
Rainbow Wing
Item Type: Special
Location: Wise Trio
Description: A very special item with a distinctive coloring that has all
the colors of the rainbow. With this item, you can make the legendary
Pokémon Ho-oh appear at Tin Tower. Disappears after you encounter Ho-oh.
Poké Doll
Item Type: Special
Location: Vermilion City Pokémon Fan Club
Description: This is a different type of Poké Doll. It is the only doll
that can be given to the Copy Cat girl in Saffron City. Disappears after
you give it to the Copy Cat girl.
Machine Part
Item Type: Special
Location: Cerulean City Gym
Description: This special item is the missing item that the Power Plant
needs to restore power to its generator. This item disappears after you
return it to the Power Plant.
Pass
Item Type: Special
Description: The Copy Cat gives you this very necessary item, once you give
her the Poké Doll she lost. It will give you access to the Magnet Train
once you have restored power to the Power Plant. The Magnet Train will send
you from Kanto to Johto, and vice versa in a few seconds.
S.S. Ticket
Item Type: Special
Location: New Bark Town
Description: Professor Elm gives this item to you once you have beaten the
Elite Four. It will allow you to go on the S.S. Aqua.
Clear Bell
Item Type: Special
Location: Radio Tower (Goldenrod)
Description: An item that is given to you by the real Director of the Radio
Stations in Johto. This item is necessary to see Suicune in the Crystal
Version. If you do not have this, then you cannot see Suicune. This item
disappears after you fight Suicune.
Mystery Egg
Item Type: Special/Pokémon
Location: Mr. Pokémon's house.
Description: This "Mystery" Egg contains a very special bundle of joy just
waiting to burst. Who is inside this egg? Togepi, that's who! This egg
disappears after Togepi hatches.
Odd Egg
Item Type: Special/Pokémon
Location: Breeding House on Route 34
Description: This odd egg is truly odd. It is utterly useless, but gives
you a glimpse at some of the baby Pokémon; also has a chance to make a shiny
burst out. This item disappears after one of the Pokémon chosen by the game
has hatched.
Coin Case
Item Type: Special/Menu Item
Location: Goldenrod City
Description: Holds coins (max is 9999), which can be used in slot machines
to buy a various assortment of unique goods. Also the currency used by the
Move Tutor. Select the Coin Case to view how many coins you have.
Itemfinder
Item Type: Special/Menu Item/Field
Location: Ecruteak City
Description: Makes an annoying ringing sound when used. This indicates that
there is a hidden item somewhere around the area. Hit "A" to search for an
item not visible.
Secret Potion
Item Type: Special
Location: Cianwood Island
Description: Cures a sickly Pokémon that belongs to Jasmine. This item
disappears after you return it to Jasmine up at the Lighthouse in Olivine
City.
Red Scale
Type: Special
Location: Lake of Rage after beating Red Gyarados
Description: When this item is given to Mr. Pokémon, he will give you Exp.
Share. This item disappears after you give it to Mr. Pokémon.
Underground Key
Type: Special
Location: Radio Tower (Goldenrod)
Description: A key received from beating the impersonating director. With
this key, you can open up a locked door in the Underground Path in Goldenrod
City.
Card Key
Type: Special
Location: Goldenrod Underground
Description: The Director will give you this key when you find him. Use it
to get past the shutters in Goldenrod Radio Tower.
Cleanse Tag
Item Type: Attachment
Location: Route 5
Description: When attched, the encounter rate of Pokémon is decreased.
Old Rod
Item Type: Special/Field
Location
Description: Your first rod, oh joy! Now you can fish for water Pokémon.
Hmm... Strange, all I can seem to get are Magikarp.
Good Rod
Item Type: Special/Field
Location: Olivine City
Description: A new rod! Yippee! Wow, no Magikarp yet. That's a good sign,
I'd say. But, some of these Pokémon are moderately weak.
Super Rod
Item Type: Special/Field
Location: Silence Bridge Area
Description: Oh my goodness! This rod is the best thing I have ever seen!
I can catch so many wonderful Pokémon with this rod!
Squirtbottle
Item Type: Special
Location: Goldenrod City
Description: Enables you to fight the Sudowoodo that is blocking the
mainstream path to many towns. Be careful, as you only get one chance to
fight Sudowoodo!
Expansion Card
Item Type: Special/Poké Gear
Location: Lavender Town
Description: When you receive this card, you can listen to the Radio
Stations that are broadcasted in Kanto. It quickly disappears into your
Poké Gear.
Blue Card
Item Type: Special/Poké Gear
Location: Radio Tower (Goldenrod)
Description: Stores points for the Password Guess Game on the radio, incase
you've won.
Radio Card
Type: Special/Menu Poké Gear
Location: Radio Tower (Goldenrod)
Description: The Radio Card enables your Poké Gear to listen to the radio in
G/S/C. The radio has a few new features, which get more use out of Crystal
than all of the other versions. If not, you can win prizes, and "learn"
something about Pokémon. It quickly disappears into your Poké Gear.
Watch
Type: Special/Menu Poké Gear
Location: Mom
Description: Tells time of day, and what day it is. It is very vital in
your journey to be #1. Yeah. It is part of your Poké Gear.
Map Card
Type: Special/Menu Poké Gear
Location: Mom
Description: This activates the map to appear on the Poké Gear option. The
map will allow you to view all of Johto at first, but then allows you to
view Kanto. This item quickly disappears into your Poké Gear.
Pokédex
Type: Special/Menu Pokédex
Location: Professor Elm
Description: Special device given to you at the beginning of the game.
Records what Pokémon you have discovered, caught, and what you do not have,
it also makes note of footprints too. It has its own Sub-Menu, Pokédex.
Unown Pokédex
Type: Special
Location: Ruins of Alph
Description: Special device given to you when you capture three varieties of
Unown. Records which of the Unown you have caught. Can be accessed under the
"Options" menu in the Pokédex.
Upgrade
Item Type: Attachment/Special
Location: Sylph Co.
Description: When attached to a Porygon, trade it to a Gold, Silver, or
Crystal version to make it to evolve into Porygon2. Disappears if you allow
Porygon to evolve into Porygon2.
Dragon Scale
Item Type: Attachment/Special
Location: Sylph Co.
Description: When attached to a Seadra, trade it to a Gold, Silver, or
Crystal version to make it to evolve into Kingdra. Disappears if you allow
Seadra to evolve into Kingdra.
Escape Rope
Item Type: Field
Location: Stores; Field/Mazes; Hidden
Description: Allows you to escape from mazes without traveling. Disappears
after one use.
IN-BATTLE/ATTACHMENTS
X Attack
Item Type: In-Battle
Location: Stores; Mazes/Field; Hidden
Description: Raises the attack of the Pokémon who is out in the battle
screen by one level (1.5X). This item disappears after it is used.
X Accuracy
Item Type: In-Battle
Location: Stores; Mazes/Field; Hidden
Description: Raises the accuracy of the Pokémon who is out in the battle
screen by one level (1.5X). This item disappears after it is used.
X Defend
Item Type: In-Battle
Location: Stores; Mazes/Field; Hidden
Description: Raises the defense of the Pokémon who is out in the battle
screen by one level (1.5X). This item disappears after it is used.
X Speed
Item Type: In-Battle
Location: Stores; Mazes/Field; Hidden
Description: Raises the speed of the Pokémon who is out in the battle screen
by one level (1.5X). This item disappears after it is used.
X Special
Item Type: In-Battle
Location: Stores; Mazes/Field; Hidden
Description: Raises the special (both attack and defense) of the Pokémon who
is out in the battle screen by one level (1.5X). This item disappears after
it is used.
Dire Hit
Item Type: In-Battle
Location: Stores; Mazes/Field; Hidden
Description: Raises the critical hit rate of the Pokémon who is out in the
battle screen by one level (+1). This item disappears after it is used.
Guard Spec.
Item Type: In-Battle
Location: Stores; Mazes/Field; Hidden
Description: Raises the attack of the Pokémon who is out in the battle
screen by one level (1.5X). This item disappears after it is used.
Poke Doll
Item Type: In-Battle
Location: Stores
Description: Dolls that are purchased can be used to cause Wild Pokemon
to flee. This item disappears after one use.
Berry
Item Type: Attachment/Menu Item/In-Battle Item
Location: Random Strange looking tree-things; Mystery Gift
Description: Restores 10 HP to one Pokémon. If attached to a Pokémon, the
Pokémon will recover 10 HP before it faints. If it faints, the item is not
used. When the item is used in a battle, then it disappears, exception in
link battles. This item disappears after it is used.
Berry Juice
Item Type: Attachment/Menu Item/In-Battle Item
Location: Give a berry to Shuckle, and it will produce it over time.
Description: Restores 20 HP to one Pokémon. If attached to a Pokémon, the
Pokémon will recover 20 HP before it faints. If it faints, the item is not
used. When the item is used in a battle, then it disappears, exception in
link battles. This item disappears after it is used.
Gold Berry
Item Type: Attachment/Menu Item/In-Battle Item
Location: 3rd Prize, Bug Catching Contest; Mystery Gift
Description: Restores 30 HP to one Pokémon. If attached to a Pokémon, the
Pokémon will recover 30 HP of that Pokémon before it faints. If it faints,
the item is not used. When the item is used in a battle, then it
disappears, exception in link battles. This item disappears after it is
used.
PSNCureberry
Item Type: Attachment/Menu Item/In-Battle Item
Location: Random Strange looking tree-things; Mystery Gift
Description: Cures poisoning. If attached to a Pokémon, the Pokémon will be
cured of poison. If it faints, the item is not used. When the item is used
in a battle, then it disappears, exception in link battles. This item
disappears after it is used.
PRZCureBerry
Item Type: Attachment/Menu Item/In-Battle Item
Location: Random Strange looking tree-things; Mystery Gift
Description: Cures paralysis. If attached to a Pokémon, the Pokémon will be
cured of paralysis when paralyzed. If it faints, the item is not used.
When the item is used in a battle, then it disappears, exception in link
battles. This item disappears after it is used.
BurntBerry
Item Type: Attachment/Menu Item/In-Battle Item
Location: Random Strange looking tree-things; Mystery Gift
Description: Cures freezing. If attached to a Pokémon, the Pokémon will be
cured of the frozen state when frozen. If it faints, the item is not used.
When the item is used in a battle, then it disappears, exception in link
battles. This item disappears after it is used.
IceBerry
Item Type: Attachment/Menu Item/In-Battle Item
Location: Random Strange looking tree-things; Mystery Gift
Description: Cures burning. If attached to a Pokémon, the Pokémon will be
cured of burns. If it faints, the item is not used. When the item is used
in a battle, then it disappears, exception in link battles. This item
disappears after it is used.
BitterBerry
Item Type: Attachment/In-Battle Item
Location: Random Strange looking tree-things; Mystery Gift
Description: Cures confusion. If attached to a Pokémon, the Pokémon will be
cured of confusion. If it faints, the item is not used. When the item is
used in a battle, then it disappears, exception in link battles. This item
disappears after it is used.
MintBerry
Item Type: Attachment/In-Battle Item
Location: Random Strange looking tree-things; Mystery Gift
Description: Cures sleep. If attached to a Pokémon, the Pokémon will be
cured of sleep. If it faints, the item is not used. When the item is used
in a battle, then it disappears, exception in Link Battles.
MiracleBerry
Item Type: Attachment/Menu Item/In-Battle Item
Location: Mystery Gift (Very rare)
Description: Cures all status ailments. If attached to a Pokémon, the
Pokémon will be cured of anything. If it faints, the item is not used.
When the item is used in a battle, then it disappears, exception in link
battles. This item disappears after it is used.
Leftovers
Item Type: Attachment/In-Battle
Location: Attached to any traded (RBY) Snorlax/Clefable or caught Snorlax
Description: When attached to a Pokémon, the Pokémon with this item
attached will recover 1/16th of their HP at the end of every turn.
Pink Bow
Item Type: Attachment/In-Battle
Location: Route 29 on Tuesday; Radio Tower
Description: Increases normal-type attacks by 10%.
Polka dot Bow
Item Type: Attachment/In-Battle
Location: Traded (RBY) Jigglypuff
Description: Increases normal-type attacks by 10%.
Charcoal
Item Type: Attachment/In-Battle
Location: Azalea Town, return Fartfetch'd to Charcoal Maker; Ruins of Alph
Description: Increases fire-type attacks by 10%.
Mystic Water
Item Type: Attachment/In-Battle
Location: Cherrygrove City (Surf Required); Ruins of Alph
Description: Increases water-type attacks by 10%.
Magnet
Item Type: Attachment/In-Battle
Location: Route 37 on Sunday
Description: Increases electric-type attacks by 10%.
Miracle Seed
Item Type: Attachment/In-Battle
Location: Route 32 after beating Falkner
Description: Increases grass-type attacks by 10%
Nevermeltice
Item Type: Attachment/In-Battle
Location: Ice Path
Description: Increases ice-type attacks by 10%.
Blackbelt
Item Type: Attachment/In-Battle
Location: Lake of Rage on Wednesday
Description: Increases fighting-type attacks by 10%.
Poison Barb
Item Type: Attachment/In-Battle
Location: Route 32 on Friday; Catch Beedrill
Description: Increases poison-type attacks by 10%.
Soft Sand
Item Type: Attachment/In-Battle
Location: Beat the three Water trainers on route 34 (Surf Required)
Description: Increases ground-type attacks by 10%.
Sharp Beak
Item Type: Attachment/In-Battle
Location: Route 40 on Monday
Description: Increases flying-type attacks by 10%.
Twistedspoon
Item Type: Attachment/In-Battle
Location: Traded (Y) Kadabra
Description: Increases psychic-type attacks by 10%.
Silver Powder
Item Type: Attachment/In-Battle
Location: Catch Butterfree
Description: Increases bug-type attacks by 10%
Hard Rock
Item Type: Attachment/In-Battle
Location: Route 36 on Thursday
Description: Increases rock-type attacks by 10%.
Spell Tag
Item Type: Attachment/In-Battle
Location: Blackthorn City on Sunday
Description: Increases ghost-type attacks by 10%
Dragon Fang
Item Type: Attachment/In-Battle
Location: Dragon's Den
Description: Increases dragon-type attacks by 10%.
Dark Glasses
Item Type: Attachment/In-Battle
Location: Dark Cave (Route 45 Entrance)
Description: Increases dark-type attacks by 10%.
Metal Coat
Item Type: Attachment/In-Battle/Special
Location: St. Anne (First Trip); Wild Magnemite; Traded Dugtrio in Power
Plant
Description: Increases steel-type attacks by 10%. Also used to evolve Onix
into Steelix and Scyther into Scizor. This item will disappear if it used
to evolve Onix or Scyther.
Bright Powder
Item Type: Attachment/In-Battle
Location: Traded (RBY) Legendary
Description: Chance to decrease your opponent's accuracy.
Berserk Gene
Item Type: Attachment/In-Battle
Location: Route 24
Description: Doubles your Pokémon's attack and confuses them. Will
disappear after one use, exception being link battles.
Smoke Ball
Item Type: Attachment/In-Battle
Location: Goldenrod Underground
Description: If the Pokémon that has this item attached uses the "Run"
command in a wild Pokemon battle, they will run 100% of the time.
Scope Lens
Item Type: Attachment/In-Battle
Location: Mystery Gift
Description: Increases critical hit rate up by 1 level (12.5% minimum).
King's Rock
Item Type: Attachment/In-Battle
Location: Slowpoke Well (Rocksmash, Surf required).
Description: Adds a chance to flinch to most attacks (9.6% min). Also used
to evolve Slowpoke into Slowking and Poliwhirl into Politoed. This item will
disappear if it is used to evolve Slowpoke or Poliwhirl.
Exp. Share
Item Type: Attachment/In-Battle
Location: Route 30, give Mr. Pokémon the Red Scale
Description: When attached to a Pokémon (regardless whether it battled or
not), the Pokémon will gain 1/2 the EXP earned from the battle.
Quick Claw
Item Type: Attachment/In-Battle
Location: National Park; Catch Sneasel
Description: 25% chance to go first in battle.
Amulet Coin
Item Type: Attachment/In-Battle
Location: Basement of Goldenrod Department Store
Description: Doubles amount of money received in Trainer Battles.
Everstone
Item Type: Attachment/In-Battle
Location: 2nd Place at Bug Catching Contest; Show Lickitung to Bill's
Grandpa; Professor Elm (Show him Togepi).
Description: Prevents evolution of a Pokémon, if it is attached to a
Pokémon.
Lucky Egg
Item Type: Attachment/In-Battle
Location: Catch a Chansey (Rare)
Description: Increase the experience gained by a Pokémon (1.5X).
Stick
Item Type: Attachment/In-Battle
Location: Catch a Farfetch'd
Description: If attached to a Farfetch'd, increase its critical hit rating
by 2 (25% min).
Thick Club
Item Type: Attachment/In-Battle
Location: Catch a Cubone or Marowak
Description: If attached to a Cubone or Marowak, double its attack.
Light Ball
Item Type: Attachment/In-Battle
Location: Trade a Pikachu from Pokémon Yellow
Description: If attached to a Pikachu, double its Special Attack.
Lucky Punch
Item Type: Attachment/In-Battle
Location: Trade (RBY) a Chansey
Description: If attached to a Chansey, increase its critical hit rating by
2 (25% min).
Metal Powder
Item Type: Attachment/In-Battle
Location: Trade (RBY) a Ditto
Description: If attached to a Ditto, increase its defense by 1.5x.
TMs/HMs
TM 01
Item Type: Move
Location: Cianwood City Gym
Description: Teaches the technique "Dynamicpunch". You must defeat Chuck to
get this TM. This item disappears after it is used.
TM 02
Item Type: Move/Field
Location: Stores; Ilex Forest
Description: Teaches the move "Headbutt". It can also be used on the field
to headbutt trees. This item disappears after it is used.
TM 03
Item Type: Move
Location: Back Entrance at Celadon Mansion at night.
Description: Teaches the technique "Curse". This item disappears after it
is used.
TM 04
Item Type: Move
Location: Route 35
Description: Teaches the technique "Rollout". This item disappears after it
is used.
TM 05
Item Type: Move
Location: Route 32 (Requires Cut)
Description: Teaches the technique "Roar". This item disappears after it is
used.
TM 06
Item Type: Move
Location: Fuschia City Gym
Description: Teaches the technique "Toxic". You must defeat the real Janine
to get this technique. This item disappears after it is used.
TM 07
Item Type: Move
Location: Power Plant
Description: Teaches the technique "Zap Cannon". This item will be given to
you after you have restored power to the Power Plant. This item disappears
after it is used.
TM 08
Item Type: Move/Field
Location: Route 36 after catching/defeating Sudowoodo
Description: Teaches the technique "Rock Smash". It can smash rocks that
appear to be cracking on the field. This item disappears after it is used.
TM 09
Item Type: Move
Location: Trade an Abra from Red, Blue, or Yellow to Gold, Silver, or
Crystal.
Description: Teaches the technique "Psych Up". This item disappears after
it is used.
TM 10
Item Type: Move
Location: Lake of Rage; Celadon Department Store
Description: Teaches the technique "Hidden Power". This item disappears
after it is used.
TM 11
Item Type: Move
Location: Celadon Department Store; Radio Tower
Description: Teaches the Technique "Sunny Day". This item disappears after
it is used.
TM 12
Item Type: Move
Location: Tollbooth to Route 34
Description: Teaches the technique "Sweet Scent". This item disappears
after it is used.
TM 13
Item Type: Move
Location: Route 39, feed 7 berries to Miltank; Dark Cave
Description: Teaches the technique "Snore". This item disappears after it
is used.
TM 14
Item Type: Move
Location: Game Corner (Goldenrod)
Description: Teaches the move "Blizzard". You must pay 5500 coins to get
this. This item disappears after it is used.
TM 15
Item Type: Move
Location: Game Corner (Celadon)
Description: Teaches the move "Hyper Beam". You must pay 7500 coins to get
this. This item disappears after it is used.
TM 16
Item Type: Move
Location: Mahogany City Gym
Description: Teaches the move "Icy Wind". You must defeat Pryce to get
this. This item disappears after it is used.
TM 17
Item Type: Move
Location: Celadon Department Store
Description: Teaches the move "Protect". This item disappears after it is
used.
TM 18
Item Type: Move
Location: Slowpoke Well; Celadon Department Store.
Description: Teaches the technique "Rain Dance". This item disappears after
it is used.
TM 19
Item Type: Move
Location: Celadon City Gym
Description: Teaches the technique "Giga Drain". You must defeat Erika to
get this. This item disappears after it is used.
TM 20
Item Type: Move
Location: Burned Tower (Requires Strength)
Description: Teaches the technique "Endure". This item disappears after it
is used.
TM 21
Item Type: Move
Location: Sunday @ Goldenrod Department Store.
Description: Teaches the technique "Frustration". This item disappears
after it is used. You must have a very unhappy Pokémon to get this TM.
TM 22
Item Type: Move
Location: Route 26
Description: Teaches the technique "Solar Beam". This item disappears after
it is used.
TM 23
Item Type: Move
Location: Olivine City Gym
Description: Teaches the technique "Iron Tail". You must defeat Jasmine to
get this. This item disappears after it is used.
TM 24
Item Type: Move
Location: Blackthorne City Gym
Description: Teaches the technique "Dragon Breath". You must defeat Clair
to get this. This item disappears after it is used.
TM 25
Item Type: Move
Location: Game Corner (Goldenrod)
Description: Teaches the technique "Thunder". You must pay 5500 coins to
get this. This item disappears after it is used.
TM 26
Item Type: Move
Location: Victory Road
Description: Teaches the technique "Earthquake". This item disappears after
it is used.
TM 27
Item Type: Move
Location: Celadon Department Store
Description: Teaches the technique "Return". This item disappears after it
is used. You must have a very happy Pokémon to get this.
TM 28
Item Type: Move
Location: National Park
Description: Teaches the technique "Dig". This item disappears after it is
used.
TM 29
Item Type: Move
Location: Saffron City, Game Corner (Celadon)
Description: Teaches the technique "Psychic". If you purchase this item, you
must pay 3500 coins. This item disappears after it is used.
TM 30
Item Type: Move
Location: Ecruteak City Gym
Description: Teaches the technique "Shadow Ball". You must defeat Morty to
get this. This item disappears after it is used.
TM 31
Item Type: Move
Location: Violet City Gym
Description: Teaches the technique "Mud Slap". You must defeat Falkner to
get this item. This item disappears after it is used.
TM 32
Item Type: Move
Location: Game Corner (Celadon)
Description: Teaches the technique "Double Team". You must pay 1500 coins to
purchase this item. This item disappears after it is used.
TM 33
Item Type: Move
Location: Goldenrod Department Store; Trade certain Water Pokémon
Description: Teaches the technique "Ice Punch". This item disappears after
it is used.
TM 34
Item Type: Move
Location: Olivine Lighthouse
Description: Teaches the technique "Swagger". This item disappears after it
is used.
TM 35
Item Type: Move
Location: Underground of Goldenrod City
Description: Teaches the technique "Sleep Talk". This item disappears after
it is used.
TM 36
Item Type: Move
Location: Tollbooth on Route 43
Description: Teaches the technique "Sludge Bomb". This item disappears
after it is used.
TM 37
Item Type: Move
Location: Route 26; Celadon Department Store
Description: Teaches the technique "Sandstorm". This item disappears after
it is used.
TM 38
Item Type: Move
Location: Game Corner (Goldenrod)
Description: Teaches the technique "Fire Blast". You must pay 5500 coins to
get this. This item disappears after it is used.
TM 39
Item Type: Move
Location: Union Cave
Description: Teaches the technique "Swift". This item disappears after it
is used.
TM 40
Item Type: Move
Location: Mt. Mortar
Description: Teaches the technique "Defense Curl". This item disappears
after it is used.
TM 41
Item Type: Move
Location: Goldenrod Department Store
Description: Teaches the technique "Thunder Punch". This item disappears
after it is used.
TM 42
Item Type: Move
Location: Viridian City
Description: Teaches the technique "Dream Eater". This item disappears
after it is used.
TM 43
Item Type: Move
Location: Lake of Rage
Description: Teaches the technique "Detect". This item disappears after it
is used.
TM 44
Item Type: Move
Location: Ice Cave
Description: Teaches the technique "Rest". This item disappears after it is
used.
TM 45
Item Type: Move
Location: Goldenrod City Gym
Description: Teaches the technique "Attract". This item disappears after it
is used. You must defeat Whitney to get this.
TM 46
Item Type: Move
Location: Mahogany Town
Description: Teaches the technique "Thief". This item disappears after it
is used.
TM 47
Item Type: Move
Location: Rock Tunnel; Route 28
Description: Teaches the technique "Steel Wing". This item disappears after
it is used.
TM 48
Item Type: Move
Location: Goldenrod Department Store
Description: Teaches the technique "Fire Punch". This item disappears after
it is used.
TM 49
Item Type: Move
Location: Azalea City Gym
Description: Teaches the technique "Fury Cutter". You must defeat Bugsy to
get this item. This item disappears after it is used.
TM 50
Item Type: Move
Location: Route 31
Description: Teaches the technique "Nightmare". This item disappears after
it is used.
HM 01
Item Type: Move/Field
Location: Ilex Forest
Description: Teaches the technique "Cut". Can cut certain bushes on field.
HM 02
Item Type: Move/Field
Location: Cianwood Island
Description: Teaches the technique "Fly". You can fly to cities to decrease
travel time. You get this from Chuck's wife, after beating Chuck.
HM 03
Item Type: Move/Field
Location: Ecruteak City
Description: Teaches the technique "Surf". You can travel on water with a
Pokémon. You must defeat the five dancing ladies.
HM 04
Item Type: Move/Field
Location: Olivine City
Description: Teaches the technique "Strength". You can move boulders.
HM 05
Item Type: Move/Field
Location: Sprout Tower
Description: Teaches the technique "Flash". You can light up dark areas
such as Mt. Silver.
HM 06
Item Type: Move/Field
Location: Mahogany City
Description: Teaches the technique "Whirlpool". While on water, you can
eliminate whirlpools, which block your path to other areas.
HM 07
Item Type: Move/Field
Location: Ice Cave
Description: Teaches the technique "Waterfall". While on water, you can
travel up waterfalls.
ROOM
Charmander Doll
Item Type: Room
Location: Mom
Description: A doll of the fire Pokémon Charmander. It can be put up
inside your room.
Pikachu Doll
Item Type: Room
Location: Mom
Description: A doll of the electric Pokémon Pikachu. It can be put up
inside your room.
Jigglypuff Doll
Item Type: Room
Location: Mystery Gift
Description: A doll of the normal Pokémon Jigglypuff. It can be put up
inside your room.
Poliwag Doll
Item Type: Room
Location: Mystery Gift
Description: A doll of the water Pokémon Poliwag. It can be put up inside
your room.
Diglett Doll
Item Type: Room
Location: Mystery Gift
Description: A doll of the ground Pokémon Diglett. It can be put up inside
your room.
Staryu Doll
Item Type: Room
Location: Mystery Gift
Description: A doll of the water Pokémon Staryu. It can be put up inside
your room.
Magikarp Doll
Item Type: Room
Location: Mystery Gift
Description: A doll of the water Pokémon Magikarp. It can be put up inside
your room.
Oddish Doll
Item Type: Room
Location: Mystery Gift
Description: A doll of the grass/poison Pokémon Oddish. It can be put up
inside your room.
Gengar Doll
Item Type: Room
Location: Mystery Gift
Description: A doll of the ghost/poison Pokémon Gengar. It can be put up
inside your room.
Shellder Doll
Item Type: Room
Location: Mystery Gift
Description: A doll of the water Pokémon Shellder. It can be put up inside
your room.
Grimer Doll
Item Type: Room
Location: Mystery Gift
Description: A doll of the poison Pokémon Grimer. It can be put up inside
your room.
Voltorb Doll
Item Type: Room
Location: Mystery Gift
Description: A doll of the electric Pokémon Voltorb. It can be put up
inside your room.
Weedle Doll
Item Type: Room
Location: Mystery Gift
Description: A doll of the bug/poison Pokémon Weedle. It can be put up
inside your room.
Geodude Doll
Item Type: Room
Location: Mystery Gift
Description: A doll of the rock/ground Pokémon Geodude. It can be put up
inside your room.
Machop Doll
Item Type: Room
Location: Mystery Gift
Description: A doll of the fighting Pokémon Machop. It can be put up inside
your room.
Bulbasaur Doll
Item Type: Room
Location: Mystery Gift
Description: A doll of the grass Pokémon Bulbasaur. It can be put up inside
your room.
Squirtle Doll
Item Type: Room
Location: Mystery Gift
Description: A doll of the water Pokémon Squirtle. It can be put up inside
your room.
Clefairy Doll
Item Type: Room
Location: Mom
Description: A doll of the normal Pokémon Clefairy. It can be put up inside
your room.
Surf Pikachu Doll
Item Type: Room
Location: Mystery Gift
Description: An alternate doll of the electric Pokémon Pikachu. This one
happens to be riding on a pink surfboard with a lightning bolt bottom. It
can be put up in your room.
Unown Doll
Item Type: Room
Location: Mystery Gift (Stadium G/S/C)
Description: A doll of the psychic Pokémon Unown. This doll can only be
acquired using the Pokémon Stadium G/S/C Mystery Gift feature. It can be
put up inside your room.
Tentacool Doll
Item Type: Room
Location: Mystery Gift (Stadium G/S/C)
Description: A doll of the water/poison Pokémon Tentacool. This doll can
only be acquired using the Pokémon Stadium G/S/C Mystery Gift feature. It
can be put up inside your room.
Clefairy Poster
Item Type: Room
Location: Mystery Gift
Description: A poster of the cute normal Pokémon Clefairy. It can be put up
on the wall in your room, next to the door.
Jigglypuff Poster
Item Type: Room
Location: Mystery Gift
Description: A poster of the cute normal Pokémon Jigglypuff. It can be put
up on the wall in your room, next to the door.
Pikachu Poster
Item Type: Room
Location: Mystery Gift
Description: A poster of the extremely popular electric Pokémon Pikachu. It
can be put up on the wall in your room, next to the door.
Town Map
Item Type: Room
Location: Start of game
Description: A map of the land of Johto. It is in your room as the game opens.
Super NES
Item Type: Room
Location: Mystery Gift
Description: A Super Nintendo Entertainment System for your room. This can
be put up in your room next to your TV. If you view this in Pokémon Stadium
G/S/C, you can see such popular games being played on it such as Dynablade
from Kirby Superstar.
NES
Item Type: Room
Location: Mystery Gift
Description: A Nintendo Entertainment System for your room. This can be put
up in your room next to your TV. If you view this in Pokémon Stadium G/S/C,
you can see such popular games being played on it such as Punch out.
Nintendo64
Item Type: Room
Location: Mystery Gift
Description: A Nintendo64 console for your room. This can be put up in your
room next to your TV. If you view this in Pokémon Stadium G/S/C, you can
see such popular games being played on it such as Super Mario 64.
Virtual Boy
Item Type: Room
Location: Mystery Gift
Description: A Virtual Boy console for your room. This can be put up in
your room next to your TV. However, there is nothing special to view on
your TV with it, since a Virtual Boy is looked through a scope-like lens
area.
Magna Plant
Item Type: Room
Location: Mystery Gift
Description: A plant for your room. It looks like a giant herb.
Tropic Plant
Item Type: Room
Location: Mystery Gift
Description: A plant for your room. It resembles something of a tropical
aura.
Christmas Tree
Item Type: Room
Location: Mystery Gift (Stadium)
Description: A plant for your room. It is decorated like a Christmas tree.
Feather Bed
Item Type: Room
Location: Start
Description: The basic bed you start out with. It has white sheets on top.
Pink Bed
Item Type: Room
Location: Mystery Gift
Description: A bed for your room. It has pink sheets on top.
Polkadot Bed
Item Type: Room
Location: Mystery Gift
Description: A bed for your room. Its sheets have a peculiar polka dot
shape.
Pikachu Bed
Item Type: Room
Location: Mystery Gift (Stadium G/S/C)
Description: A bed for your room. This one happens to have Pikachu sheets.
Red Carpet
Item Type: Room
Location: Mystery Gift
Description: Carpeting for your room. This carpet happens to be red.
Blue Carpet
Item Type: Room
Location: Mystery Gift
Description: Carpeting for your room. This carpet happens to be blue.
Yellow Carpet
Item Type: Room
Location: Mystery Gift
Description: Carpeting for your room. This carpet happens to be yellow.
Green Carpet
Item Type: Room
Location: Mystery Gift
Description: Carpeting for your room. This carpet happens to be green.
Jumbo Plant
Item Type: Room
Location: Mystery Gift
Description: A very large plant for your room. It looks like a larger Magna
Plant.
Big Snorlax
Item Type: Room
Location: Mom
Description: An enormous doll of the normal Pokémon Snorlax. It can be put
up inside your room.
Big Onix
Item Type: Room
Location: Mystery Gift
Description: An enormous doll of the rock/ground Pokémon Onix. It can be
put up inside your room.
Big Lapras
Item Type: Room
Location: Mystery Gift
Description: An enormous doll of the water/ice Pokémon Lapras. It can be
put up inside your room.
Normal Box - Silver Trophy
Item Type: Room
Location: Trade a Pokémon received from a R1 fight in the original Pokémon
Stadium.
Description: When a Normal Box is opened, you receive the Silver Trophy.
The Silver Trophy can be put up in your room, on the same table as the dolls
are put on.
Gorgeous Box - Gold Trophy
Item Type: Room
Location: Trade a Pokémon received from a R2 fight in the original Pokémon
Stadium.
Description: When a Gorgeous Box is opened, you receive the Gold Trophy. The
Gold Trophy can be put up in your room, on the same table as the dolls are
put on.
SALE
Nugget
Item Type: Attachment/Sale
Location: Hidden; Mazes/Field
Description: Can be sold at any department store.
Silver Leaf
Item Type: Attachment/Sale
Location: Trade certain Pokemon from Red, Blue, or Yellow to Gold,
Silver, or Crystal versions.
Description: Can be sold at any department store.
Gold Leaf
Item Type: Attachment/Sale
Location: Trade certain Pokemon from Red, Blue, or Yellow to Gold,
Silver, or Crystal versions.
Description: Can be sold at any department store.
Tiny Mushroom
Item Type: Attachment/Sale
Location: Trade a Paras or Parasect from Red, Blue, or Yellow to Gold,
Silver, or Crystal versions.
Description: Can be sold at any department store.
Big Mushroom
Item Type: Attachment/Sale
Location: Trade a Paras or Parasect from Red, Blue, or Yellow to Gold,
Silver, or Crystal versions.
Description: Can be sold at any department store.
Pearl
Item Type: Attachment/Sale
Location: Trade a Shellder or Cloyster from Red, Blue, or Yellow to Gold,
Silver, or Crystal versions.
Description: Can be sold at any department store.
Big Pearl
Item Type: Attachment/Sale
Location: Trade a Shellder or Cloyster from Red, Blue, or Yellow to Gold,
Silver, or Crystal versions.
Description: Can be sold at any department store.
Star Dust
Item Type: Attachment/Sale
Location: Catch a Staryu or Starmie
Description: Can be sold at any department store.
Star Piece
Item Type: Attachment/Sale
Location: Catch a Staryu or Starmie
Description: Can be sold at any department store.
6.10- Weekly Calendar of Events
This handy guide, sorted by day, tells what you can do every day of the
week in Crystal.
Sunday:
-Goldenrod Salon is open, younger brother is cutting today
-Goldenrod Pharmacy open for business
-Pokemon March available on your Pokegear Radio (attracts Wild Pokemon)
-Sunny is on Route 37 with a Magnet
-S.S. Aqua is running from Vermillion to Olivine
-Lady with TMs for Return or Frustration on 5th floor of Goldenrod Dept.
Store
Monday:
-Goldenrod Salon is closed today
-Goldenrod Trinket shop open this morning
-Clefairy are dancing in Mt. Moon. After the dance, use Rock Smash on
the rock for a Moon Stone
-Pokemon Lullaby available on your Pokegear Radio (repels Pokemon)
-Monica is on Route 40 with a Sharp Beak
-S.S. Aqua is running from Olivine to Vermillion
-Rival is at Indigo Plateau (fight ensues, his Pokemon are between L45 and
L50)
Tuesday:
-Bug-Catching Contest runs today
-Goldenrod Salon is open, older brother is cutting today
-Pokemon March available on your Pokegear Radio (attracts Wild Pokemon)
-Tuscany is on Route 29 with a Pink Bow
-Rival is in Dragon's Den (no fight)
Wednesday:
-Goldenrod Salon is open, younger brother is cutting today
-Pokemon Lullaby available on your Pokegear Radio (repels Pokemon)
-Wesley is at Lake of Rage with a Blackbelt
-S.S. Aqua is running from Vermillion to Olivine
-Rival is at Indigo Plateau (fight ensues, his Pokemon are between L45 and
L50)
-Move Tutor is in Goldenrod City
Thursday:
-Bug-Catching Contest runs today
-Goldenrod Salon is open, older brother is cutting today
-Pokemon March available on your Pokegear Radio (attracts Wild Pokemon)
-Arthur is on Route 36 with a Hard Rock
-Rival is in Dragon's Den (no fight)
Friday:
-Goldenrod Salon is open, younger brother is cutting today
-Lapras in Union Cave
-Pokemon Lullaby available on your Pokegear Radio (repels Pokemon)
-New number drawn for Lucky Number show
-Frieda is on Route 32 with a Poison Barb
-S.S. Aqua is running from Olivine to Vermillion
Saturday:
-Bug-Catching Contest runs today
-Goldenrod Salon is open, older brother is cutting today
-Pokemon March available on your Pokegear Radio (attracts Wild Pokemon)
-Santos is in Blackthorne City with a Spell Tag
-Goldenrod Pharmacy open for business
-Move Tutor is in Goldenrod City
6.11- Battle Tower
Located just off Route 40, the Battle Tower is an extra challenge for those
who've beaten the unElite 4 and Red. Also, it should be a required stop
for those looking to stock up on vitamins for happiness boosting or
extra stat points.
The rules for Battle Tower:
-Enter with three Pokemon.
-You may challenge any level above the HIGHEST Pokemon in your party.
Confused? If the highest Pokemon in your party is L40, then you can
challenge at L40 and up.
-You may challenge starting at L10, going up 10 levels at each level.
-Standard battling rules apply, with one exception: NO PACK ITEMS MAY BE
USED. The only items allowed are the ones that you attach.
-Each challenge has 7 fights.
-If you win, you receive 5 of one of the permanent stat boosters: HP Up,
Protein, Iron, Carbos, and Calcium.
Note that I'm only giving the Pokemon you're going to have to deal with,
and my recommendations for each level. That's because there are 21 Pokemon
in each level, but they are selected randomly by each of the 7 trainers
(which are also random).
General hints:
~Skarmory is your best friend here. Its high Defense and Steel-type allow
it to soak up Hyper Beams like you wouldn't believe.
~At low levels, go with Dragon Rage often. These Pokemon have near-maximum
stats for the levels, and even a 4x-effective hit won't do as much as
DR will. (Especially important at L10).
~You can't enter with Mewtwo/Mew/Lugia/Ho-oh/Celebi before L70, so don't
bother trying.
~Eggs are absolutely ineligible.
~You get no level Experience for beating any of the Pokemon in the tower.
~One thing about these trainers is that they never switch. So moves that
get better with time (such as Toxic) will do very well here.
~Item Clause is also active, so work your items carefully.
Time to tear the Tower down! (Thanks to Squirtle90909 for the full
movesets).
L10:
Recommended Pokemon:
Lapras- Surf, Ice Beam, Thunderbolt, Dragon Rage *Leftovers*
Aerodactyl- Earthquake, Wing Attack, Dragon Rage, Reflect *Gold Berry*
Steelix- Rock Slide, Earthquake, Curse, Explosion *Quick Claw*
Opposing Pokemon:
Exeggutor- Thief, Toxic, Confusion, Giga Drain *King's Rock*
Kangaskhan- Attract, Reversal, Earthquake, Hyper Beam *Miracleberry*
Mr. Mime- Toxic, Headbutt, Psych Up, Fire Punch *Quick Claw*
Tauros- Swagger, Headbutt, Icy Wind, Tail Whip *King's Rock*
Lapras- Surf, Psychic, Blizzard, Thunderbolt *Miracleberry*
Jolteon- Roar, Hyper Beam, Shadow Ball, Thunderbolt *Miracleberry*
Aerodactyl- Bite, Earthquake, Hyper Beam, Supersonic *Leftovers*
Snorlax- Surf, Snore, Protect, Headbutt *Miracleberry*
Espeon- Toxic, Psychic, Mud-Slap, Psych Up *Leftovers*
Umbreon- Toxic, Psych Up, Iron Tail, Shadow Ball *Gold Berry*
Misdreavus- Mean Look, Pain Split, Perish Song, Shadow Ball *Focus Band*
Unown- Hidden Power *Berry*
Wobbuffet- Counter, Safeguard, Mirror Coat, Destiny Bond *Focus Band*
Girafarig- Agility, Psybeam, Mud-Slap, Shadow Ball *King's Rock*
Heracross- Endure, Counter, Reversal, Rock Smash *Gold Berry*
Sneasel- Surf, Slash, Blizzard, Faint Attack *Gold Berry*
Corsola- Surf, Psychic, Recover, Ancientpower *Scope Lens*
Houndour- Roar, Solarbeam, Sunny Day, Faint Attack *Gold Berry*
Porygon2- Psychic, Blizzard, Hyper Beam, Tri Attack *Brightpowder*
Miltank- Toxic, Blizzard, Earthquake, Hyper Beam *Gold Berry*
Blissey- Rollout, Headbutt, Strength, Solarbeam *Quick Claw*
L20:
Recommended Pokemon:
Starmie- Surf, Recover, Ice Beam, Thunderbolt *Gold Berry*
Aerodactyl- Earthquake, Wing Attack, Dragon Rage, Reflect *Leftovers*
Umbreon- Toxic, Double Team, Baton Pass, Rest *Mint Berry*
Opposing Pokemon:
Pikachu- Toxic, Thunder, Strength, Thunderbolt *Light Ball*
Nidoking- Surf, Blizzard, Earthquake, Thunderpunch *Berry*
Wigglytuff (1)- Psychic, Swagger, Headbutt, Psych Up *Pink Bow*
Wigglytuff (2)- Attract, Blizzard, Fire Blast, Hyper Beam *Gold Berry*
Arcanine- Roar, Iron Tail, Hyper Beam, Flamethrower *Brightpowder*
Alakazam- Toxic, Psychic, Psych Up, Thunderpunch *Berry Juice*
Exeggutor- Toxic, Psychic, Hyper Beam, Dream Eater *Leftovers*
Hitmonchan- Ice Punch, Fire Punch, Mega Punch, Thunderbolt
*Gold Berry*
Starmie- Surf, Psychic, Recover, Psych Up *Gold Berry*
Tauros- Blizzard, Earthquake, Hyper Beam, Thunderbolt *Brightpowder*
Gyarados- Fire Blast, Hyper Beam, Dragon Rage, Thunderbolt
*Miracleberry*
Lapras- Psychic, Blizzard, Confuse Ray, Thunderbolt *Gold Berry*
Aerodactyl- Rest, Earthquake, Hyper Beam, Dragon Rage *Gold Berry*
Azumarill- Surf, Attract, Blizzard, Rain Dance *Mystic Water*
Quagsire- Surf, Amnesia, Earthquake, Rain Dance *Quick Claw*
Umbreon- Toxic, Attract, Protect, Mud-Slap *Leftovers*
Steelix- Roar, Swagger, Iron Tail, Earthquake *Gold Berry*
Scizor- Slash, Toxic, Sandstorm, Steel Wing *Focus Band*
Heracross- Endure, Megahorn, Reversal, Earthquake *Focus Band*
Miltank- Surf, Attract, Thunder, Earthquake *King's Rock*
Blissey- Counter, Psychic, Softboiled, Submission *Brightpowder*
L30:
Recommended Pokemon:
Aerodactyl- Earthquake, Wing Attack, Ancientpower, Reflect *King's Rock*
Snorlax- Rest, Curse, Return, Earthquake *Leftovers*
Lanturn- Surf, Thunderbolt, Thunder Wave, Rest *Mint Berry*
Opposing Pokemon:
Fearow- Peck, Swift, Pursuit, Mirror Move *Brightpowder*
Dugtrio- Slash, Mud-Slap, Earthquake, Sludge Bomb *King's Rock*
Primeape- Low Kick, Reversal, Karate Chop, Focus Energy *Miracleberry*
Poliwrath- Surf, Fissure, Submission, Double Team *Brightpowder*
Machamp- Ice Punch, Cross Chop, Earthquake, Fire Blast *Miracleberry*
Tentacruel- Wrap, Toxic, Bubblebeam, Sludge Bomb *King's Rock*
Gengar- Lick, Thief, Giga Drain, Night Shade *Gold Berry*
Electrode- Protect, Thunder, Light Screen, Thunderbolt *Brightpowder*
Marowak- Return, Bonemerang, Earthquake, Hyper Beam *Thick Club*
Starmie- Surf, Psychic, Recover, Thunder Wave *Leftovers*
Jynx- Attract, Blizzard, Lovely Kiss, Dream Eater *Gold Berry*
Lapras- Icy Wind, Strength, Water Gun, Rain Dance *Leftovers*
Jolteon- Roar, Mud-Slap, Thunderbolt, Thunder Wave *Miracleberry*
Crobat- Toxic, Attract, Confuse Ray, Wing Attack *Gold Berry*
Lanturn- Surf, Flail, Thunder, Rain Dance *Gold Berry*
Bellossom- Solarbeam, Sunny Day, Giga Drain, Double Team *Brightpowder*
Espeon- Swift, Toxic, Psych Up, Confusion *Miracleberry*
Ursaring- Leer, Roar, Protect, Headbutt *Gold Berry*
Houndoom- Crunch, Dream Eater, Shadow Ball, Flamethrower *Charcoal*
Porygon2- Psychic, Recover, Hyper Beam, Tri Attack *Brightpowder*
Blissey- Toxic, Protect, Reflect, Softboiled *Leftovers*
L40:
Recommmended Pokemon:
Alakazam- Psychic, Barrier, Recover, Counter *Miracleberry*
Snorlax- Body Slam, Fire Blast, Earthquake, Selfdestruct *Quick Claw*
Umbreon- Toxic, Double Team, Moonlight, Baton Pass *Leftovers*
Opposing Pokemon:
Charizard- Fly, Slash, Fire Spin, Dragon Rage *King's Rock*
Dugtrio- Mud-Slap, Earthquake, Hyper Beam, Sludge Bomb *King's Rock*
Arcanine- Leer, Roar, Body Slam, Flame Wheel *Charcoal*
Alakazam- Psychic, Recover, Fire Punch, Thunderpunch *King's Rock*
Golem- Explosion, Earthquake, Mega Punch, Rock Slide *Focus Band*
Slowbro- Surf, Psychic, Blizzard, Earthquake *Miracleberry*
Muk- Toxic, Harden, Sludge, Screech *Quick Claw*
Hypno- Disable, Headbutt, Confusion, Thunderpunch *Brightpowder*
Exeggutor- Stomp, Egg Bomb, Confusion, Psych Up *Brightpowder*
Starmie- Surf, Psychic, Blizzard, Thunderbolt *Leftovers*
Electabuzz- Snore, Swift, Light Screen, Thunderpunch *King's Rock*
Tauros- Return, Iron Tail, Earthquake, Hyper Beam *Gold Berry*
Lapras- Surf, Ice Beam, Confuse Ray, Thunderbolt *Leftovers*
Omastar- Curse, Water Gun, Rock Smash, Ancientpower *Gold Berry*
Snorlax- Attract, Psych Up, Body Slam, Earthquake *Quick Claw*
Wobbuffet- Counter, Safeguard, Mirror Coat, Destiny Bond *Gold Berry*
Forretress- Toxic, Protect, Sandstorm, Rapid Spin *Leftovers*
Steelix- Toxic, Iron Tail, Sandstorm, Earthquake *Gold Berry*
Scizor- Slash, Pursuit, Hyper Beam, Steel Wing *Scope Lens*
Kingdra- Surf, Blizzard, Hyper Beam, Dragonbreath *Leftovers*
Porygon2- Thief, Psybeam, Conversion, Conversion2 *no item*
L50:
Recommended Pokemon:
Machamp- Cross Chop, Earthquake, Rock Slide, Light Screen *Blackbelt*
Skarmory- Rest, Curse, Toxic, Drill Peck *Quick Claw*
Kingdra- Surf, Toxic, Ice Beam, Dragonbreath *Leftovers*
Opposing Pokemon:
Dugtrio- Slash, Earthquake, Hyper Beam, Sludge Bomb *King's Rock*
Machamp- Cross Chop, Earthquake, Fire Blast, Thunderpunch *Gold Berry*
Electrode- Rest, Explosion, Mirror Coat, Thunderbolt *Miracleberry*
Starmie- Surf, Recover, Thunderbolt, Thunder Wave *Scope Lens*
Gyarados- Surf, Hyper Beam, Rain Dance, Zap Cannon *Miracleberry*
Lapras- Surf, Blizzard, Confuse Ray, Thunderbolt *Gold Berry*
Jolteon- Shadow Ball, Thunderbolt, Hidden Power, Thunder Wave *King's Rock*
Aerodactyl- Iron Tail, Fire Blast, Earthquake, Hyper Beam *King's Rock*
Snorlax- Surf, Psych Up, Earthquake, Hyper Beam *Leftovers*
Articuno- Roar, Blizzard, Icy Wind, Hyper Beam *Gold Berry*
Zapdos- Drill Peck, Hyper Beam, Thunderbolt, Thunder Wave *Miracleberry*
Crobat- Toxic, Attract, Hyper Beam, Confuse Ray *Leftovers*
Slowking- Rest, Surf, Amnesia, Psychic *Mint Berry*
Girafarig- Crunch, Psychic, Earthquake, Dream Eater *Scope Lens*
Forretress- Toxic, Swagger, Explosion, Sandstorm *Leftovers*
Steelix- Rest, Iron Tail, Sandstorm, Earthquake *Miracleberry*
Scizor- Slash, Agility, Hyper Beam, Metal Claw *Leftovers*
Shuckle- Rest, Wrap, Toxic, Sandstorm *Leftovers*
Skarmory- Fly, Toxic, Sandstorm, Steel Wing *Gold Berry*
Houndoom- Rest, Crunch, Dream Eater, Flamethrower *Miracleberry*
Kingdra- Surf, Blizzard, Hyper Beam, Dragonbreath *Gold Berry*
L60:
Recommended Pokemon: Same as at L50.
Opposing Pokemon:
Blastoise- Surf, Blizzard, Earthquake, Rapid Spin *Gold Berry*
Sandslash- Slash, Snore, Earthquake, Hyper Beam *Scope Lens*
Parasect- Spore, Giga Drain, Hyper Beam, Sludge Bomb *Gold Berry*
Arcanine- Crunch, Iron Tail, Extremespeed, Flamethrower *Charcoal*
Machamp- Cross Chop, Earthquake, Fire Punch, Thunderpunch *Quick Claw*
Golem- Explosion, Earthquake, Fire Punch, Frustration *Brightpowder*
Rhydon- Surf, Iron Tail, Earthquake, Rock Slide *Quick Claw*
Jynx- Psychic, Blizzard, Icy Wind, Shadow Ball *Miracleberry*
Aerodactyl- Bite, Earthquake, Hyper Beam, Supersonic *Leftovers*
Snorlax- Surf, Body Slam, Earthquake, Rock Slide *Pink Bow*
Zapdos- Rest, Drill Peck, Thunderbolt, Thunder Wave *Mint Berry*
Dragonite- Surf, Icy Wind, Hyper Beam, Thunderbolt *Miracleberry*
Umbreon- Psychic, Mud-Slap, Moonlight, Faint Attack *Gold Berry*
Wobbuffet- Counter, Safeguard, Mirror Coat, Destiny Bond *Gold Berry*
Heracross- Counter, Megahorn, Reversal, Earthquake *Focus Band*
Skarmory- Fly, Toxic, Protect, Steel Wing *Miracleberry*
Houndoom- Rest, Crunch, Dream Eater, Flamethrower *Miracleberry*
Kingdra- Surf, Blizzard, Hyper Beam, Dragonbreath *Leftovers*
Porygon2- Toxic, Psychic, Recover, Blizzard *Leftovers*
Blissey- Toxic, Protect, Psychic, Softboiled *Leftovers*
Tyranitar- Crunch, Earthquake, Hyper Beam, Rock Slide *Gold Berry*
L70:
Recommended Pokemon:
Skarmory- Rest, Curse, Toxic, Drill Peck *Mint Berry*
Kingdra- Surf, Toxic, Ice Beam, Dragonbreath *Miracleberry*
Ho-oh- Earthquake, Thunderbolt, Recover, Sacred Fire *Leftovers*
Opposing Pokemon:
Venusaur- Solarbeam, Sunny Day, Synthesis, Hyper Beam *Brightpowder*
Charizard- Slash, Earthquake, Hyper Beam, Flamethrower *Scope Lens*
Blastoise- Ice Punch, Iron Tail, Hydro Pump, Hyper Beam *Quick Claw*
Primeape- Ice Punch, Cross Chop, Rock Slide, Thunderpunch *Quick Claw*
Exeggutor- Rest, Psychic, Explosion, Giga Drain *Miracleberry*
Hitmonlee- Endure, Reversal, Body Slam, Mega Kick *Focus Band*
Mr. Mime- Encore, Psychic, Reflect, Fire Punch *King's Rock*
Gyarados- Roar, Surf, Hyper Beam, Thunderbolt *Brightpowder*
Vaporeon- Surf, Mud-Slap, Blizzard, Shadow Ball *Leftovers*
Jolteon- Roar, Hyper Beam, Shadow Ball, Thunderbolt *Miracleberry*
Snorlax- Blizzard, Earthquake, Rock Slide, Shadow Ball *Leftovers*
Zapdos- Drill Peck, Hyper Beam, Thunderbolt, Thunder Wave *Gold Berry*
Quagsire- Surf, Iron Tail, Earthquake, Sludge Bomb *Miracleberry*
Umbreon (1)- Psychic, Moonlight, Shadow Ball, Faint Attack *Gold Berry*
Umbreon (2)- Toxic, Psych Up, Moonlight, Faint Attack *Gold Berry*
Girafarig- Crunch, Agility, Baton Pass, Earthquake *Gold Berry*
Heracross- Endure, Megahorn, Reversal, Earthquake *Brightpowder*
Ursaring- Slash, Earthquake, Hyper Beam, Thunderpunch *Scope Lens*
Houndoom- Roar, Crunch, Faint Attack, Flamethrower *King's Rock*
Blissey- Counter, Softboiled, Shadow Ball, Thunderbolt *Gold Berry*
Tyranitar- Crunch, Earthquake, Hyper Beam, Rock Slide *Leftovers*
L80:
Recommended Pokemon: Same as at L70, and from here on out.
Opposing Pokemon:
Dugtrio- Slash, Thief, Mud-Slap, Earthquake *Scope Lens*
Victreebel- Toxic, Giga Drain, Hyper Beam, Sludge Bomb *Quick Claw*
Gengar- Thief, Confuse Ray, Shadow Ball, Thunderbolt *no item*
Electrode- Toxic, Explosion, Mirror Coat, Thunderbolt *King's Rock*
Jynx- Psychic, Blizzard, Dream Eater, Lovely Kiss *Quick Claw*
Pinsir- Toxic, Strength, Hyper Beam, Submission *Gold Berry*
Tauros- Body Slam, Iron Tail, Earthquake, Hyper Beam *Gold Berry*
Lapras- Rest, Surf, Psychic, Confuse Ray *Mint Berry*
Jolteon- Roar, Iron Tail, Thunderbolt, Thunder Wave *Miracleberry*
Aerodactyl- Rest, Roar, Earthquake, Hyper Beam *Miracleberry*
Snorlax- Rest, Snore, Belly Drum, Earthquake *Leftovers*
Moltres- Hyper Beam, Sky Attack, Steel Wing, Flamethrower *Charcoal*
Dragonite- Surf, Outrage, Thunderbolt, Thunder Wave *Gold Berry*
Forretress- Toxic, Swagger, Explosion, Solarbeam *Leftovers*
Granbull- Roar, Hyper Beam, Shadow Ball, Thunderpunch *Brightpowder*
Mantine- Surf, Blizzard, Confuse Ray, Wing Attack *Leftovers*
Skarmory- Fly, Toxic, Mud-Slap, Steel Wing *Quick Claw*
Houndoom- Rest, Crunch, Sunny Day, Flamethrower
Kingdra- Rest, Surf, Blizzard, Dragonbreath *Mint Berry*
Porygon2- Psychic, Recover, Hyper Beam, Tri Attack *Leftovers*
Tyranitar- Rest, Crunch, Earthquake, Rock Slide *Miracleberry*
L90:
Opposing Pokemon:
Arcanine- Rest, Sunny Day, Extremespeed, Flamethrower *Mint Berry*
Machamp- Cross Chop, Earthquake, Fire Blast, Vital Throw *Quick Claw*
Muk- Toxic, Attract, Giga Drain, Sludge Bomb *Quick Claw*
Cloyster- Surf, Blizzard, Icy Wind, Explosion *Leftovers*
Starmie- Surf, Psychic, Recover, Thunderbolt *Leftovers*
Tauros- Attract, Earthquake, Hyper Beam, Thunderbolt *Pink Bow*
Lapras- Rest, Surf, Psychic, Thunderbolt *Mint Berry*
Flareon- Roar, Hyper Beam, Shadow Ball, Flamethrower *Mint Berry*
Snorlax- Surf, Earthquake, Fire Blast, Hyper Beam *Miracleberry*
Dragonite- Outrage, Blizzard, Fire Blast, Hyper Beam *Quick Claw*
Crobat- Haze, Giga Drain, Hyper Beam, Wing Attack *Gold Berry*
Espeon- Psychic, Sunny Day, Morning Sun, Shadow Ball *Gold Berry*
Umbreon- Mud-Slap, Moonlight, Confuse Ray, Faint Attack *King's Rock*
Shuckle- Wrap, Toxic, Encore, Protect *Leftovers*
Skarmory- Toxic, Return, Sandstorm, Steel Wing *Quick Claw*
Houndoom- Crunch, Solarbeam, Sunny Day, Flamethrower *Brightpowder*
Kingdra- Surf, Blizzard, Hyper Beam, Dragonbreath *Leftovers*
Porygon2- Toxic, Protect, Psychic, Recover *Quick Claw*
Miltank- Attract, Body Slam, Earthquake, Milk Drink *Leftovers*
Blissey- Solarbeam, Sunny Day, Fire Blast, Softboiled *Leftovers*
Tyranitar- Crunch, Earthquake, Hyper Beam, Rock Slide *Quick Claw*
L100:
Opposing Pokemon:
Charizard- Fly, Slash, Earthquake, Flamethrower *Scope Lens*
Fearow- Mud-Slap, Drill Peck, Hyper Beam, Steel Wing *King's Rock*
Arcanine- Iron Tail, Hyper Beam, Extremespeed, Flamethrower *Leftovers*
Machamp- Cross Chop, Earthquake, Hyper Beam, Vital Throw *Quick Claw*
Golem- Explosion, Earthquake, Fire Blast, Rock Slide *Brightpowder*
Electrode- Explosion, Mirror Coat, Thunderbolt, Thunder Wave *Brightpowder*
Exeggutor- Toxic, Psychic, Explosion, Giga Drain *Quick Claw*
Hitmonchan- Counter, Ice Punch, Fire Punch, Thunderpunch *Focus Band*
Rhydon- Surf, Earthquake, Hyper Beam, Rock Slide *Miracleberry*
Tauros- Iron Tail, Earthquake, Hyper Beam, Thunderbolt *King's Rock*
Jolteon- Roar, Iron Tail, Thunderbolt, Thunder Wave *Brightpowder*
Omastar- Surf, Toxic, Blizzard, Ancientpower *Leftovers*
Lanturn- Surf, Rain Dance, Zap Cannon, Confuse Ray *Quick Claw*
Misdreavus- Mean Look, Pain Split, Perish Song, Shadow Ball *Focus Band*
Steelix- Crunch, Swagger, Earthquake, Hyper Beam *Leftovers*
Scizor- Slash, Toxic, Hyper Beam, Steel Wing *Quick Claw*
Sneasel- Slash, Blizzard, Dream Eater, Faint Attack *Scope Lens*
Pilowswine- Rest, Blizzard, Earthquake, Hyper Beam *Mint Berry*
Houndoom- Rest, Roar, Crunch, Flamethrower *Mint Berry*
Kingdra- Rest, Surf, Toxic, Dragonbreath *Leftovers*
Blissey- Blizzard, Fire Blast, Softboiled, Thunderbolt *Leftovers*
6.12- Best Movesets (co-written with striker64) (newly updated)
This part of the guide originated from a topic posted at the Pokemon
Gold/Silver board on June 30, 2002. It's a little moveset FAQ I put
together to assist the new members of that board.
If there's more than one move listed in a slot, then the first one
listed is my recommendation. Also, you can swap "Frustration" for
"Return" in most cases and still get the same results. Just make
your Pokemon REALLY unhappy.
#3 Venusaur (1):
~Hidden Power (Rock)
~Leech Seed
~Razor Leaf
~Sleep Powder/Reflect/Light Screen/Safeguard
@Leftovers
Standard annoyance Venusaur - If you're playing in a Sleep Clause
environment, then pick a psuedo-pass move and run with it. Rock HP
is for wiping out Fires, Flyers, Bugs, and Ice Pokemon.
#3 Venusaur (2):
~Synthesis
~Body Slam
~Razor Leaf
~Swords Dance
@Leftovers
The old RBY standard Venusaur, made better due to a self-recovery move.
Body Slam's mad PAR rate makes up for the lack of Stun Spore. ;_;
#6 Charizard:
~Sunny Day
~Fire Blast
~Swords Dance
~Earthquake
@Leftovers
With Charizard's massive Special Attack (316), Sunny Dayed Fire Blast
is going to HURT. Swords and EQ for Rocks and Waters who are naturally
resistant to FB.
#9 Blastoise (1):
~Rain Dance
~Mirror Coat
~Surf
~Rest
@Mint Berry
Standard Mirror Coating Blastoise. It's pretty predictable, but still
mighty effective. Rain Dance is to lure out Thunder users if you're
playing the great unwashed - Blastoise can survive all special moves
except for Zapdos's Thunder and Exeggutor's Solarbeam (which is
weakened by the RD anyway).
#9 Blastoise (2):
~Haze
~Attract
~Surf
~Earthquake
@Leftovers
Sort of a utility Blastoise. Attract should buy you enough time to
attack with Surf/Earthquake, or to get a quick Haze off before switching
out to a counter-Pokemon. Ass/u/meing that the gender is in your favour.
#12 Butterfree:
~Psychic
~Nightmare
~Stun Spore
~Sleep Powder
@Focus Band
This set is effective, I don't care what anyone says. It's taken out a
Forretress BEFORE it could Spike, which set me up for a nice win. Sleep
Powder first, Nightmare on the switch, and if they are still in, they will
probably switch out - only to get Stun Spore right between the eyes.
#15 Beedrill:
~Sludge Bomb
~Hidden Power (Bug)
~Swords Dance
~Rest
@Mint Berry
Beedrill can take out a lot with two Dances, but can it survive the setup?
Pass some speed into this thing, or it's lights out.
#18 Pidgeot:
~Double-Edge/Wing Attack
~Hidden Power (Ground)
~Whirlwind
~Mirror Move
@Miracleberry
Mirror Move has interesting possibilities - such as switching into an
Earthquake from Rhydon and knocking it right back. :-) The rest is
standardish. Miracleberry is to maintain Pidgeot's main advantage -
his decent Speed.
#20 Raticate:
~Super Fang
~Screech
~Return/Double-Edge
~Shadow Ball
@Leftovers
Super Fang is a requirement for any good Raticate. Screech and the Normal
move running off 'Cate's attack can do a lot of damage, with Shadow Ball for
those annoying Ghosties.
#22 Fearow (1):
~Tri Attack/Double-Edge
~HP Ground
~Drill Peck
~Rest
@Mint Berry
Tri Attack is for those who like a little annoyance with their Flying-types,
otherwise, go with DE's massive power. Rest + Mint Berry may suck unprotected,
but it will keep Fearow alive long enough to do something to a Rock or Electric
with the Ground HP.
#22 Fearow (2):
~Drill Peck
~Curse
~Double Team
~Whirlwind
@Leftovers
ThePeople's Fearow. ^_- I'm not big on the twelve-turn setup, but you can fake
out the Whirlwinders with a combination of your own Whirlwind and DT.
#24 Arbok (1):
~Glare
~Screech
~Earthquake
~Sludge Bomb
@Leftovers
The old Arbok set that both striker and I have been listing since the beginning.
Still works, so there's no real reason to change it.
#24 Arbok (2):
~Haze
~Glare
~Swagger
~Sludge Bomb
@Leftovers
Swagger + Haze is just the same as Confuse Ray, IIRC. You can elect not to Haze if
the opponent is a special attacker (such as an Alakazam), but make sure you Haze
the physical Pokemon. Sludge Bomb to give Arbok something to do.
#26 Raichu (1):
~Surf
~Thunder
~Rain Dance
~Body Slam/Attract/Thunder Wave/Reflect
@Miracleberry/Leftovers
The classic Dancing Rat combo. Body Slam will do neutral damage to Grass (who resist
Surf/Thunder) and has a high chance of PAR running off decent Attack, so it's good
for a fourth move.
#26 Raichu (2):
~Thunder Wave
~Sweet Kiss
~Attract
~Headbutt
@Leftovers
A personal favourite of mine, this is the Raichu set for those who LOVE to pile indirect
statues on the opponent until they cry like a baby or run. Gender is irrelevant because
both genders have their advantages when using Attract - and a female Raichu can have a
270 Attack, which is still decent.
#26 Raichu (3):
~Thunderbolt
~Agility/Thunder Wave
~Endure
~Reversal
@Miracleberry/Focus Band
Having Leftovers on an Endure/Reversal Pokemon sort of defeats the purpose, FYI. Great
for taking out Tyranitar - Thunderbolt as he Quakes, hope it doesn't CH, Endure the next
shot, then Reversal him out of existence. Agility to maintain speed advantage - Thunder
Wave works in that way also, but Agility will last until Raichu bites it.
#28 Sandslash (1):
~Earthquake
~Rock Slide
~Swords Dance
~Substitute/Counter
@Leftovers
Old skool RBY Sandslash. Substitute will allow you to Dance up without fear of death by
Surf, but Counter will allow you to OHKO fugly Hidden Power legends such as Raikou. Note
that the two are mutually exclusive - Counter won't work if you have a Sub.
#28 Sandslash (2):
~Earthquake
~Hidden Power (Bug)
~Safeguard
~Rapid Spin
@Leftovers
DonSlash works OK as a starter. EQ is obvious, the HP is for Psychic leads and BP Umbreon,
and Rapid Spin for ridding yourself of Spikes. Originally, it had Rock Slide over the HP
until striker informed me that Rock Slide + Rapid Spin/Safeguard = illegal. ;_;
#31 Nidoqueen:
~Attract
~Body Slam
~Earthquake
~Substitute/Ice Beam
@Leftovers
Parattract Nidoqueen. Might not work as well for you because Body Slam seems to have a PAR
rate of 2/3 for me instead of the 3/10 it should have normally. :-)
#34 Nidoking (1):
~Lovely Kiss
~Counter
~Earthquake
~Rock Slide/Rest
@Leftovers
LugiaStorm's Nidoking, very annoying. Requires a trip to the New York Pokecenter to
work, tho. Rock Slide is good for taking out Flyers, but Counter + Rest will allow you
to do the same thing.
#34 Nidoking (2):
~Lovely Kiss
~Earthquake
~Ice Beam
~Thunderbolt
@Leftovers
Cloud's Nidoking. Ooh, this thing is a pain to take out. Again, it basically runs off
Lovely Kiss with a variety of attacks to back it up.
#34 Nidoking (3):
~Rest
~Sleep Talk
~Horn Drill
~Fissure
@Leftovers
Fishtauros with more weaknesses and less speed. And yet, it's still worked in the past.
Weird.
#36 Clefable (1):
~Sunny Day
~Flamethrower/Fire Blast
~Solarbeam
~Moonlight
@Leftovers
The first popular moveset for Clefable, but its use is decreasing rapidly except for
theme teams centered around Sunny Day.
#36 Clefable (2):
~Encore
~Belly Drum
~Moonlight
~Return
@Leftovers
Encorefable as striker posted in his most recent release. Always good for an annoyance
on Cursing Pokemon - and once you take them out with BD Returns, you might be able to
sweep. :)
#36 Clefable (3):
~Rest
~Sleep Talk
~Ice Beam
~Return
@Leftovers
DonFable, a nasty Sleep Talking set. Watch for Steels, as they can take both Ice and
Normal moves without problems.
#38 Ninetales:
~Flamethrower
~Attract
~Confuse Ray
~Safeguard/Reflect/Spite/Body Slam
@Leftovers
A great annoyance Pokemon - shame that Ninetales was reduced to that, though. The final
move can be a psuedo-pass move, a PP waster, or Parattract + Confusion. Choose your
poison.
#40 Wigglytuff:
~Thunder Wave
~Fire Blast
~Double-Edge
~Psych Up
@Leftovers
You best be gettin' down with the Wiggly. This is one of my favourite leads - and it
opens up the team I dubbed "Original Sechs". Fire Blast for Steel leads and DE for
everything else. Psych Up to grab some stat boosts, then just run with it. T-Wave
is for slowing down Agilitying leads.
#45 Vileplume:
~Razor Leaf
~Swords Dance
~Stun Spore/Synthesis
~Sludge Bomb
@Leftovers
Potential 999 Attack + STAB Sludge Bomb = *droolz*. Synthesis if you want to use him as a
sweeper, or Stun Spore if the Vileplume is a feint and your real sweeper is a Machamp
or something similar.
#47 Parasect:
~Spore
~Swords Dance
~Substitute/HP Bug
~Return
@Leftovers/Focus Band
With the same provisos of "Pass in Agility or you're screwed" and "watch out for Rocks",
this is the same old Parasect set. Once the Fire and Rock go down, you should be OK.
Emphasis on _SHOULD_.
#49 Venomoth:
~Stun Spore
~Psychic
~Sleep Powder/Giga Drain/HP Bug
~Whirlwind
@Leftovers
Can Venomoth, with its sort-of-low defenses, survive to act as a psuedo-Hazer? Well - I
don't know, actually. *anime-faint* Basically, it's the old double-powder Butterfree,
except Venomoth might be able to survive a Rock Slide. With all the stat corruption going
on, Whirlwind wold be quite nasty with Spikes up.
#51 Dugtrio:
~Substitute
~Mimic/Double Team
~Earthquake
~Rock Slide
@Leftovers
ph33r t3h m0l3. Sub up first round, which will allow you to soak up an attack and Mimic
it. Thunder Waving Dugtrio, anyone? How about a nice Haze? Ancientpower prevents trading
back for Sub and Mimic, which is why I had to leave it out. ;_; blackjapan also suggested
putting DT in the Mimic slot for even more annoyance.
#53 Persian:
~Screech
~Amnesia
~Spite
~Return/Body Slam
@Miracleberry
I miss the days when Persian had a 140 power STAB move out of the gate... A combination
annoyance and stalling Persian. Spite rocks. Use it. Often.
#55 Golduck:
~Surf
~Screech/Light Screen
~Rest
~Cross Chop/Ice Beam/Psychic
@Leftovers
Screech and Cross Chop can conspire to take out Heal Belling Pokemon, or you can psuedo-
pass some Special protection. QUACK!
#57 Primeape:
~Cross Chop
~Psych Up
~Counter/Attract
~Rock Slide/Thunder
@Leftovers
Standard set for everybody's favourite monkey. If you use Psych Up as much as I did when
Primeape and Machamp were both on my team, you'll probably want Rock Slide because of a
massive Attack boost. Primeape once stole Swords and Agility from Scizor and almost swept
striker out.
#59 Arcanine (1):
~Sunny Day
~Fire Blast
~Return
~Crunch/Reflect/Safeguard/HP Ground
@Leftovers
Standard SD Arcanine.
#59 Arcanine (2):
~Fire Blast
~Body Slam
~Attract
~Substitute
@Leftovers
strikernine or PympNine - either name works here. Attract the opponent, Sub while they
love you, Body Slam for some PAR, and you're dancing.
#62 Poliwrath:
~Body Slam
~Dynamicpunch
~Rest
~Hydro Pump
@Leftovers
Paracon Poliwrath. I'm not going to list that fugly OHKO machine, because it should be
obvious.
#65 Alakazam (1):
~Psychic
~elemental punch
~Recover
~Reflect/Light Screen/HP Dark/another elemental punch
@Miracleberry/Blackglasses
Standardish Alakazan that fills in some missing elements on a typical team. HP Dark w/
Blackglasses is for other Psychics, and to give a hope in hell against Perish Trapping
Misdreavus. Maybe. The Fire Punch/HP variety conspired to allow Alakazam to beat chris's
BLISSEY 1-on-1, thanks to four SD downs from Psychic.
#65 Alakazam (2):
~Barrier/Reflect/Encore
~Counter
~Psychic
~Recover
@Leftovers
Does anyone actually expect Alakazam to Counter? This might be good if only for the shock
value. Barrier ensures that you'll be able to survive the hit to Counter. If you can take
it without a Defense boost (or it's passed in), then go with Encore, as Alakazam's low HP
are not going to get kills with Counter.
#68 Machamp (1):
~Cross Chop
~Earthquake
~Rock Slide/Fire Blast/Counter/Rest
~Light Screen/Fire Blast/Rest/HP Bug/HP Ghost
@Blackbelt/Mint Berry/Leftovers
Machamp is one of my personal favourites now, especially as it's the only Pokemon who's
got a guaranteed Blissey OHKO not called "Explosion" or "Selfdestruct". Cross Chop and EQ
are obvious, and the rest is up to you. How the items work - Blackbelt if you detest
Blissey as much as I do (which is unlikely, as I've got 50 dead Blissey in my backyard),
Mint Berry if you're Resting, and Leftovers otherwise.
#68 Machamp (2):
~Curse
~Vital Throw
~Rock Slide
~Rest/Light Screen
@Leftovers
Curse up and smite the opponent with VT, because you're going to go last ANYWAY... Rock
Slide allows you to possibly flinch the Psuedohazer if/when it comes in.
#71 Victreebel:
~Swords Dance
~Sludge Bomb
~Razor Leaf
~Stun Spore/Synthesis
@Leftovers
Best Victreebel set, IMHO. Ironically enough, it's the same as Vileplume's. Go figure.
#73 Tentacruel (1):
~Surf
~Rest
~Barrier
~Mirror Coat
@Leftovers
The original standard 'Cruel. Barrier and Mirror Coat are Mewtwo death if played properly.
#73 Tentacruel (2):
~Rest
~Surf
~Swords Dance
~Sludge Bomb
@Mint Berry
The dreaded Druidcruel. Surf to counter anything that resists or is immune to Poison.
#76 Golem:
~Curse/Substitute/Counter
~Explosion
~Earthquake
~Rock Slide
@Quick Claw
Golem > all, even AP Boosted Celebi w/Curse and Explosion. The rest is yay. You can vary
the first move to whatever suits your taste, but ph33r The Rock. ~_^
#78 Rapidash (1):
~Fire Blast
~Body Slam
~Attract
~Substitute
@Leftovers
Similar to Arcanine, except the Body Slam is a bit more powerful and the Substitute isn't
as strong. Rapidash's Speed and Attack ratings are excellent, making it good for quick
strikes.
#78 Rapidash (2):
~Charm
~Headbutt/Return
~Protect
~Fire Blast
@Leftovers
Great for forcing switches - another striker original. Headbutt for flinching, though you
may choose to go with Return's power.
#80 Slowbro (1):
~Amnesia
~Rest
~Surf
~Earthquake/Thunder Wave
@Mint Berry/Leftovers
Modified version of the classic Tobybro. Not as effective as its RBY equivalent because
the Special Attack isn't being boosted, but still nasty in a cheeky sort of way.
#80 Slowbro (2):
~Growl
~Toxic
~Flamethrower
~Rest
@Leftovers
Celia's Firebro. No one expects the Water-type to use Flamethrower... it works on Toxic
teams well enough.
#82 Magneton (1):
~Rain Dance
~Thunder
~Thunder Wave
~HP Water
@Focus Band
Poor, poor Magneton... Rain Dance + Water Power for a slim chance at beating a Grounder.
#82 Magneton (2):
~Reflect
~Swagger
~Thunderbolt
~Thunder Wave
@Leftovers
Cheeky little Parafuse Magneton. Reflect may give you a chance to survive - even with
Magneton's Defense and Steel-typing, Fighting and Ground moves are still going to tear
poor Maggy a new bunghole. That is if a floating magnet can actually have a bunghole.
#83 Farfetch'd:
~Baton Pass
~Swords Dance/Psych Up
~Agility
~Return
@Stick/Leftovers
Is there actually a Farfetch'd set that doesn't involve BP? Psych Up can grab other useful
boosters (such as DT) that Farfetch'd doesn't have, or to grab and BP other stat boosts.
#85 Dodrio (1):
~Haze
~Drill Peck
~Return
~HP Ground/Steel Wing
@Miracleberry/Leftovers
Standardish attack/Hazer Dodrio.
#85 Dodrio (2):
~Endure
~Flail
~Agility
~Drill Peck/Foresight
@Miracleberry/Focus Band
Flaildrio is just plain EVIL. Pass two Dances to it, Agility (Dodrio can survive the hit
in most cases), Endure the next shot, then laugh as your opponent gets swept out. Drill
Peck is for Ghosts - only Steelix and Rhydon can hang on to survive a Flail from a 999
Attacking Dodrio.
#85 Dodrio (3):
~Thief
~Tri Attack
~Drill Peck
~Haze
@nothing
Dark Phoenix's Kleptrio. Annoyance is a huge issue here.
#87 Dewgong:
~Rest
~Attract
~Safeguard
~Surf/Ice Beam
@Leftovers
Support Dewgong. Attract, Safeguard while they are infatuated, use one of the STAB moves,
and switch if needed for easy status protection.
#89 Muk (1):
~Rest
~Curse
~Sludge Bomb
~HP Ground
@Leftovers
Ye old Atmuk. Very nasty.
#89 Muk (2):
~Body Slam
~Explosion
~Sludge Bomb
~Fire Blast
@Quick Claw/Beserk Gene
StarterMuk, useful as most people don't lead Psychics anymore. Explode when low on health
to complete the m00bage. If you decide to be even more painful, attach the Beserk Gene
and hang on for the ride.
#91 Cloyster:
~Spikes
~Explosion
~Screech/Reflect
~Surf/Ice Beam/Tri Attack
@Quick Claw
Lay the Spikes, either lower the opponent's Defense or raise yours, attack as you see fit,
then blow the joint up. Do NOT make the same mistake I did - don't try to avoid Explosion
in your moveset. The Zapdos will destroy you given half a chance, and Blissey can easily
stall you out.
#94 Gengar (1):
~Haze
~Spite
~Confuse Ray
~Ice Punch
@Leftovers
A redesigned version of the Dongar (version 2). It's now more of an annoyance Gengar than
a anti-Bell device - though it's good for that as well. CRay + Spite can wear down PP at
a very rapid pace, and Haze can nuke boosts if I get a Curser caught. Ice Punch for
freezing incoming Bellers.
#94 Gengar (2):
~Counter
~Thunderbolt
~Fire Punch
~Explosion/Destiny Bond
@Miracleberry/Leftovers
striker's Startergar. Counter for most nonSTAB EQs - Gengar can somehow hang on (not even
Tyranitar's OHKOs, IIRC). Thunderbolt for dependable damage, Fire Punch for Steel leads,
then kamikaze yourself.
#94 Gengar (3):
~Haze
~Thunderbolt
~Ice Punch
~Confuse Ray
@Leftovers
Utility/annoyance Gengar.
#97 Hypno (1):
~Psychic
~Curse
~Rest
~Submission/Dynamicpunch/Shadow Ball
@Leftovers/Mint Berry
Standard Cursing Hypno. Dynamicpunch is fun, but Submission's recoil would get healed by
the Lefties, and Shadow Ball can help make Psychic more damaging.
#97 Hypno (2):
~Thunder Wave
~Attract
~Seismic Toss
~Rest
@Leftovers
AH9's annoying-as-heck Paratrract Hypno. It's taken a couple of my Pokemon down in the
past - though a Ghost eats it for lunch.
#99 Kingler:
~Swords Dance
~Return/Body Slam
~HP Ground
~Surf
@Leftovers
Cross Chop is actually illegal *doh*, so send Kinglah back for SD and try to make
it a sweeper.
#101 Electrode:
~Thunder Wave
~Swagger/Flash/Screech
~Reflect
~Explosion
@Miracleberry
Support 'Trode. Doesn't necessarily have to lead, but that might not be a bad idea.
T-Wave, mess with the opponent somehow, Reflect up, and blow. Nice and nasty.
#103 Exeggutor:
~Psychic
~Moonlight/Explosion
~Stun Spore
~Giga Drain
@Leftovers/Quick Claw
Sweepish Exeggutor. You can choose to heal when low on life or go ahead and blow the joint
up.
#105 Marowak (1):
~Earthquake
~Rock Slide
~HP Bug
~Swords Dance/Substitute
@Thick Club
The classic NickWak.
#105 Marowak (2):
~Earthquake
~Rock Slide
~Sunny Day
~Fire Blast
@Thick Club
Try the WakaGonk on for size if you are having severe Skarmory problems. Sunny Dayed FB
will do at least 1/2 damage to the typical Skarmory.
#105 Marowak (3):
~Thief
~Earthquake
~Ancientpower/Rock Slide
~HP Bug
@nothing
If your opponent is using a TC Marowak, swipe the Club and make them useless! Mwahaha!
*cough* Props to striker for this idea.
#105 Marowak (4):
~Rest
~Sleep Talk
~Ancientpower/Rock Slide
~Earthquake
@Thick Club
joltx's SleepTalkWak. Getting a AP boost while sleeping is so funny - and there's a
great chance of getting it with the extra PP Sleep Talk has.
#106 Hitmonlee:
~Rest
~Return/Body Slam
~HP Ghost
~Hi Jump Kick
@Mint Berry
Sadly, Hitmonlee isn't going to survive very long - hence the unprotected Mint Rest. Body
Slam can help him PAR some Pokemon before dropping. Hitmonlee has brought me back from
4-1 against a bunch of standards, so watch out for it.
#107 Hitmonchan:
~Curse
~Mach Punch/Hi Jump Kick
~HP Ghost
~Rest
@Mint Berry
If Hitmonchan had a few more HP, he'd rock with this moveset. Curse + MP for shock value,
mainly. HP Ghost for anything Fighting-resistant.
#108 Lickitung:
~Counter
~Screech
~Earthquake
~Body Slam
@Leftovers
Pwnage Lickitung. Screech helps the attacks, and Counter will allow you to bounce back
most physical attacks - Machamp needs the Blackbelt to OHKO 'Tung, and it's not guaranteed
anyway.
#110 Weezing:
~Fire Blast
~Sludge Bomb
~Haze
~Explosion/Destiny Bond
@Quick Claw/Leftovers
Weezing < Koffing, IMHO, but... FB for the Poison-immune Steel Pokemon, Haze to make use
of one of his best moves, and a kamikaze move.
#112 Rhydon:
~Earthquake
~Rock Slide
~Substitute/Counter
~Rest/Roar
@Leftovers
w00t! Old skool Rhydon who specializes in laying the smack down on Water-types before
making tracks. Zapdos and this guy have a lot of fun together. :)
#114 Tangela:
~Amnesia
~Growth
~Rest
~HP Grass
@Leftovers
This requires a LOT of setup. But if you can get it going, you MIGHT have a chance of
doing something with it. HP Grass has PP and power, which makes it the best move for this
situation, despite the butt-whipping it puts on your HP.
#115 Kangaskhan (1):
~Attract
~Substitute
~Earthquake
~Body Slam
@Leftovers
Remember the Arcanine and Rapidash sets? Well, Kangy is probably the Pokemon best suited
to use it, because of STAB Body Slams and constantly being female. And yes, I do ph33r
this set, even though I may not like the creator.
#115 Kangaskhan (2):
~Roar
~Curse
~Return
~Earthquake
@Leftovers
Risky-yet-effective standard Kangaskhan. A couple of Curses and Kangy can go for a while.
#115 Kangaskhan (3):
~Counter
~Double-Edge
~Rest
~Fissure
@Leftovers
The Kangabomb, as co-ordinated by Waterbomb. 00ber cheap, if you can get on a hot streak
with Fissure.
#119 Seaking:
~Hydro Pump
~Agility
~Endure
~Flail
@Miracleberry
Hydro Pump is there because Seaking's Spe. Atk. kinda bites. Agility and Endure+Flail for
everything else.
#121 Starmie (1):
~Surf/Psychic
~Thunder Wave
~Confuse Ray
~Recover
@King's Rock/Miracleberry/Leftovers
The variations of the Death Starmie. The original uses Surf, the Psychic variant was the
original and is often called "Big Death Starmie".
#121 Starmie (2):
~Surf
~Thunderbolt
~Ice Beam/Psychic
~Recover
@Leftovers/Miracleberry
Attacking sort of Starmie.
#122 Mr. Mime:
~Attract
~Thunder Wave
~Swagger
~Psychic
@Miracleberry
Mrs. Mime! Parattractfusion is quite a nasty combo - though with Mime's low Defense and
the fact you're doubling their Attack, it's quite risky as well.
#123 Scyther (1):
~Swords Dance
~Agility
~Baton Pass
~Rest
@Mint Berry
Restberry Pass Scyther. Often sets up Pokemon like Marowak, Snorlax, and Flaildrio.
#123 Scyther (2):
~Swords Dance
~Reversal
~Wing Attack
~Endure
@Miracleberry
Endaround Scyther, quite nasty with the Dances. Wing Attack for STAB and Ghosts who are
immune to the Reversal, which can cause the game plan to blow up in your face.
#124 Jynx (1):
~Mean Look
~Perish Song
~Lovely Kiss
~Dream Eater
@Leftovers
Ugly Perish Trapping Jynx.
#124 Jynx (2):
~Lovely Kiss/Attract/Mean Look
~Psychic
~Ice Beam
~Substitute
@Leftovers
Attacking Jynx. It should be able to take a hit with the Sub, which if done on the switch,
can buy enough time for a freeze or Special Defense down.
#125 Electabuzz (1):
~Fire Punch/Psychic
~Ice Punch
~Thunderbolt
~Cross Chop
@Leftovers
Anti Bliss/Skarm combo Electabuzz. Very nasty, and currently occupies the sweeper portion
of my underused team.
#125 Electabuzz (2):
~Thunder Wave
~Thunderbolt
~Ice Punch
~Reflect/Barrier/Light Screen/Fire Punch
@Miracleberry
More of a "traditional" Electabuzz.
#126 Magmar:
~Confuse Ray
~Fire Blast
~Cross Chop
~Thunderpunch
@Leftovers
I've been leading with this thing on my team of underused, and it rox. Confuse Ray
whatever leads off, then smoke the opponent with Fire Blast. Thunderpunch for Waters and
Cross Chop for leads like Snorlax and Umbreon. Magmar's also faster than any of the
Spikers, and can beat them all with this.
#127 Pinsir:
~Swords Dance
~HP Bug
~Body Slam/Return
~Submission/Rest
@Mint Berry/Leftovers
Sweeping Pinsir. If there's a Surf-style Bug move in Advance, Pinsir better get it.
#128 Tauros (1):
~Horn Drill
~Fissure
~Sleep Talk
~Rest
@Leftovers
FishTauros. Need I say more?
#128 Tauros (2):
~Double-Edge
~Fire Blast/Earthquake
~Substitute
~Mimic
@Leftovers
DarkLickitung and NickWhiz1's Mimicros. You haven't LIVED until you've seen a Tauros use
Swords Dance. ^^
#129 Magikarp:
~Splash
~Tackle
~Flail
~Reversal/Bubble
@Focus Band
lol magikarp wtf - Reversal or Bubble depends solely on the time you got to New York City.
#130 Gyarados:
~Icy Wind
~Endure
~Flail
~Hydro Pump
@Focus Band/Miracleberry
Icy Wind to drop their speed, then the traditional Endure/Flail combo. Rather basic
Gyarados.
#131 Lapras (1):
~Confuse Ray
~Body Slam
~Ice Beam/Thunderbolt/Surf/Psychic
~Surf/Thunderbolt/Psychic/Rest
@Leftovers
Elemental/Paracon Lapras. Lapras is cute and nasty, but not as cute as a certain Water/
Dragon or octopus Pokemon... ^_^
#131 Lapras (2):
~Whirlpool
~Perish Song/Horn Drill
~Ice Beam
~Protect
@Leftovers
Cheap-as-heck Lapras. Either a P-Trapper or OHKO freak...
#131 Lapras (3):
~Substitute
~Mimic
~Body Slam
~Surf
@Leftovers
With Lapras's excellent stats in most categories, it's well-suited to Mimic. BS and Surf
are neutral to everything at least. Lapras using Earthquake is a joy to behold. ^_^
#134 Vaporeon (1):
~Surf
~Ice Beam
~Haze
~HP Electric/Rest/Acid Armor/Reflect
@Leftovers
Vapo(u)reon can be a real pain with its high Special D, off-the-page HP, and high Special
Attack. Plus, Vap is an 1337 Hazer. And get it right, GameFreak - it's VapoUreon. Gah.
#134 Vaporeon (2):
~Surf
~Substitute
~Acid Armor
~Baton Pass
@Leftovers
This can help to set up a Pokemon who's sort of weak on the defensive side, like an
Alakazam. Vap has the best Substitute in the game that can be BPed (463 HP / 2 for the
Sub = 231 HP!), and can pass Acid Armor to help out the physically weak members of the
team.
#135 Jolteon (1):
~Thunderbolt
~Thunder Wave
~Attract
~Substitute
@Leftovers
The old AutoJolteon. Annoyance factor: 9.
#135 Jolteon (2):
~Thunderbolt
~Thunder Wave
~HP (Ice/Water)
~Reflect/Attract/Substitute
@Miracleberry/Leftovers
Attacking Jolteon. Again, Attract on a Male isn't necessarily a bad thing...
#135 Jolteon (3):
~Thunderbolt
~Hidden Power (Ice)
~Agility
~Baton Pass
@Miracleberry/Leftovers
About ten people approached me in the chat and asked why I didn't include this in
previous updates. It's the Jolt in the classic JoltWak combo.
#136 Flareon (1):
~Fire Blast
~Body Slam
~Shadow Ball
~Reflect
@Leftovers
Shadow Ball wrecks most non-00ber Psykers and can lower Special Defense, making FB that
much more deadly. Reflect for the physical attack problem.
#136 Flareon (2):
~Double Team
~Rest
~Mimic
~Flamethrower
@Leftovers
ALL HAIL THE DONFLAREONE!! DT + Rest for massive annoyance, then if they try something
like EQ, you can Mimic it for loads of laughs. My dream is to face a Lugia user in real
life, and get the DonFlareone set up. And then I'll Mimic a missed Aeroblast. *droolz* :D
#139 Omastar:
~Rain Dance
~Hydro Pump
~Ice Beam
~Ancientpower/Haze/HP Electric
@Leftovers
Omastar is the Water version of Moltres, except the Special Attack is a bit lower (by 20
points...). If his Special Defense wasn't DESTROYED coming to GSC, Omastar would be the
ultimate JoltWak killer - Ice Beam will do enough to a Jolteon's sub to break it, and
then Hydro Pump the unprotected 'Wak.
#141 Kabutops (1):
~Swords Dance
~Ancientpower
~Body Slam
~HP Ground/Rest
@Leftovers/Mint Berry
Attacking Kabutops. Oh, how the mighty have fallen...
#141 Kabutops (2):
~Rest
~Sleep Talk
~Ancientpower
~Surf
@Leftovers
ST Kabutops? I've yet to use it, but it looks like it could be fun in theory. It's mainly
for Ultimate Underused (UU) teams.
#142 Aerodactyl:
~Earthquake
~Wing Attack
~Ancientpower
~Reflect/Fire Blast/Mimic/Substitute/Whirlwind
@Leftovers
Personally, I feel that putting Whirlwind on a Pokemon with 358 Speed is a BIT of a waste.
Reflect helps out the Defense problem (A rock-type with a Defense problem? As the
Hurricane would say - WHAZZUPWITDAT?), or Fire Blast for suprise Steels.
#143 Snorlax (1):
~Curse
~Rest
~Body Slam/Return/Double-Edge
~Earthquake/Shadow Ball/Fire Blast
@Leftovers
Do I even need to bother explaining this?
#143 Snorlax (2):
~Amnesia
~Counter
~Rest
~Return
@Mint Berry
Another classic Snorlax set... the CounterLax.
#143 Snorlax (3):
~Body Slam
~Earthquake/Shadow Ball
~Fire Blast
~Selfdestruct
@Quick Claw/Leftovers
Without a doubt, the BEST. STARTER. EVAR. Only problem is Perish Trap Missy, but that's
what Cursing Pokemon take care of - if they want to lose a Pokemon because of a 3-cursed
attack, that's THEIR problem. :D
#143 Snorlax (4):
~Rest
~Sleep Talk
~Substitute
~Fissure
@Leftovers
#144 Articuno (1):
~Ice Beam
~Double-Edge
~Rest
~Sleep Talk
@Leftovers
Variation on the old Diamond Articuno. Since DT draws out fugly Hazers, Sleep Talk with
Rest is used to cause gobs of damage while blocking statuses simultaneously.
#144 Articuno (2):
~Ice Beam
~Whirlwind
~Mimic
~Reflect
@Leftovers
SSM's trademark Articuno. Spiking Arty, anyone?
#145 Zapdos:
~Thunder Wave
~Thunderbolt
~Drill Peck
~Whirlwind/Rest/HP (Ice/Water)
@Leftovers
Zapdos has the most potent Thunderbolt in the game, and Drill Peck can knock Grassers
around. I'm using Zapdos now, and T-Wave + Whirlwind coupled with Forretress's Spikes can
really serve as an annoyance. HP isn't as cheap as having HP on a Raikou/Entei/Suicune,
but it's still rather annoying.
#146 Moltres:
~Sunny Day
~Fire Blast
~Wing Attack
~Whirlwind/Roar/Steel Wing/Safeguard/Reflect/Return/Agility
@Leftovers/Charcoal
Sunny Day and Fire Blast are pwnage on Moltres. Wing Attack with STAB to lay a whuppin'
on Fighting types, and you can pick a move out of the list to end with. Another option
not listed is Grass/Electric HP, that is, if you can get a good one.
Note: current moveset - Sunny Day, Fire Blast, Safeguard, Reflect @Charcoal
#149 Dragonite (1):
~Haze
~Dragonbreath
~Wing Attack
~Fire Blast
@Leftovers
Haze/STAB Dragonite. FB for Steels who resist Dragonbreath.
#149 Dragonite (2):
~Wrap
~Swagger
~Thunder Wave
~Attract
@Leftovers
I put out a call for Dragonite movesets one night in the chat, and this is what appeared.
Parafuse + Attract, with Wrap to prevent fugly switching.
#149 Dragonite (3):
~Dynamicpunch
~Wing Attack
~HP Ground
~Rest
@Mint Berry
All-out attacking Dragonite. DP for smacking Normals around, and Ground Power for
Electrics and their bretheren.
#150 Mewtwo:
~Psychic
~Recover
~Submission
~Safeguard/Ice Beam/Thunderbolt/Flamethrower/Amnesia/Shadow Ball/Selfdestruct
@Miracleberry/Leftovers
Wow. That is a LOT of options. Anyone wonder why this guy is banned in most tournies?
#151 Mew (1):
~Swords Dance
~Explosion
~Softboiled
~Psychic/Earthquake
@Leftovers
KamiMew. Very hard to take out, and usually good for a draw against 00bers.
#151 Mew (2):
~Whirlpool
~Sweet Scent
~Softboiled
~Horn Drill
@Leftovers
Cheesy OHKO Mew. Probably won't work too well because of Whirlpool's rather bad accuracy
and varying trap time, but might be good for one or two uses.
#154 Meganium:
~Razor Leaf/Body Slam
~Earthquake
~Leech Seed
~Synthesis
@Leftovers
Sort of an annoyance Meganium. Body Slam might be good for some PAR, but I like the STAB
of Razor Leaf.
#157 Typhlosion (1):
~Fire Blast
~Thunderpunch
~Earthquake
~Sunny Day/Attract
@Leftovers
One of the first standard movesets.
#157 Typhlosion (2):
~Endure
~Reversal
~Fire Blast
~Thunderpunch
@Miracleberry/Focus Band
The only question is, does Typh have the speed to survive while EndReving?
#160 Feraligatr:
~Surf
~Rest
~Curse/Roar/Screech
~Earthquake/Ancientpower/Rock Slide
@Mint Berry/Leftovers
Fun with the 'Gatr. Curse is recommended even though his only weaknesses are Special-
types. AP can be nasty if you can pull off the boost... but I've never seen Feraligatr get
the boost, so perhaps pack Rock Slide for psuedo-hazers.
#162 Furret:
~Curse
~Rest
~Double-Edge/Return
~Amnesia/Shadow Ball
@Mint Berry
Standard furretish Furret. STAB on a 120-power move is going to leave a few marks despite
the recoil.
#164 Noctowl:
~Reflect
~Rest
~Return
~Faint Attack
@Mint Berry
Support Noctowl that slowly wears down the opponent. Very slowly. Faint Attack is for
Ghosts and Rocks.
#166 Ledian:
~Agility
~Safeguard
~Reflect/Light Screen
~Baton Pass
@Leftovers
Is there a more redundant statement in Pokemon than "Support Ledian"?
#168 Ariados:
~Spider Web
~Baton Pass
~Screech/Agility
~Sludge Bomb
@Leftovers
Pick a physical attacker as your BP receipient and let the fun begin. Can help set up
things like NickWaks and Starterlax.
#169 Crobat (1):
~Confuse Ray
~Screech/Haze
~Wing Attack
~Return/HP Ground
@King's Rock
Annoyance/attacking Crobat. Great for forcing a switch on Spikes teams. Or, you can make
Crobat a Hazer and take advantage of the fact that he's got the fastest Haze in the game.
#169 Crobat (2):
~Mean Look
~Confuse Ray
~Toxic
~Fly
@King's Rock
Trap Crobat. Shouldn't need an explanation.
#169 Crobat (3):
~Endure
~Flail
~Wing Attack
~HP Ground
@Miracleberry/Focus Band
This would be a great sweepr - the only thing is, Crobat's straight-up attack is not that
good. Pass in some Swords Dance to make this work.
#171 Lanturn (1):
~Surf/Hydro Pump
~Thunder
~Rain Dance
~Confuse Ray
@Leftovers
Dancing Lanturn. It gets STAB on the best Rain Dance moves, so this set is almost
natural. Confuse Ray is there in lieu of Thunder Wave because Thunder's got a 30% PAR
rate on its own.
#171 Lanturn (2):
~Surf
~Confuse Ray
~Screech/Attract
~Thunder Wave
@Leftovers
Annoyance Lanturn. The King's Rock would work here, but Lanturn's HP is basically crying
out for the Leftovers.
#176 Togetic:
~Fire Blast
~Sunny Day
~Solarbeam
~Encore/Rest
@Leftovers/Miracleberry
I thought about making a mono-Normal/Flying team once, and striker suggested this as a
starter. Togetic's OK Special Attack makes it no better (or worse) than the old Clefable
moveset.
#178 Xatu:
~Psychic
~Drill Peck
~Confuse Ray
~Haze/Faint Attack/Giga Drain
@Miracleberry/Leftovers
Xatu actually makes a pretty good Special attacker. FA is for Psychics or Giga Drain for
Ground/Rock Pokemon that may try to Rock Slide you out of the sky. Drill Peck is STABed
and does well against Blissey.
#181 Ampharos:
~Thunderbolt
~Thunder Wave
~Dynamicpunch/Reflect/Safeguard/Attract
~HP (Ice/Water)/Dynamicpunch/Fire Punch
@Leftovers/Quick Claw
Attacking Ampharos. DP can set up Paracon and tears Normals a new hole. And be sure to
take advantage of that 328 Special Attack.
#182 Bellossom:
~Razor Leaf
~Stun Spore
~Attract/Sleep Powder
~Moonlight
@Leftovers
RL for STAB, then annoy. Pretty basic - and you can go double-powder if you like that sort
of thing. Though Bellossom doesn't have a consistent switch-forcer...
#184 Azumarill:
~Rest
~Belly Drum
~Return
~Surf
@Mint Berry
Azumarill can BD? Whoa.... Pass in Agility, then Drum, Rest, and kick butt with Return...
until you get Thunderbolted down.
#185 Sudowoodo:
~Curse
~Earthquake
~Rock Slide
~Selfdestruct
@Quick Claw
Kami-Sudowoodo. Works on the same principle as the Golem set earlier.
#186 Politoed (1):
~Haze/Rest
~Surf
~Ice Beam
~Earthquake/HP Electric
@Leftovers/Mint Berry
Politoed was my Water for a while, because of the Haze and meaty combination of HP and
Special Defense. EQ for Electrics coming in, or HP Electric for other Waters.
#189 Jumpluff:
~Stun Spore
~Encore
~Leech Seed
~Giga Drain/Sleep Powder/Attract
@Miracleberry
Ohmaigawd it's a cheerleader! j/k Since Jumpluff's got massive Speed and rather crappy
Attack stats, annoyance is the way to go. A great # 2 if you've got Spikes laid.
#190 Aipom:
~Curse
~Rest
~Return
~Counter
@Mint Berry
Crackmonkey actually can annoy quite well. 2 Curses allows for nice damage with Return
and allows for Counter-carnage.
#192 Sunflora:
~Curse
~Rest
~Return
~Giga Drain
@Mint Berry
Since the old Sunny Day set is suicide, take this for a spin. Of course, we all know that
Sunflora is the epitomé of crappy Pokemon, so if you use this Pokemon, you're nuts. I was
playing in a Challenge Cup match once and a Sunkern with a similar moveset swept - I
didn't even need to switch.
#193 Yanma (1):
~HP Bug
~Screech
~Wing Attack
~Rest
@Mint Berry
All-out attacking Yanma.
#193 Yanma (2):
~Endure
~Reversal
~Wing Attack
~Screech
@Miracleberry
Endure/Reversal Yanma. Get him to 1 HP, and you can OHKO Tyranitar with Reversal. Always
handy.
#195 Quagsire (1):
~Rain Dance
~Surf
~Earthquake
~Body Slam
@Leftovers
RD to power up Quaggy's somewhat weak Surf attack, Earthquake for STAB, and Body Slam for
mad PARing. Attempting to combat a typical Grasser with Quagsire is SUICIDE, so don't even
try it.
#195 Quagsire (2):
~Curse
~Rest
~Earthquake
~HP Rock/Ancientpower
@Mint Berry
A Cursing Quaggy? Well, given the lack of Grass attacks on most teams, it might work. HP
Rock has the power, but AP's got the potential across-the-board stat boost. If you're
feeling lucky (or maschosistic), go with AP.
#196 Espeon (1):
~Psychic
~Morning Sun
~Sunny Day
~HP Fire
@Miracleberry
Standard SD Espeon. Again, the hit points take it in the groin, but...
#196 Espeon (2):
~Psychic
~Morning Sun
~Bite/Psych Up
~Attract/Reflect/Charm/Baton Pass
@Miracleberry
Psych Up and BP should only be used together. Bite's Flinch rate might make Espeon a good
anti-Perish Trap Pokemon, and it'll do good damage to the typical Trappers (Jynx/
Misdreavus). Charm is also useful for forcing switches.
#197 Umbreon (1):
~Curse
~Body Slam
~Shadow Ball
~Rest/Moonlight
@Leftovers
What I'd like to know is, who decided that Dark and Ghost should be functionally
identical? Curse up, then wail away with the appropriate physical attack. With the great
Defense being boosted and the Spe. D already sky-high, Resting with Lefties shouldn't be
a problem.
#197 Umbreon (2):
~Mean Look/Double Team
~Charm/Faint Attack/Confuse Ray/Swagger
~Moonlight/Rest
~Baton Pass
@Leftovers
I'm currently going with ML, Faint Attack, Moonlight, BP by the way. Either trap the
opponent or DT up, then Charm them (if you're trapping) and Pass it along. Umbreon is an
excellent support Pokemon and will often be seen at the head of long BP chains.
#197 Umbreon (3):
~Mean Look
~Toxic
~Confuse Ray
~Moonlight
@Leftovers
AFAIK, this was one of the first standard movesets in GSC. It was around before I was, to
put it bluntly.
#198 Murkrow:
~Psych Up
~Whirlwind/Swagger
~Shadow Ball
~Drill Peck
@Leftovers
Either grab the opponent's stat uppers, or make your own, and then attack like a madman.
See Umbreon #1 for the applicable complaint.
#199 Slowking:
~Curse
~Rest
~Earthquake
~Surf/Fire Blast
@Leftovers
Remember, SlowKING has the low Defense, and SlowBRO has the low Special D. It's easy to
confuse the two. -_- Standard Curseking.
#200 Misdreavus:
~Mean Look
~Curse/Perish Song
~Pain Split
~Protect
@Leftovers
Again, another set I shouldn't have to explain. Curse is a little more honourable, but
Perish Song has won many a match.
#202 Wobbuffet:
~Counter
~Mirror Coat
~Destiny Bond
~Mimic/Safeguard
@Quick Claw/Leftovers/Miracleberry
Now that Wobby can learn five moves, we need to drop something. Safeguard seems to be
the best candidate for droppage.
#203 Girafarig:
~Amnesia/Agility
~Baton Pass
~Psychic
~Earthquake/Return/Crunch
@Leftovers
Despite being one of the best BPers in the game (the ability to pass AMNESIA helping
greatly), Gira's also a decent attacker. Psychic is STABed and should be your main
offense, with EQ/Return/Crunch as solid backup.
#205 Forretress:
~Spikes
~Explosion
~HP (Bug/Rock)/Return/Double-Edge/Toxic/Swagger
~Curse/Sandstorm
@Quick Claw
Lay down the Spikes, nail any incoming Psychics with Bug HP, and then Explode is how
Forry's usually played. Though in my case, I usually Spike, then switch a 4x-Fire
resistance in (Kingdra?) and use Forry later as a Perish-trap deterrent. Hey, if they
want Forretress to take out one of their Pokemon by Cursing x3 during the Trap and
blowing up on the switch, it's their perogative...
#206 Dunsparce (1):
~Glare
~Swagger
~Psych Up
~Headbutt/Return
@Leftovers/King's Rock
The classic Psych Up Dunsparce. Quite annoying, and good for forcing switches.
#206 Dunsparce (2):
~Glare
~Spite
~Rollout
~Rest
@Leftovers
This is the DonSparce. What I was going for was the ULTIMATE PP waster that couldn't draw
a psuedo-Hazer. Glare + Spite allows me to pick a low PP move and drain it, and Rollout
has a potential 120 turns of use (:eek:) for just 32 PP (assuming it's maxed). Cheesy?
Yes. Going to die quickly? Let's hope not. Annoying? OH HELL YEAH!
#207 Gligar:
~Earthquake
~Wing Attack
~Guillotine
~Screech
@Leftovers
STAB attacking Gligar. Guillotine is good for a cheesy desperation shot against Pokemon
with Ice moves.
#208 Steelix:
~Curse/Screech
~Earthquake
~Rock Slide/Body Slam
~Explosion/Roar
@Quick Claw
Whee. Does anyone expect a Pokemon with a 158 max Speed to be going first, even after
it's Cursed? Well, it's happened. And I laughed when it did.
#210 Granbull:
~Heal Bell/Roar
~Rest
~Return
~Charm/Shadow Ball
@Mint Berry
Standardish Granbull. Shame about the Speed, really...
#211 Qwilfish:
~Rest/Haze
~Hydro Pump
~Spikes
~Sludge Bomb
@Leftovers
Qwilfish is the fastest Spiker in the game, and the only Spike Pokemon who can't kamikaze
themself. Sludge Bomb should be your main method of attack. Hydro Pump is on here because
Qwilfish's Special Attack leaves much to be desired.
#212 Scizor:
~Swords Dance/Double Team
~Agility
~HP Bug/Return/Steel Wing/Endure
~Baton Pass/Return/Steel Wing/Reversal
@Leftovers/Miracleberry/Blackbelt
Standard BP Scizor. HP Bug is your best bet for an attack, though Return will damage Fire-
types a bit and Steel Wing will waste Rock-types. Or, you can keep the stuff for Scizor
and start wasting everything in sight.
#212 Scizor (2):
~Sandstorm
~Toxic
~HP Rock
~Steel Wing
@Leftovers
A cheeky little Scizor I cooked up for use on STS teams. HP Rock for Fires on the switch,
Steel Wing being your main damage dealer.
#212 Scizor (3):
~Headbutt
~Agility
~Baton Pass
~Swords Dance
@Miracleberry/Leftovers
The old faithful Shshwizor (if you can pronounce that, you're a better man than I). Another
set built for annoyance - seems to be a theme. Agility + Headbutt for flinching fun, then
Dance up and pass off.
#213 Shuckle:
~Wrap
~Bide/Rollout/Toxic
~Rest
~Encore
@Mint Berry
You're probably wondering how this thing works. Well, it's simple. Wrap the opponent,
making sure they can't be SE on Shuckle (IE: No Water, Steel, or Rock moves). Encore them,
then Bide. Shuckle should take enough to KO them. Rest and repeat.
#214 Heracross (1):
~Curse
~Counter
~Earthquake
~Megahorn
@Leftovers
After all this time, it's still the industry standard.
#214 Heracross (2):
~Endure
~Reversal
~Earthquake
~Megahorn/Flail
@Miracleberry/Focus Band/Blackbelt
Pass a Dance and an Agility, and you are teh winnar. Massive base damage (660 if you elect
to go with the Blackbelt) on Reversal. EQ for Fires of the non-Flying variety, and the
rest is up to you - Flail for Flying types or Megahorn for the Psychics?
#215 Sneasel:
~Thief
~Dynamicpunch
~Reflect
~Shadow Ball
@nothing
Another great Pokemon to lead with. Reflect gives Sneasel a hope of surviving against
Fighting types.
#217 Ursaring:
~Rest
~Return/Hyper Beam
~Earthquake
~Curse/Zap Cannon/HP Ghost
@Leftovers
Zap Cannon will 2HKO Skarmory and 3HKO Aerodactyl (the only Pokemon resistant to Return
and Earthquake). If Curse isn't working out well, give ZC a shot. HP Ghost for getting
stuff like Missy AND for whacking Aero around - thanks Skarm for pointing that out.
#219 Magcargo:
~Curse
~Rest
~Fire Blast
~Rock Slide
@Mint Berry
If you think Maggy's gonna get this set up, you're crazy.
#221 Pilowswine:
~Rest/Roar
~Ancientpower/Body Slam
~Earthquake
~Ice Beam
@Leftovers
Let's here it for the underused. Pilowswine with the AP boost is one bad mutha.
#222 Corsola:
~Recover
~Curse
~Ancientpower/Return
~Surf/Mirror Coat
@Quick Claw/Leftovers
Curse will force special moves into play, at which point you can take your chances with
Quick Clawed AP or Mirror Coat. Dead to a Grass move, sadly.
#224 Octillery (1):
~Haze/Rest
~Surf
~Return
~Flamethrower/Ice Beam/HP Ground
@Quick Claw
Octillery > you. Has great stats in both Attack ratings, so if you can paralyze a good
portion of the team, you should do well.
#224 Octillery (2):
~Octazooka
~Double Team
~Rest
~Ice Beam
@Leftovers
Annoyance Octillery. Octazooka's Acc. down side effect coupled with DT will drive the
opponent insane. This same set works on Kingdra as well, with Dragonbreath over Ice Beam.
#225 Delibird (1):
~Future Sight
~Protect
~Fly
~Ice Beam
@Leftovers
Bleh, it's Delibird. Not much can be done here. Future Sight, then Fly for decent damage.
Protect will allow you to regain some of the HP lost with Leftovers.
#225 Delibird (2):
~Ice Beam
~Spikes
~Thief
~Attract
@nothing
Even though he doesn't claim credit for it, it's unofficially dubbed the Atmabird. Thanks
to the NYPC, Delibird might actually get into a match.
#226 Mantine:
~Surf
~Haze/Rest/Rain Dance
~Confuse Ray
~Ice Beam/Wing Attack
@Quick Claw
Mantine's Special Defense sadly doesn't do enough to spare it from Thunderbolt destruction
(Zapdos's kills it by about 50 HP), but it can be good for stalling and utility purposes.
#227 Skarmory:
~Whirlwind
~Drill Peck
~Rest/Swagger
~Curse/Steel Wing
@Leftovers
Shiney_Metal_Birdie is one of the best psuedo-hazers around. It's also well suited to
Swagger, as it has no physical weaknesses and a monster Defense. And if they shake off
the confusion, just Whirlwind them away. :)
#229 Houndoom (1):
~Flamethrower/Fire Blast
~Sunny Day
~Solarbeam
~Crunch/Pursuit
@Leftovers/Miracleberry
Another early standard moveset.
#229 Houndoom (2):
~Endure
~Reversal
~Flamethrower
~Crunch/Pursuit
@Miracleberry/Focus Band
Houndoom's Attack and Speed make it a good candidate for Endrevving.
#229 Houndoom (3):
~Curse
~Counter
~Flamethrower/Fire Blast
~Crunch/Pursuit
@Leftovers
Curse + Counter for a chance at beating a Fighting type (the bane of Houndoom's
existence).
#230 Kingdra (1):
~Surf/Hydro Pump
~Curse/Double Team
~Rest
~Double-Edge/Dragonbreath
@Leftovers/Mint Berry
A really annoying old Kingdra set. Usually acts as the back end of a BP chain - pass in
whichever stat boost you don't use. Use DE if you're using Curse, or Dragonbreath if
you'll be DTing.
#230 Kingdra (2):
~Surf/Hydro Pump
~Dragonbreath
~Ice Beam/Rest/Attract/Substitute/Agility/HP Electric/Return
~Rest/Attract/Substitute/Agility/HP Electric/Return
@Leftovers/Mint Berry
I love Kingdra, and this is the way I usually play it. Two STAB moves and any number of
fillers. Ice Beam usually comes along for Grassers, Dragons, and the occasional pray-for-
freeze on a Blissey.
#232 Donphan (1):
~Body Slam/Ancientpower/Curse
~Roar/Body Slam/Ancientpower
~Rest
~Earthquake
@Mint Berry
Cleaner Donphan. Excellent psuedo-Hazer against Pokemon with physical moves.
#232 Donphan (2):
~Rest/Rapid Spin
~Roar
~Ancientpower
~Earthquake
@Mint Berry/Leftovers
yay 4 Donaldphan. Rapid Spin is good for utility such as getting rid of those hyper-
annoying Spikes, and AP with a boost is FUN.
#233 Porygon2 (1):
~Curse/Thunder Wave
~Double-Edge
~Recover
~Ice Beam/Thunderbolt
@Leftovers
Cursegon2, aided magnificently by a move running off 308 Special Attack.
#233 Porygon2 (2):
~Rest
~Sleep Talk
~Thunderbolt
~Ice Beam
@Leftovers
Ryk Lupe, thanks for the suggestion of Sleeptalk P2. There'll be a litte extra in your
envelope at the end of the month. :)
#234 Stantler:
~Reflect/Light Screen/Safeguard
~Return
~Roar
~Earthquake
@Leftovers
Stantler's a good utility Pokemon, but is really overlooked unless you're making a Pokemon
team centered around Christmas. (Hey, someone's gotta play the reindeer.)
#235 Smeargle (1):
~Spider Web
~Spore
~Super Fang
~Seismic Toss
@Leftovers
Ye old Dongle. The moves are generally used in order. Web, Spore (pray you don't hit a
Miracleberry), Fang until under (Smeargle's level) HP, Toss, gloat.
#235 Smeargle (2):
~Spikes
~Leech Seed
~Reflect/Light Screen/Safeguard
~Destiny Bond
@Leftovers
Starter Smeargle. Spikes, set up a psuedo-pass move, Leech Seed if you can, then DBond.
#235 Smeargle (3):
~Spore
~Belly Drum
~Agility
~Baton Pass
@Leftovers
The focal point of another old team of mine. Catches ML from Umbreon, Spores (praying all
the while they have Leftovers), BD, Agility, and away to a sweeper. Current receipients:
Heracross, Machamp, and Snorlax. I've got a couple of 6-0s with it, and a 5-0 win as a
result of Snorlax killing himself with Double-Edge recoil. (-_-)
#235 Smeargle (4):
~Heal Bell
~Roar
~Psych Up
~Baton Pass
@Leftovers
# 1 is Dongle v.1 (Dongletude fact: it's got four kills), this is Dongle v.2 and the only
Heal Beller I've got on a collection of SEVEN teams. Send it in to Bell, and then get it out.
Later, if the opponent's trying to stat-up, the beagle gets in, grabs the boosts, Roars the
poor sucker away, and passes it on. I haven't been succesful yet, but I'll keep trying...
it'll work eventually.
#237 Hitmontop:
~Curse
~Hi Jump Kick/Mach Punch
~HP Ghost
~Rest
@Mint Berry
Similar to the Hitmonchan set. What exactly was the point of Hitmontop when Hitmonlee's
already in the game?
#241 Miltank:
~Body Slam
~Milk Drink
~Heal Bell
~Earthquake/Attract/Psych Up/Thunder/Seismic Toss
@Leftovers/Miracleberry
"Moo." "No." "Well that's the sound..." Sorry for the aside. Miltank was the original Heal
Beller because of her excellent speed and good move variety. The PympTank (Attract as
final move) is the one you'll often see in high-level battles.
#242 Blissey (1):
~Heal Bell
~Softboiled
~Light Screen
~Ice Beam/Psychic/Fire Blast/Thunderbolt/Present
@Leftovers
There is not a word in the English language to describe how much I hate this thing. Light
Screen makes it even more annoying. Present shouldn't be used in a Crystal link-battle
because its greatest strength is the ability to destroy Pokemon with special types thanks
to a glitch in Gold/Silver. Someone messed up there... thankfully, it was rectified in
Crystal.
#242 Blissey (2):
~Seismic Toss
~Softboiled
~Thunder Wave
~Counter
@Leftovers
The original standard Blissey set - since only Blackbelt Machamp has a guaranteed OHKO,
it took down a LOT of Pokemon.
#243 Raikou (1):
~Thunderbolt
~Reflect
~Crunch
~Rest/Roar
@Leftovers
Great for leading off. Reflect covers the Ground weakness, and then attack as you see fit
(or swap). Hidden Power on Raikou and co. is generally discouraged because of the extreme
luck involved in getting one with a good HP (the DVs are set when they're released, and
if you got 31 base Fighting Power, sucks to be you).
#243 Raikou (2):
~Rest
~Crunch
~Sleep Talk
~Thunderbolt
@Scope Lens
The current Electric slot on my team - quite the annoyance. I play Item Clause and scored
a Scope Lens on 1/22, so I'll take my chances with the item. Still beaten by a lot of
Grounds.
#244 Entei (1):
~Sunny Day
~Solarbeam
~Fire Blast
~Rest/Return
@Mint Berry/Leftovers
The classic Sunnybeam Entei. Return would be good for going 1-on-1 with Fire types.
#244 Entei (2):
~Fire Blast
~Swagger
~Psych Up
~Return
@Leftovers
And then there's the Swagger/Psych model. If only there was some way to work Roar in
there...
#245 Suicune (1):
~Curse
~Rest
~Return
~Roar
@Leftovers
If it's good enough to get Atma into the Oct/01 issue of Nintendo Power, it's good enough
for me. Ghosts are usually Roared away for disposal of later.
#245 Suicune (2):
~Surf
~Mirror Coat
~Rest
~Roar/Ice Beam/Toxic
@Leftovers
Mirror Coating Suicune. The popularity of this moveset has caused me to stick Electric HPs
on every Water-type in sight (yes, it's all Suicune's fault).
#245 Suicune (3):
~Psych Up
~Roar
~Return
~Surf
@Leftovers
Psychohazing Suicune - this is # 3 on my list of Pokemon that I want to try in battle at
some point. Thanks to Blackthorne for this (and for suggesting ST Raikou).
#248 Tyranitar:
~Crunch
~Rock Slide/Ancientpower
~Earthquake
~Thunderbolt/Ice Beam/Fire Blast/Rest
@Leftovers/Quick Claw
Sweeper Tyranitar (though with 366 Attack and near-290 Special Attack, the term's
obviously redundant). I personally prefer Thunderbolt and am thinking of bringing it in
the future to wear down Atmacunes - Thunderbolt's a four-hit KO, maybe 5 with Lefties.
#249 Lugia:
~Aeroblast
~Curse/Ancientpower
~Earthquake
~Recover
@Leftovers
Mweep. Standard Cursegia, though the Ancientpower boost possibility is also nice.
#250 Ho-oh (1):
~Sunny Day
~Sacred Fire
~Solarbeam
~Recover
@Leftovers
Recover should never be deleted, which means a Fire-type can actually mess this moveset
up a bit. Hence, the new standard is...
#250 Ho-oh (2):
~Sacred Fire/Fire Blast
~Earthquake
~Thunderbolt
~Recover
@Leftovers
.. this thing. Fire + Electric + Ground = 10 different type advantages, and there's
nothing neutral to it. When you're firing away with 300+ in BOTH attacking stats, this
Houou (my name for the Pokemon) is SICK.
#251 Celebi (1):
~Psychic
~Double Team/Ancientpower
~Recover
~Baton Pass
@Leftovers
Passes on a stat boost of your choice - Evade or everything else?
#251 Celebi (2):
~Psychic
~Recover
~Heal Bell
~Leech Seed/Ancientpower/Giga Drain
@Leftovers
The Heal Belling model of Celebi. The final move is filler, though Leech Seed is often
preferred for its succubi effects.
7) Tips and Tricks
Pokerus
Contributed by: Donald (corrected by Sonuis)
There is something special about the PokéRus which isn't mentioned at all in
the game. When a Pokémon has the PokéRus, the Stat Experience it gains per
battle is DOUBLED. You heard me, it is doubled! This makes Pokémon Raising
much easier then usual. So, if you have the PokéRus, then you are one lucky
duck indeed!
In order to clear it up, you have to leave an infected Pokemon in your party
for one 24-hour period. So leave a couple of Pokemon infected in a box, and
all is well. ^^
Box Trick
Contributed by: Donald
If you're having trouble getting maximum stats, try this. Get into a large
sucession of fights without getting a level up (best done at L100). After
the fights are done, go to a Pokemon Center. Deposit the Pokemon, then
withdraw it. The Pokemon's stats should have gone up a few points. Repeat
until they are at the maximum stats for their DVs.
How does it work? Well, let's let Sonuis answer that.
------------------------
Box Trick - Why it Works
------------------------
"Why does the Box Trick not work at all, even after I have fought many
Pokémon!" Well, that answer is very simple. The Box Trick recalculates a
Pokémon's Stat Experience. When a Pokémon is at level 100, usually, they do
not have all of their Stat Experience points. So, this trick will up your
stats if the Stat Experience level is met. That's why it works.
Duplication
Contributed by: The GameFAQs Pokemon Crystal Board
The old duplication trick works in Crystal - however, the timing is
different and has to be EXACT. If not, your game is fried. You have to:
1) Determine which Pokemon/item you want to duplicate
2) Give the item to a Pokemon
3) Then, save your game go to the pc and turn it on. Deposit the Pokemon,
and change boxes.
4) Turn off the GB about a second after it says "saving.....do not turn off
the power"
5) Return to the game - there should be a file (for starters), one Pokemon
in your party, and the same Pokemon in a box.
DV Transfer
Contributed by: Sonuis
DV transfer is a unique glitch in the game, which works only if you have the
Red, Blue or Yellow cartridges of Pokémon. Now, I know that this guide is
for Crystal Version, but this needs to be mentioned for special purposes.
Requirements
* Gameboy (Color/Advance)
* Pokémon Red, Blue, or Yellow
* Pokémon Gold, Silver, or Crystal
* Link cable (Preferrably Universal Link Cord, or GBA Link Cord)
* A Pokémon of your choice (For this instance, we'll use Red Gyarados)
* Mimic TM
* The selected Pokémon must know Mimic.
* Poké Balls, Great Balls, Ultra Balls, or a Master Ball.
1. Transfer Red Gyarados to Red, Blue, or Yellow versions. This is possible,
the only problem is that Red Gyarados won't be red in the Red, Blue, or
Yellow Versions. It will retain its color once back into Gold, Silver, or
Crystal.
2. Teach Red Gyarados Mimic.
3. Find... A WILD DITTO (Gasp!)
4. When you encounter the wild Ditto, use Mimic on it, and learn Transform.
5. Have Red Gyarados use Transform on the Ditto. I'd suggest twice or
thrice in this instance, since it may not work properly without doing thing.
6. Catch the Ditto.
7. Send the Ditto to Gold, Silver, or Crystal.
8. Check the Ditto.
9. If successful, then the Ditto will be blue! Oh my goodness, how did that
happen? Well, if a Pokémon is Shiny, then it will have a certain DVs. So,
you can find Pokémon Shiny by trading, because DVs are the only reason why
Pokémon are transferable to RBY/GSC.
Now, why do I mention this trick? Well, it can be very handy to get Pokémon
of good stats, or Shiny Pokémon for fun collecting. Breeding is the key to
this, due to the fact that DVs also transfer in this instance. If you have a
Shiny Pokémon breeding (Namely Ditto... since it only works on Ditto), the
Defense and Special DV values stay the same. This increases your chance to
get a Shiny Pokémon! From 1/8192 in the wild, to 1/64! Plus, you can
select the Pokémon too. This is one huge difference. Also, if you use a
Maxed DV Pokémon, you increase your chances dramastically. From 1/65536, to
1/512. That truly is a How would I be able to get the better stats? Well,
use a Pokémon whose DVs are 15/15/15/15, teach it Mimic, and follow the
procedure. That will give you a Max Stats Ditto.
That is why this trick is very important!
Mewtation
Contributed by: Jason322
Further research: Jolt135 and Donald
The discovery of this on Rememberance Day (11/11) sent shockwaves through the
entire Pokemon community.
It's simple in theory. Take a Pokemon with Transform, and face off in a trainer
battle against a Sketching Smeargle. Transform into Smeargle, defeat Smearg, and
then wait until the next Pokemon uses a move that you want. Sketch it, then beat
the second Pokemon. After the fight, the move you Sketched should replace
Transform. To get Transform back, simply run the Pokemon through Pokemon Stadium
2's Move Returner. Repeat until you have a full moveset.
What makes this so damaging? Well, it gives Ditto 246 moves to choose from (yay),
and Mew 248. Yes, 248. With its stats? God help us all.
And it gets worse, ladies and gentlemen... On January 12, 2003, I discovered
that this same trick works if you Metronome a Transform. That means there's about
seventy Pokemon by my count (possibly more) that have the potential for 246 moves.
However, I want to make this perfectly clear. I am merely reporting the glitch,
and am in no way endorsing its use. If someone sends me a complaint e-mail that
they got beat by an Aeroblasting Mewtwo, I won't even bother replying. The reply
is below.
From: DonaldFAQ(at)metacrawler(dot)com
Date: Whenever
The person you fought is a low down, dirty cheater.
Kick them in the nuts for me. Thanks.
-Donald
8) For the cheaters in the crowd... (Gameshark/GameGenie codes)
These codes are courtesy of Togechikku64. The entire file can be read
on GameFAQs. And neither him, I, or any other code contributors are
responsible if you mess a code up and your file gets fried. Kapiece?
Just remember to not save if you don't get the desired effect.
(If 91 doesn't work for the first two digits, replace it with 01.)
---------------------------------------------------------------------
1st Pokemon has Infinite HP:
910301dc
91e702dc
910303dc
91e704dc
---------------------------------------------------------------------
1st Pokemon is Max Leveled: 9164fedc
---------------------------------------------------------------------
1st Pokemon: Pokemon Modifier: 91xxd8dc
---------------------------------------------------------------------
2nd Pokemon: Infinite HP
910331dc
91e732dc
910333dc
91e734dc
---------------------------------------------------------------------
2nd Pokemon: Max Level: 91642edc
---------------------------------------------------------------------
2nd Pokemon: Pokemon Modifier: 91xxd9dc
---------------------------------------------------------------------
3rd Pokemon: Infinite HP
910361dc
91e762dc
910363dc
91e764dc
---------------------------------------------------------------------
3rd Pokemon: Max Level: 91645edc
---------------------------------------------------------------------
3rd Pokemon: Pokemon Modifier: 91xxdadc
---------------------------------------------------------------------
4th Pokemon: Infinite HP
910391dc
91e792dc
910393dc
91e794dc
---------------------------------------------------------------------
4th Pokemon: Max Level: 91648edc
---------------------------------------------------------------------
4th Pokemon: Pokemon Modifier: 91xxdbdc
---------------------------------------------------------------------
5th Pokemon: Infinite HP
9103c1dc
91e7c2dc
9103c3dc
91e7c4dc
---------------------------------------------------------------------
5th Pokemon: Max Level: 9164bedc
---------------------------------------------------------------------
5th Pokemon: Pokemon Modifier: 91xxdcdc
---------------------------------------------------------------------
6th Pokemon: Infinite HP
9103f1dc
91e7f2dc
9103f3dc
91e7f4dc
---------------------------------------------------------------------
6th Pokemon: Max Level: 9164eedc
---------------------------------------------------------------------
6th Pokemon: Pokemon Modifier: 91xxdddc
---------------------------------------------------------------------
Have All Badges: 91ff57d8 + 91ff58d8
---------------------------------------------------------------------
Infinite Money: 910f4ed8 + 91424fd8 + 913f50d8
---------------------------------------------------------------------
Catch Any Pokemon: 91xx04d2
---------------------------------------------------------------------
Enemy Level Modifier (In Battle): 91xx13d2
---------------------------------------------------------------------
1 Hit Enemy Kills: 910017d2
---------------------------------------------------------------------
All Pokemon in Pokedex:
910f99de
91ff9ade
91ff9bde
91ff9cde
91ff9dde
91ff9ede
91ff9fde
91ffa0de
91ffa1de
91ffa2de
91ffa3de
91ffa4de
91ffa5de
91ffa6de
91ffa7de
91ffa8de
91ffa9de
91ffaade
91ffabde
91ffacde
91ffadde
91ffaede
91ffafde
91ffb0de
91ffb1de
91ffb2de
91ffb3de
91ffb4de
91ffb5de
91ffb6de
91ffb7de
91ffb8de
91ffb9de
91ffbade
91ffbbde
91ffbcde
91ffbdde
91ffbede
91ffbfde
91ffc0de
91ffc1de
91ffc2de
91ffc3de
91ffc4de
91ffc5de
91ffc6de
91ffc7de
91ffc8de
91ffc9de
91ffcade
91ffcbde
91ffccde
91ffcdde
91ffcede
91ffcfde
91ffd0de
91ffd1de
91ffd2de
91ffd3de
91ffd4de
91ffd5de
91ffd6de
91ffd7de
910fd8de
---------------------------------------------------------------------
Pokemon in Slot 1; Move No.1 Mod: 91xxe1dc
---------------------------------------------------------------------
Pokemon in Slot 1; Move No.2 Mod: 91xxe2dc
---------------------------------------------------------------------
Pokemon in Slot 1; Move No.3 Mod: 91xxe3dc
---------------------------------------------------------------------
Pokemon In Slot 1; Move No.4 Mod: 91xxe4dc
---------------------------------------------------------------------
Pokemon Slot No.1 Max PP:
1st Move Slot: 9163f6dc
2nd Move Slot: 9163f7dc
3rd Move Slot: 9163f8dc
4th Move Slot: 9163f9dc
---------------------------------------------------------------------
Pokemon Slot No. 2 Max PP:
1st Slot: 916326dd
2nd Slot: 916327dd
3rd Slot: 916328dd
4th Slot: 916329dd
---------------------------------------------------------------------
Pokemon Slot No. 3 Max PP:
1st Slot: 916356dd
2nd Slot: 916357dd
3rd Slot: 916358dd
4th Slot: 916359dd
---------------------------------------------------------------------
Pokemon Slot No. 4 Max PP:
1st Slot: 916386dd
2nd Slot: 916387dd
3rd Slot: 916388dd
4th Slot: 916389dd
---------------------------------------------------------------------
Pokemon Slot No. 5 Max PP:
1st Slot: 9163b6dd
2nd Slot: 9163b7dd
3rd Slot: 9163b8dd
4th Slot: 9163b9dd
---------------------------------------------------------------------
Pokemon Slot No. 6 Max PP:
1st Slot: 9163e6dd
2nd Slot: 9163e7dd
3rd Slot: 9163e8dd
4th Slot: 9163e9dd
---------------------------------------------------------------------
Pokemon Move Digits:
01 Pound
02 Karate Chop
03 Doubleslap
04 Comet Punch
05 Mega Punch
06 Pay Day
07 Fire Punch
08 Ice Punch
09 ThunderPunch
0a Scratch
0b Vicegrip
0c Guillotine
0d Razor Wind
0e Swords Dance
0f Cut
10 Gust
11 Wing Attack
12 WhirlWind
13 Fly
14 Bind
15 Slam
16 Vine Whip
17 Stomp
18 Doublekick
19 Mega Kick
1a Jump Kick
1b RollingKick
1c SandAttack
1d Headbutt
1e Horn Attack
1f Fury Attack
20 Horn Drill
21 Tackle
22 Body Slam
23 Wrap
24 Take Down
25 Thrash
26 Double Edge
27 Tail Whip
28 Poison Sting
29 Twineedle
2a Pin Missile
2b Leer
2c Bite
2d Growl
2e Roar
2f Sing
30 Supersonic
31 SonicBoom
32 Disable
33 Acid
34 Ember
35 FlameThrower
36 Mist
37 Water Gun
38 Hydro Pump
39 Surf
3a Ice Beam
3b Blizzard
3c Psybeam
3d Bubble Beam
3e Aurora Beam
3f Hyper Beam
40 Peck
41 Drill Peck
42 Submission
43 Low Kick
44 Counter
45 Seismic Toss
46 Strength
47 Absorb
48 Mega Drain
49 Leech Seed
4a Growth
4b Razor Leaf
4c Solarbeam
4d PoisonPowder
4e Stun Spore
4f Sleep Powder
50 Petal Dance
51 String Shot
52 Dragon Rage
53 Fire Spin
54 ThunderShock
55 ThunderBolt
56 Thunder Wave
57 Thunder
58 Rock Throw
59 Earthquake
5a Fissure
5b Dig
5c Toxic
5d Confusion
5e Psychih
5f Hypnosis
60 Meditate
61 Agility
62 Quick Attack
63 Rage
64 Teleport
65 Night Shade
66 Mimic
67 Screech
68 Double Team
69 Recover
6a Harden
6b Minimize
6c Smokescreen
6d Confuse Ray
6e Withdraw
6f Defense Curl
70 Barrier
71 Light Screen
72 Reflect
73 Haze
74 Focus Energy
75 Bide
76 Metronome
77 Mirror Move
78 SelfDestruct
79 Egg Bomb
7a Lick
7b Smog
7c Sludge
7d Bone Club
7e Fire Blast
7f Waterfall
80 Clamp
81 Swift
82 Skull Bash
83 Spike Cannon
84 Constrict
85 Amnesia
86 Kenisis
87 SoftBoiled
88 Hi Jump Kick
89 Glare
8a Dream Eater
8b Poison Gas
8c Barrage
8d Leech Life
8e Lovely Kiss
8f Sky Attack
90 Transform
91 Bubble
92 Dizzy Punch
93 Spore
94 Flash
95 Psywave
96 Splash
97 Acid Armor
98 Crabhammer
99 Explosion
9a Fury Swipes
9b Bonemerang
9c Rest
9d Rock Slide
9e Hyper Fang
9f Sharpen
10 Conversion
a1 Tri Attack
a2 Super Fang
a3 Slash
a4 Substitute
a5 Struggle
a6 Sketch
a7 Triple Kick
a8 Thief
a9 Spider Web
aa Mind Reader
ab Nightmare
ac Flame Wheel
ad Snore
ae Curse
af Flail
b0 Conversion2
b1 AeroBlast
b2 Cotton Spore
b3 Reversal
b4 Spite
b5 Powder Snow
b6 Protect
b7 Mach Punch
b8 Scary Face
b9 Faint Attack
ba Sweet Kiss
bb Belly Drum
bc Sludge Bomb
bd Mud-Slap
be Octazooka
bf Spikes
c0 Zap Cannon
c1 Foresight
c2 Destiny Bond
c3 Perish Song
c4 Icy Wind
c5 Detect
c6 Bone Rush
c7 Lock-On
c8 Outrage
c9 Sandstorm
ca Giga Drain
cb Endure
cc Charm
cd Rollout
ce False Swipe
cf Swagger
d0 Milk Drink
d1 Spark
d2 Fury Cutter
d3 Steel Wing
d4 Mean Look
d5 Attract
d6 Sleep Talk
d7 Heal Bell
d8 Return
d9 Present
da Frustration
db Safeguard
dc Pain Split
dd Sacred Fire
de Magnitude
df DynamicPunch
e0 Mega Horn
e1 Dragonbreath
e2 Baton Pass
e3 Encore
e4 Pursuit
e5 Rapid Spin
e6 Sweet Scent
e7 Iron Tail
e8 Metal Claw
e9 Vital Throw
ea Morning Sun
eb Synthesis
ec Moonlight
ed Hidden Power
ee Cross Chop
ef Twister
f0 Rain Dance
f1 Sunny Day
f2 Crunch
f3 Mirror Coat
f4 Psych Up
f5 ExtremeSpeed
f6 AncientPower
f7 Shadow Ball
f8 Future Sight
f9 Rock Smash
fa Whirlpool
fb Beat Up
---------------------------------------------------------------------
Pokemon Digits:
01 Bulbasaur
02 Ivysaur
03 Venusaur
04 Charmander
05 Charmeleon
06 Charizard
07 Squirtle
08 Wartortle
09 Blastoise
0a Caterpie
0b Metapod
0c Butterfree
0d Weedle
0e Kakuna
0f Beedrill
10 Pidgey
11 Pidgeotto
12 Pidgeot
13 Rattata
14 Raticate
15 Spearow
16 Fearow
17 Ekans
18 Arbok
19 Pikachu
1a Raichu
1b Sandshrew
1c Sandslash
1d Nidoran (F)
1e Nidorina
1f Nidoqueen
20 Nidoran (M)
21 Nidorino
22 Nidoking
23 Clefairy
24 Clefable
25 Vulpix
26 Ninetales
27 Jigglypuff
28 Wigglytuff
29 Zubat
2a Golbat
2b Oddish
2c Gloom
2d Vileplume
2e Paras
2f Parasect
30 Venonat
31 Venomoth
32 Diglett
33 Dugtrio
34 Meowth
35 Persian
36 Psyduck
37 Golduck
38 Mankey
39 Primeape
3a Growlithe
3b Arcanine
3c Poliwag
3d Poliwhirl
3e Poliwrath
3f Abra
40 Kadabra
41 Alakazam
42 Machop
43 Machoke
44 Machamp
45 Bellsprout
46 Weepinbell
47 Victreebel
48 Tentacool
49 Tentacruel
4a Geodude
4b Graveler
4c Golem
4d Ponyta
4e Rapidash
4f Slowpoke
50 Slowbro
51 Magnemite
52 Magnetron
53 Farfetch'd
54 Doduo
55 Dodrio
56 Seel
57 Dewgong
58 Grimer
59 Muk
5a Shellder
5b Cloyster
5c Gastly
5d Haunter
5e Gengar
5f Onix
60 Drowzee
61 Hypno
62 Krabby
63 Kingler
64 Voltorb
65 Electrode
66 Exeggcute
67 Exegutor
68 Cubone
69 Marowak
6a Hitmonlee
6b Hitmonchan
6c Lickitung
6d Koffing
6e Weezing
6f Rhyhorn
70 Rhydon
71 Chansey
72 Tangela
73 Kangaskhan
74 Horsea
75 Seadra
76 Goldeen
77 Seaking
78 Staryu
79 Starmie
7a Mr. Mime
7b Scyther
7c Jynx
7d Electabuzz
7e Magmar
7f Pinsir
80 Tauros
81 Magicarp
82 Gyarados
83 Lapras
84 Ditto
85 Eevee
86 Vaporeon
87 Jolteon
88 Flareon
89 Porygon
8a Omanyte
8b Omastar
8c Kabuto
8d Kabutops
8e Aerodactyl
8f Snorlax
90 Articuno
91 Zapdos
92 Moltres
93 Dratini
94 Dragonair
95 Dragonite
96 Mewtwo
97 Mew
98 Chikorita
99 Bayleef
9a Meganium
9b Cynaquil
9c Guilava
9d Typhlosion
9e Totodile
9f Croconaw
a0 Feraligatr
a1 Sentret
a2 Furret
a3 Hoothoot
a4 Noctowl
a5 Ledyba
a6 Ledian
a7 Spinarak
a8 Ariados
a9 Crobat
aa Chinchou
ab Lanturn
ac Pichu
ad Cleffa
ae Igglybuff
af Togepi
b0 Togetic
b1 Natu
b2 Xatu
b3 Mareep
b4 Flaaffy
b5 Ampharos
b6 Bellossom
b7 Marill
b8 Azumarill
b9 Sudowoodo
ba Politoed
bb Hoppip
bc Skiploom
bd Jumpluff
be Aipom
bf Sunkern
c0 Sunflora
c1 Yanma
c2 Wooper
c3 Quagsire
c4 Espeon
c5 Umbreon
c6 Murkrow
c7 Slowking
c8 Misdreavus
c9 Unown
ca Wobbuffet
cb Girafarig
cc Pineco
cd Forretress
ce Dunsparce
cf Gligar
d0 Steelix
d1 Snubbull
d2 Granbull
d3 Qwilfish
d4 Scizor
d5 Shuckle
d6 Heracross
d7 Sneasel
d8 Teddiursa
d9 Ursaring
da Slugma
db Magcargo
dc Swinub
dd Piloswine
de Corsola
df Remoraid
e0 Octillery
e1 Delibird
e2 Mantine
e3 Skarmory
e4 Houndour
e5 Houndoom
e6 Kingdra
e7 Phanpy
e8 Donphan
e9 Porygon2
ea Stantler
eb Smeargle
ec Tyrogue
ed Hitmontop
ee Smoochum
ef Elekid
f0 Magby
f1 Miltank
f2 Blissey
f3 Raikou
f4 Entei
f5 Suicune
f6 Larvitar
f7 Pupitar
f8 Tyranitar
f9 Lugia
fa Ho-oh
fb Celebi
fd Egg
---------------------------------------------------------------------
Pokemon Level Digits:
00 00
01 01
02 02
03 03
04 04
05 05
06 06
07 07
08 08
09 09
0a 10
0b 11
0c 12
0d 13
0e 14
0f 15
10 16
11 17
12 18
13 19
14 20
15 21
16 22
17 23
18 24
19 25
1a 26
1b 27
1c 28
1d 29
1e 30
1f 31
20 32
21 33
22 34
23 35
24 36
25 37
26 38
27 39
28 40
29 41
2a 42
2b 43
2c 44
2d 45
2e 46
2f 47
30 48
31 49
32 50
33 51
34 52
35 53
36 54
37 55
38 56
39 57
3a 58
3b 59
3c 60
3d 61
3e 62
3f 63
40 64
41 65
42 66
43 67
44 68
45 69
46 70
47 71
48 72
49 73
4a 74
4b 75
4c 76
4d 77
4e 78
4f 79
50 80
51 81
52 82
53 83
54 84
55 85
56 86
57 87
58 88
59 89
5a 90
5b 91
5c 92
5d 93
5e 94
5f 95
60 96
61 97
62 98
63 99
64 100
65 101
66 102
67 103
68 104
69 105
6a 106
6b 107
6c 108
6d 109
6e 110
6f 111
70 112
71 113
72 114
73 115
74 116
75 117
76 118
77 119
78 120
79 121
7a 122
7b 123
7c 124
7d 125
7e 126
7f 127
80 128
81 129
82 130
83 131
84 132
85 133
86 134
87 135
88 136
89 137
8a 138
8b 139
8c 140
8d 141
8e 142
8f 143
90 144
91 145
92 146
93 147
94 148
95 149
96 150
97 151
98 152
99 153
9a 154
9b 155
9c 156
9d 157
9e 158
9f 159
a0 160
a1 161
a2 162
a3 163
a4 164
a5 165
a6 166
a7 167
a8 168
a9 169
aa 170
ab 171
ac 172
ad 173
ae 174
af 175
b0 176
b1 177
b2 178
b3 179
b4 180
b5 181
b6 182
b7 183
b8 184
b9 185
ba 186
bb 187
bc 188
bd 189
be 190
bf 191
c0 192
c1 193
c2 194
c3 195
c4 196
c5 197
c6 198
c7 199
c8 200
c9 201
ca 202
cb 203
cc 204
cd 205
ce 206
cf 207
d0 208
d1 209
d2 210
d3 211
d4 212
d5 213
d6 214
d7 215
d8 216
d9 217
da 218
db 219
dc 220
dd 221
de 222
df 223
e0 224
e1 225
e2 226
e3 227
e4 228
e5 229
e6 230
e7 231
e8 232
e9 233
ea 234
eb 235
ec 236
ed 237
ee 238
ef 239
f0 240
f1 241
f2 242
f3 243
f4 244
f5 245
f6 246
f7 267
f8 248
f9 249
fa 250
fb 251
fc 252
fd 253
fe 254
ff 255
These codes were taken from Azure Heights' Sakaki Tower. I forgot the
name of the poster, so if you were the one who put these up, e-mail me
and you'll get proper credit next time.
First Pokémon codes:
Held Item
01xxE0DC
Moves 1 to 4-
01xxE1DC
01xxE2DC
01xxE3DC
01xxE4DC
Trainer ID NO-
01xxE5DC
01xxE6DC
Exp. Points Modifier-
01xxE7DC
01xxE8DC
01xxE9DC
(For L100, set the qualifiers to 13, 12, and D0, respectively)
Max Stat Experience-
01FEEADC
0101EBDC
01FEECDC
0101EDDC
01FEEEDC
0101EFDC
01FEF0DC
0101F1DC
01FEF2DC
0101F3DC
DVs Modifier-
01xxF4DC
01xxF5DC
Happiness Modifier-
01xxFADC
POKéRUS Modifier-
01xxFBDC
-----
POKéMART Top Item Modifier-
01xxF2D0
01 - Master Ball
02 - Ultra Ball
03 - Bright Powder
04 - Great Ball
05 - poke Ball
06 - N/A
07 - Bicycle
08 - Moon Stone
09 - Antidote
0A - Burn heal
0B - Ice heal
0C - Awakening
0D - Paralyze heal
0E - Full Restore
0F - Max Potion
10 - Hyper Potion
11 - Super Potion
12 - Potion
13 - Escape Rope
14 - Repel
15 - Max Ether
16 - Fire Stone
17 - Thunder Stone
18 - Water Stone
19 - N/A
1A - HP Up
1B - Protein
1C - Iron
1D - Carbos
1E - Lucky Punch
1F - Calcium
20 - Rare Candy
21 - X Accuracy
22 - Leaf Stone
23 - Metal Powder
24 - Nugget
25 - pokeDoll
26 - Full Heal
27 - Revive
28 - Max Revive
29 - Guard Spec.
2A - Super Repel
2B - Max Repel
2C - Dire Hit
2D - N/A
2E - Fresh Water
2F - Soda Pop
30 - Lemonade
31 - X - Attack
32 - N/A
33 - X - Defend
34 - X - Speed
35 - X - Special
36 - Coin Case
37 - Item Finder
38 - N/A
39 - Exp. Share
3A - Old Rod
3B - Good Rod
3C - Silver Leaf
3D - Super Rod
3E - PP UP
3F - Ether
40 - Max Ether
41 - Elixer
42 - Red Scale
43 - Secret Potion
44 - S.S.Aqua Ticket
45 - Mystery Egg
46 - N/A
47 - Silver Wing
48 - MooMoo Milk
49 - Quick Claw
4A - Poison Cure Berry
4B - Gold Leaf
4C - Soft Sand
4D - Sharp Beak
4E - Paralyze Cure Berry
4F - Burnt Berry
50 - Ice Berry
51 - Poison Barb
52 - King's Rock
53 - Bitter Berry
54 - Mint Berry
55 - Red Apricorn
56 - Tiny Mushroom
57 - Big Mushroom
58 - Silver Powder
59 - Blue Apricorn
5A - N/A
5B - Amulet Coin
5C - Yellow Apricorn
5D - Green Apricorn
5E - Cleanse Tag
5F - Mystic Water
60 - Twisted Spoon
61 - White Apricorn
62 - Black Belt
63 - Black Apricorn
64 - N/A
65 - Pink Apricorn
66 - Black Glasses
67 - Slowpoke Tail
68 - Pink Bow
69 - Stick
6A - Smoke Ball
6B - Never - Melt Ice
6C - Magnet
6D - Miracle Berry
6E - Pearl
6F - Big Pearl
70 - EverStone
71 - Spell Tag
72 - Rage Candy Bar
73 - N/A
74 - N/A
75 - Miracle seed
76 - Thick Club
77 - Focus Band
78 - N/A
79 - Energy Powder
7A - Energy Root
7B - Heal Powder
7C - Revival Herb
7D - Hard Stone
7E - Lucky Egg
7F - Card Key
80 - Machine Part
81 - N/A
82 - Lost Item
83 - Star Dust
84 - Star Piece
85 - Basement key
86 - Pass
87 - N/A
88 - N/A
89 - N/A
8A - Charcoal
8B - Berry Juice
8C - Scope Lens
8D - N/A
8E - N/A
8F - Metal Coat
90 - Dragon Fang
91 - N/A
92 - LeftOvers
93 - N/A
94 - N/A
95 - N/A
96 - Mystery Berry
97 - Dragon scale
98 - Berserk Gene
99 - N/A
9A - N/A
9B - N/A
9C - Sacred Ash
9D - Heavy Ball
9E - Flower Mail
9F - Level Ball
A0 - Lure Ball
A1 - Fast Ball
A2 - N/A
A3 - Light Ball
A4 - Friend Ball
A5 - Moon Ball
A6 - Love Ball
A7 - Normal Box
A8 - Gorgeous Box
A9 - Sun Stone
AA - Polkadot Bow
AB - N/A
AC - Up - Grade
AD - Berry
AE - Gold Berry
AF - Squirt Bottle
B0 - N/A
B1 - Park Ball
B2 - Rainbow Wing
B3 - N/A
B4 - Brick Piece
B5 - Surf Mail
B6 - Lite Blue Mail
B7 - Portrait Mail
B8 - Lovely Mail
B9 - Eon Mail
BA - Morph Mail
BB - Blue Sky Mail
BC - Music Mail
BD - Mirage Mail
BE - N/A
BF - TM 1 - Dynamicpunch
C0 - TM 2 - Headbutt
C1 - TM 3 - Curse
C2 - TM 4 - Rollout
C3 - TM 4 - Rollout (not a typo. It shows up twice.)
C4 - TM 5 - Roar
C5 - TM 6 - Toxic
C6 - TM 7 - Zap Cannon
C7 - TM 8 - Rock Smash
C8 - TM 9 - Psych Up
C9 - TM 10 - Hidden Power
CA - TM 11 - Sunny Day
CB - TM 12 - Sweet Scent
CC - TM 13 - Snore
CD - TM 14 - Blizzard
CE - TM 15 - Hyper Beam
CF - TM 16 - Icy Wind
D0 - TM 17 - Protect
D1 - TM 18 - Rain Dance
D2 - TM 19 - Giga Drain
D3 - TM 20 - Endure
D4 - TM 21 - Frustration
D5 - TM 22 - Solar Beam
D6 - TM 23 - Iron Tail
D7 - TM 24 - Dragon Breath
D8 - TM 25 - Thunder
D9 - TM 26 - Earthquake
DA - TM 27 - Return
DB - TM 28 - Dig
DC - TM 28 - Dig (not a typo. It shows up twice.)
DD - TM 29 - Psychic
DE - TM 30 - Shadow Ball
DF - TM 31 - Mud - Slap
E0 - TM 32 - Double Team
E1 - TM 33 - Ice Punch
E2 - TM 34 - Swagger
E3 - TM 35 - Sleep Talk
E4 - TM 36 - Sludge Bomb
E5 - TM 37 - Sand Storm
E6 - TM 38 - Fire Blast
E7 - TM 39 - Swift
E8 - TM 40 - Defense Curl
E9 - TM 41 - Thunderpunch
EA - TM 42 - Dream Eater
EB - TM 43 - Detect
EC - TM 44 - Rest
ED - TM 45 - Attract
EE - TM 46 - Thief
EF - TM 47 - Steel Wing
F0 - TM 48 - Fire Punch
F1 - TM 49 - Fury Cutter
F2 - TM 50 - Nightmare
F3 - HM 1 - Cut
F4 - HM 2 - Fly
F5 - HM 3 - Surf
F6 - HM 4 - Strength
F7 - HM 5 - Flash
F8 - HM 6 - Whirlpool
F9 - HM 7 - Waterfall
FF - Nothing
Kurt will take the GS BALL, even if you don’t have one-
014089DA
Kurt will give you the GS BALL, and CELEBI will appear at the ILEX SHRINE-
017089DA
Player's ID #-
01??7BD4
01??7CD4
Player's Name Mod-
01??7DD4
01??7ED4
01??7FD4
01??80D4
01??81D4
01??82D4
01??83D4
01??84D4 - I think this is the null one
Rival’s Name Mod-
01??93D4
01??94D4
01??95D4
01??96D4
01??97D4
01??98D4
01??99D4
01??9AD4 – Same here
Elapsed Time-
Hours-
01??C4D4
01??C5D4
Minutes-
01??C6D4
Day Modifier-
01??02D0
Walk Through Walls-
0100FAC2
0100FBC2
0100FCC2
0100FDC2
Infinite TMs-
TM 01 016359D8
TM 02 01635AD8
TM 03 01635BD8
TM 04 01635CD8
TM 05 01635DD8
TM 06 01635ED8
TM 07 01635FD8
TM 08 016360D8
TM 09 016361D8
TM 10 016362D8
TM 11 016363D8
TM 12 016364D8
TM 13 016365D8
TM 14 016366D8
TM 15 016367D8
TM 16 016368D8
TM 17 016369D8
TM 18 01636AD8
TM 19 01636BD8
TM 20 01636CD8
TM 21 01636DD8
TM 22 01636ED8
TM 23 01636FD8
TM 24 016370D8
TM 25 016371D8
TM 26 016372D8
TM 27 016373D8
TM 28 016374D8
TM 29 016375D8
TM 30 016376D8
TM 31 016377D8
TM 32 016378D8
TM 33 016379D8
TM 34 01637AD8
TM 35 01637BD8
TM 36 01637CD8
TM 37 01637DD8
TM 38 01637ED8
TM 39 01637FD8
TM 40 016380D8
TM 41 016381D8
TM 42 016382D8
TM 43 016383D8
TM 44 016384D8
TM 45 016385D8
TM 46 016386D8
TM 47 016387D8
TM 48 016388D8
TM 49 016389D8
TM 50 01638AD8
HM Codes-
HM 1 01018BD8
HM 2 01018CD8
HM 3 01018DD8
HM 4 01018ED8
HM 5 01018FD8
HM 6 010190D8
HM 7 010191D8
UNOWNDEX Modifiers
Slot 01 01??D9DE
Slot 02 01??DADE
Slot 03 01??DBDE
Slot 04 01??DCDE
Slot 05 01??DDDE
Slot 06 01??DEDE
Slot 07 01??DFDE
Slot 08 01??E0DE
Slot 09 01??E1DE
Slot 10 01??E2DE
Slot 11 01??E3DE
Slot 12 01??E4DE
Slot 13 01??E5DE
Slot 14 01??E6DE
Slot 15 01??E7DE
Slot 16 01??E8DE
Slot 17 01??E9DE
Slot 18 01??EADE
Slot 19 01??EBDE
Slot 20 01??ECDE
Slot 21 01??EDDE
Slot 22 01??EEDE
Slot 23 01??EFDE
Slot 24 01??F0DE
Slot 25 01??F1DE
Slot 26 01??F2DE
For the UNOWNDEX modifiers, use these digits.
UnownDex Order Codes Quantities
A - 01
B - 02
C - 03
D - 04
E - 05
F - 06
G - 07
H - 08
I - 09
J - 0A
K - 0B
L - 0C
M - 0D
N - 0E
O - 0F
P - 10
Q - 11
R - 12
S - 13
T - 14
U - 15
V - 16
W - 17
X - 18
Y - 19
Z - 1A
9) Conclusion
That's it. I've spent two solid weeks writing this guide (- 4 days to
recover from wisdom tooth surgery), but it'll be worth it. Be sure to
recommend this guide to all your friends if you enjoyed it.
Special thanks to:
Nintendo/Creatures/GameFreak: For developing a solid game with great replay
value.
Meowth346: For the Pokemon Forever website, which acted as an early idea of
what Crystal would be.
Prima Games: Their Player's guide filled in the blanks as to what Pokemon
were where. (Just one problem, fellas... Ilex Forest wasn't listed.)
Azure Heights (www.azureheights.com), GameFAQs, and mIRC channel
#pokebattle: For keeping me abreast of the latest in Pokemon research and
team development.
Jeff "CJayC" Veasey: Yeah, it's the obligatory cheap pop for the guy who
hosts all my FAQs. Of course, that doesn't mean I don't enjoy doing it...
he's friendly, helpful, and maintaining a successful video game site
while babysitting 1200 kids a night on the message boards AND keeping his
marriage together... how does he do it?
Togechikku64: For some GameShark codes
Sakaki Tower (again, I apologize to the person who posted them, but I can't
remember your username): For the other GameShark codes.
You: For reading the guide. It's not complete, but will be in a few weeks.
Thank you, and good night from home!
-Donald Theriault, August 19, 2001