_____    ____    _____  _  __ ______  _______   _____   _____    ____
|  __ \  / __ \  / ____|| |/ /|  ____||__   __| |  __ \ |  __ \  / __ \
| |__) || |  | || |     | ' / | |__      | |    | |__) || |__) || |  | |
|  ___/ | |  | || |     |  <  |  __|     | |    |  ___/ |  _  / | |  | |
| |     | |__| || |____ | . \ | |____    | |    | |     | | \ \ | |__| |
|_|      \____/  \_____||_|\_\|______|   |_|    |_|     |_|  \_\ \____/
__          __ _____   ______   _____  _______  _       _____  _   _   _____
\ \        / /|  __ \ |  ____| / ____||__   __|| |     |_   _|| \ | | / ____|
 \ \  /\  / / | |__) || |__   | (___     | |   | |       | |  |  \| || |  __
  \ \/  \/ /  |  _  / |  __|   \___ \    | |   | |       | |  | . ` || | |_ |
   \  /\  /   | | \ \ | |____  ____) |   | |   | |____  _| |_ | |\  || |__| |
    \/  \/    |_|  \_\|______||_____/    |_|   |______||_____||_| \_| \_____|
 _____   ______  _____   ______  ______  _____  _______
|  __ \ |  ____||  __ \ |  ____||  ____|/ ____||__   __|
| |__) || |__   | |__) || |__   | |__  | |        | |
|  ___/ |  __|  |  _  / |  __|  |  __| | |        | |
| |     | |____ | | \ \ | |     | |____| |____    | |
|_|     |______||_|  \_\|_|     |______|\_____|   |_|
__          __ _____   ______   _____  _______  _       ______  _____
\ \        / /|  __ \ |  ____| / ____||__   __|| |     |  ____||  __ \
 \ \  /\  / / | |__) || |__   | (___     | |   | |     | |__   | |__) |
  \ \/  \/ /  |  _  / |  __|   \___ \    | |   | |     |  __|  |  _  /
   \  /\  /   | | \ \ | |____  ____) |   | |   | |____ | |____ | | \ \
    \/  \/    |_|  \_\|______||_____/    |_|   |______||______||_|  \_\



===========================================================

                FAQ by: Fire_Pro_Fan

===========================================================

Released in 2000 on Nintendo's Game Boy Color exclusively
in Japan, this 1-on-1 Pro-Wrestling title features several
recognizable faces (all under different aliases) and a
grappling system nearly identical to Fire Pro Wrestling.

Pocket Pro Wrestling: Perfect Wrestler was released one
year before SPIKE would bring the Fire Pro Wrestling
series to the Game Boy Advance in 2001.


This FAQ contains:
* All 12 (10 regular and 2 hidden characters)covered
* A complete walkthrough of every mode
* All Finishers listed
* Secrets, tips and tricks



========================================================

******CONTROLS******

========================================================


===============
While standing:
===============

A - Punck/Kick I (close range)
A - Punch/Kick II (from a distance)
B - Run

SELECT - Taunt
SELECT + A - Activate Finisher Meter (must have
full bar of energy)

================
While grappling:
================

A - Grapple
A + Left/Right/Up/Down - Additional grapples
B - Irish Whip

================================
While opponent is on the ground:
================================

A - Pick up opponent (at opponent's feet)
B - Submission hold (at head/feet of opponent)
B + Down - Pin opponent

==============
While running:
==============

B - Run
B + Left/Right - run in the left or right direction
A - Running attack (while running)

==========================
While opponent is running:
==========================

A - Counter attack (while opponent is running)

==================
Ringside controls:
==================
Hold Left/Right - exit ring
Hold Left/Right - enter ring

Hold Down+Left/Down+Right - Climb bottom Turnbuckles
Hold Up+Left/Up+Right - Climb upper Turnbuckles
Down - Climb down Turnbuckle
A - Top rope attack (from Turnbuckle)


========================================================

******GAMEPLAY******

========================================================


===============
Finisher Meter:
===============

A white energy bar above each Wrestler's name.
With damage taken and moves applied to either
Wrestler, the Finisher Meter will begin to
turn yellow.

Once a Wrestler's Finisher Meter is completely
yellow, the Wrestler can then HOLD SELECT + A
to activate the chance to perform their Finisher.

Once SELECT + A has been pressed, the Wrestler
will perform a taunt and their Finisher Meter
will then turn Yellow and White. During this
time, the Wrestler will have the opportunity
to perform their Finishing move on the opponent
for the remainder of a few seconds.

A Wrestler's Finisher Meter will return to white
automatically once a Wrestler's Finisher has
been successfully performed. Additionally, a
Wrestler's Finisher Meter will also return to
white if the Wrestler does not perform their
Finisher in the small window of time given.


====================================
Raising a Wrestler's Finisher Meter:
====================================

The following moves will raise either Wrestler's
Finisher Meter:

* Taunts (SELECT)
* Grapples
* Submission holds

To encourage fair play, punching,kicking or stomping
an opponent will not raise a Wrestler's Finisher
Meter (though, the Wrestler who is on the receiving
end will receive energy towards their Finisher Meter
as a penalty).


======================
Performing a Finisher:
======================

A Wrestler's Finisher can only be performed on an
opponent under two circumstances:

1) The opponent is grappled while in a groggy state
(for Finishers applied from front or back grapples)

2) The opponent is laying on the ground (for Finishers
that are applied as submission holds).

The easiest way to perform a Finisher to a groggy
opponent from a front or back grapple is to immediately
bring them to their feet after knocking them down (
the more damage a Wrestler has taken, the longer they
will remain in a groggy state).

Once a Wrestler's Finisher has been performed, a high
pitch sound effect will be heard and the Wrestler's
Finisher Meter will automatically return to zero.




========================================================

******MAIN MENU******

========================================================

=============
CHAMPION ROAD
=============
Take on the entire roster to become World Champion.

================
EXHIBITION MATCH
================
Standard 1-on-1 versus match.

=================
ELIMINATION MATCH
=================
3-on-3 elimination team match.

===============
CHALLENGE MATCH
===============
Take on the entire roster with stricter conditions.

=======
OPTIONS
=======
Adjust various in-game options.

__________________



=============
CHAMPION ROAD
=============

Take on the entire roster of Wrestlers to become
World Champion. There are a total of eleven matches
(nine regular opponents plus two hidden boss
characters).

When selecting Champion Road mode, two options will
then be presented:

           [ START  ]

           [PASSWORD]

Choosing START will begin Champion Road under a new
save file while selecting the PASSWORD option will
allow the player to input a password they have saved
from Champion Road mode.

After defeating an opponent, a password is presented
at the end of each match which the player can use to
save or load their current progress in Champion Road
mode.

If the player loses a match, the following options will
then be presented:

         [REMATCH]

         [ QUIT  ]

__________________


================
EXHIBITION MATCH
================

Standard 1-on-1 versus match.

After the match has finished, the following
options are presented:

   [   REMATCH   ]

   [PLAYER SELECT]

   [  MAIN MENU  ]


__________________


=================
ELIMINATION MATCH
=================

Each player selects a team of three Wrestlers
to compete in a series of individual, 1-on-1 matches.

The first player to have all three of their Wrestlers
eliminated loses the Elimination.

If the player is facing the computer, the player will
take turns selecting the computer's Wrestlers as well
before the start of the Elimination.


__________________


==============
CHALLENGE MODE
==============

Just like CHAMPION ROAD mode, the player will go
up against the entire eleven Wrestler roster with
two minor adjustments:

1) The password system has been disabled
2) One loss and it's an instant game over.

There is no noticeable adjustment to the game's
difficulty itself.


__________________


========
OPTIONS:
========
Adjust various in-game settings.

          [COM LEVEL]
EASY     NORMAL (default)   HARD

          [TIME LIMIT]
5 MINUTES   10 MINUTES (default)  30 MINUTES


========================================================

******THE WRESTLERS******

========================================================

ISAMU MASAKI
Based on: Tatsumi Fujinami
Height: 188cm
Weight: 110kg
Finisher: Dragon Suplex - A
(back grapple on groggy opponent)
_________________________________

HIKARI NIKAIDO
Based on: Keiji Mutoh
Height: 186cm
Weight: 108kg
Finisher: Tiger Suplex - A
(back grapple on groggy opponent)
_________________________________

EIJI EBU
Based on: Masahiro Chono
Height: 185cm
Weight: 110kg
Finisher: S.T.F. - A
(at feet of downed opponent)
_________________________________

CRUSHER GAIBA
Based on: Big Van Vader
Height: 194cm
Weight: 145kg
Finisher: Release Powerbomb - A
(front grapple on groggy opponent)
_________________________________


MORIYAMA TAICHI
Based on: Kensuke Sasaki
Height: 184cm
Weight: 115cm
Finisher: Short-Range Lariat - A
(front grapple on groggy opponent)
_________________________________


GEORGE GUORGE
Based on: Scott Steiner
Height: 190cm
Weight: 125kg
Finisher: Argentine Backbreaker - A
(front grapple on groggy opponent)
_________________________________


IRON YOSHIDA
Based on: Antonio Inoki
Height: 184cm
Weight: 113kg
Finisher: Enzuigiri - A
(front grapple on groggy opponent)
_________________________________

KEN OKITA
Based on: Akira Maeda
Height: 186cm
Weight: 100kg
Finisher: Grounded Headlock - A
(front grapple on groggy opponent)
_________________________________

MISTER CLAM
Based on: Jushin Thunder Liger
Height: 180cm
Weight: 95kg
Finisher: Liger Bomb - A
(front grapple on groggy opponent)
_________________________________


CARLOS VICTOR
Based on: Yoshiaki Fujiwara
Height: 187cm
Weight: 105kg
Finisher: Rolling Armbar - A
(front grapple on groggy opponent)
_________________________________



The following Wrestlers are hidden boss characters
that can only be unlocked by inputting two different
codes at the title screen. For more information on
unlocking the boss characters, please visit the
"Secrets, tips & tricks" section of this FAQ.


THE MACHUTO
Based on: The Great Muta
Height: 186cm
Weight: 110kg
Finisher: Brainbuster - A
(front grapple on groggy opponent)

Sporting a bandana that reads "evil" in Kanji,
The Machuto is the first hidden Boss character
the player encounters.

Machuto's bird-like nose and appearance was also
inspired by the "Tengu" (mischievous Mountain
Goblins from Japanese folklore).

The Great Muta himself would don a Tengu mask
early in his career as part of his entrance attire.

_________________________________

ALEXANDER GLASS
Based on: Hulk Hogan
Height: 200cm
Weight: 140kg
Finisher: Brainbuster - A
(front grapple on groggy opponent)

The second and final hidden boss character.
Alexander has the best stats in the game attack
and defense wise.

From his Brainbuster to his Lariat, all of
Alexander's attacks are highly damaging and
should be approached with caution.

At first glance, Alexander may resemble Fatal
Fury's Wolfgang Krauser or Blazing Tornado's
Hizelshutat Von Ludwig, but Alexander's towering
height, long hair and use of the Lariat are all
inspired by none other than Hulk Hogan (who named
his Lariat finisher "The Axe Bomber" when Wrestling
in Japan).



========================================================

******SECRETS, TIPS & TRICKS******

========================================================


==================================
Unlock the hidden boss characters:
==================================
At the title screen, press the following
button combinations to unlock each hidden
Wrestler:

The Machuto: Hold SELECT and press A three times

Alexander Glass: Hold SELECT and rotate the D-pad
three full times (up, down, left, right - it doesn't
matter which directional button you start with).

If done correctly, the player will hear the
crowd cheer unlocking each hidden character.
It should also be noted that the hidden boss
characters cannot be selected in Champion Road
or Challenge modes.

==========================
Fight against The Machuto:
==========================
Defeat all nine regular opponents in either Champion
Road or Challenge modes. After the ninth opponent has
been defeated, The Machuto will appear as the first
hidden boss character.

===============================
Fight against Alexander Glass:
===============================
Defeat the hidden boss character The Mashiyo in
either Champion Road or Challenge modes. After
The Machuto has been defeated, Alexander will
appear as the second and final hidden boss
character.

================
Ending messages:
================
Successfully complete Champion Road mode to view a
special ending message (written in Japanese) to
unlock the hidden boss character The Machuto.

Successfully complete Challenge mode to view a
special ending message (also written in Japanese)
to unlock the hidden boss character Alexander Glass.




========================================================

******CREDITS & SPECIAL THANKS******

========================================================

Tiger Mask II: for helping with translating Wrestler names
             and figuring out the secret message screens.

Patorjk.com: for providing the header template for this FAQ.


========================================================

******CONTACT******

========================================================

Questions, comments or corrections? Please email me at:

[email protected]